Which parts of the .NET and Unity APIs Udon lets a VRChat world touch, dumped out of the VRChat SDK’s class exposure window. Base members are included, and a percentage is the exposed members of a type over all of them, exactly as the window counts it.

56,411 members across 1,498 types, 45,341 of them exposed — 80%. [x] is exposed and [ ] is not.

A generic type appears once per instantiation the SDK generated, so a handful of names show up several times with different members. Every array is listed too, which is why there are 750 of them, each carrying the same forty members of System.Array with its own element type in Get and Set.

System

217 types

System.Collections.Generic

100 types
IEnumerable`1 class · 50%
[x] <Type> IEnumerable`1
[ ] <Method> System.Collections.Generic.IEnumerator`1[T] GetEnumerator()
IEnumerable`1 class · 50%
[x] <Type> IEnumerable`1
[ ] <Method> System.Collections.Generic.IEnumerator`1[System.String] GetEnumerator()
IEnumerable`1 class · 50%
[x] <Type> IEnumerable`1
[ ] <Method> System.Collections.Generic.IEnumerator`1[T] GetEnumerator()
IEnumerable`1 class · 50%
[x] <Type> IEnumerable`1
[ ] <Method> System.Collections.Generic.IEnumerator`1[T] GetEnumerator()
IEnumerable`1 class · 50%
[x] <Type> IEnumerable`1
[ ] <Method> System.Collections.Generic.IEnumerator`1[UnityEngine.UI.Toggle] GetEnumerator()
IEnumerable`1[] array · 90%
[ ] <Type> IEnumerable`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.IEnumerable`1[T] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.IEnumerable`1[T])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
IEnumerable`1[] array · 90%
[ ] <Type> IEnumerable`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.IEnumerable`1[System.String] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.IEnumerable`1[System.String])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
IEnumerable`1[] array · 90%
[ ] <Type> IEnumerable`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.IEnumerable`1[T] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.IEnumerable`1[T])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
IEnumerator`1 class · 50%
[x] <Type> IEnumerator`1
[ ] <Property> VRC.Dynamics.VRCConstraintSource Current
IList`1 class · 20%
[x] <Type> IList`1
[ ] <Property> System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip] Item [Int32]
[ ] <Method> Int32 IndexOf(System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip])
[ ] <Method> Void Insert(Int32, System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip])
[ ] <Method> Void RemoveAt(Int32)
IList`1 class · 20%
[x] <Type> IList`1
[ ] <Property> Int32 Item [Int32]
[ ] <Method> Int32 IndexOf(Int32)
[ ] <Method> Void Insert(Int32, Int32)
[ ] <Method> Void RemoveAt(Int32)
IList`1 class · 20%
[x] <Type> IList`1
[ ] <Property> UnityEngine.Vector2[] Item [Int32]
[ ] <Method> Int32 IndexOf(UnityEngine.Vector2[])
[ ] <Method> Void Insert(Int32, UnityEngine.Vector2[])
[ ] <Method> Void RemoveAt(Int32)
IList`1[] array · 90%
[ ] <Type> IList`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.IList`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.IList`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
IList`1[] array · 90%
[ ] <Type> IList`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.IList`1[System.Int32] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.IList`1[System.Int32])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
IList`1[] array · 90%
[ ] <Type> IList`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.IList`1[UnityEngine.Vector2[]] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.IList`1[UnityEngine.Vector2[]])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(7.02%) List`1 class
[ ] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[T])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> T Item [Int32]
[ ] <Method> Void Add(T)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[T] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Int32 BinarySearch(T)
[ ] <Method> Int32 BinarySearch(T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(T)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[T,TOutput])
[ ] <Method> Void CopyTo(T[])
[ ] <Method> Void CopyTo(Int32, T[], Int32, Int32)
[ ] <Method> Void CopyTo(T[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[T])
[ ] <Method> T Find(System.Predicate`1[T])
[ ] <Method> System.Collections.Generic.List`1[T] FindAll(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> T FindLast(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> Void ForEach(System.Action`1[T])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[T] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(T)
[ ] <Method> Int32 IndexOf(T, Int32)
[ ] <Method> Int32 IndexOf(T, Int32, Int32)
[ ] <Method> Void Insert(Int32, T)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> Int32 LastIndexOf(T)
[ ] <Method> Int32 LastIndexOf(T, Int32)
[ ] <Method> Int32 LastIndexOf(T, Int32, Int32)
[ ] <Method> Boolean Remove(T)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[T])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(System.Comparison`1[T])
[ ] <Method> T[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[T])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(7.02%) List`1 class
[ ] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[T])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> T Item [Int32]
[ ] <Method> Void Add(T)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[T] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Int32 BinarySearch(T)
[ ] <Method> Int32 BinarySearch(T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(T)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[T,TOutput])
[ ] <Method> Void CopyTo(T[])
[ ] <Method> Void CopyTo(Int32, T[], Int32, Int32)
[ ] <Method> Void CopyTo(T[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[T])
[ ] <Method> T Find(System.Predicate`1[T])
[ ] <Method> System.Collections.Generic.List`1[T] FindAll(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> T FindLast(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> Void ForEach(System.Action`1[T])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[T] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(T)
[ ] <Method> Int32 IndexOf(T, Int32)
[ ] <Method> Int32 IndexOf(T, Int32, Int32)
[ ] <Method> Void Insert(Int32, T)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> Int32 LastIndexOf(T)
[ ] <Method> Int32 LastIndexOf(T, Int32)
[ ] <Method> Int32 LastIndexOf(T, Int32, Int32)
[ ] <Method> Boolean Remove(T)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[T])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(System.Comparison`1[T])
[ ] <Method> T[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[T])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(7.02%) List`1 class
[ ] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[T])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> T Item [Int32]
[ ] <Method> Void Add(T)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[T] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Int32 BinarySearch(T)
[ ] <Method> Int32 BinarySearch(T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(T)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[T,TOutput])
[ ] <Method> Void CopyTo(T[])
[ ] <Method> Void CopyTo(Int32, T[], Int32, Int32)
[ ] <Method> Void CopyTo(T[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[T])
[ ] <Method> T Find(System.Predicate`1[T])
[ ] <Method> System.Collections.Generic.List`1[T] FindAll(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> T FindLast(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> Void ForEach(System.Action`1[T])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[T] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(T)
[ ] <Method> Int32 IndexOf(T, Int32)
[ ] <Method> Int32 IndexOf(T, Int32, Int32)
[ ] <Method> Void Insert(Int32, T)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> Int32 LastIndexOf(T)
[ ] <Method> Int32 LastIndexOf(T, Int32)
[ ] <Method> Int32 LastIndexOf(T, Int32, Int32)
[ ] <Method> Boolean Remove(T)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[T])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(System.Comparison`1[T])
[ ] <Method> T[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[T])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Component])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Component Item [Int32]
[ ] <Method> Void Add(UnityEngine.Component)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Component])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Component] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Component, System.Collections.Generic.IComparer`1[UnityEngine.Component])
[ ] <Method> Int32 BinarySearch(UnityEngine.Component)
[ ] <Method> Int32 BinarySearch(UnityEngine.Component, System.Collections.Generic.IComparer`1[UnityEngine.Component])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Component)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Component,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Component[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Component[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Component[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Component])
[ ] <Method> UnityEngine.Component Find(System.Predicate`1[UnityEngine.Component])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Component] FindAll(System.Predicate`1[UnityEngine.Component])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Component])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Component])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Component])
[ ] <Method> UnityEngine.Component FindLast(System.Predicate`1[UnityEngine.Component])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Component])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Component])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Component])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Component])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Component] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Component)
[ ] <Method> Int32 IndexOf(UnityEngine.Component, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Component, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Component)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Component])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Component)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Component, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Component, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Component)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Component])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Component])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Component])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Component])
[ ] <Method> UnityEngine.Component[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Component])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(7.02%) List`1 class
[ ] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[T])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> T Item [Int32]
[ ] <Method> Void Add(T)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[T] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Int32 BinarySearch(T)
[ ] <Method> Int32 BinarySearch(T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(T)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[T,TOutput])
[ ] <Method> Void CopyTo(T[])
[ ] <Method> Void CopyTo(Int32, T[], Int32, Int32)
[ ] <Method> Void CopyTo(T[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[T])
[ ] <Method> T Find(System.Predicate`1[T])
[ ] <Method> System.Collections.Generic.List`1[T] FindAll(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> T FindLast(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> Void ForEach(System.Action`1[T])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[T] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(T)
[ ] <Method> Int32 IndexOf(T, Int32)
[ ] <Method> Int32 IndexOf(T, Int32, Int32)
[ ] <Method> Void Insert(Int32, T)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> Int32 LastIndexOf(T)
[ ] <Method> Int32 LastIndexOf(T, Int32)
[ ] <Method> Int32 LastIndexOf(T, Int32, Int32)
[ ] <Method> Boolean Remove(T)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[T])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(System.Comparison`1[T])
[ ] <Method> T[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[T])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> Unity.AI.Navigation.NavMeshSurface Item [Int32]
[ ] <Method> Void Add(Unity.AI.Navigation.NavMeshSurface)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[Unity.AI.Navigation.NavMeshSurface] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, Unity.AI.Navigation.NavMeshSurface, System.Collections.Generic.IComparer`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Int32 BinarySearch(Unity.AI.Navigation.NavMeshSurface)
[ ] <Method> Int32 BinarySearch(Unity.AI.Navigation.NavMeshSurface, System.Collections.Generic.IComparer`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(Unity.AI.Navigation.NavMeshSurface)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[Unity.AI.Navigation.NavMeshSurface,TOutput])
[ ] <Method> Void CopyTo(Unity.AI.Navigation.NavMeshSurface[])
[ ] <Method> Void CopyTo(Int32, Unity.AI.Navigation.NavMeshSurface[], Int32, Int32)
[ ] <Method> Void CopyTo(Unity.AI.Navigation.NavMeshSurface[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Unity.AI.Navigation.NavMeshSurface Find(System.Predicate`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> System.Collections.Generic.List`1[Unity.AI.Navigation.NavMeshSurface] FindAll(System.Predicate`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Int32 FindIndex(System.Predicate`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Unity.AI.Navigation.NavMeshSurface FindLast(System.Predicate`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Void ForEach(System.Action`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[Unity.AI.Navigation.NavMeshSurface] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(Unity.AI.Navigation.NavMeshSurface)
[ ] <Method> Int32 IndexOf(Unity.AI.Navigation.NavMeshSurface, Int32)
[ ] <Method> Int32 IndexOf(Unity.AI.Navigation.NavMeshSurface, Int32, Int32)
[ ] <Method> Void Insert(Int32, Unity.AI.Navigation.NavMeshSurface)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Int32 LastIndexOf(Unity.AI.Navigation.NavMeshSurface)
[ ] <Method> Int32 LastIndexOf(Unity.AI.Navigation.NavMeshSurface, Int32)
[ ] <Method> Int32 LastIndexOf(Unity.AI.Navigation.NavMeshSurface, Int32, Int32)
[ ] <Method> Boolean Remove(Unity.AI.Navigation.NavMeshSurface)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Void Sort(System.Comparison`1[Unity.AI.Navigation.NavMeshSurface])
[ ] <Method> Unity.AI.Navigation.NavMeshSurface[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[Unity.AI.Navigation.NavMeshSurface])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> MidiBlock Item [Int32]
[ ] <Method> Void Add(MidiBlock)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[VRC.SDK3.Midi.MidiData+MidiBlock] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, MidiBlock, System.Collections.Generic.IComparer`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> Int32 BinarySearch(MidiBlock)
[ ] <Method> Int32 BinarySearch(MidiBlock, System.Collections.Generic.IComparer`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(MidiBlock)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[VRC.SDK3.Midi.MidiData+MidiBlock,TOutput])
[ ] <Method> Void CopyTo(MidiBlock[])
[ ] <Method> Void CopyTo(Int32, MidiBlock[], Int32, Int32)
[ ] <Method> Void CopyTo(MidiBlock[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> MidiBlock Find(System.Predicate`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> System.Collections.Generic.List`1[VRC.SDK3.Midi.MidiData+MidiBlock] FindAll(System.Predicate`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> Int32 FindIndex(System.Predicate`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> MidiBlock FindLast(System.Predicate`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> Void ForEach(System.Action`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[VRC.SDK3.Midi.MidiData+MidiBlock] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(MidiBlock)
[ ] <Method> Int32 IndexOf(MidiBlock, Int32)
[ ] <Method> Int32 IndexOf(MidiBlock, Int32, Int32)
[ ] <Method> Void Insert(Int32, MidiBlock)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> Int32 LastIndexOf(MidiBlock)
[ ] <Method> Int32 LastIndexOf(MidiBlock, Int32)
[ ] <Method> Int32 LastIndexOf(MidiBlock, Int32, Int32)
[ ] <Method> Boolean Remove(MidiBlock)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> Void Sort(System.Comparison`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[ ] <Method> MidiBlock[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.AnimatorClipInfo])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.AnimatorClipInfo Item [Int32]
[ ] <Method> Void Add(UnityEngine.AnimatorClipInfo)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.AnimatorClipInfo] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.AnimatorClipInfo, System.Collections.Generic.IComparer`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> Int32 BinarySearch(UnityEngine.AnimatorClipInfo)
[ ] <Method> Int32 BinarySearch(UnityEngine.AnimatorClipInfo, System.Collections.Generic.IComparer`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.AnimatorClipInfo)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.AnimatorClipInfo,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.AnimatorClipInfo[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.AnimatorClipInfo[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.AnimatorClipInfo[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> UnityEngine.AnimatorClipInfo Find(System.Predicate`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.AnimatorClipInfo] FindAll(System.Predicate`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> UnityEngine.AnimatorClipInfo FindLast(System.Predicate`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.AnimatorClipInfo] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.AnimatorClipInfo)
[ ] <Method> Int32 IndexOf(UnityEngine.AnimatorClipInfo, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.AnimatorClipInfo, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.AnimatorClipInfo)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> Int32 LastIndexOf(UnityEngine.AnimatorClipInfo)
[ ] <Method> Int32 LastIndexOf(UnityEngine.AnimatorClipInfo, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.AnimatorClipInfo, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.AnimatorClipInfo)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.AnimatorClipInfo])
[ ] <Method> UnityEngine.AnimatorClipInfo[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.AnimatorClipInfo])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip] Item [Int32]
[ ] <Method> Void Add(System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip])
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip], System.Collections.Generic.IComparer`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> Int32 BinarySearch(System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip])
[ ] <Method> Int32 BinarySearch(System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip], System.Collections.Generic.IComparer`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip])
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip],TOutput])
[ ] <Method> Void CopyTo(System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip][])
[ ] <Method> Void CopyTo(Int32, System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip][], Int32, Int32)
[ ] <Method> Void CopyTo(System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip][], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip] Find(System.Predicate`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> System.Collections.Generic.List`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]] FindAll(System.Predicate`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> Int32 FindIndex(System.Predicate`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip] FindLast(System.Predicate`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> Void ForEach(System.Action`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip])
[ ] <Method> Int32 IndexOf(System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip], Int32)
[ ] <Method> Int32 IndexOf(System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip], Int32, Int32)
[ ] <Method> Void Insert(Int32, System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip])
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> Int32 LastIndexOf(System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip])
[ ] <Method> Int32 LastIndexOf(System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip], Int32)
[ ] <Method> Int32 LastIndexOf(System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip], Int32, Int32)
[ ] <Method> Boolean Remove(System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip])
[ ] <Method> Int32 RemoveAll(System.Predicate`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> Void Sort(System.Comparison`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[ ] <Method> System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip][] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Animations.ConstraintSource])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Animations.ConstraintSource Item [Int32]
[ ] <Method> Void Add(UnityEngine.Animations.ConstraintSource)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Animations.ConstraintSource] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Animations.ConstraintSource, System.Collections.Generic.IComparer`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> Int32 BinarySearch(UnityEngine.Animations.ConstraintSource)
[ ] <Method> Int32 BinarySearch(UnityEngine.Animations.ConstraintSource, System.Collections.Generic.IComparer`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Animations.ConstraintSource)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Animations.ConstraintSource,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Animations.ConstraintSource[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Animations.ConstraintSource[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Animations.ConstraintSource[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> UnityEngine.Animations.ConstraintSource Find(System.Predicate`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] FindAll(System.Predicate`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> UnityEngine.Animations.ConstraintSource FindLast(System.Predicate`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Animations.ConstraintSource)
[ ] <Method> Int32 IndexOf(UnityEngine.Animations.ConstraintSource, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Animations.ConstraintSource, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Animations.ConstraintSource)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Animations.ConstraintSource)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Animations.ConstraintSource, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Animations.ConstraintSource, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Animations.ConstraintSource)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Animations.ConstraintSource])
[ ] <Method> UnityEngine.Animations.ConstraintSource[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Animations.ConstraintSource])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[System.Int32])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> Int32 Item [Int32]
[ ] <Method> Void Add(Int32)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[System.Int32])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[System.Int32] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, Int32, System.Collections.Generic.IComparer`1[System.Int32])
[ ] <Method> Int32 BinarySearch(Int32)
[ ] <Method> Int32 BinarySearch(Int32, System.Collections.Generic.IComparer`1[System.Int32])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(Int32)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[System.Int32,TOutput])
[ ] <Method> Void CopyTo(Int32[])
[ ] <Method> Void CopyTo(Int32, Int32[], Int32, Int32)
[ ] <Method> Void CopyTo(Int32[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[System.Int32])
[ ] <Method> Int32 Find(System.Predicate`1[System.Int32])
[ ] <Method> System.Collections.Generic.List`1[System.Int32] FindAll(System.Predicate`1[System.Int32])
[ ] <Method> Int32 FindIndex(System.Predicate`1[System.Int32])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[System.Int32])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[System.Int32])
[ ] <Method> Int32 FindLast(System.Predicate`1[System.Int32])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[System.Int32])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[System.Int32])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[System.Int32])
[ ] <Method> Void ForEach(System.Action`1[System.Int32])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[System.Int32] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(Int32)
[ ] <Method> Int32 IndexOf(Int32, Int32)
[ ] <Method> Int32 IndexOf(Int32, Int32, Int32)
[ ] <Method> Void Insert(Int32, Int32)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[System.Int32])
[ ] <Method> Int32 LastIndexOf(Int32)
[ ] <Method> Int32 LastIndexOf(Int32, Int32)
[ ] <Method> Int32 LastIndexOf(Int32, Int32, Int32)
[ ] <Method> Boolean Remove(Int32)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[System.Int32])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[System.Int32])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[System.Int32])
[ ] <Method> Void Sort(System.Comparison`1[System.Int32])
[ ] <Method> Int32[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[System.Int32])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Material])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Material Item [Int32]
[ ] <Method> Void Add(UnityEngine.Material)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Material])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Material] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Material, System.Collections.Generic.IComparer`1[UnityEngine.Material])
[ ] <Method> Int32 BinarySearch(UnityEngine.Material)
[ ] <Method> Int32 BinarySearch(UnityEngine.Material, System.Collections.Generic.IComparer`1[UnityEngine.Material])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Material)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Material,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Material[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Material[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Material[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Material])
[ ] <Method> UnityEngine.Material Find(System.Predicate`1[UnityEngine.Material])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Material] FindAll(System.Predicate`1[UnityEngine.Material])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Material])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Material])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Material])
[ ] <Method> UnityEngine.Material FindLast(System.Predicate`1[UnityEngine.Material])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Material])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Material])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Material])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Material])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Material] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Material)
[ ] <Method> Int32 IndexOf(UnityEngine.Material, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Material, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Material)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Material])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Material)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Material, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Material, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Material)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Material])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Material])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Material])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Material])
[ ] <Method> UnityEngine.Material[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Material])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Rendering.ReflectionProbeBlendInfo Item [Int32]
[ ] <Method> Void Add(UnityEngine.Rendering.ReflectionProbeBlendInfo)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Rendering.ReflectionProbeBlendInfo, System.Collections.Generic.IComparer`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> Int32 BinarySearch(UnityEngine.Rendering.ReflectionProbeBlendInfo)
[ ] <Method> Int32 BinarySearch(UnityEngine.Rendering.ReflectionProbeBlendInfo, System.Collections.Generic.IComparer`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Rendering.ReflectionProbeBlendInfo)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Rendering.ReflectionProbeBlendInfo,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Rendering.ReflectionProbeBlendInfo[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Rendering.ReflectionProbeBlendInfo[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Rendering.ReflectionProbeBlendInfo[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> UnityEngine.Rendering.ReflectionProbeBlendInfo Find(System.Predicate`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] FindAll(System.Predicate`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> UnityEngine.Rendering.ReflectionProbeBlendInfo FindLast(System.Predicate`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Rendering.ReflectionProbeBlendInfo)
[ ] <Method> Int32 IndexOf(UnityEngine.Rendering.ReflectionProbeBlendInfo, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Rendering.ReflectionProbeBlendInfo, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Rendering.ReflectionProbeBlendInfo)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Rendering.ReflectionProbeBlendInfo)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Rendering.ReflectionProbeBlendInfo, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Rendering.ReflectionProbeBlendInfo, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Rendering.ReflectionProbeBlendInfo)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[ ] <Method> UnityEngine.Rendering.ReflectionProbeBlendInfo[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Vector3])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Vector3 Item [Int32]
[ ] <Method> Void Add(UnityEngine.Vector3)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Vector3])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Vector3] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Vector3, System.Collections.Generic.IComparer`1[UnityEngine.Vector3])
[ ] <Method> Int32 BinarySearch(UnityEngine.Vector3)
[ ] <Method> Int32 BinarySearch(UnityEngine.Vector3, System.Collections.Generic.IComparer`1[UnityEngine.Vector3])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Vector3)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Vector3,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Vector3[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Vector3[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Vector3[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Vector3])
[ ] <Method> UnityEngine.Vector3 Find(System.Predicate`1[UnityEngine.Vector3])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Vector3] FindAll(System.Predicate`1[UnityEngine.Vector3])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Vector3])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Vector3])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Vector3])
[ ] <Method> UnityEngine.Vector3 FindLast(System.Predicate`1[UnityEngine.Vector3])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Vector3])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Vector3])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Vector3])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Vector3])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Vector3] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Vector3)
[ ] <Method> Int32 IndexOf(UnityEngine.Vector3, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Vector3, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Vector3)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Vector3])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Vector3)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Vector3, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Vector3, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Vector3)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Vector3])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Vector3])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Vector3])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Vector3])
[ ] <Method> UnityEngine.Vector3[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Vector3])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Vector4])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Vector4 Item [Int32]
[ ] <Method> Void Add(UnityEngine.Vector4)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Vector4])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Vector4] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Vector4, System.Collections.Generic.IComparer`1[UnityEngine.Vector4])
[ ] <Method> Int32 BinarySearch(UnityEngine.Vector4)
[ ] <Method> Int32 BinarySearch(UnityEngine.Vector4, System.Collections.Generic.IComparer`1[UnityEngine.Vector4])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Vector4)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Vector4,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Vector4[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Vector4[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Vector4[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Vector4])
[ ] <Method> UnityEngine.Vector4 Find(System.Predicate`1[UnityEngine.Vector4])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Vector4] FindAll(System.Predicate`1[UnityEngine.Vector4])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Vector4])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Vector4])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Vector4])
[ ] <Method> UnityEngine.Vector4 FindLast(System.Predicate`1[UnityEngine.Vector4])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Vector4])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Vector4])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Vector4])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Vector4])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Vector4] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Vector4)
[ ] <Method> Int32 IndexOf(UnityEngine.Vector4, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Vector4, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Vector4)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Vector4])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Vector4)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Vector4, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Vector4, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Vector4)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Vector4])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Vector4])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Vector4])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Vector4])
[ ] <Method> UnityEngine.Vector4[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Vector4])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Color])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Color Item [Int32]
[ ] <Method> Void Add(UnityEngine.Color)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Color])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Color] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Color, System.Collections.Generic.IComparer`1[UnityEngine.Color])
[ ] <Method> Int32 BinarySearch(UnityEngine.Color)
[ ] <Method> Int32 BinarySearch(UnityEngine.Color, System.Collections.Generic.IComparer`1[UnityEngine.Color])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Color)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Color,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Color[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Color[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Color[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Color])
[ ] <Method> UnityEngine.Color Find(System.Predicate`1[UnityEngine.Color])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Color] FindAll(System.Predicate`1[UnityEngine.Color])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Color])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Color])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Color])
[ ] <Method> UnityEngine.Color FindLast(System.Predicate`1[UnityEngine.Color])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Color])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Color])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Color])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Color])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Color] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Color)
[ ] <Method> Int32 IndexOf(UnityEngine.Color, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Color, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Color)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Color])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Color)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Color, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Color, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Color)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Color])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Color])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Color])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Color])
[ ] <Method> UnityEngine.Color[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Color])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Color32])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Color32 Item [Int32]
[ ] <Method> Void Add(UnityEngine.Color32)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Color32])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Color32] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Color32, System.Collections.Generic.IComparer`1[UnityEngine.Color32])
[ ] <Method> Int32 BinarySearch(UnityEngine.Color32)
[ ] <Method> Int32 BinarySearch(UnityEngine.Color32, System.Collections.Generic.IComparer`1[UnityEngine.Color32])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Color32)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Color32,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Color32[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Color32[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Color32[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Color32])
[ ] <Method> UnityEngine.Color32 Find(System.Predicate`1[UnityEngine.Color32])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Color32] FindAll(System.Predicate`1[UnityEngine.Color32])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Color32])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Color32])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Color32])
[ ] <Method> UnityEngine.Color32 FindLast(System.Predicate`1[UnityEngine.Color32])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Color32])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Color32])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Color32])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Color32])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Color32] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Color32)
[ ] <Method> Int32 IndexOf(UnityEngine.Color32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Color32, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Color32)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Color32])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Color32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Color32, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Color32, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Color32)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Color32])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Color32])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Color32])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Color32])
[ ] <Method> UnityEngine.Color32[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Color32])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Vector2])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Vector2 Item [Int32]
[ ] <Method> Void Add(UnityEngine.Vector2)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Vector2])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Vector2] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Vector2, System.Collections.Generic.IComparer`1[UnityEngine.Vector2])
[ ] <Method> Int32 BinarySearch(UnityEngine.Vector2)
[ ] <Method> Int32 BinarySearch(UnityEngine.Vector2, System.Collections.Generic.IComparer`1[UnityEngine.Vector2])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Vector2)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Vector2,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Vector2[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Vector2[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Vector2[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Vector2])
[ ] <Method> UnityEngine.Vector2 Find(System.Predicate`1[UnityEngine.Vector2])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Vector2] FindAll(System.Predicate`1[UnityEngine.Vector2])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Vector2])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Vector2])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Vector2])
[ ] <Method> UnityEngine.Vector2 FindLast(System.Predicate`1[UnityEngine.Vector2])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Vector2])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Vector2])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Vector2])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Vector2])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Vector2] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Vector2)
[ ] <Method> Int32 IndexOf(UnityEngine.Vector2, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Vector2, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Vector2)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Vector2])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Vector2)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Vector2, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Vector2, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Vector2)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Vector2])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Vector2])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Vector2])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Vector2])
[ ] <Method> UnityEngine.Vector2[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Vector2])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Rendering.VertexAttributeDescriptor Item [Int32]
[ ] <Method> Void Add(UnityEngine.Rendering.VertexAttributeDescriptor)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Rendering.VertexAttributeDescriptor] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Rendering.VertexAttributeDescriptor, System.Collections.Generic.IComparer`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Int32 BinarySearch(UnityEngine.Rendering.VertexAttributeDescriptor)
[ ] <Method> Int32 BinarySearch(UnityEngine.Rendering.VertexAttributeDescriptor, System.Collections.Generic.IComparer`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Rendering.VertexAttributeDescriptor)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Rendering.VertexAttributeDescriptor,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Rendering.VertexAttributeDescriptor[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Rendering.VertexAttributeDescriptor[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Rendering.VertexAttributeDescriptor[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> UnityEngine.Rendering.VertexAttributeDescriptor Find(System.Predicate`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Rendering.VertexAttributeDescriptor] FindAll(System.Predicate`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> UnityEngine.Rendering.VertexAttributeDescriptor FindLast(System.Predicate`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Rendering.VertexAttributeDescriptor] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Rendering.VertexAttributeDescriptor)
[ ] <Method> Int32 IndexOf(UnityEngine.Rendering.VertexAttributeDescriptor, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Rendering.VertexAttributeDescriptor, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Rendering.VertexAttributeDescriptor)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Rendering.VertexAttributeDescriptor)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Rendering.VertexAttributeDescriptor, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Rendering.VertexAttributeDescriptor, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Rendering.VertexAttributeDescriptor)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> UnityEngine.Rendering.VertexAttributeDescriptor[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[System.UInt16])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UInt16 Item [Int32]
[ ] <Method> Void Add(UInt16)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[System.UInt16])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[System.UInt16] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UInt16, System.Collections.Generic.IComparer`1[System.UInt16])
[ ] <Method> Int32 BinarySearch(UInt16)
[ ] <Method> Int32 BinarySearch(UInt16, System.Collections.Generic.IComparer`1[System.UInt16])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UInt16)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[System.UInt16,TOutput])
[ ] <Method> Void CopyTo(UInt16[])
[ ] <Method> Void CopyTo(Int32, UInt16[], Int32, Int32)
[ ] <Method> Void CopyTo(UInt16[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[System.UInt16])
[ ] <Method> UInt16 Find(System.Predicate`1[System.UInt16])
[ ] <Method> System.Collections.Generic.List`1[System.UInt16] FindAll(System.Predicate`1[System.UInt16])
[ ] <Method> Int32 FindIndex(System.Predicate`1[System.UInt16])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[System.UInt16])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[System.UInt16])
[ ] <Method> UInt16 FindLast(System.Predicate`1[System.UInt16])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[System.UInt16])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[System.UInt16])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[System.UInt16])
[ ] <Method> Void ForEach(System.Action`1[System.UInt16])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[System.UInt16] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UInt16)
[ ] <Method> Int32 IndexOf(UInt16, Int32)
[ ] <Method> Int32 IndexOf(UInt16, Int32, Int32)
[ ] <Method> Void Insert(Int32, UInt16)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[System.UInt16])
[ ] <Method> Int32 LastIndexOf(UInt16)
[ ] <Method> Int32 LastIndexOf(UInt16, Int32)
[ ] <Method> Int32 LastIndexOf(UInt16, Int32, Int32)
[ ] <Method> Boolean Remove(UInt16)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[System.UInt16])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[System.UInt16])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[System.UInt16])
[ ] <Method> Void Sort(System.Comparison`1[System.UInt16])
[ ] <Method> UInt16[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[System.UInt16])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Rendering.SubMeshDescriptor Item [Int32]
[ ] <Method> Void Add(UnityEngine.Rendering.SubMeshDescriptor)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Rendering.SubMeshDescriptor] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Rendering.SubMeshDescriptor, System.Collections.Generic.IComparer`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> Int32 BinarySearch(UnityEngine.Rendering.SubMeshDescriptor)
[ ] <Method> Int32 BinarySearch(UnityEngine.Rendering.SubMeshDescriptor, System.Collections.Generic.IComparer`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Rendering.SubMeshDescriptor)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Rendering.SubMeshDescriptor,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Rendering.SubMeshDescriptor[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Rendering.SubMeshDescriptor[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Rendering.SubMeshDescriptor[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> UnityEngine.Rendering.SubMeshDescriptor Find(System.Predicate`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Rendering.SubMeshDescriptor] FindAll(System.Predicate`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> UnityEngine.Rendering.SubMeshDescriptor FindLast(System.Predicate`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Rendering.SubMeshDescriptor] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Rendering.SubMeshDescriptor)
[ ] <Method> Int32 IndexOf(UnityEngine.Rendering.SubMeshDescriptor, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Rendering.SubMeshDescriptor, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Rendering.SubMeshDescriptor)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Rendering.SubMeshDescriptor)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Rendering.SubMeshDescriptor, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Rendering.SubMeshDescriptor, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Rendering.SubMeshDescriptor)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Rendering.SubMeshDescriptor])
[ ] <Method> UnityEngine.Rendering.SubMeshDescriptor[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Rendering.SubMeshDescriptor])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Matrix4x4])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Matrix4x4 Item [Int32]
[ ] <Method> Void Add(UnityEngine.Matrix4x4)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Matrix4x4])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Matrix4x4] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Matrix4x4, System.Collections.Generic.IComparer`1[UnityEngine.Matrix4x4])
[ ] <Method> Int32 BinarySearch(UnityEngine.Matrix4x4)
[ ] <Method> Int32 BinarySearch(UnityEngine.Matrix4x4, System.Collections.Generic.IComparer`1[UnityEngine.Matrix4x4])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Matrix4x4)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Matrix4x4,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Matrix4x4[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Matrix4x4[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Matrix4x4[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Matrix4x4])
[ ] <Method> UnityEngine.Matrix4x4 Find(System.Predicate`1[UnityEngine.Matrix4x4])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Matrix4x4] FindAll(System.Predicate`1[UnityEngine.Matrix4x4])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Matrix4x4])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Matrix4x4])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Matrix4x4])
[ ] <Method> UnityEngine.Matrix4x4 FindLast(System.Predicate`1[UnityEngine.Matrix4x4])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Matrix4x4])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Matrix4x4])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Matrix4x4])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Matrix4x4])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Matrix4x4] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Matrix4x4)
[ ] <Method> Int32 IndexOf(UnityEngine.Matrix4x4, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Matrix4x4, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Matrix4x4)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Matrix4x4])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Matrix4x4)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Matrix4x4, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Matrix4x4, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Matrix4x4)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Matrix4x4])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Matrix4x4])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Matrix4x4])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Matrix4x4])
[ ] <Method> UnityEngine.Matrix4x4[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Matrix4x4])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.BoneWeight])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.BoneWeight Item [Int32]
[ ] <Method> Void Add(UnityEngine.BoneWeight)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.BoneWeight])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.BoneWeight] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.BoneWeight, System.Collections.Generic.IComparer`1[UnityEngine.BoneWeight])
[ ] <Method> Int32 BinarySearch(UnityEngine.BoneWeight)
[ ] <Method> Int32 BinarySearch(UnityEngine.BoneWeight, System.Collections.Generic.IComparer`1[UnityEngine.BoneWeight])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.BoneWeight)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.BoneWeight,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.BoneWeight[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.BoneWeight[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.BoneWeight[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.BoneWeight])
[ ] <Method> UnityEngine.BoneWeight Find(System.Predicate`1[UnityEngine.BoneWeight])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.BoneWeight] FindAll(System.Predicate`1[UnityEngine.BoneWeight])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.BoneWeight])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.BoneWeight])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.BoneWeight])
[ ] <Method> UnityEngine.BoneWeight FindLast(System.Predicate`1[UnityEngine.BoneWeight])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.BoneWeight])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.BoneWeight])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.BoneWeight])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.BoneWeight])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.BoneWeight] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.BoneWeight)
[ ] <Method> Int32 IndexOf(UnityEngine.BoneWeight, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.BoneWeight, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.BoneWeight)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.BoneWeight])
[ ] <Method> Int32 LastIndexOf(UnityEngine.BoneWeight)
[ ] <Method> Int32 LastIndexOf(UnityEngine.BoneWeight, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.BoneWeight, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.BoneWeight)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.BoneWeight])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.BoneWeight])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.BoneWeight])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.BoneWeight])
[ ] <Method> UnityEngine.BoneWeight[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.BoneWeight])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[System.Single])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> Single Item [Int32]
[ ] <Method> Void Add(Single)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[System.Single])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[System.Single] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, Single, System.Collections.Generic.IComparer`1[System.Single])
[ ] <Method> Int32 BinarySearch(Single)
[ ] <Method> Int32 BinarySearch(Single, System.Collections.Generic.IComparer`1[System.Single])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(Single)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[System.Single,TOutput])
[ ] <Method> Void CopyTo(Single[])
[ ] <Method> Void CopyTo(Int32, Single[], Int32, Int32)
[ ] <Method> Void CopyTo(Single[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[System.Single])
[ ] <Method> Single Find(System.Predicate`1[System.Single])
[ ] <Method> System.Collections.Generic.List`1[System.Single] FindAll(System.Predicate`1[System.Single])
[ ] <Method> Int32 FindIndex(System.Predicate`1[System.Single])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[System.Single])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[System.Single])
[ ] <Method> Single FindLast(System.Predicate`1[System.Single])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[System.Single])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[System.Single])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[System.Single])
[ ] <Method> Void ForEach(System.Action`1[System.Single])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[System.Single] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(Single)
[ ] <Method> Int32 IndexOf(Single, Int32)
[ ] <Method> Int32 IndexOf(Single, Int32, Int32)
[ ] <Method> Void Insert(Int32, Single)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[System.Single])
[ ] <Method> Int32 LastIndexOf(Single)
[ ] <Method> Int32 LastIndexOf(Single, Int32)
[ ] <Method> Int32 LastIndexOf(Single, Int32, Int32)
[ ] <Method> Boolean Remove(Single)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[System.Single])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[System.Single])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[System.Single])
[ ] <Method> Void Sort(System.Comparison`1[System.Single])
[ ] <Method> Single[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[System.Single])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Rendering.SphericalHarmonicsL2 Item [Int32]
[ ] <Method> Void Add(UnityEngine.Rendering.SphericalHarmonicsL2)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Rendering.SphericalHarmonicsL2] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Rendering.SphericalHarmonicsL2, System.Collections.Generic.IComparer`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> Int32 BinarySearch(UnityEngine.Rendering.SphericalHarmonicsL2)
[ ] <Method> Int32 BinarySearch(UnityEngine.Rendering.SphericalHarmonicsL2, System.Collections.Generic.IComparer`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Rendering.SphericalHarmonicsL2)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Rendering.SphericalHarmonicsL2,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Rendering.SphericalHarmonicsL2[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Rendering.SphericalHarmonicsL2[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Rendering.SphericalHarmonicsL2[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> UnityEngine.Rendering.SphericalHarmonicsL2 Find(System.Predicate`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Rendering.SphericalHarmonicsL2] FindAll(System.Predicate`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> UnityEngine.Rendering.SphericalHarmonicsL2 FindLast(System.Predicate`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Rendering.SphericalHarmonicsL2] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Rendering.SphericalHarmonicsL2)
[ ] <Method> Int32 IndexOf(UnityEngine.Rendering.SphericalHarmonicsL2, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Rendering.SphericalHarmonicsL2, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Rendering.SphericalHarmonicsL2)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Rendering.SphericalHarmonicsL2)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Rendering.SphericalHarmonicsL2, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Rendering.SphericalHarmonicsL2, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Rendering.SphericalHarmonicsL2)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[ ] <Method> UnityEngine.Rendering.SphericalHarmonicsL2[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[System.String])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> System.String Item [Int32]
[ ] <Method> Void Add(System.String)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[System.String])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[System.String] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, System.String, System.Collections.Generic.IComparer`1[System.String])
[ ] <Method> Int32 BinarySearch(System.String)
[ ] <Method> Int32 BinarySearch(System.String, System.Collections.Generic.IComparer`1[System.String])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(System.String)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[System.String,TOutput])
[ ] <Method> Void CopyTo(System.String[])
[ ] <Method> Void CopyTo(Int32, System.String[], Int32, Int32)
[ ] <Method> Void CopyTo(System.String[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[System.String])
[ ] <Method> System.String Find(System.Predicate`1[System.String])
[ ] <Method> System.Collections.Generic.List`1[System.String] FindAll(System.Predicate`1[System.String])
[ ] <Method> Int32 FindIndex(System.Predicate`1[System.String])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[System.String])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[System.String])
[ ] <Method> System.String FindLast(System.Predicate`1[System.String])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[System.String])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[System.String])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[System.String])
[ ] <Method> Void ForEach(System.Action`1[System.String])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[System.String] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(System.String)
[ ] <Method> Int32 IndexOf(System.String, Int32)
[ ] <Method> Int32 IndexOf(System.String, Int32, Int32)
[ ] <Method> Void Insert(Int32, System.String)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[System.String])
[ ] <Method> Int32 LastIndexOf(System.String)
[ ] <Method> Int32 LastIndexOf(System.String, Int32)
[ ] <Method> Int32 LastIndexOf(System.String, Int32, Int32)
[ ] <Method> Boolean Remove(System.String)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[System.String])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[System.String])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[System.String])
[ ] <Method> Void Sort(System.Comparison`1[System.String])
[ ] <Method> System.String[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[System.String])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.CustomRenderTextureUpdateZone Item [Int32]
[ ] <Method> Void Add(UnityEngine.CustomRenderTextureUpdateZone)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.CustomRenderTextureUpdateZone] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.CustomRenderTextureUpdateZone, System.Collections.Generic.IComparer`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> Int32 BinarySearch(UnityEngine.CustomRenderTextureUpdateZone)
[ ] <Method> Int32 BinarySearch(UnityEngine.CustomRenderTextureUpdateZone, System.Collections.Generic.IComparer`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.CustomRenderTextureUpdateZone)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.CustomRenderTextureUpdateZone,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.CustomRenderTextureUpdateZone[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.CustomRenderTextureUpdateZone[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.CustomRenderTextureUpdateZone[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> UnityEngine.CustomRenderTextureUpdateZone Find(System.Predicate`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.CustomRenderTextureUpdateZone] FindAll(System.Predicate`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> UnityEngine.CustomRenderTextureUpdateZone FindLast(System.Predicate`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.CustomRenderTextureUpdateZone] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.CustomRenderTextureUpdateZone)
[ ] <Method> Int32 IndexOf(UnityEngine.CustomRenderTextureUpdateZone, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.CustomRenderTextureUpdateZone, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.CustomRenderTextureUpdateZone)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> Int32 LastIndexOf(UnityEngine.CustomRenderTextureUpdateZone)
[ ] <Method> Int32 LastIndexOf(UnityEngine.CustomRenderTextureUpdateZone, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.CustomRenderTextureUpdateZone, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.CustomRenderTextureUpdateZone)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.CustomRenderTextureUpdateZone])
[ ] <Method> UnityEngine.CustomRenderTextureUpdateZone[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.CustomRenderTextureUpdateZone])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(7.02%) List`1 class
[ ] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[T])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> T Item [Int32]
[ ] <Method> Void Add(T)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[T] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Int32 BinarySearch(T)
[ ] <Method> Int32 BinarySearch(T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(T)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[T,TOutput])
[ ] <Method> Void CopyTo(T[])
[ ] <Method> Void CopyTo(Int32, T[], Int32, Int32)
[ ] <Method> Void CopyTo(T[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[T])
[ ] <Method> T Find(System.Predicate`1[T])
[ ] <Method> System.Collections.Generic.List`1[T] FindAll(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> T FindLast(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> Void ForEach(System.Action`1[T])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[T] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(T)
[ ] <Method> Int32 IndexOf(T, Int32)
[ ] <Method> Int32 IndexOf(T, Int32, Int32)
[ ] <Method> Void Insert(Int32, T)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> Int32 LastIndexOf(T)
[ ] <Method> Int32 LastIndexOf(T, Int32)
[ ] <Method> Int32 LastIndexOf(T, Int32, Int32)
[ ] <Method> Boolean Remove(T)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[T])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(System.Comparison`1[T])
[ ] <Method> T[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[T])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(7.02%) List`1 class
[ ] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[T])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> T Item [Int32]
[ ] <Method> Void Add(T)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[T] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Int32 BinarySearch(T)
[ ] <Method> Int32 BinarySearch(T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(T)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[T,TOutput])
[ ] <Method> Void CopyTo(T[])
[ ] <Method> Void CopyTo(Int32, T[], Int32, Int32)
[ ] <Method> Void CopyTo(T[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[T])
[ ] <Method> T Find(System.Predicate`1[T])
[ ] <Method> System.Collections.Generic.List`1[T] FindAll(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> T FindLast(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> Void ForEach(System.Action`1[T])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[T] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(T)
[ ] <Method> Int32 IndexOf(T, Int32)
[ ] <Method> Int32 IndexOf(T, Int32, Int32)
[ ] <Method> Void Insert(Int32, T)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> Int32 LastIndexOf(T)
[ ] <Method> Int32 LastIndexOf(T, Int32)
[ ] <Method> Int32 LastIndexOf(T, Int32, Int32)
[ ] <Method> Boolean Remove(T)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[T])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(System.Comparison`1[T])
[ ] <Method> T[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[T])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(7.02%) List`1 class
[ ] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[T])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> T Item [Int32]
[ ] <Method> Void Add(T)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[T] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Int32 BinarySearch(T)
[ ] <Method> Int32 BinarySearch(T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(T)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[T,TOutput])
[ ] <Method> Void CopyTo(T[])
[ ] <Method> Void CopyTo(Int32, T[], Int32, Int32)
[ ] <Method> Void CopyTo(T[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[T])
[ ] <Method> T Find(System.Predicate`1[T])
[ ] <Method> System.Collections.Generic.List`1[T] FindAll(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> T FindLast(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> Void ForEach(System.Action`1[T])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[T] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(T)
[ ] <Method> Int32 IndexOf(T, Int32)
[ ] <Method> Int32 IndexOf(T, Int32, Int32)
[ ] <Method> Void Insert(Int32, T)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> Int32 LastIndexOf(T)
[ ] <Method> Int32 LastIndexOf(T, Int32)
[ ] <Method> Int32 LastIndexOf(T, Int32, Int32)
[ ] <Method> Boolean Remove(T)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[T])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(System.Comparison`1[T])
[ ] <Method> T[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[T])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(7.02%) List`1 class
[ ] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[T])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> T Item [Int32]
[ ] <Method> Void Add(T)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[T] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Int32 BinarySearch(T)
[ ] <Method> Int32 BinarySearch(T, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(T)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[T,TOutput])
[ ] <Method> Void CopyTo(T[])
[ ] <Method> Void CopyTo(Int32, T[], Int32, Int32)
[ ] <Method> Void CopyTo(T[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[T])
[ ] <Method> T Find(System.Predicate`1[T])
[ ] <Method> System.Collections.Generic.List`1[T] FindAll(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> T FindLast(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[T])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[T])
[ ] <Method> Void ForEach(System.Action`1[T])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[T] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(T)
[ ] <Method> Int32 IndexOf(T, Int32)
[ ] <Method> Int32 IndexOf(T, Int32, Int32)
[ ] <Method> Void Insert(Int32, T)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[T])
[ ] <Method> Int32 LastIndexOf(T)
[ ] <Method> Int32 LastIndexOf(T, Int32)
[ ] <Method> Int32 LastIndexOf(T, Int32, Int32)
[ ] <Method> Boolean Remove(T)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[T])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[T])
[ ] <Method> Void Sort(System.Comparison`1[T])
[ ] <Method> T[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[T])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.ParticleSystem+Particle])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> Particle Item [Int32]
[ ] <Method> Void Add(Particle)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.ParticleSystem+Particle] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, Particle, System.Collections.Generic.IComparer`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Int32 BinarySearch(Particle)
[ ] <Method> Int32 BinarySearch(Particle, System.Collections.Generic.IComparer`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(Particle)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.ParticleSystem+Particle,TOutput])
[ ] <Method> Void CopyTo(Particle[])
[ ] <Method> Void CopyTo(Int32, Particle[], Int32, Int32)
[ ] <Method> Void CopyTo(Particle[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Particle Find(System.Predicate`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.ParticleSystem+Particle] FindAll(System.Predicate`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Particle FindLast(System.Predicate`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.ParticleSystem+Particle] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(Particle)
[ ] <Method> Int32 IndexOf(Particle, Int32)
[ ] <Method> Int32 IndexOf(Particle, Int32, Int32)
[ ] <Method> Void Insert(Int32, Particle)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Int32 LastIndexOf(Particle)
[ ] <Method> Int32 LastIndexOf(Particle, Int32)
[ ] <Method> Int32 LastIndexOf(Particle, Int32, Int32)
[ ] <Method> Boolean Remove(Particle)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method> Particle[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.ParticleSystem+Particle])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.ParticleSystemVertexStream Item [Int32]
[ ] <Method> Void Add(UnityEngine.ParticleSystemVertexStream)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.ParticleSystemVertexStream] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.ParticleSystemVertexStream, System.Collections.Generic.IComparer`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Int32 BinarySearch(UnityEngine.ParticleSystemVertexStream)
[ ] <Method> Int32 BinarySearch(UnityEngine.ParticleSystemVertexStream, System.Collections.Generic.IComparer`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.ParticleSystemVertexStream)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.ParticleSystemVertexStream,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.ParticleSystemVertexStream[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.ParticleSystemVertexStream[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.ParticleSystemVertexStream[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> UnityEngine.ParticleSystemVertexStream Find(System.Predicate`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.ParticleSystemVertexStream] FindAll(System.Predicate`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> UnityEngine.ParticleSystemVertexStream FindLast(System.Predicate`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.ParticleSystemVertexStream] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.ParticleSystemVertexStream)
[ ] <Method> Int32 IndexOf(UnityEngine.ParticleSystemVertexStream, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.ParticleSystemVertexStream, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.ParticleSystemVertexStream)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Int32 LastIndexOf(UnityEngine.ParticleSystemVertexStream)
[ ] <Method> Int32 LastIndexOf(UnityEngine.ParticleSystemVertexStream, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.ParticleSystemVertexStream, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.ParticleSystemVertexStream)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> UnityEngine.ParticleSystemVertexStream[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.ParticleSystemVertexStream])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.ContactPoint])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.ContactPoint Item [Int32]
[ ] <Method> Void Add(UnityEngine.ContactPoint)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.ContactPoint])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.ContactPoint] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.ContactPoint, System.Collections.Generic.IComparer`1[UnityEngine.ContactPoint])
[ ] <Method> Int32 BinarySearch(UnityEngine.ContactPoint)
[ ] <Method> Int32 BinarySearch(UnityEngine.ContactPoint, System.Collections.Generic.IComparer`1[UnityEngine.ContactPoint])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.ContactPoint)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.ContactPoint,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.ContactPoint[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.ContactPoint[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.ContactPoint[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.ContactPoint])
[ ] <Method> UnityEngine.ContactPoint Find(System.Predicate`1[UnityEngine.ContactPoint])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.ContactPoint] FindAll(System.Predicate`1[UnityEngine.ContactPoint])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.ContactPoint])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.ContactPoint])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.ContactPoint])
[ ] <Method> UnityEngine.ContactPoint FindLast(System.Predicate`1[UnityEngine.ContactPoint])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.ContactPoint])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.ContactPoint])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.ContactPoint])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.ContactPoint])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.ContactPoint] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.ContactPoint)
[ ] <Method> Int32 IndexOf(UnityEngine.ContactPoint, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.ContactPoint, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.ContactPoint)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.ContactPoint])
[ ] <Method> Int32 LastIndexOf(UnityEngine.ContactPoint)
[ ] <Method> Int32 LastIndexOf(UnityEngine.ContactPoint, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.ContactPoint, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.ContactPoint)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.ContactPoint])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.ContactPoint])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.ContactPoint])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.ContactPoint])
[ ] <Method> UnityEngine.ContactPoint[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.ContactPoint])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.RaycastHit2D])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.RaycastHit2D Item [Int32]
[ ] <Method> Void Add(UnityEngine.RaycastHit2D)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.RaycastHit2D])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.RaycastHit2D] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.RaycastHit2D, System.Collections.Generic.IComparer`1[UnityEngine.RaycastHit2D])
[ ] <Method> Int32 BinarySearch(UnityEngine.RaycastHit2D)
[ ] <Method> Int32 BinarySearch(UnityEngine.RaycastHit2D, System.Collections.Generic.IComparer`1[UnityEngine.RaycastHit2D])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.RaycastHit2D)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.RaycastHit2D,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.RaycastHit2D[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.RaycastHit2D[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.RaycastHit2D[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.RaycastHit2D])
[ ] <Method> UnityEngine.RaycastHit2D Find(System.Predicate`1[UnityEngine.RaycastHit2D])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.RaycastHit2D] FindAll(System.Predicate`1[UnityEngine.RaycastHit2D])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.RaycastHit2D])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.RaycastHit2D])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.RaycastHit2D])
[ ] <Method> UnityEngine.RaycastHit2D FindLast(System.Predicate`1[UnityEngine.RaycastHit2D])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.RaycastHit2D])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.RaycastHit2D])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.RaycastHit2D])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.RaycastHit2D])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.RaycastHit2D] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.RaycastHit2D)
[ ] <Method> Int32 IndexOf(UnityEngine.RaycastHit2D, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.RaycastHit2D, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.RaycastHit2D)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.RaycastHit2D])
[ ] <Method> Int32 LastIndexOf(UnityEngine.RaycastHit2D)
[ ] <Method> Int32 LastIndexOf(UnityEngine.RaycastHit2D, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.RaycastHit2D, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.RaycastHit2D)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.RaycastHit2D])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.RaycastHit2D])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.RaycastHit2D])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.RaycastHit2D])
[ ] <Method> UnityEngine.RaycastHit2D[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.RaycastHit2D])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Collider2D])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Collider2D Item [Int32]
[ ] <Method> Void Add(UnityEngine.Collider2D)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Collider2D])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Collider2D] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Collider2D, System.Collections.Generic.IComparer`1[UnityEngine.Collider2D])
[ ] <Method> Int32 BinarySearch(UnityEngine.Collider2D)
[ ] <Method> Int32 BinarySearch(UnityEngine.Collider2D, System.Collections.Generic.IComparer`1[UnityEngine.Collider2D])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Collider2D)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Collider2D,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Collider2D[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Collider2D[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Collider2D[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Collider2D])
[ ] <Method> UnityEngine.Collider2D Find(System.Predicate`1[UnityEngine.Collider2D])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Collider2D] FindAll(System.Predicate`1[UnityEngine.Collider2D])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Collider2D])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Collider2D])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Collider2D])
[ ] <Method> UnityEngine.Collider2D FindLast(System.Predicate`1[UnityEngine.Collider2D])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Collider2D])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Collider2D])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Collider2D])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Collider2D])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Collider2D] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Collider2D)
[ ] <Method> Int32 IndexOf(UnityEngine.Collider2D, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Collider2D, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Collider2D)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Collider2D])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Collider2D)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Collider2D, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Collider2D, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Collider2D)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Collider2D])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Collider2D])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Collider2D])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Collider2D])
[ ] <Method> UnityEngine.Collider2D[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Collider2D])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.ContactPoint2D])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.ContactPoint2D Item [Int32]
[ ] <Method> Void Add(UnityEngine.ContactPoint2D)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.ContactPoint2D])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.ContactPoint2D] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.ContactPoint2D, System.Collections.Generic.IComparer`1[UnityEngine.ContactPoint2D])
[ ] <Method> Int32 BinarySearch(UnityEngine.ContactPoint2D)
[ ] <Method> Int32 BinarySearch(UnityEngine.ContactPoint2D, System.Collections.Generic.IComparer`1[UnityEngine.ContactPoint2D])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.ContactPoint2D)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.ContactPoint2D,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.ContactPoint2D[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.ContactPoint2D[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.ContactPoint2D[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.ContactPoint2D])
[ ] <Method> UnityEngine.ContactPoint2D Find(System.Predicate`1[UnityEngine.ContactPoint2D])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.ContactPoint2D] FindAll(System.Predicate`1[UnityEngine.ContactPoint2D])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.ContactPoint2D])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.ContactPoint2D])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.ContactPoint2D])
[ ] <Method> UnityEngine.ContactPoint2D FindLast(System.Predicate`1[UnityEngine.ContactPoint2D])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.ContactPoint2D])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.ContactPoint2D])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.ContactPoint2D])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.ContactPoint2D])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.ContactPoint2D] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.ContactPoint2D)
[ ] <Method> Int32 IndexOf(UnityEngine.ContactPoint2D, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.ContactPoint2D, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.ContactPoint2D)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.ContactPoint2D])
[ ] <Method> Int32 LastIndexOf(UnityEngine.ContactPoint2D)
[ ] <Method> Int32 LastIndexOf(UnityEngine.ContactPoint2D, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.ContactPoint2D, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.ContactPoint2D)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.ContactPoint2D])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.ContactPoint2D])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.ContactPoint2D])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.ContactPoint2D])
[ ] <Method> UnityEngine.ContactPoint2D[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.ContactPoint2D])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.UIVertex])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.UIVertex Item [Int32]
[ ] <Method> Void Add(UnityEngine.UIVertex)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.UIVertex])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.UIVertex] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.UIVertex, System.Collections.Generic.IComparer`1[UnityEngine.UIVertex])
[ ] <Method> Int32 BinarySearch(UnityEngine.UIVertex)
[ ] <Method> Int32 BinarySearch(UnityEngine.UIVertex, System.Collections.Generic.IComparer`1[UnityEngine.UIVertex])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.UIVertex)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.UIVertex,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.UIVertex[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.UIVertex[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.UIVertex[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.UIVertex])
[ ] <Method> UnityEngine.UIVertex Find(System.Predicate`1[UnityEngine.UIVertex])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.UIVertex] FindAll(System.Predicate`1[UnityEngine.UIVertex])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.UIVertex])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.UIVertex])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.UIVertex])
[ ] <Method> UnityEngine.UIVertex FindLast(System.Predicate`1[UnityEngine.UIVertex])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.UIVertex])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.UIVertex])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.UIVertex])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.UIVertex])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.UIVertex] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.UIVertex)
[ ] <Method> Int32 IndexOf(UnityEngine.UIVertex, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.UIVertex, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.UIVertex)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.UIVertex])
[ ] <Method> Int32 LastIndexOf(UnityEngine.UIVertex)
[ ] <Method> Int32 LastIndexOf(UnityEngine.UIVertex, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.UIVertex, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.UIVertex)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.UIVertex])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.UIVertex])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.UIVertex])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.UIVertex])
[ ] <Method> UnityEngine.UIVertex[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.UIVertex])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.UI.RectMask2D])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.UI.RectMask2D Item [Int32]
[ ] <Method> Void Add(UnityEngine.UI.RectMask2D)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.UI.RectMask2D])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.UI.RectMask2D] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.UI.RectMask2D, System.Collections.Generic.IComparer`1[UnityEngine.UI.RectMask2D])
[ ] <Method> Int32 BinarySearch(UnityEngine.UI.RectMask2D)
[ ] <Method> Int32 BinarySearch(UnityEngine.UI.RectMask2D, System.Collections.Generic.IComparer`1[UnityEngine.UI.RectMask2D])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.UI.RectMask2D)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.UI.RectMask2D,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.UI.RectMask2D[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.UI.RectMask2D[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.UI.RectMask2D[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.UI.RectMask2D])
[ ] <Method> UnityEngine.UI.RectMask2D Find(System.Predicate`1[UnityEngine.UI.RectMask2D])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.UI.RectMask2D] FindAll(System.Predicate`1[UnityEngine.UI.RectMask2D])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.UI.RectMask2D])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.UI.RectMask2D])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.UI.RectMask2D])
[ ] <Method> UnityEngine.UI.RectMask2D FindLast(System.Predicate`1[UnityEngine.UI.RectMask2D])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.UI.RectMask2D])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.UI.RectMask2D])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.UI.RectMask2D])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.UI.RectMask2D])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.UI.RectMask2D] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.UI.RectMask2D)
[ ] <Method> Int32 IndexOf(UnityEngine.UI.RectMask2D, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.UI.RectMask2D, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.UI.RectMask2D)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.UI.RectMask2D])
[ ] <Method> Int32 LastIndexOf(UnityEngine.UI.RectMask2D)
[ ] <Method> Int32 LastIndexOf(UnityEngine.UI.RectMask2D, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.UI.RectMask2D, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.UI.RectMask2D)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.UI.RectMask2D])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.UI.RectMask2D])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.UI.RectMask2D])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.UI.RectMask2D])
[ ] <Method> UnityEngine.UI.RectMask2D[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.UI.RectMask2D])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> OptionData Item [Int32]
[ ] <Method> Void Add(OptionData)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.UI.Dropdown+OptionData] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, OptionData, System.Collections.Generic.IComparer`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> Int32 BinarySearch(OptionData)
[ ] <Method> Int32 BinarySearch(OptionData, System.Collections.Generic.IComparer`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(OptionData)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.UI.Dropdown+OptionData,TOutput])
[ ] <Method> Void CopyTo(OptionData[])
[ ] <Method> Void CopyTo(Int32, OptionData[], Int32, Int32)
[ ] <Method> Void CopyTo(OptionData[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> OptionData Find(System.Predicate`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.UI.Dropdown+OptionData] FindAll(System.Predicate`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> OptionData FindLast(System.Predicate`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.UI.Dropdown+OptionData] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(OptionData)
[ ] <Method> Int32 IndexOf(OptionData, Int32)
[ ] <Method> Int32 IndexOf(OptionData, Int32, Int32)
[ ] <Method> Void Insert(Int32, OptionData)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> Int32 LastIndexOf(OptionData)
[ ] <Method> Int32 LastIndexOf(OptionData, Int32)
[ ] <Method> Int32 LastIndexOf(OptionData, Int32, Int32)
[ ] <Method> Boolean Remove(OptionData)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.UI.Dropdown+OptionData])
[ ] <Method> OptionData[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.UI.Dropdown+OptionData])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.Sprite])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.Sprite Item [Int32]
[ ] <Method> Void Add(UnityEngine.Sprite)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.Sprite])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.Sprite] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.Sprite, System.Collections.Generic.IComparer`1[UnityEngine.Sprite])
[ ] <Method> Int32 BinarySearch(UnityEngine.Sprite)
[ ] <Method> Int32 BinarySearch(UnityEngine.Sprite, System.Collections.Generic.IComparer`1[UnityEngine.Sprite])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.Sprite)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.Sprite,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.Sprite[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.Sprite[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.Sprite[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.Sprite])
[ ] <Method> UnityEngine.Sprite Find(System.Predicate`1[UnityEngine.Sprite])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Sprite] FindAll(System.Predicate`1[UnityEngine.Sprite])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.Sprite])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.Sprite])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.Sprite])
[ ] <Method> UnityEngine.Sprite FindLast(System.Predicate`1[UnityEngine.Sprite])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.Sprite])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.Sprite])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.Sprite])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.Sprite])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Sprite] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Sprite)
[ ] <Method> Int32 IndexOf(UnityEngine.Sprite, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.Sprite, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.Sprite)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.Sprite])
[ ] <Method> Int32 LastIndexOf(UnityEngine.Sprite)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Sprite, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.Sprite, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.Sprite)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.Sprite])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.Sprite])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.Sprite])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.Sprite])
[ ] <Method> UnityEngine.Sprite[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.Sprite])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.77%) List`1 class
[x] <Type> List`1
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(System.Collections.Generic.IEnumerable`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Property> Int32 Capacity
[ ] <Property> Int32 Count
[ ] <Property> UnityEngine.EventSystems.RaycastResult Item [Int32]
[ ] <Method> Void Add(UnityEngine.EventSystems.RaycastResult)
[ ] <Method> Void AddRange(System.Collections.Generic.IEnumerable`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> System.Collections.ObjectModel.ReadOnlyCollection`1[UnityEngine.EventSystems.RaycastResult] AsReadOnly()
[ ] <Method> Int32 BinarySearch(Int32, Int32, UnityEngine.EventSystems.RaycastResult, System.Collections.Generic.IComparer`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> Int32 BinarySearch(UnityEngine.EventSystems.RaycastResult)
[ ] <Method> Int32 BinarySearch(UnityEngine.EventSystems.RaycastResult, System.Collections.Generic.IComparer`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> Void Clear()
[ ] <Method> Boolean Contains(UnityEngine.EventSystems.RaycastResult)
[ ] <Method> System.Collections.Generic.List`1[TOutput] ConvertAll[TOutput](System.Converter`2[UnityEngine.EventSystems.RaycastResult,TOutput])
[ ] <Method> Void CopyTo(UnityEngine.EventSystems.RaycastResult[])
[ ] <Method> Void CopyTo(Int32, UnityEngine.EventSystems.RaycastResult[], Int32, Int32)
[ ] <Method> Void CopyTo(UnityEngine.EventSystems.RaycastResult[], Int32)
[ ] <Method> Boolean Exists(System.Predicate`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> UnityEngine.EventSystems.RaycastResult Find(System.Predicate`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.EventSystems.RaycastResult] FindAll(System.Predicate`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> Int32 FindIndex(System.Predicate`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> Int32 FindIndex(Int32, System.Predicate`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> Int32 FindIndex(Int32, Int32, System.Predicate`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> UnityEngine.EventSystems.RaycastResult FindLast(System.Predicate`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> Int32 FindLastIndex(System.Predicate`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> Int32 FindLastIndex(Int32, System.Predicate`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> Int32 FindLastIndex(Int32, Int32, System.Predicate`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> Void ForEach(System.Action`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> Enumerator GetEnumerator()
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.EventSystems.RaycastResult] GetRange(Int32, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.EventSystems.RaycastResult)
[ ] <Method> Int32 IndexOf(UnityEngine.EventSystems.RaycastResult, Int32)
[ ] <Method> Int32 IndexOf(UnityEngine.EventSystems.RaycastResult, Int32, Int32)
[ ] <Method> Void Insert(Int32, UnityEngine.EventSystems.RaycastResult)
[ ] <Method> Void InsertRange(Int32, System.Collections.Generic.IEnumerable`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> Int32 LastIndexOf(UnityEngine.EventSystems.RaycastResult)
[ ] <Method> Int32 LastIndexOf(UnityEngine.EventSystems.RaycastResult, Int32)
[ ] <Method> Int32 LastIndexOf(UnityEngine.EventSystems.RaycastResult, Int32, Int32)
[ ] <Method> Boolean Remove(UnityEngine.EventSystems.RaycastResult)
[ ] <Method> Int32 RemoveAll(System.Predicate`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> Void RemoveAt(Int32)
[ ] <Method> Void RemoveRange(Int32, Int32)
[ ] <Method> Void Reverse()
[ ] <Method> Void Reverse(Int32, Int32)
[ ] <Method> Void Sort()
[ ] <Method> Void Sort(System.Collections.Generic.IComparer`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> Void Sort(Int32, Int32, System.Collections.Generic.IComparer`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> Void Sort(System.Comparison`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> UnityEngine.EventSystems.RaycastResult[] ToArray()
[ ] <Method> Void TrimExcess()
[ ] <Method> Boolean TrueForAll(System.Predicate`1[UnityEngine.EventSystems.RaycastResult])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[T] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[T])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[T] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[T])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[T] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[T])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Component] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[T] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[T])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[VRC.SDK3.Midi.MidiData+MidiBlock] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.AnimatorClipInfo] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.AnimatorClipInfo])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Material] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Vector3] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Vector3])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Vector4] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Color] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Color])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Color32] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Color32])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Vector2] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Vector2])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Rendering.VertexAttributeDescriptor] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[System.Int32] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[System.Int32])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[System.UInt16] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[System.UInt16])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Rendering.SubMeshDescriptor] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Rendering.SubMeshDescriptor])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Matrix4x4] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.BoneWeight] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.BoneWeight])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[System.Single] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[System.Single])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Rendering.SphericalHarmonicsL2] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[System.String] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[System.String])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.CustomRenderTextureUpdateZone] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.CustomRenderTextureUpdateZone])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[T] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[T])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[T] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[T])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[T] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[T])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[T] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[T])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.ParticleSystem+Particle] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.ParticleSystem+Particle])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.ParticleSystemVertexStream] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.ParticleSystemVertexStream])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.ContactPoint] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.ContactPoint])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.RaycastHit2D] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Collider2D] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.ContactPoint2D] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.UIVertex] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.UIVertex])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.UI.RectMask2D] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.UI.RectMask2D])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.UI.Dropdown+OptionData] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.UI.Dropdown+OptionData])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.Sprite] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.Sprite])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
List`1[] array · 90%
[ ] <Type> List`1[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.Generic.List`1[UnityEngine.EventSystems.RaycastResult] Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.Generic.List`1[UnityEngine.EventSystems.RaycastResult])
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
IEnumerator class · 25%
[x] <Type> IEnumerator
[ ] <Property> System.Object Current
[ ] <Method> Boolean MoveNext()
[ ] <Method> Void Reset()
IEnumerator[] array · 90%
[ ] <Type> IEnumerator[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Collections.IEnumerator Get(Int32)
[ ] <Method> Void Set(Int32, System.Collections.IEnumerator)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

