pub enum TieStyle {
Normal,
Dotted,
Dashed,
Hidden,
}Expand description
How the tie is drawn: music21’s tie.Tie.style.
Variants§
Normal
A solid tie.
Dotted
A dotted tie.
Dashed
A dashed tie.
Hidden
A tie that sounds but is not drawn.
Implementations§
Trait Implementations§
impl Copy for TieStyle
Source§impl<'de> Deserialize<'de> for TieStyle
Available on crate feature serde only.
impl<'de> Deserialize<'de> for TieStyle
Available on crate feature
serde only.Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for TieStyle
impl StructuralPartialEq for TieStyle
Auto Trait Implementations§
impl Freeze for TieStyle
impl RefUnwindSafe for TieStyle
impl Send for TieStyle
impl Sync for TieStyle
impl Unpin for TieStyle
impl UnsafeUnpin for TieStyle
impl UnwindSafe for TieStyle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more