System.Text.RegularExpressions

22 types
Capture class · 100%
[x] <Type> Capture
[x] <Property> Int32 Index
[x] <Property> Int32 Length
[x] <Property> System.String Value
[x] <Method> System.String ToString()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
Capture[] array · 100%
[x] <Type> Capture[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Text.RegularExpressions.Capture Get(Int32)
[x] <Method> Void Set(Int32, System.Text.RegularExpressions.Capture)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CaptureCollection class · 100%
[x] <Type> CaptureCollection
[x] <Property> Boolean IsReadOnly
[x] <Property> Int32 Count
[x] <Property> System.Text.RegularExpressions.Capture Item [Int32]
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> Void CopyTo(System.Text.RegularExpressions.Capture[], Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CaptureCollection[] array · 100%
[x] <Type> CaptureCollection[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Text.RegularExpressions.CaptureCollection Get(Int32)
[x] <Method> Void Set(Int32, System.Text.RegularExpressions.CaptureCollection)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Group class · 100%
[x] <Type> Group
[x] <Property> Boolean Success
[x] <Property> System.String Name
[x] <Property> System.Text.RegularExpressions.CaptureCollection Captures
[x] <Property> Int32 Index
[x] <Property> Int32 Length
[x] <Property> System.String Value
[x] <Method><Static> System.Text.RegularExpressions.Group Synchronized(System.Text.RegularExpressions.Group)
[x] <Method> System.String ToString()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
Group[] array · 100%
[x] <Type> Group[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Text.RegularExpressions.Group Get(Int32)
[x] <Method> Void Set(Int32, System.Text.RegularExpressions.Group)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
GroupCollection class · 100%
[x] <Type> GroupCollection
[x] <Property> Boolean IsReadOnly
[x] <Property> Int32 Count
[x] <Property> System.Text.RegularExpressions.Group Item [Int32]
[x] <Property> System.Text.RegularExpressions.Group Item [System.String]
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> Void CopyTo(System.Text.RegularExpressions.Group[], Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
GroupCollection[] array · 100%
[x] <Type> GroupCollection[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Text.RegularExpressions.GroupCollection Get(Int32)
[x] <Method> Void Set(Int32, System.Text.RegularExpressions.GroupCollection)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Match class · 100%
[x] <Type> Match
[x] <Property><Static> System.Text.RegularExpressions.Match Empty
[x] <Property> System.Text.RegularExpressions.GroupCollection Groups
[x] <Property> Boolean Success
[x] <Property> System.String Name
[x] <Property> System.Text.RegularExpressions.CaptureCollection Captures
[x] <Property> Int32 Index
[x] <Property> Int32 Length
[x] <Property> System.String Value
[x] <Method> System.Text.RegularExpressions.Match NextMatch()
[x] <Method> System.String Result(System.String)
[x] <Method><Static> System.Text.RegularExpressions.Match Synchronized(System.Text.RegularExpressions.Match)
[x] <Method> System.String ToString()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
Match[] array · 100%
[x] <Type> Match[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Text.RegularExpressions.Match Get(Int32)
[x] <Method> Void Set(Int32, System.Text.RegularExpressions.Match)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MatchCollection class · 100%
[x] <Type> MatchCollection
[x] <Property> Boolean IsReadOnly
[x] <Property> Int32 Count
[x] <Property> System.Text.RegularExpressions.Match Item [Int32]
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> Void CopyTo(System.Text.RegularExpressions.Match[], Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MatchCollection[] array · 100%
[x] <Type> MatchCollection[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Text.RegularExpressions.MatchCollection Get(Int32)
[x] <Method> Void Set(Int32, System.Text.RegularExpressions.MatchCollection)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(83.93%) Regex class
[x] <Type> Regex
[x] <Constructor> Void .ctor(System.String)
[x] <Constructor> Void .ctor(System.String, System.Text.RegularExpressions.RegexOptions)
[x] <Constructor> Void .ctor(System.String, System.Text.RegularExpressions.RegexOptions, System.TimeSpan)
[x] <Field><Static> System.TimeSpan InfiniteMatchTimeout
[x] <Property><Static> Int32 CacheSize
[x] <Property> System.TimeSpan MatchTimeout
[x] <Property> System.Text.RegularExpressions.RegexOptions Options
[x] <Property> Boolean RightToLeft
[x] <Method><Static> Boolean IsMatch(System.String, System.String)
[x] <Method><Static> Boolean IsMatch(System.String, System.String, System.Text.RegularExpressions.RegexOptions)
[x] <Method><Static> Boolean IsMatch(System.String, System.String, System.Text.RegularExpressions.RegexOptions, System.TimeSpan)
[x] <Method> Boolean IsMatch(System.String)
[x] <Method> Boolean IsMatch(System.String, Int32)
[x] <Method><Static> System.Text.RegularExpressions.Match Match(System.String, System.String)
[x] <Method><Static> System.Text.RegularExpressions.Match Match(System.String, System.String, System.Text.RegularExpressions.RegexOptions)
[x] <Method><Static> System.Text.RegularExpressions.Match Match(System.String, System.String, System.Text.RegularExpressions.RegexOptions, System.TimeSpan)
[x] <Method> System.Text.RegularExpressions.Match Match(System.String)
[x] <Method> System.Text.RegularExpressions.Match Match(System.String, Int32)
[x] <Method> System.Text.RegularExpressions.Match Match(System.String, Int32, Int32)
[x] <Method><Static> System.Text.RegularExpressions.MatchCollection Matches(System.String, System.String)
[x] <Method><Static> System.Text.RegularExpressions.MatchCollection Matches(System.String, System.String, System.Text.RegularExpressions.RegexOptions)
[x] <Method><Static> System.Text.RegularExpressions.MatchCollection Matches(System.String, System.String, System.Text.RegularExpressions.RegexOptions, System.TimeSpan)
[x] <Method> System.Text.RegularExpressions.MatchCollection Matches(System.String)
[x] <Method> System.Text.RegularExpressions.MatchCollection Matches(System.String, Int32)
[x] <Method><Static> System.String Replace(System.String, System.String, System.String)
[x] <Method><Static> System.String Replace(System.String, System.String, System.String, System.Text.RegularExpressions.RegexOptions)
[x] <Method><Static> System.String Replace(System.String, System.String, System.String, System.Text.RegularExpressions.RegexOptions, System.TimeSpan)
[x] <Method> System.String Replace(System.String, System.String)
[x] <Method> System.String Replace(System.String, System.String, Int32)
[x] <Method> System.String Replace(System.String, System.String, Int32, Int32)
[ ] <Method><Static> System.String Replace(System.String, System.String, System.Text.RegularExpressions.MatchEvaluator)
[ ] <Method><Static> System.String Replace(System.String, System.String, System.Text.RegularExpressions.MatchEvaluator, System.Text.RegularExpressions.RegexOptions)
[ ] <Method><Static> System.String Replace(System.String, System.String, System.Text.RegularExpressions.MatchEvaluator, System.Text.RegularExpressions.RegexOptions, System.TimeSpan)
[ ] <Method> System.String Replace(System.String, System.Text.RegularExpressions.MatchEvaluator)
[ ] <Method> System.String Replace(System.String, System.Text.RegularExpressions.MatchEvaluator, Int32)
[ ] <Method> System.String Replace(System.String, System.Text.RegularExpressions.MatchEvaluator, Int32, Int32)
[x] <Method><Static> System.String[] Split(System.String, System.String)
[x] <Method><Static> System.String[] Split(System.String, System.String, System.Text.RegularExpressions.RegexOptions)
[x] <Method><Static> System.String[] Split(System.String, System.String, System.Text.RegularExpressions.RegexOptions, System.TimeSpan)
[x] <Method> System.String[] Split(System.String)
[x] <Method> System.String[] Split(System.String, Int32)
[x] <Method> System.String[] Split(System.String, Int32, Int32)
[ ] <Method><Static> Void CompileToAssembly(System.Text.RegularExpressions.RegexCompilationInfo[], System.Reflection.AssemblyName)
[ ] <Method><Static> Void CompileToAssembly(System.Text.RegularExpressions.RegexCompilationInfo[], System.Reflection.AssemblyName, System.Reflection.Emit.CustomAttributeBuilder[])
[ ] <Method><Static> Void CompileToAssembly(System.Text.RegularExpressions.RegexCompilationInfo[], System.Reflection.AssemblyName, System.Reflection.Emit.CustomAttributeBuilder[], System.String)
[x] <Method><Static> System.String Escape(System.String)
[x] <Method><Static> System.String Unescape(System.String)
[x] <Method> System.String ToString()
[x] <Method> System.String[] GetGroupNames()
[x] <Method> Int32[] GetGroupNumbers()
[x] <Method> System.String GroupNameFromNumber(Int32)
[x] <Method> Int32 GroupNumberFromName(System.String)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
Regex[] array · 100%
[x] <Type> Regex[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Text.RegularExpressions.Regex Get(Int32)
[x] <Method> Void Set(Int32, System.Text.RegularExpressions.Regex)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RegexOptions enum · 100%
[x] <Type> RegexOptions
RegexOptions[] array · 100%
[x] <Type> RegexOptions[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Text.RegularExpressions.RegexOptions Get(Int32)
[x] <Method> Void Set(Int32, System.Text.RegularExpressions.RegexOptions)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(57.14%) Encoding class
[x] <Type> Encoding
[ ] <Property> System.ReadOnlySpan`1[System.Byte] Preamble
[x] <Property> System.String BodyName
[x] <Property> System.String EncodingName
[x] <Property> System.String HeaderName
[x] <Property> System.String WebName
[ ] <Property> Int32 WindowsCodePage
[ ] <Property> Boolean IsBrowserDisplay
[ ] <Property> Boolean IsBrowserSave
[ ] <Property> Boolean IsMailNewsDisplay
[ ] <Property> Boolean IsMailNewsSave
[x] <Property> Boolean IsSingleByte
[ ] <Property> System.Text.EncoderFallback EncoderFallback
[ ] <Property> System.Text.DecoderFallback DecoderFallback
[x] <Property> Boolean IsReadOnly
[x] <Property><Static> System.Text.Encoding ASCII
[ ] <Property> Int32 CodePage
[ ] <Property><Static> System.Text.Encoding Default
[x] <Property><Static> System.Text.Encoding Unicode
[x] <Property><Static> System.Text.Encoding BigEndianUnicode
[ ] <Property><Static> System.Text.Encoding UTF7
[x] <Property><Static> System.Text.Encoding UTF8
[x] <Property><Static> System.Text.Encoding UTF32
[x] <Method><Static> Byte[] Convert(System.Text.Encoding, System.Text.Encoding, Byte[])
[x] <Method><Static> Byte[] Convert(System.Text.Encoding, System.Text.Encoding, Byte[], Int32, Int32)
[ ] <Method><Static> Void RegisterProvider(System.Text.EncodingProvider)
[ ] <Method><Static> System.Text.Encoding GetEncoding(Int32)
[ ] <Method><Static> System.Text.Encoding GetEncoding(Int32, System.Text.EncoderFallback, System.Text.DecoderFallback)
[ ] <Method><Static> System.Text.Encoding GetEncoding(System.String)
[ ] <Method><Static> System.Text.Encoding GetEncoding(System.String, System.Text.EncoderFallback, System.Text.DecoderFallback)
[ ] <Method><Static> System.Text.EncodingInfo[] GetEncodings()
[x] <Method> Byte[] GetPreamble()
[ ] <Method> System.Object Clone()
[x] <Method> Int32 GetByteCount(Char[])
[x] <Method> Int32 GetByteCount(System.String)
[x] <Method> Int32 GetByteCount(Char[], Int32, Int32)
[x] <Method> Int32 GetByteCount(System.String, Int32, Int32)
[ ] <Method> Int32 GetByteCount(Char*, Int32)
[x] <Method> Byte[] GetBytes(Char[])
[x] <Method> Byte[] GetBytes(Char[], Int32, Int32)
[x] <Method> Int32 GetBytes(Char[], Int32, Int32, Byte[], Int32)
[x] <Method> Byte[] GetBytes(System.String)
[x] <Method> Int32 GetBytes(System.String, Int32, Int32, Byte[], Int32)
[ ] <Method> Int32 GetBytes(Char*, Int32, Byte*, Int32)
[x] <Method> Int32 GetCharCount(Byte[])
[x] <Method> Int32 GetCharCount(Byte[], Int32, Int32)
[ ] <Method> Int32 GetCharCount(Byte*, Int32)
[x] <Method> Char[] GetChars(Byte[])
[x] <Method> Char[] GetChars(Byte[], Int32, Int32)
[x] <Method> Int32 GetChars(Byte[], Int32, Int32, Char[], Int32)
[ ] <Method> Int32 GetChars(Byte*, Int32, Char*, Int32)
[ ] <Method> System.String GetString(Byte*, Int32)
[ ] <Method> Int32 GetChars(System.ReadOnlySpan`1[System.Byte], System.Span`1[System.Char])
[ ] <Method> System.String GetString(System.ReadOnlySpan`1[System.Byte])
[x] <Method> Boolean IsAlwaysNormalized()
[x] <Method> Boolean IsAlwaysNormalized(System.Text.NormalizationForm)
[ ] <Method> System.Text.Decoder GetDecoder()
[ ] <Method> System.Text.Encoder GetEncoder()
[x] <Method> Int32 GetMaxByteCount(Int32)
[x] <Method> Int32 GetMaxCharCount(Int32)
[x] <Method> System.String GetString(Byte[])
[x] <Method> System.String GetString(Byte[], Int32, Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[ ] <Method> Int32 GetCharCount(System.ReadOnlySpan`1[System.Byte])
[ ] <Method> Int32 GetByteCount(System.ReadOnlySpan`1[System.Char])
[ ] <Method> Int32 GetBytes(System.ReadOnlySpan`1[System.Char], System.Span`1[System.Byte])
[x] <Method> Byte[] GetBytes(System.String, Int32, Int32)
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Encoding[] array · 90%
[ ] <Type> Encoding[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Text.Encoding Get(Int32)
[ ] <Method> Void Set(Int32, System.Text.Encoding)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NormalizationForm enum · 100%
[x] <Type> NormalizationForm
NormalizationForm[] array · 90%
[ ] <Type> NormalizationForm[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Text.NormalizationForm Get(Int32)
[ ] <Method> Void Set(Int32, System.Text.NormalizationForm)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(91.76%) StringBuilder class
[x] <Type> StringBuilder
[x] <Constructor> Void .ctor()
[x] <Constructor> Void .ctor(Int32)
[x] <Constructor> Void .ctor(System.String)
[x] <Constructor> Void .ctor(System.String, Int32)
[x] <Constructor> Void .ctor(System.String, Int32, Int32, Int32)
[x] <Constructor> Void .ctor(Int32, Int32)
[x] <Property> Int32 Capacity
[x] <Property> Int32 MaxCapacity
[x] <Property> Int32 Length
[x] <Property> Char Chars [Int32]
[x] <Method> Int32 EnsureCapacity(Int32)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(Int32, Int32)
[x] <Method> System.Text.StringBuilder Clear()
[x] <Method> System.Text.StringBuilder Append(Char, Int32)
[x] <Method> System.Text.StringBuilder Append(Char[], Int32, Int32)
[x] <Method> System.Text.StringBuilder Append(System.String)
[x] <Method> System.Text.StringBuilder Append(System.String, Int32, Int32)
[x] <Method> System.Text.StringBuilder Append(System.Text.StringBuilder)
[x] <Method> System.Text.StringBuilder Append(System.Text.StringBuilder, Int32, Int32)
[x] <Method> System.Text.StringBuilder AppendLine()
[x] <Method> System.Text.StringBuilder AppendLine(System.String)
[x] <Method> Void CopyTo(Int32, Char[], Int32, Int32)
[ ] <Method> Void CopyTo(Int32, System.Span`1[System.Char], Int32)
[x] <Method> System.Text.StringBuilder Insert(Int32, System.String, Int32)
[x] <Method> System.Text.StringBuilder Remove(Int32, Int32)
[x] <Method> System.Text.StringBuilder Append(Boolean)
[x] <Method> System.Text.StringBuilder Append(Char)
[x] <Method> System.Text.StringBuilder Append(SByte)
[x] <Method> System.Text.StringBuilder Append(Byte)
[x] <Method> System.Text.StringBuilder Append(Int16)
[x] <Method> System.Text.StringBuilder Append(Int32)
[x] <Method> System.Text.StringBuilder Append(Int64)
[x] <Method> System.Text.StringBuilder Append(Single)
[x] <Method> System.Text.StringBuilder Append(Double)
[x] <Method> System.Text.StringBuilder Append(System.Decimal)
[x] <Method> System.Text.StringBuilder Append(UInt16)
[x] <Method> System.Text.StringBuilder Append(UInt32)
[x] <Method> System.Text.StringBuilder Append(UInt64)
[x] <Method> System.Text.StringBuilder Append(System.Object)
[x] <Method> System.Text.StringBuilder Append(Char[])
[ ] <Method> System.Text.StringBuilder Append(System.ReadOnlySpan`1[System.Char])
[x] <Method> System.Text.StringBuilder AppendJoin(System.String, System.Object[])
[ ] <Method> System.Text.StringBuilder AppendJoin[T](System.String, System.Collections.Generic.IEnumerable`1[T])
[x] <Method> System.Text.StringBuilder AppendJoin(System.String, System.String[])
[x] <Method> System.Text.StringBuilder AppendJoin(Char, System.Object[])
[ ] <Method> System.Text.StringBuilder AppendJoin[T](Char, System.Collections.Generic.IEnumerable`1[T])
[x] <Method> System.Text.StringBuilder AppendJoin(Char, System.String[])
[x] <Method> System.Text.StringBuilder Insert(Int32, System.String)
[x] <Method> System.Text.StringBuilder Insert(Int32, Boolean)
[x] <Method> System.Text.StringBuilder Insert(Int32, SByte)
[x] <Method> System.Text.StringBuilder Insert(Int32, Byte)
[x] <Method> System.Text.StringBuilder Insert(Int32, Int16)
[x] <Method> System.Text.StringBuilder Insert(Int32, Char)
[x] <Method> System.Text.StringBuilder Insert(Int32, Char[])
[x] <Method> System.Text.StringBuilder Insert(Int32, Char[], Int32, Int32)
[x] <Method> System.Text.StringBuilder Insert(Int32, Int32)
[x] <Method> System.Text.StringBuilder Insert(Int32, Int64)
[x] <Method> System.Text.StringBuilder Insert(Int32, Single)
[x] <Method> System.Text.StringBuilder Insert(Int32, Double)
[x] <Method> System.Text.StringBuilder Insert(Int32, System.Decimal)
[x] <Method> System.Text.StringBuilder Insert(Int32, UInt16)
[x] <Method> System.Text.StringBuilder Insert(Int32, UInt32)
[x] <Method> System.Text.StringBuilder Insert(Int32, UInt64)
[x] <Method> System.Text.StringBuilder Insert(Int32, System.Object)
[ ] <Method> System.Text.StringBuilder Insert(Int32, System.ReadOnlySpan`1[System.Char])
[x] <Method> System.Text.StringBuilder AppendFormat(System.String, System.Object)
[x] <Method> System.Text.StringBuilder AppendFormat(System.String, System.Object, System.Object)
[x] <Method> System.Text.StringBuilder AppendFormat(System.String, System.Object, System.Object, System.Object)
[x] <Method> System.Text.StringBuilder AppendFormat(System.String, System.Object[])
[x] <Method> System.Text.StringBuilder AppendFormat(System.IFormatProvider, System.String, System.Object)
[x] <Method> System.Text.StringBuilder AppendFormat(System.IFormatProvider, System.String, System.Object, System.Object)
[x] <Method> System.Text.StringBuilder AppendFormat(System.IFormatProvider, System.String, System.Object, System.Object, System.Object)
[x] <Method> System.Text.StringBuilder AppendFormat(System.IFormatProvider, System.String, System.Object[])
[x] <Method> System.Text.StringBuilder Replace(System.String, System.String)
[x] <Method> Boolean Equals(System.Text.StringBuilder)
[ ] <Method> Boolean Equals(System.ReadOnlySpan`1[System.Char])
[x] <Method> System.Text.StringBuilder Replace(System.String, System.String, Int32, Int32)
[x] <Method> System.Text.StringBuilder Replace(Char, Char)
[x] <Method> System.Text.StringBuilder Replace(Char, Char, Int32, Int32)
[ ] <Method> System.Text.StringBuilder Append(Char*, Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
StringBuilder[] array · 100%
[x] <Type> StringBuilder[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Text.StringBuilder Get(Int32)
[x] <Method> Void Set(Int32, System.Text.StringBuilder)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

System.Globalization

16 types
CompareOptions enum · 100%
[x] <Type> CompareOptions
CompareOptions[] array · 90%
[ ] <Type> CompareOptions[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Globalization.CompareOptions Get(Int32)
[ ] <Method> Void Set(Int32, System.Globalization.CompareOptions)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(38.3%) CultureInfo class
[x] <Type> CultureInfo
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(Int32, Boolean)
[ ] <Constructor> Void .ctor(System.String)
[ ] <Constructor> Void .ctor(System.String, Boolean)
[x] <Property><Static> System.Globalization.CultureInfo InvariantCulture
[x] <Property><Static> System.Globalization.CultureInfo CurrentCulture
[x] <Property><Static> System.Globalization.CultureInfo CurrentUICulture
[ ] <Property> System.Globalization.CultureTypes CultureTypes
[ ] <Property> System.String IetfLanguageTag
[ ] <Property> Int32 KeyboardLayoutId
[ ] <Property> Int32 LCID
[ ] <Property> System.String Name
[ ] <Property> System.String NativeName
[ ] <Property> System.Globalization.Calendar Calendar
[ ] <Property> System.Globalization.Calendar[] OptionalCalendars
[ ] <Property> System.Globalization.CultureInfo Parent
[ ] <Property> System.Globalization.TextInfo TextInfo
[x] <Property> System.String ThreeLetterISOLanguageName
[ ] <Property> System.String ThreeLetterWindowsLanguageName
[x] <Property> System.String TwoLetterISOLanguageName
[ ] <Property> Boolean UseUserOverride
[ ] <Property> System.Globalization.CompareInfo CompareInfo
[ ] <Property> Boolean IsNeutralCulture
[x] <Property> System.Globalization.NumberFormatInfo NumberFormat
[x] <Property> System.Globalization.DateTimeFormatInfo DateTimeFormat
[x] <Property> System.String DisplayName
[x] <Property> System.String EnglishName
[ ] <Property><Static> System.Globalization.CultureInfo InstalledUICulture
[ ] <Property> Boolean IsReadOnly
[ ] <Property><Static> System.Globalization.CultureInfo DefaultThreadCurrentCulture
[ ] <Property><Static> System.Globalization.CultureInfo DefaultThreadCurrentUICulture
[ ] <Method> System.Globalization.CultureInfo GetConsoleFallbackUICulture()
[ ] <Method> Void ClearCachedData()
[ ] <Method> System.Object Clone()
[x] <Method> Boolean Equals(System.Object)
[ ] <Method><Static> System.Globalization.CultureInfo[] GetCultures(System.Globalization.CultureTypes)
[x] <Method> Int32 GetHashCode()
[ ] <Method><Static> System.Globalization.CultureInfo ReadOnly(System.Globalization.CultureInfo)
[x] <Method> System.String ToString()
[x] <Method> System.Object GetFormat(System.Type)
[x] <Method><Static> System.Globalization.CultureInfo GetCultureInfo(Int32)
[x] <Method><Static> System.Globalization.CultureInfo GetCultureInfo(System.String)
[x] <Method><Static> System.Globalization.CultureInfo GetCultureInfo(System.String, System.String)
[ ] <Method><Static> System.Globalization.CultureInfo GetCultureInfoByIetfLanguageTag(System.String)
[ ] <Method><Static> System.Globalization.CultureInfo CreateSpecificCulture(System.String)
[x] <Method> System.Type GetType()
CultureInfo[] array · 100%
[x] <Type> CultureInfo[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Globalization.CultureInfo Get(Int32)
[x] <Method> Void Set(Int32, System.Globalization.CultureInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(10.2%) DateTimeFormatInfo class
[x] <Type> DateTimeFormatInfo
[ ] <Constructor> Void .ctor()
[ ] <Property><Static> System.Globalization.DateTimeFormatInfo InvariantInfo
[ ] <Property><Static> System.Globalization.DateTimeFormatInfo CurrentInfo
[ ] <Property> System.String AMDesignator
[ ] <Property> System.Globalization.Calendar Calendar
[ ] <Property> System.String DateSeparator
[ ] <Property> System.DayOfWeek FirstDayOfWeek
[ ] <Property> System.Globalization.CalendarWeekRule CalendarWeekRule
[ ] <Property> System.String FullDateTimePattern
[ ] <Property> System.String LongDatePattern
[ ] <Property> System.String LongTimePattern
[ ] <Property> System.String MonthDayPattern
[ ] <Property> System.String PMDesignator
[ ] <Property> System.String RFC1123Pattern
[ ] <Property> System.String ShortDatePattern
[ ] <Property> System.String ShortTimePattern
[ ] <Property> System.String SortableDateTimePattern
[ ] <Property> System.String TimeSeparator
[ ] <Property> System.String UniversalSortableDateTimePattern
[ ] <Property> System.String YearMonthPattern
[ ] <Property> System.String[] AbbreviatedDayNames
[ ] <Property> System.String[] ShortestDayNames
[ ] <Property> System.String[] DayNames
[ ] <Property> System.String[] AbbreviatedMonthNames
[ ] <Property> System.String[] MonthNames
[ ] <Property> Boolean IsReadOnly
[ ] <Property> System.String NativeCalendarName
[ ] <Property> System.String[] AbbreviatedMonthGenitiveNames
[ ] <Property> System.String[] MonthGenitiveNames
[ ] <Method><Static> System.Globalization.DateTimeFormatInfo GetInstance(System.IFormatProvider)
[ ] <Method> System.Object GetFormat(System.Type)
[ ] <Method> System.Object Clone()
[ ] <Method> Int32 GetEra(System.String)
[ ] <Method> System.String GetEraName(Int32)
[ ] <Method> System.String GetAbbreviatedEraName(Int32)
[ ] <Method> System.String GetAbbreviatedDayName(System.DayOfWeek)
[ ] <Method> System.String GetShortestDayName(System.DayOfWeek)
[ ] <Method> System.String[] GetAllDateTimePatterns()
[ ] <Method> System.String[] GetAllDateTimePatterns(Char)
[ ] <Method> System.String GetDayName(System.DayOfWeek)
[ ] <Method> System.String GetAbbreviatedMonthName(Int32)
[ ] <Method> System.String GetMonthName(Int32)
[ ] <Method><Static> System.Globalization.DateTimeFormatInfo ReadOnly(System.Globalization.DateTimeFormatInfo)
[ ] <Method> Void SetAllDateTimePatterns(System.String[], Char)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
DateTimeFormatInfo[] array · 90%
[ ] <Type> DateTimeFormatInfo[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Globalization.DateTimeFormatInfo Get(Int32)
[ ] <Method> Void Set(Int32, System.Globalization.DateTimeFormatInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
DateTimeStyles enum · 100%
[x] <Type> DateTimeStyles
DateTimeStyles[] array · 90%
[ ] <Type> DateTimeStyles[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Globalization.DateTimeStyles Get(Int32)
[ ] <Method> Void Set(Int32, System.Globalization.DateTimeStyles)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(12.5%) NumberFormatInfo class
[x] <Type> NumberFormatInfo
[ ] <Constructor> Void .ctor()
[ ] <Property><Static> System.Globalization.NumberFormatInfo InvariantInfo
[ ] <Property> Int32 CurrencyDecimalDigits
[ ] <Property> System.String CurrencyDecimalSeparator
[ ] <Property> Boolean IsReadOnly
[ ] <Property> Int32[] CurrencyGroupSizes
[ ] <Property> Int32[] NumberGroupSizes
[ ] <Property> Int32[] PercentGroupSizes
[ ] <Property> System.String CurrencyGroupSeparator
[ ] <Property> System.String CurrencySymbol
[ ] <Property><Static> System.Globalization.NumberFormatInfo CurrentInfo
[ ] <Property> System.String NaNSymbol
[ ] <Property> Int32 CurrencyNegativePattern
[ ] <Property> Int32 NumberNegativePattern
[ ] <Property> Int32 PercentPositivePattern
[ ] <Property> Int32 PercentNegativePattern
[ ] <Property> System.String NegativeInfinitySymbol
[ ] <Property> System.String NegativeSign
[ ] <Property> Int32 NumberDecimalDigits
[ ] <Property> System.String NumberDecimalSeparator
[ ] <Property> System.String NumberGroupSeparator
[ ] <Property> Int32 CurrencyPositivePattern
[ ] <Property> System.String PositiveInfinitySymbol
[ ] <Property> System.String PositiveSign
[ ] <Property> Int32 PercentDecimalDigits
[ ] <Property> System.String PercentDecimalSeparator
[ ] <Property> System.String PercentGroupSeparator
[ ] <Property> System.String PercentSymbol
[ ] <Property> System.String PerMilleSymbol
[ ] <Property> System.String[] NativeDigits
[ ] <Property> System.Globalization.DigitShapes DigitSubstitution
[ ] <Method><Static> System.Globalization.NumberFormatInfo GetInstance(System.IFormatProvider)
[ ] <Method> System.Object Clone()
[ ] <Method> System.Object GetFormat(System.Type)
[ ] <Method><Static> System.Globalization.NumberFormatInfo ReadOnly(System.Globalization.NumberFormatInfo)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NumberFormatInfo[] array · 90%
[ ] <Type> NumberFormatInfo[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Globalization.NumberFormatInfo Get(Int32)
[ ] <Method> Void Set(Int32, System.Globalization.NumberFormatInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NumberStyles enum · 100%
[x] <Type> NumberStyles
NumberStyles[] array · 90%
[ ] <Type> NumberStyles[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Globalization.NumberStyles Get(Int32)
[ ] <Method> Void Set(Int32, System.Globalization.NumberStyles)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TimeSpanStyles enum · 100%
[x] <Type> TimeSpanStyles
TimeSpanStyles[] array · 90%
[ ] <Type> TimeSpanStyles[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Globalization.TimeSpanStyles Get(Int32)
[ ] <Method> Void Set(Int32, System.Globalization.TimeSpanStyles)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
UnicodeCategory enum · 100%
[x] <Type> UnicodeCategory
UnicodeCategory[] array · 90%
[ ] <Type> UnicodeCategory[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Globalization.UnicodeCategory Get(Int32)
[ ] <Method> Void Set(Int32, System.Globalization.UnicodeCategory)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

System.Threading

2 types
(10.53%) CancellationToken struct
[x] <Type> CancellationToken
[ ] <Constructor> Void .ctor(Boolean)
[ ] <Property><Static> System.Threading.CancellationToken None
[ ] <Property> Boolean IsCancellationRequested
[ ] <Property> Boolean CanBeCanceled
[ ] <Property> System.Threading.WaitHandle WaitHandle
[ ] <Method> System.Threading.CancellationTokenRegistration Register(System.Action)
[ ] <Method> System.Threading.CancellationTokenRegistration Register(System.Action, Boolean)
[ ] <Method> System.Threading.CancellationTokenRegistration Register(System.Action`1[System.Object], System.Object)
[ ] <Method> System.Threading.CancellationTokenRegistration Register(System.Action`1[System.Object], System.Object, Boolean)
[ ] <Method> System.Threading.CancellationTokenRegistration Register(System.Action`1[System.Object], System.Object, Boolean, Boolean)
[ ] <Method> Boolean Equals(System.Threading.CancellationToken)
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method><Static> Boolean op_Equality(System.Threading.CancellationToken, System.Threading.CancellationToken)
[ ] <Method><Static> Boolean op_Inequality(System.Threading.CancellationToken, System.Threading.CancellationToken)
[ ] <Method> Void ThrowIfCancellationRequested()
[ ] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CancellationToken[] array · 90%
[ ] <Type> CancellationToken[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Threading.CancellationToken Get(Int32)
[ ] <Method> Void Set(Int32, System.Threading.CancellationToken)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

System.Diagnostics

77 types
Stopwatch class · 100%
[x] <Type> Stopwatch
[x] <Constructor> Void .ctor()
[x] <Field><Static> System.Int64 Frequency
[x] <Field><Static> System.Boolean IsHighResolution
[x] <Property> System.TimeSpan Elapsed
[x] <Property> Int64 ElapsedMilliseconds
[x] <Property> Int64 ElapsedTicks
[x] <Property> Boolean IsRunning
[x] <Method><Static> Int64 GetTimestamp()
[x] <Method><Static> System.Diagnostics.Stopwatch StartNew()
[x] <Method> Void Reset()
[x] <Method> Void Start()
[x] <Method> Void Stop()
[x] <Method> Void Restart()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Stopwatch[] array · 100%
[x] <Type> Stopwatch[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Diagnostics.Stopwatch Get(Int32)
[x] <Method> Void Set(Int32, System.Diagnostics.Stopwatch)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.5%) AdjustmentRule[] array
[x] <Type> AdjustmentRule[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> AdjustmentRule Get(Int32)
[ ] <Method> Void Set(Int32, AdjustmentRule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(65.74%) Array class
[x] <Type> Array
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method><Static> System.Array CreateInstance(System.Type, Int64[])
[ ] <Method><Static> System.Collections.ObjectModel.ReadOnlyCollection`1[T] AsReadOnly[T](T[])
[ ] <Method><Static> Void Resize[T](T[] ByRef, Int32)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method><Static> Int32 BinarySearch(System.Array, System.Object)
[ ] <Method><Static> TOutput[] ConvertAll[TInput,TOutput](TInput[], System.Converter`2[TInput,TOutput])
[x] <Method><Static> Void Copy(System.Array, System.Array, Int64)
[x] <Method><Static> Void Copy(System.Array, Int64, System.Array, Int64, Int64)
[x] <Method> Void CopyTo(System.Array, Int64)
[ ] <Method><Static> Void ForEach[T](T[], System.Action`1[T])
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method><Static> Int32 BinarySearch(System.Array, Int32, Int32, System.Object)
[ ] <Method><Static> Int32 BinarySearch(System.Array, System.Object, System.Collections.IComparer)
[ ] <Method><Static> Int32 BinarySearch(System.Array, Int32, Int32, System.Object, System.Collections.IComparer)
[x] <Method><Static> Int32 BinarySearch[T](T[], T)
[ ] <Method><Static> Int32 BinarySearch[T](T[], T, System.Collections.Generic.IComparer`1[T])
[x] <Method><Static> Int32 BinarySearch[T](T[], Int32, Int32, T)
[ ] <Method><Static> Int32 BinarySearch[T](T[], Int32, Int32, T, System.Collections.Generic.IComparer`1[T])
[x] <Method><Static> Int32 IndexOf(System.Array, System.Object)
[x] <Method><Static> Int32 IndexOf(System.Array, System.Object, Int32)
[x] <Method><Static> Int32 IndexOf(System.Array, System.Object, Int32, Int32)
[x] <Method><Static> Int32 IndexOf[T](T[], T)
[x] <Method><Static> Int32 IndexOf[T](T[], T, Int32)
[x] <Method><Static> Int32 IndexOf[T](T[], T, Int32, Int32)
[x] <Method><Static> Int32 LastIndexOf(System.Array, System.Object)
[x] <Method><Static> Int32 LastIndexOf(System.Array, System.Object, Int32)
[x] <Method><Static> Int32 LastIndexOf(System.Array, System.Object, Int32, Int32)
[x] <Method><Static> Int32 LastIndexOf[T](T[], T)
[x] <Method><Static> Int32 LastIndexOf[T](T[], T, Int32)
[x] <Method><Static> Int32 LastIndexOf[T](T[], T, Int32, Int32)
[x] <Method><Static> Void Reverse(System.Array)
[x] <Method><Static> Void Reverse(System.Array, Int32, Int32)
[ ] <Method><Static> Void Reverse[T](T[])
[ ] <Method><Static> Void Reverse[T](T[], Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method><Static> Void Sort(System.Array)
[x] <Method><Static> Void Sort(System.Array, Int32, Int32)
[ ] <Method><Static> Void Sort(System.Array, System.Collections.IComparer)
[ ] <Method><Static> Void Sort(System.Array, Int32, Int32, System.Collections.IComparer)
[x] <Method><Static> Void Sort(System.Array, System.Array)
[ ] <Method><Static> Void Sort(System.Array, System.Array, System.Collections.IComparer)
[x] <Method><Static> Void Sort(System.Array, System.Array, Int32, Int32)
[ ] <Method><Static> Void Sort(System.Array, System.Array, Int32, Int32, System.Collections.IComparer)
[ ] <Method><Static> Void Sort[T](T[])
[ ] <Method><Static> Void Sort[T](T[], Int32, Int32)
[ ] <Method><Static> Void Sort[T](T[], System.Collections.Generic.IComparer`1[T])
[ ] <Method><Static> Void Sort[T](T[], Int32, Int32, System.Collections.Generic.IComparer`1[T])
[ ] <Method><Static> Void Sort[T](T[], System.Comparison`1[T])
[ ] <Method><Static> Void Sort[TKey,TValue](TKey[], TValue[])
[ ] <Method><Static> Void Sort[TKey,TValue](TKey[], TValue[], Int32, Int32)
[ ] <Method><Static> Void Sort[TKey,TValue](TKey[], TValue[], System.Collections.Generic.IComparer`1[TKey])
[ ] <Method><Static> Void Sort[TKey,TValue](TKey[], TValue[], Int32, Int32, System.Collections.Generic.IComparer`1[TKey])
[ ] <Method><Static> Boolean Exists[T](T[], System.Predicate`1[T])
[ ] <Method><Static> Void Fill[T](T[], T)
[ ] <Method><Static> Void Fill[T](T[], T, Int32, Int32)
[ ] <Method><Static> T Find[T](T[], System.Predicate`1[T])
[ ] <Method><Static> T[] FindAll[T](T[], System.Predicate`1[T])
[ ] <Method><Static> Int32 FindIndex[T](T[], System.Predicate`1[T])
[ ] <Method><Static> Int32 FindIndex[T](T[], Int32, System.Predicate`1[T])
[ ] <Method><Static> Int32 FindIndex[T](T[], Int32, Int32, System.Predicate`1[T])
[ ] <Method><Static> T FindLast[T](T[], System.Predicate`1[T])
[ ] <Method><Static> Int32 FindLastIndex[T](T[], System.Predicate`1[T])
[ ] <Method><Static> Int32 FindLastIndex[T](T[], Int32, System.Predicate`1[T])
[ ] <Method><Static> Int32 FindLastIndex[T](T[], Int32, Int32, System.Predicate`1[T])
[ ] <Method><Static> Boolean TrueForAll[T](T[], System.Predicate`1[T])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method><Static> System.Array CreateInstance(System.Type, Int32)
[x] <Method><Static> System.Array CreateInstance(System.Type, Int32, Int32)
[x] <Method><Static> System.Array CreateInstance(System.Type, Int32, Int32, Int32)
[x] <Method><Static> System.Array CreateInstance(System.Type, Int32[])
[x] <Method><Static> System.Array CreateInstance(System.Type, Int32[], Int32[])
[x] <Method><Static> Void Clear(System.Array, Int32, Int32)
[x] <Method><Static> Void Copy(System.Array, System.Array, Int32)
[x] <Method><Static> Void Copy(System.Array, Int32, System.Array, Int32, Int32)
[x] <Method><Static> Void ConstrainedCopy(System.Array, Int32, System.Array, Int32, Int32)
[ ] <Method><Static> T[] Empty[T]()
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Array[] array · 90%
[ ] <Type> Array[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Array Get(Int32)
[ ] <Method> Void Set(Int32, System.Array)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Base64FormattingOptions enum · 100%
[x] <Type> Base64FormattingOptions
Base64FormattingOptions[] array · 90%
[ ] <Type> Base64FormattingOptions[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Base64FormattingOptions Get(Int32)
[ ] <Method> Void Set(Int32, System.Base64FormattingOptions)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(56.6%) BitConverter class
[x] <Type> BitConverter
[x] <Field><Static> System.Boolean IsLittleEndian
[x] <Method><Static> Byte[] GetBytes(Boolean)
[ ] <Method><Static> Boolean TryWriteBytes(System.Span`1[System.Byte], Boolean)
[x] <Method><Static> Byte[] GetBytes(Char)
[ ] <Method><Static> Boolean TryWriteBytes(System.Span`1[System.Byte], Char)
[x] <Method><Static> Byte[] GetBytes(Int16)
[ ] <Method><Static> Boolean TryWriteBytes(System.Span`1[System.Byte], Int16)
[x] <Method><Static> Byte[] GetBytes(Int32)
[ ] <Method><Static> Boolean TryWriteBytes(System.Span`1[System.Byte], Int32)
[x] <Method><Static> Byte[] GetBytes(Int64)
[ ] <Method><Static> Boolean TryWriteBytes(System.Span`1[System.Byte], Int64)
[x] <Method><Static> Byte[] GetBytes(UInt16)
[ ] <Method><Static> Boolean TryWriteBytes(System.Span`1[System.Byte], UInt16)
[x] <Method><Static> Byte[] GetBytes(UInt32)
[ ] <Method><Static> Boolean TryWriteBytes(System.Span`1[System.Byte], UInt32)
[x] <Method><Static> Byte[] GetBytes(UInt64)
[ ] <Method><Static> Boolean TryWriteBytes(System.Span`1[System.Byte], UInt64)
[x] <Method><Static> Byte[] GetBytes(Single)
[ ] <Method><Static> Boolean TryWriteBytes(System.Span`1[System.Byte], Single)
[x] <Method><Static> Byte[] GetBytes(Double)
[ ] <Method><Static> Boolean TryWriteBytes(System.Span`1[System.Byte], Double)
[x] <Method><Static> Char ToChar(Byte[], Int32)
[ ] <Method><Static> Char ToChar(System.ReadOnlySpan`1[System.Byte])
[x] <Method><Static> Int16 ToInt16(Byte[], Int32)
[ ] <Method><Static> Int16 ToInt16(System.ReadOnlySpan`1[System.Byte])
[x] <Method><Static> Int32 ToInt32(Byte[], Int32)
[ ] <Method><Static> Int32 ToInt32(System.ReadOnlySpan`1[System.Byte])
[x] <Method><Static> Int64 ToInt64(Byte[], Int32)
[ ] <Method><Static> Int64 ToInt64(System.ReadOnlySpan`1[System.Byte])
[x] <Method><Static> UInt16 ToUInt16(Byte[], Int32)
[ ] <Method><Static> UInt16 ToUInt16(System.ReadOnlySpan`1[System.Byte])
[x] <Method><Static> UInt32 ToUInt32(Byte[], Int32)
[ ] <Method><Static> UInt32 ToUInt32(System.ReadOnlySpan`1[System.Byte])
[x] <Method><Static> UInt64 ToUInt64(Byte[], Int32)
[ ] <Method><Static> UInt64 ToUInt64(System.ReadOnlySpan`1[System.Byte])
[x] <Method><Static> Single ToSingle(Byte[], Int32)
[ ] <Method><Static> Single ToSingle(System.ReadOnlySpan`1[System.Byte])
[x] <Method><Static> Double ToDouble(Byte[], Int32)
[ ] <Method><Static> Double ToDouble(System.ReadOnlySpan`1[System.Byte])
[ ] <Method><Static> System.String ToString(Byte[], Int32, Int32)
[ ] <Method><Static> System.String ToString(Byte[])
[ ] <Method><Static> System.String ToString(Byte[], Int32)
[x] <Method><Static> Boolean ToBoolean(Byte[], Int32)
[ ] <Method><Static> Boolean ToBoolean(System.ReadOnlySpan`1[System.Byte])
[x] <Method><Static> Int64 DoubleToInt64Bits(Double)
[x] <Method><Static> Double Int64BitsToDouble(Int64)
[x] <Method><Static> Int32 SingleToInt32Bits(Single)
[x] <Method><Static> Single Int32BitsToSingle(Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
BitConverter[] array · 90%
[ ] <Type> BitConverter[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.BitConverter Get(Int32)
[ ] <Method> Void Set(Int32, System.BitConverter)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(76.47%) Boolean struct
[x] <Type> Boolean
[x] <Field><Static> System.String TrueString
[x] <Field><Static> System.String FalseString
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(Boolean)
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(Boolean)
[x] <Method><Static> Boolean Parse(System.String)
[ ] <Method><Static> Boolean Parse(System.ReadOnlySpan`1[System.Char])
[x] <Method><Static> Boolean TryParse(System.String, Boolean ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], Boolean ByRef)
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method> System.Type GetType()
Boolean[] array · 100%
[x] <Type> Boolean[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Boolean Get(Int32)
[x] <Method> Void Set(Int32, Boolean)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(81.82%) Buffer class
[x] <Type> Buffer
[x] <Method><Static> Int32 ByteLength(System.Array)
[x] <Method><Static> Byte GetByte(System.Array, Int32)
[x] <Method><Static> Void SetByte(System.Array, Int32, Byte)
[x] <Method><Static> Void BlockCopy(System.Array, Int32, System.Array, Int32, Int32)
[ ] <Method><Static> Void MemoryCopy(Void*, Void*, Int64, Int64)
[ ] <Method><Static> Void MemoryCopy(Void*, Void*, UInt64, UInt64)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Buffer[] array · 90%
[ ] <Type> Buffer[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Buffer Get(Int32)
[ ] <Method> Void Set(Int32, System.Buffer)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.17%) Byte struct
[x] <Type> Byte
[x] <Field><Static> System.Byte MaxValue
[x] <Field><Static> System.Byte MinValue
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(Byte)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(Byte)
[x] <Method> Int32 GetHashCode()
[x] <Method><Static> Byte Parse(System.String)
[x] <Method><Static> Byte Parse(System.String, System.Globalization.NumberStyles)
[x] <Method><Static> Byte Parse(System.String, System.IFormatProvider)
[x] <Method><Static> Byte Parse(System.String, System.Globalization.NumberStyles, System.IFormatProvider)
[ ] <Method><Static> Byte Parse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider)
[x] <Method><Static> Boolean TryParse(System.String, Byte ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], Byte ByRef)
[x] <Method><Static> Boolean TryParse(System.String, System.Globalization.NumberStyles, System.IFormatProvider, Byte ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider, Byte ByRef)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method> System.Type GetType()
Byte[] array · 100%
[x] <Type> Byte[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Byte Get(Int32)
[x] <Method> Void Set(Int32, Byte)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(98.28%) Char struct
[x] <Type> Char
[x] <Field><Static> System.Char MaxValue
[x] <Field><Static> System.Char MinValue
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(Char)
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(Char)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method><Static> System.String ToString(Char)
[x] <Method><Static> Char Parse(System.String)
[x] <Method><Static> Boolean TryParse(System.String, Char ByRef)
[x] <Method><Static> Boolean IsDigit(Char)
[x] <Method><Static> Boolean IsLetter(Char)
[x] <Method><Static> Boolean IsWhiteSpace(Char)
[x] <Method><Static> Boolean IsUpper(Char)
[x] <Method><Static> Boolean IsLower(Char)
[x] <Method><Static> Boolean IsPunctuation(Char)
[x] <Method><Static> Boolean IsLetterOrDigit(Char)
[x] <Method><Static> Char ToUpper(Char, System.Globalization.CultureInfo)
[x] <Method><Static> Char ToUpper(Char)
[x] <Method><Static> Char ToUpperInvariant(Char)
[x] <Method><Static> Char ToLower(Char, System.Globalization.CultureInfo)
[x] <Method><Static> Char ToLower(Char)
[x] <Method><Static> Char ToLowerInvariant(Char)
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method><Static> Boolean IsControl(Char)
[x] <Method><Static> Boolean IsControl(System.String, Int32)
[x] <Method><Static> Boolean IsDigit(System.String, Int32)
[x] <Method><Static> Boolean IsLetter(System.String, Int32)
[x] <Method><Static> Boolean IsLetterOrDigit(System.String, Int32)
[x] <Method><Static> Boolean IsLower(System.String, Int32)
[x] <Method><Static> Boolean IsNumber(Char)
[x] <Method><Static> Boolean IsNumber(System.String, Int32)
[x] <Method><Static> Boolean IsPunctuation(System.String, Int32)
[x] <Method><Static> Boolean IsSeparator(Char)
[x] <Method><Static> Boolean IsSeparator(System.String, Int32)
[x] <Method><Static> Boolean IsSurrogate(Char)
[x] <Method><Static> Boolean IsSurrogate(System.String, Int32)
[x] <Method><Static> Boolean IsSymbol(Char)
[x] <Method><Static> Boolean IsSymbol(System.String, Int32)
[x] <Method><Static> Boolean IsUpper(System.String, Int32)
[x] <Method><Static> Boolean IsWhiteSpace(System.String, Int32)
[x] <Method><Static> System.Globalization.UnicodeCategory GetUnicodeCategory(Char)
[x] <Method><Static> System.Globalization.UnicodeCategory GetUnicodeCategory(System.String, Int32)
[x] <Method><Static> Double GetNumericValue(Char)
[x] <Method><Static> Double GetNumericValue(System.String, Int32)
[x] <Method><Static> Boolean IsHighSurrogate(Char)
[x] <Method><Static> Boolean IsHighSurrogate(System.String, Int32)
[x] <Method><Static> Boolean IsLowSurrogate(Char)
[x] <Method><Static> Boolean IsLowSurrogate(System.String, Int32)
[x] <Method><Static> Boolean IsSurrogatePair(System.String, Int32)
[x] <Method><Static> Boolean IsSurrogatePair(Char, Char)
[x] <Method><Static> System.String ConvertFromUtf32(Int32)
[x] <Method><Static> Int32 ConvertToUtf32(Char, Char)
[x] <Method><Static> Int32 ConvertToUtf32(System.String, Int32)
[x] <Method> System.Type GetType()
Char[] array · 100%
[x] <Type> Char[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Char Get(Int32)
[x] <Method> Void Set(Int32, Char)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CharEnumerator class · 50%
[x] <Type> CharEnumerator
[ ] <Property> Char Current
[ ] <Method> System.Object Clone()
[ ] <Method> Boolean MoveNext()
[ ] <Method> Void Dispose()
[ ] <Method> Void Reset()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CharEnumerator[] array · 90%
[ ] <Type> CharEnumerator[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.CharEnumerator Get(Int32)
[ ] <Method> Void Set(Int32, System.CharEnumerator)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(96.56%) Convert class
[x] <Type> Convert
[ ] <Field><Static> System.Object DBNull
[ ] <Method><Static> System.TypeCode GetTypeCode(System.Object)
[ ] <Method><Static> Boolean IsDBNull(System.Object)
[ ] <Method><Static> System.Object ChangeType(System.Object, System.TypeCode)
[ ] <Method><Static> System.Object ChangeType(System.Object, System.TypeCode, System.IFormatProvider)
[ ] <Method><Static> System.Object ChangeType(System.Object, System.Type)
[ ] <Method><Static> System.Object ChangeType(System.Object, System.Type, System.IFormatProvider)
[x] <Method><Static> Boolean ToBoolean(System.Object)
[x] <Method><Static> Boolean ToBoolean(System.Object, System.IFormatProvider)
[x] <Method><Static> Boolean ToBoolean(Boolean)
[x] <Method><Static> Boolean ToBoolean(SByte)
[x] <Method><Static> Boolean ToBoolean(Char)
[x] <Method><Static> Boolean ToBoolean(Byte)
[x] <Method><Static> Boolean ToBoolean(Int16)
[x] <Method><Static> Boolean ToBoolean(UInt16)
[x] <Method><Static> Boolean ToBoolean(Int32)
[x] <Method><Static> Boolean ToBoolean(UInt32)
[x] <Method><Static> Boolean ToBoolean(Int64)
[x] <Method><Static> Boolean ToBoolean(UInt64)
[x] <Method><Static> Boolean ToBoolean(System.String)
[x] <Method><Static> Boolean ToBoolean(System.String, System.IFormatProvider)
[x] <Method><Static> Boolean ToBoolean(Single)
[x] <Method><Static> Boolean ToBoolean(Double)
[x] <Method><Static> Boolean ToBoolean(System.Decimal)
[x] <Method><Static> Boolean ToBoolean(System.DateTime)
[x] <Method><Static> Char ToChar(System.Object)
[x] <Method><Static> Char ToChar(System.Object, System.IFormatProvider)
[x] <Method><Static> Char ToChar(Boolean)
[x] <Method><Static> Char ToChar(Char)
[x] <Method><Static> Char ToChar(SByte)
[x] <Method><Static> Char ToChar(Byte)
[x] <Method><Static> Char ToChar(Int16)
[x] <Method><Static> Char ToChar(UInt16)
[x] <Method><Static> Char ToChar(Int32)
[x] <Method><Static> Char ToChar(UInt32)
[x] <Method><Static> Char ToChar(Int64)
[x] <Method><Static> Char ToChar(UInt64)
[x] <Method><Static> Char ToChar(System.String)
[x] <Method><Static> Char ToChar(System.String, System.IFormatProvider)
[x] <Method><Static> Char ToChar(Single)
[x] <Method><Static> Char ToChar(Double)
[x] <Method><Static> Char ToChar(System.Decimal)
[x] <Method><Static> Char ToChar(System.DateTime)
[x] <Method><Static> SByte ToSByte(System.Object)
[x] <Method><Static> SByte ToSByte(System.Object, System.IFormatProvider)
[x] <Method><Static> SByte ToSByte(Boolean)
[x] <Method><Static> SByte ToSByte(SByte)
[x] <Method><Static> SByte ToSByte(Char)
[x] <Method><Static> SByte ToSByte(Byte)
[x] <Method><Static> SByte ToSByte(Int16)
[x] <Method><Static> SByte ToSByte(UInt16)
[x] <Method><Static> SByte ToSByte(Int32)
[x] <Method><Static> SByte ToSByte(UInt32)
[x] <Method><Static> SByte ToSByte(Int64)
[x] <Method><Static> SByte ToSByte(UInt64)
[x] <Method><Static> SByte ToSByte(Single)
[x] <Method><Static> SByte ToSByte(Double)
[x] <Method><Static> SByte ToSByte(System.Decimal)
[x] <Method><Static> SByte ToSByte(System.String)
[x] <Method><Static> SByte ToSByte(System.String, System.IFormatProvider)
[x] <Method><Static> SByte ToSByte(System.DateTime)
[x] <Method><Static> Byte ToByte(System.Object)
[x] <Method><Static> Byte ToByte(System.Object, System.IFormatProvider)
[x] <Method><Static> Byte ToByte(Boolean)
[x] <Method><Static> Byte ToByte(Byte)
[x] <Method><Static> Byte ToByte(Char)
[x] <Method><Static> Byte ToByte(SByte)
[x] <Method><Static> Byte ToByte(Int16)
[x] <Method><Static> Byte ToByte(UInt16)
[x] <Method><Static> Byte ToByte(Int32)
[x] <Method><Static> Byte ToByte(UInt32)
[x] <Method><Static> Byte ToByte(Int64)
[x] <Method><Static> Byte ToByte(UInt64)
[x] <Method><Static> Byte ToByte(Single)
[x] <Method><Static> Byte ToByte(Double)
[x] <Method><Static> Byte ToByte(System.Decimal)
[x] <Method><Static> Byte ToByte(System.String)
[x] <Method><Static> Byte ToByte(System.String, System.IFormatProvider)
[x] <Method><Static> Byte ToByte(System.DateTime)
[x] <Method><Static> Int16 ToInt16(System.Object)
[x] <Method><Static> Int16 ToInt16(System.Object, System.IFormatProvider)
[x] <Method><Static> Int16 ToInt16(Boolean)
[x] <Method><Static> Int16 ToInt16(Char)
[x] <Method><Static> Int16 ToInt16(SByte)
[x] <Method><Static> Int16 ToInt16(Byte)
[x] <Method><Static> Int16 ToInt16(UInt16)
[x] <Method><Static> Int16 ToInt16(Int32)
[x] <Method><Static> Int16 ToInt16(UInt32)
[x] <Method><Static> Int16 ToInt16(Int16)
[x] <Method><Static> Int16 ToInt16(Int64)
[x] <Method><Static> Int16 ToInt16(UInt64)
[x] <Method><Static> Int16 ToInt16(Single)
[x] <Method><Static> Int16 ToInt16(Double)
[x] <Method><Static> Int16 ToInt16(System.Decimal)
[x] <Method><Static> Int16 ToInt16(System.String)
[x] <Method><Static> Int16 ToInt16(System.String, System.IFormatProvider)
[x] <Method><Static> Int16 ToInt16(System.DateTime)
[x] <Method><Static> UInt16 ToUInt16(System.Object)
[x] <Method><Static> UInt16 ToUInt16(System.Object, System.IFormatProvider)
[x] <Method><Static> UInt16 ToUInt16(Boolean)
[x] <Method><Static> UInt16 ToUInt16(Char)
[x] <Method><Static> UInt16 ToUInt16(SByte)
[x] <Method><Static> UInt16 ToUInt16(Byte)
[x] <Method><Static> UInt16 ToUInt16(Int16)
[x] <Method><Static> UInt16 ToUInt16(Int32)
[x] <Method><Static> UInt16 ToUInt16(UInt16)
[x] <Method><Static> UInt16 ToUInt16(UInt32)
[x] <Method><Static> UInt16 ToUInt16(Int64)
[x] <Method><Static> UInt16 ToUInt16(UInt64)
[x] <Method><Static> UInt16 ToUInt16(Single)
[x] <Method><Static> UInt16 ToUInt16(Double)
[x] <Method><Static> UInt16 ToUInt16(System.Decimal)
[x] <Method><Static> UInt16 ToUInt16(System.String)
[x] <Method><Static> UInt16 ToUInt16(System.String, System.IFormatProvider)
[x] <Method><Static> UInt16 ToUInt16(System.DateTime)
[x] <Method><Static> Int32 ToInt32(System.Object)
[x] <Method><Static> Int32 ToInt32(System.Object, System.IFormatProvider)
[x] <Method><Static> Int32 ToInt32(Boolean)
[x] <Method><Static> Int32 ToInt32(Char)
[x] <Method><Static> Int32 ToInt32(SByte)
[x] <Method><Static> Int32 ToInt32(Byte)
[x] <Method><Static> Int32 ToInt32(Int16)
[x] <Method><Static> Int32 ToInt32(UInt16)
[x] <Method><Static> Int32 ToInt32(UInt32)
[x] <Method><Static> Int32 ToInt32(Int32)
[x] <Method><Static> Int32 ToInt32(Int64)
[x] <Method><Static> Int32 ToInt32(UInt64)
[x] <Method><Static> Int32 ToInt32(Single)
[x] <Method><Static> Int32 ToInt32(Double)
[x] <Method><Static> Int32 ToInt32(System.Decimal)
[x] <Method><Static> Int32 ToInt32(System.String)
[x] <Method><Static> Int32 ToInt32(System.String, System.IFormatProvider)
[x] <Method><Static> Int32 ToInt32(System.DateTime)
[x] <Method><Static> UInt32 ToUInt32(System.Object)
[x] <Method><Static> UInt32 ToUInt32(System.Object, System.IFormatProvider)
[x] <Method><Static> UInt32 ToUInt32(Boolean)
[x] <Method><Static> UInt32 ToUInt32(Char)
[x] <Method><Static> UInt32 ToUInt32(SByte)
[x] <Method><Static> UInt32 ToUInt32(Byte)
[x] <Method><Static> UInt32 ToUInt32(Int16)
[x] <Method><Static> UInt32 ToUInt32(UInt16)
[x] <Method><Static> UInt32 ToUInt32(Int32)
[x] <Method><Static> UInt32 ToUInt32(UInt32)
[x] <Method><Static> UInt32 ToUInt32(Int64)
[x] <Method><Static> UInt32 ToUInt32(UInt64)
[x] <Method><Static> UInt32 ToUInt32(Single)
[x] <Method><Static> UInt32 ToUInt32(Double)
[x] <Method><Static> UInt32 ToUInt32(System.Decimal)
[x] <Method><Static> UInt32 ToUInt32(System.String)
[x] <Method><Static> UInt32 ToUInt32(System.String, System.IFormatProvider)
[x] <Method><Static> UInt32 ToUInt32(System.DateTime)
[x] <Method><Static> Int64 ToInt64(System.Object)
[x] <Method><Static> Int64 ToInt64(System.Object, System.IFormatProvider)
[x] <Method><Static> Int64 ToInt64(Boolean)
[x] <Method><Static> Int64 ToInt64(Char)
[x] <Method><Static> Int64 ToInt64(SByte)
[x] <Method><Static> Int64 ToInt64(Byte)
[x] <Method><Static> Int64 ToInt64(Int16)
[x] <Method><Static> Int64 ToInt64(UInt16)
[x] <Method><Static> Int64 ToInt64(Int32)
[x] <Method><Static> Int64 ToInt64(UInt32)
[x] <Method><Static> Int64 ToInt64(UInt64)
[x] <Method><Static> Int64 ToInt64(Int64)
[x] <Method><Static> Int64 ToInt64(Single)
[x] <Method><Static> Int64 ToInt64(Double)
[x] <Method><Static> Int64 ToInt64(System.Decimal)
[x] <Method><Static> Int64 ToInt64(System.String)
[x] <Method><Static> Int64 ToInt64(System.String, System.IFormatProvider)
[x] <Method><Static> Int64 ToInt64(System.DateTime)
[x] <Method><Static> UInt64 ToUInt64(System.Object)
[x] <Method><Static> UInt64 ToUInt64(System.Object, System.IFormatProvider)
[x] <Method><Static> UInt64 ToUInt64(Boolean)
[x] <Method><Static> UInt64 ToUInt64(Char)
[x] <Method><Static> UInt64 ToUInt64(SByte)
[x] <Method><Static> UInt64 ToUInt64(Byte)
[x] <Method><Static> UInt64 ToUInt64(Int16)
[x] <Method><Static> UInt64 ToUInt64(UInt16)
[x] <Method><Static> UInt64 ToUInt64(Int32)
[x] <Method><Static> UInt64 ToUInt64(UInt32)
[x] <Method><Static> UInt64 ToUInt64(Int64)
[x] <Method><Static> UInt64 ToUInt64(UInt64)
[x] <Method><Static> UInt64 ToUInt64(Single)
[x] <Method><Static> UInt64 ToUInt64(Double)
[x] <Method><Static> UInt64 ToUInt64(System.Decimal)
[x] <Method><Static> UInt64 ToUInt64(System.String)
[x] <Method><Static> UInt64 ToUInt64(System.String, System.IFormatProvider)
[x] <Method><Static> UInt64 ToUInt64(System.DateTime)
[x] <Method><Static> Single ToSingle(System.Object)
[x] <Method><Static> Single ToSingle(System.Object, System.IFormatProvider)
[x] <Method><Static> Single ToSingle(SByte)
[x] <Method><Static> Single ToSingle(Byte)
[x] <Method><Static> Single ToSingle(Char)
[x] <Method><Static> Single ToSingle(Int16)
[x] <Method><Static> Single ToSingle(UInt16)
[x] <Method><Static> Single ToSingle(Int32)
[x] <Method><Static> Single ToSingle(UInt32)
[x] <Method><Static> Single ToSingle(Int64)
[x] <Method><Static> Single ToSingle(UInt64)
[x] <Method><Static> Single ToSingle(Single)
[x] <Method><Static> Single ToSingle(Double)
[x] <Method><Static> Single ToSingle(System.Decimal)
[x] <Method><Static> Single ToSingle(System.String)
[x] <Method><Static> Single ToSingle(System.String, System.IFormatProvider)
[x] <Method><Static> Single ToSingle(Boolean)
[x] <Method><Static> Single ToSingle(System.DateTime)
[x] <Method><Static> Double ToDouble(System.Object)
[x] <Method><Static> Double ToDouble(System.Object, System.IFormatProvider)
[x] <Method><Static> Double ToDouble(SByte)
[x] <Method><Static> Double ToDouble(Byte)
[x] <Method><Static> Double ToDouble(Int16)
[x] <Method><Static> Double ToDouble(Char)
[x] <Method><Static> Double ToDouble(UInt16)
[x] <Method><Static> Double ToDouble(Int32)
[x] <Method><Static> Double ToDouble(UInt32)
[x] <Method><Static> Double ToDouble(Int64)
[x] <Method><Static> Double ToDouble(UInt64)
[x] <Method><Static> Double ToDouble(Single)
[x] <Method><Static> Double ToDouble(Double)
[x] <Method><Static> Double ToDouble(System.Decimal)
[x] <Method><Static> Double ToDouble(System.String)
[x] <Method><Static> Double ToDouble(System.String, System.IFormatProvider)
[x] <Method><Static> Double ToDouble(Boolean)
[x] <Method><Static> Double ToDouble(System.DateTime)
[x] <Method><Static> System.Decimal ToDecimal(System.Object)
[x] <Method><Static> System.Decimal ToDecimal(System.Object, System.IFormatProvider)
[x] <Method><Static> System.Decimal ToDecimal(SByte)
[x] <Method><Static> System.Decimal ToDecimal(Byte)
[x] <Method><Static> System.Decimal ToDecimal(Char)
[x] <Method><Static> System.Decimal ToDecimal(Int16)
[x] <Method><Static> System.Decimal ToDecimal(UInt16)
[x] <Method><Static> System.Decimal ToDecimal(Int32)
[x] <Method><Static> System.Decimal ToDecimal(UInt32)
[x] <Method><Static> System.Decimal ToDecimal(Int64)
[x] <Method><Static> System.Decimal ToDecimal(UInt64)
[x] <Method><Static> System.Decimal ToDecimal(Single)
[x] <Method><Static> System.Decimal ToDecimal(Double)
[x] <Method><Static> System.Decimal ToDecimal(System.String)
[x] <Method><Static> System.Decimal ToDecimal(System.String, System.IFormatProvider)
[x] <Method><Static> System.Decimal ToDecimal(System.Decimal)
[x] <Method><Static> System.Decimal ToDecimal(Boolean)
[x] <Method><Static> System.Decimal ToDecimal(System.DateTime)
[x] <Method><Static> System.DateTime ToDateTime(System.DateTime)
[x] <Method><Static> System.DateTime ToDateTime(System.Object)
[x] <Method><Static> System.DateTime ToDateTime(System.Object, System.IFormatProvider)
[x] <Method><Static> System.DateTime ToDateTime(System.String)
[x] <Method><Static> System.DateTime ToDateTime(System.String, System.IFormatProvider)
[x] <Method><Static> System.DateTime ToDateTime(SByte)
[x] <Method><Static> System.DateTime ToDateTime(Byte)
[x] <Method><Static> System.DateTime ToDateTime(Int16)
[x] <Method><Static> System.DateTime ToDateTime(UInt16)
[x] <Method><Static> System.DateTime ToDateTime(Int32)
[x] <Method><Static> System.DateTime ToDateTime(UInt32)
[x] <Method><Static> System.DateTime ToDateTime(Int64)
[x] <Method><Static> System.DateTime ToDateTime(UInt64)
[x] <Method><Static> System.DateTime ToDateTime(Boolean)
[x] <Method><Static> System.DateTime ToDateTime(Char)
[x] <Method><Static> System.DateTime ToDateTime(Single)
[x] <Method><Static> System.DateTime ToDateTime(Double)
[x] <Method><Static> System.DateTime ToDateTime(System.Decimal)
[x] <Method><Static> System.String ToString(System.Object)
[x] <Method><Static> System.String ToString(System.Object, System.IFormatProvider)
[x] <Method><Static> System.String ToString(Boolean)
[x] <Method><Static> System.String ToString(Boolean, System.IFormatProvider)
[x] <Method><Static> System.String ToString(Char)
[x] <Method><Static> System.String ToString(Char, System.IFormatProvider)
[x] <Method><Static> System.String ToString(SByte)
[x] <Method><Static> System.String ToString(SByte, System.IFormatProvider)
[x] <Method><Static> System.String ToString(Byte)
[x] <Method><Static> System.String ToString(Byte, System.IFormatProvider)
[x] <Method><Static> System.String ToString(Int16)
[x] <Method><Static> System.String ToString(Int16, System.IFormatProvider)
[x] <Method><Static> System.String ToString(UInt16)
[x] <Method><Static> System.String ToString(UInt16, System.IFormatProvider)
[x] <Method><Static> System.String ToString(Int32)
[x] <Method><Static> System.String ToString(Int32, System.IFormatProvider)
[x] <Method><Static> System.String ToString(UInt32)
[x] <Method><Static> System.String ToString(UInt32, System.IFormatProvider)
[x] <Method><Static> System.String ToString(Int64)
[x] <Method><Static> System.String ToString(Int64, System.IFormatProvider)
[x] <Method><Static> System.String ToString(UInt64)
[x] <Method><Static> System.String ToString(UInt64, System.IFormatProvider)
[x] <Method><Static> System.String ToString(Single)
[x] <Method><Static> System.String ToString(Single, System.IFormatProvider)
[x] <Method><Static> System.String ToString(Double)
[x] <Method><Static> System.String ToString(Double, System.IFormatProvider)
[x] <Method><Static> System.String ToString(System.Decimal)
[x] <Method><Static> System.String ToString(System.Decimal, System.IFormatProvider)
[x] <Method><Static> System.String ToString(System.DateTime)
[x] <Method><Static> System.String ToString(System.DateTime, System.IFormatProvider)
[x] <Method><Static> System.String ToString(System.String)
[x] <Method><Static> System.String ToString(System.String, System.IFormatProvider)
[x] <Method><Static> Byte ToByte(System.String, Int32)
[x] <Method><Static> SByte ToSByte(System.String, Int32)
[x] <Method><Static> Int16 ToInt16(System.String, Int32)
[x] <Method><Static> UInt16 ToUInt16(System.String, Int32)
[x] <Method><Static> Int32 ToInt32(System.String, Int32)
[x] <Method><Static> UInt32 ToUInt32(System.String, Int32)
[x] <Method><Static> Int64 ToInt64(System.String, Int32)
[x] <Method><Static> UInt64 ToUInt64(System.String, Int32)
[x] <Method><Static> System.String ToString(Byte, Int32)
[x] <Method><Static> System.String ToString(Int16, Int32)
[x] <Method><Static> System.String ToString(Int32, Int32)
[x] <Method><Static> System.String ToString(Int64, Int32)
[x] <Method><Static> System.String ToBase64String(Byte[])
[x] <Method><Static> System.String ToBase64String(Byte[], System.Base64FormattingOptions)
[x] <Method><Static> System.String ToBase64String(Byte[], Int32, Int32)
[x] <Method><Static> System.String ToBase64String(Byte[], Int32, Int32, System.Base64FormattingOptions)
[ ] <Method><Static> System.String ToBase64String(System.ReadOnlySpan`1[System.Byte], System.Base64FormattingOptions)
[x] <Method><Static> Int32 ToBase64CharArray(Byte[], Int32, Int32, Char[], Int32)
[x] <Method><Static> Int32 ToBase64CharArray(Byte[], Int32, Int32, Char[], Int32, System.Base64FormattingOptions)
[ ] <Method><Static> Boolean TryToBase64Chars(System.ReadOnlySpan`1[System.Byte], System.Span`1[System.Char], Int32 ByRef, System.Base64FormattingOptions)
[x] <Method><Static> Byte[] FromBase64String(System.String)
[ ] <Method><Static> Boolean TryFromBase64String(System.String, System.Span`1[System.Byte], Int32 ByRef)
[ ] <Method><Static> Boolean TryFromBase64Chars(System.ReadOnlySpan`1[System.Char], System.Span`1[System.Byte], Int32 ByRef)
[x] <Method><Static> Byte[] FromBase64CharArray(Char[], Int32, Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Convert[] array · 90%
[ ] <Type> Convert[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Convert Get(Int32)
[ ] <Method> Void Set(Int32, System.Convert)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(90.38%) DateTime struct
[x] <Type> DateTime
[x] <Constructor> Void .ctor(Int64)
[x] <Constructor> Void .ctor(Int64, System.DateTimeKind)
[x] <Constructor> Void .ctor(Int32, Int32, Int32)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, System.Globalization.Calendar)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, Int32, Int32, Int32)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, Int32, Int32, Int32, System.DateTimeKind)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, Int32, Int32, Int32, System.Globalization.Calendar)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, Int32, Int32, Int32, Int32)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, Int32, Int32, Int32, Int32, System.DateTimeKind)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, Int32, Int32, Int32, Int32, System.Globalization.Calendar)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, Int32, Int32, Int32, Int32, System.Globalization.Calendar, System.DateTimeKind)
[x] <Field><Static> System.DateTime MinValue
[x] <Field><Static> System.DateTime MaxValue
[ ] <Field><Static> System.DateTime UnixEpoch
[x] <Property> System.DateTime Date
[x] <Property> Int32 Day
[x] <Property> System.DayOfWeek DayOfWeek
[x] <Property> Int32 DayOfYear
[x] <Property> Int32 Hour
[x] <Property> System.DateTimeKind Kind
[x] <Property> Int32 Millisecond
[x] <Property> Int32 Minute
[x] <Property> Int32 Month
[x] <Property><Static> System.DateTime Now
[x] <Property> Int32 Second
[x] <Property> Int64 Ticks
[x] <Property> System.TimeSpan TimeOfDay
[x] <Property><Static> System.DateTime Today
[x] <Property> Int32 Year
[x] <Property><Static> System.DateTime UtcNow
[x] <Method> System.DateTime Add(System.TimeSpan)
[x] <Method> System.DateTime AddDays(Double)
[x] <Method> System.DateTime AddHours(Double)
[x] <Method> System.DateTime AddMilliseconds(Double)
[x] <Method> System.DateTime AddMinutes(Double)
[x] <Method> System.DateTime AddMonths(Int32)
[x] <Method> System.DateTime AddSeconds(Double)
[x] <Method> System.DateTime AddTicks(Int64)
[x] <Method> System.DateTime AddYears(Int32)
[x] <Method><Static> Int32 Compare(System.DateTime, System.DateTime)
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(System.DateTime)
[x] <Method><Static> Int32 DaysInMonth(Int32, Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(System.DateTime)
[x] <Method><Static> Boolean Equals(System.DateTime, System.DateTime)
[x] <Method><Static> System.DateTime FromBinary(Int64)
[x] <Method><Static> System.DateTime FromFileTime(Int64)
[x] <Method><Static> System.DateTime FromFileTimeUtc(Int64)
[x] <Method><Static> System.DateTime FromOADate(Double)
[x] <Method> Boolean IsDaylightSavingTime()
[x] <Method><Static> System.DateTime SpecifyKind(System.DateTime, System.DateTimeKind)
[x] <Method> Int64 ToBinary()
[x] <Method> Int32 GetHashCode()
[x] <Method><Static> Boolean IsLeapYear(Int32)
[x] <Method><Static> System.DateTime Parse(System.String)
[x] <Method><Static> System.DateTime Parse(System.String, System.IFormatProvider)
[x] <Method><Static> System.DateTime Parse(System.String, System.IFormatProvider, System.Globalization.DateTimeStyles)
[ ] <Method><Static> System.DateTime Parse(System.ReadOnlySpan`1[System.Char], System.IFormatProvider, System.Globalization.DateTimeStyles)
[x] <Method><Static> System.DateTime ParseExact(System.String, System.String, System.IFormatProvider)
[x] <Method><Static> System.DateTime ParseExact(System.String, System.String, System.IFormatProvider, System.Globalization.DateTimeStyles)
[ ] <Method><Static> System.DateTime ParseExact(System.ReadOnlySpan`1[System.Char], System.ReadOnlySpan`1[System.Char], System.IFormatProvider, System.Globalization.DateTimeStyles)
[x] <Method><Static> System.DateTime ParseExact(System.String, System.String[], System.IFormatProvider, System.Globalization.DateTimeStyles)
[ ] <Method><Static> System.DateTime ParseExact(System.ReadOnlySpan`1[System.Char], System.String[], System.IFormatProvider, System.Globalization.DateTimeStyles)
[x] <Method> System.TimeSpan Subtract(System.DateTime)
[x] <Method> System.DateTime Subtract(System.TimeSpan)
[x] <Method> Double ToOADate()
[x] <Method> Int64 ToFileTime()
[x] <Method> Int64 ToFileTimeUtc()
[x] <Method> System.DateTime ToLocalTime()
[x] <Method> System.String ToLongDateString()
[x] <Method> System.String ToLongTimeString()
[x] <Method> System.String ToShortDateString()
[x] <Method> System.String ToShortTimeString()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[x] <Method> System.DateTime ToUniversalTime()
[x] <Method><Static> Boolean TryParse(System.String, System.DateTime ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.DateTime ByRef)
[x] <Method><Static> Boolean TryParse(System.String, System.IFormatProvider, System.Globalization.DateTimeStyles, System.DateTime ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.IFormatProvider, System.Globalization.DateTimeStyles, System.DateTime ByRef)
[x] <Method><Static> Boolean TryParseExact(System.String, System.String, System.IFormatProvider, System.Globalization.DateTimeStyles, System.DateTime ByRef)
[ ] <Method><Static> Boolean TryParseExact(System.ReadOnlySpan`1[System.Char], System.ReadOnlySpan`1[System.Char], System.IFormatProvider, System.Globalization.DateTimeStyles, System.DateTime ByRef)
[x] <Method><Static> Boolean TryParseExact(System.String, System.String[], System.IFormatProvider, System.Globalization.DateTimeStyles, System.DateTime ByRef)
[ ] <Method><Static> Boolean TryParseExact(System.ReadOnlySpan`1[System.Char], System.String[], System.IFormatProvider, System.Globalization.DateTimeStyles, System.DateTime ByRef)
[x] <Method><Static> System.DateTime op_Addition(System.DateTime, System.TimeSpan)
[x] <Method><Static> System.DateTime op_Subtraction(System.DateTime, System.TimeSpan)
[x] <Method><Static> System.TimeSpan op_Subtraction(System.DateTime, System.DateTime)
[x] <Method><Static> Boolean op_Equality(System.DateTime, System.DateTime)
[x] <Method><Static> Boolean op_Inequality(System.DateTime, System.DateTime)
[x] <Method><Static> Boolean op_LessThan(System.DateTime, System.DateTime)
[x] <Method><Static> Boolean op_LessThanOrEqual(System.DateTime, System.DateTime)
[x] <Method><Static> Boolean op_GreaterThan(System.DateTime, System.DateTime)
[x] <Method><Static> Boolean op_GreaterThanOrEqual(System.DateTime, System.DateTime)
[x] <Method> System.String[] GetDateTimeFormats()
[x] <Method> System.String[] GetDateTimeFormats(System.IFormatProvider)
[x] <Method> System.String[] GetDateTimeFormats(Char)
[x] <Method> System.String[] GetDateTimeFormats(Char, System.IFormatProvider)
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method> System.Type GetType()
DateTime[] array · 100%
[x] <Type> DateTime[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.DateTime Get(Int32)
[x] <Method> Void Set(Int32, System.DateTime)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
DateTimeKind enum · 100%
[x] <Type> DateTimeKind
DateTimeKind[] array · 90%
[ ] <Type> DateTimeKind[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.DateTimeKind Get(Int32)
[ ] <Method> Void Set(Int32, System.DateTimeKind)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(89.89%) DateTimeOffset struct
[x] <Type> DateTimeOffset
[x] <Constructor> Void .ctor(Int64, System.TimeSpan)
[x] <Constructor> Void .ctor(System.DateTime)
[x] <Constructor> Void .ctor(System.DateTime, System.TimeSpan)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, Int32, Int32, Int32, System.TimeSpan)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, Int32, Int32, Int32, Int32, System.TimeSpan)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, Int32, Int32, Int32, Int32, System.Globalization.Calendar, System.TimeSpan)
[x] <Field><Static> System.DateTimeOffset MinValue
[x] <Field><Static> System.DateTimeOffset MaxValue
[ ] <Field><Static> System.DateTimeOffset UnixEpoch
[x] <Property><Static> System.DateTimeOffset Now
[x] <Property><Static> System.DateTimeOffset UtcNow
[x] <Property> System.DateTime DateTime
[x] <Property> System.DateTime UtcDateTime
[x] <Property> System.DateTime LocalDateTime
[x] <Property> System.DateTime Date
[x] <Property> Int32 Day
[x] <Property> System.DayOfWeek DayOfWeek
[x] <Property> Int32 DayOfYear
[x] <Property> Int32 Hour
[x] <Property> Int32 Millisecond
[x] <Property> Int32 Minute
[x] <Property> Int32 Month
[x] <Property> System.TimeSpan Offset
[x] <Property> Int32 Second
[x] <Property> Int64 Ticks
[x] <Property> Int64 UtcTicks
[x] <Property> System.TimeSpan TimeOfDay
[x] <Property> Int32 Year
[x] <Method> System.DateTimeOffset ToOffset(System.TimeSpan)
[x] <Method> System.DateTimeOffset Add(System.TimeSpan)
[x] <Method> System.DateTimeOffset AddDays(Double)
[x] <Method> System.DateTimeOffset AddHours(Double)
[x] <Method> System.DateTimeOffset AddMilliseconds(Double)
[x] <Method> System.DateTimeOffset AddMinutes(Double)
[x] <Method> System.DateTimeOffset AddMonths(Int32)
[x] <Method> System.DateTimeOffset AddSeconds(Double)
[x] <Method> System.DateTimeOffset AddTicks(Int64)
[x] <Method> System.DateTimeOffset AddYears(Int32)
[x] <Method><Static> Int32 Compare(System.DateTimeOffset, System.DateTimeOffset)
[x] <Method> Int32 CompareTo(System.DateTimeOffset)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(System.DateTimeOffset)
[x] <Method> Boolean EqualsExact(System.DateTimeOffset)
[x] <Method><Static> Boolean Equals(System.DateTimeOffset, System.DateTimeOffset)
[x] <Method><Static> System.DateTimeOffset FromFileTime(Int64)
[x] <Method><Static> System.DateTimeOffset FromUnixTimeSeconds(Int64)
[x] <Method><Static> System.DateTimeOffset FromUnixTimeMilliseconds(Int64)
[x] <Method> Int32 GetHashCode()
[x] <Method><Static> System.DateTimeOffset Parse(System.String)
[x] <Method><Static> System.DateTimeOffset Parse(System.String, System.IFormatProvider)
[x] <Method><Static> System.DateTimeOffset Parse(System.String, System.IFormatProvider, System.Globalization.DateTimeStyles)
[ ] <Method><Static> System.DateTimeOffset Parse(System.ReadOnlySpan`1[System.Char], System.IFormatProvider, System.Globalization.DateTimeStyles)
[x] <Method><Static> System.DateTimeOffset ParseExact(System.String, System.String, System.IFormatProvider)
[x] <Method><Static> System.DateTimeOffset ParseExact(System.String, System.String, System.IFormatProvider, System.Globalization.DateTimeStyles)
[ ] <Method><Static> System.DateTimeOffset ParseExact(System.ReadOnlySpan`1[System.Char], System.ReadOnlySpan`1[System.Char], System.IFormatProvider, System.Globalization.DateTimeStyles)
[x] <Method><Static> System.DateTimeOffset ParseExact(System.String, System.String[], System.IFormatProvider, System.Globalization.DateTimeStyles)
[ ] <Method><Static> System.DateTimeOffset ParseExact(System.ReadOnlySpan`1[System.Char], System.String[], System.IFormatProvider, System.Globalization.DateTimeStyles)
[x] <Method> System.TimeSpan Subtract(System.DateTimeOffset)
[x] <Method> System.DateTimeOffset Subtract(System.TimeSpan)
[x] <Method> Int64 ToFileTime()
[x] <Method> Int64 ToUnixTimeSeconds()
[x] <Method> Int64 ToUnixTimeMilliseconds()
[x] <Method> System.DateTimeOffset ToLocalTime()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[x] <Method> System.DateTimeOffset ToUniversalTime()
[x] <Method><Static> Boolean TryParse(System.String, System.DateTimeOffset ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.DateTimeOffset ByRef)
[x] <Method><Static> Boolean TryParse(System.String, System.IFormatProvider, System.Globalization.DateTimeStyles, System.DateTimeOffset ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.IFormatProvider, System.Globalization.DateTimeStyles, System.DateTimeOffset ByRef)
[x] <Method><Static> Boolean TryParseExact(System.String, System.String, System.IFormatProvider, System.Globalization.DateTimeStyles, System.DateTimeOffset ByRef)
[ ] <Method><Static> Boolean TryParseExact(System.ReadOnlySpan`1[System.Char], System.ReadOnlySpan`1[System.Char], System.IFormatProvider, System.Globalization.DateTimeStyles, System.DateTimeOffset ByRef)
[x] <Method><Static> Boolean TryParseExact(System.String, System.String[], System.IFormatProvider, System.Globalization.DateTimeStyles, System.DateTimeOffset ByRef)
[ ] <Method><Static> Boolean TryParseExact(System.ReadOnlySpan`1[System.Char], System.String[], System.IFormatProvider, System.Globalization.DateTimeStyles, System.DateTimeOffset ByRef)
[x] <Method><Static> System.DateTimeOffset op_Implicit(System.DateTime)
[x] <Method><Static> System.DateTimeOffset op_Addition(System.DateTimeOffset, System.TimeSpan)
[x] <Method><Static> System.DateTimeOffset op_Subtraction(System.DateTimeOffset, System.TimeSpan)
[x] <Method><Static> System.TimeSpan op_Subtraction(System.DateTimeOffset, System.DateTimeOffset)
[x] <Method><Static> Boolean op_Equality(System.DateTimeOffset, System.DateTimeOffset)
[x] <Method><Static> Boolean op_Inequality(System.DateTimeOffset, System.DateTimeOffset)
[x] <Method><Static> Boolean op_LessThan(System.DateTimeOffset, System.DateTimeOffset)
[x] <Method><Static> Boolean op_LessThanOrEqual(System.DateTimeOffset, System.DateTimeOffset)
[x] <Method><Static> Boolean op_GreaterThan(System.DateTimeOffset, System.DateTimeOffset)
[x] <Method><Static> Boolean op_GreaterThanOrEqual(System.DateTimeOffset, System.DateTimeOffset)
[x] <Method> System.Type GetType()
DateTimeOffset[] array · 100%
[x] <Type> DateTimeOffset[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.DateTimeOffset Get(Int32)
[x] <Method> Void Set(Int32, System.DateTimeOffset)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
DayOfWeek enum · 100%
[x] <Type> DayOfWeek
DayOfWeek[] array · 90%
[ ] <Type> DayOfWeek[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.DayOfWeek Get(Int32)
[ ] <Method> Void Set(Int32, System.DayOfWeek)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Decimal struct · 95%
[x] <Type> Decimal
[x] <Constructor> Void .ctor(Int32)
[x] <Constructor> Void .ctor(UInt32)
[x] <Constructor> Void .ctor(Int64)
[x] <Constructor> Void .ctor(UInt64)
[x] <Constructor> Void .ctor(Single)
[x] <Constructor> Void .ctor(Double)
[x] <Constructor> Void .ctor(Int32[])
[x] <Constructor> Void .ctor(Int32, Int32, Int32, Boolean, Byte)
[x] <Field><Static> System.Decimal Zero
[x] <Field><Static> System.Decimal One
[x] <Field><Static> System.Decimal MinusOne
[x] <Field><Static> System.Decimal MaxValue
[x] <Field><Static> System.Decimal MinValue
[x] <Method><Static> System.Decimal FromOACurrency(Int64)
[x] <Method><Static> Int64 ToOACurrency(System.Decimal)
[x] <Method><Static> System.Decimal Add(System.Decimal, System.Decimal)
[x] <Method><Static> System.Decimal Ceiling(System.Decimal)
[x] <Method><Static> Int32 Compare(System.Decimal, System.Decimal)
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(System.Decimal)
[x] <Method><Static> System.Decimal Divide(System.Decimal, System.Decimal)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(System.Decimal)
[x] <Method> Int32 GetHashCode()
[x] <Method><Static> Boolean Equals(System.Decimal, System.Decimal)
[x] <Method><Static> System.Decimal Floor(System.Decimal)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[x] <Method><Static> System.Decimal Parse(System.String)
[x] <Method><Static> System.Decimal Parse(System.String, System.Globalization.NumberStyles)
[x] <Method><Static> System.Decimal Parse(System.String, System.IFormatProvider)
[x] <Method><Static> System.Decimal Parse(System.String, System.Globalization.NumberStyles, System.IFormatProvider)
[ ] <Method><Static> System.Decimal Parse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider)
[x] <Method><Static> Boolean TryParse(System.String, System.Decimal ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.Decimal ByRef)
[x] <Method><Static> Boolean TryParse(System.String, System.Globalization.NumberStyles, System.IFormatProvider, System.Decimal ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider, System.Decimal ByRef)
[x] <Method><Static> Int32[] GetBits(System.Decimal)
[x] <Method><Static> System.Decimal Remainder(System.Decimal, System.Decimal)
[x] <Method><Static> System.Decimal Multiply(System.Decimal, System.Decimal)
[x] <Method><Static> System.Decimal Negate(System.Decimal)
[x] <Method><Static> System.Decimal Round(System.Decimal)
[x] <Method><Static> System.Decimal Round(System.Decimal, Int32)
[x] <Method><Static> System.Decimal Round(System.Decimal, System.MidpointRounding)
[x] <Method><Static> System.Decimal Round(System.Decimal, Int32, System.MidpointRounding)
[x] <Method><Static> System.Decimal Subtract(System.Decimal, System.Decimal)
[x] <Method><Static> Byte ToByte(System.Decimal)
[x] <Method><Static> SByte ToSByte(System.Decimal)
[x] <Method><Static> Int16 ToInt16(System.Decimal)
[x] <Method><Static> Double ToDouble(System.Decimal)
[x] <Method><Static> Int32 ToInt32(System.Decimal)
[x] <Method><Static> Int64 ToInt64(System.Decimal)
[x] <Method><Static> UInt16 ToUInt16(System.Decimal)
[x] <Method><Static> UInt32 ToUInt32(System.Decimal)
[x] <Method><Static> UInt64 ToUInt64(System.Decimal)
[x] <Method><Static> Single ToSingle(System.Decimal)
[x] <Method><Static> System.Decimal Truncate(System.Decimal)
[x] <Method><Static> System.Decimal op_Implicit(Byte)
[x] <Method><Static> System.Decimal op_Implicit(SByte)
[x] <Method><Static> System.Decimal op_Implicit(Int16)
[x] <Method><Static> System.Decimal op_Implicit(UInt16)
[x] <Method><Static> System.Decimal op_Implicit(Char)
[x] <Method><Static> System.Decimal op_Implicit(Int32)
[x] <Method><Static> System.Decimal op_Implicit(UInt32)
[x] <Method><Static> System.Decimal op_Implicit(Int64)
[x] <Method><Static> System.Decimal op_Implicit(UInt64)
[x] <Method><Static> System.Decimal op_Explicit(Single)
[x] <Method><Static> System.Decimal op_Explicit(Double)
[x] <Method><Static> Byte op_Explicit(System.Decimal)
[x] <Method><Static> SByte op_Explicit(System.Decimal)
[x] <Method><Static> Char op_Explicit(System.Decimal)
[x] <Method><Static> Int16 op_Explicit(System.Decimal)
[x] <Method><Static> UInt16 op_Explicit(System.Decimal)
[x] <Method><Static> Int32 op_Explicit(System.Decimal)
[x] <Method><Static> UInt32 op_Explicit(System.Decimal)
[x] <Method><Static> Int64 op_Explicit(System.Decimal)
[x] <Method><Static> UInt64 op_Explicit(System.Decimal)
[x] <Method><Static> Single op_Explicit(System.Decimal)
[x] <Method><Static> Double op_Explicit(System.Decimal)
[x] <Method><Static> System.Decimal op_UnaryPlus(System.Decimal)
[x] <Method><Static> System.Decimal op_UnaryNegation(System.Decimal)
[x] <Method><Static> System.Decimal op_Increment(System.Decimal)
[x] <Method><Static> System.Decimal op_Decrement(System.Decimal)
[x] <Method><Static> System.Decimal op_Addition(System.Decimal, System.Decimal)
[x] <Method><Static> System.Decimal op_Subtraction(System.Decimal, System.Decimal)
[x] <Method><Static> System.Decimal op_Multiply(System.Decimal, System.Decimal)
[x] <Method><Static> System.Decimal op_Division(System.Decimal, System.Decimal)
[x] <Method><Static> System.Decimal op_Modulus(System.Decimal, System.Decimal)
[x] <Method><Static> Boolean op_Equality(System.Decimal, System.Decimal)
[x] <Method><Static> Boolean op_Inequality(System.Decimal, System.Decimal)
[x] <Method><Static> Boolean op_LessThan(System.Decimal, System.Decimal)
[x] <Method><Static> Boolean op_LessThanOrEqual(System.Decimal, System.Decimal)
[x] <Method><Static> Boolean op_GreaterThan(System.Decimal, System.Decimal)
[x] <Method><Static> Boolean op_GreaterThanOrEqual(System.Decimal, System.Decimal)
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method> System.Type GetType()
Decimal[] array · 100%
[x] <Type> Decimal[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Decimal Get(Int32)
[x] <Method> Void Set(Int32, System.Decimal)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(78.57%) Double struct
[x] <Type> Double
[x] <Field><Static> System.Double MinValue
[x] <Field><Static> System.Double MaxValue
[x] <Field><Static> System.Double Epsilon
[x] <Field><Static> System.Double NegativeInfinity
[x] <Field><Static> System.Double PositiveInfinity
[x] <Field><Static> System.Double NaN
[ ] <Method><Static> Boolean IsFinite(Double)
[x] <Method><Static> Boolean IsInfinity(Double)
[x] <Method><Static> Boolean IsNaN(Double)
[ ] <Method><Static> Boolean IsNegative(Double)
[x] <Method><Static> Boolean IsNegativeInfinity(Double)
[ ] <Method><Static> Boolean IsNormal(Double)
[x] <Method><Static> Boolean IsPositiveInfinity(Double)
[ ] <Method><Static> Boolean IsSubnormal(Double)
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(Double)
[x] <Method> Boolean Equals(System.Object)
[x] <Method><Static> Boolean op_Equality(Double, Double)
[x] <Method><Static> Boolean op_Inequality(Double, Double)
[x] <Method><Static> Boolean op_LessThan(Double, Double)
[x] <Method><Static> Boolean op_GreaterThan(Double, Double)
[x] <Method><Static> Boolean op_LessThanOrEqual(Double, Double)
[x] <Method><Static> Boolean op_GreaterThanOrEqual(Double, Double)
[x] <Method> Boolean Equals(Double)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[x] <Method><Static> Double Parse(System.String)
[x] <Method><Static> Double Parse(System.String, System.Globalization.NumberStyles)
[x] <Method><Static> Double Parse(System.String, System.IFormatProvider)
[x] <Method><Static> Double Parse(System.String, System.Globalization.NumberStyles, System.IFormatProvider)
[ ] <Method><Static> Double Parse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider)
[x] <Method><Static> Boolean TryParse(System.String, Double ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], Double ByRef)
[x] <Method><Static> Boolean TryParse(System.String, System.Globalization.NumberStyles, System.IFormatProvider, Double ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider, Double ByRef)
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method> System.Type GetType()
Double[] array · 100%
[x] <Type> Double[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Double Get(Int32)
[x] <Method> Void Set(Int32, Double)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(6.25%) Enum class
[x] <Type> Enum
[ ] <Method><Static> Boolean TryParse[TEnum](System.String, TEnum ByRef)
[ ] <Method><Static> Boolean TryParse[TEnum](System.String, Boolean, TEnum ByRef)
[ ] <Method><Static> System.Object Parse(System.Type, System.String)
[ ] <Method><Static> System.Object Parse(System.Type, System.String, Boolean)
[ ] <Method><Static> System.Type GetUnderlyingType(System.Type)
[ ] <Method><Static> System.Array GetValues(System.Type)
[ ] <Method><Static> System.String GetName(System.Type, System.Object)
[ ] <Method><Static> System.String[] GetNames(System.Type)
[ ] <Method><Static> System.Object ToObject(System.Type, System.Object)
[ ] <Method><Static> Boolean IsDefined(System.Type, System.Object)
[ ] <Method><Static> System.String Format(System.Type, System.Object, System.String)
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> System.String ToString()
[ ] <Method> Int32 CompareTo(System.Object)
[ ] <Method> System.String ToString(System.String)
[ ] <Method> Boolean HasFlag(System.Enum)
[ ] <Method> System.TypeCode GetTypeCode()
[ ] <Method><Static> System.Object ToObject(System.Type, SByte)
[ ] <Method><Static> System.Object ToObject(System.Type, Int16)
[ ] <Method><Static> System.Object ToObject(System.Type, Int32)
[ ] <Method><Static> System.Object ToObject(System.Type, Byte)
[ ] <Method><Static> System.Object ToObject(System.Type, UInt16)
[ ] <Method><Static> System.Object ToObject(System.Type, UInt32)
[ ] <Method><Static> System.Object ToObject(System.Type, Int64)
[ ] <Method><Static> System.Object ToObject(System.Type, UInt64)
[ ] <Method><Static> TEnum Parse[TEnum](System.String)
[ ] <Method><Static> TEnum Parse[TEnum](System.String, Boolean)
[ ] <Method><Static> Boolean TryParse(System.Type, System.String, Boolean, System.Object ByRef)
[ ] <Method><Static> Boolean TryParse(System.Type, System.String, System.Object ByRef)
[x] <Method> System.Type GetType()
Enum[] array · 90%
[ ] <Type> Enum[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Enum Get(Int32)
[ ] <Method> Void Set(Int32, System.Enum)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(21.05%) Exception class
[x] <Type> Exception
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(System.String)
[ ] <Constructor> Void .ctor(System.String, System.Exception)
[ ] <Property> System.String Message
[ ] <Property> System.Collections.IDictionary Data
[ ] <Property> System.Exception InnerException
[ ] <Property> System.Reflection.MethodBase TargetSite
[ ] <Property> System.String StackTrace
[ ] <Property> System.String HelpLink
[ ] <Property> System.String Source
[ ] <Property> Int32 HResult
[ ] <Method> System.Exception GetBaseException()
[ ] <Method> System.String ToString()
[ ] <Method> Void GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
[ ] <Method> System.Type GetType()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
Exception[] array · 90%
[ ] <Type> Exception[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Exception Get(Int32)
[ ] <Method> Void Set(Int32, System.Exception)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(77.42%) Guid struct
[x] <Type> Guid
[x] <Constructor> Void .ctor(Byte[])
[ ] <Constructor> Void .ctor(System.ReadOnlySpan`1[System.Byte])
[x] <Constructor> Void .ctor(UInt32, UInt16, UInt16, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte)
[x] <Constructor> Void .ctor(Int32, Int16, Int16, Byte[])
[x] <Constructor> Void .ctor(Int32, Int16, Int16, Byte, Byte, Byte, Byte, Byte, Byte, Byte, Byte)
[x] <Constructor> Void .ctor(System.String)
[x] <Field><Static> System.Guid Empty
[x] <Method><Static> System.Guid NewGuid()
[x] <Method><Static> System.Guid Parse(System.String)
[ ] <Method><Static> System.Guid Parse(System.ReadOnlySpan`1[System.Char])
[x] <Method><Static> Boolean TryParse(System.String, System.Guid ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.Guid ByRef)
[x] <Method><Static> System.Guid ParseExact(System.String, System.String)
[ ] <Method><Static> System.Guid ParseExact(System.ReadOnlySpan`1[System.Char], System.ReadOnlySpan`1[System.Char])
[x] <Method><Static> Boolean TryParseExact(System.String, System.String, System.Guid ByRef)
[ ] <Method><Static> Boolean TryParseExact(System.ReadOnlySpan`1[System.Char], System.ReadOnlySpan`1[System.Char], System.Guid ByRef)
[x] <Method> Byte[] ToByteArray()
[ ] <Method> Boolean TryWriteBytes(System.Span`1[System.Byte])
[x] <Method> System.String ToString()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(System.Guid)
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(System.Guid)
[x] <Method><Static> Boolean op_Equality(System.Guid, System.Guid)
[x] <Method><Static> Boolean op_Inequality(System.Guid, System.Guid)
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char])
[x] <Method> System.Type GetType()
Guid[] array · 100%
[x] <Type> Guid[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Guid Get(Int32)
[x] <Method> Void Set(Int32, System.Guid)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
IFormatProvider class · 50%
[x] <Type> IFormatProvider
[ ] <Method> System.Object GetFormat(System.Type)
IFormatProvider[] array · 90%
[ ] <Type> IFormatProvider[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.IFormatProvider Get(Int32)
[ ] <Method> Void Set(Int32, System.IFormatProvider)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.17%) Int16 struct
[x] <Type> Int16
[x] <Field><Static> System.Int16 MaxValue
[x] <Field><Static> System.Int16 MinValue
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(Int16)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(Int16)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[x] <Method><Static> Int16 Parse(System.String)
[x] <Method><Static> Int16 Parse(System.String, System.Globalization.NumberStyles)
[x] <Method><Static> Int16 Parse(System.String, System.IFormatProvider)
[x] <Method><Static> Int16 Parse(System.String, System.Globalization.NumberStyles, System.IFormatProvider)
[ ] <Method><Static> Int16 Parse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider)
[x] <Method><Static> Boolean TryParse(System.String, Int16 ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], Int16 ByRef)
[x] <Method><Static> Boolean TryParse(System.String, System.Globalization.NumberStyles, System.IFormatProvider, Int16 ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider, Int16 ByRef)
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method> System.Type GetType()
Int16[] array · 100%
[x] <Type> Int16[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Int16 Get(Int32)
[x] <Method> Void Set(Int32, Int16)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.17%) Int32 struct
[x] <Type> Int32
[x] <Field><Static> System.Int32 MaxValue
[x] <Field><Static> System.Int32 MinValue
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(Int32)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[x] <Method><Static> Int32 Parse(System.String)
[x] <Method><Static> Int32 Parse(System.String, System.Globalization.NumberStyles)
[x] <Method><Static> Int32 Parse(System.String, System.IFormatProvider)
[x] <Method><Static> Int32 Parse(System.String, System.Globalization.NumberStyles, System.IFormatProvider)
[ ] <Method><Static> Int32 Parse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider)
[x] <Method><Static> Boolean TryParse(System.String, Int32 ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], Int32 ByRef)
[x] <Method><Static> Boolean TryParse(System.String, System.Globalization.NumberStyles, System.IFormatProvider, Int32 ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider, Int32 ByRef)
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method> System.Type GetType()
Int32[] array · 100%
[x] <Type> Int32[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Int32 Get(Int32)
[x] <Method> Void Set(Int32, Int32)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.17%) Int64 struct
[x] <Type> Int64
[x] <Field><Static> System.Int64 MaxValue
[x] <Field><Static> System.Int64 MinValue
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(Int64)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(Int64)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[x] <Method><Static> Int64 Parse(System.String)
[x] <Method><Static> Int64 Parse(System.String, System.Globalization.NumberStyles)
[x] <Method><Static> Int64 Parse(System.String, System.IFormatProvider)
[x] <Method><Static> Int64 Parse(System.String, System.Globalization.NumberStyles, System.IFormatProvider)
[ ] <Method><Static> Int64 Parse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider)
[x] <Method><Static> Boolean TryParse(System.String, Int64 ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], Int64 ByRef)
[x] <Method><Static> Boolean TryParse(System.String, System.Globalization.NumberStyles, System.IFormatProvider, Int64 ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider, Int64 ByRef)
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method> System.Type GetType()
Int64[] array · 100%
[x] <Type> Int64[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Int64 Get(Int32)
[x] <Method> Void Set(Int32, Int64)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(83.7%) Math class
[x] <Type> Math
[x] <Field><Static> System.Double E
[x] <Field><Static> System.Double PI
[x] <Method><Static> Int16 Abs(Int16)
[x] <Method><Static> Int32 Abs(Int32)
[x] <Method><Static> Int64 Abs(Int64)
[x] <Method><Static> SByte Abs(SByte)
[x] <Method><Static> System.Decimal Abs(System.Decimal)
[x] <Method><Static> Int64 BigMul(Int32, Int32)
[x] <Method><Static> Int32 DivRem(Int32, Int32, Int32 ByRef)
[x] <Method><Static> Int64 DivRem(Int64, Int64, Int64 ByRef)
[x] <Method><Static> System.Decimal Ceiling(System.Decimal)
[ ] <Method><Static> Byte Clamp(Byte, Byte, Byte)
[ ] <Method><Static> System.Decimal Clamp(System.Decimal, System.Decimal, System.Decimal)
[ ] <Method><Static> Double Clamp(Double, Double, Double)
[ ] <Method><Static> Int16 Clamp(Int16, Int16, Int16)
[ ] <Method><Static> Int32 Clamp(Int32, Int32, Int32)
[ ] <Method><Static> Int64 Clamp(Int64, Int64, Int64)
[ ] <Method><Static> SByte Clamp(SByte, SByte, SByte)
[ ] <Method><Static> Single Clamp(Single, Single, Single)
[ ] <Method><Static> UInt16 Clamp(UInt16, UInt16, UInt16)
[ ] <Method><Static> UInt32 Clamp(UInt32, UInt32, UInt32)
[ ] <Method><Static> UInt64 Clamp(UInt64, UInt64, UInt64)
[x] <Method><Static> System.Decimal Floor(System.Decimal)
[x] <Method><Static> Double IEEERemainder(Double, Double)
[x] <Method><Static> Double Log(Double, Double)
[x] <Method><Static> Byte Max(Byte, Byte)
[x] <Method><Static> System.Decimal Max(System.Decimal, System.Decimal)
[x] <Method><Static> Double Max(Double, Double)
[x] <Method><Static> Int16 Max(Int16, Int16)
[x] <Method><Static> Int32 Max(Int32, Int32)
[x] <Method><Static> Int64 Max(Int64, Int64)
[x] <Method><Static> SByte Max(SByte, SByte)
[x] <Method><Static> Single Max(Single, Single)
[x] <Method><Static> UInt16 Max(UInt16, UInt16)
[x] <Method><Static> UInt32 Max(UInt32, UInt32)
[x] <Method><Static> UInt64 Max(UInt64, UInt64)
[x] <Method><Static> Byte Min(Byte, Byte)
[x] <Method><Static> System.Decimal Min(System.Decimal, System.Decimal)
[x] <Method><Static> Double Min(Double, Double)
[x] <Method><Static> Int16 Min(Int16, Int16)
[x] <Method><Static> Int32 Min(Int32, Int32)
[x] <Method><Static> Int64 Min(Int64, Int64)
[x] <Method><Static> SByte Min(SByte, SByte)
[x] <Method><Static> Single Min(Single, Single)
[x] <Method><Static> UInt16 Min(UInt16, UInt16)
[x] <Method><Static> UInt32 Min(UInt32, UInt32)
[x] <Method><Static> UInt64 Min(UInt64, UInt64)
[x] <Method><Static> System.Decimal Round(System.Decimal)
[x] <Method><Static> System.Decimal Round(System.Decimal, Int32)
[x] <Method><Static> System.Decimal Round(System.Decimal, System.MidpointRounding)
[x] <Method><Static> System.Decimal Round(System.Decimal, Int32, System.MidpointRounding)
[x] <Method><Static> Double Round(Double)
[x] <Method><Static> Double Round(Double, Int32)
[x] <Method><Static> Double Round(Double, System.MidpointRounding)
[x] <Method><Static> Double Round(Double, Int32, System.MidpointRounding)
[x] <Method><Static> Int32 Sign(System.Decimal)
[x] <Method><Static> Int32 Sign(Double)
[x] <Method><Static> Int32 Sign(Int16)
[x] <Method><Static> Int32 Sign(Int32)
[x] <Method><Static> Int32 Sign(Int64)
[x] <Method><Static> Int32 Sign(SByte)
[x] <Method><Static> Int32 Sign(Single)
[x] <Method><Static> System.Decimal Truncate(System.Decimal)
[x] <Method><Static> Double Truncate(Double)
[x] <Method><Static> Double Abs(Double)
[x] <Method><Static> Single Abs(Single)
[x] <Method><Static> Double Acos(Double)
[ ] <Method><Static> Double Acosh(Double)
[x] <Method><Static> Double Asin(Double)
[ ] <Method><Static> Double Asinh(Double)
[x] <Method><Static> Double Atan(Double)
[x] <Method><Static> Double Atan2(Double, Double)
[ ] <Method><Static> Double Atanh(Double)
[ ] <Method><Static> Double Cbrt(Double)
[x] <Method><Static> Double Ceiling(Double)
[x] <Method><Static> Double Cos(Double)
[x] <Method><Static> Double Cosh(Double)
[x] <Method><Static> Double Exp(Double)
[x] <Method><Static> Double Floor(Double)
[x] <Method><Static> Double Log(Double)
[x] <Method><Static> Double Log10(Double)
[x] <Method><Static> Double Pow(Double, Double)
[x] <Method><Static> Double Sin(Double)
[x] <Method><Static> Double Sinh(Double)
[x] <Method><Static> Double Sqrt(Double)
[x] <Method><Static> Double Tan(Double)
[x] <Method><Static> Double Tanh(Double)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Math[] array · 90%
[ ] <Type> Math[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.Math Get(Int32)
[ ] <Method> Void Set(Int32, System.Math)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MidpointRounding enum · 100%
[x] <Type> MidpointRounding
MidpointRounding[] array · 90%
[ ] <Type> MidpointRounding[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.MidpointRounding Get(Int32)
[ ] <Method> Void Set(Int32, System.MidpointRounding)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Object class · 100%
[x] <Type> Object
[x] <Constructor> Void .ctor()
[x] <Method> Boolean Equals(System.Object)
[x] <Method><Static> Boolean Equals(System.Object, System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
[x] <Method><Static> Boolean ReferenceEquals(System.Object, System.Object)
Object[] array · 100%
[x] <Type> Object[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Object Get(Int32)
[x] <Method> Void Set(Int32, System.Object)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.31%) Random class
[x] <Type> Random
[x] <Constructor> Void .ctor()
[x] <Constructor> Void .ctor(Int32)
[x] <Method> Int32 Next()
[x] <Method> Int32 Next(Int32, Int32)
[x] <Method> Int32 Next(Int32)
[x] <Method> Double NextDouble()
[x] <Method> Void NextBytes(Byte[])
[ ] <Method> Void NextBytes(System.Span`1[System.Byte])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Random[] array · 100%
[x] <Type> Random[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Random Get(Int32)
[x] <Method> Void Set(Int32, System.Random)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.17%) SByte struct
[x] <Type> SByte
[x] <Field><Static> System.SByte MaxValue
[x] <Field><Static> System.SByte MinValue
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(SByte)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(SByte)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[x] <Method><Static> SByte Parse(System.String)
[x] <Method><Static> SByte Parse(System.String, System.Globalization.NumberStyles)
[x] <Method><Static> SByte Parse(System.String, System.IFormatProvider)
[x] <Method><Static> SByte Parse(System.String, System.Globalization.NumberStyles, System.IFormatProvider)
[ ] <Method><Static> SByte Parse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider)
[x] <Method><Static> Boolean TryParse(System.String, SByte ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], SByte ByRef)
[x] <Method><Static> Boolean TryParse(System.String, System.Globalization.NumberStyles, System.IFormatProvider, SByte ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider, SByte ByRef)
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method> System.Type GetType()
SByte[] array · 100%
[x] <Type> SByte[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> SByte Get(Int32)
[x] <Method> Void Set(Int32, SByte)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(78.57%) Single struct
[x] <Type> Single
[x] <Field><Static> System.Single MinValue
[x] <Field><Static> System.Single Epsilon
[x] <Field><Static> System.Single MaxValue
[x] <Field><Static> System.Single PositiveInfinity
[x] <Field><Static> System.Single NegativeInfinity
[x] <Field><Static> System.Single NaN
[ ] <Method><Static> Boolean IsFinite(Single)
[x] <Method><Static> Boolean IsInfinity(Single)
[x] <Method><Static> Boolean IsNaN(Single)
[ ] <Method><Static> Boolean IsNegative(Single)
[x] <Method><Static> Boolean IsNegativeInfinity(Single)
[ ] <Method><Static> Boolean IsNormal(Single)
[x] <Method><Static> Boolean IsPositiveInfinity(Single)
[ ] <Method><Static> Boolean IsSubnormal(Single)
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(Single)
[x] <Method><Static> Boolean op_Equality(Single, Single)
[x] <Method><Static> Boolean op_Inequality(Single, Single)
[x] <Method><Static> Boolean op_LessThan(Single, Single)
[x] <Method><Static> Boolean op_GreaterThan(Single, Single)
[x] <Method><Static> Boolean op_LessThanOrEqual(Single, Single)
[x] <Method><Static> Boolean op_GreaterThanOrEqual(Single, Single)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(Single)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[x] <Method><Static> Single Parse(System.String)
[x] <Method><Static> Single Parse(System.String, System.Globalization.NumberStyles)
[x] <Method><Static> Single Parse(System.String, System.IFormatProvider)
[x] <Method><Static> Single Parse(System.String, System.Globalization.NumberStyles, System.IFormatProvider)
[ ] <Method><Static> Single Parse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider)
[x] <Method><Static> Boolean TryParse(System.String, Single ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], Single ByRef)
[x] <Method><Static> Boolean TryParse(System.String, System.Globalization.NumberStyles, System.IFormatProvider, Single ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider, Single ByRef)
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method> System.Type GetType()
Single[] array · 100%
[x] <Type> Single[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Single Get(Int32)
[x] <Method> Void Set(Int32, Single)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.45%) String class
[x] <Type> String
[x] <Constructor> Void .ctor(Char[])
[x] <Constructor> Void .ctor(Char[], Int32, Int32)
[ ] <Constructor> Void .ctor(Char*)
[ ] <Constructor> Void .ctor(Char*, Int32, Int32)
[ ] <Constructor> Void .ctor(SByte*)
[ ] <Constructor> Void .ctor(SByte*, Int32, Int32)
[ ] <Constructor> Void .ctor(SByte*, Int32, Int32, System.Text.Encoding)
[x] <Constructor> Void .ctor(Char, Int32)
[ ] <Constructor> Void .ctor(System.ReadOnlySpan`1[System.Char])
[x] <Field><Static> System.String Empty
[x] <Property> Int32 Length
[ ] <Property> Char Chars [Int32]
[x] <Method><Static> Int32 Compare(System.String, System.String)
[x] <Method><Static> Int32 Compare(System.String, System.String, Boolean)
[x] <Method><Static> Int32 Compare(System.String, System.String, System.StringComparison)
[x] <Method><Static> Int32 Compare(System.String, System.String, System.Globalization.CultureInfo, System.Globalization.CompareOptions)
[x] <Method><Static> Int32 Compare(System.String, System.String, Boolean, System.Globalization.CultureInfo)
[x] <Method><Static> Int32 Compare(System.String, Int32, System.String, Int32, Int32)
[x] <Method><Static> Int32 Compare(System.String, Int32, System.String, Int32, Int32, Boolean)
[x] <Method><Static> Int32 Compare(System.String, Int32, System.String, Int32, Int32, Boolean, System.Globalization.CultureInfo)
[x] <Method><Static> Int32 Compare(System.String, Int32, System.String, Int32, Int32, System.Globalization.CultureInfo, System.Globalization.CompareOptions)
[x] <Method><Static> Int32 Compare(System.String, Int32, System.String, Int32, Int32, System.StringComparison)
[x] <Method><Static> Int32 CompareOrdinal(System.String, System.String)
[x] <Method><Static> Int32 CompareOrdinal(System.String, Int32, System.String, Int32, Int32)
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(System.String)
[x] <Method> Boolean EndsWith(System.String)
[x] <Method> Boolean EndsWith(System.String, System.StringComparison)
[x] <Method> Boolean EndsWith(System.String, Boolean, System.Globalization.CultureInfo)
[x] <Method> Boolean EndsWith(Char)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(System.String)
[x] <Method> Boolean Equals(System.String, System.StringComparison)
[x] <Method><Static> Boolean Equals(System.String, System.String)
[x] <Method><Static> Boolean Equals(System.String, System.String, System.StringComparison)
[x] <Method><Static> Boolean op_Equality(System.String, System.String)
[x] <Method><Static> Boolean op_Inequality(System.String, System.String)
[x] <Method> Int32 GetHashCode()
[x] <Method> Int32 GetHashCode(System.StringComparison)
[x] <Method> Boolean StartsWith(System.String)
[x] <Method> Boolean StartsWith(System.String, System.StringComparison)
[x] <Method> Boolean StartsWith(System.String, Boolean, System.Globalization.CultureInfo)
[x] <Method> Boolean StartsWith(Char)
[x] <Method><Static> System.String Concat(System.Object)
[x] <Method><Static> System.String Concat(System.Object, System.Object)
[x] <Method><Static> System.String Concat(System.Object, System.Object, System.Object)
[x] <Method><Static> System.String Concat(System.Object[])
[x] <Method><Static> System.String Concat[T](System.Collections.Generic.IEnumerable`1[T])
[x] <Method><Static> System.String Concat(System.Collections.Generic.IEnumerable`1[System.String])
[x] <Method><Static> System.String Concat(System.String, System.String)
[x] <Method><Static> System.String Concat(System.String, System.String, System.String)
[x] <Method><Static> System.String Concat(System.String, System.String, System.String, System.String)
[x] <Method><Static> System.String Concat(System.String[])
[x] <Method><Static> System.String Format(System.String, System.Object)
[x] <Method><Static> System.String Format(System.String, System.Object, System.Object)
[x] <Method><Static> System.String Format(System.String, System.Object, System.Object, System.Object)
[x] <Method><Static> System.String Format(System.String, System.Object[])
[x] <Method><Static> System.String Format(System.IFormatProvider, System.String, System.Object)
[x] <Method><Static> System.String Format(System.IFormatProvider, System.String, System.Object, System.Object)
[x] <Method><Static> System.String Format(System.IFormatProvider, System.String, System.Object, System.Object, System.Object)
[x] <Method><Static> System.String Format(System.IFormatProvider, System.String, System.Object[])
[x] <Method> System.String Insert(Int32, System.String)
[x] <Method><Static> System.String Join(Char, System.String[])
[x] <Method><Static> System.String Join(Char, System.Object[])
[ ] <Method><Static> System.String Join[T](Char, System.Collections.Generic.IEnumerable`1[T])
[x] <Method><Static> System.String Join(Char, System.String[], Int32, Int32)
[x] <Method><Static> System.String Join(System.String, System.String[])
[x] <Method><Static> System.String Join(System.String, System.Object[])
[x] <Method><Static> System.String Join[T](System.String, System.Collections.Generic.IEnumerable`1[T])
[x] <Method><Static> System.String Join(System.String, System.Collections.Generic.IEnumerable`1[System.String])
[x] <Method><Static> System.String Join(System.String, System.String[], Int32, Int32)
[x] <Method> System.String PadLeft(Int32)
[x] <Method> System.String PadLeft(Int32, Char)
[x] <Method> System.String PadRight(Int32)
[x] <Method> System.String PadRight(Int32, Char)
[x] <Method> System.String Remove(Int32, Int32)
[x] <Method> System.String Remove(Int32)
[x] <Method> System.String Replace(System.String, System.String, Boolean, System.Globalization.CultureInfo)
[x] <Method> System.String Replace(System.String, System.String, System.StringComparison)
[x] <Method> System.String Replace(Char, Char)
[x] <Method> System.String Replace(System.String, System.String)
[x] <Method> System.String[] Split(Char, System.StringSplitOptions)
[x] <Method> System.String[] Split(Char, Int32, System.StringSplitOptions)
[x] <Method> System.String[] Split(Char[])
[x] <Method> System.String[] Split(Char[], Int32)
[x] <Method> System.String[] Split(Char[], System.StringSplitOptions)
[x] <Method> System.String[] Split(Char[], Int32, System.StringSplitOptions)
[x] <Method> System.String[] Split(System.String, System.StringSplitOptions)
[x] <Method> System.String[] Split(System.String, Int32, System.StringSplitOptions)
[x] <Method> System.String[] Split(System.String[], System.StringSplitOptions)
[x] <Method> System.String[] Split(System.String[], Int32, System.StringSplitOptions)
[x] <Method> System.String Substring(Int32)
[x] <Method> System.String Substring(Int32, Int32)
[x] <Method> System.String ToLower()
[x] <Method> System.String ToLower(System.Globalization.CultureInfo)
[x] <Method> System.String ToLowerInvariant()
[x] <Method> System.String ToUpper()
[x] <Method> System.String ToUpper(System.Globalization.CultureInfo)
[x] <Method> System.String ToUpperInvariant()
[x] <Method> System.String Trim()
[x] <Method> System.String Trim(Char)
[x] <Method> System.String Trim(Char[])
[x] <Method> System.String TrimStart()
[x] <Method> System.String TrimStart(Char)
[x] <Method> System.String TrimStart(Char[])
[x] <Method> System.String TrimEnd()
[x] <Method> System.String TrimEnd(Char)
[x] <Method> System.String TrimEnd(Char[])
[x] <Method> Boolean Contains(System.String)
[x] <Method> Boolean Contains(System.String, System.StringComparison)
[x] <Method> Boolean Contains(Char)
[x] <Method> Boolean Contains(Char, System.StringComparison)
[x] <Method> Int32 IndexOf(Char)
[x] <Method> Int32 IndexOf(Char, Int32)
[x] <Method> Int32 IndexOf(Char, System.StringComparison)
[x] <Method> Int32 IndexOf(Char, Int32, Int32)
[x] <Method> Int32 IndexOfAny(Char[])
[x] <Method> Int32 IndexOfAny(Char[], Int32)
[x] <Method> Int32 IndexOfAny(Char[], Int32, Int32)
[x] <Method> Int32 IndexOf(System.String)
[x] <Method> Int32 IndexOf(System.String, Int32)
[x] <Method> Int32 IndexOf(System.String, Int32, Int32)
[x] <Method> Int32 IndexOf(System.String, System.StringComparison)
[x] <Method> Int32 IndexOf(System.String, Int32, System.StringComparison)
[x] <Method> Int32 IndexOf(System.String, Int32, Int32, System.StringComparison)
[x] <Method> Int32 LastIndexOf(Char)
[x] <Method> Int32 LastIndexOf(Char, Int32)
[x] <Method> Int32 LastIndexOf(Char, Int32, Int32)
[x] <Method> Int32 LastIndexOfAny(Char[])
[x] <Method> Int32 LastIndexOfAny(Char[], Int32)
[x] <Method> Int32 LastIndexOfAny(Char[], Int32, Int32)
[x] <Method> Int32 LastIndexOf(System.String)
[x] <Method> Int32 LastIndexOf(System.String, Int32)
[x] <Method> Int32 LastIndexOf(System.String, Int32, Int32)
[x] <Method> Int32 LastIndexOf(System.String, System.StringComparison)
[x] <Method> Int32 LastIndexOf(System.String, Int32, System.StringComparison)
[x] <Method> Int32 LastIndexOf(System.String, Int32, Int32, System.StringComparison)
[ ] <Method><Static> System.String Create[TState](Int32, TState, System.Buffers.SpanAction`2[System.Char,TState])
[ ] <Method><Static> System.ReadOnlySpan`1[System.Char] op_Implicit(System.String)
[x] <Method> System.Object Clone()
[x] <Method><Static> System.String Copy(System.String)
[x] <Method> Void CopyTo(Int32, Char[], Int32, Int32)
[x] <Method> Char[] ToCharArray()
[x] <Method> Char[] ToCharArray(Int32, Int32)
[x] <Method><Static> Boolean IsNullOrEmpty(System.String)
[x] <Method><Static> Boolean IsNullOrWhiteSpace(System.String)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method> System.CharEnumerator GetEnumerator()
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method> Boolean IsNormalized()
[x] <Method> Boolean IsNormalized(System.Text.NormalizationForm)
[x] <Method> System.String Normalize()
[x] <Method> System.String Normalize(System.Text.NormalizationForm)
[ ] <Method><Static> System.String Concat(System.Object, System.Object, System.Object, System.Object, ...)
[x] <Method><Static> System.String Intern(System.String)
[x] <Method><Static> System.String IsInterned(System.String)
[x] <Method> System.Type GetType()
String[] array · 100%
[x] <Type> String[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.String Get(Int32)
[x] <Method> Void Set(Int32, System.String)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
StringComparison enum · 100%
[x] <Type> StringComparison
StringComparison[] array · 90%
[ ] <Type> StringComparison[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.StringComparison Get(Int32)
[ ] <Method> Void Set(Int32, System.StringComparison)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
StringSplitOptions enum · 100%
[x] <Type> StringSplitOptions
StringSplitOptions[] array · 90%
[ ] <Type> StringSplitOptions[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> System.StringSplitOptions Get(Int32)
[ ] <Method> Void Set(Int32, System.StringSplitOptions)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.76%) TimeSpan struct
[x] <Type> TimeSpan
[x] <Constructor> Void .ctor(Int64)
[x] <Constructor> Void .ctor(Int32, Int32, Int32)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, Int32)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, Int32, Int32)
[x] <Field><Static> System.Int64 TicksPerMillisecond
[x] <Field><Static> System.Int64 TicksPerSecond
[x] <Field><Static> System.Int64 TicksPerMinute
[x] <Field><Static> System.Int64 TicksPerHour
[x] <Field><Static> System.Int64 TicksPerDay
[x] <Field><Static> System.TimeSpan Zero
[x] <Field><Static> System.TimeSpan MaxValue
[x] <Field><Static> System.TimeSpan MinValue
[x] <Property> Int64 Ticks
[x] <Property> Int32 Days
[x] <Property> Int32 Hours
[x] <Property> Int32 Milliseconds
[x] <Property> Int32 Minutes
[x] <Property> Int32 Seconds
[x] <Property> Double TotalDays
[x] <Property> Double TotalHours
[x] <Property> Double TotalMilliseconds
[x] <Property> Double TotalMinutes
[x] <Property> Double TotalSeconds
[x] <Method> System.TimeSpan Add(System.TimeSpan)
[x] <Method><Static> Int32 Compare(System.TimeSpan, System.TimeSpan)
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(System.TimeSpan)
[x] <Method><Static> System.TimeSpan FromDays(Double)
[x] <Method> System.TimeSpan Duration()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(System.TimeSpan)
[x] <Method><Static> Boolean Equals(System.TimeSpan, System.TimeSpan)
[x] <Method> Int32 GetHashCode()
[x] <Method><Static> System.TimeSpan FromHours(Double)
[x] <Method><Static> System.TimeSpan FromMilliseconds(Double)
[x] <Method><Static> System.TimeSpan FromMinutes(Double)
[x] <Method> System.TimeSpan Negate()
[x] <Method><Static> System.TimeSpan FromSeconds(Double)
[x] <Method> System.TimeSpan Subtract(System.TimeSpan)
[ ] <Method> System.TimeSpan Multiply(Double)
[ ] <Method> System.TimeSpan Divide(Double)
[ ] <Method> Double Divide(System.TimeSpan)
[x] <Method><Static> System.TimeSpan FromTicks(Int64)
[x] <Method><Static> System.TimeSpan Parse(System.String)
[x] <Method><Static> System.TimeSpan Parse(System.String, System.IFormatProvider)
[ ] <Method><Static> System.TimeSpan Parse(System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[x] <Method><Static> System.TimeSpan ParseExact(System.String, System.String, System.IFormatProvider)
[x] <Method><Static> System.TimeSpan ParseExact(System.String, System.String[], System.IFormatProvider)
[x] <Method><Static> System.TimeSpan ParseExact(System.String, System.String, System.IFormatProvider, System.Globalization.TimeSpanStyles)
[ ] <Method><Static> System.TimeSpan ParseExact(System.ReadOnlySpan`1[System.Char], System.ReadOnlySpan`1[System.Char], System.IFormatProvider, System.Globalization.TimeSpanStyles)
[x] <Method><Static> System.TimeSpan ParseExact(System.String, System.String[], System.IFormatProvider, System.Globalization.TimeSpanStyles)
[ ] <Method><Static> System.TimeSpan ParseExact(System.ReadOnlySpan`1[System.Char], System.String[], System.IFormatProvider, System.Globalization.TimeSpanStyles)
[x] <Method><Static> Boolean TryParse(System.String, System.TimeSpan ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.TimeSpan ByRef)
[x] <Method><Static> Boolean TryParse(System.String, System.IFormatProvider, System.TimeSpan ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.IFormatProvider, System.TimeSpan ByRef)
[x] <Method><Static> Boolean TryParseExact(System.String, System.String, System.IFormatProvider, System.TimeSpan ByRef)
[ ] <Method><Static> Boolean TryParseExact(System.ReadOnlySpan`1[System.Char], System.ReadOnlySpan`1[System.Char], System.IFormatProvider, System.TimeSpan ByRef)
[x] <Method><Static> Boolean TryParseExact(System.String, System.String[], System.IFormatProvider, System.TimeSpan ByRef)
[ ] <Method><Static> Boolean TryParseExact(System.ReadOnlySpan`1[System.Char], System.String[], System.IFormatProvider, System.TimeSpan ByRef)
[x] <Method><Static> Boolean TryParseExact(System.String, System.String, System.IFormatProvider, System.Globalization.TimeSpanStyles, System.TimeSpan ByRef)
[ ] <Method><Static> Boolean TryParseExact(System.ReadOnlySpan`1[System.Char], System.ReadOnlySpan`1[System.Char], System.IFormatProvider, System.Globalization.TimeSpanStyles, System.TimeSpan ByRef)
[x] <Method><Static> Boolean TryParseExact(System.String, System.String[], System.IFormatProvider, System.Globalization.TimeSpanStyles, System.TimeSpan ByRef)
[ ] <Method><Static> Boolean TryParseExact(System.ReadOnlySpan`1[System.Char], System.String[], System.IFormatProvider, System.Globalization.TimeSpanStyles, System.TimeSpan ByRef)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[x] <Method><Static> System.TimeSpan op_UnaryNegation(System.TimeSpan)
[x] <Method><Static> System.TimeSpan op_Subtraction(System.TimeSpan, System.TimeSpan)
[x] <Method><Static> System.TimeSpan op_UnaryPlus(System.TimeSpan)
[x] <Method><Static> System.TimeSpan op_Addition(System.TimeSpan, System.TimeSpan)
[ ] <Method><Static> System.TimeSpan op_Multiply(System.TimeSpan, Double)
[ ] <Method><Static> System.TimeSpan op_Multiply(Double, System.TimeSpan)
[ ] <Method><Static> System.TimeSpan op_Division(System.TimeSpan, Double)
[ ] <Method><Static> Double op_Division(System.TimeSpan, System.TimeSpan)
[x] <Method><Static> Boolean op_Equality(System.TimeSpan, System.TimeSpan)
[x] <Method><Static> Boolean op_Inequality(System.TimeSpan, System.TimeSpan)
[x] <Method><Static> Boolean op_LessThan(System.TimeSpan, System.TimeSpan)
[x] <Method><Static> Boolean op_LessThanOrEqual(System.TimeSpan, System.TimeSpan)
[x] <Method><Static> Boolean op_GreaterThan(System.TimeSpan, System.TimeSpan)
[x] <Method><Static> Boolean op_GreaterThanOrEqual(System.TimeSpan, System.TimeSpan)
[x] <Method> System.Type GetType()
TimeSpan[] array · 100%
[x] <Type> TimeSpan[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.TimeSpan Get(Int32)
[x] <Method> Void Set(Int32, System.TimeSpan)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(97.62%) TimeZoneInfo class
[x] <Type> TimeZoneInfo
[x] <Property> System.String Id
[x] <Property> System.String DisplayName
[x] <Property> System.String StandardName
[x] <Property> System.String DaylightName
[x] <Property> System.TimeSpan BaseUtcOffset
[x] <Property> Boolean SupportsDaylightSavingTime
[x] <Property><Static> System.TimeZoneInfo Local
[x] <Property><Static> System.TimeZoneInfo Utc
[x] <Method> AdjustmentRule[] GetAdjustmentRules()
[x] <Method><Static> System.TimeZoneInfo FindSystemTimeZoneById(System.String)
[x] <Method> System.TimeSpan[] GetAmbiguousTimeOffsets(System.DateTimeOffset)
[x] <Method> System.TimeSpan[] GetAmbiguousTimeOffsets(System.DateTime)
[x] <Method> System.TimeSpan GetUtcOffset(System.DateTimeOffset)
[x] <Method> System.TimeSpan GetUtcOffset(System.DateTime)
[x] <Method> Boolean IsAmbiguousTime(System.DateTimeOffset)
[x] <Method> Boolean IsAmbiguousTime(System.DateTime)
[x] <Method> Boolean IsDaylightSavingTime(System.DateTimeOffset)
[x] <Method> Boolean IsDaylightSavingTime(System.DateTime)
[x] <Method> Boolean IsInvalidTime(System.DateTime)
[x] <Method><Static> Void ClearCachedData()
[x] <Method><Static> System.DateTimeOffset ConvertTimeBySystemTimeZoneId(System.DateTimeOffset, System.String)
[x] <Method><Static> System.DateTime ConvertTimeBySystemTimeZoneId(System.DateTime, System.String)
[x] <Method><Static> System.DateTime ConvertTimeBySystemTimeZoneId(System.DateTime, System.String, System.String)
[x] <Method><Static> System.DateTimeOffset ConvertTime(System.DateTimeOffset, System.TimeZoneInfo)
[x] <Method><Static> System.DateTime ConvertTime(System.DateTime, System.TimeZoneInfo)
[x] <Method><Static> System.DateTime ConvertTime(System.DateTime, System.TimeZoneInfo, System.TimeZoneInfo)
[x] <Method><Static> System.DateTime ConvertTimeFromUtc(System.DateTime, System.TimeZoneInfo)
[x] <Method><Static> System.DateTime ConvertTimeToUtc(System.DateTime)
[x] <Method><Static> System.DateTime ConvertTimeToUtc(System.DateTime, System.TimeZoneInfo)
[x] <Method> Boolean Equals(System.TimeZoneInfo)
[x] <Method> Boolean Equals(System.Object)
[x] <Method><Static> System.TimeZoneInfo FromSerializedString(System.String)
[x] <Method> Int32 GetHashCode()
[ ] <Method><Static> System.Collections.ObjectModel.ReadOnlyCollection`1[System.TimeZoneInfo] GetSystemTimeZones()
[x] <Method> Boolean HasSameRules(System.TimeZoneInfo)
[x] <Method> System.String ToSerializedString()
[x] <Method> System.String ToString()
[x] <Method><Static> System.TimeZoneInfo CreateCustomTimeZone(System.String, System.TimeSpan, System.String, System.String)
[x] <Method><Static> System.TimeZoneInfo CreateCustomTimeZone(System.String, System.TimeSpan, System.String, System.String, System.String, AdjustmentRule[])
[x] <Method><Static> System.TimeZoneInfo CreateCustomTimeZone(System.String, System.TimeSpan, System.String, System.String, System.String, AdjustmentRule[], Boolean)
[x] <Method> System.Type GetType()
TimeZoneInfo[] array · 100%
[x] <Type> TimeZoneInfo[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.TimeZoneInfo Get(Int32)
[x] <Method> Void Set(Int32, System.TimeZoneInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(45.41%) Type class
[x] <Type> Type
[ ] <Field><Static> System.Char Delimiter
[ ] <Field><Static> System.Type[] EmptyTypes
[ ] <Field><Static> System.Object Missing
[ ] <Field><Static> System.Reflection.MemberFilter FilterAttribute
[ ] <Field><Static> System.Reflection.MemberFilter FilterName
[ ] <Field><Static> System.Reflection.MemberFilter FilterNameIgnoreCase
[x] <Property> Boolean IsSerializable
[x] <Property> Boolean ContainsGenericParameters
[x] <Property> Boolean IsVisible
[ ] <Property> System.Reflection.MemberTypes MemberType
[x] <Property> System.String Namespace
[ ] <Property> System.String AssemblyQualifiedName
[x] <Property> System.String FullName
[ ] <Property> System.Reflection.Assembly Assembly
[ ] <Property> System.Reflection.Module Module
[x] <Property> Boolean IsNested
[x] <Property> System.Type DeclaringType
[ ] <Property> System.Reflection.MethodBase DeclaringMethod
[x] <Property> System.Type ReflectedType
[x] <Property> System.Type UnderlyingSystemType
[ ] <Property> Boolean IsTypeDefinition
[x] <Property> Boolean IsArray
[x] <Property> Boolean IsByRef
[x] <Property> Boolean IsPointer
[x] <Property> Boolean IsConstructedGenericType
[x] <Property> Boolean IsGenericParameter
[ ] <Property> Boolean IsGenericTypeParameter
[ ] <Property> Boolean IsGenericMethodParameter
[x] <Property> Boolean IsGenericType
[x] <Property> Boolean IsGenericTypeDefinition
[x] <Property> Boolean IsSZArray
[ ] <Property> Boolean IsVariableBoundArray
[ ] <Property> Boolean IsByRefLike
[x] <Property> Boolean HasElementType
[x] <Property> System.Type[] GenericTypeArguments
[x] <Property> Int32 GenericParameterPosition
[ ] <Property> System.Reflection.GenericParameterAttributes GenericParameterAttributes
[ ] <Property> System.Reflection.TypeAttributes Attributes
[x] <Property> Boolean IsAbstract
[x] <Property> Boolean IsImport
[x] <Property> Boolean IsSealed
[x] <Property> Boolean IsSpecialName
[x] <Property> Boolean IsClass
[x] <Property> Boolean IsNestedAssembly
[x] <Property> Boolean IsNestedFamANDAssem
[x] <Property> Boolean IsNestedFamily
[x] <Property> Boolean IsNestedFamORAssem
[x] <Property> Boolean IsNestedPrivate
[x] <Property> Boolean IsNestedPublic
[x] <Property> Boolean IsNotPublic
[x] <Property> Boolean IsPublic
[x] <Property> Boolean IsAutoLayout
[x] <Property> Boolean IsExplicitLayout
[x] <Property> Boolean IsLayoutSequential
[x] <Property> Boolean IsAnsiClass
[x] <Property> Boolean IsAutoClass
[x] <Property> Boolean IsUnicodeClass
[x] <Property> Boolean IsCOMObject
[x] <Property> Boolean IsContextful
[ ] <Property> Boolean IsCollectible
[x] <Property> Boolean IsEnum
[x] <Property> Boolean IsMarshalByRef
[x] <Property> Boolean IsPrimitive
[x] <Property> Boolean IsValueType
[ ] <Property> Boolean IsSignatureType
[x] <Property> Boolean IsSecurityCritical
[x] <Property> Boolean IsSecuritySafeCritical
[x] <Property> Boolean IsSecurityTransparent
[ ] <Property> System.Runtime.InteropServices.StructLayoutAttribute StructLayoutAttribute
[ ] <Property> System.Reflection.ConstructorInfo TypeInitializer
[ ] <Property> System.RuntimeTypeHandle TypeHandle
[x] <Property> System.Guid GUID
[x] <Property> System.Type BaseType
[ ] <Property><Static> System.Reflection.Binder DefaultBinder
[x] <Property> Boolean IsInterface
[x] <Property> System.String Name
[ ] <Property> System.Collections.Generic.IEnumerable`1[System.Reflection.CustomAttributeData] CustomAttributes
[ ] <Property> Int32 MetadataToken
[x] <Method> Boolean IsEnumDefined(System.Object)
[x] <Method> System.String GetEnumName(System.Object)
[x] <Method> System.String[] GetEnumNames()
[ ] <Method> System.Type[] FindInterfaces(System.Reflection.TypeFilter, System.Object)
[ ] <Method> System.Reflection.MemberInfo[] FindMembers(System.Reflection.MemberTypes, System.Reflection.BindingFlags, System.Reflection.MemberFilter, System.Object)
[x] <Method> Boolean IsSubclassOf(System.Type)
[x] <Method> Boolean IsAssignableFrom(System.Type)
[x] <Method> System.Type GetType()
[x] <Method> System.Type GetElementType()
[x] <Method> Int32 GetArrayRank()
[x] <Method> System.Type GetGenericTypeDefinition()
[x] <Method> System.Type[] GetGenericArguments()
[x] <Method> System.Type[] GetGenericParameterConstraints()
[ ] <Method> System.Reflection.ConstructorInfo GetConstructor(System.Type[])
[ ] <Method> System.Reflection.ConstructorInfo GetConstructor(System.Reflection.BindingFlags, System.Reflection.Binder, System.Type[], System.Reflection.ParameterModifier[])
[ ] <Method> System.Reflection.ConstructorInfo GetConstructor(System.Reflection.BindingFlags, System.Reflection.Binder, System.Reflection.CallingConventions, System.Type[], System.Reflection.ParameterModifier[])
[ ] <Method> System.Reflection.ConstructorInfo[] GetConstructors()
[ ] <Method> System.Reflection.ConstructorInfo[] GetConstructors(System.Reflection.BindingFlags)
[ ] <Method> System.Reflection.EventInfo GetEvent(System.String)
[ ] <Method> System.Reflection.EventInfo GetEvent(System.String, System.Reflection.BindingFlags)
[ ] <Method> System.Reflection.EventInfo[] GetEvents()
[ ] <Method> System.Reflection.EventInfo[] GetEvents(System.Reflection.BindingFlags)
[ ] <Method> System.Reflection.FieldInfo GetField(System.String)
[ ] <Method> System.Reflection.FieldInfo GetField(System.String, System.Reflection.BindingFlags)
[ ] <Method> System.Reflection.FieldInfo[] GetFields()
[ ] <Method> System.Reflection.FieldInfo[] GetFields(System.Reflection.BindingFlags)
[ ] <Method> System.Reflection.MemberInfo[] GetMember(System.String)
[ ] <Method> System.Reflection.MemberInfo[] GetMember(System.String, System.Reflection.BindingFlags)
[ ] <Method> System.Reflection.MemberInfo[] GetMember(System.String, System.Reflection.MemberTypes, System.Reflection.BindingFlags)
[ ] <Method> System.Reflection.MemberInfo[] GetMembers()
[ ] <Method> System.Reflection.MemberInfo[] GetMembers(System.Reflection.BindingFlags)
[ ] <Method> System.Reflection.MethodInfo GetMethod(System.String)
[ ] <Method> System.Reflection.MethodInfo GetMethod(System.String, System.Reflection.BindingFlags)
[ ] <Method> System.Reflection.MethodInfo GetMethod(System.String, System.Type[])
[ ] <Method> System.Reflection.MethodInfo GetMethod(System.String, System.Type[], System.Reflection.ParameterModifier[])
[ ] <Method> System.Reflection.MethodInfo GetMethod(System.String, System.Reflection.BindingFlags, System.Reflection.Binder, System.Type[], System.Reflection.ParameterModifier[])
[ ] <Method> System.Reflection.MethodInfo GetMethod(System.String, System.Reflection.BindingFlags, System.Reflection.Binder, System.Reflection.CallingConventions, System.Type[], System.Reflection.ParameterModifier[])
[ ] <Method> System.Reflection.MethodInfo GetMethod(System.String, Int32, System.Type[])
[ ] <Method> System.Reflection.MethodInfo GetMethod(System.String, Int32, System.Type[], System.Reflection.ParameterModifier[])
[ ] <Method> System.Reflection.MethodInfo GetMethod(System.String, Int32, System.Reflection.BindingFlags, System.Reflection.Binder, System.Type[], System.Reflection.ParameterModifier[])
[ ] <Method> System.Reflection.MethodInfo GetMethod(System.String, Int32, System.Reflection.BindingFlags, System.Reflection.Binder, System.Reflection.CallingConventions, System.Type[], System.Reflection.ParameterModifier[])
[ ] <Method> System.Reflection.MethodInfo[] GetMethods()
[ ] <Method> System.Reflection.MethodInfo[] GetMethods(System.Reflection.BindingFlags)
[x] <Method> System.Type GetNestedType(System.String)
[ ] <Method> System.Type GetNestedType(System.String, System.Reflection.BindingFlags)
[ ] <Method> System.Type[] GetNestedTypes()
[ ] <Method> System.Type[] GetNestedTypes(System.Reflection.BindingFlags)
[ ] <Method> System.Reflection.PropertyInfo GetProperty(System.String)
[ ] <Method> System.Reflection.PropertyInfo GetProperty(System.String, System.Reflection.BindingFlags)
[ ] <Method> System.Reflection.PropertyInfo GetProperty(System.String, System.Type)
[ ] <Method> System.Reflection.PropertyInfo GetProperty(System.String, System.Type[])
[ ] <Method> System.Reflection.PropertyInfo GetProperty(System.String, System.Type, System.Type[])
[ ] <Method> System.Reflection.PropertyInfo GetProperty(System.String, System.Type, System.Type[], System.Reflection.ParameterModifier[])
[ ] <Method> System.Reflection.PropertyInfo GetProperty(System.String, System.Reflection.BindingFlags, System.Reflection.Binder, System.Type, System.Type[], System.Reflection.ParameterModifier[])
[ ] <Method> System.Reflection.PropertyInfo[] GetProperties()
[ ] <Method> System.Reflection.PropertyInfo[] GetProperties(System.Reflection.BindingFlags)
[ ] <Method> System.Reflection.MemberInfo[] GetDefaultMembers()
[ ] <Method><Static> System.RuntimeTypeHandle GetTypeHandle(System.Object)
[x] <Method><Static> System.Type[] GetTypeArray(System.Object[])
[ ] <Method><Static> System.TypeCode GetTypeCode(System.Type)
[ ] <Method><Static> System.Type GetTypeFromCLSID(System.Guid)
[ ] <Method><Static> System.Type GetTypeFromCLSID(System.Guid, Boolean)
[ ] <Method><Static> System.Type GetTypeFromCLSID(System.Guid, System.String)
[ ] <Method><Static> System.Type GetTypeFromProgID(System.String)
[ ] <Method><Static> System.Type GetTypeFromProgID(System.String, Boolean)
[ ] <Method><Static> System.Type GetTypeFromProgID(System.String, System.String)
[ ] <Method> System.Object InvokeMember(System.String, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object, System.Object[])
[ ] <Method> System.Object InvokeMember(System.String, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object, System.Object[], System.Globalization.CultureInfo)
[ ] <Method> System.Object InvokeMember(System.String, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object, System.Object[], System.Reflection.ParameterModifier[], System.Globalization.CultureInfo, System.String[])
[ ] <Method> System.Type GetInterface(System.String)
[ ] <Method> System.Type GetInterface(System.String, Boolean)
[ ] <Method> System.Type[] GetInterfaces()
[ ] <Method> System.Reflection.InterfaceMapping GetInterfaceMap(System.Type)
[x] <Method> Boolean IsInstanceOfType(System.Object)
[x] <Method> Boolean IsEquivalentTo(System.Type)
[x] <Method> System.Type GetEnumUnderlyingType()
[x] <Method> System.Array GetEnumValues()
[x] <Method> System.Type MakeArrayType()
[x] <Method> System.Type MakeArrayType(Int32)
[x] <Method> System.Type MakeByRefType()
[x] <Method> System.Type MakeGenericType(System.Type[])
[ ] <Method> System.Type MakePointerType()
[ ] <Method><Static> System.Type MakeGenericSignatureType(System.Type, System.Type[])
[ ] <Method><Static> System.Type MakeGenericMethodParameter(Int32)
[x] <Method> System.String ToString()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Type)
[ ] <Method><Static> System.Type GetTypeFromHandle(System.RuntimeTypeHandle)
[x] <Method><Static> System.Type GetType(System.String, Boolean, Boolean)
[x] <Method><Static> System.Type GetType(System.String, Boolean)
[x] <Method><Static> System.Type GetType(System.String)
[ ] <Method><Static> System.Type GetType(System.String, System.Func`2[System.Reflection.AssemblyName,System.Reflection.Assembly], System.Func`4[System.Reflection.Assembly,System.String,System.Boolean,System.Type])
[ ] <Method><Static> System.Type GetType(System.String, System.Func`2[System.Reflection.AssemblyName,System.Reflection.Assembly], System.Func`4[System.Reflection.Assembly,System.String,System.Boolean,System.Type], Boolean)
[ ] <Method><Static> System.Type GetType(System.String, System.Func`2[System.Reflection.AssemblyName,System.Reflection.Assembly], System.Func`4[System.Reflection.Assembly,System.String,System.Boolean,System.Type], Boolean, Boolean)
[x] <Method><Static> Boolean op_Equality(System.Type, System.Type)
[x] <Method><Static> Boolean op_Inequality(System.Type, System.Type)
[ ] <Method><Static> System.Type ReflectionOnlyGetType(System.String, Boolean, Boolean)
[ ] <Method><Static> System.Type GetTypeFromCLSID(System.Guid, System.String, Boolean)
[ ] <Method><Static> System.Type GetTypeFromProgID(System.String, System.String, Boolean)
[ ] <Method> Boolean HasSameMetadataDefinitionAs(System.Reflection.MemberInfo)
[ ] <Method> Boolean IsDefined(System.Type, Boolean)
[ ] <Method> System.Object[] GetCustomAttributes(Boolean)
[ ] <Method> System.Object[] GetCustomAttributes(System.Type, Boolean)
[ ] <Method> System.Collections.Generic.IList`1[System.Reflection.CustomAttributeData] GetCustomAttributesData()
[x] <Method> System.Type GetType()
Type[] array · 100%
[x] <Type> Type[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> System.Type Get(Int32)
[x] <Method> Void Set(Int32, System.Type)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.17%) UInt16 struct
[x] <Type> UInt16
[x] <Field><Static> System.UInt16 MaxValue
[x] <Field><Static> System.UInt16 MinValue
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(UInt16)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UInt16)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[x] <Method><Static> UInt16 Parse(System.String)
[x] <Method><Static> UInt16 Parse(System.String, System.Globalization.NumberStyles)
[x] <Method><Static> UInt16 Parse(System.String, System.IFormatProvider)
[x] <Method><Static> UInt16 Parse(System.String, System.Globalization.NumberStyles, System.IFormatProvider)
[ ] <Method><Static> UInt16 Parse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider)
[x] <Method><Static> Boolean TryParse(System.String, UInt16 ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], UInt16 ByRef)
[x] <Method><Static> Boolean TryParse(System.String, System.Globalization.NumberStyles, System.IFormatProvider, UInt16 ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider, UInt16 ByRef)
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method> System.Type GetType()
UInt16[] array · 100%
[x] <Type> UInt16[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UInt16 Get(Int32)
[x] <Method> Void Set(Int32, UInt16)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.17%) UInt32 struct
[x] <Type> UInt32
[x] <Field><Static> System.UInt32 MaxValue
[x] <Field><Static> System.UInt32 MinValue
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(UInt32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UInt32)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[x] <Method><Static> UInt32 Parse(System.String)
[x] <Method><Static> UInt32 Parse(System.String, System.Globalization.NumberStyles)
[x] <Method><Static> UInt32 Parse(System.String, System.IFormatProvider)
[x] <Method><Static> UInt32 Parse(System.String, System.Globalization.NumberStyles, System.IFormatProvider)
[ ] <Method><Static> UInt32 Parse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider)
[x] <Method><Static> Boolean TryParse(System.String, UInt32 ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], UInt32 ByRef)
[x] <Method><Static> Boolean TryParse(System.String, System.Globalization.NumberStyles, System.IFormatProvider, UInt32 ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider, UInt32 ByRef)
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method> System.Type GetType()
UInt32[] array · 100%
[x] <Type> UInt32[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UInt32 Get(Int32)
[x] <Method> Void Set(Int32, UInt32)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.17%) UInt64 struct
[x] <Type> UInt64
[x] <Field><Static> System.UInt64 MaxValue
[x] <Field><Static> System.UInt64 MinValue
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(UInt64)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UInt64)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.IFormatProvider)
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> Boolean TryFormat(System.Span`1[System.Char], Int32 ByRef, System.ReadOnlySpan`1[System.Char], System.IFormatProvider)
[x] <Method><Static> UInt64 Parse(System.String)
[x] <Method><Static> UInt64 Parse(System.String, System.Globalization.NumberStyles)
[x] <Method><Static> UInt64 Parse(System.String, System.IFormatProvider)
[x] <Method><Static> UInt64 Parse(System.String, System.Globalization.NumberStyles, System.IFormatProvider)
[ ] <Method><Static> UInt64 Parse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider)
[x] <Method><Static> Boolean TryParse(System.String, UInt64 ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], UInt64 ByRef)
[x] <Method><Static> Boolean TryParse(System.String, System.Globalization.NumberStyles, System.IFormatProvider, UInt64 ByRef)
[ ] <Method><Static> Boolean TryParse(System.ReadOnlySpan`1[System.Char], System.Globalization.NumberStyles, System.IFormatProvider, UInt64 ByRef)
[ ] <Method> System.TypeCode GetTypeCode()
[x] <Method> System.Type GetType()
UInt64[] array · 100%
[x] <Type> UInt64[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UInt64 Get(Int32)
[x] <Method> Void Set(Int32, UInt64)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

UnityEngine

962 types

UnityEngine.Rendering.PostProcessing

49 types
(51.9%) PostProcessVolume class
[x] <Type> PostProcessVolume
[ ] <Constructor> Void .ctor()
[ ] <Field> UnityEngine.Rendering.PostProcessing.PostProcessProfile sharedProfile
[x] <Field> System.Boolean isGlobal
[x] <Field> System.Single blendDistance
[x] <Field> System.Single weight
[x] <Field> System.Single priority
[ ] <Property> UnityEngine.Rendering.PostProcessing.PostProcessProfile profile
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean HasInstantiatedProfile()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
PostProcessVolume[] array · 100%
[x] <Type> PostProcessVolume[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Rendering.PostProcessing.PostProcessVolume Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Rendering.PostProcessing.PostProcessVolume)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AmbientMode enum · 100%
[x] <Type> AmbientMode
AmbientMode[] array · 90%
[ ] <Type> AmbientMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.AmbientMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.AmbientMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
DefaultReflectionMode enum · 0%
[ ] <Type> DefaultReflectionMode
DefaultReflectionMode[] array · 90%
[ ] <Type> DefaultReflectionMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.DefaultReflectionMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.DefaultReflectionMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
IndexFormat enum · 100%
[x] <Type> IndexFormat
IndexFormat[] array · 90%
[ ] <Type> IndexFormat[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.IndexFormat Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.IndexFormat)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LightProbeUsage enum · 100%
[x] <Type> LightProbeUsage
LightProbeUsage[] array · 90%
[ ] <Type> LightProbeUsage[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.LightProbeUsage Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.LightProbeUsage)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LightShadowResolution enum · 100%
[x] <Type> LightShadowResolution
LightShadowResolution[] array · 90%
[ ] <Type> LightShadowResolution[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.LightShadowResolution Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.LightShadowResolution)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.5%) LocalKeyword[] array
[x] <Type> LocalKeyword[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.LocalKeyword Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.LocalKeyword)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MeshUpdateFlags enum · 100%
[x] <Type> MeshUpdateFlags
MeshUpdateFlags[] array · 90%
[ ] <Type> MeshUpdateFlags[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.MeshUpdateFlags Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
OpaqueSortMode enum · 100%
[x] <Type> OpaqueSortMode
OpaqueSortMode[] array · 90%
[ ] <Type> OpaqueSortMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.OpaqueSortMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.OpaqueSortMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ReflectionProbeClearFlags enum · 100%
[x] <Type> ReflectionProbeClearFlags
ReflectionProbeClearFlags[] array · 90%
[ ] <Type> ReflectionProbeClearFlags[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.ReflectionProbeClearFlags Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.ReflectionProbeClearFlags)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ReflectionProbeMode enum · 100%
[x] <Type> ReflectionProbeMode
ReflectionProbeMode[] array · 90%
[ ] <Type> ReflectionProbeMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.ReflectionProbeMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.ReflectionProbeMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ReflectionProbeRefreshMode enum · 100%
[x] <Type> ReflectionProbeRefreshMode
ReflectionProbeRefreshMode[] array · 90%
[ ] <Type> ReflectionProbeRefreshMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.ReflectionProbeRefreshMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.ReflectionProbeRefreshMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ReflectionProbeTimeSlicingMode enum · 100%
[x] <Type> ReflectionProbeTimeSlicingMode
ReflectionProbeTimeSlicingMode[] array · 90%
[ ] <Type> ReflectionProbeTimeSlicingMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.ReflectionProbeTimeSlicingMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.ReflectionProbeTimeSlicingMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ReflectionProbeType enum · 100%
[x] <Type> ReflectionProbeType
ReflectionProbeType[] array · 90%
[ ] <Type> ReflectionProbeType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.ReflectionProbeType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.ReflectionProbeType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ReflectionProbeUsage enum · 100%
[x] <Type> ReflectionProbeUsage
ReflectionProbeUsage[] array · 90%
[ ] <Type> ReflectionProbeUsage[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.ReflectionProbeUsage Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.ReflectionProbeUsage)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RenderTextureSubElement enum · 100%
[x] <Type> RenderTextureSubElement
RenderTextureSubElement[] array · 90%
[ ] <Type> RenderTextureSubElement[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.RenderTextureSubElement Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.RenderTextureSubElement)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ShadowCastingMode enum · 100%
[x] <Type> ShadowCastingMode
ShadowCastingMode[] array · 90%
[ ] <Type> ShadowCastingMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.ShadowCastingMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.ShadowCastingMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ShadowSamplingMode enum · 100%
[x] <Type> ShadowSamplingMode
ShadowSamplingMode[] array · 90%
[ ] <Type> ShadowSamplingMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.ShadowSamplingMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.ShadowSamplingMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SphericalHarmonicsL2 struct · 100%
[x] <Type> SphericalHarmonicsL2
[x] <Property> Single Item [Int32, Int32]
[x] <Method> Void Clear()
[x] <Method> Void AddAmbientLight(UnityEngine.Color)
[x] <Method> Void AddDirectionalLight(UnityEngine.Vector3, UnityEngine.Color, Single)
[x] <Method> Void Evaluate(UnityEngine.Vector3[], UnityEngine.Color[])
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.Rendering.SphericalHarmonicsL2)
[x] <Method><Static> UnityEngine.Rendering.SphericalHarmonicsL2 op_Multiply(UnityEngine.Rendering.SphericalHarmonicsL2, Single)
[x] <Method><Static> UnityEngine.Rendering.SphericalHarmonicsL2 op_Multiply(Single, UnityEngine.Rendering.SphericalHarmonicsL2)
[x] <Method><Static> UnityEngine.Rendering.SphericalHarmonicsL2 op_Addition(UnityEngine.Rendering.SphericalHarmonicsL2, UnityEngine.Rendering.SphericalHarmonicsL2)
[x] <Method><Static> Boolean op_Equality(UnityEngine.Rendering.SphericalHarmonicsL2, UnityEngine.Rendering.SphericalHarmonicsL2)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.Rendering.SphericalHarmonicsL2, UnityEngine.Rendering.SphericalHarmonicsL2)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SphericalHarmonicsL2[] array · 100%
[x] <Type> SphericalHarmonicsL2[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Rendering.SphericalHarmonicsL2 Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Rendering.SphericalHarmonicsL2)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(15.38%) SubMeshDescriptor struct
[x] <Type> SubMeshDescriptor
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.MeshTopology)
[ ] <Property> UnityEngine.Bounds bounds
[ ] <Property> UnityEngine.MeshTopology topology
[ ] <Property> Int32 indexStart
[ ] <Property> Int32 indexCount
[ ] <Property> Int32 baseVertex
[ ] <Property> Int32 firstVertex
[ ] <Property> Int32 vertexCount
[ ] <Method> System.String ToString()
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
(92.5%) SubMeshDescriptor[] array
[x] <Type> SubMeshDescriptor[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.SubMeshDescriptor Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.SubMeshDescriptor)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TextureDimension enum · 100%
[x] <Type> TextureDimension
TextureDimension[] array · 90%
[ ] <Type> TextureDimension[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.TextureDimension Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.TextureDimension)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
UVChannelFlags enum · 100%
[x] <Type> UVChannelFlags
UVChannelFlags[] array · 90%
[ ] <Type> UVChannelFlags[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.UVChannelFlags Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.UVChannelFlags)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VertexAttribute enum · 100%
[x] <Type> VertexAttribute
VertexAttribute[] array · 90%
[ ] <Type> VertexAttribute[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.VertexAttribute Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.VertexAttribute)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(15.38%) VertexAttributeDescriptor struct
[x] <Type> VertexAttributeDescriptor
[ ] <Constructor> Void .ctor(UnityEngine.Rendering.VertexAttribute, UnityEngine.Rendering.VertexAttributeFormat, Int32, Int32)
[ ] <Property> UnityEngine.Rendering.VertexAttribute attribute
[ ] <Property> UnityEngine.Rendering.VertexAttributeFormat format
[ ] <Property> Int32 dimension
[ ] <Property> Int32 stream
[ ] <Method> System.String ToString()
[ ] <Method> Int32 GetHashCode()
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Boolean Equals(UnityEngine.Rendering.VertexAttributeDescriptor)
[ ] <Method><Static> Boolean op_Equality(UnityEngine.Rendering.VertexAttributeDescriptor, UnityEngine.Rendering.VertexAttributeDescriptor)
[ ] <Method><Static> Boolean op_Inequality(UnityEngine.Rendering.VertexAttributeDescriptor, UnityEngine.Rendering.VertexAttributeDescriptor)
[x] <Method> System.Type GetType()
(92.5%) VertexAttributeDescriptor[] array
[x] <Type> VertexAttributeDescriptor[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.VertexAttributeDescriptor Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.VertexAttributeDescriptor)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VertexAttributeFormat enum · 100%
[x] <Type> VertexAttributeFormat
VertexAttributeFormat[] array · 90%
[ ] <Type> VertexAttributeFormat[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Rendering.VertexAttributeFormat Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Rendering.VertexAttributeFormat)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

UnityEngine.AI

40 types
(94.12%) NavMesh class
[x] <Type> NavMesh
[x] <Field><Static> System.Int32 AllAreas
[ ] <Field><Static> UnityEngine.AI.NavMesh+OnNavMeshPreUpdate onPreUpdate
[x] <Property><Static> Single avoidancePredictionTime
[ ] <Property><Static> Int32 pathfindingIterationsPerFrame
[x] <Method><Static> Boolean Raycast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.AI.NavMeshHit ByRef, Int32)
[x] <Method><Static> Boolean CalculatePath(UnityEngine.Vector3, UnityEngine.Vector3, Int32, UnityEngine.AI.NavMeshPath)
[x] <Method><Static> Boolean FindClosestEdge(UnityEngine.Vector3, UnityEngine.AI.NavMeshHit ByRef, Int32)
[x] <Method><Static> Boolean SamplePosition(UnityEngine.Vector3, UnityEngine.AI.NavMeshHit ByRef, Single, Int32)
[x] <Method><Static> Void SetAreaCost(Int32, Single)
[x] <Method><Static> Single GetAreaCost(Int32)
[x] <Method><Static> Int32 GetAreaFromName(System.String)
[x] <Method><Static> UnityEngine.AI.NavMeshTriangulation CalculateTriangulation()
[x] <Method><Static> UnityEngine.AI.NavMeshDataInstance AddNavMeshData(UnityEngine.AI.NavMeshData)
[x] <Method><Static> UnityEngine.AI.NavMeshDataInstance AddNavMeshData(UnityEngine.AI.NavMeshData, UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method><Static> Void RemoveNavMeshData(UnityEngine.AI.NavMeshDataInstance)
[x] <Method><Static> UnityEngine.AI.NavMeshLinkInstance AddLink(UnityEngine.AI.NavMeshLinkData)
[x] <Method><Static> UnityEngine.AI.NavMeshLinkInstance AddLink(UnityEngine.AI.NavMeshLinkData, UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method><Static> Void RemoveLink(UnityEngine.AI.NavMeshLinkInstance)
[x] <Method><Static> Boolean SamplePosition(UnityEngine.Vector3, UnityEngine.AI.NavMeshHit ByRef, Single, UnityEngine.AI.NavMeshQueryFilter)
[x] <Method><Static> Boolean FindClosestEdge(UnityEngine.Vector3, UnityEngine.AI.NavMeshHit ByRef, UnityEngine.AI.NavMeshQueryFilter)
[x] <Method><Static> Boolean Raycast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.AI.NavMeshHit ByRef, UnityEngine.AI.NavMeshQueryFilter)
[x] <Method><Static> Boolean CalculatePath(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.AI.NavMeshQueryFilter, UnityEngine.AI.NavMeshPath)
[x] <Method><Static> UnityEngine.AI.NavMeshBuildSettings CreateSettings()
[x] <Method><Static> Void RemoveSettings(Int32)
[x] <Method><Static> UnityEngine.AI.NavMeshBuildSettings GetSettingsByID(Int32)
[x] <Method><Static> Int32 GetSettingsCount()
[x] <Method><Static> UnityEngine.AI.NavMeshBuildSettings GetSettingsByIndex(Int32)
[x] <Method><Static> System.String GetSettingsNameFromID(Int32)
[x] <Method><Static> Void RemoveAllNavMeshData()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NavMesh[] array · 90%
[ ] <Type> NavMesh[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AI.NavMesh Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AI.NavMesh)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(81.73%) NavMeshAgent class
[x] <Type> NavMeshAgent
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector3 destination
[x] <Property> Single stoppingDistance
[x] <Property> UnityEngine.Vector3 velocity
[x] <Property> UnityEngine.Vector3 nextPosition
[x] <Property> UnityEngine.Vector3 steeringTarget
[x] <Property> UnityEngine.Vector3 desiredVelocity
[x] <Property> Single remainingDistance
[x] <Property> Single baseOffset
[x] <Property> Boolean isOnOffMeshLink
[x] <Property> UnityEngine.AI.OffMeshLinkData currentOffMeshLinkData
[x] <Property> UnityEngine.AI.OffMeshLinkData nextOffMeshLinkData
[x] <Property> Boolean autoTraverseOffMeshLink
[x] <Property> Boolean autoBraking
[x] <Property> Boolean autoRepath
[x] <Property> Boolean hasPath
[x] <Property> Boolean pathPending
[x] <Property> Boolean isPathStale
[x] <Property> UnityEngine.AI.NavMeshPathStatus pathStatus
[x] <Property> UnityEngine.Vector3 pathEndPosition
[x] <Property> Boolean isStopped
[x] <Property> UnityEngine.AI.NavMeshPath path
[x] <Property> UnityEngine.Object navMeshOwner
[x] <Property> Int32 agentTypeID
[x] <Property> Int32 areaMask
[x] <Property> Single speed
[x] <Property> Single angularSpeed
[x] <Property> Single acceleration
[x] <Property> Boolean updatePosition
[x] <Property> Boolean updateRotation
[x] <Property> Boolean updateUpAxis
[x] <Property> Single radius
[x] <Property> Single height
[x] <Property> UnityEngine.AI.ObstacleAvoidanceType obstacleAvoidanceType
[x] <Property> Int32 avoidancePriority
[x] <Property> Boolean isOnNavMesh
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Boolean SetDestination(UnityEngine.Vector3)
[x] <Method> Void ActivateCurrentOffMeshLink(Boolean)
[x] <Method> Void CompleteOffMeshLink()
[x] <Method> Boolean Warp(UnityEngine.Vector3)
[x] <Method> Void Move(UnityEngine.Vector3)
[x] <Method> Void ResetPath()
[x] <Method> Boolean SetPath(UnityEngine.AI.NavMeshPath)
[x] <Method> Boolean FindClosestEdge(UnityEngine.AI.NavMeshHit ByRef)
[x] <Method> Boolean Raycast(UnityEngine.Vector3, UnityEngine.AI.NavMeshHit ByRef)
[x] <Method> Boolean CalculatePath(UnityEngine.Vector3, UnityEngine.AI.NavMeshPath)
[x] <Method> Boolean SamplePathPosition(Int32, Single, UnityEngine.AI.NavMeshHit ByRef)
[x] <Method> Void SetAreaCost(Int32, Single)
[x] <Method> Single GetAreaCost(Int32)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshAgent[] array · 100%
[x] <Type> NavMeshAgent[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AI.NavMeshAgent Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AI.NavMeshAgent)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(33.33%) NavMeshBuildDebugSettings struct
[x] <Type> NavMeshBuildDebugSettings
[ ] <Property> UnityEngine.AI.NavMeshBuildDebugFlags flags
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshBuildDebugSettings[] array · 90%
[ ] <Type> NavMeshBuildDebugSettings[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AI.NavMeshBuildDebugSettings Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AI.NavMeshBuildDebugSettings)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(95.45%) NavMeshBuildSettings struct
[x] <Type> NavMeshBuildSettings
[x] <Property> Int32 agentTypeID
[x] <Property> Single agentRadius
[x] <Property> Single agentHeight
[x] <Property> Single agentSlope
[x] <Property> Single agentClimb
[x] <Property> Single ledgeDropHeight
[x] <Property> Single maxJumpAcrossDistance
[x] <Property> Single minRegionArea
[x] <Property> Boolean overrideVoxelSize
[x] <Property> Single voxelSize
[x] <Property> Boolean overrideTileSize
[x] <Property> Int32 tileSize
[ ] <Property> UInt32 maxJobWorkers
[x] <Property> Boolean preserveTilesOutsideBounds
[x] <Property> Boolean buildHeightMesh
[x] <Property> UnityEngine.AI.NavMeshBuildDebugSettings debug
[x] <Method> System.String[] ValidationReport(UnityEngine.Bounds)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshBuildSettings[] array · 100%
[x] <Type> NavMeshBuildSettings[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AI.NavMeshBuildSettings Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AI.NavMeshBuildSettings)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NavMeshCollectGeometry enum · 100%
[x] <Type> NavMeshCollectGeometry
NavMeshCollectGeometry[] array · 90%
[ ] <Type> NavMeshCollectGeometry[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AI.NavMeshCollectGeometry Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AI.NavMeshCollectGeometry)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(76.92%) NavMeshData class
[x] <Type> NavMeshData
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> UnityEngine.Bounds sourceBounds
[x] <Property> UnityEngine.Vector3 position
[x] <Property> UnityEngine.Quaternion rotation
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshData[] array · 100%
[x] <Type> NavMeshData[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AI.NavMeshData Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AI.NavMeshData)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NavMeshDataInstance struct · 100%
[x] <Type> NavMeshDataInstance
[x] <Property> Boolean valid
[x] <Property> UnityEngine.Object owner
[x] <Method> Void Remove()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshDataInstance[] array · 100%
[x] <Type> NavMeshDataInstance[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AI.NavMeshDataInstance Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AI.NavMeshDataInstance)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NavMeshHit struct · 100%
[x] <Type> NavMeshHit
[x] <Property> UnityEngine.Vector3 position
[x] <Property> UnityEngine.Vector3 normal
[x] <Property> Single distance
[x] <Property> Int32 mask
[x] <Property> Boolean hit
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshHit[] array · 100%
[x] <Type> NavMeshHit[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AI.NavMeshHit Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AI.NavMeshHit)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NavMeshLinkData struct · 100%
[x] <Type> NavMeshLinkData
[x] <Property> UnityEngine.Vector3 startPosition
[x] <Property> UnityEngine.Vector3 endPosition
[x] <Property> Single costModifier
[x] <Property> Boolean bidirectional
[x] <Property> Single width
[x] <Property> Int32 area
[x] <Property> Int32 agentTypeID
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshLinkData[] array · 100%
[x] <Type> NavMeshLinkData[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AI.NavMeshLinkData Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AI.NavMeshLinkData)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NavMeshLinkInstance struct · 100%
[x] <Type> NavMeshLinkInstance
[x] <Property> Boolean valid
[x] <Property> UnityEngine.Object owner
[x] <Method> Void Remove()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshLinkInstance[] array · 100%
[x] <Type> NavMeshLinkInstance[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AI.NavMeshLinkInstance Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AI.NavMeshLinkInstance)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(71.21%) NavMeshObstacle class
[x] <Type> NavMeshObstacle
[ ] <Constructor> Void .ctor()
[x] <Property> Single height
[x] <Property> Single radius
[x] <Property> UnityEngine.Vector3 velocity
[x] <Property> Boolean carving
[x] <Property> Boolean carveOnlyStationary
[x] <Property> Single carvingMoveThreshold
[x] <Property> Single carvingTimeToStationary
[x] <Property> UnityEngine.AI.NavMeshObstacleShape shape
[x] <Property> UnityEngine.Vector3 center
[x] <Property> UnityEngine.Vector3 size
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshObstacle[] array · 100%
[x] <Type> NavMeshObstacle[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AI.NavMeshObstacle Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AI.NavMeshObstacle)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NavMeshObstacleShape enum · 100%
[x] <Type> NavMeshObstacleShape
NavMeshObstacleShape[] array · 90%
[ ] <Type> NavMeshObstacleShape[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AI.NavMeshObstacleShape Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AI.NavMeshObstacleShape)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NavMeshPath class · 100%
[x] <Type> NavMeshPath
[x] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector3[] corners
[x] <Property> UnityEngine.AI.NavMeshPathStatus status
[x] <Method> Int32 GetCornersNonAlloc(UnityEngine.Vector3[])
[x] <Method> Void ClearCorners()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NavMeshPath[] array · 100%
[x] <Type> NavMeshPath[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AI.NavMeshPath Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AI.NavMeshPath)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NavMeshPathStatus enum · 100%
[x] <Type> NavMeshPathStatus
NavMeshPathStatus[] array · 90%
[ ] <Type> NavMeshPathStatus[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AI.NavMeshPathStatus Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AI.NavMeshPathStatus)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NavMeshQueryFilter struct · 100%
[x] <Type> NavMeshQueryFilter
[x] <Property> Int32 areaMask
[x] <Property> Int32 agentTypeID
[x] <Method> Single GetAreaCost(Int32)
[x] <Method> Void SetAreaCost(Int32, Single)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshQueryFilter[] array · 100%
[x] <Type> NavMeshQueryFilter[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AI.NavMeshQueryFilter Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AI.NavMeshQueryFilter)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NavMeshTriangulation struct · 100%
[x] <Type> NavMeshTriangulation
[x] <Field> UnityEngine.Vector3[] vertices
[x] <Field> System.Int32[] indices
[x] <Field> System.Int32[] areas
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshTriangulation[] array · 100%
[x] <Type> NavMeshTriangulation[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AI.NavMeshTriangulation Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AI.NavMeshTriangulation)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ObstacleAvoidanceType enum · 100%
[x] <Type> ObstacleAvoidanceType
ObstacleAvoidanceType[] array · 90%
[ ] <Type> ObstacleAvoidanceType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AI.ObstacleAvoidanceType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AI.ObstacleAvoidanceType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(70.77%) OffMeshLink class
[x] <Type> OffMeshLink
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean activated
[x] <Property> Boolean occupied
[x] <Property> Single costOverride
[x] <Property> Boolean biDirectional
[x] <Property> Int32 area
[x] <Property> Boolean autoUpdatePositions
[x] <Property> UnityEngine.Transform startTransform
[x] <Property> UnityEngine.Transform endTransform
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void UpdatePositions()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
OffMeshLink[] array · 100%
[x] <Type> OffMeshLink[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AI.OffMeshLink Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AI.OffMeshLink)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
OffMeshLinkData struct · 100%
[x] <Type> OffMeshLinkData
[x] <Property> Boolean valid
[x] <Property> Boolean activated
[x] <Property> UnityEngine.AI.OffMeshLinkType linkType
[x] <Property> UnityEngine.Vector3 startPos
[x] <Property> UnityEngine.Vector3 endPos
[x] <Property> UnityEngine.AI.OffMeshLink offMeshLink
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
OffMeshLinkData[] array · 100%
[x] <Type> OffMeshLinkData[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AI.OffMeshLinkData Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AI.OffMeshLinkData)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
OffMeshLinkType enum · 100%
[x] <Type> OffMeshLinkType
OffMeshLinkType[] array · 90%
[ ] <Type> OffMeshLinkType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AI.OffMeshLinkType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AI.OffMeshLinkType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

UnityEngine.UI

136 types
AnimationTriggers class · 100%
[x] <Type> AnimationTriggers
[x] <Constructor> Void .ctor()
[x] <Property> System.String normalTrigger
[x] <Property> System.String highlightedTrigger
[x] <Property> System.String pressedTrigger
[x] <Property> System.String selectedTrigger
[x] <Property> System.String disabledTrigger
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimationTriggers[] array · 100%
[x] <Type> AnimationTriggers[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.AnimationTriggers Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.AnimationTriggers)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AspectMode enum · 100%
[x] <Type> AspectMode
AspectMode[] array · 90%
[ ] <Type> AspectMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> AspectMode Get(Int32)
[ ] <Method> Void Set(Int32, AspectMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(56.96%) AspectRatioFitter class
[x] <Type> AspectRatioFitter
[x] <Property> AspectMode aspectMode
[x] <Property> Single aspectRatio
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetLayoutHorizontal()
[x] <Method> Void SetLayoutVertical()
[x] <Method> Boolean IsComponentValidOnObject()
[x] <Method> Boolean IsAspectModeValid()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AspectRatioFitter[] array · 100%
[x] <Type> AspectRatioFitter[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.AspectRatioFitter Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.AspectRatioFitter)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Axis enum · 100%
[x] <Type> Axis
Axis[] array · 90%
[ ] <Type> Axis[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Axis Get(Int32)
[ ] <Method> Void Set(Int32, Axis)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(54.67%) BaseMeshEffect class
[x] <Type> BaseMeshEffect
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void ModifyMesh(UnityEngine.Mesh)
[x] <Method> Void ModifyMesh(UnityEngine.UI.VertexHelper)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
BaseMeshEffect[] array · 100%
[x] <Type> BaseMeshEffect[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.BaseMeshEffect Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.BaseMeshEffect)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
BlockingObjects enum · 100%
[x] <Type> BlockingObjects
BlockingObjects[] array · 90%
[ ] <Type> BlockingObjects[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> BlockingObjects Get(Int32)
[ ] <Method> Void Set(Int32, BlockingObjects)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(64.65%) Button class
[x] <Type> Button
[ ] <Property> ButtonClickedEvent onClick
[x] <Property> UnityEngine.UI.Navigation navigation
[x] <Property> Transition transition
[x] <Property> UnityEngine.UI.ColorBlock colors
[x] <Property> UnityEngine.UI.SpriteState spriteState
[x] <Property> UnityEngine.UI.AnimationTriggers animationTriggers
[x] <Property> UnityEngine.UI.Graphic targetGraphic
[x] <Property> Boolean interactable
[x] <Property> UnityEngine.UI.Image image
[x] <Property> UnityEngine.Animator animator
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void OnPointerClick(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnSubmit(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Boolean IsInteractable()
[x] <Method> UnityEngine.UI.Selectable FindSelectable(UnityEngine.Vector3)
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnLeft()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnRight()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnUp()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnDown()
[x] <Method> Void OnMove(UnityEngine.EventSystems.AxisEventData)
[x] <Method> Void OnPointerDown(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerUp(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerExit(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnSelect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void OnDeselect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void Select()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Button[] array · 100%
[x] <Type> Button[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.Button Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.Button)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(59.04%) CanvasScaler class
[x] <Type> CanvasScaler
[x] <Property> ScaleMode uiScaleMode
[x] <Property> Single referencePixelsPerUnit
[x] <Property> Single scaleFactor
[x] <Property> UnityEngine.Vector2 referenceResolution
[x] <Property> ScreenMatchMode screenMatchMode
[x] <Property> Single matchWidthOrHeight
[x] <Property> Unit physicalUnit
[x] <Property> Single fallbackScreenDPI
[x] <Property> Single defaultSpriteDPI
[x] <Property> Single dynamicPixelsPerUnit
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CanvasScaler[] array · 100%
[x] <Type> CanvasScaler[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.CanvasScaler Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.CanvasScaler)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CanvasUpdate enum · 100%
[x] <Type> CanvasUpdate
CanvasUpdate[] array · 90%
[ ] <Type> CanvasUpdate[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.UI.CanvasUpdate Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.UI.CanvasUpdate)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CharacterValidation enum · 100%
[x] <Type> CharacterValidation
CharacterValidation[] array · 90%
[ ] <Type> CharacterValidation[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> CharacterValidation Get(Int32)
[ ] <Method> Void Set(Int32, CharacterValidation)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Clipping class · 100%
[x] <Type> Clipping
[x] <Method><Static> UnityEngine.Rect FindCullAndClipWorldRect(System.Collections.Generic.List`1[UnityEngine.UI.RectMask2D], Boolean ByRef)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Clipping[] array · 90%
[ ] <Type> Clipping[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.UI.Clipping Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.UI.Clipping)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(93.75%) ColorBlock struct
[x] <Type> ColorBlock
[ ] <Field><Static> UnityEngine.UI.ColorBlock defaultColorBlock
[x] <Property> UnityEngine.Color normalColor
[x] <Property> UnityEngine.Color highlightedColor
[x] <Property> UnityEngine.Color pressedColor
[x] <Property> UnityEngine.Color selectedColor
[x] <Property> UnityEngine.Color disabledColor
[x] <Property> Single colorMultiplier
[x] <Property> Single fadeDuration
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.UI.ColorBlock)
[x] <Method><Static> Boolean op_Equality(UnityEngine.UI.ColorBlock, UnityEngine.UI.ColorBlock)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.UI.ColorBlock, UnityEngine.UI.ColorBlock)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ColorBlock[] array · 100%
[x] <Type> ColorBlock[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.ColorBlock Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.ColorBlock)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Constraint enum · 100%
[x] <Type> Constraint
Constraint[] array · 90%
[ ] <Type> Constraint[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Constraint Get(Int32)
[ ] <Method> Void Set(Int32, Constraint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(55.84%) ContentSizeFitter class
[x] <Type> ContentSizeFitter
[x] <Property> FitMode horizontalFit
[x] <Property> FitMode verticalFit
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetLayoutHorizontal()
[x] <Method> Void SetLayoutVertical()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ContentSizeFitter[] array · 100%
[x] <Type> ContentSizeFitter[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.ContentSizeFitter Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.ContentSizeFitter)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ContentType enum · 100%
[x] <Type> ContentType
ContentType[] array · 90%
[ ] <Type> ContentType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> ContentType Get(Int32)
[ ] <Method> Void Set(Int32, ContentType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Corner enum · 100%
[x] <Type> Corner
Corner[] array · 90%
[ ] <Type> Corner[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Corner Get(Int32)
[ ] <Method> Void Set(Int32, Corner)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(94.12%) DefaultControls class
[x] <Type> DefaultControls
[ ] <Property><Static> IFactoryControls factory
[x] <Method><Static> UnityEngine.GameObject CreatePanel(Resources)
[x] <Method><Static> UnityEngine.GameObject CreateButton(Resources)
[x] <Method><Static> UnityEngine.GameObject CreateText(Resources)
[x] <Method><Static> UnityEngine.GameObject CreateImage(Resources)
[x] <Method><Static> UnityEngine.GameObject CreateRawImage(Resources)
[x] <Method><Static> UnityEngine.GameObject CreateSlider(Resources)
[x] <Method><Static> UnityEngine.GameObject CreateScrollbar(Resources)
[x] <Method><Static> UnityEngine.GameObject CreateToggle(Resources)
[x] <Method><Static> UnityEngine.GameObject CreateInputField(Resources)
[x] <Method><Static> UnityEngine.GameObject CreateDropdown(Resources)
[x] <Method><Static> UnityEngine.GameObject CreateScrollView(Resources)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
DefaultControls[] array · 90%
[ ] <Type> DefaultControls[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.UI.DefaultControls Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.UI.DefaultControls)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Direction enum · 100%
[x] <Type> Direction
Direction enum · 100%
[x] <Type> Direction
Direction[] array · 90%
[ ] <Type> Direction[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Direction Get(Int32)
[ ] <Method> Void Set(Int32, Direction)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Direction[] array · 90%
[ ] <Type> Direction[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Direction Get(Int32)
[ ] <Method> Void Set(Int32, Direction)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(68.97%) Dropdown class
[x] <Type> Dropdown
[ ] <Property> UnityEngine.RectTransform template
[x] <Property> UnityEngine.UI.Text captionText
[x] <Property> UnityEngine.UI.Image captionImage
[x] <Property> UnityEngine.UI.Text itemText
[x] <Property> UnityEngine.UI.Image itemImage
[x] <Property> System.Collections.Generic.List`1[UnityEngine.UI.Dropdown+OptionData] options
[ ] <Property> DropdownEvent onValueChanged
[x] <Property> Single alphaFadeSpeed
[x] <Property> Int32 value
[x] <Property> UnityEngine.UI.Navigation navigation
[x] <Property> Transition transition
[x] <Property> UnityEngine.UI.ColorBlock colors
[x] <Property> UnityEngine.UI.SpriteState spriteState
[x] <Property> UnityEngine.UI.AnimationTriggers animationTriggers
[x] <Property> UnityEngine.UI.Graphic targetGraphic
[x] <Property> Boolean interactable
[x] <Property> UnityEngine.UI.Image image
[x] <Property> UnityEngine.Animator animator
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetValueWithoutNotify(Int32)
[x] <Method> Void RefreshShownValue()
[x] <Method> Void AddOptions(System.Collections.Generic.List`1[UnityEngine.UI.Dropdown+OptionData])
[x] <Method> Void AddOptions(System.Collections.Generic.List`1[System.String])
[x] <Method> Void AddOptions(System.Collections.Generic.List`1[UnityEngine.Sprite])
[x] <Method> Void ClearOptions()
[x] <Method> Void OnPointerClick(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnSubmit(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void OnCancel(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void Show()
[x] <Method> Void Hide()
[x] <Method> Boolean IsInteractable()
[x] <Method> UnityEngine.UI.Selectable FindSelectable(UnityEngine.Vector3)
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnLeft()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnRight()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnUp()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnDown()
[x] <Method> Void OnMove(UnityEngine.EventSystems.AxisEventData)
[x] <Method> Void OnPointerDown(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerUp(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerExit(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnSelect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void OnDeselect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void Select()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Dropdown[] array · 100%
[x] <Type> Dropdown[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.Dropdown Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.Dropdown)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
FillMethod enum · 100%
[x] <Type> FillMethod
FillMethod[] array · 90%
[ ] <Type> FillMethod[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> FillMethod Get(Int32)
[ ] <Method> Void Set(Int32, FillMethod)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
FitMode enum · 100%
[x] <Type> FitMode
FitMode[] array · 90%
[ ] <Type> FitMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> FitMode Get(Int32)
[ ] <Method> Void Set(Int32, FitMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
FontData class · 100%
[x] <Type> FontData
[x] <Constructor> Void .ctor()
[x] <Property><Static> UnityEngine.UI.FontData defaultFontData
[x] <Property> UnityEngine.Font font
[x] <Property> Int32 fontSize
[x] <Property> UnityEngine.FontStyle fontStyle
[x] <Property> Boolean bestFit
[x] <Property> Int32 minSize
[x] <Property> Int32 maxSize
[x] <Property> UnityEngine.TextAnchor alignment
[x] <Property> Boolean alignByGeometry
[x] <Property> Boolean richText
[x] <Property> UnityEngine.HorizontalWrapMode horizontalOverflow
[x] <Property> UnityEngine.VerticalWrapMode verticalOverflow
[x] <Property> Single lineSpacing
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
FontData[] array · 100%
[x] <Type> FontData[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.FontData Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.FontData)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(60.19%) Graphic class
[x] <Type> Graphic
[ ] <Property><Static> UnityEngine.Material defaultGraphicMaterial
[x] <Property> UnityEngine.Color color
[x] <Property> Boolean raycastTarget
[x] <Property> UnityEngine.Vector4 raycastPadding
[x] <Property> Int32 depth
[x] <Property> UnityEngine.RectTransform rectTransform
[x] <Property> UnityEngine.Canvas canvas
[x] <Property> UnityEngine.CanvasRenderer canvasRenderer
[ ] <Property> UnityEngine.Material defaultMaterial
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material materialForRendering
[x] <Property> UnityEngine.Texture mainTexture
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetAllDirty()
[x] <Method> Void SetLayoutDirty()
[x] <Method> Void SetVerticesDirty()
[x] <Method> Void SetMaterialDirty()
[x] <Method> Void SetRaycastDirty()
[x] <Method> Void OnCullingChanged()
[x] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[ ] <Method> Void OnRebuildRequested()
[x] <Method> Void SetNativeSize()
[x] <Method> Boolean Raycast(UnityEngine.Vector2, UnityEngine.Camera)
[x] <Method> UnityEngine.Vector2 PixelAdjustPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Rect GetPixelAdjustedRect()
[x] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean)
[x] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean, Boolean)
[x] <Method> Void CrossFadeAlpha(Single, Single, Boolean)
[ ] <Method> Void RegisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Graphic[] array · 100%
[x] <Type> Graphic[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.Graphic Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.Graphic)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(58.02%) GraphicRaycaster class
[x] <Type> GraphicRaycaster
[x] <Property> Int32 sortOrderPriority
[x] <Property> Int32 renderOrderPriority
[x] <Property> Boolean ignoreReversedGraphics
[x] <Property> BlockingObjects blockingObjects
[x] <Property> UnityEngine.LayerMask blockingMask
[x] <Property> UnityEngine.Camera eventCamera
[x] <Property> UnityEngine.EventSystems.BaseRaycaster rootRaycaster
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void Raycast(UnityEngine.EventSystems.PointerEventData, System.Collections.Generic.List`1[UnityEngine.EventSystems.RaycastResult])
[x] <Method> System.String ToString()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.Type GetType()
GraphicRaycaster[] array · 100%
[x] <Type> GraphicRaycaster[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.GraphicRaycaster Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.GraphicRaycaster)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(63.04%) GridLayoutGroup class
[x] <Type> GridLayoutGroup
[x] <Property> Corner startCorner
[x] <Property> Axis startAxis
[x] <Property> UnityEngine.Vector2 cellSize
[x] <Property> UnityEngine.Vector2 spacing
[x] <Property> Constraint constraint
[x] <Property> Int32 constraintCount
[x] <Property> UnityEngine.RectOffset padding
[x] <Property> UnityEngine.TextAnchor childAlignment
[x] <Property> Single minWidth
[x] <Property> Single preferredWidth
[x] <Property> Single flexibleWidth
[x] <Property> Single minHeight
[x] <Property> Single preferredHeight
[x] <Property> Single flexibleHeight
[x] <Property> Int32 layoutPriority
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void CalculateLayoutInputHorizontal()
[x] <Method> Void CalculateLayoutInputVertical()
[x] <Method> Void SetLayoutHorizontal()
[x] <Method> Void SetLayoutVertical()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
GridLayoutGroup[] array · 100%
[x] <Type> GridLayoutGroup[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.GridLayoutGroup Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.GridLayoutGroup)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(63.83%) HorizontalLayoutGroup class
[x] <Type> HorizontalLayoutGroup
[x] <Property> Single spacing
[x] <Property> Boolean childForceExpandWidth
[x] <Property> Boolean childForceExpandHeight
[x] <Property> Boolean childControlWidth
[x] <Property> Boolean childControlHeight
[x] <Property> Boolean childScaleWidth
[x] <Property> Boolean childScaleHeight
[x] <Property> Boolean reverseArrangement
[x] <Property> UnityEngine.RectOffset padding
[x] <Property> UnityEngine.TextAnchor childAlignment
[x] <Property> Single minWidth
[x] <Property> Single preferredWidth
[x] <Property> Single flexibleWidth
[x] <Property> Single minHeight
[x] <Property> Single preferredHeight
[x] <Property> Single flexibleHeight
[x] <Property> Int32 layoutPriority
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void CalculateLayoutInputHorizontal()
[x] <Method> Void CalculateLayoutInputVertical()
[x] <Method> Void SetLayoutHorizontal()
[x] <Method> Void SetLayoutVertical()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
HorizontalLayoutGroup[] array · 100%
[x] <Type> HorizontalLayoutGroup[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.HorizontalLayoutGroup Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.HorizontalLayoutGroup)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(63.83%) HorizontalOrVerticalLayoutGroup class
[x] <Type> HorizontalOrVerticalLayoutGroup
[x] <Property> Single spacing
[x] <Property> Boolean childForceExpandWidth
[x] <Property> Boolean childForceExpandHeight
[x] <Property> Boolean childControlWidth
[x] <Property> Boolean childControlHeight
[x] <Property> Boolean childScaleWidth
[x] <Property> Boolean childScaleHeight
[x] <Property> Boolean reverseArrangement
[x] <Property> UnityEngine.RectOffset padding
[x] <Property> UnityEngine.TextAnchor childAlignment
[x] <Property> Single minWidth
[x] <Property> Single preferredWidth
[x] <Property> Single flexibleWidth
[x] <Property> Single minHeight
[x] <Property> Single preferredHeight
[x] <Property> Single flexibleHeight
[x] <Property> Int32 layoutPriority
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void CalculateLayoutInputHorizontal()
[x] <Method> Void CalculateLayoutInputVertical()
[x] <Method> Void SetLayoutHorizontal()
[x] <Method> Void SetLayoutVertical()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
HorizontalOrVerticalLayoutGroup[] array · 100%
[x] <Type> HorizontalOrVerticalLayoutGroup[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.HorizontalOrVerticalLayoutGroup Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.HorizontalOrVerticalLayoutGroup)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(14.29%) IClippable class
[x] <Type> IClippable
[ ] <Property> UnityEngine.GameObject gameObject
[ ] <Property> UnityEngine.RectTransform rectTransform
[ ] <Method> Void RecalculateClipping()
[ ] <Method> Void Cull(UnityEngine.Rect, Boolean)
[ ] <Method> Void SetClipRect(UnityEngine.Rect, Boolean)
[ ] <Method> Void SetClipSoftness(UnityEngine.Vector2)
IClippable[] array · 90%
[ ] <Type> IClippable[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.UI.IClippable Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.UI.IClippable)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(69.44%) Image class
[x] <Type> Image
[x] <Property> UnityEngine.Sprite sprite
[x] <Property> UnityEngine.Sprite overrideSprite
[x] <Property> Type type
[x] <Property> Boolean preserveAspect
[x] <Property> Boolean fillCenter
[x] <Property> FillMethod fillMethod
[x] <Property> Single fillAmount
[x] <Property> Boolean fillClockwise
[x] <Property> Int32 fillOrigin
[x] <Property> Single alphaHitTestMinimumThreshold
[x] <Property> Boolean useSpriteMesh
[ ] <Property><Static> UnityEngine.Material defaultETC1GraphicMaterial
[x] <Property> UnityEngine.Texture mainTexture
[x] <Property> Boolean hasBorder
[x] <Property> Single pixelsPerUnitMultiplier
[x] <Property> Single pixelsPerUnit
[x] <Property> UnityEngine.Material material
[x] <Property> Single minWidth
[x] <Property> Single preferredWidth
[x] <Property> Single flexibleWidth
[x] <Property> Single minHeight
[x] <Property> Single preferredHeight
[x] <Property> Single flexibleHeight
[x] <Property> Int32 layoutPriority
[ ] <Property> CullStateChangedEvent onCullStateChanged
[x] <Property> Boolean maskable
[x] <Property> Boolean isMaskingGraphic
[x] <Property> UnityEngine.Color color
[x] <Property> Boolean raycastTarget
[x] <Property> UnityEngine.Vector4 raycastPadding
[x] <Property> Int32 depth
[x] <Property> UnityEngine.RectTransform rectTransform
[x] <Property> UnityEngine.Canvas canvas
[x] <Property> UnityEngine.CanvasRenderer canvasRenderer
[ ] <Property> UnityEngine.Material defaultMaterial
[x] <Property> UnityEngine.Material materialForRendering
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void DisableSpriteOptimizations()
[x] <Method> Void OnBeforeSerialize()
[x] <Method> Void OnAfterDeserialize()
[x] <Method> Void SetNativeSize()
[x] <Method> Void CalculateLayoutInputHorizontal()
[x] <Method> Void CalculateLayoutInputVertical()
[x] <Method> Boolean IsRaycastLocationValid(UnityEngine.Vector2, UnityEngine.Camera)
[x] <Method> UnityEngine.Material GetModifiedMaterial(UnityEngine.Material)
[x] <Method> Void Cull(UnityEngine.Rect, Boolean)
[x] <Method> Void SetClipRect(UnityEngine.Rect, Boolean)
[x] <Method> Void SetClipSoftness(UnityEngine.Vector2)
[x] <Method> Void RecalculateClipping()
[x] <Method> Void RecalculateMasking()
[x] <Method> Void SetAllDirty()
[x] <Method> Void SetLayoutDirty()
[x] <Method> Void SetVerticesDirty()
[x] <Method> Void SetMaterialDirty()
[x] <Method> Void SetRaycastDirty()
[x] <Method> Void OnCullingChanged()
[x] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[ ] <Method> Void OnRebuildRequested()
[x] <Method> Boolean Raycast(UnityEngine.Vector2, UnityEngine.Camera)
[x] <Method> UnityEngine.Vector2 PixelAdjustPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Rect GetPixelAdjustedRect()
[x] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean)
[x] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean, Boolean)
[x] <Method> Void CrossFadeAlpha(Single, Single, Boolean)
[ ] <Method> Void RegisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Image[] array · 100%
[x] <Type> Image[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.Image Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.Image)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(72.67%) InputField class
[x] <Type> InputField
[x] <Property> Boolean shouldHideMobileInput
[x] <Property> Boolean shouldActivateOnSelect
[x] <Property> System.String text
[x] <Property> Boolean isFocused
[x] <Property> Single caretBlinkRate
[x] <Property> Int32 caretWidth
[x] <Property> UnityEngine.UI.Text textComponent
[x] <Property> UnityEngine.UI.Graphic placeholder
[x] <Property> UnityEngine.Color caretColor
[x] <Property> Boolean customCaretColor
[x] <Property> UnityEngine.Color selectionColor
[ ] <Property> EndEditEvent onEndEdit
[ ] <Property> SubmitEvent onSubmit
[ ] <Property> OnChangeEvent onValueChanged
[ ] <Property> OnValidateInput onValidateInput
[x] <Property> Int32 characterLimit
[x] <Property> ContentType contentType
[x] <Property> LineType lineType
[x] <Property> InputType inputType
[ ] <Property> UnityEngine.TouchScreenKeyboard touchScreenKeyboard
[ ] <Property> UnityEngine.TouchScreenKeyboardType keyboardType
[x] <Property> CharacterValidation characterValidation
[x] <Property> Boolean readOnly
[x] <Property> Boolean multiLine
[x] <Property> Char asteriskChar
[x] <Property> Boolean wasCanceled
[x] <Property> Int32 caretPosition
[x] <Property> Int32 selectionAnchorPosition
[x] <Property> Int32 selectionFocusPosition
[x] <Property> Single minWidth
[x] <Property> Single preferredWidth
[x] <Property> Single flexibleWidth
[x] <Property> Single minHeight
[x] <Property> Single preferredHeight
[x] <Property> Single flexibleHeight
[x] <Property> Int32 layoutPriority
[x] <Property> UnityEngine.UI.Navigation navigation
[x] <Property> Transition transition
[x] <Property> UnityEngine.UI.ColorBlock colors
[x] <Property> UnityEngine.UI.SpriteState spriteState
[x] <Property> UnityEngine.UI.AnimationTriggers animationTriggers
[x] <Property> UnityEngine.UI.Graphic targetGraphic
[x] <Property> Boolean interactable
[x] <Property> UnityEngine.UI.Image image
[x] <Property> UnityEngine.Animator animator
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void SetTextWithoutNotify(System.String)
[x] <Method> Void MoveTextEnd(Boolean)
[x] <Method> Void MoveTextStart(Boolean)
[x] <Method> Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnEndDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerDown(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void ProcessEvent(UnityEngine.Event)
[x] <Method> Void OnUpdateSelected(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void ForceLabelUpdate()
[x] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[x] <Method> Void ActivateInputField()
[x] <Method> Void OnSelect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void OnPointerClick(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void DeactivateInputField()
[x] <Method> Void OnDeselect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void OnSubmit(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void CalculateLayoutInputHorizontal()
[x] <Method> Void CalculateLayoutInputVertical()
[x] <Method> Boolean IsInteractable()
[x] <Method> UnityEngine.UI.Selectable FindSelectable(UnityEngine.Vector3)
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnLeft()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnRight()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnUp()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnDown()
[x] <Method> Void OnMove(UnityEngine.EventSystems.AxisEventData)
[x] <Method> Void OnPointerUp(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerExit(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void Select()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
InputField[] array · 100%
[x] <Type> InputField[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.InputField Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.InputField)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
InputType enum · 100%
[x] <Type> InputType
InputType[] array · 90%
[ ] <Type> InputType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> InputType Get(Int32)
[ ] <Method> Void Set(Int32, InputType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(59.04%) LayoutElement class
[x] <Type> LayoutElement
[x] <Property> Boolean ignoreLayout
[x] <Property> Single minWidth
[x] <Property> Single minHeight
[x] <Property> Single preferredWidth
[x] <Property> Single preferredHeight
[x] <Property> Single flexibleWidth
[x] <Property> Single flexibleHeight
[x] <Property> Int32 layoutPriority
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void CalculateLayoutInputHorizontal()
[x] <Method> Void CalculateLayoutInputVertical()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
LayoutElement[] array · 100%
[x] <Type> LayoutElement[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.LayoutElement Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.LayoutElement)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(60.47%) LayoutGroup class
[x] <Type> LayoutGroup
[x] <Property> UnityEngine.RectOffset padding
[x] <Property> UnityEngine.TextAnchor childAlignment
[x] <Property> Single minWidth
[x] <Property> Single preferredWidth
[x] <Property> Single flexibleWidth
[x] <Property> Single minHeight
[x] <Property> Single preferredHeight
[x] <Property> Single flexibleHeight
[x] <Property> Int32 layoutPriority
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void CalculateLayoutInputHorizontal()
[x] <Method> Void CalculateLayoutInputVertical()
[x] <Method> Void SetLayoutHorizontal()
[x] <Method> Void SetLayoutVertical()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
LayoutGroup[] array · 100%
[x] <Type> LayoutGroup[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.LayoutGroup Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.LayoutGroup)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LayoutRebuilder class · 100%
[x] <Type> LayoutRebuilder
[x] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Transform transform
[x] <Method> Boolean IsDestroyed()
[x] <Method><Static> Void ForceRebuildLayoutImmediate(UnityEngine.RectTransform)
[x] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[x] <Method><Static> Void MarkLayoutForRebuild(UnityEngine.RectTransform)
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
LayoutRebuilder[] array · 100%
[x] <Type> LayoutRebuilder[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.LayoutRebuilder Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.LayoutRebuilder)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(87.5%) LayoutUtility class
[x] <Type> LayoutUtility
[x] <Method><Static> Single GetMinSize(UnityEngine.RectTransform, Int32)
[x] <Method><Static> Single GetPreferredSize(UnityEngine.RectTransform, Int32)
[x] <Method><Static> Single GetFlexibleSize(UnityEngine.RectTransform, Int32)
[x] <Method><Static> Single GetMinWidth(UnityEngine.RectTransform)
[x] <Method><Static> Single GetPreferredWidth(UnityEngine.RectTransform)
[x] <Method><Static> Single GetFlexibleWidth(UnityEngine.RectTransform)
[x] <Method><Static> Single GetMinHeight(UnityEngine.RectTransform)
[x] <Method><Static> Single GetPreferredHeight(UnityEngine.RectTransform)
[x] <Method><Static> Single GetFlexibleHeight(UnityEngine.RectTransform)
[ ] <Method><Static> Single GetLayoutProperty(UnityEngine.RectTransform, System.Func`2[UnityEngine.UI.ILayoutElement,System.Single], Single)
[ ] <Method><Static> Single GetLayoutProperty(UnityEngine.RectTransform, System.Func`2[UnityEngine.UI.ILayoutElement,System.Single], Single, UnityEngine.UI.ILayoutElement ByRef)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LayoutUtility[] array · 90%
[ ] <Type> LayoutUtility[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.UI.LayoutUtility Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.UI.LayoutUtility)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LineType enum · 100%
[x] <Type> LineType
LineType[] array · 90%
[ ] <Type> LineType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> LineType Get(Int32)
[ ] <Method> Void Set(Int32, LineType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(56.96%) Mask class
[x] <Type> Mask
[x] <Property> UnityEngine.RectTransform rectTransform
[x] <Property> Boolean showMaskGraphic
[x] <Property> UnityEngine.UI.Graphic graphic
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Boolean MaskEnabled()
[x] <Method> Boolean IsRaycastLocationValid(UnityEngine.Vector2, UnityEngine.Camera)
[x] <Method> UnityEngine.Material GetModifiedMaterial(UnityEngine.Material)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Mask[] array · 100%
[x] <Type> Mask[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.Mask Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.Mask)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(62.93%) MaskableGraphic class
[x] <Type> MaskableGraphic
[ ] <Property> CullStateChangedEvent onCullStateChanged
[x] <Property> Boolean maskable
[x] <Property> Boolean isMaskingGraphic
[x] <Property> UnityEngine.Color color
[x] <Property> Boolean raycastTarget
[x] <Property> UnityEngine.Vector4 raycastPadding
[x] <Property> Int32 depth
[x] <Property> UnityEngine.RectTransform rectTransform
[x] <Property> UnityEngine.Canvas canvas
[x] <Property> UnityEngine.CanvasRenderer canvasRenderer
[ ] <Property> UnityEngine.Material defaultMaterial
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material materialForRendering
[x] <Property> UnityEngine.Texture mainTexture
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Material GetModifiedMaterial(UnityEngine.Material)
[x] <Method> Void Cull(UnityEngine.Rect, Boolean)
[x] <Method> Void SetClipRect(UnityEngine.Rect, Boolean)
[x] <Method> Void SetClipSoftness(UnityEngine.Vector2)
[x] <Method> Void RecalculateClipping()
[x] <Method> Void RecalculateMasking()
[x] <Method> Void SetAllDirty()
[x] <Method> Void SetLayoutDirty()
[x] <Method> Void SetVerticesDirty()
[x] <Method> Void SetMaterialDirty()
[x] <Method> Void SetRaycastDirty()
[x] <Method> Void OnCullingChanged()
[x] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[ ] <Method> Void OnRebuildRequested()
[x] <Method> Void SetNativeSize()
[x] <Method> Boolean Raycast(UnityEngine.Vector2, UnityEngine.Camera)
[x] <Method> UnityEngine.Vector2 PixelAdjustPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Rect GetPixelAdjustedRect()
[x] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean)
[x] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean, Boolean)
[x] <Method> Void CrossFadeAlpha(Single, Single, Boolean)
[ ] <Method> Void RegisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
MaskableGraphic[] array · 100%
[x] <Type> MaskableGraphic[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.MaskableGraphic Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.MaskableGraphic)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MaskUtilities class · 100%
[x] <Type> MaskUtilities
[x] <Constructor> Void .ctor()
[x] <Method><Static> Void Notify2DMaskStateChanged(UnityEngine.Component)
[x] <Method><Static> Void NotifyStencilStateChanged(UnityEngine.Component)
[x] <Method><Static> UnityEngine.Transform FindRootSortOverrideCanvas(UnityEngine.Transform)
[x] <Method><Static> Int32 GetStencilDepth(UnityEngine.Transform, UnityEngine.Transform)
[x] <Method><Static> Boolean IsDescendantOrSelf(UnityEngine.Transform, UnityEngine.Transform)
[x] <Method><Static> UnityEngine.UI.RectMask2D GetRectMaskForClippable(UnityEngine.UI.IClippable)
[x] <Method><Static> Void GetRectMasksForClip(UnityEngine.UI.RectMask2D, System.Collections.Generic.List`1[UnityEngine.UI.RectMask2D])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MaskUtilities[] array · 100%
[x] <Type> MaskUtilities[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.MaskUtilities Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.MaskUtilities)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Mode enum · 100%
[x] <Type> Mode
Mode[] array · 90%
[ ] <Type> Mode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Mode Get(Int32)
[ ] <Method> Void Set(Int32, Mode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MovementType enum · 100%
[x] <Type> MovementType
MovementType[] array · 90%
[ ] <Type> MovementType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> MovementType Get(Int32)
[ ] <Method> Void Set(Int32, MovementType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Navigation struct · 100%
[x] <Type> Navigation
[x] <Property> Mode mode
[x] <Property> Boolean wrapAround
[x] <Property> UnityEngine.UI.Selectable selectOnUp
[x] <Property> UnityEngine.UI.Selectable selectOnDown
[x] <Property> UnityEngine.UI.Selectable selectOnLeft
[x] <Property> UnityEngine.UI.Selectable selectOnRight
[x] <Property><Static> UnityEngine.UI.Navigation defaultNavigation
[x] <Method> Boolean Equals(UnityEngine.UI.Navigation)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Navigation[] array · 100%
[x] <Type> Navigation[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.Navigation Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.Navigation)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
OptionData class · 100%
[x] <Type> OptionData
[x] <Constructor> Void .ctor()
[x] <Constructor> Void .ctor(System.String)
[x] <Constructor> Void .ctor(UnityEngine.Sprite)
[x] <Constructor> Void .ctor(System.String, UnityEngine.Sprite)
[x] <Property> System.String text
[x] <Property> UnityEngine.Sprite image
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
OptionData[] array · 100%
[x] <Type> OptionData[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> OptionData Get(Int32)
[x] <Method> Void Set(Int32, OptionData)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
OptionDataList class · 100%
[x] <Type> OptionDataList
[x] <Constructor> Void .ctor()
[x] <Property> System.Collections.Generic.List`1[UnityEngine.UI.Dropdown+OptionData] options
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
OptionDataList[] array · 100%
[x] <Type> OptionDataList[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> OptionDataList Get(Int32)
[x] <Method> Void Set(Int32, OptionDataList)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(56.41%) Outline class
[x] <Type> Outline
[x] <Property> UnityEngine.Color effectColor
[x] <Property> UnityEngine.Vector2 effectDistance
[x] <Property> Boolean useGraphicAlpha
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void ModifyMesh(UnityEngine.UI.VertexHelper)
[x] <Method> Void ModifyMesh(UnityEngine.Mesh)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Outline[] array · 100%
[x] <Type> Outline[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.Outline Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.Outline)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(54.67%) PositionAsUV1 class
[x] <Type> PositionAsUV1
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void ModifyMesh(UnityEngine.UI.VertexHelper)
[x] <Method> Void ModifyMesh(UnityEngine.Mesh)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
PositionAsUV1[] array · 100%
[x] <Type> PositionAsUV1[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.PositionAsUV1 Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.PositionAsUV1)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(63.56%) RawImage class
[x] <Type> RawImage
[x] <Property> UnityEngine.Texture mainTexture
[x] <Property> UnityEngine.Texture texture
[x] <Property> UnityEngine.Rect uvRect
[ ] <Property> CullStateChangedEvent onCullStateChanged
[x] <Property> Boolean maskable
[x] <Property> Boolean isMaskingGraphic
[x] <Property> UnityEngine.Color color
[x] <Property> Boolean raycastTarget
[x] <Property> UnityEngine.Vector4 raycastPadding
[x] <Property> Int32 depth
[x] <Property> UnityEngine.RectTransform rectTransform
[x] <Property> UnityEngine.Canvas canvas
[x] <Property> UnityEngine.CanvasRenderer canvasRenderer
[ ] <Property> UnityEngine.Material defaultMaterial
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material materialForRendering
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetNativeSize()
[x] <Method> UnityEngine.Material GetModifiedMaterial(UnityEngine.Material)
[x] <Method> Void Cull(UnityEngine.Rect, Boolean)
[x] <Method> Void SetClipRect(UnityEngine.Rect, Boolean)
[x] <Method> Void SetClipSoftness(UnityEngine.Vector2)
[x] <Method> Void RecalculateClipping()
[x] <Method> Void RecalculateMasking()
[x] <Method> Void SetAllDirty()
[x] <Method> Void SetLayoutDirty()
[x] <Method> Void SetVerticesDirty()
[x] <Method> Void SetMaterialDirty()
[x] <Method> Void SetRaycastDirty()
[x] <Method> Void OnCullingChanged()
[x] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[ ] <Method> Void OnRebuildRequested()
[x] <Method> Boolean Raycast(UnityEngine.Vector2, UnityEngine.Camera)
[x] <Method> UnityEngine.Vector2 PixelAdjustPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Rect GetPixelAdjustedRect()
[x] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean)
[x] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean, Boolean)
[x] <Method> Void CrossFadeAlpha(Single, Single, Boolean)
[ ] <Method> Void RegisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
RawImage[] array · 100%
[x] <Type> RawImage[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.RawImage Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.RawImage)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(58.54%) RectMask2D class
[x] <Type> RectMask2D
[x] <Property> UnityEngine.Vector4 padding
[x] <Property> UnityEngine.Vector2Int softness
[x] <Property> UnityEngine.Rect canvasRect
[x] <Property> UnityEngine.RectTransform rectTransform
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Boolean IsRaycastLocationValid(UnityEngine.Vector2, UnityEngine.Camera)
[x] <Method> Void PerformClipping()
[x] <Method> Void UpdateClipSoftness()
[x] <Method> Void AddClippable(UnityEngine.UI.IClippable)
[x] <Method> Void RemoveClippable(UnityEngine.UI.IClippable)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
RectMask2D[] array · 100%
[x] <Type> RectMask2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.RectMask2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.RectMask2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Resources struct · 100%
[x] <Type> Resources
[x] <Field> UnityEngine.Sprite standard
[x] <Field> UnityEngine.Sprite background
[x] <Field> UnityEngine.Sprite inputField
[x] <Field> UnityEngine.Sprite knob
[x] <Field> UnityEngine.Sprite checkmark
[x] <Field> UnityEngine.Sprite dropdown
[x] <Field> UnityEngine.Sprite mask
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Resources[] array · 100%
[x] <Type> Resources[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Resources Get(Int32)
[x] <Method> Void Set(Int32, Resources)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ScaleMode enum · 100%
[x] <Type> ScaleMode
ScaleMode[] array · 90%
[ ] <Type> ScaleMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> ScaleMode Get(Int32)
[ ] <Method> Void Set(Int32, ScaleMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ScreenMatchMode enum · 100%
[x] <Type> ScreenMatchMode
ScreenMatchMode[] array · 90%
[ ] <Type> ScreenMatchMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> ScreenMatchMode Get(Int32)
[ ] <Method> Void Set(Int32, ScreenMatchMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(68.18%) Scrollbar class
[x] <Type> Scrollbar
[x] <Property> UnityEngine.RectTransform handleRect
[x] <Property> Direction direction
[x] <Property> Single value
[x] <Property> Single size
[x] <Property> Int32 numberOfSteps
[ ] <Property> ScrollEvent onValueChanged
[x] <Property> UnityEngine.UI.Navigation navigation
[x] <Property> Transition transition
[x] <Property> UnityEngine.UI.ColorBlock colors
[x] <Property> UnityEngine.UI.SpriteState spriteState
[x] <Property> UnityEngine.UI.AnimationTriggers animationTriggers
[x] <Property> UnityEngine.UI.Graphic targetGraphic
[x] <Property> Boolean interactable
[x] <Property> UnityEngine.UI.Image image
[x] <Property> UnityEngine.Animator animator
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetValueWithoutNotify(Single)
[x] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[x] <Method> Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerDown(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerUp(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnMove(UnityEngine.EventSystems.AxisEventData)
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnLeft()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnRight()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnUp()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnDown()
[x] <Method> Void OnInitializePotentialDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void SetDirection(Direction, Boolean)
[x] <Method> Boolean IsInteractable()
[x] <Method> UnityEngine.UI.Selectable FindSelectable(UnityEngine.Vector3)
[x] <Method> Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerExit(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnSelect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void OnDeselect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void Select()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Scrollbar[] array · 100%
[x] <Type> Scrollbar[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.Scrollbar Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.Scrollbar)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ScrollbarVisibility enum · 100%
[x] <Type> ScrollbarVisibility
ScrollbarVisibility[] array · 90%
[ ] <Type> ScrollbarVisibility[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> ScrollbarVisibility Get(Int32)
[ ] <Method> Void Set(Int32, ScrollbarVisibility)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(69.03%) ScrollRect class
[x] <Type> ScrollRect
[x] <Property> UnityEngine.RectTransform content
[x] <Property> Boolean horizontal
[x] <Property> Boolean vertical
[x] <Property> MovementType movementType
[x] <Property> Single elasticity
[x] <Property> Boolean inertia
[x] <Property> Single decelerationRate
[x] <Property> Single scrollSensitivity
[x] <Property> UnityEngine.RectTransform viewport
[x] <Property> UnityEngine.UI.Scrollbar horizontalScrollbar
[x] <Property> UnityEngine.UI.Scrollbar verticalScrollbar
[x] <Property> ScrollbarVisibility horizontalScrollbarVisibility
[x] <Property> ScrollbarVisibility verticalScrollbarVisibility
[x] <Property> Single horizontalScrollbarSpacing
[x] <Property> Single verticalScrollbarSpacing
[ ] <Property> ScrollRectEvent onValueChanged
[x] <Property> UnityEngine.Vector2 velocity
[x] <Property> UnityEngine.Vector2 normalizedPosition
[x] <Property> Single horizontalNormalizedPosition
[x] <Property> Single verticalNormalizedPosition
[x] <Property> Single minWidth
[x] <Property> Single preferredWidth
[x] <Property> Single flexibleWidth
[x] <Property> Single minHeight
[x] <Property> Single preferredHeight
[x] <Property> Single flexibleHeight
[x] <Property> Int32 layoutPriority
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[x] <Method> Boolean IsActive()
[x] <Method> Void StopMovement()
[x] <Method> Void OnScroll(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnInitializePotentialDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnEndDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void CalculateLayoutInputHorizontal()
[x] <Method> Void CalculateLayoutInputVertical()
[x] <Method> Void SetLayoutHorizontal()
[x] <Method> Void SetLayoutVertical()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ScrollRect[] array · 100%
[x] <Type> ScrollRect[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.ScrollRect Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.ScrollRect)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(65.66%) Selectable class
[x] <Type> Selectable
[x] <Property><Static> UnityEngine.UI.Selectable[] allSelectablesArray
[x] <Property><Static> Int32 allSelectableCount
[x] <Property> UnityEngine.UI.Navigation navigation
[x] <Property> Transition transition
[x] <Property> UnityEngine.UI.ColorBlock colors
[x] <Property> UnityEngine.UI.SpriteState spriteState
[x] <Property> UnityEngine.UI.AnimationTriggers animationTriggers
[x] <Property> UnityEngine.UI.Graphic targetGraphic
[x] <Property> Boolean interactable
[x] <Property> UnityEngine.UI.Image image
[x] <Property> UnityEngine.Animator animator
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method><Static> Int32 AllSelectablesNoAlloc(UnityEngine.UI.Selectable[])
[x] <Method> Boolean IsInteractable()
[x] <Method> UnityEngine.UI.Selectable FindSelectable(UnityEngine.Vector3)
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnLeft()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnRight()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnUp()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnDown()
[x] <Method> Void OnMove(UnityEngine.EventSystems.AxisEventData)
[x] <Method> Void OnPointerDown(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerUp(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerExit(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnSelect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void OnDeselect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void Select()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Selectable[] array · 100%
[x] <Type> Selectable[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.Selectable Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.Selectable)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(56.41%) Shadow class
[x] <Type> Shadow
[x] <Property> UnityEngine.Color effectColor
[x] <Property> UnityEngine.Vector2 effectDistance
[x] <Property> Boolean useGraphicAlpha
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void ModifyMesh(UnityEngine.UI.VertexHelper)
[x] <Method> Void ModifyMesh(UnityEngine.Mesh)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Shadow[] array · 100%
[x] <Type> Shadow[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.Shadow Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.Shadow)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(68.75%) Slider class
[x] <Type> Slider
[x] <Property> UnityEngine.RectTransform fillRect
[x] <Property> UnityEngine.RectTransform handleRect
[x] <Property> Direction direction
[x] <Property> Single minValue
[x] <Property> Single maxValue
[x] <Property> Boolean wholeNumbers
[x] <Property> Single value
[x] <Property> Single normalizedValue
[ ] <Property> SliderEvent onValueChanged
[x] <Property> UnityEngine.UI.Navigation navigation
[x] <Property> Transition transition
[x] <Property> UnityEngine.UI.ColorBlock colors
[x] <Property> UnityEngine.UI.SpriteState spriteState
[x] <Property> UnityEngine.UI.AnimationTriggers animationTriggers
[x] <Property> UnityEngine.UI.Graphic targetGraphic
[x] <Property> Boolean interactable
[x] <Property> UnityEngine.UI.Image image
[x] <Property> UnityEngine.Animator animator
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetValueWithoutNotify(Single)
[x] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[x] <Method> Void OnPointerDown(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnMove(UnityEngine.EventSystems.AxisEventData)
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnLeft()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnRight()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnUp()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnDown()
[x] <Method> Void OnInitializePotentialDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void SetDirection(Direction, Boolean)
[x] <Method> Boolean IsInteractable()
[x] <Method> UnityEngine.UI.Selectable FindSelectable(UnityEngine.Vector3)
[x] <Method> Void OnPointerUp(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerExit(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnSelect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void OnDeselect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void Select()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Slider[] array · 100%
[x] <Type> Slider[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.Slider Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.Slider)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SpriteState struct · 100%
[x] <Type> SpriteState
[x] <Property> UnityEngine.Sprite highlightedSprite
[x] <Property> UnityEngine.Sprite pressedSprite
[x] <Property> UnityEngine.Sprite selectedSprite
[x] <Property> UnityEngine.Sprite disabledSprite
[x] <Method> Boolean Equals(UnityEngine.UI.SpriteState)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SpriteState[] array · 100%
[x] <Type> SpriteState[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.SpriteState Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.SpriteState)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(70.14%) Text class
[x] <Type> Text
[x] <Property> UnityEngine.TextGenerator cachedTextGenerator
[x] <Property> UnityEngine.TextGenerator cachedTextGeneratorForLayout
[x] <Property> UnityEngine.Texture mainTexture
[x] <Property> UnityEngine.Font font
[x] <Property> System.String text
[x] <Property> Boolean supportRichText
[x] <Property> Boolean resizeTextForBestFit
[x] <Property> Int32 resizeTextMinSize
[x] <Property> Int32 resizeTextMaxSize
[x] <Property> UnityEngine.TextAnchor alignment
[x] <Property> Boolean alignByGeometry
[x] <Property> Int32 fontSize
[x] <Property> UnityEngine.HorizontalWrapMode horizontalOverflow
[x] <Property> UnityEngine.VerticalWrapMode verticalOverflow
[x] <Property> Single lineSpacing
[x] <Property> UnityEngine.FontStyle fontStyle
[x] <Property> Single pixelsPerUnit
[x] <Property> Single minWidth
[x] <Property> Single preferredWidth
[x] <Property> Single flexibleWidth
[x] <Property> Single minHeight
[x] <Property> Single preferredHeight
[x] <Property> Single flexibleHeight
[x] <Property> Int32 layoutPriority
[ ] <Property> CullStateChangedEvent onCullStateChanged
[x] <Property> Boolean maskable
[x] <Property> Boolean isMaskingGraphic
[x] <Property> UnityEngine.Color color
[x] <Property> Boolean raycastTarget
[x] <Property> UnityEngine.Vector4 raycastPadding
[x] <Property> Int32 depth
[x] <Property> UnityEngine.RectTransform rectTransform
[x] <Property> UnityEngine.Canvas canvas
[x] <Property> UnityEngine.CanvasRenderer canvasRenderer
[ ] <Property> UnityEngine.Material defaultMaterial
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material materialForRendering
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void FontTextureChanged()
[x] <Method> UnityEngine.TextGenerationSettings GetGenerationSettings(UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 GetTextAnchorPivot(UnityEngine.TextAnchor)
[x] <Method> Void CalculateLayoutInputHorizontal()
[x] <Method> Void CalculateLayoutInputVertical()
[ ] <Method> Void OnRebuildRequested()
[x] <Method> UnityEngine.Material GetModifiedMaterial(UnityEngine.Material)
[x] <Method> Void Cull(UnityEngine.Rect, Boolean)
[x] <Method> Void SetClipRect(UnityEngine.Rect, Boolean)
[x] <Method> Void SetClipSoftness(UnityEngine.Vector2)
[x] <Method> Void RecalculateClipping()
[x] <Method> Void RecalculateMasking()
[x] <Method> Void SetAllDirty()
[x] <Method> Void SetLayoutDirty()
[x] <Method> Void SetVerticesDirty()
[x] <Method> Void SetMaterialDirty()
[x] <Method> Void SetRaycastDirty()
[x] <Method> Void OnCullingChanged()
[x] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[x] <Method> Void SetNativeSize()
[x] <Method> Boolean Raycast(UnityEngine.Vector2, UnityEngine.Camera)
[x] <Method> UnityEngine.Vector2 PixelAdjustPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Rect GetPixelAdjustedRect()
[x] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean)
[x] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean, Boolean)
[x] <Method> Void CrossFadeAlpha(Single, Single, Boolean)
[ ] <Method> Void RegisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Text[] array · 100%
[x] <Type> Text[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.Text Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.Text)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(67.29%) Toggle class
[x] <Type> Toggle
[x] <Field> UnityEngine.UI.Toggle+ToggleTransition toggleTransition
[x] <Field> UnityEngine.UI.Graphic graphic
[ ] <Field> UnityEngine.UI.Toggle+ToggleEvent onValueChanged
[x] <Property> UnityEngine.UI.ToggleGroup group
[x] <Property> Boolean isOn
[x] <Property> UnityEngine.UI.Navigation navigation
[x] <Property> Transition transition
[x] <Property> UnityEngine.UI.ColorBlock colors
[x] <Property> UnityEngine.UI.SpriteState spriteState
[x] <Property> UnityEngine.UI.AnimationTriggers animationTriggers
[x] <Property> UnityEngine.UI.Graphic targetGraphic
[x] <Property> Boolean interactable
[x] <Property> UnityEngine.UI.Image image
[x] <Property> UnityEngine.Animator animator
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[x] <Method> Void SetIsOnWithoutNotify(Boolean)
[x] <Method> Void OnPointerClick(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnSubmit(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Boolean IsInteractable()
[x] <Method> UnityEngine.UI.Selectable FindSelectable(UnityEngine.Vector3)
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnLeft()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnRight()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnUp()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnDown()
[x] <Method> Void OnMove(UnityEngine.EventSystems.AxisEventData)
[x] <Method> Void OnPointerDown(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerUp(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerExit(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnSelect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void OnDeselect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void Select()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Toggle[] array · 100%
[x] <Type> Toggle[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.Toggle Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.Toggle)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(57.32%) ToggleGroup class
[x] <Type> ToggleGroup
[x] <Property> Boolean allowSwitchOff
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void NotifyToggleOn(UnityEngine.UI.Toggle, Boolean)
[x] <Method> Void UnregisterToggle(UnityEngine.UI.Toggle)
[x] <Method> Void RegisterToggle(UnityEngine.UI.Toggle)
[x] <Method> Void EnsureValidState()
[x] <Method> Boolean AnyTogglesOn()
[x] <Method> System.Collections.Generic.IEnumerable`1[UnityEngine.UI.Toggle] ActiveToggles()
[x] <Method> UnityEngine.UI.Toggle GetFirstActiveToggle()
[x] <Method> Void SetAllTogglesOff(Boolean)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ToggleGroup[] array · 100%
[x] <Type> ToggleGroup[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.ToggleGroup Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.ToggleGroup)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ToggleTransition enum · 100%
[x] <Type> ToggleTransition
ToggleTransition[] array · 90%
[ ] <Type> ToggleTransition[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> ToggleTransition Get(Int32)
[ ] <Method> Void Set(Int32, ToggleTransition)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Transition enum · 100%
[x] <Type> Transition
Transition[] array · 90%
[ ] <Type> Transition[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Transition Get(Int32)
[ ] <Method> Void Set(Int32, Transition)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Type enum · 100%
[x] <Type> Type
Type[] array · 90%
[ ] <Type> Type[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Type Get(Int32)
[ ] <Method> Void Set(Int32, Type)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Unit enum · 100%
[x] <Type> Unit
Unit[] array · 90%
[ ] <Type> Unit[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Unit Get(Int32)
[ ] <Method> Void Set(Int32, Unit)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VertexHelper class · 100%
[x] <Type> VertexHelper
[x] <Constructor> Void .ctor()
[x] <Constructor> Void .ctor(UnityEngine.Mesh)
[x] <Property> Int32 currentVertCount
[x] <Property> Int32 currentIndexCount
[x] <Method> Void Dispose()
[x] <Method> Void Clear()
[x] <Method> Void PopulateUIVertex(UnityEngine.UIVertex ByRef, Int32)
[x] <Method> Void SetUIVertex(UnityEngine.UIVertex, Int32)
[x] <Method> Void FillMesh(UnityEngine.Mesh)
[x] <Method> Void AddVert(UnityEngine.Vector3, UnityEngine.Color32, UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector3, UnityEngine.Vector4)
[x] <Method> Void AddVert(UnityEngine.Vector3, UnityEngine.Color32, UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector3, UnityEngine.Vector4)
[x] <Method> Void AddVert(UnityEngine.Vector3, UnityEngine.Color32, UnityEngine.Vector4)
[x] <Method> Void AddVert(UnityEngine.UIVertex)
[x] <Method> Void AddTriangle(Int32, Int32, Int32)
[x] <Method> Void AddUIVertexQuad(UnityEngine.UIVertex[])
[x] <Method> Void AddUIVertexStream(System.Collections.Generic.List`1[UnityEngine.UIVertex], System.Collections.Generic.List`1[System.Int32])
[x] <Method> Void AddUIVertexTriangleStream(System.Collections.Generic.List`1[UnityEngine.UIVertex])
[x] <Method> Void GetUIVertexStream(System.Collections.Generic.List`1[UnityEngine.UIVertex])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VertexHelper[] array · 100%
[x] <Type> VertexHelper[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.VertexHelper Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.VertexHelper)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(63.83%) VerticalLayoutGroup class
[x] <Type> VerticalLayoutGroup
[x] <Property> Single spacing
[x] <Property> Boolean childForceExpandWidth
[x] <Property> Boolean childForceExpandHeight
[x] <Property> Boolean childControlWidth
[x] <Property> Boolean childControlHeight
[x] <Property> Boolean childScaleWidth
[x] <Property> Boolean childScaleHeight
[x] <Property> Boolean reverseArrangement
[x] <Property> UnityEngine.RectOffset padding
[x] <Property> UnityEngine.TextAnchor childAlignment
[x] <Property> Single minWidth
[x] <Property> Single preferredWidth
[x] <Property> Single flexibleWidth
[x] <Property> Single minHeight
[x] <Property> Single preferredHeight
[x] <Property> Single flexibleHeight
[x] <Property> Int32 layoutPriority
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void CalculateLayoutInputHorizontal()
[x] <Method> Void CalculateLayoutInputVertical()
[x] <Method> Void SetLayoutHorizontal()
[x] <Method> Void SetLayoutVertical()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VerticalLayoutGroup[] array · 100%
[x] <Type> VerticalLayoutGroup[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.UI.VerticalLayoutGroup Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.UI.VerticalLayoutGroup)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

UnityEngine.EventSystems

8 types
(38.46%) AxisEventData class
[x] <Type> AxisEventData
[ ] <Constructor> Void .ctor(UnityEngine.EventSystems.EventSystem)
[ ] <Property> UnityEngine.Vector2 moveVector
[ ] <Property> UnityEngine.EventSystems.MoveDirection moveDir
[ ] <Property> UnityEngine.EventSystems.BaseInputModule currentInputModule
[ ] <Property> UnityEngine.GameObject selectedObject
[ ] <Property> Boolean used
[ ] <Method> Void Reset()
[ ] <Method> Void Use()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AxisEventData[] array · 90%
[ ] <Type> AxisEventData[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.EventSystems.AxisEventData Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.EventSystems.AxisEventData)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(45.45%) BaseEventData class
[x] <Type> BaseEventData
[ ] <Constructor> Void .ctor(UnityEngine.EventSystems.EventSystem)
[ ] <Property> UnityEngine.EventSystems.BaseInputModule currentInputModule
[ ] <Property> UnityEngine.GameObject selectedObject
[ ] <Property> Boolean used
[ ] <Method> Void Reset()
[ ] <Method> Void Use()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
BaseEventData[] array · 90%
[ ] <Type> BaseEventData[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.EventSystems.BaseEventData Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(46.15%) BaseRaycaster class
[x] <Type> BaseRaycaster
[ ] <Property> UnityEngine.Camera eventCamera
[ ] <Property> Int32 sortOrderPriority
[ ] <Property> Int32 renderOrderPriority
[ ] <Property> UnityEngine.EventSystems.BaseRaycaster rootRaycaster
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void Raycast(UnityEngine.EventSystems.PointerEventData, System.Collections.Generic.List`1[UnityEngine.EventSystems.RaycastResult])
[ ] <Method> System.String ToString()
[ ] <Method> Boolean IsActive()
[ ] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.Type GetType()
BaseRaycaster[] array · 90%
[ ] <Type> BaseRaycaster[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.EventSystems.BaseRaycaster Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.EventSystems.BaseRaycaster)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(8.51%) PointerEventData class
[x] <Type> PointerEventData
[ ] <Constructor> Void .ctor(UnityEngine.EventSystems.EventSystem)
[ ] <Field> System.Collections.Generic.List`1[UnityEngine.GameObject] hovered
[ ] <Property> UnityEngine.GameObject pointerEnter
[ ] <Property> UnityEngine.GameObject lastPress
[ ] <Property> UnityEngine.GameObject rawPointerPress
[ ] <Property> UnityEngine.GameObject pointerDrag
[ ] <Property> UnityEngine.GameObject pointerClick
[ ] <Property> UnityEngine.EventSystems.RaycastResult pointerCurrentRaycast
[ ] <Property> UnityEngine.EventSystems.RaycastResult pointerPressRaycast
[ ] <Property> Boolean eligibleForClick
[ ] <Property> Int32 displayIndex
[ ] <Property> Int32 pointerId
[ ] <Property> UnityEngine.Vector2 position
[ ] <Property> UnityEngine.Vector2 delta
[ ] <Property> UnityEngine.Vector2 pressPosition
[ ] <Property> Single clickTime
[ ] <Property> Int32 clickCount
[ ] <Property> UnityEngine.Vector2 scrollDelta
[ ] <Property> Boolean useDragThreshold
[ ] <Property> Boolean dragging
[ ] <Property> InputButton button
[ ] <Property> Single pressure
[ ] <Property> Single tangentialPressure
[ ] <Property> Single altitudeAngle
[ ] <Property> Single azimuthAngle
[ ] <Property> Single twist
[ ] <Property> UnityEngine.Vector2 tilt
[ ] <Property> UnityEngine.PenStatus penStatus
[ ] <Property> UnityEngine.Vector2 radius
[ ] <Property> UnityEngine.Vector2 radiusVariance
[ ] <Property> Boolean fullyExited
[ ] <Property> Boolean reentered
[ ] <Property> UnityEngine.Camera enterEventCamera
[ ] <Property> UnityEngine.Camera pressEventCamera
[ ] <Property> UnityEngine.GameObject pointerPress
[ ] <Property> UnityEngine.EventSystems.BaseInputModule currentInputModule
[ ] <Property> UnityEngine.GameObject selectedObject
[ ] <Property> Boolean used
[ ] <Method> Boolean IsPointerMoving()
[ ] <Method> Boolean IsScrolling()
[ ] <Method> System.String ToString()
[ ] <Method> Void Reset()
[ ] <Method> Void Use()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
PointerEventData[] array · 90%
[ ] <Type> PointerEventData[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.EventSystems.PointerEventData Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

UnityEngine.Animations

18 types
(75.34%) AimConstraint class
[x] <Type> AimConstraint
[x] <Property> Single weight
[x] <Property> Boolean constraintActive
[x] <Property> Boolean locked
[x] <Property> UnityEngine.Vector3 rotationAtRest
[x] <Property> UnityEngine.Vector3 rotationOffset
[x] <Property> UnityEngine.Animations.Axis rotationAxis
[x] <Property> UnityEngine.Vector3 aimVector
[x] <Property> UnityEngine.Vector3 upVector
[x] <Property> UnityEngine.Vector3 worldUpVector
[x] <Property> UnityEngine.Transform worldUpObject
[x] <Property> WorldUpType worldUpType
[x] <Property> Int32 sourceCount
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void GetSources(System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource])
[x] <Method> Void SetSources(System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource])
[x] <Method> Int32 AddSource(UnityEngine.Animations.ConstraintSource)
[x] <Method> Void RemoveSource(Int32)
[x] <Method> UnityEngine.Animations.ConstraintSource GetSource(Int32)
[x] <Method> Void SetSource(Int32, UnityEngine.Animations.ConstraintSource)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AimConstraint[] array · 100%
[x] <Type> AimConstraint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Animations.AimConstraint Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Animations.AimConstraint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Axis enum · 100%
[x] <Type> Axis
Axis[] array · 90%
[ ] <Type> Axis[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Animations.Axis Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Animations.Axis)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ConstraintSource struct · 100%
[x] <Type> ConstraintSource
[x] <Property> UnityEngine.Transform sourceTransform
[x] <Property> Single weight
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ConstraintSource[] array · 100%
[x] <Type> ConstraintSource[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Animations.ConstraintSource Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Animations.ConstraintSource)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(74.29%) LookAtConstraint class
[x] <Type> LookAtConstraint
[x] <Property> Single weight
[x] <Property> Single roll
[x] <Property> Boolean constraintActive
[x] <Property> Boolean locked
[x] <Property> UnityEngine.Vector3 rotationAtRest
[x] <Property> UnityEngine.Vector3 rotationOffset
[x] <Property> UnityEngine.Transform worldUpObject
[x] <Property> Boolean useUpObject
[x] <Property> Int32 sourceCount
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void GetSources(System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource])
[x] <Method> Void SetSources(System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource])
[x] <Method> Int32 AddSource(UnityEngine.Animations.ConstraintSource)
[x] <Method> Void RemoveSource(Int32)
[x] <Method> UnityEngine.Animations.ConstraintSource GetSource(Int32)
[x] <Method> Void SetSource(Int32, UnityEngine.Animations.ConstraintSource)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
LookAtConstraint[] array · 100%
[x] <Type> LookAtConstraint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Animations.LookAtConstraint Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Animations.LookAtConstraint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParentConstraint class · 76%
[x] <Type> ParentConstraint
[x] <Property> Single weight
[x] <Property> Boolean constraintActive
[x] <Property> Boolean locked
[x] <Property> Int32 sourceCount
[x] <Property> UnityEngine.Vector3 translationAtRest
[x] <Property> UnityEngine.Vector3 rotationAtRest
[x] <Property> UnityEngine.Vector3[] translationOffsets
[x] <Property> UnityEngine.Vector3[] rotationOffsets
[x] <Property> UnityEngine.Animations.Axis translationAxis
[x] <Property> UnityEngine.Animations.Axis rotationAxis
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Vector3 GetTranslationOffset(Int32)
[x] <Method> Void SetTranslationOffset(Int32, UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 GetRotationOffset(Int32)
[x] <Method> Void SetRotationOffset(Int32, UnityEngine.Vector3)
[x] <Method> Void GetSources(System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource])
[x] <Method> Void SetSources(System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource])
[x] <Method> Int32 AddSource(UnityEngine.Animations.ConstraintSource)
[x] <Method> Void RemoveSource(Int32)
[x] <Method> UnityEngine.Animations.ConstraintSource GetSource(Int32)
[x] <Method> Void SetSource(Int32, UnityEngine.Animations.ConstraintSource)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ParentConstraint[] array · 100%
[x] <Type> ParentConstraint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Animations.ParentConstraint Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Animations.ParentConstraint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(73.53%) PositionConstraint class
[x] <Type> PositionConstraint
[x] <Property> Single weight
[x] <Property> UnityEngine.Vector3 translationAtRest
[x] <Property> UnityEngine.Vector3 translationOffset
[x] <Property> UnityEngine.Animations.Axis translationAxis
[x] <Property> Boolean constraintActive
[x] <Property> Boolean locked
[x] <Property> Int32 sourceCount
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void GetSources(System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource])
[x] <Method> Void SetSources(System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource])
[x] <Method> Int32 AddSource(UnityEngine.Animations.ConstraintSource)
[x] <Method> Void RemoveSource(Int32)
[x] <Method> UnityEngine.Animations.ConstraintSource GetSource(Int32)
[x] <Method> Void SetSource(Int32, UnityEngine.Animations.ConstraintSource)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
PositionConstraint[] array · 100%
[x] <Type> PositionConstraint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Animations.PositionConstraint Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Animations.PositionConstraint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(73.53%) RotationConstraint class
[x] <Type> RotationConstraint
[x] <Property> Single weight
[x] <Property> UnityEngine.Vector3 rotationAtRest
[x] <Property> UnityEngine.Vector3 rotationOffset
[x] <Property> UnityEngine.Animations.Axis rotationAxis
[x] <Property> Boolean constraintActive
[x] <Property> Boolean locked
[x] <Property> Int32 sourceCount
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void GetSources(System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource])
[x] <Method> Void SetSources(System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource])
[x] <Method> Int32 AddSource(UnityEngine.Animations.ConstraintSource)
[x] <Method> Void RemoveSource(Int32)
[x] <Method> UnityEngine.Animations.ConstraintSource GetSource(Int32)
[x] <Method> Void SetSource(Int32, UnityEngine.Animations.ConstraintSource)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
RotationConstraint[] array · 100%
[x] <Type> RotationConstraint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Animations.RotationConstraint Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Animations.RotationConstraint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(73.53%) ScaleConstraint class
[x] <Type> ScaleConstraint
[x] <Property> Single weight
[x] <Property> UnityEngine.Vector3 scaleAtRest
[x] <Property> UnityEngine.Vector3 scaleOffset
[x] <Property> UnityEngine.Animations.Axis scalingAxis
[x] <Property> Boolean constraintActive
[x] <Property> Boolean locked
[x] <Property> Int32 sourceCount
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void GetSources(System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource])
[x] <Method> Void SetSources(System.Collections.Generic.List`1[UnityEngine.Animations.ConstraintSource])
[x] <Method> Int32 AddSource(UnityEngine.Animations.ConstraintSource)
[x] <Method> Void RemoveSource(Int32)
[x] <Method> UnityEngine.Animations.ConstraintSource GetSource(Int32)
[x] <Method> Void SetSource(Int32, UnityEngine.Animations.ConstraintSource)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ScaleConstraint[] array · 100%
[x] <Type> ScaleConstraint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Animations.ScaleConstraint Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Animations.ScaleConstraint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
WorldUpType enum · 100%
[x] <Type> WorldUpType
WorldUpType[] array · 90%
[ ] <Type> WorldUpType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> WorldUpType Get(Int32)
[ ] <Method> Void Set(Int32, WorldUpType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

UnityEngine.Events

2 types
UnityEventCallState enum · 100%
[x] <Type> UnityEventCallState
UnityEventCallState[] array · 90%
[ ] <Type> UnityEventCallState[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Events.UnityEventCallState Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Events.UnityEventCallState)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

UnityEngine.Playables

709 types
DirectorUpdateMode enum · 100%
[x] <Type> DirectorUpdateMode
DirectorUpdateMode[] array · 90%
[ ] <Type> DirectorUpdateMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Playables.DirectorUpdateMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Playables.DirectorUpdateMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
DirectorWrapMode enum · 100%
[x] <Type> DirectorWrapMode
DirectorWrapMode[] array · 90%
[ ] <Type> DirectorWrapMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Playables.DirectorWrapMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Playables.DirectorWrapMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(60.49%) PlayableDirector class
[x] <Type> PlayableDirector
[ ] <Constructor> Void .ctor()
[ ] <Property> UnityEngine.Playables.PlayState state
[x] <Property> UnityEngine.Playables.DirectorWrapMode extrapolationMode
[ ] <Property> UnityEngine.Playables.PlayableAsset playableAsset
[ ] <Property> UnityEngine.Playables.PlayableGraph playableGraph
[x] <Property> Boolean playOnAwake
[x] <Property> UnityEngine.Playables.DirectorUpdateMode timeUpdateMode
[x] <Property> Double time
[x] <Property> Double initialTime
[x] <Property> Double duration
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void DeferredEvaluate()
[ ] <Method> Void Play(UnityEngine.Playables.PlayableAsset)
[ ] <Method> Void Play(UnityEngine.Playables.PlayableAsset, UnityEngine.Playables.DirectorWrapMode)
[ ] <Method> Void SetGenericBinding(UnityEngine.Object, UnityEngine.Object)
[x] <Method> Void Evaluate()
[x] <Method> Void Play()
[x] <Method> Void Stop()
[x] <Method> Void Pause()
[x] <Method> Void Resume()
[ ] <Method> Void RebuildGraph()
[ ] <Method> Void ClearReferenceValue(UnityEngine.PropertyName)
[ ] <Method> Void SetReferenceValue(UnityEngine.PropertyName, UnityEngine.Object)
[ ] <Method> UnityEngine.Object GetReferenceValue(UnityEngine.PropertyName, Boolean ByRef)
[ ] <Method> UnityEngine.Object GetGenericBinding(UnityEngine.Object)
[ ] <Method> Void ClearGenericBinding(UnityEngine.Object)
[ ] <Method> Void RebindPlayableGraphOutputs()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
PlayableDirector[] array · 100%
[x] <Type> PlayableDirector[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Playables.PlayableDirector Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Playables.PlayableDirector)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AdditionalCanvasShaderChannels enum · 100%
[x] <Type> AdditionalCanvasShaderChannels
AdditionalCanvasShaderChannels[] array · 90%
[ ] <Type> AdditionalCanvasShaderChannels[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AdditionalCanvasShaderChannels Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AdditionalCanvasShaderChannels)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimationBlendMode enum · 100%
[x] <Type> AnimationBlendMode
AnimationBlendMode[] array · 90%
[ ] <Type> AnimationBlendMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AnimationBlendMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AnimationBlendMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(84.38%) AnimationClip class
[x] <Type> AnimationClip
[ ] <Constructor> Void .ctor()
[x] <Property> Single length
[x] <Property> Single frameRate
[x] <Property> UnityEngine.WrapMode wrapMode
[x] <Property> UnityEngine.Bounds localBounds
[ ] <Property> Boolean legacy
[x] <Property> Boolean humanMotion
[x] <Property> Boolean empty
[x] <Property> Boolean hasGenericRootTransform
[x] <Property> Boolean hasMotionFloatCurves
[x] <Property> Boolean hasMotionCurves
[x] <Property> Boolean hasRootCurves
[ ] <Property> UnityEngine.AnimationEvent[] events
[x] <Property> Single averageDuration
[x] <Property> Single averageAngularSpeed
[x] <Property> UnityEngine.Vector3 averageSpeed
[x] <Property> Single apparentSpeed
[x] <Property> Boolean isLooping
[x] <Property> Boolean isHumanMotion
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SampleAnimation(UnityEngine.GameObject, Single)
[x] <Method> Void SetCurve(System.String, System.Type, System.String, UnityEngine.AnimationCurve)
[x] <Method> Void EnsureQuaternionContinuity()
[x] <Method> Void ClearCurves()
[ ] <Method> Void AddEvent(UnityEngine.AnimationEvent)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AnimationClip[] array · 100%
[x] <Type> AnimationClip[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AnimationClip Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AnimationClip)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimationCurve class · 100%
[x] <Type> AnimationCurve
[x] <Constructor> Void .ctor(UnityEngine.Keyframe[])
[x] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Keyframe[] keys
[x] <Property> UnityEngine.Keyframe Item [Int32]
[x] <Property> Int32 length
[x] <Property> UnityEngine.WrapMode preWrapMode
[x] <Property> UnityEngine.WrapMode postWrapMode
[x] <Method> Single Evaluate(Single)
[x] <Method> Int32 AddKey(Single, Single)
[x] <Method> Int32 AddKey(UnityEngine.Keyframe)
[x] <Method> Int32 MoveKey(Int32, UnityEngine.Keyframe)
[x] <Method> Void ClearKeys()
[x] <Method> Void RemoveKey(Int32)
[x] <Method> Int32 GetHashCode()
[x] <Method> Void SmoothTangents(Int32, Single)
[x] <Method><Static> UnityEngine.AnimationCurve Constant(Single, Single, Single)
[x] <Method><Static> UnityEngine.AnimationCurve Linear(Single, Single, Single, Single)
[x] <Method><Static> UnityEngine.AnimationCurve EaseInOut(Single, Single, Single, Single)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.AnimationCurve)
[x] <Method> Void CopyFrom(UnityEngine.AnimationCurve)
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimationCurve[] array · 100%
[x] <Type> AnimationCurve[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AnimationCurve Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AnimationCurve)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimationState class · 100%
[x] <Type> AnimationState
[x] <Constructor> Void .ctor()
[x] <Property> Boolean enabled
[x] <Property> Single weight
[x] <Property> UnityEngine.WrapMode wrapMode
[x] <Property> Single time
[x] <Property> Single normalizedTime
[x] <Property> Single speed
[x] <Property> Single normalizedSpeed
[x] <Property> Single length
[x] <Property> Int32 layer
[x] <Property> UnityEngine.AnimationClip clip
[x] <Property> System.String name
[x] <Property> UnityEngine.AnimationBlendMode blendMode
[x] <Method> Void AddMixingTransform(UnityEngine.Transform)
[x] <Method> Void AddMixingTransform(UnityEngine.Transform, Boolean)
[x] <Method> Void RemoveMixingTransform(UnityEngine.Transform)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimationState[] array · 100%
[x] <Type> AnimationState[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AnimationState Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AnimationState)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(87.68%) Animator class
[x] <Type> Animator
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean isOptimizable
[x] <Property> Boolean isHuman
[x] <Property> Boolean hasRootMotion
[x] <Property> Single humanScale
[x] <Property> Boolean isInitialized
[x] <Property> UnityEngine.Vector3 deltaPosition
[x] <Property> UnityEngine.Quaternion deltaRotation
[x] <Property> UnityEngine.Vector3 velocity
[x] <Property> UnityEngine.Vector3 angularVelocity
[x] <Property> UnityEngine.Vector3 rootPosition
[x] <Property> UnityEngine.Quaternion rootRotation
[x] <Property> Boolean applyRootMotion
[x] <Property> UnityEngine.AnimatorUpdateMode updateMode
[x] <Property> Boolean hasTransformHierarchy
[x] <Property> Single gravityWeight
[x] <Property> UnityEngine.Vector3 bodyPosition
[x] <Property> UnityEngine.Quaternion bodyRotation
[x] <Property> Boolean stabilizeFeet
[x] <Property> Int32 layerCount
[x] <Property> UnityEngine.AnimatorControllerParameter[] parameters
[x] <Property> Int32 parameterCount
[x] <Property> Single feetPivotActive
[x] <Property> Single pivotWeight
[x] <Property> UnityEngine.Vector3 pivotPosition
[x] <Property> Boolean isMatchingTarget
[x] <Property> Single speed
[x] <Property> UnityEngine.Vector3 targetPosition
[x] <Property> UnityEngine.Quaternion targetRotation
[x] <Property> UnityEngine.Transform avatarRoot
[x] <Property> UnityEngine.AnimatorCullingMode cullingMode
[x] <Property> Single playbackTime
[x] <Property> Single recorderStartTime
[x] <Property> Single recorderStopTime
[x] <Property> UnityEngine.AnimatorRecorderMode recorderMode
[x] <Property> UnityEngine.RuntimeAnimatorController runtimeAnimatorController
[ ] <Property> Boolean hasBoundPlayables
[x] <Property> UnityEngine.Avatar avatar
[ ] <Property> UnityEngine.Playables.PlayableGraph playableGraph
[x] <Property> Boolean layersAffectMassCenter
[x] <Property> Single leftFeetBottomHeight
[x] <Property> Single rightFeetBottomHeight
[x] <Property> Boolean logWarnings
[ ] <Property> Boolean fireEvents
[x] <Property> Boolean keepAnimatorStateOnDisable
[x] <Property> Boolean writeDefaultValuesOnDisable
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Single GetFloat(System.String)
[x] <Method> Single GetFloat(Int32)
[x] <Method> Void SetFloat(System.String, Single)
[x] <Method> Void SetFloat(System.String, Single, Single, Single)
[x] <Method> Void SetFloat(Int32, Single)
[x] <Method> Void SetFloat(Int32, Single, Single, Single)
[x] <Method> Boolean GetBool(System.String)
[x] <Method> Boolean GetBool(Int32)
[x] <Method> Void SetBool(System.String, Boolean)
[x] <Method> Void SetBool(Int32, Boolean)
[x] <Method> Int32 GetInteger(System.String)
[x] <Method> Int32 GetInteger(Int32)
[x] <Method> Void SetInteger(System.String, Int32)
[x] <Method> Void SetInteger(Int32, Int32)
[x] <Method> Void SetTrigger(System.String)
[x] <Method> Void SetTrigger(Int32)
[x] <Method> Void ResetTrigger(System.String)
[x] <Method> Void ResetTrigger(Int32)
[x] <Method> Boolean IsParameterControlledByCurve(System.String)
[x] <Method> Boolean IsParameterControlledByCurve(Int32)
[x] <Method> UnityEngine.Vector3 GetIKPosition(UnityEngine.AvatarIKGoal)
[x] <Method> Void SetIKPosition(UnityEngine.AvatarIKGoal, UnityEngine.Vector3)
[x] <Method> UnityEngine.Quaternion GetIKRotation(UnityEngine.AvatarIKGoal)
[x] <Method> Void SetIKRotation(UnityEngine.AvatarIKGoal, UnityEngine.Quaternion)
[x] <Method> Single GetIKPositionWeight(UnityEngine.AvatarIKGoal)
[x] <Method> Void SetIKPositionWeight(UnityEngine.AvatarIKGoal, Single)
[x] <Method> Single GetIKRotationWeight(UnityEngine.AvatarIKGoal)
[x] <Method> Void SetIKRotationWeight(UnityEngine.AvatarIKGoal, Single)
[x] <Method> UnityEngine.Vector3 GetIKHintPosition(UnityEngine.AvatarIKHint)
[x] <Method> Void SetIKHintPosition(UnityEngine.AvatarIKHint, UnityEngine.Vector3)
[x] <Method> Single GetIKHintPositionWeight(UnityEngine.AvatarIKHint)
[x] <Method> Void SetIKHintPositionWeight(UnityEngine.AvatarIKHint, Single)
[x] <Method> Void SetLookAtPosition(UnityEngine.Vector3)
[x] <Method> Void SetLookAtWeight(Single)
[x] <Method> Void SetLookAtWeight(Single, Single)
[x] <Method> Void SetLookAtWeight(Single, Single, Single)
[x] <Method> Void SetLookAtWeight(Single, Single, Single, Single)
[x] <Method> Void SetLookAtWeight(Single, Single, Single, Single, Single)
[x] <Method> Void SetBoneLocalRotation(UnityEngine.HumanBodyBones, UnityEngine.Quaternion)
[ ] <Method> T GetBehaviour[T]()
[ ] <Method> T[] GetBehaviours[T]()
[ ] <Method> UnityEngine.StateMachineBehaviour[] GetBehaviours(Int32, Int32)
[x] <Method> System.String GetLayerName(Int32)
[x] <Method> Int32 GetLayerIndex(System.String)
[x] <Method> Single GetLayerWeight(Int32)
[x] <Method> Void SetLayerWeight(Int32, Single)
[x] <Method> UnityEngine.AnimatorStateInfo GetCurrentAnimatorStateInfo(Int32)
[x] <Method> UnityEngine.AnimatorStateInfo GetNextAnimatorStateInfo(Int32)
[x] <Method> UnityEngine.AnimatorTransitionInfo GetAnimatorTransitionInfo(Int32)
[x] <Method> Int32 GetCurrentAnimatorClipInfoCount(Int32)
[x] <Method> Int32 GetNextAnimatorClipInfoCount(Int32)
[x] <Method> UnityEngine.AnimatorClipInfo[] GetCurrentAnimatorClipInfo(Int32)
[x] <Method> UnityEngine.AnimatorClipInfo[] GetNextAnimatorClipInfo(Int32)
[x] <Method> Void GetCurrentAnimatorClipInfo(Int32, System.Collections.Generic.List`1[UnityEngine.AnimatorClipInfo])
[x] <Method> Void GetNextAnimatorClipInfo(Int32, System.Collections.Generic.List`1[UnityEngine.AnimatorClipInfo])
[x] <Method> Boolean IsInTransition(Int32)
[x] <Method> UnityEngine.AnimatorControllerParameter GetParameter(Int32)
[x] <Method> Void MatchTarget(UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.AvatarTarget, UnityEngine.MatchTargetWeightMask, Single)
[x] <Method> Void MatchTarget(UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.AvatarTarget, UnityEngine.MatchTargetWeightMask, Single, Single)
[x] <Method> Void MatchTarget(UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.AvatarTarget, UnityEngine.MatchTargetWeightMask, Single, Single, Boolean)
[x] <Method> Void InterruptMatchTarget()
[x] <Method> Void InterruptMatchTarget(Boolean)
[x] <Method> Void CrossFadeInFixedTime(System.String, Single)
[x] <Method> Void CrossFadeInFixedTime(System.String, Single, Int32)
[x] <Method> Void CrossFadeInFixedTime(System.String, Single, Int32, Single)
[x] <Method> Void CrossFadeInFixedTime(System.String, Single, Int32, Single, Single)
[x] <Method> Void CrossFadeInFixedTime(Int32, Single, Int32, Single)
[x] <Method> Void CrossFadeInFixedTime(Int32, Single, Int32)
[x] <Method> Void CrossFadeInFixedTime(Int32, Single)
[x] <Method> Void CrossFadeInFixedTime(Int32, Single, Int32, Single, Single)
[x] <Method> Void WriteDefaultValues()
[x] <Method> Void CrossFade(System.String, Single, Int32, Single)
[x] <Method> Void CrossFade(System.String, Single, Int32)
[x] <Method> Void CrossFade(System.String, Single)
[x] <Method> Void CrossFade(System.String, Single, Int32, Single, Single)
[x] <Method> Void CrossFade(Int32, Single, Int32, Single, Single)
[x] <Method> Void CrossFade(Int32, Single, Int32, Single)
[x] <Method> Void CrossFade(Int32, Single, Int32)
[x] <Method> Void CrossFade(Int32, Single)
[x] <Method> Void PlayInFixedTime(System.String, Int32)
[x] <Method> Void PlayInFixedTime(System.String)
[x] <Method> Void PlayInFixedTime(System.String, Int32, Single)
[x] <Method> Void PlayInFixedTime(Int32, Int32, Single)
[x] <Method> Void PlayInFixedTime(Int32, Int32)
[x] <Method> Void PlayInFixedTime(Int32)
[x] <Method> Void Play(System.String, Int32)
[x] <Method> Void Play(System.String)
[x] <Method> Void Play(System.String, Int32, Single)
[x] <Method> Void Play(Int32, Int32, Single)
[x] <Method> Void Play(Int32, Int32)
[x] <Method> Void Play(Int32)
[x] <Method> Void SetTarget(UnityEngine.AvatarTarget, Single)
[x] <Method> UnityEngine.Transform GetBoneTransform(UnityEngine.HumanBodyBones)
[x] <Method> Void StartPlayback()
[x] <Method> Void StopPlayback()
[x] <Method> Void StartRecording(Int32)
[x] <Method> Void StopRecording()
[x] <Method> Boolean HasState(Int32, Int32)
[x] <Method><Static> Int32 StringToHash(System.String)
[x] <Method> Void Update(Single)
[x] <Method> Void Rebind()
[x] <Method> Void ApplyBuiltinRootMotion()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Animator[] array · 100%
[x] <Type> Animator[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Animator Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Animator)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimatorClipInfo struct · 100%
[x] <Type> AnimatorClipInfo
[x] <Property> UnityEngine.AnimationClip clip
[x] <Property> Single weight
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AnimatorClipInfo[] array · 100%
[x] <Type> AnimatorClipInfo[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AnimatorClipInfo Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AnimatorClipInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimatorControllerParameter class · 100%
[x] <Type> AnimatorControllerParameter
[x] <Constructor> Void .ctor()
[x] <Property> System.String name
[x] <Property> Int32 nameHash
[x] <Property> UnityEngine.AnimatorControllerParameterType type
[x] <Property> Single defaultFloat
[x] <Property> Int32 defaultInt
[x] <Property> Boolean defaultBool
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimatorControllerParameter[] array · 100%
[x] <Type> AnimatorControllerParameter[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AnimatorControllerParameter Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AnimatorControllerParameter)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimatorControllerParameterType enum · 100%
[x] <Type> AnimatorControllerParameterType
AnimatorControllerParameterType[] array · 90%
[ ] <Type> AnimatorControllerParameterType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AnimatorControllerParameterType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AnimatorControllerParameterType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimatorCullingMode enum · 100%
[x] <Type> AnimatorCullingMode
AnimatorCullingMode[] array · 90%
[ ] <Type> AnimatorCullingMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AnimatorCullingMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AnimatorCullingMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(82.35%) AnimatorOverrideController class
[x] <Type> AnimatorOverrideController
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(UnityEngine.RuntimeAnimatorController)
[x] <Property> UnityEngine.RuntimeAnimatorController runtimeAnimatorController
[x] <Property> UnityEngine.AnimationClip Item [System.String]
[x] <Property> UnityEngine.AnimationClip Item [UnityEngine.AnimationClip]
[x] <Property> Int32 overridesCount
[x] <Property> UnityEngine.AnimationClip[] animationClips
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void GetOverrides(System.Collections.Generic.List`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[x] <Method> Void ApplyOverrides(System.Collections.Generic.IList`1[System.Collections.Generic.KeyValuePair`2[UnityEngine.AnimationClip,UnityEngine.AnimationClip]])
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AnimatorOverrideController[] array · 100%
[x] <Type> AnimatorOverrideController[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AnimatorOverrideController Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AnimatorOverrideController)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimatorRecorderMode enum · 100%
[x] <Type> AnimatorRecorderMode
AnimatorRecorderMode[] array · 90%
[ ] <Type> AnimatorRecorderMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AnimatorRecorderMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AnimatorRecorderMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimatorStateInfo struct · 100%
[x] <Type> AnimatorStateInfo
[x] <Property> Int32 fullPathHash
[x] <Property> Int32 shortNameHash
[x] <Property> Single normalizedTime
[x] <Property> Single length
[x] <Property> Single speed
[x] <Property> Single speedMultiplier
[x] <Property> Int32 tagHash
[x] <Property> Boolean loop
[x] <Method> Boolean IsName(System.String)
[x] <Method> Boolean IsTag(System.String)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AnimatorStateInfo[] array · 100%
[x] <Type> AnimatorStateInfo[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AnimatorStateInfo Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AnimatorStateInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimatorTransitionInfo struct · 100%
[x] <Type> AnimatorTransitionInfo
[x] <Property> Int32 fullPathHash
[x] <Property> Int32 nameHash
[x] <Property> Int32 userNameHash
[x] <Property> UnityEngine.DurationUnit durationUnit
[x] <Property> Single duration
[x] <Property> Single normalizedTime
[x] <Property> Boolean anyState
[x] <Method> Boolean IsName(System.String)
[x] <Method> Boolean IsUserName(System.String)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AnimatorTransitionInfo[] array · 100%
[x] <Type> AnimatorTransitionInfo[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AnimatorTransitionInfo Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AnimatorTransitionInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimatorUpdateMode enum · 100%
[x] <Type> AnimatorUpdateMode
AnimatorUpdateMode[] array · 90%
[ ] <Type> AnimatorUpdateMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AnimatorUpdateMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AnimatorUpdateMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimatorUtility class · 100%
[x] <Type> AnimatorUtility
[x] <Constructor> Void .ctor()
[x] <Method><Static> Void OptimizeTransformHierarchy(UnityEngine.GameObject, System.String[])
[x] <Method><Static> Void DeoptimizeTransformHierarchy(UnityEngine.GameObject)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AnimatorUtility[] array · 100%
[x] <Type> AnimatorUtility[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AnimatorUtility Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AnimatorUtility)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(70.77%) AreaEffector2D class
[x] <Type> AreaEffector2D
[ ] <Constructor> Void .ctor()
[x] <Property> Single forceAngle
[x] <Property> Boolean useGlobalAngle
[x] <Property> Single forceMagnitude
[x] <Property> Single forceVariation
[x] <Property> Single drag
[x] <Property> Single angularDrag
[x] <Property> UnityEngine.EffectorSelection2D forceTarget
[x] <Property> Boolean useColliderMask
[x] <Property> Int32 colliderMask
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AreaEffector2D[] array · 100%
[x] <Type> AreaEffector2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AreaEffector2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AreaEffector2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(24.5%) ArticulationBody class
[x] <Type> ArticulationBody
[ ] <Constructor> Void .ctor()
[ ] <Property> UnityEngine.ArticulationJointType jointType
[ ] <Property> UnityEngine.Vector3 anchorPosition
[ ] <Property> UnityEngine.Vector3 parentAnchorPosition
[ ] <Property> UnityEngine.Quaternion anchorRotation
[ ] <Property> UnityEngine.Quaternion parentAnchorRotation
[ ] <Property> Boolean isRoot
[ ] <Property> Boolean matchAnchors
[ ] <Property> UnityEngine.ArticulationDofLock linearLockX
[ ] <Property> UnityEngine.ArticulationDofLock linearLockY
[ ] <Property> UnityEngine.ArticulationDofLock linearLockZ
[ ] <Property> UnityEngine.ArticulationDofLock swingYLock
[ ] <Property> UnityEngine.ArticulationDofLock swingZLock
[ ] <Property> UnityEngine.ArticulationDofLock twistLock
[ ] <Property> UnityEngine.ArticulationDrive xDrive
[ ] <Property> UnityEngine.ArticulationDrive yDrive
[ ] <Property> UnityEngine.ArticulationDrive zDrive
[ ] <Property> Boolean immovable
[ ] <Property> Boolean useGravity
[ ] <Property> Single linearDamping
[ ] <Property> Single angularDamping
[ ] <Property> Single jointFriction
[ ] <Property> UnityEngine.LayerMask excludeLayers
[ ] <Property> UnityEngine.LayerMask includeLayers
[ ] <Property> UnityEngine.Vector3 velocity
[ ] <Property> UnityEngine.Vector3 angularVelocity
[ ] <Property> Single mass
[ ] <Property> Boolean automaticCenterOfMass
[ ] <Property> UnityEngine.Vector3 centerOfMass
[ ] <Property> UnityEngine.Vector3 worldCenterOfMass
[ ] <Property> Boolean automaticInertiaTensor
[ ] <Property> UnityEngine.Vector3 inertiaTensor
[ ] <Property> UnityEngine.Quaternion inertiaTensorRotation
[ ] <Property> Single sleepThreshold
[ ] <Property> Int32 solverIterations
[ ] <Property> Int32 solverVelocityIterations
[ ] <Property> Single maxAngularVelocity
[ ] <Property> Single maxLinearVelocity
[ ] <Property> Single maxJointVelocity
[ ] <Property> Single maxDepenetrationVelocity
[ ] <Property> UnityEngine.ArticulationReducedSpace jointPosition
[ ] <Property> UnityEngine.ArticulationReducedSpace jointVelocity
[ ] <Property> UnityEngine.ArticulationReducedSpace jointAcceleration
[ ] <Property> UnityEngine.ArticulationReducedSpace jointForce
[ ] <Property> UnityEngine.ArticulationReducedSpace driveForce
[ ] <Property> Int32 dofCount
[ ] <Property> Int32 index
[ ] <Property> UnityEngine.CollisionDetectionMode collisionDetectionMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> UnityEngine.Vector3 GetAccumulatedForce(Single)
[ ] <Method> UnityEngine.Vector3 GetAccumulatedForce()
[ ] <Method> UnityEngine.Vector3 GetAccumulatedTorque(Single)
[ ] <Method> UnityEngine.Vector3 GetAccumulatedTorque()
[ ] <Method> Void AddForce(UnityEngine.Vector3, UnityEngine.ForceMode)
[ ] <Method> Void AddForce(UnityEngine.Vector3)
[ ] <Method> Void AddRelativeForce(UnityEngine.Vector3, UnityEngine.ForceMode)
[ ] <Method> Void AddRelativeForce(UnityEngine.Vector3)
[ ] <Method> Void AddTorque(UnityEngine.Vector3, UnityEngine.ForceMode)
[ ] <Method> Void AddTorque(UnityEngine.Vector3)
[ ] <Method> Void AddRelativeTorque(UnityEngine.Vector3, UnityEngine.ForceMode)
[ ] <Method> Void AddRelativeTorque(UnityEngine.Vector3)
[ ] <Method> Void AddForceAtPosition(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.ForceMode)
[ ] <Method> Void AddForceAtPosition(UnityEngine.Vector3, UnityEngine.Vector3)
[ ] <Method> Void ResetCenterOfMass()
[ ] <Method> Void ResetInertiaTensor()
[ ] <Method> Void Sleep()
[ ] <Method> Boolean IsSleeping()
[ ] <Method> Void WakeUp()
[ ] <Method> Void TeleportRoot(UnityEngine.Vector3, UnityEngine.Quaternion)
[ ] <Method> UnityEngine.Vector3 GetClosestPoint(UnityEngine.Vector3)
[ ] <Method> UnityEngine.Vector3 GetRelativePointVelocity(UnityEngine.Vector3)
[ ] <Method> UnityEngine.Vector3 GetPointVelocity(UnityEngine.Vector3)
[ ] <Method> Int32 GetDenseJacobian(UnityEngine.ArticulationJacobian ByRef)
[ ] <Method> Int32 GetJointPositions(System.Collections.Generic.List`1[System.Single])
[ ] <Method> Void SetJointPositions(System.Collections.Generic.List`1[System.Single])
[ ] <Method> Int32 GetJointVelocities(System.Collections.Generic.List`1[System.Single])
[ ] <Method> Void SetJointVelocities(System.Collections.Generic.List`1[System.Single])
[ ] <Method> Int32 GetJointAccelerations(System.Collections.Generic.List`1[System.Single])
[ ] <Method> Int32 GetJointForces(System.Collections.Generic.List`1[System.Single])
[ ] <Method> Void SetJointForces(System.Collections.Generic.List`1[System.Single])
[ ] <Method> UnityEngine.ArticulationReducedSpace GetJointForcesForAcceleration(UnityEngine.ArticulationReducedSpace)
[ ] <Method> Int32 GetDriveForces(System.Collections.Generic.List`1[System.Single])
[ ] <Method> Int32 GetJointGravityForces(System.Collections.Generic.List`1[System.Single])
[ ] <Method> Int32 GetJointCoriolisCentrifugalForces(System.Collections.Generic.List`1[System.Single])
[ ] <Method> Int32 GetJointExternalForces(System.Collections.Generic.List`1[System.Single], Single)
[ ] <Method> Int32 GetDriveTargets(System.Collections.Generic.List`1[System.Single])
[ ] <Method> Void SetDriveTargets(System.Collections.Generic.List`1[System.Single])
[ ] <Method> Int32 GetDriveTargetVelocities(System.Collections.Generic.List`1[System.Single])
[ ] <Method> Void SetDriveTargetVelocities(System.Collections.Generic.List`1[System.Single])
[ ] <Method> Int32 GetDofStartIndices(System.Collections.Generic.List`1[System.Int32])
[ ] <Method> Void SetDriveTarget(UnityEngine.ArticulationDriveAxis, Single)
[ ] <Method> Void SetDriveTargetVelocity(UnityEngine.ArticulationDriveAxis, Single)
[ ] <Method> Void SetDriveLimits(UnityEngine.ArticulationDriveAxis, Single, Single)
[ ] <Method> Void SetDriveStiffness(UnityEngine.ArticulationDriveAxis, Single)
[ ] <Method> Void SetDriveDamping(UnityEngine.ArticulationDriveAxis, Single)
[ ] <Method> Void SetDriveForceLimit(UnityEngine.ArticulationDriveAxis, Single)
[ ] <Method> Void SnapAnchorToClosestContact()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ArticulationBody[] array · 90%
[ ] <Type> ArticulationBody[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ArticulationBody Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ArticulationBody)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AsyncOperation class · 70%
[x] <Type> AsyncOperation
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean isDone
[x] <Property> Single progress
[ ] <Property> Int32 priority
[ ] <Property> Boolean allowSceneActivation
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AsyncOperation[] array · 100%
[x] <Type> AsyncOperation[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AsyncOperation Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AsyncOperation)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(69.84%) AudioChorusFilter class
[x] <Type> AudioChorusFilter
[ ] <Constructor> Void .ctor()
[x] <Property> Single dryMix
[x] <Property> Single wetMix1
[x] <Property> Single wetMix2
[x] <Property> Single wetMix3
[x] <Property> Single delay
[x] <Property> Single rate
[x] <Property> Single depth
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AudioChorusFilter[] array · 100%
[x] <Type> AudioChorusFilter[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AudioChorusFilter Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AudioChorusFilter)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(87.5%) AudioClip class
[x] <Type> AudioClip
[x] <Property> Single length
[x] <Property> Int32 samples
[x] <Property> Int32 channels
[x] <Property> Int32 frequency
[x] <Property> UnityEngine.AudioClipLoadType loadType
[x] <Property> Boolean preloadAudioData
[x] <Property> Boolean ambisonic
[x] <Property> Boolean loadInBackground
[x] <Property> UnityEngine.AudioDataLoadState loadState
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Boolean LoadAudioData()
[x] <Method> Boolean UnloadAudioData()
[x] <Method> Boolean GetData(Single[], Int32)
[x] <Method> Boolean SetData(Single[], Int32)
[x] <Method><Static> UnityEngine.AudioClip Create(System.String, Int32, Int32, Int32, Boolean)
[ ] <Method><Static> UnityEngine.AudioClip Create(System.String, Int32, Int32, Int32, Boolean, PCMReaderCallback)
[ ] <Method><Static> UnityEngine.AudioClip Create(System.String, Int32, Int32, Int32, Boolean, PCMReaderCallback, PCMSetPositionCallback)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AudioClip[] array · 100%
[x] <Type> AudioClip[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AudioClip Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AudioClip)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AudioClipLoadType enum · 100%
[x] <Type> AudioClipLoadType
AudioClipLoadType[] array · 90%
[ ] <Type> AudioClipLoadType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AudioClipLoadType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AudioClipLoadType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AudioDataLoadState enum · 100%
[x] <Type> AudioDataLoadState
AudioDataLoadState[] array · 90%
[ ] <Type> AudioDataLoadState[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AudioDataLoadState Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AudioDataLoadState)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(66.67%) AudioDistortionFilter class
[x] <Type> AudioDistortionFilter
[ ] <Constructor> Void .ctor()
[x] <Property> Single distortionLevel
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AudioDistortionFilter[] array · 100%
[x] <Type> AudioDistortionFilter[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AudioDistortionFilter Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AudioDistortionFilter)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(68.33%) AudioEchoFilter class
[x] <Type> AudioEchoFilter
[ ] <Constructor> Void .ctor()
[x] <Property> Single delay
[x] <Property> Single decayRatio
[x] <Property> Single dryMix
[x] <Property> Single wetMix
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AudioEchoFilter[] array · 100%
[x] <Type> AudioEchoFilter[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AudioEchoFilter Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AudioEchoFilter)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(67.24%) AudioHighPassFilter class
[x] <Type> AudioHighPassFilter
[ ] <Constructor> Void .ctor()
[x] <Property> Single cutoffFrequency
[x] <Property> Single highpassResonanceQ
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AudioHighPassFilter[] array · 100%
[x] <Type> AudioHighPassFilter[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AudioHighPassFilter Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AudioHighPassFilter)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(67.8%) AudioLowPassFilter class
[x] <Type> AudioLowPassFilter
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.AnimationCurve customCutoffCurve
[x] <Property> Single cutoffFrequency
[x] <Property> Single lowpassResonanceQ
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AudioLowPassFilter[] array · 100%
[x] <Type> AudioLowPassFilter[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AudioLowPassFilter Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AudioLowPassFilter)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(73.24%) AudioReverbFilter class
[x] <Type> AudioReverbFilter
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.AudioReverbPreset reverbPreset
[x] <Property> Single dryLevel
[x] <Property> Single room
[x] <Property> Single roomHF
[x] <Property> Single decayTime
[x] <Property> Single decayHFRatio
[x] <Property> Single reflectionsLevel
[x] <Property> Single reflectionsDelay
[x] <Property> Single reverbLevel
[x] <Property> Single reverbDelay
[x] <Property> Single diffusion
[x] <Property> Single density
[x] <Property> Single hfReference
[x] <Property> Single roomLF
[x] <Property> Single lfReference
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AudioReverbFilter[] array · 100%
[x] <Type> AudioReverbFilter[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AudioReverbFilter Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AudioReverbFilter)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AudioReverbPreset enum · 100%
[x] <Type> AudioReverbPreset
AudioReverbPreset[] array · 90%
[ ] <Type> AudioReverbPreset[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AudioReverbPreset Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AudioReverbPreset)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(73.61%) AudioReverbZone class
[x] <Type> AudioReverbZone
[ ] <Constructor> Void .ctor()
[x] <Property> Single minDistance
[x] <Property> Single maxDistance
[x] <Property> UnityEngine.AudioReverbPreset reverbPreset
[x] <Property> Int32 room
[x] <Property> Int32 roomHF
[x] <Property> Int32 roomLF
[x] <Property> Single decayTime
[x] <Property> Single decayHFRatio
[x] <Property> Int32 reflections
[x] <Property> Single reflectionsDelay
[x] <Property> Int32 reverb
[x] <Property> Single reverbDelay
[x] <Property> Single HFReference
[x] <Property> Single LFReference
[x] <Property> Single diffusion
[x] <Property> Single density
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AudioReverbZone[] array · 100%
[x] <Type> AudioReverbZone[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AudioReverbZone Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AudioReverbZone)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AudioRolloffMode enum · 100%
[x] <Type> AudioRolloffMode
AudioRolloffMode[] array · 90%
[ ] <Type> AudioRolloffMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AudioRolloffMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AudioRolloffMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(43.75%) AudioSettings class
[x] <Type> AudioSettings
[ ] <Constructor> Void .ctor()
[ ] <Property><Static> UnityEngine.AudioSpeakerMode driverCapabilities
[ ] <Property><Static> UnityEngine.AudioSpeakerMode speakerMode
[x] <Property><Static> Double dspTime
[x] <Property><Static> Int32 outputSampleRate
[ ] <Method><Static> Void GetDSPBufferSize(Int32 ByRef, Int32 ByRef)
[ ] <Method><Static> System.String[] GetSpatializerPluginNames()
[ ] <Method><Static> System.String GetSpatializerPluginName()
[ ] <Method><Static> Void SetSpatializerPluginName(System.String)
[ ] <Method><Static> UnityEngine.AudioConfiguration GetConfiguration()
[ ] <Method><Static> Boolean Reset(UnityEngine.AudioConfiguration)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AudioSettings[] array · 90%
[ ] <Type> AudioSettings[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AudioSettings Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AudioSettings)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(72.32%) AudioSource class
[x] <Type> AudioSource
[ ] <Constructor> Void .ctor()
[x] <Property> Single volume
[x] <Property> Single pitch
[x] <Property> Single time
[x] <Property> Int32 timeSamples
[x] <Property> UnityEngine.AudioClip clip
[ ] <Property> UnityEngine.Audio.AudioMixerGroup outputAudioMixerGroup
[ ] <Property> UnityEngine.GamepadSpeakerOutputType gamepadSpeakerOutputType
[x] <Property> Boolean isPlaying
[x] <Property> Boolean isVirtual
[x] <Property> Boolean loop
[ ] <Property> Boolean ignoreListenerVolume
[x] <Property> Boolean playOnAwake
[ ] <Property> Boolean ignoreListenerPause
[x] <Property> UnityEngine.AudioVelocityUpdateMode velocityUpdateMode
[x] <Property> Single panStereo
[x] <Property> Single spatialBlend
[x] <Property> Boolean spatialize
[x] <Property> Boolean spatializePostEffects
[x] <Property> Single reverbZoneMix
[ ] <Property> Boolean bypassEffects
[ ] <Property> Boolean bypassListenerEffects
[x] <Property> Boolean bypassReverbZones
[x] <Property> Single dopplerLevel
[x] <Property> Single spread
[x] <Property> Int32 priority
[x] <Property> Boolean mute
[x] <Property> Single minDistance
[x] <Property> Single maxDistance
[x] <Property> UnityEngine.AudioRolloffMode rolloffMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean PlayOnGamepad(Int32)
[ ] <Method> Boolean DisableGamepadOutput()
[ ] <Method> Boolean SetGamepadSpeakerMixLevel(Int32, Int32)
[ ] <Method> Boolean SetGamepadSpeakerMixLevelDefault(Int32)
[ ] <Method> Boolean SetGamepadSpeakerRestrictedAudio(Int32, Boolean)
[ ] <Method><Static> Boolean GamepadSpeakerSupportsOutputType(UnityEngine.GamepadSpeakerOutputType)
[x] <Method> Void Play()
[x] <Method> Void Play(UInt64)
[x] <Method> Void PlayDelayed(Single)
[x] <Method> Void PlayScheduled(Double)
[x] <Method> Void PlayOneShot(UnityEngine.AudioClip)
[x] <Method> Void PlayOneShot(UnityEngine.AudioClip, Single)
[x] <Method> Void SetScheduledStartTime(Double)
[x] <Method> Void SetScheduledEndTime(Double)
[x] <Method> Void Stop()
[x] <Method> Void Pause()
[x] <Method> Void UnPause()
[x] <Method><Static> Void PlayClipAtPoint(UnityEngine.AudioClip, UnityEngine.Vector3)
[x] <Method><Static> Void PlayClipAtPoint(UnityEngine.AudioClip, UnityEngine.Vector3, Single)
[x] <Method> Void SetCustomCurve(UnityEngine.AudioSourceCurveType, UnityEngine.AnimationCurve)
[x] <Method> UnityEngine.AnimationCurve GetCustomCurve(UnityEngine.AudioSourceCurveType)
[x] <Method> Void GetOutputData(Single[], Int32)
[x] <Method> Void GetSpectrumData(Single[], Int32, UnityEngine.FFTWindow)
[x] <Method> Boolean SetSpatializerFloat(Int32, Single)
[x] <Method> Boolean GetSpatializerFloat(Int32, Single ByRef)
[x] <Method> Boolean GetAmbisonicDecoderFloat(Int32, Single ByRef)
[x] <Method> Boolean SetAmbisonicDecoderFloat(Int32, Single)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AudioSource[] array · 100%
[x] <Type> AudioSource[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AudioSource Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AudioSource)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AudioSourceCurveType enum · 100%
[x] <Type> AudioSourceCurveType
AudioSourceCurveType[] array · 90%
[ ] <Type> AudioSourceCurveType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AudioSourceCurveType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AudioSourceCurveType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AudioVelocityUpdateMode enum · 100%
[x] <Type> AudioVelocityUpdateMode
AudioVelocityUpdateMode[] array · 90%
[ ] <Type> AudioVelocityUpdateMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AudioVelocityUpdateMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AudioVelocityUpdateMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(90.91%) Avatar class
[x] <Type> Avatar
[x] <Property> Boolean isValid
[x] <Property> Boolean isHuman
[x] <Property> UnityEngine.HumanDescription humanDescription
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Avatar[] array · 100%
[x] <Type> Avatar[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Avatar Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Avatar)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AvatarBuilder class · 100%
[x] <Type> AvatarBuilder
[x] <Constructor> Void .ctor()
[x] <Method><Static> UnityEngine.Avatar BuildHumanAvatar(UnityEngine.GameObject, UnityEngine.HumanDescription)
[x] <Method><Static> UnityEngine.Avatar BuildGenericAvatar(UnityEngine.GameObject, System.String)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AvatarBuilder[] array · 100%
[x] <Type> AvatarBuilder[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AvatarBuilder Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AvatarBuilder)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AvatarIKGoal enum · 100%
[x] <Type> AvatarIKGoal
AvatarIKGoal[] array · 90%
[ ] <Type> AvatarIKGoal[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AvatarIKGoal Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AvatarIKGoal)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AvatarIKHint enum · 100%
[x] <Type> AvatarIKHint
AvatarIKHint[] array · 90%
[ ] <Type> AvatarIKHint[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AvatarIKHint Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AvatarIKHint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AvatarMask class · 90%
[x] <Type> AvatarMask
[ ] <Constructor> Void .ctor()
[x] <Property> Int32 transformCount
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Boolean GetHumanoidBodyPartActive(UnityEngine.AvatarMaskBodyPart)
[x] <Method> Void SetHumanoidBodyPartActive(UnityEngine.AvatarMaskBodyPart, Boolean)
[x] <Method> Void AddTransformPath(UnityEngine.Transform)
[x] <Method> Void AddTransformPath(UnityEngine.Transform, Boolean)
[x] <Method> Void RemoveTransformPath(UnityEngine.Transform)
[x] <Method> Void RemoveTransformPath(UnityEngine.Transform, Boolean)
[x] <Method> System.String GetTransformPath(Int32)
[x] <Method> Void SetTransformPath(Int32, System.String)
[x] <Method> Boolean GetTransformActive(Int32)
[x] <Method> Void SetTransformActive(Int32, Boolean)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
AvatarMask[] array · 100%
[x] <Type> AvatarMask[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.AvatarMask Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.AvatarMask)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AvatarMaskBodyPart enum · 100%
[x] <Type> AvatarMaskBodyPart
AvatarMaskBodyPart[] array · 90%
[ ] <Type> AvatarMaskBodyPart[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AvatarMaskBodyPart Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AvatarMaskBodyPart)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AvatarTarget enum · 100%
[x] <Type> AvatarTarget
AvatarTarget[] array · 90%
[ ] <Type> AvatarTarget[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.AvatarTarget Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.AvatarTarget)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Axis enum · 100%
[x] <Type> Axis
Axis[] array · 90%
[ ] <Type> Axis[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Axis Get(Int32)
[ ] <Method> Void Set(Int32, Axis)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(66.07%) Behaviour class
[x] <Type> Behaviour
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Behaviour[] array · 100%
[x] <Type> Behaviour[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Behaviour Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Behaviour)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
BillboardAsset class · 25%
[x] <Type> BillboardAsset
[ ] <Constructor> Void .ctor()
[ ] <Property> Single width
[ ] <Property> Single height
[ ] <Property> Single bottom
[ ] <Property> Int32 imageCount
[ ] <Property> Int32 vertexCount
[ ] <Property> Int32 indexCount
[ ] <Property> UnityEngine.Material material
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void GetImageTexCoords(System.Collections.Generic.List`1[UnityEngine.Vector4])
[ ] <Method> UnityEngine.Vector4[] GetImageTexCoords()
[ ] <Method> Void SetImageTexCoords(System.Collections.Generic.List`1[UnityEngine.Vector4])
[ ] <Method> Void SetImageTexCoords(UnityEngine.Vector4[])
[ ] <Method> Void GetVertices(System.Collections.Generic.List`1[UnityEngine.Vector2])
[ ] <Method> UnityEngine.Vector2[] GetVertices()
[ ] <Method> Void SetVertices(System.Collections.Generic.List`1[UnityEngine.Vector2])
[ ] <Method> Void SetVertices(UnityEngine.Vector2[])
[ ] <Method> Void GetIndices(System.Collections.Generic.List`1[System.UInt16])
[ ] <Method> UInt16[] GetIndices()
[ ] <Method> Void SetIndices(System.Collections.Generic.List`1[System.UInt16])
[ ] <Method> Void SetIndices(UInt16[])
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
BillboardAsset[] array · 90%
[ ] <Type> BillboardAsset[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.BillboardAsset Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.BillboardAsset)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.59%) BillboardRenderer class
[x] <Type> BillboardRenderer
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.BillboardAsset billboard
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.Bounds localBounds
[x] <Property> Boolean enabled
[x] <Property> Boolean isVisible
[x] <Property> UnityEngine.Rendering.ShadowCastingMode shadowCastingMode
[x] <Property> Boolean receiveShadows
[x] <Property> Boolean forceRenderingOff
[x] <Property> Boolean staticShadowCaster
[x] <Property> UnityEngine.MotionVectorGenerationMode motionVectorGenerationMode
[x] <Property> UnityEngine.Rendering.LightProbeUsage lightProbeUsage
[x] <Property> UnityEngine.Rendering.ReflectionProbeUsage reflectionProbeUsage
[x] <Property> UInt32 renderingLayerMask
[x] <Property> Int32 rendererPriority
[ ] <Property> UnityEngine.Experimental.Rendering.RayTracingMode rayTracingMode
[x] <Property> System.String sortingLayerName
[x] <Property> Int32 sortingLayerID
[x] <Property> Int32 sortingOrder
[x] <Property> Boolean allowOcclusionWhenDynamic
[x] <Property> Boolean isPartOfStaticBatch
[x] <Property> UnityEngine.Matrix4x4 worldToLocalMatrix
[x] <Property> UnityEngine.Matrix4x4 localToWorldMatrix
[x] <Property> UnityEngine.GameObject lightProbeProxyVolumeOverride
[x] <Property> UnityEngine.Transform probeAnchor
[x] <Property> Int32 lightmapIndex
[x] <Property> Int32 realtimeLightmapIndex
[x] <Property> UnityEngine.Vector4 lightmapScaleOffset
[x] <Property> UnityEngine.Vector4 realtimeLightmapScaleOffset
[x] <Property> UnityEngine.Material[] materials
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material sharedMaterial
[x] <Property> UnityEngine.Material[] sharedMaterials
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void ResetBounds()
[x] <Method> Void ResetLocalBounds()
[x] <Method> Boolean HasPropertyBlock()
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
BillboardRenderer[] array · 100%
[x] <Type> BillboardRenderer[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.BillboardRenderer Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.BillboardRenderer)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(28.57%) BlendShapeBufferRange struct
[x] <Type> BlendShapeBufferRange
[ ] <Property> UInt32 startIndex
[ ] <Property> UInt32 endIndex
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> System.String ToString()
[x] <Method> System.Type GetType()
BlendShapeBufferRange[] array · 90%
[ ] <Type> BlendShapeBufferRange[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.BlendShapeBufferRange Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.BlendShapeBufferRange)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.5%) BoneWeight[] array
[x] <Type> BoneWeight[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.BoneWeight Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.BoneWeight)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Bounds struct · 100%
[x] <Type> Bounds
[x] <Constructor> Void .ctor(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Property> UnityEngine.Vector3 center
[x] <Property> UnityEngine.Vector3 size
[x] <Property> UnityEngine.Vector3 extents
[x] <Property> UnityEngine.Vector3 min
[x] <Property> UnityEngine.Vector3 max
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.Bounds)
[x] <Method><Static> Boolean op_Equality(UnityEngine.Bounds, UnityEngine.Bounds)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.Bounds, UnityEngine.Bounds)
[x] <Method> Void SetMinMax(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method> Void Encapsulate(UnityEngine.Vector3)
[x] <Method> Void Encapsulate(UnityEngine.Bounds)
[x] <Method> Void Expand(Single)
[x] <Method> Void Expand(UnityEngine.Vector3)
[x] <Method> Boolean Intersects(UnityEngine.Bounds)
[x] <Method> Boolean IntersectRay(UnityEngine.Ray)
[x] <Method> Boolean IntersectRay(UnityEngine.Ray, Single ByRef)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[x] <Method> Boolean Contains(UnityEngine.Vector3)
[x] <Method> Single SqrDistance(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 ClosestPoint(UnityEngine.Vector3)
[x] <Method> System.Type GetType()
Bounds[] array · 100%
[x] <Type> Bounds[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Bounds Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Bounds)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(73.61%) BoxCollider class
[x] <Type> BoxCollider
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector3 center
[x] <Property> UnityEngine.Vector3 size
[x] <Property> Boolean enabled
[x] <Property> UnityEngine.Rigidbody attachedRigidbody
[x] <Property> UnityEngine.ArticulationBody attachedArticulationBody
[x] <Property> Boolean isTrigger
[x] <Property> Single contactOffset
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> Boolean hasModifiableContacts
[x] <Property> Boolean providesContacts
[x] <Property> Int32 layerOverridePriority
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.PhysicMaterial sharedMaterial
[x] <Property> UnityEngine.PhysicMaterial material
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Vector3 ClosestPoint(UnityEngine.Vector3)
[x] <Method> Boolean Raycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
[x] <Method> UnityEngine.Vector3 ClosestPointOnBounds(UnityEngine.Vector3)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
BoxCollider[] array · 100%
[x] <Type> BoxCollider[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.BoxCollider Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.BoxCollider)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(83.62%) BoxCollider2D class
[x] <Type> BoxCollider2D
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector2 size
[x] <Property> Single edgeRadius
[x] <Property> Boolean autoTiling
[x] <Property> Single density
[x] <Property> Boolean isTrigger
[x] <Property> Boolean usedByEffector
[x] <Property> Boolean usedByComposite
[x] <Property> UnityEngine.CompositeCollider2D composite
[x] <Property> UnityEngine.Vector2 offset
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> Int32 shapeCount
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.ColliderErrorState2D errorState
[x] <Property> UnityEngine.PhysicsMaterial2D sharedMaterial
[x] <Property> Int32 layerOverridePriority
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.LayerMask forceSendLayers
[x] <Property> UnityEngine.LayerMask forceReceiveLayers
[x] <Property> UnityEngine.LayerMask contactCaptureLayers
[x] <Property> UnityEngine.LayerMask callbackLayers
[x] <Property> Single friction
[x] <Property> Single bounciness
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Mesh CreateMesh(Boolean, Boolean)
[x] <Method> UInt32 GetShapeHash()
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D)
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D, Int32, Int32)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D, UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouching(UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouchingLayers()
[x] <Method> Boolean IsTouchingLayers(Int32)
[x] <Method> Boolean OverlapPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.ColliderDistance2D Distance(UnityEngine.Collider2D)
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Boolean)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single, Boolean)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single, Boolean)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single, Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single)
[x] <Method> UnityEngine.Vector2 ClosestPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
BoxCollider2D[] array · 100%
[x] <Type> BoxCollider2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.BoxCollider2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.BoxCollider2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Burst struct · 100%
[x] <Type> Burst
[x] <Constructor> Void .ctor(Single, Int16)
[x] <Constructor> Void .ctor(Single, Int16, Int16)
[x] <Constructor> Void .ctor(Single, Int16, Int16, Int32, Single)
[x] <Constructor> Void .ctor(Single, MinMaxCurve)
[x] <Constructor> Void .ctor(Single, MinMaxCurve, Int32, Single)
[x] <Property> Single time
[x] <Property> MinMaxCurve count
[x] <Property> Int16 minCount
[x] <Property> Int16 maxCount
[x] <Property> Int32 cycleCount
[x] <Property> Single repeatInterval
[x] <Property> Single probability
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Burst[] array · 100%
[x] <Type> Burst[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Burst Get(Int32)
[x] <Method> Void Set(Int32, Burst)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.9%) Camera class
[x] <Type> Camera
[ ] <Constructor> Void .ctor()
[x] <Field><Static> System.Single kMinAperture
[x] <Field><Static> System.Single kMaxAperture
[x] <Field><Static> System.Int32 kMinBladeCount
[x] <Field><Static> System.Int32 kMaxBladeCount
[ ] <Field><Static> UnityEngine.Camera+CameraCallback onPreCull
[ ] <Field><Static> UnityEngine.Camera+CameraCallback onPreRender
[ ] <Field><Static> UnityEngine.Camera+CameraCallback onPostRender
[x] <Property> Single nearClipPlane
[x] <Property> Single farClipPlane
[x] <Property> Single fieldOfView
[x] <Property> UnityEngine.RenderingPath renderingPath
[x] <Property> UnityEngine.RenderingPath actualRenderingPath
[x] <Property> Boolean allowHDR
[x] <Property> Boolean allowMSAA
[x] <Property> Boolean allowDynamicResolution
[x] <Property> Boolean forceIntoRenderTexture
[x] <Property> Single orthographicSize
[x] <Property> Boolean orthographic
[x] <Property> UnityEngine.Rendering.OpaqueSortMode opaqueSortMode
[x] <Property> UnityEngine.TransparencySortMode transparencySortMode
[x] <Property> UnityEngine.Vector3 transparencySortAxis
[x] <Property> Single depth
[x] <Property> Single aspect
[x] <Property> UnityEngine.Vector3 velocity
[x] <Property> Int32 cullingMask
[x] <Property> Int32 eventMask
[x] <Property> Boolean layerCullSpherical
[x] <Property> UnityEngine.CameraType cameraType
[x] <Property> UInt64 overrideSceneCullingMask
[x] <Property> Single[] layerCullDistances
[x] <Property> Boolean useOcclusionCulling
[x] <Property> UnityEngine.Matrix4x4 cullingMatrix
[x] <Property> UnityEngine.Color backgroundColor
[x] <Property> UnityEngine.CameraClearFlags clearFlags
[x] <Property> UnityEngine.DepthTextureMode depthTextureMode
[x] <Property> Boolean clearStencilAfterLightingPass
[x] <Property> Boolean usePhysicalProperties
[x] <Property> Int32 iso
[x] <Property> Single shutterSpeed
[x] <Property> Single aperture
[x] <Property> Single focusDistance
[x] <Property> Single focalLength
[x] <Property> Int32 bladeCount
[x] <Property> UnityEngine.Vector2 curvature
[x] <Property> Single barrelClipping
[x] <Property> Single anamorphism
[x] <Property> UnityEngine.Vector2 sensorSize
[x] <Property> UnityEngine.Vector2 lensShift
[x] <Property> GateFitMode gateFit
[x] <Property> UnityEngine.Rect rect
[x] <Property> UnityEngine.Rect pixelRect
[x] <Property> Int32 pixelWidth
[x] <Property> Int32 pixelHeight
[x] <Property> Int32 scaledPixelWidth
[x] <Property> Int32 scaledPixelHeight
[x] <Property> UnityEngine.RenderTexture targetTexture
[x] <Property> UnityEngine.RenderTexture activeTexture
[x] <Property> Int32 targetDisplay
[x] <Property> UnityEngine.Matrix4x4 cameraToWorldMatrix
[x] <Property> UnityEngine.Matrix4x4 worldToCameraMatrix
[x] <Property> UnityEngine.Matrix4x4 projectionMatrix
[x] <Property> UnityEngine.Matrix4x4 nonJitteredProjectionMatrix
[x] <Property> Boolean useJitteredProjectionMatrixForTransparentRendering
[x] <Property> UnityEngine.Matrix4x4 previousViewProjectionMatrix
[ ] <Property><Static> UnityEngine.Camera main
[ ] <Property><Static> UnityEngine.Camera current
[ ] <Property> UnityEngine.SceneManagement.Scene scene
[x] <Property> Boolean stereoEnabled
[x] <Property> Single stereoSeparation
[x] <Property> Single stereoConvergence
[x] <Property> Boolean areVRStereoViewMatricesWithinSingleCullTolerance
[x] <Property> UnityEngine.StereoTargetEyeMask stereoTargetEye
[x] <Property> MonoOrStereoscopicEye stereoActiveEye
[ ] <Property><Static> Int32 allCamerasCount
[ ] <Property><Static> UnityEngine.Camera[] allCameras
[ ] <Property> SceneViewFilterMode sceneViewFilterMode
[ ] <Property> Int32 commandBufferCount
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void Reset()
[x] <Method> Void ResetTransparencySortSettings()
[x] <Method> Void ResetAspect()
[x] <Method> Void ResetCullingMatrix()
[x] <Method> Void SetReplacementShader(UnityEngine.Shader, System.String)
[x] <Method> Void ResetReplacementShader()
[x] <Method> Single GetGateFittedFieldOfView()
[x] <Method> UnityEngine.Vector2 GetGateFittedLensShift()
[x] <Method> Void SetTargetBuffers(UnityEngine.RenderBuffer, UnityEngine.RenderBuffer)
[x] <Method> Void SetTargetBuffers(UnityEngine.RenderBuffer[], UnityEngine.RenderBuffer)
[x] <Method> Void ResetWorldToCameraMatrix()
[x] <Method> Void ResetProjectionMatrix()
[x] <Method> UnityEngine.Matrix4x4 CalculateObliqueMatrix(UnityEngine.Vector4)
[x] <Method> UnityEngine.Vector3 WorldToScreenPoint(UnityEngine.Vector3, MonoOrStereoscopicEye)
[x] <Method> UnityEngine.Vector3 WorldToViewportPoint(UnityEngine.Vector3, MonoOrStereoscopicEye)
[x] <Method> UnityEngine.Vector3 ViewportToWorldPoint(UnityEngine.Vector3, MonoOrStereoscopicEye)
[x] <Method> UnityEngine.Vector3 ScreenToWorldPoint(UnityEngine.Vector3, MonoOrStereoscopicEye)
[x] <Method> UnityEngine.Vector3 WorldToScreenPoint(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 WorldToViewportPoint(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 ViewportToWorldPoint(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 ScreenToWorldPoint(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 ScreenToViewportPoint(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 ViewportToScreenPoint(UnityEngine.Vector3)
[x] <Method> UnityEngine.Ray ViewportPointToRay(UnityEngine.Vector3, MonoOrStereoscopicEye)
[x] <Method> UnityEngine.Ray ViewportPointToRay(UnityEngine.Vector3)
[x] <Method> UnityEngine.Ray ScreenPointToRay(UnityEngine.Vector3, MonoOrStereoscopicEye)
[x] <Method> UnityEngine.Ray ScreenPointToRay(UnityEngine.Vector3)
[x] <Method> Void CalculateFrustumCorners(UnityEngine.Rect, Single, MonoOrStereoscopicEye, UnityEngine.Vector3[])
[x] <Method><Static> Void CalculateProjectionMatrixFromPhysicalProperties(UnityEngine.Matrix4x4 ByRef, Single, UnityEngine.Vector2, UnityEngine.Vector2, Single, Single, GateFitParameters)
[x] <Method><Static> Single FocalLengthToFieldOfView(Single, Single)
[x] <Method><Static> Single FieldOfViewToFocalLength(Single, Single)
[x] <Method><Static> Single HorizontalToVerticalFieldOfView(Single, Single)
[x] <Method><Static> Single VerticalToHorizontalFieldOfView(Single, Single)
[x] <Method> UnityEngine.Matrix4x4 GetStereoNonJitteredProjectionMatrix(StereoscopicEye)
[x] <Method> UnityEngine.Matrix4x4 GetStereoViewMatrix(StereoscopicEye)
[x] <Method> Void CopyStereoDeviceProjectionMatrixToNonJittered(StereoscopicEye)
[x] <Method> UnityEngine.Matrix4x4 GetStereoProjectionMatrix(StereoscopicEye)
[x] <Method> Void SetStereoProjectionMatrix(StereoscopicEye, UnityEngine.Matrix4x4)
[x] <Method> Void ResetStereoProjectionMatrices()
[x] <Method> Void SetStereoViewMatrix(StereoscopicEye, UnityEngine.Matrix4x4)
[x] <Method> Void ResetStereoViewMatrices()
[ ] <Method><Static> Int32 GetAllCameras(UnityEngine.Camera[])
[x] <Method> Boolean RenderToCubemap(UnityEngine.Cubemap, Int32)
[x] <Method> Boolean RenderToCubemap(UnityEngine.Cubemap)
[x] <Method> Boolean RenderToCubemap(UnityEngine.RenderTexture, Int32)
[x] <Method> Boolean RenderToCubemap(UnityEngine.RenderTexture)
[x] <Method> Boolean RenderToCubemap(UnityEngine.RenderTexture, Int32, MonoOrStereoscopicEye)
[x] <Method> Void Render()
[x] <Method> Void RenderWithShader(UnityEngine.Shader, System.String)
[x] <Method> Void RenderDontRestore()
[ ] <Method> Void SubmitRenderRequest[RequestData](RequestData)
[x] <Method><Static> Void SetupCurrent(UnityEngine.Camera)
[x] <Method> Void CopyFrom(UnityEngine.Camera)
[ ] <Method> Void RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent)
[ ] <Method> Void RemoveAllCommandBuffers()
[ ] <Method> Void AddCommandBuffer(UnityEngine.Rendering.CameraEvent, UnityEngine.Rendering.CommandBuffer)
[ ] <Method> Void AddCommandBufferAsync(UnityEngine.Rendering.CameraEvent, UnityEngine.Rendering.CommandBuffer, UnityEngine.Rendering.ComputeQueueType)
[ ] <Method> Void RemoveCommandBuffer(UnityEngine.Rendering.CameraEvent, UnityEngine.Rendering.CommandBuffer)
[ ] <Method> UnityEngine.Rendering.CommandBuffer[] GetCommandBuffers(UnityEngine.Rendering.CameraEvent)
[ ] <Method> Boolean TryGetCullingParameters(UnityEngine.Rendering.ScriptableCullingParameters ByRef)
[ ] <Method> Boolean TryGetCullingParameters(Boolean, UnityEngine.Rendering.ScriptableCullingParameters ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Camera[] array · 100%
[x] <Type> Camera[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Camera Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Camera)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CameraClearFlags enum · 100%
[x] <Type> CameraClearFlags
CameraClearFlags[] array · 90%
[ ] <Type> CameraClearFlags[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.CameraClearFlags Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.CameraClearFlags)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CameraType enum · 100%
[x] <Type> CameraType
CameraType[] array · 90%
[ ] <Type> CameraType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.CameraType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.CameraType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(70.37%) Canvas class
[x] <Type> Canvas
[ ] <Constructor> Void .ctor()
[ ] <Property> UnityEngine.RenderMode renderMode
[x] <Property> Boolean isRootCanvas
[x] <Property> UnityEngine.Rect pixelRect
[x] <Property> Single scaleFactor
[x] <Property> Single referencePixelsPerUnit
[x] <Property> Boolean overridePixelPerfect
[x] <Property> Boolean vertexColorAlwaysGammaSpace
[x] <Property> Boolean pixelPerfect
[x] <Property> Single planeDistance
[x] <Property> Int32 renderOrder
[x] <Property> Boolean overrideSorting
[x] <Property> Int32 sortingOrder
[ ] <Property> Int32 targetDisplay
[x] <Property> Int32 sortingLayerID
[x] <Property> Int32 cachedSortingLayerValue
[x] <Property> UnityEngine.AdditionalCanvasShaderChannels additionalShaderChannels
[x] <Property> System.String sortingLayerName
[x] <Property> UnityEngine.Canvas rootCanvas
[x] <Property> UnityEngine.Vector2 renderingDisplaySize
[x] <Property> UnityEngine.StandaloneRenderResize updateRectTransformForStandalone
[ ] <Property> UnityEngine.Camera worldCamera
[x] <Property> Single normalizedSortingGridSize
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method><Static> UnityEngine.Material GetDefaultCanvasMaterial()
[ ] <Method><Static> UnityEngine.Material GetETC1SupportedCanvasMaterial()
[x] <Method><Static> Void ForceUpdateCanvases()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Canvas[] array · 100%
[x] <Type> Canvas[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Canvas Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Canvas)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(68.85%) CanvasGroup class
[x] <Type> CanvasGroup
[ ] <Constructor> Void .ctor()
[x] <Property> Single alpha
[x] <Property> Boolean interactable
[x] <Property> Boolean blocksRaycasts
[x] <Property> Boolean ignoreParentGroups
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Boolean IsRaycastLocationValid(UnityEngine.Vector2, UnityEngine.Camera)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CanvasGroup[] array · 100%
[x] <Type> CanvasGroup[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.CanvasGroup Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.CanvasGroup)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(78.41%) CanvasRenderer class
[x] <Type> CanvasRenderer
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean hasPopInstruction
[x] <Property> Int32 materialCount
[x] <Property> Int32 popMaterialCount
[x] <Property> Int32 absoluteDepth
[x] <Property> Boolean hasMoved
[x] <Property> Boolean cullTransparentMesh
[x] <Property> Boolean hasRectClipping
[x] <Property> Int32 relativeDepth
[x] <Property> Boolean cull
[x] <Property> UnityEngine.Vector2 clippingSoftness
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetColor(UnityEngine.Color)
[x] <Method> UnityEngine.Color GetColor()
[x] <Method> Void EnableRectClipping(UnityEngine.Rect)
[x] <Method> Void DisableRectClipping()
[x] <Method> Void SetMaterial(UnityEngine.Material, Int32)
[x] <Method> UnityEngine.Material GetMaterial(Int32)
[x] <Method> Void SetPopMaterial(UnityEngine.Material, Int32)
[x] <Method> UnityEngine.Material GetPopMaterial(Int32)
[x] <Method> Void SetTexture(UnityEngine.Texture)
[x] <Method> Void SetAlphaTexture(UnityEngine.Texture)
[x] <Method> Void SetMesh(UnityEngine.Mesh)
[x] <Method> UnityEngine.Mesh GetMesh()
[x] <Method> Void Clear()
[x] <Method> Single GetAlpha()
[x] <Method> Void SetAlpha(Single)
[x] <Method> Single GetInheritedAlpha()
[x] <Method> Void SetMaterial(UnityEngine.Material, UnityEngine.Texture)
[x] <Method> UnityEngine.Material GetMaterial()
[x] <Method><Static> Void SplitUIVertexStreams(System.Collections.Generic.List`1[UnityEngine.UIVertex], System.Collections.Generic.List`1[UnityEngine.Vector3], System.Collections.Generic.List`1[UnityEngine.Color32], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector3], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[System.Int32])
[x] <Method><Static> Void SplitUIVertexStreams(System.Collections.Generic.List`1[UnityEngine.UIVertex], System.Collections.Generic.List`1[UnityEngine.Vector3], System.Collections.Generic.List`1[UnityEngine.Color32], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector3], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[System.Int32])
[x] <Method><Static> Void CreateUIVertexStream(System.Collections.Generic.List`1[UnityEngine.UIVertex], System.Collections.Generic.List`1[UnityEngine.Vector3], System.Collections.Generic.List`1[UnityEngine.Color32], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector3], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[System.Int32])
[x] <Method><Static> Void CreateUIVertexStream(System.Collections.Generic.List`1[UnityEngine.UIVertex], System.Collections.Generic.List`1[UnityEngine.Vector3], System.Collections.Generic.List`1[UnityEngine.Color32], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector3], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[System.Int32])
[x] <Method><Static> Void AddUIVertexStream(System.Collections.Generic.List`1[UnityEngine.UIVertex], System.Collections.Generic.List`1[UnityEngine.Vector3], System.Collections.Generic.List`1[UnityEngine.Color32], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector3], System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method><Static> Void AddUIVertexStream(System.Collections.Generic.List`1[UnityEngine.UIVertex], System.Collections.Generic.List`1[UnityEngine.Vector3], System.Collections.Generic.List`1[UnityEngine.Color32], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector4], System.Collections.Generic.List`1[UnityEngine.Vector3], System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CanvasRenderer[] array · 100%
[x] <Type> CanvasRenderer[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.CanvasRenderer Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.CanvasRenderer)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(74.32%) CapsuleCollider class
[x] <Type> CapsuleCollider
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector3 center
[x] <Property> Single radius
[x] <Property> Single height
[x] <Property> Int32 direction
[x] <Property> Boolean enabled
[x] <Property> UnityEngine.Rigidbody attachedRigidbody
[x] <Property> UnityEngine.ArticulationBody attachedArticulationBody
[x] <Property> Boolean isTrigger
[x] <Property> Single contactOffset
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> Boolean hasModifiableContacts
[x] <Property> Boolean providesContacts
[x] <Property> Int32 layerOverridePriority
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.PhysicMaterial sharedMaterial
[x] <Property> UnityEngine.PhysicMaterial material
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Vector3 ClosestPoint(UnityEngine.Vector3)
[x] <Method> Boolean Raycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
[x] <Method> UnityEngine.Vector3 ClosestPointOnBounds(UnityEngine.Vector3)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CapsuleCollider[] array · 100%
[x] <Type> CapsuleCollider[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.CapsuleCollider Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.CapsuleCollider)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(83.48%) CapsuleCollider2D class
[x] <Type> CapsuleCollider2D
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector2 size
[x] <Property> UnityEngine.CapsuleDirection2D direction
[x] <Property> Single density
[x] <Property> Boolean isTrigger
[x] <Property> Boolean usedByEffector
[x] <Property> Boolean usedByComposite
[x] <Property> UnityEngine.CompositeCollider2D composite
[x] <Property> UnityEngine.Vector2 offset
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> Int32 shapeCount
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.ColliderErrorState2D errorState
[x] <Property> UnityEngine.PhysicsMaterial2D sharedMaterial
[x] <Property> Int32 layerOverridePriority
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.LayerMask forceSendLayers
[x] <Property> UnityEngine.LayerMask forceReceiveLayers
[x] <Property> UnityEngine.LayerMask contactCaptureLayers
[x] <Property> UnityEngine.LayerMask callbackLayers
[x] <Property> Single friction
[x] <Property> Single bounciness
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Mesh CreateMesh(Boolean, Boolean)
[x] <Method> UInt32 GetShapeHash()
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D)
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D, Int32, Int32)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D, UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouching(UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouchingLayers()
[x] <Method> Boolean IsTouchingLayers(Int32)
[x] <Method> Boolean OverlapPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.ColliderDistance2D Distance(UnityEngine.Collider2D)
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Boolean)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single, Boolean)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single, Boolean)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single, Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single)
[x] <Method> UnityEngine.Vector2 ClosestPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CapsuleCollider2D[] array · 100%
[x] <Type> CapsuleCollider2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.CapsuleCollider2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.CapsuleCollider2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CapsuleDirection2D enum · 100%
[x] <Type> CapsuleDirection2D
CapsuleDirection2D[] array · 90%
[ ] <Type> CapsuleDirection2D[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.CapsuleDirection2D Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.CapsuleDirection2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(77.38%) CharacterController class
[x] <Type> CharacterController
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector3 velocity
[x] <Property> Boolean isGrounded
[x] <Property> UnityEngine.CollisionFlags collisionFlags
[x] <Property> Single radius
[x] <Property> Single height
[x] <Property> UnityEngine.Vector3 center
[x] <Property> Single slopeLimit
[x] <Property> Single stepOffset
[x] <Property> Single skinWidth
[x] <Property> Single minMoveDistance
[x] <Property> Boolean detectCollisions
[x] <Property> Boolean enableOverlapRecovery
[x] <Property> Boolean enabled
[x] <Property> UnityEngine.Rigidbody attachedRigidbody
[x] <Property> UnityEngine.ArticulationBody attachedArticulationBody
[x] <Property> Boolean isTrigger
[x] <Property> Single contactOffset
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> Boolean hasModifiableContacts
[x] <Property> Boolean providesContacts
[x] <Property> Int32 layerOverridePriority
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.PhysicMaterial sharedMaterial
[x] <Property> UnityEngine.PhysicMaterial material
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Boolean SimpleMove(UnityEngine.Vector3)
[x] <Method> UnityEngine.CollisionFlags Move(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 ClosestPoint(UnityEngine.Vector3)
[x] <Method> Boolean Raycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
[x] <Method> UnityEngine.Vector3 ClosestPointOnBounds(UnityEngine.Vector3)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CharacterController[] array · 100%
[x] <Type> CharacterController[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.CharacterController Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.CharacterController)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(83.33%) CircleCollider2D class
[x] <Type> CircleCollider2D
[ ] <Constructor> Void .ctor()
[x] <Property> Single radius
[x] <Property> Single density
[x] <Property> Boolean isTrigger
[x] <Property> Boolean usedByEffector
[x] <Property> Boolean usedByComposite
[x] <Property> UnityEngine.CompositeCollider2D composite
[x] <Property> UnityEngine.Vector2 offset
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> Int32 shapeCount
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.ColliderErrorState2D errorState
[x] <Property> UnityEngine.PhysicsMaterial2D sharedMaterial
[x] <Property> Int32 layerOverridePriority
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.LayerMask forceSendLayers
[x] <Property> UnityEngine.LayerMask forceReceiveLayers
[x] <Property> UnityEngine.LayerMask contactCaptureLayers
[x] <Property> UnityEngine.LayerMask callbackLayers
[x] <Property> Single friction
[x] <Property> Single bounciness
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Mesh CreateMesh(Boolean, Boolean)
[x] <Method> UInt32 GetShapeHash()
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D)
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D, Int32, Int32)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D, UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouching(UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouchingLayers()
[x] <Method> Boolean IsTouchingLayers(Int32)
[x] <Method> Boolean OverlapPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.ColliderDistance2D Distance(UnityEngine.Collider2D)
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Boolean)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single, Boolean)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single, Boolean)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single, Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single)
[x] <Method> UnityEngine.Vector2 ClosestPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CircleCollider2D[] array · 100%
[x] <Type> CircleCollider2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.CircleCollider2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.CircleCollider2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(72.86%) Collider class
[x] <Type> Collider
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean enabled
[x] <Property> UnityEngine.Rigidbody attachedRigidbody
[x] <Property> UnityEngine.ArticulationBody attachedArticulationBody
[x] <Property> Boolean isTrigger
[x] <Property> Single contactOffset
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> Boolean hasModifiableContacts
[x] <Property> Boolean providesContacts
[x] <Property> Int32 layerOverridePriority
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.PhysicMaterial sharedMaterial
[x] <Property> UnityEngine.PhysicMaterial material
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Vector3 ClosestPoint(UnityEngine.Vector3)
[x] <Method> Boolean Raycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
[x] <Method> UnityEngine.Vector3 ClosestPointOnBounds(UnityEngine.Vector3)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Collider[] array · 100%
[x] <Type> Collider[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Collider Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Collider)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(83.19%) Collider2D class
[x] <Type> Collider2D
[ ] <Constructor> Void .ctor()
[x] <Property> Single density
[x] <Property> Boolean isTrigger
[x] <Property> Boolean usedByEffector
[x] <Property> Boolean usedByComposite
[x] <Property> UnityEngine.CompositeCollider2D composite
[x] <Property> UnityEngine.Vector2 offset
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> Int32 shapeCount
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.ColliderErrorState2D errorState
[x] <Property> UnityEngine.PhysicsMaterial2D sharedMaterial
[x] <Property> Int32 layerOverridePriority
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.LayerMask forceSendLayers
[x] <Property> UnityEngine.LayerMask forceReceiveLayers
[x] <Property> UnityEngine.LayerMask contactCaptureLayers
[x] <Property> UnityEngine.LayerMask callbackLayers
[x] <Property> Single friction
[x] <Property> Single bounciness
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Mesh CreateMesh(Boolean, Boolean)
[x] <Method> UInt32 GetShapeHash()
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D)
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D, Int32, Int32)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D, UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouching(UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouchingLayers()
[x] <Method> Boolean IsTouchingLayers(Int32)
[x] <Method> Boolean OverlapPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.ColliderDistance2D Distance(UnityEngine.Collider2D)
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Boolean)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single, Boolean)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single, Boolean)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single, Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single)
[x] <Method> UnityEngine.Vector2 ClosestPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Collider2D[] array · 100%
[x] <Type> Collider2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Collider2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Collider2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ColliderDistance2D struct · 100%
[x] <Type> ColliderDistance2D
[x] <Property> UnityEngine.Vector2 pointA
[x] <Property> UnityEngine.Vector2 pointB
[x] <Property> UnityEngine.Vector2 normal
[x] <Property> Single distance
[x] <Property> Boolean isOverlapped
[x] <Property> Boolean isValid
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ColliderDistance2D[] array · 100%
[x] <Type> ColliderDistance2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.ColliderDistance2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.ColliderDistance2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ColliderErrorState2D enum · 100%
[x] <Type> ColliderErrorState2D
ColliderErrorState2D[] array · 90%
[ ] <Type> ColliderErrorState2D[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ColliderErrorState2D Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ColliderErrorState2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Collision class · 100%
[x] <Type> Collision
[x] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector3 impulse
[x] <Property> UnityEngine.Vector3 relativeVelocity
[x] <Property> UnityEngine.Rigidbody rigidbody
[x] <Property> UnityEngine.ArticulationBody articulationBody
[x] <Property> UnityEngine.Component body
[x] <Property> UnityEngine.Collider collider
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[x] <Property> Int32 contactCount
[x] <Property> UnityEngine.ContactPoint[] contacts
[x] <Method> UnityEngine.ContactPoint GetContact(Int32)
[x] <Method> Int32 GetContacts(UnityEngine.ContactPoint[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.ContactPoint])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Collision[] array · 100%
[x] <Type> Collision[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Collision Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Collision)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Collision2D class · 100%
[x] <Type> Collision2D
[x] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Collider2D collider
[x] <Property> UnityEngine.Collider2D otherCollider
[x] <Property> UnityEngine.Rigidbody2D rigidbody
[x] <Property> UnityEngine.Rigidbody2D otherRigidbody
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[x] <Property> UnityEngine.Vector2 relativeVelocity
[x] <Property> Boolean enabled
[x] <Property> UnityEngine.ContactPoint2D[] contacts
[x] <Property> Int32 contactCount
[x] <Method> UnityEngine.ContactPoint2D GetContact(Int32)
[x] <Method> Int32 GetContacts(UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Collision2D[] array · 100%
[x] <Type> Collision2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Collision2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Collision2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CollisionDetectionMode enum · 100%
[x] <Type> CollisionDetectionMode
CollisionDetectionMode[] array · 90%
[ ] <Type> CollisionDetectionMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.CollisionDetectionMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.CollisionDetectionMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CollisionDetectionMode2D enum · 100%
[x] <Type> CollisionDetectionMode2D
CollisionDetectionMode2D[] array · 90%
[ ] <Type> CollisionDetectionMode2D[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.CollisionDetectionMode2D Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.CollisionDetectionMode2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CollisionFlags enum · 100%
[x] <Type> CollisionFlags
CollisionFlags[] array · 90%
[ ] <Type> CollisionFlags[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.CollisionFlags Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.CollisionFlags)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CollisionModule struct · 100%
[x] <Type> CollisionModule
[x] <Property> Boolean enabled
[x] <Property> UnityEngine.ParticleSystemCollisionType type
[x] <Property> UnityEngine.ParticleSystemCollisionMode mode
[x] <Property> MinMaxCurve dampen
[x] <Property> Single dampenMultiplier
[x] <Property> MinMaxCurve bounce
[x] <Property> Single bounceMultiplier
[x] <Property> MinMaxCurve lifetimeLoss
[x] <Property> Single lifetimeLossMultiplier
[x] <Property> Single minKillSpeed
[x] <Property> Single maxKillSpeed
[x] <Property> UnityEngine.LayerMask collidesWith
[x] <Property> Boolean enableDynamicColliders
[x] <Property> Int32 maxCollisionShapes
[x] <Property> UnityEngine.ParticleSystemCollisionQuality quality
[x] <Property> Single voxelSize
[x] <Property> Single radiusScale
[x] <Property> Boolean sendCollisionMessages
[x] <Property> Single colliderForce
[x] <Property> Boolean multiplyColliderForceByCollisionAngle
[x] <Property> Boolean multiplyColliderForceByParticleSpeed
[x] <Property> Boolean multiplyColliderForceByParticleSize
[x] <Property> Int32 planeCount
[x] <Method> Void AddPlane(UnityEngine.Transform)
[x] <Method> Void RemovePlane(Int32)
[x] <Method> Void RemovePlane(UnityEngine.Transform)
[x] <Method> Void SetPlane(Int32, UnityEngine.Transform)
[x] <Method> UnityEngine.Transform GetPlane(Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CollisionModule[] array · 100%
[x] <Type> CollisionModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> CollisionModule Get(Int32)
[x] <Method> Void Set(Int32, CollisionModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Color struct · 100%
[x] <Type> Color
[x] <Constructor> Void .ctor(Single, Single, Single, Single)
[x] <Constructor> Void .ctor(Single, Single, Single)
[x] <Field> System.Single r
[x] <Field> System.Single g
[x] <Field> System.Single b
[x] <Field> System.Single a
[x] <Property><Static> UnityEngine.Color red
[x] <Property><Static> UnityEngine.Color green
[x] <Property><Static> UnityEngine.Color blue
[x] <Property><Static> UnityEngine.Color white
[x] <Property><Static> UnityEngine.Color black
[x] <Property><Static> UnityEngine.Color yellow
[x] <Property><Static> UnityEngine.Color cyan
[x] <Property><Static> UnityEngine.Color magenta
[x] <Property><Static> UnityEngine.Color gray
[x] <Property><Static> UnityEngine.Color grey
[x] <Property><Static> UnityEngine.Color clear
[x] <Property> Single grayscale
[x] <Property> UnityEngine.Color linear
[x] <Property> UnityEngine.Color gamma
[x] <Property> Single maxColorComponent
[x] <Property> Single Item [Int32]
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.Color)
[x] <Method><Static> UnityEngine.Color op_Addition(UnityEngine.Color, UnityEngine.Color)
[x] <Method><Static> UnityEngine.Color op_Subtraction(UnityEngine.Color, UnityEngine.Color)
[x] <Method><Static> UnityEngine.Color op_Multiply(UnityEngine.Color, UnityEngine.Color)
[x] <Method><Static> UnityEngine.Color op_Multiply(UnityEngine.Color, Single)
[x] <Method><Static> UnityEngine.Color op_Multiply(Single, UnityEngine.Color)
[x] <Method><Static> UnityEngine.Color op_Division(UnityEngine.Color, Single)
[x] <Method><Static> Boolean op_Equality(UnityEngine.Color, UnityEngine.Color)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.Color, UnityEngine.Color)
[x] <Method><Static> UnityEngine.Color Lerp(UnityEngine.Color, UnityEngine.Color, Single)
[x] <Method><Static> UnityEngine.Color LerpUnclamped(UnityEngine.Color, UnityEngine.Color, Single)
[x] <Method><Static> UnityEngine.Vector4 op_Implicit(UnityEngine.Color)
[x] <Method><Static> UnityEngine.Color op_Implicit(UnityEngine.Vector4)
[x] <Method><Static> Void RGBToHSV(UnityEngine.Color, Single ByRef, Single ByRef, Single ByRef)
[x] <Method><Static> UnityEngine.Color HSVToRGB(Single, Single, Single)
[x] <Method><Static> UnityEngine.Color HSVToRGB(Single, Single, Single, Boolean)
[x] <Method> System.Type GetType()
Color[] array · 100%
[x] <Type> Color[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Color Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Color)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Color32 struct · 100%
[x] <Type> Color32
[x] <Constructor> Void .ctor(Byte, Byte, Byte, Byte)
[x] <Field> System.Byte r
[x] <Field> System.Byte g
[x] <Field> System.Byte b
[x] <Field> System.Byte a
[x] <Property> Byte Item [Int32]
[x] <Method><Static> UnityEngine.Color32 op_Implicit(UnityEngine.Color)
[x] <Method><Static> UnityEngine.Color op_Implicit(UnityEngine.Color32)
[x] <Method><Static> UnityEngine.Color32 Lerp(UnityEngine.Color32, UnityEngine.Color32, Single)
[x] <Method><Static> UnityEngine.Color32 LerpUnclamped(UnityEngine.Color32, UnityEngine.Color32, Single)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
Color32[] array · 100%
[x] <Type> Color32[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Color32 Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Color32)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ColorBySpeedModule struct · 100%
[x] <Type> ColorBySpeedModule
[x] <Property> Boolean enabled
[x] <Property> MinMaxGradient color
[x] <Property> UnityEngine.Vector2 range
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ColorBySpeedModule[] array · 100%
[x] <Type> ColorBySpeedModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> ColorBySpeedModule Get(Int32)
[x] <Method> Void Set(Int32, ColorBySpeedModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ColorOverLifetimeModule struct · 100%
[x] <Type> ColorOverLifetimeModule
[x] <Property> Boolean enabled
[x] <Property> MinMaxGradient color
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ColorOverLifetimeModule[] array · 100%
[x] <Type> ColorOverLifetimeModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> ColorOverLifetimeModule Get(Int32)
[x] <Method> Void Set(Int32, ColorOverLifetimeModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ColorSpace enum · 100%
[x] <Type> ColorSpace
ColorSpace[] array · 90%
[ ] <Type> ColorSpace[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ColorSpace Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ColorSpace)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CombineInstance struct · 100%
[x] <Type> CombineInstance
[x] <Property> UnityEngine.Mesh mesh
[x] <Property> Int32 subMeshIndex
[x] <Property> UnityEngine.Matrix4x4 transform
[x] <Property> UnityEngine.Vector4 lightmapScaleOffset
[x] <Property> UnityEngine.Vector4 realtimeLightmapScaleOffset
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CombineInstance[] array · 100%
[x] <Type> CombineInstance[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.CombineInstance Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.CombineInstance)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(64.81%) Component class
[x] <Type> Component
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Component[] array · 100%
[x] <Type> Component[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Component Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Component)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(84.8%) CompositeCollider2D class
[x] <Type> CompositeCollider2D
[ ] <Constructor> Void .ctor()
[x] <Property> GeometryType geometryType
[x] <Property> GenerationType generationType
[x] <Property> Boolean useDelaunayMesh
[x] <Property> Single vertexDistance
[x] <Property> Single edgeRadius
[x] <Property> Single offsetDistance
[x] <Property> Int32 pathCount
[x] <Property> Int32 pointCount
[x] <Property> Single density
[x] <Property> Boolean isTrigger
[x] <Property> Boolean usedByEffector
[x] <Property> Boolean usedByComposite
[x] <Property> UnityEngine.CompositeCollider2D composite
[x] <Property> UnityEngine.Vector2 offset
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> Int32 shapeCount
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.ColliderErrorState2D errorState
[x] <Property> UnityEngine.PhysicsMaterial2D sharedMaterial
[x] <Property> Int32 layerOverridePriority
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.LayerMask forceSendLayers
[x] <Property> UnityEngine.LayerMask forceReceiveLayers
[x] <Property> UnityEngine.LayerMask contactCaptureLayers
[x] <Property> UnityEngine.LayerMask callbackLayers
[x] <Property> Single friction
[x] <Property> Single bounciness
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void GenerateGeometry()
[x] <Method> Int32 GetPathPointCount(Int32)
[x] <Method> Int32 GetPath(Int32, UnityEngine.Vector2[])
[x] <Method> Int32 GetPath(Int32, System.Collections.Generic.List`1[UnityEngine.Vector2])
[x] <Method> UnityEngine.Mesh CreateMesh(Boolean, Boolean)
[x] <Method> UInt32 GetShapeHash()
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D)
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D, Int32, Int32)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D, UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouching(UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouchingLayers()
[x] <Method> Boolean IsTouchingLayers(Int32)
[x] <Method> Boolean OverlapPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.ColliderDistance2D Distance(UnityEngine.Collider2D)
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Boolean)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single, Boolean)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single, Boolean)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single, Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single)
[x] <Method> UnityEngine.Vector2 ClosestPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CompositeCollider2D[] array · 100%
[x] <Type> CompositeCollider2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.CompositeCollider2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.CompositeCollider2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(80.81%) ConfigurableJoint class
[x] <Type> ConfigurableJoint
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector3 secondaryAxis
[x] <Property> UnityEngine.ConfigurableJointMotion xMotion
[x] <Property> UnityEngine.ConfigurableJointMotion yMotion
[x] <Property> UnityEngine.ConfigurableJointMotion zMotion
[x] <Property> UnityEngine.ConfigurableJointMotion angularXMotion
[x] <Property> UnityEngine.ConfigurableJointMotion angularYMotion
[x] <Property> UnityEngine.ConfigurableJointMotion angularZMotion
[x] <Property> UnityEngine.SoftJointLimitSpring linearLimitSpring
[x] <Property> UnityEngine.SoftJointLimitSpring angularXLimitSpring
[x] <Property> UnityEngine.SoftJointLimitSpring angularYZLimitSpring
[x] <Property> UnityEngine.SoftJointLimit linearLimit
[x] <Property> UnityEngine.SoftJointLimit lowAngularXLimit
[x] <Property> UnityEngine.SoftJointLimit highAngularXLimit
[x] <Property> UnityEngine.SoftJointLimit angularYLimit
[x] <Property> UnityEngine.SoftJointLimit angularZLimit
[x] <Property> UnityEngine.Vector3 targetPosition
[x] <Property> UnityEngine.Vector3 targetVelocity
[x] <Property> UnityEngine.JointDrive xDrive
[x] <Property> UnityEngine.JointDrive yDrive
[x] <Property> UnityEngine.JointDrive zDrive
[x] <Property> UnityEngine.Quaternion targetRotation
[x] <Property> UnityEngine.Vector3 targetAngularVelocity
[x] <Property> UnityEngine.RotationDriveMode rotationDriveMode
[x] <Property> UnityEngine.JointDrive angularXDrive
[x] <Property> UnityEngine.JointDrive angularYZDrive
[x] <Property> UnityEngine.JointDrive slerpDrive
[x] <Property> UnityEngine.JointProjectionMode projectionMode
[x] <Property> Single projectionDistance
[x] <Property> Single projectionAngle
[x] <Property> Boolean configuredInWorldSpace
[x] <Property> Boolean swapBodies
[x] <Property> UnityEngine.Rigidbody connectedBody
[x] <Property> UnityEngine.ArticulationBody connectedArticulationBody
[x] <Property> UnityEngine.Vector3 axis
[x] <Property> UnityEngine.Vector3 anchor
[x] <Property> UnityEngine.Vector3 connectedAnchor
[x] <Property> Boolean autoConfigureConnectedAnchor
[x] <Property> Single breakForce
[x] <Property> Single breakTorque
[x] <Property> Boolean enableCollision
[x] <Property> Boolean enablePreprocessing
[x] <Property> Single massScale
[x] <Property> Single connectedMassScale
[x] <Property> UnityEngine.Vector3 currentForce
[x] <Property> UnityEngine.Vector3 currentTorque
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ConfigurableJoint[] array · 100%
[x] <Type> ConfigurableJoint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.ConfigurableJoint Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.ConfigurableJoint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ConfigurableJointMotion enum · 100%
[x] <Type> ConfigurableJointMotion
ConfigurableJointMotion[] array · 90%
[ ] <Type> ConfigurableJointMotion[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ConfigurableJointMotion Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ConfigurableJointMotion)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(68.33%) ConstantForce class
[x] <Type> ConstantForce
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector3 force
[x] <Property> UnityEngine.Vector3 relativeForce
[x] <Property> UnityEngine.Vector3 torque
[x] <Property> UnityEngine.Vector3 relativeTorque
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ConstantForce[] array · 100%
[x] <Type> ConstantForce[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.ConstantForce Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.ConstantForce)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(67.8%) ConstantForce2D class
[x] <Type> ConstantForce2D
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector2 force
[x] <Property> UnityEngine.Vector2 relativeForce
[x] <Property> Single torque
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ConstantForce2D[] array · 100%
[x] <Type> ConstantForce2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.ConstantForce2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.ConstantForce2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ContactFilter2D struct · 100%
[x] <Type> ContactFilter2D
[x] <Field> System.Boolean useTriggers
[x] <Field> System.Boolean useLayerMask
[x] <Field> System.Boolean useDepth
[x] <Field> System.Boolean useOutsideDepth
[x] <Field> System.Boolean useNormalAngle
[x] <Field> System.Boolean useOutsideNormalAngle
[x] <Field> UnityEngine.LayerMask layerMask
[x] <Field> System.Single minDepth
[x] <Field> System.Single maxDepth
[x] <Field> System.Single minNormalAngle
[x] <Field> System.Single maxNormalAngle
[x] <Field><Static> System.Single NormalAngleUpperLimit
[x] <Property> Boolean isFiltering
[x] <Method> UnityEngine.ContactFilter2D NoFilter()
[x] <Method> Void ClearLayerMask()
[x] <Method> Void SetLayerMask(UnityEngine.LayerMask)
[x] <Method> Void ClearDepth()
[x] <Method> Void SetDepth(Single, Single)
[x] <Method> Void ClearNormalAngle()
[x] <Method> Void SetNormalAngle(Single, Single)
[x] <Method> Boolean IsFilteringTrigger(UnityEngine.Collider2D)
[x] <Method> Boolean IsFilteringLayerMask(UnityEngine.GameObject)
[x] <Method> Boolean IsFilteringDepth(UnityEngine.GameObject)
[x] <Method> Boolean IsFilteringNormalAngle(UnityEngine.Vector2)
[x] <Method> Boolean IsFilteringNormalAngle(Single)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ContactFilter2D[] array · 100%
[x] <Type> ContactFilter2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.ContactFilter2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.ContactFilter2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ContactPoint struct · 100%
[x] <Type> ContactPoint
[x] <Property> UnityEngine.Vector3 point
[x] <Property> UnityEngine.Vector3 normal
[x] <Property> UnityEngine.Vector3 impulse
[x] <Property> UnityEngine.Collider thisCollider
[x] <Property> UnityEngine.Collider otherCollider
[x] <Property> Single separation
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ContactPoint[] array · 100%
[x] <Type> ContactPoint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.ContactPoint Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.ContactPoint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ContactPoint2D struct · 100%
[x] <Type> ContactPoint2D
[x] <Property> UnityEngine.Vector2 point
[x] <Property> UnityEngine.Vector2 normal
[x] <Property> Single separation
[x] <Property> Single normalImpulse
[x] <Property> Single tangentImpulse
[x] <Property> UnityEngine.Vector2 relativeVelocity
[x] <Property> UnityEngine.Collider2D collider
[x] <Property> UnityEngine.Collider2D otherCollider
[x] <Property> UnityEngine.Rigidbody2D rigidbody
[x] <Property> UnityEngine.Rigidbody2D otherRigidbody
[x] <Property> Boolean enabled
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ContactPoint2D[] array · 100%
[x] <Type> ContactPoint2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.ContactPoint2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.ContactPoint2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(93.33%) ControllerColliderHit class
[x] <Type> ControllerColliderHit
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.CharacterController controller
[x] <Property> UnityEngine.Collider collider
[x] <Property> UnityEngine.Rigidbody rigidbody
[x] <Property> UnityEngine.GameObject gameObject
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.Vector3 point
[x] <Property> UnityEngine.Vector3 normal
[x] <Property> UnityEngine.Vector3 moveDirection
[x] <Property> Single moveLength
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ControllerColliderHit[] array · 90%
[ ] <Type> ControllerColliderHit[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ControllerColliderHit Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ControllerColliderHit)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(72.58%) Cubemap class
[x] <Type> Cubemap
[ ] <Constructor> Void .ctor(Int32, UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
[ ] <Constructor> Void .ctor(Int32, UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags, Int32)
[ ] <Constructor> Void .ctor(Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
[ ] <Constructor> Void .ctor(Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags, Int32)
[ ] <Constructor> Void .ctor(Int32, UnityEngine.TextureFormat, Boolean)
[ ] <Constructor> Void .ctor(Int32, UnityEngine.TextureFormat, Boolean, Boolean)
[ ] <Constructor> Void .ctor(Int32, UnityEngine.TextureFormat, Int32)
[ ] <Constructor> Void .ctor(Int32, UnityEngine.TextureFormat, Int32, Boolean)
[x] <Property> UnityEngine.TextureFormat format
[x] <Property> Boolean isReadable
[x] <Property> Boolean streamingMipmaps
[x] <Property> Int32 streamingMipmapsPriority
[x] <Property> Int32 requestedMipmapLevel
[x] <Property> Int32 desiredMipmapLevel
[x] <Property> Int32 loadingMipmapLevel
[x] <Property> Int32 loadedMipmapLevel
[x] <Property> Int32 mipmapCount
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat graphicsFormat
[x] <Property> Int32 width
[x] <Property> Int32 height
[x] <Property> UnityEngine.Rendering.TextureDimension dimension
[x] <Property> UnityEngine.TextureWrapMode wrapMode
[x] <Property> UnityEngine.TextureWrapMode wrapModeU
[x] <Property> UnityEngine.TextureWrapMode wrapModeV
[x] <Property> UnityEngine.TextureWrapMode wrapModeW
[x] <Property> UnityEngine.FilterMode filterMode
[x] <Property> Int32 anisoLevel
[x] <Property> Single mipMapBias
[x] <Property> UnityEngine.Vector2 texelSize
[x] <Property> UInt32 updateCount
[x] <Property> Boolean isDataSRGB
[ ] <Property> UnityEngine.Hash128 imageContentsHash
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void UpdateExternalTexture(IntPtr)
[x] <Method> Void SmoothEdges(Int32)
[x] <Method> Void SmoothEdges()
[x] <Method> UnityEngine.Color[] GetPixels(UnityEngine.CubemapFace, Int32)
[x] <Method> UnityEngine.Color[] GetPixels(UnityEngine.CubemapFace)
[x] <Method> Void SetPixels(UnityEngine.Color[], UnityEngine.CubemapFace, Int32)
[x] <Method> Void SetPixels(UnityEngine.Color[], UnityEngine.CubemapFace)
[x] <Method> Void ClearRequestedMipmapLevel()
[ ] <Method> Boolean IsRequestedMipmapLevelLoaded()
[ ] <Method><Static> UnityEngine.Cubemap CreateExternalTexture(Int32, UnityEngine.TextureFormat, Boolean, IntPtr)
[x] <Method> Void SetPixelData[T](T[], Int32, UnityEngine.CubemapFace, Int32)
[ ] <Method> Void SetPixelData[T](Unity.Collections.NativeArray`1[T], Int32, UnityEngine.CubemapFace, Int32)
[ ] <Method> Unity.Collections.NativeArray`1[T] GetPixelData[T](Int32, UnityEngine.CubemapFace)
[x] <Method> Void SetPixel(UnityEngine.CubemapFace, Int32, Int32, UnityEngine.Color)
[x] <Method> Void SetPixel(UnityEngine.CubemapFace, Int32, Int32, UnityEngine.Color, Int32)
[x] <Method> UnityEngine.Color GetPixel(UnityEngine.CubemapFace, Int32, Int32)
[x] <Method> UnityEngine.Color GetPixel(UnityEngine.CubemapFace, Int32, Int32, Int32)
[x] <Method> Void Apply(Boolean, Boolean)
[x] <Method> Void Apply(Boolean)
[x] <Method> Void Apply()
[ ] <Method> IntPtr GetNativeTexturePtr()
[x] <Method> Void IncrementUpdateCount()
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Cubemap[] array · 100%
[x] <Type> Cubemap[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Cubemap Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Cubemap)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(42.31%) CubemapArray class
[x] <Type> CubemapArray
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags, Int32)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags, Int32)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.TextureFormat, Int32, Boolean, Boolean)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.TextureFormat, Int32, Boolean)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.TextureFormat, Boolean, Boolean, Boolean)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.TextureFormat, Boolean, Boolean)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.TextureFormat, Boolean)
[ ] <Property> Int32 cubemapCount
[ ] <Property> UnityEngine.TextureFormat format
[ ] <Property> Boolean isReadable
[x] <Property> Int32 mipmapCount
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat graphicsFormat
[x] <Property> Int32 width
[x] <Property> Int32 height
[x] <Property> UnityEngine.Rendering.TextureDimension dimension
[x] <Property> UnityEngine.TextureWrapMode wrapMode
[x] <Property> UnityEngine.TextureWrapMode wrapModeU
[x] <Property> UnityEngine.TextureWrapMode wrapModeV
[x] <Property> UnityEngine.TextureWrapMode wrapModeW
[x] <Property> UnityEngine.FilterMode filterMode
[x] <Property> Int32 anisoLevel
[x] <Property> Single mipMapBias
[x] <Property> UnityEngine.Vector2 texelSize
[x] <Property> UInt32 updateCount
[x] <Property> Boolean isDataSRGB
[ ] <Property> UnityEngine.Hash128 imageContentsHash
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> UnityEngine.Color[] GetPixels(UnityEngine.CubemapFace, Int32, Int32)
[ ] <Method> UnityEngine.Color[] GetPixels(UnityEngine.CubemapFace, Int32)
[ ] <Method> UnityEngine.Color32[] GetPixels32(UnityEngine.CubemapFace, Int32, Int32)
[ ] <Method> UnityEngine.Color32[] GetPixels32(UnityEngine.CubemapFace, Int32)
[ ] <Method> Void SetPixels(UnityEngine.Color[], UnityEngine.CubemapFace, Int32, Int32)
[ ] <Method> Void SetPixels(UnityEngine.Color[], UnityEngine.CubemapFace, Int32)
[ ] <Method> Void SetPixels32(UnityEngine.Color32[], UnityEngine.CubemapFace, Int32, Int32)
[ ] <Method> Void SetPixels32(UnityEngine.Color32[], UnityEngine.CubemapFace, Int32)
[ ] <Method> Void Apply(Boolean, Boolean)
[ ] <Method> Void Apply(Boolean)
[ ] <Method> Void Apply()
[ ] <Method> Void SetPixelData[T](T[], Int32, UnityEngine.CubemapFace, Int32, Int32)
[ ] <Method> Void SetPixelData[T](Unity.Collections.NativeArray`1[T], Int32, UnityEngine.CubemapFace, Int32, Int32)
[ ] <Method> Unity.Collections.NativeArray`1[T] GetPixelData[T](Int32, UnityEngine.CubemapFace, Int32)
[ ] <Method> IntPtr GetNativeTexturePtr()
[x] <Method> Void IncrementUpdateCount()
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CubemapArray[] array · 90%
[ ] <Type> CubemapArray[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.CubemapArray Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.CubemapArray)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CubemapFace enum · 100%
[x] <Type> CubemapFace
CubemapFace[] array · 100%
[x] <Type> CubemapFace[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.CubemapFace Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.CubemapFace)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CustomDataModule struct · 100%
[x] <Type> CustomDataModule
[x] <Property> Boolean enabled
[x] <Method> Void SetMode(UnityEngine.ParticleSystemCustomData, UnityEngine.ParticleSystemCustomDataMode)
[x] <Method> UnityEngine.ParticleSystemCustomDataMode GetMode(UnityEngine.ParticleSystemCustomData)
[x] <Method> Void SetVectorComponentCount(UnityEngine.ParticleSystemCustomData, Int32)
[x] <Method> Int32 GetVectorComponentCount(UnityEngine.ParticleSystemCustomData)
[x] <Method> Void SetVector(UnityEngine.ParticleSystemCustomData, Int32, MinMaxCurve)
[x] <Method> MinMaxCurve GetVector(UnityEngine.ParticleSystemCustomData, Int32)
[x] <Method> Void SetColor(UnityEngine.ParticleSystemCustomData, MinMaxGradient)
[x] <Method> MinMaxGradient GetColor(UnityEngine.ParticleSystemCustomData)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CustomDataModule[] array · 100%
[x] <Type> CustomDataModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> CustomDataModule Get(Int32)
[x] <Method> Void Set(Int32, CustomDataModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(82.93%) CustomRenderTexture class
[x] <Type> CustomRenderTexture
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.RenderTextureFormat)
[ ] <Constructor> Void .ctor(Int32, Int32)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.DefaultFormat)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat)
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material initializationMaterial
[x] <Property> UnityEngine.Texture initializationTexture
[x] <Property> UnityEngine.CustomRenderTextureInitializationSource initializationSource
[x] <Property> UnityEngine.Color initializationColor
[x] <Property> UnityEngine.CustomRenderTextureUpdateMode updateMode
[x] <Property> UnityEngine.CustomRenderTextureUpdateMode initializationMode
[x] <Property> UnityEngine.CustomRenderTextureUpdateZoneSpace updateZoneSpace
[x] <Property> Int32 shaderPass
[x] <Property> UInt32 cubemapFaceMask
[x] <Property> Boolean doubleBuffered
[x] <Property> Boolean wrapUpdateZones
[x] <Property> Single updatePeriod
[x] <Property> Int32 width
[x] <Property> Int32 height
[x] <Property> UnityEngine.Rendering.TextureDimension dimension
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat graphicsFormat
[x] <Property> Boolean useMipMap
[x] <Property> Boolean sRGB
[x] <Property> UnityEngine.VRTextureUsage vrUsage
[ ] <Property> UnityEngine.RenderTextureMemoryless memorylessMode
[x] <Property> UnityEngine.RenderTextureFormat format
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat stencilFormat
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat depthStencilFormat
[x] <Property> Boolean autoGenerateMips
[x] <Property> Int32 volumeDepth
[x] <Property> Int32 antiAliasing
[x] <Property> Boolean bindTextureMS
[x] <Property> Boolean enableRandomWrite
[x] <Property> Boolean useDynamicScale
[x] <Property> Boolean isPowerOfTwo
[x] <Property> UnityEngine.RenderBuffer colorBuffer
[x] <Property> UnityEngine.RenderBuffer depthBuffer
[x] <Property> Int32 depth
[x] <Property> UnityEngine.RenderTextureDescriptor descriptor
[x] <Property> Int32 mipmapCount
[x] <Property> Boolean isReadable
[x] <Property> UnityEngine.TextureWrapMode wrapMode
[x] <Property> UnityEngine.TextureWrapMode wrapModeU
[x] <Property> UnityEngine.TextureWrapMode wrapModeV
[x] <Property> UnityEngine.TextureWrapMode wrapModeW
[x] <Property> UnityEngine.FilterMode filterMode
[x] <Property> Int32 anisoLevel
[x] <Property> Single mipMapBias
[x] <Property> UnityEngine.Vector2 texelSize
[x] <Property> UInt32 updateCount
[x] <Property> Boolean isDataSRGB
[ ] <Property> UnityEngine.Hash128 imageContentsHash
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void Update(Int32)
[x] <Method> Void Update()
[x] <Method> Void Initialize()
[x] <Method> Void ClearUpdateZones()
[x] <Method> Void GetUpdateZones(System.Collections.Generic.List`1[UnityEngine.CustomRenderTextureUpdateZone])
[x] <Method> UnityEngine.RenderTexture GetDoubleBufferRenderTexture()
[x] <Method> Void EnsureDoubleBufferConsistency()
[x] <Method> Void SetUpdateZones(UnityEngine.CustomRenderTextureUpdateZone[])
[ ] <Method> IntPtr GetNativeDepthBufferPtr()
[x] <Method> Void DiscardContents(Boolean, Boolean)
[x] <Method> Void DiscardContents()
[x] <Method> Void ResolveAntiAliasedSurface()
[x] <Method> Void ResolveAntiAliasedSurface(UnityEngine.RenderTexture)
[ ] <Method> Void SetGlobalShaderProperty(System.String)
[x] <Method> Boolean Create()
[x] <Method> Void Release()
[x] <Method> Boolean IsCreated()
[x] <Method> Void GenerateMips()
[x] <Method> Void ConvertToEquirect(UnityEngine.RenderTexture, MonoOrStereoscopicEye)
[ ] <Method> IntPtr GetNativeTexturePtr()
[x] <Method> Void IncrementUpdateCount()
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CustomRenderTexture[] array · 100%
[x] <Type> CustomRenderTexture[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.CustomRenderTexture Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.CustomRenderTexture)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CustomRenderTextureInitializationSource enum · 100%
[x] <Type> CustomRenderTextureInitializationSource
CustomRenderTextureInitializationSource[] array · 90%
[ ] <Type> CustomRenderTextureInitializationSource[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.CustomRenderTextureInitializationSource Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.CustomRenderTextureInitializationSource)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CustomRenderTextureUpdateMode enum · 100%
[x] <Type> CustomRenderTextureUpdateMode
CustomRenderTextureUpdateMode[] array · 90%
[ ] <Type> CustomRenderTextureUpdateMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.CustomRenderTextureUpdateMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.CustomRenderTextureUpdateMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.5%) CustomRenderTextureUpdateZone[] array
[x] <Type> CustomRenderTextureUpdateZone[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.CustomRenderTextureUpdateZone Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.CustomRenderTextureUpdateZone)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CustomRenderTextureUpdateZoneSpace enum · 100%
[x] <Type> CustomRenderTextureUpdateZoneSpace
CustomRenderTextureUpdateZoneSpace[] array · 90%
[ ] <Type> CustomRenderTextureUpdateZoneSpace[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.CustomRenderTextureUpdateZoneSpace Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.CustomRenderTextureUpdateZoneSpace)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(85.71%) Debug class
[x] <Type> Debug
[x] <Constructor> Void .ctor()
[ ] <Property><Static> UnityEngine.ILogger unityLogger
[ ] <Property><Static> Boolean developerConsoleEnabled
[ ] <Property><Static> Boolean developerConsoleVisible
[ ] <Property><Static> Boolean isDebugBuild
[x] <Method><Static> Void DrawLine(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Color, Single)
[x] <Method><Static> Void DrawLine(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Color)
[x] <Method><Static> Void DrawLine(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> Void DrawLine(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Color, Single, Boolean)
[x] <Method><Static> Void DrawRay(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Color, Single)
[x] <Method><Static> Void DrawRay(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Color)
[x] <Method><Static> Void DrawRay(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> Void DrawRay(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Color, Single, Boolean)
[ ] <Method><Static> Void Break()
[x] <Method><Static> Void DebugBreak()
[ ] <Method><Static> Int32 ExtractStackTraceNoAlloc(Byte*, Int32, System.String)
[x] <Method><Static> Void Log(System.Object)
[x] <Method><Static> Void Log(System.Object, UnityEngine.Object)
[x] <Method><Static> Void LogFormat(System.String, System.Object[])
[x] <Method><Static> Void LogFormat(UnityEngine.Object, System.String, System.Object[])
[x] <Method><Static> Void LogFormat(UnityEngine.LogType, UnityEngine.LogOption, UnityEngine.Object, System.String, System.Object[])
[x] <Method><Static> Void LogError(System.Object)
[x] <Method><Static> Void LogError(System.Object, UnityEngine.Object)
[x] <Method><Static> Void LogErrorFormat(System.String, System.Object[])
[x] <Method><Static> Void LogErrorFormat(UnityEngine.Object, System.String, System.Object[])
[ ] <Method><Static> Void ClearDeveloperConsole()
[x] <Method><Static> Void LogException(System.Exception)
[x] <Method><Static> Void LogException(System.Exception, UnityEngine.Object)
[x] <Method><Static> Void LogWarning(System.Object)
[x] <Method><Static> Void LogWarning(System.Object, UnityEngine.Object)
[x] <Method><Static> Void LogWarningFormat(System.String, System.Object[])
[x] <Method><Static> Void LogWarningFormat(UnityEngine.Object, System.String, System.Object[])
[x] <Method><Static> Void Assert(Boolean)
[x] <Method><Static> Void Assert(Boolean, UnityEngine.Object)
[x] <Method><Static> Void Assert(Boolean, System.Object)
[x] <Method><Static> Void Assert(Boolean, System.String)
[x] <Method><Static> Void Assert(Boolean, System.Object, UnityEngine.Object)
[x] <Method><Static> Void Assert(Boolean, System.String, UnityEngine.Object)
[x] <Method><Static> Void AssertFormat(Boolean, System.String, System.Object[])
[x] <Method><Static> Void AssertFormat(Boolean, UnityEngine.Object, System.String, System.Object[])
[x] <Method><Static> Void LogAssertion(System.Object)
[x] <Method><Static> Void LogAssertion(System.Object, UnityEngine.Object)
[x] <Method><Static> Void LogAssertionFormat(System.String, System.Object[])
[x] <Method><Static> Void LogAssertionFormat(UnityEngine.Object, System.String, System.Object[])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Debug[] array · 100%
[x] <Type> Debug[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Debug Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Debug)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
DepthTextureMode enum · 100%
[x] <Type> DepthTextureMode
DepthTextureMode[] array · 90%
[ ] <Type> DepthTextureMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.DepthTextureMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.DepthTextureMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(73.61%) DistanceJoint2D class
[x] <Type> DistanceJoint2D
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean autoConfigureDistance
[x] <Property> Single distance
[x] <Property> Boolean maxDistanceOnly
[x] <Property> UnityEngine.Vector2 anchor
[x] <Property> UnityEngine.Vector2 connectedAnchor
[x] <Property> Boolean autoConfigureConnectedAnchor
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> UnityEngine.Rigidbody2D connectedBody
[x] <Property> Boolean enableCollision
[x] <Property> Single breakForce
[x] <Property> Single breakTorque
[x] <Property> UnityEngine.JointBreakAction2D breakAction
[x] <Property> UnityEngine.Vector2 reactionForce
[x] <Property> Single reactionTorque
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Vector2 GetReactionForce(Single)
[x] <Method> Single GetReactionTorque(Single)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
DistanceJoint2D[] array · 100%
[x] <Type> DistanceJoint2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.DistanceJoint2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.DistanceJoint2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
DurationUnit enum · 100%
[x] <Type> DurationUnit
DurationUnit[] array · 90%
[ ] <Type> DurationUnit[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.DurationUnit Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.DurationUnit)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Edge enum · 100%
[x] <Type> Edge
Edge[] array · 90%
[ ] <Type> Edge[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Edge Get(Int32)
[ ] <Method> Void Set(Int32, Edge)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(84.68%) EdgeCollider2D class
[x] <Type> EdgeCollider2D
[ ] <Constructor> Void .ctor()
[x] <Property> Single edgeRadius
[x] <Property> Int32 edgeCount
[x] <Property> Int32 pointCount
[x] <Property> UnityEngine.Vector2[] points
[x] <Property> Boolean useAdjacentStartPoint
[x] <Property> Boolean useAdjacentEndPoint
[x] <Property> UnityEngine.Vector2 adjacentStartPoint
[x] <Property> UnityEngine.Vector2 adjacentEndPoint
[x] <Property> Single density
[x] <Property> Boolean isTrigger
[x] <Property> Boolean usedByEffector
[x] <Property> Boolean usedByComposite
[x] <Property> UnityEngine.CompositeCollider2D composite
[x] <Property> UnityEngine.Vector2 offset
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> Int32 shapeCount
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.ColliderErrorState2D errorState
[x] <Property> UnityEngine.PhysicsMaterial2D sharedMaterial
[x] <Property> Int32 layerOverridePriority
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.LayerMask forceSendLayers
[x] <Property> UnityEngine.LayerMask forceReceiveLayers
[x] <Property> UnityEngine.LayerMask contactCaptureLayers
[x] <Property> UnityEngine.LayerMask callbackLayers
[x] <Property> Single friction
[x] <Property> Single bounciness
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void Reset()
[x] <Method> Int32 GetPoints(System.Collections.Generic.List`1[UnityEngine.Vector2])
[x] <Method> Boolean SetPoints(System.Collections.Generic.List`1[UnityEngine.Vector2])
[x] <Method> UnityEngine.Mesh CreateMesh(Boolean, Boolean)
[x] <Method> UInt32 GetShapeHash()
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D)
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D, Int32, Int32)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D, UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouching(UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouchingLayers()
[x] <Method> Boolean IsTouchingLayers(Int32)
[x] <Method> Boolean OverlapPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.ColliderDistance2D Distance(UnityEngine.Collider2D)
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Boolean)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single, Boolean)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single, Boolean)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single, Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single)
[x] <Method> UnityEngine.Vector2 ClosestPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
EdgeCollider2D[] array · 100%
[x] <Type> EdgeCollider2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.EdgeCollider2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.EdgeCollider2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(67.24%) Effector2D class
[x] <Type> Effector2D
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean useColliderMask
[x] <Property> Int32 colliderMask
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Effector2D[] array · 100%
[x] <Type> Effector2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Effector2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Effector2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
EffectorForceMode2D enum · 100%
[x] <Type> EffectorForceMode2D
EffectorForceMode2D[] array · 90%
[ ] <Type> EffectorForceMode2D[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.EffectorForceMode2D Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.EffectorForceMode2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
EffectorSelection2D enum · 100%
[x] <Type> EffectorSelection2D
EffectorSelection2D[] array · 90%
[ ] <Type> EffectorSelection2D[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.EffectorSelection2D Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.EffectorSelection2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
EmissionModule struct · 100%
[x] <Type> EmissionModule
[x] <Property> Boolean enabled
[x] <Property> MinMaxCurve rateOverTime
[x] <Property> Single rateOverTimeMultiplier
[x] <Property> MinMaxCurve rateOverDistance
[x] <Property> Single rateOverDistanceMultiplier
[x] <Property> Int32 burstCount
[x] <Method> Void SetBursts(Burst[])
[x] <Method> Void SetBursts(Burst[], Int32)
[x] <Method> Int32 GetBursts(Burst[])
[x] <Method> Void SetBurst(Int32, Burst)
[x] <Method> Burst GetBurst(Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
EmissionModule[] array · 100%
[x] <Type> EmissionModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> EmissionModule Get(Int32)
[x] <Method> Void Set(Int32, EmissionModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(96.67%) EmitParams struct
[x] <Type> EmitParams
[x] <Property> Particle particle
[x] <Property> UnityEngine.Vector3 position
[x] <Property> Boolean applyShapeToPosition
[x] <Property> UnityEngine.Vector3 velocity
[x] <Property> Single startLifetime
[x] <Property> Single startSize
[x] <Property> UnityEngine.Vector3 startSize3D
[x] <Property> UnityEngine.Vector3 axisOfRotation
[x] <Property> Single rotation
[x] <Property> UnityEngine.Vector3 rotation3D
[x] <Property> Single angularVelocity
[x] <Property> UnityEngine.Vector3 angularVelocity3D
[x] <Property> UnityEngine.Color32 startColor
[x] <Property> UInt32 randomSeed
[ ] <Property> Int32 meshIndex
[x] <Method> Void ResetPosition()
[x] <Method> Void ResetVelocity()
[x] <Method> Void ResetAxisOfRotation()
[x] <Method> Void ResetRotation()
[x] <Method> Void ResetAngularVelocity()
[x] <Method> Void ResetStartSize()
[x] <Method> Void ResetStartColor()
[x] <Method> Void ResetRandomSeed()
[x] <Method> Void ResetStartLifetime()
[x] <Method> Void ResetMeshIndex()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
EmitParams[] array · 100%
[x] <Type> EmitParams[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> EmitParams Get(Int32)
[x] <Method> Void Set(Int32, EmitParams)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Event class · 5%
[x] <Type> Event
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Constructor> Void .ctor(UnityEngine.Event)
[ ] <Property> UnityEngine.EventType rawType
[ ] <Property> UnityEngine.Vector2 mousePosition
[ ] <Property> UnityEngine.Vector2 delta
[ ] <Property> UnityEngine.PointerType pointerType
[ ] <Property> Int32 button
[ ] <Property> UnityEngine.EventModifiers modifiers
[ ] <Property> Single pressure
[ ] <Property> Single twist
[ ] <Property> UnityEngine.Vector2 tilt
[ ] <Property> UnityEngine.PenStatus penStatus
[ ] <Property> Int32 clickCount
[ ] <Property> Char character
[ ] <Property> UnityEngine.KeyCode keyCode
[ ] <Property> Int32 displayIndex
[ ] <Property> UnityEngine.EventType type
[ ] <Property> System.String commandName
[ ] <Property> Boolean shift
[ ] <Property> Boolean control
[ ] <Property> Boolean alt
[ ] <Property> Boolean command
[ ] <Property> Boolean capsLock
[ ] <Property> Boolean numeric
[ ] <Property> Boolean functionKey
[ ] <Property><Static> UnityEngine.Event current
[ ] <Property> Boolean isKey
[ ] <Property> Boolean isMouse
[ ] <Property> Boolean isScrollWheel
[ ] <Method> UnityEngine.EventType GetTypeForControl(Int32)
[ ] <Method><Static> Boolean PopEvent(UnityEngine.Event)
[ ] <Method><Static> Int32 GetEventCount()
[ ] <Method><Static> UnityEngine.Event KeyboardEvent(System.String)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> System.String ToString()
[ ] <Method> Void Use()
[x] <Method> System.Type GetType()
Event[] array · 90%
[ ] <Type> Event[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Event Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Event)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ExternalForcesModule struct · 100%
[x] <Type> ExternalForcesModule
[x] <Property> Boolean enabled
[x] <Property> Single multiplier
[x] <Property> MinMaxCurve multiplierCurve
[x] <Property> UnityEngine.ParticleSystemGameObjectFilter influenceFilter
[x] <Property> UnityEngine.LayerMask influenceMask
[x] <Property> Int32 influenceCount
[x] <Method> Boolean IsAffectedBy(UnityEngine.ParticleSystemForceField)
[x] <Method> Void AddInfluence(UnityEngine.ParticleSystemForceField)
[x] <Method> Void RemoveInfluence(Int32)
[x] <Method> Void RemoveInfluence(UnityEngine.ParticleSystemForceField)
[x] <Method> Void RemoveAllInfluences()
[x] <Method> Void SetInfluence(Int32, UnityEngine.ParticleSystemForceField)
[x] <Method> UnityEngine.ParticleSystemForceField GetInfluence(Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ExternalForcesModule[] array · 100%
[x] <Type> ExternalForcesModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> ExternalForcesModule Get(Int32)
[x] <Method> Void Set(Int32, ExternalForcesModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
FFTWindow enum · 100%
[x] <Type> FFTWindow
FFTWindow[] array · 90%
[ ] <Type> FFTWindow[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.FFTWindow Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.FFTWindow)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
FilterMode enum · 100%
[x] <Type> FilterMode
FilterMode[] array · 90%
[ ] <Type> FilterMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.FilterMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.FilterMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(72.06%) FixedJoint class
[x] <Type> FixedJoint
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Rigidbody connectedBody
[x] <Property> UnityEngine.ArticulationBody connectedArticulationBody
[x] <Property> UnityEngine.Vector3 axis
[x] <Property> UnityEngine.Vector3 anchor
[x] <Property> UnityEngine.Vector3 connectedAnchor
[x] <Property> Boolean autoConfigureConnectedAnchor
[x] <Property> Single breakForce
[x] <Property> Single breakTorque
[x] <Property> Boolean enableCollision
[x] <Property> Boolean enablePreprocessing
[x] <Property> Single massScale
[x] <Property> Single connectedMassScale
[x] <Property> UnityEngine.Vector3 currentForce
[x] <Property> UnityEngine.Vector3 currentTorque
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
FixedJoint[] array · 100%
[x] <Type> FixedJoint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.FixedJoint Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.FixedJoint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(73.61%) FixedJoint2D class
[x] <Type> FixedJoint2D
[ ] <Constructor> Void .ctor()
[x] <Property> Single dampingRatio
[x] <Property> Single frequency
[x] <Property> Single referenceAngle
[x] <Property> UnityEngine.Vector2 anchor
[x] <Property> UnityEngine.Vector2 connectedAnchor
[x] <Property> Boolean autoConfigureConnectedAnchor
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> UnityEngine.Rigidbody2D connectedBody
[x] <Property> Boolean enableCollision
[x] <Property> Single breakForce
[x] <Property> Single breakTorque
[x] <Property> UnityEngine.JointBreakAction2D breakAction
[x] <Property> UnityEngine.Vector2 reactionForce
[x] <Property> Single reactionTorque
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Vector2 GetReactionForce(Single)
[x] <Method> Single GetReactionTorque(Single)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
FixedJoint2D[] array · 100%
[x] <Type> FixedJoint2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.FixedJoint2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.FixedJoint2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(77.78%) Flare class
[x] <Type> Flare
[ ] <Constructor> Void .ctor()
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Flare[] array · 90%
[ ] <Type> Flare[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Flare Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Flare)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
FogMode enum · 100%
[x] <Type> FogMode
FogMode[] array · 90%
[ ] <Type> FogMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.FogMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.FogMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(24.14%) Font class
[x] <Type> Font
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(System.String)
[ ] <Property> UnityEngine.Material material
[ ] <Property> System.String[] fontNames
[ ] <Property> Boolean dynamic
[ ] <Property> Int32 ascent
[ ] <Property> Int32 fontSize
[ ] <Property> UnityEngine.CharacterInfo[] characterInfo
[ ] <Property> Int32 lineHeight
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method><Static> UnityEngine.Font CreateDynamicFontFromOSFont(System.String, Int32)
[ ] <Method><Static> UnityEngine.Font CreateDynamicFontFromOSFont(System.String[], Int32)
[ ] <Method><Static> Int32 GetMaxVertsForString(System.String)
[ ] <Method> Boolean HasCharacter(Char)
[ ] <Method><Static> System.String[] GetOSInstalledFontNames()
[ ] <Method><Static> System.String[] GetPathsToOSFonts()
[ ] <Method> Boolean GetCharacterInfo(Char, UnityEngine.CharacterInfo ByRef, Int32, UnityEngine.FontStyle)
[ ] <Method> Boolean GetCharacterInfo(Char, UnityEngine.CharacterInfo ByRef, Int32)
[ ] <Method> Boolean GetCharacterInfo(Char, UnityEngine.CharacterInfo ByRef)
[ ] <Method> Void RequestCharactersInTexture(System.String, Int32, UnityEngine.FontStyle)
[ ] <Method> Void RequestCharactersInTexture(System.String, Int32)
[ ] <Method> Void RequestCharactersInTexture(System.String)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Font[] array · 90%
[ ] <Type> Font[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Font Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Font)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
FontStyle enum · 100%
[x] <Type> FontStyle
FontStyle[] array · 90%
[ ] <Type> FontStyle[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.FontStyle Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.FontStyle)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ForceMode enum · 100%
[x] <Type> ForceMode
ForceMode[] array · 90%
[ ] <Type> ForceMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ForceMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ForceMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ForceMode2D enum · 100%
[x] <Type> ForceMode2D
ForceMode2D[] array · 90%
[ ] <Type> ForceMode2D[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ForceMode2D Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ForceMode2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ForceOverLifetimeModule struct · 100%
[x] <Type> ForceOverLifetimeModule
[x] <Property> Boolean enabled
[x] <Property> MinMaxCurve x
[x] <Property> MinMaxCurve y
[x] <Property> MinMaxCurve z
[x] <Property> Single xMultiplier
[x] <Property> Single yMultiplier
[x] <Property> Single zMultiplier
[x] <Property> UnityEngine.ParticleSystemSimulationSpace space
[x] <Property> Boolean randomized
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ForceOverLifetimeModule[] array · 100%
[x] <Type> ForceOverLifetimeModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> ForceOverLifetimeModule Get(Int32)
[x] <Method> Void Set(Int32, ForceOverLifetimeModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(73.24%) FrictionJoint2D class
[x] <Type> FrictionJoint2D
[ ] <Constructor> Void .ctor()
[x] <Property> Single maxForce
[x] <Property> Single maxTorque
[x] <Property> UnityEngine.Vector2 anchor
[x] <Property> UnityEngine.Vector2 connectedAnchor
[x] <Property> Boolean autoConfigureConnectedAnchor
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> UnityEngine.Rigidbody2D connectedBody
[x] <Property> Boolean enableCollision
[x] <Property> Single breakForce
[x] <Property> Single breakTorque
[x] <Property> UnityEngine.JointBreakAction2D breakAction
[x] <Property> UnityEngine.Vector2 reactionForce
[x] <Property> Single reactionTorque
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Vector2 GetReactionForce(Single)
[x] <Method> Single GetReactionTorque(Single)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
FrictionJoint2D[] array · 100%
[x] <Type> FrictionJoint2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.FrictionJoint2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.FrictionJoint2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
FrustumPlanes struct · 100%
[x] <Type> FrustumPlanes
[x] <Field> System.Single left
[x] <Field> System.Single right
[x] <Field> System.Single bottom
[x] <Field> System.Single top
[x] <Field> System.Single zNear
[x] <Field> System.Single zFar
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
FrustumPlanes[] array · 100%
[x] <Type> FrustumPlanes[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.FrustumPlanes Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.FrustumPlanes)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(53.25%) GameObject class
[x] <Type> GameObject
[ ] <Constructor> Void .ctor(System.String)
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(System.String, System.Type[])
[x] <Property> UnityEngine.Transform transform
[x] <Property> Int32 layer
[x] <Property> Boolean activeSelf
[x] <Property> Boolean activeInHierarchy
[x] <Property> Boolean isStatic
[ ] <Property> System.String tag
[ ] <Property> UnityEngine.SceneManagement.Scene scene
[ ] <Property> UInt64 sceneCullingMask
[x] <Property> UnityEngine.GameObject gameObject
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method><Static> UnityEngine.GameObject CreatePrimitive(UnityEngine.PrimitiveType)
[x] <Method> T GetComponent[T]()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> T[] GetComponents[T]()
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> T[] GetComponentsInParent[T]()
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method><Static> UnityEngine.GameObject FindWithTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> UnityEngine.Component AddComponent(System.Type)
[ ] <Method> T AddComponent[T]()
[ ] <Method> Int32 GetComponentCount()
[ ] <Method> UnityEngine.Component GetComponentAtIndex(Int32)
[ ] <Method> T GetComponentAtIndex[T](Int32)
[ ] <Method> Int32 GetComponentIndex(UnityEngine.Component)
[x] <Method> Void SetActive(Boolean)
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method><Static> UnityEngine.GameObject FindGameObjectWithTag(System.String)
[ ] <Method><Static> UnityEngine.GameObject[] FindGameObjectsWithTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[x] <Method><Static> UnityEngine.GameObject Find(System.String)
[ ] <Method><Static> Void SetGameObjectsActive(Unity.Collections.NativeArray`1[System.Int32], Boolean)
[ ] <Method><Static> Void SetGameObjectsActive(System.ReadOnlySpan`1[System.Int32], Boolean)
[ ] <Method><Static> Void InstantiateGameObjects(Int32, Int32, Unity.Collections.NativeArray`1[System.Int32], Unity.Collections.NativeArray`1[System.Int32], UnityEngine.SceneManagement.Scene)
[ ] <Method><Static> UnityEngine.SceneManagement.Scene GetScene(Int32)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
GameObject[] array · 100%
[x] <Type> GameObject[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.GameObject Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.GameObject)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
GateFitMode enum · 100%
[x] <Type> GateFitMode
GateFitMode[] array · 90%
[ ] <Type> GateFitMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> GateFitMode Get(Int32)
[ ] <Method> Void Set(Int32, GateFitMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
GateFitParameters struct · 100%
[x] <Type> GateFitParameters
[x] <Constructor> Void .ctor(GateFitMode, Single)
[x] <Property> GateFitMode mode
[x] <Property> Single aspect
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
GateFitParameters[] array · 100%
[x] <Type> GateFitParameters[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> GateFitParameters Get(Int32)
[x] <Method> Void Set(Int32, GateFitParameters)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
GenerationType enum · 100%
[x] <Type> GenerationType
GenerationType[] array · 90%
[ ] <Type> GenerationType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> GenerationType Get(Int32)
[ ] <Method> Void Set(Int32, GenerationType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
GeometryType enum · 100%
[x] <Type> GeometryType
GeometryType[] array · 90%
[ ] <Type> GeometryType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> GeometryType Get(Int32)
[ ] <Method> Void Set(Int32, GeometryType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.31%) GeometryUtility class
[x] <Type> GeometryUtility
[ ] <Constructor> Void .ctor()
[x] <Method><Static> UnityEngine.Plane[] CalculateFrustumPlanes(UnityEngine.Camera)
[x] <Method><Static> UnityEngine.Plane[] CalculateFrustumPlanes(UnityEngine.Matrix4x4)
[x] <Method><Static> Void CalculateFrustumPlanes(UnityEngine.Camera, UnityEngine.Plane[])
[x] <Method><Static> Void CalculateFrustumPlanes(UnityEngine.Matrix4x4, UnityEngine.Plane[])
[x] <Method><Static> UnityEngine.Bounds CalculateBounds(UnityEngine.Vector3[], UnityEngine.Matrix4x4)
[x] <Method><Static> Boolean TryCreatePlaneFromPolygon(UnityEngine.Vector3[], UnityEngine.Plane ByRef)
[x] <Method><Static> Boolean TestPlanesAABB(UnityEngine.Plane[], UnityEngine.Bounds)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
GeometryUtility[] array · 90%
[ ] <Type> GeometryUtility[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.GeometryUtility Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.GeometryUtility)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(72.09%) Gizmos class
[x] <Type> Gizmos
[ ] <Constructor> Void .ctor()
[x] <Property><Static> UnityEngine.Color color
[x] <Property><Static> UnityEngine.Matrix4x4 matrix
[ ] <Property><Static> UnityEngine.Texture exposure
[x] <Property><Static> Single probeSize
[x] <Method><Static> Void DrawLine(UnityEngine.Vector3, UnityEngine.Vector3)
[ ] <Method><Static> Void DrawLineStrip(System.ReadOnlySpan`1[UnityEngine.Vector3], Boolean)
[ ] <Method><Static> Void DrawLineList(System.ReadOnlySpan`1[UnityEngine.Vector3])
[x] <Method><Static> Void DrawWireSphere(UnityEngine.Vector3, Single)
[x] <Method><Static> Void DrawSphere(UnityEngine.Vector3, Single)
[x] <Method><Static> Void DrawWireCube(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> Void DrawCube(UnityEngine.Vector3, UnityEngine.Vector3)
[ ] <Method><Static> Void DrawMesh(UnityEngine.Mesh, Int32, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3)
[x] <Method><Static> Void DrawWireMesh(UnityEngine.Mesh, Int32, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3)
[x] <Method><Static> Void DrawIcon(UnityEngine.Vector3, System.String, Boolean)
[x] <Method><Static> Void DrawIcon(UnityEngine.Vector3, System.String, Boolean, UnityEngine.Color)
[x] <Method><Static> Void DrawGUITexture(UnityEngine.Rect, UnityEngine.Texture, Int32, Int32, Int32, Int32, UnityEngine.Material)
[x] <Method><Static> Void DrawFrustum(UnityEngine.Vector3, Single, Single, Single, Single)
[x] <Method><Static> Void DrawRay(UnityEngine.Ray)
[x] <Method><Static> Void DrawRay(UnityEngine.Vector3, UnityEngine.Vector3)
[ ] <Method><Static> Void DrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion)
[ ] <Method><Static> Void DrawMesh(UnityEngine.Mesh, UnityEngine.Vector3)
[ ] <Method><Static> Void DrawMesh(UnityEngine.Mesh)
[ ] <Method><Static> Void DrawMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3)
[ ] <Method><Static> Void DrawMesh(UnityEngine.Mesh, Int32, UnityEngine.Vector3, UnityEngine.Quaternion)
[ ] <Method><Static> Void DrawMesh(UnityEngine.Mesh, Int32, UnityEngine.Vector3)
[ ] <Method><Static> Void DrawMesh(UnityEngine.Mesh, Int32)
[x] <Method><Static> Void DrawWireMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method><Static> Void DrawWireMesh(UnityEngine.Mesh, UnityEngine.Vector3)
[x] <Method><Static> Void DrawWireMesh(UnityEngine.Mesh)
[x] <Method><Static> Void DrawWireMesh(UnityEngine.Mesh, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3)
[x] <Method><Static> Void DrawWireMesh(UnityEngine.Mesh, Int32, UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method><Static> Void DrawWireMesh(UnityEngine.Mesh, Int32, UnityEngine.Vector3)
[x] <Method><Static> Void DrawWireMesh(UnityEngine.Mesh, Int32)
[x] <Method><Static> Void DrawIcon(UnityEngine.Vector3, System.String)
[x] <Method><Static> Void DrawGUITexture(UnityEngine.Rect, UnityEngine.Texture)
[x] <Method><Static> Void DrawGUITexture(UnityEngine.Rect, UnityEngine.Texture, UnityEngine.Material)
[x] <Method><Static> Void DrawGUITexture(UnityEngine.Rect, UnityEngine.Texture, Int32, Int32, Int32, Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Gizmos[] array · 90%
[ ] <Type> Gizmos[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Gizmos Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Gizmos)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Gradient class · 100%
[x] <Type> Gradient
[x] <Constructor> Void .ctor()
[x] <Property> UnityEngine.GradientColorKey[] colorKeys
[x] <Property> UnityEngine.GradientAlphaKey[] alphaKeys
[x] <Property> UnityEngine.GradientMode mode
[x] <Property> UnityEngine.ColorSpace colorSpace
[x] <Method> UnityEngine.Color Evaluate(Single)
[x] <Method> Void SetKeys(UnityEngine.GradientColorKey[], UnityEngine.GradientAlphaKey[])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.Gradient)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Gradient[] array · 100%
[x] <Type> Gradient[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Gradient Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Gradient)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
GradientAlphaKey struct · 100%
[x] <Type> GradientAlphaKey
[x] <Constructor> Void .ctor(Single, Single)
[x] <Field> System.Single alpha
[x] <Field> System.Single time
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
GradientAlphaKey[] array · 100%
[x] <Type> GradientAlphaKey[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.GradientAlphaKey Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.GradientAlphaKey)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
GradientColorKey struct · 100%
[x] <Type> GradientColorKey
[x] <Constructor> Void .ctor(UnityEngine.Color, Single)
[x] <Field> UnityEngine.Color color
[x] <Field> System.Single time
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
GradientColorKey[] array · 100%
[x] <Type> GradientColorKey[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.GradientColorKey Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.GradientColorKey)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
GradientMode enum · 100%
[x] <Type> GradientMode
GradientMode[] array · 90%
[ ] <Type> GradientMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.GradientMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.GradientMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(75.64%) HingeJoint class
[x] <Type> HingeJoint
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.JointMotor motor
[x] <Property> UnityEngine.JointLimits limits
[x] <Property> UnityEngine.JointSpring spring
[x] <Property> Boolean useMotor
[x] <Property> Boolean useLimits
[x] <Property> Boolean extendedLimits
[x] <Property> Boolean useSpring
[x] <Property> Single velocity
[x] <Property> Single angle
[x] <Property> Boolean useAcceleration
[x] <Property> UnityEngine.Rigidbody connectedBody
[x] <Property> UnityEngine.ArticulationBody connectedArticulationBody
[x] <Property> UnityEngine.Vector3 axis
[x] <Property> UnityEngine.Vector3 anchor
[x] <Property> UnityEngine.Vector3 connectedAnchor
[x] <Property> Boolean autoConfigureConnectedAnchor
[x] <Property> Single breakForce
[x] <Property> Single breakTorque
[x] <Property> Boolean enableCollision
[x] <Property> Boolean enablePreprocessing
[x] <Property> Single massScale
[x] <Property> Single connectedMassScale
[x] <Property> UnityEngine.Vector3 currentForce
[x] <Property> UnityEngine.Vector3 currentTorque
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
HingeJoint[] array · 100%
[x] <Type> HingeJoint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.HingeJoint Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.HingeJoint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(75.64%) HingeJoint2D class
[x] <Type> HingeJoint2D
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean useMotor
[x] <Property> Boolean useLimits
[x] <Property> UnityEngine.JointMotor2D motor
[x] <Property> UnityEngine.JointAngleLimits2D limits
[x] <Property> UnityEngine.JointLimitState2D limitState
[x] <Property> Single referenceAngle
[x] <Property> Single jointAngle
[x] <Property> Single jointSpeed
[x] <Property> UnityEngine.Vector2 anchor
[x] <Property> UnityEngine.Vector2 connectedAnchor
[x] <Property> Boolean autoConfigureConnectedAnchor
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> UnityEngine.Rigidbody2D connectedBody
[x] <Property> Boolean enableCollision
[x] <Property> Single breakForce
[x] <Property> Single breakTorque
[x] <Property> UnityEngine.JointBreakAction2D breakAction
[x] <Property> UnityEngine.Vector2 reactionForce
[x] <Property> Single reactionTorque
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Single GetMotorTorque(Single)
[x] <Method> UnityEngine.Vector2 GetReactionForce(Single)
[x] <Method> Single GetReactionTorque(Single)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
HingeJoint2D[] array · 100%
[x] <Type> HingeJoint2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.HingeJoint2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.HingeJoint2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
HorizontalWrapMode enum · 100%
[x] <Type> HorizontalWrapMode
HorizontalWrapMode[] array · 90%
[ ] <Type> HorizontalWrapMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.HorizontalWrapMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.HorizontalWrapMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
HumanBodyBones enum · 100%
[x] <Type> HumanBodyBones
HumanBodyBones[] array · 90%
[ ] <Type> HumanBodyBones[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.HumanBodyBones Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.HumanBodyBones)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
HumanBone struct · 100%
[x] <Type> HumanBone
[x] <Field> UnityEngine.HumanLimit limit
[x] <Property> System.String boneName
[x] <Property> System.String humanName
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
HumanBone[] array · 100%
[x] <Type> HumanBone[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.HumanBone Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.HumanBone)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
HumanDescription struct · 100%
[x] <Type> HumanDescription
[x] <Field> UnityEngine.HumanBone[] human
[x] <Field> UnityEngine.SkeletonBone[] skeleton
[x] <Property> Single upperArmTwist
[x] <Property> Single lowerArmTwist
[x] <Property> Single upperLegTwist
[x] <Property> Single lowerLegTwist
[x] <Property> Single armStretch
[x] <Property> Single legStretch
[x] <Property> Single feetSpacing
[x] <Property> Boolean hasTranslationDoF
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
HumanDescription[] array · 100%
[x] <Type> HumanDescription[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.HumanDescription Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.HumanDescription)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
HumanLimit struct · 100%
[x] <Type> HumanLimit
[x] <Property> Boolean useDefaultValues
[x] <Property> UnityEngine.Vector3 min
[x] <Property> UnityEngine.Vector3 max
[x] <Property> UnityEngine.Vector3 center
[x] <Property> Single axisLength
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
HumanLimit[] array · 100%
[x] <Type> HumanLimit[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.HumanLimit Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.HumanLimit)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
HumanPose struct · 100%
[x] <Type> HumanPose
[x] <Field> UnityEngine.Vector3 bodyPosition
[x] <Field> UnityEngine.Quaternion bodyRotation
[x] <Field> System.Single[] muscles
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
HumanPose[] array · 100%
[x] <Type> HumanPose[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.HumanPose Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.HumanPose)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(85.71%) HumanPoseHandler class
[x] <Type> HumanPoseHandler
[x] <Constructor> Void .ctor(UnityEngine.Avatar, UnityEngine.Transform)
[x] <Constructor> Void .ctor(UnityEngine.Avatar, System.String[])
[x] <Method> Void Dispose()
[x] <Method> Void GetHumanPose(UnityEngine.HumanPose ByRef)
[x] <Method> Void SetHumanPose(UnityEngine.HumanPose ByRef)
[x] <Method> Void GetInternalHumanPose(UnityEngine.HumanPose ByRef)
[x] <Method> Void SetInternalHumanPose(UnityEngine.HumanPose ByRef)
[ ] <Method> Void GetInternalAvatarPose(Unity.Collections.NativeArray`1[System.Single])
[ ] <Method> Void SetInternalAvatarPose(Unity.Collections.NativeArray`1[System.Single])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
HumanPoseHandler[] array · 100%
[x] <Type> HumanPoseHandler[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.HumanPoseHandler Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.HumanPoseHandler)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
HumanTrait class · 100%
[x] <Type> HumanTrait
[x] <Constructor> Void .ctor()
[x] <Property><Static> Int32 MuscleCount
[x] <Property><Static> System.String[] MuscleName
[x] <Property><Static> Int32 BoneCount
[x] <Property><Static> System.String[] BoneName
[x] <Property><Static> Int32 RequiredBoneCount
[x] <Method><Static> Int32 MuscleFromBone(Int32, Int32)
[x] <Method><Static> Int32 BoneFromMuscle(Int32)
[x] <Method><Static> Boolean RequiredBone(Int32)
[x] <Method><Static> Single GetMuscleDefaultMin(Int32)
[x] <Method><Static> Single GetMuscleDefaultMax(Int32)
[x] <Method><Static> Single GetBoneDefaultHierarchyMass(Int32)
[x] <Method><Static> Int32 GetParentBone(Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
HumanTrait[] array · 100%
[x] <Type> HumanTrait[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.HumanTrait Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.HumanTrait)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(5.56%) ILogger class
[x] <Type> ILogger
[ ] <Property> UnityEngine.ILogHandler logHandler
[ ] <Property> Boolean logEnabled
[ ] <Property> UnityEngine.LogType filterLogType
[ ] <Method> Boolean IsLogTypeAllowed(UnityEngine.LogType)
[ ] <Method> Void Log(UnityEngine.LogType, System.Object)
[ ] <Method> Void Log(UnityEngine.LogType, System.Object, UnityEngine.Object)
[ ] <Method> Void Log(UnityEngine.LogType, System.String, System.Object)
[ ] <Method> Void Log(UnityEngine.LogType, System.String, System.Object, UnityEngine.Object)
[ ] <Method> Void Log(System.Object)
[ ] <Method> Void Log(System.String, System.Object)
[ ] <Method> Void Log(System.String, System.Object, UnityEngine.Object)
[ ] <Method> Void LogWarning(System.String, System.Object)
[ ] <Method> Void LogWarning(System.String, System.Object, UnityEngine.Object)
[ ] <Method> Void LogError(System.String, System.Object)
[ ] <Method> Void LogError(System.String, System.Object, UnityEngine.Object)
[ ] <Method> Void LogFormat(UnityEngine.LogType, System.String, System.Object[])
[ ] <Method> Void LogException(System.Exception)
ILogger[] array · 90%
[ ] <Type> ILogger[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ILogger Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ILogger)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
InheritVelocityModule struct · 100%
[x] <Type> InheritVelocityModule
[x] <Property> Boolean enabled
[x] <Property> UnityEngine.ParticleSystemInheritVelocityMode mode
[x] <Property> MinMaxCurve curve
[x] <Property> Single curveMultiplier
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
InheritVelocityModule[] array · 100%
[x] <Type> InheritVelocityModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> InheritVelocityModule Get(Int32)
[x] <Method> Void Set(Int32, InheritVelocityModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(44.64%) Input class
[x] <Type> Input
[x] <Constructor> Void .ctor()
[ ] <Property><Static> Boolean simulateMouseWithTouches
[x] <Property><Static> Boolean anyKey
[x] <Property><Static> Boolean anyKeyDown
[x] <Property><Static> System.String inputString
[ ] <Property><Static> UnityEngine.Vector3 mousePosition
[ ] <Property><Static> UnityEngine.Vector2 mouseScrollDelta
[ ] <Property><Static> UnityEngine.IMECompositionMode imeCompositionMode
[ ] <Property><Static> System.String compositionString
[x] <Property><Static> Boolean imeIsSelected
[ ] <Property><Static> UnityEngine.Vector2 compositionCursorPos
[ ] <Property><Static> Boolean mousePresent
[ ] <Property><Static> Int32 penEventCount
[ ] <Property><Static> Int32 touchCount
[ ] <Property><Static> Boolean touchPressureSupported
[ ] <Property><Static> Boolean stylusTouchSupported
[ ] <Property><Static> Boolean touchSupported
[ ] <Property><Static> Boolean multiTouchEnabled
[ ] <Property><Static> UnityEngine.DeviceOrientation deviceOrientation
[ ] <Property><Static> UnityEngine.Vector3 acceleration
[ ] <Property><Static> Boolean compensateSensors
[ ] <Property><Static> Int32 accelerationEventCount
[ ] <Property><Static> Boolean backButtonLeavesApp
[ ] <Property><Static> UnityEngine.LocationService location
[ ] <Property><Static> UnityEngine.Compass compass
[ ] <Property><Static> UnityEngine.Gyroscope gyro
[ ] <Property><Static> UnityEngine.Touch[] touches
[ ] <Property><Static> UnityEngine.AccelerationEvent[] accelerationEvents
[x] <Method><Static> Single GetAxis(System.String)
[x] <Method><Static> Single GetAxisRaw(System.String)
[x] <Method><Static> Boolean GetButton(System.String)
[x] <Method><Static> Boolean GetButtonDown(System.String)
[x] <Method><Static> Boolean GetButtonUp(System.String)
[x] <Method><Static> Boolean GetMouseButton(Int32)
[x] <Method><Static> Boolean GetMouseButtonDown(Int32)
[x] <Method><Static> Boolean GetMouseButtonUp(Int32)
[ ] <Method><Static> Void ResetInputAxes()
[ ] <Method><Static> Boolean IsJoystickPreconfigured(System.String)
[x] <Method><Static> System.String[] GetJoystickNames()
[ ] <Method><Static> UnityEngine.Touch GetTouch(Int32)
[ ] <Method><Static> UnityEngine.PenData GetPenEvent(Int32)
[ ] <Method><Static> UnityEngine.PenData GetLastPenContactEvent()
[ ] <Method><Static> Void ResetPenEvents()
[ ] <Method><Static> Void ClearLastPenContactEvent()
[ ] <Method><Static> UnityEngine.AccelerationEvent GetAccelerationEvent(Int32)
[x] <Method><Static> Boolean GetKey(UnityEngine.KeyCode)
[x] <Method><Static> Boolean GetKey(System.String)
[x] <Method><Static> Boolean GetKeyUp(UnityEngine.KeyCode)
[x] <Method><Static> Boolean GetKeyUp(System.String)
[x] <Method><Static> Boolean GetKeyDown(UnityEngine.KeyCode)
[x] <Method><Static> Boolean GetKeyDown(System.String)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Input[] array · 100%
[x] <Type> Input[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Input Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Input)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(72.06%) Joint class
[x] <Type> Joint
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Rigidbody connectedBody
[x] <Property> UnityEngine.ArticulationBody connectedArticulationBody
[x] <Property> UnityEngine.Vector3 axis
[x] <Property> UnityEngine.Vector3 anchor
[x] <Property> UnityEngine.Vector3 connectedAnchor
[x] <Property> Boolean autoConfigureConnectedAnchor
[x] <Property> Single breakForce
[x] <Property> Single breakTorque
[x] <Property> Boolean enableCollision
[x] <Property> Boolean enablePreprocessing
[x] <Property> Single massScale
[x] <Property> Single connectedMassScale
[x] <Property> UnityEngine.Vector3 currentForce
[x] <Property> UnityEngine.Vector3 currentTorque
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Joint[] array · 100%
[x] <Type> Joint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Joint Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Joint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(71.21%) Joint2D class
[x] <Type> Joint2D
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> UnityEngine.Rigidbody2D connectedBody
[x] <Property> Boolean enableCollision
[x] <Property> Single breakForce
[x] <Property> Single breakTorque
[x] <Property> UnityEngine.JointBreakAction2D breakAction
[x] <Property> UnityEngine.Vector2 reactionForce
[x] <Property> Single reactionTorque
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Vector2 GetReactionForce(Single)
[x] <Method> Single GetReactionTorque(Single)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Joint2D[] array · 100%
[x] <Type> Joint2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Joint2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Joint2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
JointAngleLimits2D struct · 100%
[x] <Type> JointAngleLimits2D
[x] <Property> Single min
[x] <Property> Single max
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
JointAngleLimits2D[] array · 100%
[x] <Type> JointAngleLimits2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.JointAngleLimits2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.JointAngleLimits2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
JointBreakAction2D enum · 100%
[x] <Type> JointBreakAction2D
JointBreakAction2D[] array · 90%
[ ] <Type> JointBreakAction2D[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.JointBreakAction2D Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.JointBreakAction2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
JointDrive struct · 100%
[x] <Type> JointDrive
[x] <Property> Single positionSpring
[x] <Property> Single positionDamper
[x] <Property> Single maximumForce
[x] <Property> Boolean useAcceleration
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
JointDrive[] array · 100%
[x] <Type> JointDrive[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.JointDrive Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.JointDrive)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
JointLimits struct · 100%
[x] <Type> JointLimits
[x] <Property> Single min
[x] <Property> Single max
[x] <Property> Single bounciness
[x] <Property> Single bounceMinVelocity
[x] <Property> Single contactDistance
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
JointLimits[] array · 100%
[x] <Type> JointLimits[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.JointLimits Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.JointLimits)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
JointLimitState2D enum · 100%
[x] <Type> JointLimitState2D
JointLimitState2D[] array · 90%
[ ] <Type> JointLimitState2D[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.JointLimitState2D Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.JointLimitState2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
JointMotor struct · 100%
[x] <Type> JointMotor
[x] <Property> Single targetVelocity
[x] <Property> Single force
[x] <Property> Boolean freeSpin
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
JointMotor[] array · 100%
[x] <Type> JointMotor[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.JointMotor Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.JointMotor)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
JointMotor2D struct · 100%
[x] <Type> JointMotor2D
[x] <Property> Single motorSpeed
[x] <Property> Single maxMotorTorque
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
JointMotor2D[] array · 100%
[x] <Type> JointMotor2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.JointMotor2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.JointMotor2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
JointProjectionMode enum · 100%
[x] <Type> JointProjectionMode
JointProjectionMode[] array · 90%
[ ] <Type> JointProjectionMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.JointProjectionMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.JointProjectionMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
JointSpring struct · 100%
[x] <Type> JointSpring
[x] <Field> System.Single spring
[x] <Field> System.Single damper
[x] <Field> System.Single targetPosition
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
JointSpring[] array · 100%
[x] <Type> JointSpring[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.JointSpring Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.JointSpring)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
JointSuspension2D struct · 100%
[x] <Type> JointSuspension2D
[x] <Property> Single dampingRatio
[x] <Property> Single frequency
[x] <Property> Single angle
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
JointSuspension2D[] array · 100%
[x] <Type> JointSuspension2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.JointSuspension2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.JointSuspension2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
JointTranslationLimits2D struct · 100%
[x] <Type> JointTranslationLimits2D
[x] <Property> Single min
[x] <Property> Single max
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
JointTranslationLimits2D[] array · 100%
[x] <Type> JointTranslationLimits2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.JointTranslationLimits2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.JointTranslationLimits2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
KeyCode enum · 100%
[x] <Type> KeyCode
KeyCode[] array · 90%
[ ] <Type> KeyCode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.KeyCode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.KeyCode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(13.33%) Keyframe struct
[x] <Type> Keyframe
[ ] <Constructor> Void .ctor(Single, Single)
[ ] <Constructor> Void .ctor(Single, Single, Single, Single)
[ ] <Constructor> Void .ctor(Single, Single, Single, Single, Single, Single)
[ ] <Property> Single time
[ ] <Property> Single value
[ ] <Property> Single inTangent
[ ] <Property> Single outTangent
[ ] <Property> Single inWeight
[ ] <Property> Single outWeight
[ ] <Property> UnityEngine.WeightedMode weightedMode
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> System.String ToString()
[x] <Method> System.Type GetType()
(92.5%) Keyframe[] array
[x] <Type> Keyframe[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Keyframe Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Keyframe)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LayerMask struct · 100%
[x] <Type> LayerMask
[x] <Property> Int32 value
[x] <Method><Static> Int32 op_Implicit(UnityEngine.LayerMask)
[x] <Method><Static> UnityEngine.LayerMask op_Implicit(Int32)
[x] <Method><Static> System.String LayerToName(Int32)
[x] <Method><Static> Int32 NameToLayer(System.String)
[x] <Method><Static> Int32 GetMask(System.String[])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
LayerMask[] array · 100%
[x] <Type> LayerMask[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.LayerMask Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.LayerMask)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(22.22%) LifetimeByEmitterSpeedModule struct
[x] <Type> LifetimeByEmitterSpeedModule
[ ] <Property> Boolean enabled
[ ] <Property> MinMaxCurve curve
[ ] <Property> Single curveMultiplier
[ ] <Property> UnityEngine.Vector2 range
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> System.String ToString()
[x] <Method> System.Type GetType()
LifetimeByEmitterSpeedModule[] array · 90%
[ ] <Type> LifetimeByEmitterSpeedModule[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> LifetimeByEmitterSpeedModule Get(Int32)
[ ] <Method> Void Set(Int32, LifetimeByEmitterSpeedModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(64.71%) Light class
[x] <Type> Light
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.LightType type
[ ] <Property> UnityEngine.LightShape shape
[x] <Property> Single spotAngle
[ ] <Property> Single innerSpotAngle
[x] <Property> UnityEngine.Color color
[x] <Property> Single colorTemperature
[x] <Property> Boolean useColorTemperature
[x] <Property> Single intensity
[x] <Property> Single bounceIntensity
[x] <Property> Boolean useBoundingSphereOverride
[x] <Property> UnityEngine.Vector4 boundingSphereOverride
[x] <Property> Boolean useViewFrustumForShadowCasterCull
[x] <Property> Int32 shadowCustomResolution
[x] <Property> Single shadowBias
[x] <Property> Single shadowNormalBias
[x] <Property> Single shadowNearPlane
[x] <Property> Boolean useShadowMatrixOverride
[x] <Property> UnityEngine.Matrix4x4 shadowMatrixOverride
[x] <Property> Single range
[x] <Property> UnityEngine.Flare flare
[x] <Property> UnityEngine.LightBakingOutput bakingOutput
[x] <Property> Int32 cullingMask
[ ] <Property> Int32 renderingLayerMask
[x] <Property> UnityEngine.LightShadowCasterMode lightShadowCasterMode
[ ] <Property> Single shadowRadius
[ ] <Property> Single shadowAngle
[x] <Property> UnityEngine.LightShadows shadows
[x] <Property> Single shadowStrength
[x] <Property> UnityEngine.Rendering.LightShadowResolution shadowResolution
[x] <Property> Single[] layerShadowCullDistances
[x] <Property> Single cookieSize
[x] <Property> UnityEngine.Texture cookie
[x] <Property> UnityEngine.LightRenderMode renderMode
[ ] <Property> UnityEngine.Vector2 areaSize
[ ] <Property> UnityEngine.LightmapBakeType lightmapBakeType
[ ] <Property> Int32 commandBufferCount
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void Reset()
[ ] <Method> Void SetLightDirty()
[ ] <Method> Void AddCommandBuffer(UnityEngine.Rendering.LightEvent, UnityEngine.Rendering.CommandBuffer)
[ ] <Method> Void AddCommandBuffer(UnityEngine.Rendering.LightEvent, UnityEngine.Rendering.CommandBuffer, UnityEngine.Rendering.ShadowMapPass)
[ ] <Method> Void AddCommandBufferAsync(UnityEngine.Rendering.LightEvent, UnityEngine.Rendering.CommandBuffer, UnityEngine.Rendering.ComputeQueueType)
[ ] <Method> Void AddCommandBufferAsync(UnityEngine.Rendering.LightEvent, UnityEngine.Rendering.CommandBuffer, UnityEngine.Rendering.ShadowMapPass, UnityEngine.Rendering.ComputeQueueType)
[ ] <Method> Void RemoveCommandBuffer(UnityEngine.Rendering.LightEvent, UnityEngine.Rendering.CommandBuffer)
[ ] <Method> Void RemoveCommandBuffers(UnityEngine.Rendering.LightEvent)
[ ] <Method> Void RemoveAllCommandBuffers()
[ ] <Method> UnityEngine.Rendering.CommandBuffer[] GetCommandBuffers(UnityEngine.Rendering.LightEvent)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Light[] array · 100%
[x] <Type> Light[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Light Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Light)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LightBakingOutput struct · 100%
[x] <Type> LightBakingOutput
[x] <Field> System.Int32 probeOcclusionLightIndex
[x] <Field> System.Int32 occlusionMaskChannel
[x] <Field> UnityEngine.LightmapBakeType lightmapBakeType
[x] <Field> UnityEngine.MixedLightingMode mixedLightingMode
[x] <Field> System.Boolean isBaked
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
LightBakingOutput[] array · 100%
[x] <Type> LightBakingOutput[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.LightBakingOutput Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.LightBakingOutput)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LightmapBakeType enum · 100%
[x] <Type> LightmapBakeType
LightmapBakeType[] array · 90%
[ ] <Type> LightmapBakeType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.LightmapBakeType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.LightmapBakeType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(52.11%) LightProbeProxyVolume class
[x] <Type> LightProbeProxyVolume
[ ] <Constructor> Void .ctor()
[ ] <Property><Static> Boolean isFeatureSupported
[ ] <Property> UnityEngine.Bounds boundsGlobal
[ ] <Property> UnityEngine.Vector3 sizeCustom
[ ] <Property> UnityEngine.Vector3 originCustom
[ ] <Property> Single probeDensity
[ ] <Property> Int32 gridResolutionX
[ ] <Property> Int32 gridResolutionY
[ ] <Property> Int32 gridResolutionZ
[ ] <Property> BoundingBoxMode boundingBoxMode
[ ] <Property> ResolutionMode resolutionMode
[ ] <Property> ProbePositionMode probePositionMode
[ ] <Property> RefreshMode refreshMode
[ ] <Property> QualityMode qualityMode
[ ] <Property> DataFormat dataFormat
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void Update()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
LightProbeProxyVolume[] array · 90%
[ ] <Type> LightProbeProxyVolume[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.LightProbeProxyVolume Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.LightProbeProxyVolume)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LightRenderMode enum · 100%
[x] <Type> LightRenderMode
LightRenderMode[] array · 90%
[ ] <Type> LightRenderMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.LightRenderMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.LightRenderMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LightShadowCasterMode enum · 100%
[x] <Type> LightShadowCasterMode
LightShadowCasterMode[] array · 90%
[ ] <Type> LightShadowCasterMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.LightShadowCasterMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.LightShadowCasterMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LightShadows enum · 100%
[x] <Type> LightShadows
LightShadows[] array · 90%
[ ] <Type> LightShadows[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.LightShadows Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.LightShadows)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LightsModule struct · 100%
[x] <Type> LightsModule
[x] <Property> Boolean enabled
[x] <Property> Single ratio
[x] <Property> Boolean useRandomDistribution
[x] <Property> UnityEngine.Light light
[x] <Property> Boolean useParticleColor
[x] <Property> Boolean sizeAffectsRange
[x] <Property> Boolean alphaAffectsIntensity
[x] <Property> MinMaxCurve range
[x] <Property> Single rangeMultiplier
[x] <Property> MinMaxCurve intensity
[x] <Property> Single intensityMultiplier
[x] <Property> Int32 maxLights
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
LightsModule[] array · 100%
[x] <Type> LightsModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> LightsModule Get(Int32)
[x] <Method> Void Set(Int32, LightsModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LightType enum · 100%
[x] <Type> LightType
LightType[] array · 90%
[ ] <Type> LightType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.LightType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.LightType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LimitVelocityOverLifetimeModule struct · 100%
[x] <Type> LimitVelocityOverLifetimeModule
[x] <Property> Boolean enabled
[x] <Property> MinMaxCurve limitX
[x] <Property> Single limitXMultiplier
[x] <Property> MinMaxCurve limitY
[x] <Property> Single limitYMultiplier
[x] <Property> MinMaxCurve limitZ
[x] <Property> Single limitZMultiplier
[x] <Property> MinMaxCurve limit
[x] <Property> Single limitMultiplier
[x] <Property> Single dampen
[x] <Property> Boolean separateAxes
[x] <Property> UnityEngine.ParticleSystemSimulationSpace space
[x] <Property> MinMaxCurve drag
[x] <Property> Single dragMultiplier
[x] <Property> Boolean multiplyDragByParticleSize
[x] <Property> Boolean multiplyDragByParticleVelocity
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
LimitVelocityOverLifetimeModule[] array · 100%
[x] <Type> LimitVelocityOverLifetimeModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> LimitVelocityOverLifetimeModule Get(Int32)
[x] <Method> Void Set(Int32, LimitVelocityOverLifetimeModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LineAlignment enum · 100%
[x] <Type> LineAlignment
LineAlignment[] array · 90%
[ ] <Type> LineAlignment[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.LineAlignment Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.LineAlignment)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(80.95%) LineRenderer class
[x] <Type> LineRenderer
[ ] <Constructor> Void .ctor()
[x] <Property> Single startWidth
[x] <Property> Single endWidth
[x] <Property> Single widthMultiplier
[x] <Property> Int32 numCornerVertices
[x] <Property> Int32 numCapVertices
[x] <Property> Boolean useWorldSpace
[x] <Property> Boolean loop
[x] <Property> UnityEngine.Color startColor
[x] <Property> UnityEngine.Color endColor
[x] <Property> Int32 positionCount
[x] <Property> UnityEngine.Vector2 textureScale
[x] <Property> Single shadowBias
[x] <Property> Boolean generateLightingData
[x] <Property> UnityEngine.LineTextureMode textureMode
[x] <Property> UnityEngine.LineAlignment alignment
[x] <Property> UnityEngine.SpriteMaskInteraction maskInteraction
[x] <Property> UnityEngine.AnimationCurve widthCurve
[x] <Property> UnityEngine.Gradient colorGradient
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.Bounds localBounds
[x] <Property> Boolean enabled
[x] <Property> Boolean isVisible
[x] <Property> UnityEngine.Rendering.ShadowCastingMode shadowCastingMode
[x] <Property> Boolean receiveShadows
[x] <Property> Boolean forceRenderingOff
[x] <Property> Boolean staticShadowCaster
[x] <Property> UnityEngine.MotionVectorGenerationMode motionVectorGenerationMode
[x] <Property> UnityEngine.Rendering.LightProbeUsage lightProbeUsage
[x] <Property> UnityEngine.Rendering.ReflectionProbeUsage reflectionProbeUsage
[x] <Property> UInt32 renderingLayerMask
[x] <Property> Int32 rendererPriority
[ ] <Property> UnityEngine.Experimental.Rendering.RayTracingMode rayTracingMode
[x] <Property> System.String sortingLayerName
[x] <Property> Int32 sortingLayerID
[x] <Property> Int32 sortingOrder
[x] <Property> Boolean allowOcclusionWhenDynamic
[x] <Property> Boolean isPartOfStaticBatch
[x] <Property> UnityEngine.Matrix4x4 worldToLocalMatrix
[x] <Property> UnityEngine.Matrix4x4 localToWorldMatrix
[x] <Property> UnityEngine.GameObject lightProbeProxyVolumeOverride
[x] <Property> UnityEngine.Transform probeAnchor
[x] <Property> Int32 lightmapIndex
[x] <Property> Int32 realtimeLightmapIndex
[x] <Property> UnityEngine.Vector4 lightmapScaleOffset
[x] <Property> UnityEngine.Vector4 realtimeLightmapScaleOffset
[x] <Property> UnityEngine.Material[] materials
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material sharedMaterial
[x] <Property> UnityEngine.Material[] sharedMaterials
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetPosition(Int32, UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 GetPosition(Int32)
[x] <Method> Void Simplify(Single)
[x] <Method> Void BakeMesh(UnityEngine.Mesh, Boolean)
[x] <Method> Void BakeMesh(UnityEngine.Mesh, UnityEngine.Camera, Boolean)
[x] <Method> Int32 GetPositions(UnityEngine.Vector3[])
[x] <Method> Void SetPositions(UnityEngine.Vector3[])
[ ] <Method> Void SetPositions(Unity.Collections.NativeArray`1[UnityEngine.Vector3])
[ ] <Method> Void SetPositions(Unity.Collections.NativeSlice`1[UnityEngine.Vector3])
[ ] <Method> Int32 GetPositions(Unity.Collections.NativeArray`1[UnityEngine.Vector3])
[ ] <Method> Int32 GetPositions(Unity.Collections.NativeSlice`1[UnityEngine.Vector3])
[x] <Method> Void ResetBounds()
[x] <Method> Void ResetLocalBounds()
[x] <Method> Boolean HasPropertyBlock()
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
LineRenderer[] array · 100%
[x] <Type> LineRenderer[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.LineRenderer Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.LineRenderer)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LineTextureMode enum · 100%
[x] <Type> LineTextureMode
LineTextureMode[] array · 90%
[ ] <Type> LineTextureMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.LineTextureMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.LineTextureMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LogOption enum · 100%
[x] <Type> LogOption
LogOption[] array · 90%
[ ] <Type> LogOption[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.LogOption Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.LogOption)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LogType enum · 100%
[x] <Type> LogType
LogType[] array · 90%
[ ] <Type> LogType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.LogType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.LogType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MainModule struct · 100%
[x] <Type> MainModule
[x] <Property> UnityEngine.Vector3 emitterVelocity
[x] <Property> Single duration
[x] <Property> Boolean loop
[x] <Property> Boolean prewarm
[x] <Property> MinMaxCurve startDelay
[x] <Property> Single startDelayMultiplier
[x] <Property> MinMaxCurve startLifetime
[x] <Property> Single startLifetimeMultiplier
[x] <Property> MinMaxCurve startSpeed
[x] <Property> Single startSpeedMultiplier
[x] <Property> Boolean startSize3D
[x] <Property> MinMaxCurve startSize
[x] <Property> Single startSizeMultiplier
[x] <Property> MinMaxCurve startSizeX
[x] <Property> Single startSizeXMultiplier
[x] <Property> MinMaxCurve startSizeY
[x] <Property> Single startSizeYMultiplier
[x] <Property> MinMaxCurve startSizeZ
[x] <Property> Single startSizeZMultiplier
[x] <Property> Boolean startRotation3D
[x] <Property> MinMaxCurve startRotation
[x] <Property> Single startRotationMultiplier
[x] <Property> MinMaxCurve startRotationX
[x] <Property> Single startRotationXMultiplier
[x] <Property> MinMaxCurve startRotationY
[x] <Property> Single startRotationYMultiplier
[x] <Property> MinMaxCurve startRotationZ
[x] <Property> Single startRotationZMultiplier
[x] <Property> Single flipRotation
[x] <Property> MinMaxGradient startColor
[x] <Property> UnityEngine.ParticleSystemGravitySource gravitySource
[x] <Property> MinMaxCurve gravityModifier
[x] <Property> Single gravityModifierMultiplier
[x] <Property> UnityEngine.ParticleSystemSimulationSpace simulationSpace
[x] <Property> UnityEngine.Transform customSimulationSpace
[x] <Property> Single simulationSpeed
[x] <Property> Boolean useUnscaledTime
[x] <Property> UnityEngine.ParticleSystemScalingMode scalingMode
[x] <Property> Boolean playOnAwake
[x] <Property> Int32 maxParticles
[x] <Property> UnityEngine.ParticleSystemEmitterVelocityMode emitterVelocityMode
[x] <Property> UnityEngine.ParticleSystemStopAction stopAction
[x] <Property> UnityEngine.ParticleSystemRingBufferMode ringBufferMode
[x] <Property> UnityEngine.Vector2 ringBufferLoopRange
[x] <Property> UnityEngine.ParticleSystemCullingMode cullingMode
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
MainModule[] array · 100%
[x] <Type> MainModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> MainModule Get(Int32)
[x] <Method> Void Set(Int32, MainModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MatchTargetWeightMask struct · 100%
[x] <Type> MatchTargetWeightMask
[x] <Constructor> Void .ctor(UnityEngine.Vector3, Single)
[x] <Property> UnityEngine.Vector3 positionXYZWeight
[x] <Property> Single rotationWeight
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
MatchTargetWeightMask[] array · 100%
[x] <Type> MatchTargetWeightMask[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.MatchTargetWeightMask Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.MatchTargetWeightMask)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(82.1%) Material class
[x] <Type> Material
[ ] <Constructor> Void .ctor(UnityEngine.Shader)
[ ] <Constructor> Void .ctor(UnityEngine.Material)
[x] <Property> UnityEngine.Shader shader
[x] <Property> UnityEngine.Color color
[x] <Property> UnityEngine.Texture mainTexture
[x] <Property> UnityEngine.Vector2 mainTextureOffset
[x] <Property> UnityEngine.Vector2 mainTextureScale
[x] <Property> Int32 renderQueue
[x] <Property> UnityEngine.Rendering.LocalKeyword[] enabledKeywords
[x] <Property> UnityEngine.MaterialGlobalIlluminationFlags globalIlluminationFlags
[x] <Property> Boolean doubleSidedGI
[x] <Property> Boolean enableInstancing
[x] <Property> Int32 passCount
[x] <Property> System.String[] shaderKeywords
[ ] <Property> UnityEngine.Material parent
[ ] <Property> Boolean isVariant
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Boolean HasProperty(Int32)
[x] <Method> Boolean HasProperty(System.String)
[x] <Method> Boolean HasFloat(System.String)
[x] <Method> Boolean HasFloat(Int32)
[x] <Method> Boolean HasInt(System.String)
[x] <Method> Boolean HasInt(Int32)
[x] <Method> Boolean HasInteger(System.String)
[x] <Method> Boolean HasInteger(Int32)
[x] <Method> Boolean HasTexture(System.String)
[x] <Method> Boolean HasTexture(Int32)
[x] <Method> Boolean HasMatrix(System.String)
[x] <Method> Boolean HasMatrix(Int32)
[x] <Method> Boolean HasVector(System.String)
[x] <Method> Boolean HasVector(Int32)
[x] <Method> Boolean HasColor(System.String)
[x] <Method> Boolean HasColor(Int32)
[x] <Method> Boolean HasBuffer(System.String)
[x] <Method> Boolean HasBuffer(Int32)
[x] <Method> Boolean HasConstantBuffer(System.String)
[x] <Method> Boolean HasConstantBuffer(Int32)
[x] <Method> Void EnableKeyword(System.String)
[x] <Method> Void DisableKeyword(System.String)
[x] <Method> Boolean IsKeywordEnabled(System.String)
[x] <Method> Void EnableKeyword(UnityEngine.Rendering.LocalKeyword ByRef)
[x] <Method> Void DisableKeyword(UnityEngine.Rendering.LocalKeyword ByRef)
[x] <Method> Void SetKeyword(UnityEngine.Rendering.LocalKeyword ByRef, Boolean)
[x] <Method> Boolean IsKeywordEnabled(UnityEngine.Rendering.LocalKeyword ByRef)
[x] <Method> Void SetShaderPassEnabled(System.String, Boolean)
[x] <Method> Boolean GetShaderPassEnabled(System.String)
[x] <Method> System.String GetPassName(Int32)
[x] <Method> Int32 FindPass(System.String)
[x] <Method> Void SetOverrideTag(System.String, System.String)
[x] <Method> System.String GetTag(System.String, Boolean, System.String)
[x] <Method> System.String GetTag(System.String, Boolean)
[x] <Method> Void Lerp(UnityEngine.Material, UnityEngine.Material, Single)
[x] <Method> Boolean SetPass(Int32)
[x] <Method> Void CopyPropertiesFromMaterial(UnityEngine.Material)
[x] <Method> Void CopyMatchingPropertiesFromMaterial(UnityEngine.Material)
[x] <Method> Int32 ComputeCRC()
[x] <Method> System.String[] GetTexturePropertyNames()
[x] <Method> Int32[] GetTexturePropertyNameIDs()
[x] <Method> Void GetTexturePropertyNames(System.Collections.Generic.List`1[System.String])
[x] <Method> Void GetTexturePropertyNameIDs(System.Collections.Generic.List`1[System.Int32])
[ ] <Method> Boolean IsChildOf(UnityEngine.Material)
[ ] <Method> Void RevertAllPropertyOverrides()
[ ] <Method> Boolean IsPropertyOverriden(Int32)
[ ] <Method> Boolean IsPropertyLocked(Int32)
[ ] <Method> Boolean IsPropertyLockedByAncestor(Int32)
[ ] <Method> Boolean IsPropertyOverriden(System.String)
[ ] <Method> Boolean IsPropertyLocked(System.String)
[ ] <Method> Boolean IsPropertyLockedByAncestor(System.String)
[ ] <Method> Void SetPropertyLock(Int32, Boolean)
[ ] <Method> Void ApplyPropertyOverride(UnityEngine.Material, Int32, Boolean)
[ ] <Method> Void RevertPropertyOverride(Int32)
[ ] <Method> Void SetPropertyLock(System.String, Boolean)
[ ] <Method> Void ApplyPropertyOverride(UnityEngine.Material, System.String, Boolean)
[ ] <Method> Void RevertPropertyOverride(System.String)
[x] <Method> Void SetInt(System.String, Int32)
[x] <Method> Void SetInt(Int32, Int32)
[x] <Method> Void SetFloat(System.String, Single)
[x] <Method> Void SetFloat(Int32, Single)
[x] <Method> Void SetInteger(System.String, Int32)
[x] <Method> Void SetInteger(Int32, Int32)
[x] <Method> Void SetColor(System.String, UnityEngine.Color)
[x] <Method> Void SetColor(Int32, UnityEngine.Color)
[x] <Method> Void SetVector(System.String, UnityEngine.Vector4)
[x] <Method> Void SetVector(Int32, UnityEngine.Vector4)
[x] <Method> Void SetMatrix(System.String, UnityEngine.Matrix4x4)
[x] <Method> Void SetMatrix(Int32, UnityEngine.Matrix4x4)
[x] <Method> Void SetTexture(System.String, UnityEngine.Texture)
[x] <Method> Void SetTexture(Int32, UnityEngine.Texture)
[x] <Method> Void SetTexture(System.String, UnityEngine.RenderTexture, UnityEngine.Rendering.RenderTextureSubElement)
[x] <Method> Void SetTexture(Int32, UnityEngine.RenderTexture, UnityEngine.Rendering.RenderTextureSubElement)
[ ] <Method> Void SetBuffer(System.String, UnityEngine.ComputeBuffer)
[ ] <Method> Void SetBuffer(Int32, UnityEngine.ComputeBuffer)
[ ] <Method> Void SetBuffer(System.String, UnityEngine.GraphicsBuffer)
[ ] <Method> Void SetBuffer(Int32, UnityEngine.GraphicsBuffer)
[ ] <Method> Void SetConstantBuffer(System.String, UnityEngine.ComputeBuffer, Int32, Int32)
[ ] <Method> Void SetConstantBuffer(Int32, UnityEngine.ComputeBuffer, Int32, Int32)
[ ] <Method> Void SetConstantBuffer(System.String, UnityEngine.GraphicsBuffer, Int32, Int32)
[ ] <Method> Void SetConstantBuffer(Int32, UnityEngine.GraphicsBuffer, Int32, Int32)
[x] <Method> Void SetFloatArray(System.String, System.Collections.Generic.List`1[System.Single])
[x] <Method> Void SetFloatArray(Int32, System.Collections.Generic.List`1[System.Single])
[x] <Method> Void SetFloatArray(System.String, Single[])
[x] <Method> Void SetFloatArray(Int32, Single[])
[x] <Method> Void SetColorArray(System.String, System.Collections.Generic.List`1[UnityEngine.Color])
[x] <Method> Void SetColorArray(Int32, System.Collections.Generic.List`1[UnityEngine.Color])
[x] <Method> Void SetColorArray(System.String, UnityEngine.Color[])
[x] <Method> Void SetColorArray(Int32, UnityEngine.Color[])
[x] <Method> Void SetVectorArray(System.String, System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> Void SetVectorArray(Int32, System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> Void SetVectorArray(System.String, UnityEngine.Vector4[])
[x] <Method> Void SetVectorArray(Int32, UnityEngine.Vector4[])
[x] <Method> Void SetMatrixArray(System.String, System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
[x] <Method> Void SetMatrixArray(Int32, System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
[x] <Method> Void SetMatrixArray(System.String, UnityEngine.Matrix4x4[])
[x] <Method> Void SetMatrixArray(Int32, UnityEngine.Matrix4x4[])
[x] <Method> Int32 GetInt(System.String)
[x] <Method> Int32 GetInt(Int32)
[x] <Method> Single GetFloat(System.String)
[x] <Method> Single GetFloat(Int32)
[x] <Method> Int32 GetInteger(System.String)
[x] <Method> Int32 GetInteger(Int32)
[x] <Method> UnityEngine.Color GetColor(System.String)
[x] <Method> UnityEngine.Color GetColor(Int32)
[x] <Method> UnityEngine.Vector4 GetVector(System.String)
[x] <Method> UnityEngine.Vector4 GetVector(Int32)
[x] <Method> UnityEngine.Matrix4x4 GetMatrix(System.String)
[x] <Method> UnityEngine.Matrix4x4 GetMatrix(Int32)
[x] <Method> UnityEngine.Texture GetTexture(System.String)
[x] <Method> UnityEngine.Texture GetTexture(Int32)
[ ] <Method> UnityEngine.GraphicsBufferHandle GetBuffer(System.String)
[ ] <Method> UnityEngine.GraphicsBufferHandle GetConstantBuffer(System.String)
[x] <Method> Single[] GetFloatArray(System.String)
[x] <Method> Single[] GetFloatArray(Int32)
[x] <Method> UnityEngine.Color[] GetColorArray(System.String)
[x] <Method> UnityEngine.Color[] GetColorArray(Int32)
[x] <Method> UnityEngine.Vector4[] GetVectorArray(System.String)
[x] <Method> UnityEngine.Vector4[] GetVectorArray(Int32)
[x] <Method> UnityEngine.Matrix4x4[] GetMatrixArray(System.String)
[x] <Method> UnityEngine.Matrix4x4[] GetMatrixArray(Int32)
[x] <Method> Void GetFloatArray(System.String, System.Collections.Generic.List`1[System.Single])
[x] <Method> Void GetFloatArray(Int32, System.Collections.Generic.List`1[System.Single])
[x] <Method> Void GetColorArray(System.String, System.Collections.Generic.List`1[UnityEngine.Color])
[x] <Method> Void GetColorArray(Int32, System.Collections.Generic.List`1[UnityEngine.Color])
[x] <Method> Void GetVectorArray(System.String, System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> Void GetVectorArray(Int32, System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> Void GetMatrixArray(System.String, System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
[x] <Method> Void GetMatrixArray(Int32, System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
[x] <Method> Void SetTextureOffset(System.String, UnityEngine.Vector2)
[x] <Method> Void SetTextureOffset(Int32, UnityEngine.Vector2)
[x] <Method> Void SetTextureScale(System.String, UnityEngine.Vector2)
[x] <Method> Void SetTextureScale(Int32, UnityEngine.Vector2)
[x] <Method> UnityEngine.Vector2 GetTextureOffset(System.String)
[x] <Method> UnityEngine.Vector2 GetTextureOffset(Int32)
[x] <Method> UnityEngine.Vector2 GetTextureScale(System.String)
[x] <Method> UnityEngine.Vector2 GetTextureScale(Int32)
[x] <Method> System.String[] GetPropertyNames(UnityEngine.MaterialPropertyType)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Material[] array · 100%
[x] <Type> Material[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Material Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Material)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MaterialGlobalIlluminationFlags enum · 100%
[x] <Type> MaterialGlobalIlluminationFlags
MaterialGlobalIlluminationFlags[] array · 90%
[ ] <Type> MaterialGlobalIlluminationFlags[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.MaterialGlobalIlluminationFlags Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.MaterialGlobalIlluminationFlags)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(91.84%) MaterialPropertyBlock class
[x] <Type> MaterialPropertyBlock
[x] <Constructor> Void .ctor()
[x] <Property> Boolean isEmpty
[x] <Method> Void Clear()
[x] <Method> Void SetInt(System.String, Int32)
[x] <Method> Void SetInt(Int32, Int32)
[x] <Method> Void SetFloat(System.String, Single)
[x] <Method> Void SetFloat(Int32, Single)
[x] <Method> Void SetInteger(System.String, Int32)
[x] <Method> Void SetInteger(Int32, Int32)
[x] <Method> Void SetVector(System.String, UnityEngine.Vector4)
[x] <Method> Void SetVector(Int32, UnityEngine.Vector4)
[x] <Method> Void SetColor(System.String, UnityEngine.Color)
[x] <Method> Void SetColor(Int32, UnityEngine.Color)
[x] <Method> Void SetMatrix(System.String, UnityEngine.Matrix4x4)
[x] <Method> Void SetMatrix(Int32, UnityEngine.Matrix4x4)
[ ] <Method> Void SetBuffer(System.String, UnityEngine.ComputeBuffer)
[ ] <Method> Void SetBuffer(Int32, UnityEngine.ComputeBuffer)
[ ] <Method> Void SetBuffer(System.String, UnityEngine.GraphicsBuffer)
[ ] <Method> Void SetBuffer(Int32, UnityEngine.GraphicsBuffer)
[x] <Method> Void SetTexture(System.String, UnityEngine.Texture)
[x] <Method> Void SetTexture(Int32, UnityEngine.Texture)
[x] <Method> Void SetTexture(System.String, UnityEngine.RenderTexture, UnityEngine.Rendering.RenderTextureSubElement)
[x] <Method> Void SetTexture(Int32, UnityEngine.RenderTexture, UnityEngine.Rendering.RenderTextureSubElement)
[ ] <Method> Void SetConstantBuffer(System.String, UnityEngine.ComputeBuffer, Int32, Int32)
[ ] <Method> Void SetConstantBuffer(Int32, UnityEngine.ComputeBuffer, Int32, Int32)
[ ] <Method> Void SetConstantBuffer(System.String, UnityEngine.GraphicsBuffer, Int32, Int32)
[ ] <Method> Void SetConstantBuffer(Int32, UnityEngine.GraphicsBuffer, Int32, Int32)
[x] <Method> Void SetFloatArray(System.String, System.Collections.Generic.List`1[System.Single])
[x] <Method> Void SetFloatArray(Int32, System.Collections.Generic.List`1[System.Single])
[x] <Method> Void SetFloatArray(System.String, Single[])
[x] <Method> Void SetFloatArray(Int32, Single[])
[x] <Method> Void SetVectorArray(System.String, System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> Void SetVectorArray(Int32, System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> Void SetVectorArray(System.String, UnityEngine.Vector4[])
[x] <Method> Void SetVectorArray(Int32, UnityEngine.Vector4[])
[x] <Method> Void SetMatrixArray(System.String, System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
[x] <Method> Void SetMatrixArray(Int32, System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
[x] <Method> Void SetMatrixArray(System.String, UnityEngine.Matrix4x4[])
[x] <Method> Void SetMatrixArray(Int32, UnityEngine.Matrix4x4[])
[x] <Method> Boolean HasProperty(System.String)
[x] <Method> Boolean HasProperty(Int32)
[x] <Method> Boolean HasInt(System.String)
[x] <Method> Boolean HasInt(Int32)
[x] <Method> Boolean HasFloat(System.String)
[x] <Method> Boolean HasFloat(Int32)
[x] <Method> Boolean HasInteger(System.String)
[x] <Method> Boolean HasInteger(Int32)
[x] <Method> Boolean HasTexture(System.String)
[x] <Method> Boolean HasTexture(Int32)
[x] <Method> Boolean HasMatrix(System.String)
[x] <Method> Boolean HasMatrix(Int32)
[x] <Method> Boolean HasVector(System.String)
[x] <Method> Boolean HasVector(Int32)
[x] <Method> Boolean HasColor(System.String)
[x] <Method> Boolean HasColor(Int32)
[x] <Method> Boolean HasBuffer(System.String)
[x] <Method> Boolean HasBuffer(Int32)
[x] <Method> Boolean HasConstantBuffer(System.String)
[x] <Method> Boolean HasConstantBuffer(Int32)
[x] <Method> Single GetFloat(System.String)
[x] <Method> Single GetFloat(Int32)
[x] <Method> Int32 GetInt(System.String)
[x] <Method> Int32 GetInt(Int32)
[x] <Method> Int32 GetInteger(System.String)
[x] <Method> Int32 GetInteger(Int32)
[x] <Method> UnityEngine.Vector4 GetVector(System.String)
[x] <Method> UnityEngine.Vector4 GetVector(Int32)
[x] <Method> UnityEngine.Color GetColor(System.String)
[x] <Method> UnityEngine.Color GetColor(Int32)
[x] <Method> UnityEngine.Matrix4x4 GetMatrix(System.String)
[x] <Method> UnityEngine.Matrix4x4 GetMatrix(Int32)
[x] <Method> UnityEngine.Texture GetTexture(System.String)
[x] <Method> UnityEngine.Texture GetTexture(Int32)
[x] <Method> Single[] GetFloatArray(System.String)
[x] <Method> Single[] GetFloatArray(Int32)
[x] <Method> UnityEngine.Vector4[] GetVectorArray(System.String)
[x] <Method> UnityEngine.Vector4[] GetVectorArray(Int32)
[x] <Method> UnityEngine.Matrix4x4[] GetMatrixArray(System.String)
[x] <Method> UnityEngine.Matrix4x4[] GetMatrixArray(Int32)
[x] <Method> Void GetFloatArray(System.String, System.Collections.Generic.List`1[System.Single])
[x] <Method> Void GetFloatArray(Int32, System.Collections.Generic.List`1[System.Single])
[x] <Method> Void GetVectorArray(System.String, System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> Void GetVectorArray(Int32, System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> Void GetMatrixArray(System.String, System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
[x] <Method> Void GetMatrixArray(Int32, System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
[x] <Method> Void CopySHCoefficientArraysFrom(System.Collections.Generic.List`1[UnityEngine.Rendering.SphericalHarmonicsL2])
[x] <Method> Void CopySHCoefficientArraysFrom(UnityEngine.Rendering.SphericalHarmonicsL2[])
[x] <Method> Void CopySHCoefficientArraysFrom(System.Collections.Generic.List`1[UnityEngine.Rendering.SphericalHarmonicsL2], Int32, Int32, Int32)
[x] <Method> Void CopySHCoefficientArraysFrom(UnityEngine.Rendering.SphericalHarmonicsL2[], Int32, Int32, Int32)
[x] <Method> Void CopyProbeOcclusionArrayFrom(System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> Void CopyProbeOcclusionArrayFrom(UnityEngine.Vector4[])
[x] <Method> Void CopyProbeOcclusionArrayFrom(System.Collections.Generic.List`1[UnityEngine.Vector4], Int32, Int32, Int32)
[x] <Method> Void CopyProbeOcclusionArrayFrom(UnityEngine.Vector4[], Int32, Int32, Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MaterialPropertyBlock[] array · 100%
[x] <Type> MaterialPropertyBlock[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.MaterialPropertyBlock Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.MaterialPropertyBlock)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MaterialPropertyType enum · 100%
[x] <Type> MaterialPropertyType
MaterialPropertyType[] array · 90%
[ ] <Type> MaterialPropertyType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.MaterialPropertyType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.MaterialPropertyType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Mathf struct · 100%
[x] <Type> Mathf
[x] <Field><Static> System.Single PI
[x] <Field><Static> System.Single Infinity
[x] <Field><Static> System.Single NegativeInfinity
[x] <Field><Static> System.Single Deg2Rad
[x] <Field><Static> System.Single Rad2Deg
[x] <Field><Static> System.Single Epsilon
[x] <Method><Static> Int32 ClosestPowerOfTwo(Int32)
[x] <Method><Static> Boolean IsPowerOfTwo(Int32)
[x] <Method><Static> Int32 NextPowerOfTwo(Int32)
[x] <Method><Static> Single GammaToLinearSpace(Single)
[x] <Method><Static> Single LinearToGammaSpace(Single)
[x] <Method><Static> UnityEngine.Color CorrelatedColorTemperatureToRGB(Single)
[x] <Method><Static> UInt16 FloatToHalf(Single)
[x] <Method><Static> Single HalfToFloat(UInt16)
[x] <Method><Static> Single PerlinNoise(Single, Single)
[x] <Method><Static> Single PerlinNoise1D(Single)
[x] <Method><Static> Single Sin(Single)
[x] <Method><Static> Single Cos(Single)
[x] <Method><Static> Single Tan(Single)
[x] <Method><Static> Single Asin(Single)
[x] <Method><Static> Single Acos(Single)
[x] <Method><Static> Single Atan(Single)
[x] <Method><Static> Single Atan2(Single, Single)
[x] <Method><Static> Single Sqrt(Single)
[x] <Method><Static> Single Abs(Single)
[x] <Method><Static> Int32 Abs(Int32)
[x] <Method><Static> Single Min(Single, Single)
[x] <Method><Static> Single Min(Single[])
[x] <Method><Static> Int32 Min(Int32, Int32)
[x] <Method><Static> Int32 Min(Int32[])
[x] <Method><Static> Single Max(Single, Single)
[x] <Method><Static> Single Max(Single[])
[x] <Method><Static> Int32 Max(Int32, Int32)
[x] <Method><Static> Int32 Max(Int32[])
[x] <Method><Static> Single Pow(Single, Single)
[x] <Method><Static> Single Exp(Single)
[x] <Method><Static> Single Log(Single, Single)
[x] <Method><Static> Single Log(Single)
[x] <Method><Static> Single Log10(Single)
[x] <Method><Static> Single Ceil(Single)
[x] <Method><Static> Single Floor(Single)
[x] <Method><Static> Single Round(Single)
[x] <Method><Static> Int32 CeilToInt(Single)
[x] <Method><Static> Int32 FloorToInt(Single)
[x] <Method><Static> Int32 RoundToInt(Single)
[x] <Method><Static> Single Sign(Single)
[x] <Method><Static> Single Clamp(Single, Single, Single)
[x] <Method><Static> Int32 Clamp(Int32, Int32, Int32)
[x] <Method><Static> Single Clamp01(Single)
[x] <Method><Static> Single Lerp(Single, Single, Single)
[x] <Method><Static> Single LerpUnclamped(Single, Single, Single)
[x] <Method><Static> Single LerpAngle(Single, Single, Single)
[x] <Method><Static> Single MoveTowards(Single, Single, Single)
[x] <Method><Static> Single MoveTowardsAngle(Single, Single, Single)
[x] <Method><Static> Single SmoothStep(Single, Single, Single)
[x] <Method><Static> Single Gamma(Single, Single, Single)
[x] <Method><Static> Boolean Approximately(Single, Single)
[x] <Method><Static> Single SmoothDamp(Single, Single, Single ByRef, Single, Single)
[x] <Method><Static> Single SmoothDamp(Single, Single, Single ByRef, Single)
[x] <Method><Static> Single SmoothDamp(Single, Single, Single ByRef, Single, Single, Single)
[x] <Method><Static> Single SmoothDampAngle(Single, Single, Single ByRef, Single, Single)
[x] <Method><Static> Single SmoothDampAngle(Single, Single, Single ByRef, Single)
[x] <Method><Static> Single SmoothDampAngle(Single, Single, Single ByRef, Single, Single, Single)
[x] <Method><Static> Single Repeat(Single, Single)
[x] <Method><Static> Single PingPong(Single, Single)
[x] <Method><Static> Single InverseLerp(Single, Single, Single)
[x] <Method><Static> Single DeltaAngle(Single, Single)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Mathf[] array · 100%
[x] <Type> Mathf[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Mathf Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Mathf)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Matrix4x4 struct · 100%
[x] <Type> Matrix4x4
[x] <Constructor> Void .ctor(UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4)
[x] <Field> System.Single m00
[x] <Field> System.Single m10
[x] <Field> System.Single m20
[x] <Field> System.Single m30
[x] <Field> System.Single m01
[x] <Field> System.Single m11
[x] <Field> System.Single m21
[x] <Field> System.Single m31
[x] <Field> System.Single m02
[x] <Field> System.Single m12
[x] <Field> System.Single m22
[x] <Field> System.Single m32
[x] <Field> System.Single m03
[x] <Field> System.Single m13
[x] <Field> System.Single m23
[x] <Field> System.Single m33
[x] <Property> UnityEngine.Quaternion rotation
[x] <Property> UnityEngine.Vector3 lossyScale
[x] <Property> Boolean isIdentity
[x] <Property> Single determinant
[x] <Property> UnityEngine.FrustumPlanes decomposeProjection
[x] <Property> UnityEngine.Matrix4x4 inverse
[x] <Property> UnityEngine.Matrix4x4 transpose
[x] <Property> Single Item [Int32, Int32]
[x] <Property> Single Item [Int32]
[x] <Property><Static> UnityEngine.Matrix4x4 zero
[x] <Property><Static> UnityEngine.Matrix4x4 identity
[x] <Method> Boolean ValidTRS()
[x] <Method><Static> Single Determinant(UnityEngine.Matrix4x4)
[x] <Method><Static> UnityEngine.Matrix4x4 TRS(UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3)
[x] <Method> Void SetTRS(UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3)
[x] <Method><Static> Boolean Inverse3DAffine(UnityEngine.Matrix4x4, UnityEngine.Matrix4x4 ByRef)
[x] <Method><Static> UnityEngine.Matrix4x4 Inverse(UnityEngine.Matrix4x4)
[x] <Method><Static> UnityEngine.Matrix4x4 Transpose(UnityEngine.Matrix4x4)
[x] <Method><Static> UnityEngine.Matrix4x4 Ortho(Single, Single, Single, Single, Single, Single)
[x] <Method><Static> UnityEngine.Matrix4x4 Perspective(Single, Single, Single, Single)
[x] <Method><Static> UnityEngine.Matrix4x4 LookAt(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Matrix4x4 Frustum(Single, Single, Single, Single, Single, Single)
[x] <Method><Static> UnityEngine.Matrix4x4 Frustum(UnityEngine.FrustumPlanes)
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.Matrix4x4)
[x] <Method><Static> UnityEngine.Matrix4x4 op_Multiply(UnityEngine.Matrix4x4, UnityEngine.Matrix4x4)
[x] <Method><Static> UnityEngine.Vector4 op_Multiply(UnityEngine.Matrix4x4, UnityEngine.Vector4)
[x] <Method><Static> Boolean op_Equality(UnityEngine.Matrix4x4, UnityEngine.Matrix4x4)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.Matrix4x4, UnityEngine.Matrix4x4)
[x] <Method> UnityEngine.Vector4 GetColumn(Int32)
[x] <Method> UnityEngine.Vector4 GetRow(Int32)
[x] <Method> UnityEngine.Vector3 GetPosition()
[x] <Method> Void SetColumn(Int32, UnityEngine.Vector4)
[x] <Method> Void SetRow(Int32, UnityEngine.Vector4)
[x] <Method> UnityEngine.Vector3 MultiplyPoint(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 MultiplyPoint3x4(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 MultiplyVector(UnityEngine.Vector3)
[x] <Method> UnityEngine.Plane TransformPlane(UnityEngine.Plane)
[x] <Method><Static> UnityEngine.Matrix4x4 Scale(UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Matrix4x4 Translate(UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Matrix4x4 Rotate(UnityEngine.Quaternion)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[x] <Method> System.Type GetType()
Matrix4x4[] array · 100%
[x] <Type> Matrix4x4[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Matrix4x4 Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Matrix4x4)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(78.83%) Mesh class
[x] <Type> Mesh
[x] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Rendering.IndexFormat indexFormat
[x] <Property> Int32 vertexBufferCount
[ ] <Property> Target vertexBufferTarget
[ ] <Property> Target indexBufferTarget
[x] <Property> Int32 blendShapeCount
[x] <Property> Int32 bindposeCount
[x] <Property> UnityEngine.Matrix4x4[] bindposes
[x] <Property> Boolean isReadable
[x] <Property> Int32 vertexCount
[x] <Property> Int32 subMeshCount
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.Vector3[] vertices
[x] <Property> UnityEngine.Vector3[] normals
[x] <Property> UnityEngine.Vector4[] tangents
[x] <Property> UnityEngine.Vector2[] uv
[x] <Property> UnityEngine.Vector2[] uv2
[x] <Property> UnityEngine.Vector2[] uv3
[x] <Property> UnityEngine.Vector2[] uv4
[x] <Property> UnityEngine.Vector2[] uv5
[x] <Property> UnityEngine.Vector2[] uv6
[x] <Property> UnityEngine.Vector2[] uv7
[x] <Property> UnityEngine.Vector2[] uv8
[x] <Property> UnityEngine.Color[] colors
[x] <Property> UnityEngine.Color32[] colors32
[x] <Property> Int32 vertexAttributeCount
[x] <Property> Int32[] triangles
[x] <Property> UnityEngine.BoneWeight[] boneWeights
[x] <Property> UnityEngine.SkinWeights skinWeightBufferLayout
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetIndexBufferParams(Int32, UnityEngine.Rendering.IndexFormat)
[x] <Method> UnityEngine.Rendering.VertexAttributeDescriptor GetVertexAttribute(Int32)
[x] <Method> Boolean HasVertexAttribute(UnityEngine.Rendering.VertexAttribute)
[x] <Method> Int32 GetVertexAttributeDimension(UnityEngine.Rendering.VertexAttribute)
[x] <Method> UnityEngine.Rendering.VertexAttributeFormat GetVertexAttributeFormat(UnityEngine.Rendering.VertexAttribute)
[x] <Method> Int32 GetVertexAttributeStream(UnityEngine.Rendering.VertexAttribute)
[x] <Method> Int32 GetVertexAttributeOffset(UnityEngine.Rendering.VertexAttribute)
[x] <Method> Int32 GetVertexBufferStride(Int32)
[ ] <Method> IntPtr GetNativeVertexBufferPtr(Int32)
[ ] <Method> IntPtr GetNativeIndexBufferPtr()
[x] <Method> Void ClearBlendShapes()
[x] <Method> System.String GetBlendShapeName(Int32)
[x] <Method> Int32 GetBlendShapeIndex(System.String)
[x] <Method> Int32 GetBlendShapeFrameCount(Int32)
[x] <Method> Single GetBlendShapeFrameWeight(Int32, Int32)
[x] <Method> Void GetBlendShapeFrameVertices(Int32, Int32, UnityEngine.Vector3[], UnityEngine.Vector3[], UnityEngine.Vector3[])
[x] <Method> Void AddBlendShapeFrame(System.String, Single, UnityEngine.Vector3[], UnityEngine.Vector3[], UnityEngine.Vector3[])
[ ] <Method> Void SetBoneWeights(Unity.Collections.NativeArray`1[System.Byte], Unity.Collections.NativeArray`1[UnityEngine.BoneWeight1])
[ ] <Method> Unity.Collections.NativeArray`1[UnityEngine.BoneWeight1] GetAllBoneWeights()
[ ] <Method> Unity.Collections.NativeArray`1[System.Byte] GetBonesPerVertex()
[ ] <Method> Unity.Collections.NativeArray`1[UnityEngine.Matrix4x4] GetBindposes()
[x] <Method> Void SetSubMesh(Int32, UnityEngine.Rendering.SubMeshDescriptor, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> UnityEngine.Rendering.SubMeshDescriptor GetSubMesh(Int32)
[x] <Method> Void MarkModified()
[x] <Method> Single GetUVDistributionMetric(Int32)
[x] <Method> Void GetVertices(System.Collections.Generic.List`1[UnityEngine.Vector3])
[x] <Method> Void SetVertices(System.Collections.Generic.List`1[UnityEngine.Vector3])
[x] <Method> Void SetVertices(System.Collections.Generic.List`1[UnityEngine.Vector3], Int32, Int32)
[x] <Method> Void SetVertices(System.Collections.Generic.List`1[UnityEngine.Vector3], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void SetVertices(UnityEngine.Vector3[])
[x] <Method> Void SetVertices(UnityEngine.Vector3[], Int32, Int32)
[x] <Method> Void SetVertices(UnityEngine.Vector3[], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method> Void SetVertices[T](Unity.Collections.NativeArray`1[T])
[ ] <Method> Void SetVertices[T](Unity.Collections.NativeArray`1[T], Int32, Int32)
[ ] <Method> Void SetVertices[T](Unity.Collections.NativeArray`1[T], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void GetNormals(System.Collections.Generic.List`1[UnityEngine.Vector3])
[x] <Method> Void SetNormals(System.Collections.Generic.List`1[UnityEngine.Vector3])
[x] <Method> Void SetNormals(System.Collections.Generic.List`1[UnityEngine.Vector3], Int32, Int32)
[x] <Method> Void SetNormals(System.Collections.Generic.List`1[UnityEngine.Vector3], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void SetNormals(UnityEngine.Vector3[])
[x] <Method> Void SetNormals(UnityEngine.Vector3[], Int32, Int32)
[x] <Method> Void SetNormals(UnityEngine.Vector3[], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method> Void SetNormals[T](Unity.Collections.NativeArray`1[T])
[ ] <Method> Void SetNormals[T](Unity.Collections.NativeArray`1[T], Int32, Int32)
[ ] <Method> Void SetNormals[T](Unity.Collections.NativeArray`1[T], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void GetTangents(System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> Void SetTangents(System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> Void SetTangents(System.Collections.Generic.List`1[UnityEngine.Vector4], Int32, Int32)
[x] <Method> Void SetTangents(System.Collections.Generic.List`1[UnityEngine.Vector4], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void SetTangents(UnityEngine.Vector4[])
[x] <Method> Void SetTangents(UnityEngine.Vector4[], Int32, Int32)
[x] <Method> Void SetTangents(UnityEngine.Vector4[], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method> Void SetTangents[T](Unity.Collections.NativeArray`1[T])
[ ] <Method> Void SetTangents[T](Unity.Collections.NativeArray`1[T], Int32, Int32)
[ ] <Method> Void SetTangents[T](Unity.Collections.NativeArray`1[T], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void GetColors(System.Collections.Generic.List`1[UnityEngine.Color])
[x] <Method> Void SetColors(System.Collections.Generic.List`1[UnityEngine.Color])
[x] <Method> Void SetColors(System.Collections.Generic.List`1[UnityEngine.Color], Int32, Int32)
[x] <Method> Void SetColors(System.Collections.Generic.List`1[UnityEngine.Color], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void SetColors(UnityEngine.Color[])
[x] <Method> Void SetColors(UnityEngine.Color[], Int32, Int32)
[x] <Method> Void SetColors(UnityEngine.Color[], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void GetColors(System.Collections.Generic.List`1[UnityEngine.Color32])
[x] <Method> Void SetColors(System.Collections.Generic.List`1[UnityEngine.Color32])
[x] <Method> Void SetColors(System.Collections.Generic.List`1[UnityEngine.Color32], Int32, Int32)
[x] <Method> Void SetColors(System.Collections.Generic.List`1[UnityEngine.Color32], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void SetColors(UnityEngine.Color32[])
[x] <Method> Void SetColors(UnityEngine.Color32[], Int32, Int32)
[x] <Method> Void SetColors(UnityEngine.Color32[], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method> Void SetColors[T](Unity.Collections.NativeArray`1[T])
[ ] <Method> Void SetColors[T](Unity.Collections.NativeArray`1[T], Int32, Int32)
[ ] <Method> Void SetColors[T](Unity.Collections.NativeArray`1[T], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void SetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector2])
[x] <Method> Void SetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector3])
[x] <Method> Void SetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> Void SetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector2], Int32, Int32)
[x] <Method> Void SetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector2], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void SetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector3], Int32, Int32)
[x] <Method> Void SetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector3], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void SetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector4], Int32, Int32)
[x] <Method> Void SetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector4], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void SetUVs(Int32, UnityEngine.Vector2[])
[x] <Method> Void SetUVs(Int32, UnityEngine.Vector3[])
[x] <Method> Void SetUVs(Int32, UnityEngine.Vector4[])
[x] <Method> Void SetUVs(Int32, UnityEngine.Vector2[], Int32, Int32)
[x] <Method> Void SetUVs(Int32, UnityEngine.Vector2[], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void SetUVs(Int32, UnityEngine.Vector3[], Int32, Int32)
[x] <Method> Void SetUVs(Int32, UnityEngine.Vector3[], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void SetUVs(Int32, UnityEngine.Vector4[], Int32, Int32)
[x] <Method> Void SetUVs(Int32, UnityEngine.Vector4[], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method> Void SetUVs[T](Int32, Unity.Collections.NativeArray`1[T])
[ ] <Method> Void SetUVs[T](Int32, Unity.Collections.NativeArray`1[T], Int32, Int32)
[ ] <Method> Void SetUVs[T](Int32, Unity.Collections.NativeArray`1[T], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void GetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector2])
[x] <Method> Void GetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector3])
[x] <Method> Void GetUVs(Int32, System.Collections.Generic.List`1[UnityEngine.Vector4])
[x] <Method> UnityEngine.Rendering.VertexAttributeDescriptor[] GetVertexAttributes()
[x] <Method> Int32 GetVertexAttributes(UnityEngine.Rendering.VertexAttributeDescriptor[])
[x] <Method> Int32 GetVertexAttributes(System.Collections.Generic.List`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[x] <Method> Void SetVertexBufferParams(Int32, UnityEngine.Rendering.VertexAttributeDescriptor[])
[ ] <Method> Void SetVertexBufferParams(Int32, Unity.Collections.NativeArray`1[UnityEngine.Rendering.VertexAttributeDescriptor])
[ ] <Method> Void SetVertexBufferData[T](Unity.Collections.NativeArray`1[T], Int32, Int32, Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method> Void SetVertexBufferData[T](T[], Int32, Int32, Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method> Void SetVertexBufferData[T](System.Collections.Generic.List`1[T], Int32, Int32, Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method><Static> MeshDataArray AcquireReadOnlyMeshData(UnityEngine.Mesh)
[ ] <Method><Static> MeshDataArray AcquireReadOnlyMeshData(UnityEngine.Mesh[])
[ ] <Method><Static> MeshDataArray AcquireReadOnlyMeshData(System.Collections.Generic.List`1[UnityEngine.Mesh])
[ ] <Method><Static> MeshDataArray AllocateWritableMeshData(Int32)
[ ] <Method><Static> Void ApplyAndDisposeWritableMeshData(MeshDataArray, UnityEngine.Mesh, UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method><Static> Void ApplyAndDisposeWritableMeshData(MeshDataArray, UnityEngine.Mesh[], UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method><Static> Void ApplyAndDisposeWritableMeshData(MeshDataArray, System.Collections.Generic.List`1[UnityEngine.Mesh], UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method> UnityEngine.GraphicsBuffer GetVertexBuffer(Int32)
[ ] <Method> UnityEngine.GraphicsBuffer GetIndexBuffer()
[ ] <Method> UnityEngine.GraphicsBuffer GetBoneWeightBuffer(UnityEngine.SkinWeights)
[ ] <Method> UnityEngine.GraphicsBuffer GetBlendShapeBuffer(UnityEngine.Rendering.BlendShapeBufferLayout)
[ ] <Method> UnityEngine.GraphicsBuffer GetBlendShapeBuffer()
[x] <Method> UnityEngine.BlendShapeBufferRange GetBlendShapeBufferRange(Int32)
[x] <Method> Int32[] GetTriangles(Int32)
[x] <Method> Int32[] GetTriangles(Int32, Boolean)
[x] <Method> Void GetTriangles(System.Collections.Generic.List`1[System.Int32], Int32)
[x] <Method> Void GetTriangles(System.Collections.Generic.List`1[System.Int32], Int32, Boolean)
[x] <Method> Void GetTriangles(System.Collections.Generic.List`1[System.UInt16], Int32, Boolean)
[x] <Method> Int32[] GetIndices(Int32)
[x] <Method> Int32[] GetIndices(Int32, Boolean)
[x] <Method> Void GetIndices(System.Collections.Generic.List`1[System.Int32], Int32)
[x] <Method> Void GetIndices(System.Collections.Generic.List`1[System.Int32], Int32, Boolean)
[x] <Method> Void GetIndices(System.Collections.Generic.List`1[System.UInt16], Int32, Boolean)
[ ] <Method> Void SetIndexBufferData[T](Unity.Collections.NativeArray`1[T], Int32, Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method> Void SetIndexBufferData[T](T[], Int32, Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method> Void SetIndexBufferData[T](System.Collections.Generic.List`1[T], Int32, Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> UInt32 GetIndexStart(Int32)
[x] <Method> UInt32 GetIndexCount(Int32)
[x] <Method> UInt32 GetBaseVertex(Int32)
[x] <Method> Void SetTriangles(Int32[], Int32)
[x] <Method> Void SetTriangles(Int32[], Int32, Boolean)
[x] <Method> Void SetTriangles(Int32[], Int32, Boolean, Int32)
[x] <Method> Void SetTriangles(Int32[], Int32, Int32, Int32, Boolean, Int32)
[x] <Method> Void SetTriangles(UInt16[], Int32, Boolean, Int32)
[x] <Method> Void SetTriangles(UInt16[], Int32, Int32, Int32, Boolean, Int32)
[x] <Method> Void SetTriangles(System.Collections.Generic.List`1[System.Int32], Int32)
[x] <Method> Void SetTriangles(System.Collections.Generic.List`1[System.Int32], Int32, Boolean)
[x] <Method> Void SetTriangles(System.Collections.Generic.List`1[System.Int32], Int32, Boolean, Int32)
[x] <Method> Void SetTriangles(System.Collections.Generic.List`1[System.Int32], Int32, Int32, Int32, Boolean, Int32)
[x] <Method> Void SetTriangles(System.Collections.Generic.List`1[System.UInt16], Int32, Boolean, Int32)
[x] <Method> Void SetTriangles(System.Collections.Generic.List`1[System.UInt16], Int32, Int32, Int32, Boolean, Int32)
[x] <Method> Void SetIndices(Int32[], UnityEngine.MeshTopology, Int32)
[x] <Method> Void SetIndices(Int32[], UnityEngine.MeshTopology, Int32, Boolean)
[x] <Method> Void SetIndices(Int32[], UnityEngine.MeshTopology, Int32, Boolean, Int32)
[x] <Method> Void SetIndices(Int32[], Int32, Int32, UnityEngine.MeshTopology, Int32, Boolean, Int32)
[x] <Method> Void SetIndices(UInt16[], UnityEngine.MeshTopology, Int32, Boolean, Int32)
[x] <Method> Void SetIndices(UInt16[], Int32, Int32, UnityEngine.MeshTopology, Int32, Boolean, Int32)
[ ] <Method> Void SetIndices[T](Unity.Collections.NativeArray`1[T], UnityEngine.MeshTopology, Int32, Boolean, Int32)
[ ] <Method> Void SetIndices[T](Unity.Collections.NativeArray`1[T], Int32, Int32, UnityEngine.MeshTopology, Int32, Boolean, Int32)
[x] <Method> Void SetIndices(System.Collections.Generic.List`1[System.Int32], UnityEngine.MeshTopology, Int32, Boolean, Int32)
[x] <Method> Void SetIndices(System.Collections.Generic.List`1[System.Int32], Int32, Int32, UnityEngine.MeshTopology, Int32, Boolean, Int32)
[x] <Method> Void SetIndices(System.Collections.Generic.List`1[System.UInt16], UnityEngine.MeshTopology, Int32, Boolean, Int32)
[x] <Method> Void SetIndices(System.Collections.Generic.List`1[System.UInt16], Int32, Int32, UnityEngine.MeshTopology, Int32, Boolean, Int32)
[x] <Method> Void SetSubMeshes(UnityEngine.Rendering.SubMeshDescriptor[], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void SetSubMeshes(UnityEngine.Rendering.SubMeshDescriptor[], UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void SetSubMeshes(System.Collections.Generic.List`1[UnityEngine.Rendering.SubMeshDescriptor], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void SetSubMeshes(System.Collections.Generic.List`1[UnityEngine.Rendering.SubMeshDescriptor], UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method> Void SetSubMeshes[T](Unity.Collections.NativeArray`1[T], Int32, Int32, UnityEngine.Rendering.MeshUpdateFlags)
[ ] <Method> Void SetSubMeshes[T](Unity.Collections.NativeArray`1[T], UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void GetBindposes(System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
[x] <Method> Void GetBoneWeights(System.Collections.Generic.List`1[UnityEngine.BoneWeight])
[x] <Method> Void Clear(Boolean)
[x] <Method> Void Clear()
[x] <Method> Void RecalculateBounds()
[x] <Method> Void RecalculateNormals()
[x] <Method> Void RecalculateTangents()
[x] <Method> Void RecalculateBounds(UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void RecalculateNormals(UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void RecalculateTangents(UnityEngine.Rendering.MeshUpdateFlags)
[x] <Method> Void RecalculateUVDistributionMetric(Int32, Single)
[x] <Method> Void RecalculateUVDistributionMetrics(Single)
[x] <Method> Void MarkDynamic()
[x] <Method> Void UploadMeshData(Boolean)
[x] <Method> Void Optimize()
[x] <Method> Void OptimizeIndexBuffers()
[x] <Method> Void OptimizeReorderVertexBuffer()
[x] <Method> UnityEngine.MeshTopology GetTopology(Int32)
[x] <Method> Void CombineMeshes(UnityEngine.CombineInstance[], Boolean, Boolean, Boolean)
[x] <Method> Void CombineMeshes(UnityEngine.CombineInstance[], Boolean, Boolean)
[x] <Method> Void CombineMeshes(UnityEngine.CombineInstance[], Boolean)
[x] <Method> Void CombineMeshes(UnityEngine.CombineInstance[])
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Mesh[] array · 100%
[x] <Type> Mesh[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Mesh Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Mesh)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(73.97%) MeshCollider class
[x] <Type> MeshCollider
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Mesh sharedMesh
[x] <Property> Boolean convex
[x] <Property> UnityEngine.MeshColliderCookingOptions cookingOptions
[x] <Property> Boolean enabled
[x] <Property> UnityEngine.Rigidbody attachedRigidbody
[x] <Property> UnityEngine.ArticulationBody attachedArticulationBody
[x] <Property> Boolean isTrigger
[x] <Property> Single contactOffset
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> Boolean hasModifiableContacts
[x] <Property> Boolean providesContacts
[x] <Property> Int32 layerOverridePriority
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.PhysicMaterial sharedMaterial
[x] <Property> UnityEngine.PhysicMaterial material
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Vector3 ClosestPoint(UnityEngine.Vector3)
[x] <Method> Boolean Raycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
[x] <Method> UnityEngine.Vector3 ClosestPointOnBounds(UnityEngine.Vector3)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
MeshCollider[] array · 100%
[x] <Type> MeshCollider[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.MeshCollider Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.MeshCollider)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MeshColliderCookingOptions enum · 100%
[x] <Type> MeshColliderCookingOptions
MeshColliderCookingOptions[] array · 90%
[ ] <Type> MeshColliderCookingOptions[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.MeshColliderCookingOptions Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.MeshColliderCookingOptions)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(66.07%) MeshFilter class
[x] <Type> MeshFilter
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Mesh sharedMesh
[x] <Property> UnityEngine.Mesh mesh
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
MeshFilter[] array · 100%
[x] <Type> MeshFilter[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.MeshFilter Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.MeshFilter)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(77.67%) MeshRenderer class
[x] <Type> MeshRenderer
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Mesh additionalVertexStreams
[x] <Property> UnityEngine.Mesh enlightenVertexStream
[x] <Property> Int32 subMeshStartIndex
[ ] <Property> Single scaleInLightmap
[ ] <Property> UnityEngine.ReceiveGI receiveGI
[ ] <Property> Boolean stitchLightmapSeams
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.Bounds localBounds
[x] <Property> Boolean enabled
[x] <Property> Boolean isVisible
[x] <Property> UnityEngine.Rendering.ShadowCastingMode shadowCastingMode
[x] <Property> Boolean receiveShadows
[x] <Property> Boolean forceRenderingOff
[x] <Property> Boolean staticShadowCaster
[x] <Property> UnityEngine.MotionVectorGenerationMode motionVectorGenerationMode
[x] <Property> UnityEngine.Rendering.LightProbeUsage lightProbeUsage
[x] <Property> UnityEngine.Rendering.ReflectionProbeUsage reflectionProbeUsage
[x] <Property> UInt32 renderingLayerMask
[x] <Property> Int32 rendererPriority
[ ] <Property> UnityEngine.Experimental.Rendering.RayTracingMode rayTracingMode
[x] <Property> System.String sortingLayerName
[x] <Property> Int32 sortingLayerID
[x] <Property> Int32 sortingOrder
[x] <Property> Boolean allowOcclusionWhenDynamic
[x] <Property> Boolean isPartOfStaticBatch
[x] <Property> UnityEngine.Matrix4x4 worldToLocalMatrix
[x] <Property> UnityEngine.Matrix4x4 localToWorldMatrix
[x] <Property> UnityEngine.GameObject lightProbeProxyVolumeOverride
[x] <Property> UnityEngine.Transform probeAnchor
[x] <Property> Int32 lightmapIndex
[x] <Property> Int32 realtimeLightmapIndex
[x] <Property> UnityEngine.Vector4 lightmapScaleOffset
[x] <Property> UnityEngine.Vector4 realtimeLightmapScaleOffset
[x] <Property> UnityEngine.Material[] materials
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material sharedMaterial
[x] <Property> UnityEngine.Material[] sharedMaterials
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void ResetBounds()
[x] <Method> Void ResetLocalBounds()
[x] <Method> Boolean HasPropertyBlock()
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
MeshRenderer[] array · 100%
[x] <Type> MeshRenderer[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.MeshRenderer Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.MeshRenderer)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MeshTopology enum · 100%
[x] <Type> MeshTopology
MeshTopology[] array · 90%
[ ] <Type> MeshTopology[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.MeshTopology Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.MeshTopology)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MinMaxCurve struct · 100%
[x] <Type> MinMaxCurve
[x] <Constructor> Void .ctor(Single)
[x] <Constructor> Void .ctor(Single, UnityEngine.AnimationCurve)
[x] <Constructor> Void .ctor(Single, UnityEngine.AnimationCurve, UnityEngine.AnimationCurve)
[x] <Constructor> Void .ctor(Single, Single)
[x] <Property> UnityEngine.ParticleSystemCurveMode mode
[x] <Property> Single curveMultiplier
[x] <Property> UnityEngine.AnimationCurve curveMax
[x] <Property> UnityEngine.AnimationCurve curveMin
[x] <Property> Single constantMax
[x] <Property> Single constantMin
[x] <Property> Single constant
[x] <Property> UnityEngine.AnimationCurve curve
[x] <Method> Single Evaluate(Single)
[x] <Method> Single Evaluate(Single, Single)
[x] <Method><Static> MinMaxCurve op_Implicit(Single)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
MinMaxCurve[] array · 100%
[x] <Type> MinMaxCurve[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> MinMaxCurve Get(Int32)
[x] <Method> Void Set(Int32, MinMaxCurve)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MinMaxGradient struct · 100%
[x] <Type> MinMaxGradient
[x] <Constructor> Void .ctor(UnityEngine.Color)
[x] <Constructor> Void .ctor(UnityEngine.Gradient)
[x] <Constructor> Void .ctor(UnityEngine.Color, UnityEngine.Color)
[x] <Constructor> Void .ctor(UnityEngine.Gradient, UnityEngine.Gradient)
[x] <Property> UnityEngine.ParticleSystemGradientMode mode
[x] <Property> UnityEngine.Gradient gradientMax
[x] <Property> UnityEngine.Gradient gradientMin
[x] <Property> UnityEngine.Color colorMax
[x] <Property> UnityEngine.Color colorMin
[x] <Property> UnityEngine.Color color
[x] <Property> UnityEngine.Gradient gradient
[x] <Method> UnityEngine.Color Evaluate(Single)
[x] <Method> UnityEngine.Color Evaluate(Single, Single)
[x] <Method><Static> MinMaxGradient op_Implicit(UnityEngine.Color)
[x] <Method><Static> MinMaxGradient op_Implicit(UnityEngine.Gradient)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
MinMaxGradient[] array · 100%
[x] <Type> MinMaxGradient[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> MinMaxGradient Get(Int32)
[x] <Method> Void Set(Int32, MinMaxGradient)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MixedLightingMode enum · 100%
[x] <Type> MixedLightingMode
MixedLightingMode[] array · 90%
[ ] <Type> MixedLightingMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.MixedLightingMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.MixedLightingMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MonoOrStereoscopicEye enum · 100%
[x] <Type> MonoOrStereoscopicEye
MonoOrStereoscopicEye[] array · 90%
[ ] <Type> MonoOrStereoscopicEye[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> MonoOrStereoscopicEye Get(Int32)
[ ] <Method> Void Set(Int32, MonoOrStereoscopicEye)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(86.67%) Motion class
[x] <Type> Motion
[x] <Property> Single averageDuration
[x] <Property> Single averageAngularSpeed
[x] <Property> UnityEngine.Vector3 averageSpeed
[x] <Property> Single apparentSpeed
[x] <Property> Boolean isLooping
[ ] <Property> Boolean legacy
[x] <Property> Boolean isHumanMotion
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Motion[] array · 100%
[x] <Type> Motion[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Motion Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Motion)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MotionVectorGenerationMode enum · 100%
[x] <Type> MotionVectorGenerationMode
MotionVectorGenerationMode[] array · 90%
[ ] <Type> MotionVectorGenerationMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.MotionVectorGenerationMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.MotionVectorGenerationMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NoiseModule struct · 100%
[x] <Type> NoiseModule
[x] <Property> Boolean enabled
[x] <Property> Boolean separateAxes
[x] <Property> MinMaxCurve strength
[x] <Property> Single strengthMultiplier
[x] <Property> MinMaxCurve strengthX
[x] <Property> Single strengthXMultiplier
[x] <Property> MinMaxCurve strengthY
[x] <Property> Single strengthYMultiplier
[x] <Property> MinMaxCurve strengthZ
[x] <Property> Single strengthZMultiplier
[x] <Property> Single frequency
[x] <Property> Boolean damping
[x] <Property> Int32 octaveCount
[x] <Property> Single octaveMultiplier
[x] <Property> Single octaveScale
[x] <Property> UnityEngine.ParticleSystemNoiseQuality quality
[x] <Property> MinMaxCurve scrollSpeed
[x] <Property> Single scrollSpeedMultiplier
[x] <Property> Boolean remapEnabled
[x] <Property> MinMaxCurve remap
[x] <Property> Single remapMultiplier
[x] <Property> MinMaxCurve remapX
[x] <Property> Single remapXMultiplier
[x] <Property> MinMaxCurve remapY
[x] <Property> Single remapYMultiplier
[x] <Property> MinMaxCurve remapZ
[x] <Property> Single remapZMultiplier
[x] <Property> MinMaxCurve positionAmount
[x] <Property> MinMaxCurve rotationAmount
[x] <Property> MinMaxCurve sizeAmount
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NoiseModule[] array · 100%
[x] <Type> NoiseModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> NoiseModule Get(Int32)
[x] <Method> Void Set(Int32, NoiseModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(24.14%) Object class
[x] <Type> Object
[ ] <Constructor> Void .ctor()
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method><Static> Boolean op_Implicit(UnityEngine.Object)
[ ] <Method><Static> UnityEngine.AsyncInstantiateOperation`1[T] InstantiateAsync[T](T)
[ ] <Method><Static> UnityEngine.AsyncInstantiateOperation`1[T] InstantiateAsync[T](T, UnityEngine.Transform)
[ ] <Method><Static> UnityEngine.AsyncInstantiateOperation`1[T] InstantiateAsync[T](T, UnityEngine.Vector3, UnityEngine.Quaternion)
[ ] <Method><Static> UnityEngine.AsyncInstantiateOperation`1[T] InstantiateAsync[T](T, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
[ ] <Method><Static> UnityEngine.AsyncInstantiateOperation`1[T] InstantiateAsync[T](T, Int32)
[ ] <Method><Static> UnityEngine.AsyncInstantiateOperation`1[T] InstantiateAsync[T](T, Int32, UnityEngine.Transform)
[ ] <Method><Static> UnityEngine.AsyncInstantiateOperation`1[T] InstantiateAsync[T](T, Int32, UnityEngine.Vector3, UnityEngine.Quaternion)
[ ] <Method><Static> UnityEngine.AsyncInstantiateOperation`1[T] InstantiateAsync[T](T, Int32, System.ReadOnlySpan`1[UnityEngine.Vector3], System.ReadOnlySpan`1[UnityEngine.Quaternion])
[ ] <Method><Static> UnityEngine.AsyncInstantiateOperation`1[T] InstantiateAsync[T](T, Int32, UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)
[ ] <Method><Static> UnityEngine.AsyncInstantiateOperation`1[T] InstantiateAsync[T](T, Int32, UnityEngine.Transform, System.ReadOnlySpan`1[UnityEngine.Vector3], System.ReadOnlySpan`1[UnityEngine.Quaternion])
[ ] <Method><Static> UnityEngine.Object Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
[ ] <Method><Static> UnityEngine.Object Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
[ ] <Method><Static> UnityEngine.Object Instantiate(UnityEngine.Object)
[ ] <Method><Static> UnityEngine.Object Instantiate(UnityEngine.Object, UnityEngine.SceneManagement.Scene)
[ ] <Method><Static> UnityEngine.Object Instantiate(UnityEngine.Object, UnityEngine.Transform)
[ ] <Method><Static> UnityEngine.Object Instantiate(UnityEngine.Object, UnityEngine.Transform, Boolean)
[ ] <Method><Static> T Instantiate[T](T)
[ ] <Method><Static> T Instantiate[T](T, UnityEngine.Vector3, UnityEngine.Quaternion)
[ ] <Method><Static> T Instantiate[T](T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
[ ] <Method><Static> T Instantiate[T](T, UnityEngine.Transform)
[ ] <Method><Static> T Instantiate[T](T, UnityEngine.Transform, Boolean)
[x] <Method><Static> Void Destroy(UnityEngine.Object, Single)
[x] <Method><Static> Void Destroy(UnityEngine.Object)
[x] <Method><Static> Void DestroyImmediate(UnityEngine.Object, Boolean)
[x] <Method><Static> Void DestroyImmediate(UnityEngine.Object)
[ ] <Method><Static> UnityEngine.Object[] FindObjectsOfType(System.Type)
[ ] <Method><Static> UnityEngine.Object[] FindObjectsOfType(System.Type, Boolean)
[ ] <Method><Static> UnityEngine.Object[] FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
[ ] <Method><Static> UnityEngine.Object[] FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
[ ] <Method><Static> Void DontDestroyOnLoad(UnityEngine.Object)
[ ] <Method><Static> T[] FindObjectsOfType[T]()
[ ] <Method><Static> T[] FindObjectsByType[T](UnityEngine.FindObjectsSortMode)
[ ] <Method><Static> T[] FindObjectsOfType[T](Boolean)
[ ] <Method><Static> T[] FindObjectsByType[T](UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
[ ] <Method><Static> T FindObjectOfType[T]()
[ ] <Method><Static> T FindObjectOfType[T](Boolean)
[ ] <Method><Static> T FindFirstObjectByType[T]()
[ ] <Method><Static> T FindAnyObjectByType[T]()
[ ] <Method><Static> T FindFirstObjectByType[T](UnityEngine.FindObjectsInactive)
[ ] <Method><Static> T FindAnyObjectByType[T](UnityEngine.FindObjectsInactive)
[ ] <Method><Static> UnityEngine.Object FindObjectOfType(System.Type)
[ ] <Method><Static> UnityEngine.Object FindFirstObjectByType(System.Type)
[ ] <Method><Static> UnityEngine.Object FindAnyObjectByType(System.Type)
[ ] <Method><Static> UnityEngine.Object FindObjectOfType(System.Type, Boolean)
[ ] <Method><Static> UnityEngine.Object FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
[ ] <Method><Static> UnityEngine.Object FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
[x] <Method> System.String ToString()
[x] <Method><Static> Boolean op_Equality(UnityEngine.Object, UnityEngine.Object)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.Object, UnityEngine.Object)
[x] <Method> System.Type GetType()
Object[] array · 100%
[x] <Type> Object[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Object Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Object)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(65.45%) OcclusionPortal class
[x] <Type> OcclusionPortal
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean open
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
OcclusionPortal[] array · 100%
[x] <Type> OcclusionPortal[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.OcclusionPortal Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.OcclusionPortal)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Particle struct · 100%
[x] <Type> Particle
[x] <Property> UnityEngine.Vector3 position
[x] <Property> UnityEngine.Vector3 velocity
[x] <Property> UnityEngine.Vector3 animatedVelocity
[x] <Property> UnityEngine.Vector3 totalVelocity
[x] <Property> Single remainingLifetime
[x] <Property> Single startLifetime
[x] <Property> UnityEngine.Color32 startColor
[x] <Property> UInt32 randomSeed
[x] <Property> UnityEngine.Vector3 axisOfRotation
[x] <Property> Single startSize
[x] <Property> UnityEngine.Vector3 startSize3D
[x] <Property> Single rotation
[x] <Property> UnityEngine.Vector3 rotation3D
[x] <Property> Single angularVelocity
[x] <Property> UnityEngine.Vector3 angularVelocity3D
[x] <Method> Single GetCurrentSize(UnityEngine.ParticleSystem)
[x] <Method> UnityEngine.Vector3 GetCurrentSize3D(UnityEngine.ParticleSystem)
[x] <Method> UnityEngine.Color32 GetCurrentColor(UnityEngine.ParticleSystem)
[x] <Method> Void SetMeshIndex(Int32)
[x] <Method> Int32 GetMeshIndex(UnityEngine.ParticleSystem)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Particle[] array · 100%
[x] <Type> Particle[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Particle Get(Int32)
[x] <Method> Void Set(Int32, Particle)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(80.45%) ParticleSystem class
[x] <Type> ParticleSystem
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean isPlaying
[x] <Property> Boolean isEmitting
[x] <Property> Boolean isStopped
[x] <Property> Boolean isPaused
[x] <Property> Int32 particleCount
[x] <Property> Single time
[x] <Property> Single totalTime
[x] <Property> UInt32 randomSeed
[x] <Property> Boolean useAutoRandomSeed
[x] <Property> Boolean proceduralSimulationSupported
[x] <Property> Boolean has3DParticleRotations
[x] <Property> Boolean hasNonUniformParticleSizes
[x] <Property> MainModule main
[x] <Property> EmissionModule emission
[x] <Property> ShapeModule shape
[x] <Property> VelocityOverLifetimeModule velocityOverLifetime
[x] <Property> LimitVelocityOverLifetimeModule limitVelocityOverLifetime
[x] <Property> InheritVelocityModule inheritVelocity
[x] <Property> LifetimeByEmitterSpeedModule lifetimeByEmitterSpeed
[x] <Property> ForceOverLifetimeModule forceOverLifetime
[x] <Property> ColorOverLifetimeModule colorOverLifetime
[x] <Property> ColorBySpeedModule colorBySpeed
[x] <Property> SizeOverLifetimeModule sizeOverLifetime
[x] <Property> SizeBySpeedModule sizeBySpeed
[x] <Property> RotationOverLifetimeModule rotationOverLifetime
[x] <Property> RotationBySpeedModule rotationBySpeed
[x] <Property> ExternalForcesModule externalForces
[x] <Property> NoiseModule noise
[x] <Property> CollisionModule collision
[x] <Property> TriggerModule trigger
[x] <Property> SubEmittersModule subEmitters
[x] <Property> TextureSheetAnimationModule textureSheetAnimation
[x] <Property> LightsModule lights
[x] <Property> TrailModule trails
[x] <Property> CustomDataModule customData
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetParticles(Particle[], Int32, Int32)
[x] <Method> Void SetParticles(Particle[], Int32)
[x] <Method> Void SetParticles(Particle[])
[ ] <Method> Void SetParticles(Unity.Collections.NativeArray`1[UnityEngine.ParticleSystem+Particle], Int32, Int32)
[ ] <Method> Void SetParticles(Unity.Collections.NativeArray`1[UnityEngine.ParticleSystem+Particle], Int32)
[ ] <Method> Void SetParticles(Unity.Collections.NativeArray`1[UnityEngine.ParticleSystem+Particle])
[x] <Method> Int32 GetParticles(Particle[], Int32, Int32)
[x] <Method> Int32 GetParticles(Particle[], Int32)
[x] <Method> Int32 GetParticles(Particle[])
[ ] <Method> Int32 GetParticles(Unity.Collections.NativeArray`1[UnityEngine.ParticleSystem+Particle], Int32, Int32)
[ ] <Method> Int32 GetParticles(Unity.Collections.NativeArray`1[UnityEngine.ParticleSystem+Particle], Int32)
[ ] <Method> Int32 GetParticles(Unity.Collections.NativeArray`1[UnityEngine.ParticleSystem+Particle])
[x] <Method> Void SetCustomParticleData(System.Collections.Generic.List`1[UnityEngine.Vector4], UnityEngine.ParticleSystemCustomData)
[x] <Method> Int32 GetCustomParticleData(System.Collections.Generic.List`1[UnityEngine.Vector4], UnityEngine.ParticleSystemCustomData)
[x] <Method> PlaybackState GetPlaybackState()
[x] <Method> Void SetPlaybackState(PlaybackState)
[x] <Method> Trails GetTrails()
[x] <Method> Int32 GetTrails(Trails ByRef)
[x] <Method> Void SetTrails(Trails)
[x] <Method> Void Simulate(Single, Boolean, Boolean, Boolean)
[x] <Method> Void Simulate(Single, Boolean, Boolean)
[x] <Method> Void Simulate(Single, Boolean)
[x] <Method> Void Simulate(Single)
[x] <Method> Void Play(Boolean)
[x] <Method> Void Play()
[x] <Method> Void Pause(Boolean)
[x] <Method> Void Pause()
[x] <Method> Void Stop(Boolean, UnityEngine.ParticleSystemStopBehavior)
[x] <Method> Void Stop(Boolean)
[x] <Method> Void Stop()
[x] <Method> Void Clear(Boolean)
[x] <Method> Void Clear()
[x] <Method> Boolean IsAlive(Boolean)
[x] <Method> Boolean IsAlive()
[x] <Method> Void Emit(Int32)
[x] <Method> Void Emit(EmitParams, Int32)
[x] <Method> Void TriggerSubEmitter(Int32)
[x] <Method> Void TriggerSubEmitter(Int32, Particle ByRef)
[x] <Method> Void TriggerSubEmitter(Int32, System.Collections.Generic.List`1[UnityEngine.ParticleSystem+Particle])
[ ] <Method><Static> Void ResetPreMappedBufferMemory()
[x] <Method><Static> Void SetMaximumPreMappedBufferCounts(Int32, Int32)
[x] <Method> Void AllocateAxisOfRotationAttribute()
[x] <Method> Void AllocateMeshIndexAttribute()
[x] <Method> Void AllocateCustomDataAttribute(UnityEngine.ParticleSystemCustomData)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ParticleSystem[] array · 100%
[x] <Type> ParticleSystem[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.ParticleSystem Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.ParticleSystem)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemAnimationMode enum · 100%
[x] <Type> ParticleSystemAnimationMode
ParticleSystemAnimationMode[] array · 90%
[ ] <Type> ParticleSystemAnimationMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemAnimationMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemAnimationMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemAnimationRowMode enum · 100%
[x] <Type> ParticleSystemAnimationRowMode
ParticleSystemAnimationRowMode[] array · 90%
[ ] <Type> ParticleSystemAnimationRowMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemAnimationRowMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemAnimationRowMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemAnimationTimeMode enum · 100%
[x] <Type> ParticleSystemAnimationTimeMode
ParticleSystemAnimationTimeMode[] array · 90%
[ ] <Type> ParticleSystemAnimationTimeMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemAnimationTimeMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemAnimationTimeMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemAnimationType enum · 100%
[x] <Type> ParticleSystemAnimationType
ParticleSystemAnimationType[] array · 90%
[ ] <Type> ParticleSystemAnimationType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemAnimationType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemAnimationType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemColliderQueryMode enum · 100%
[x] <Type> ParticleSystemColliderQueryMode
ParticleSystemColliderQueryMode[] array · 90%
[ ] <Type> ParticleSystemColliderQueryMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemColliderQueryMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemColliderQueryMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemCollisionMode enum · 100%
[x] <Type> ParticleSystemCollisionMode
ParticleSystemCollisionMode[] array · 90%
[ ] <Type> ParticleSystemCollisionMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemCollisionMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemCollisionMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemCollisionQuality enum · 100%
[x] <Type> ParticleSystemCollisionQuality
ParticleSystemCollisionQuality[] array · 90%
[ ] <Type> ParticleSystemCollisionQuality[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemCollisionQuality Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemCollisionQuality)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemCollisionType enum · 100%
[x] <Type> ParticleSystemCollisionType
ParticleSystemCollisionType[] array · 90%
[ ] <Type> ParticleSystemCollisionType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemCollisionType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemCollisionType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemCullingMode enum · 100%
[x] <Type> ParticleSystemCullingMode
ParticleSystemCullingMode[] array · 90%
[ ] <Type> ParticleSystemCullingMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemCullingMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemCullingMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemCurveMode enum · 100%
[x] <Type> ParticleSystemCurveMode
ParticleSystemCurveMode[] array · 90%
[ ] <Type> ParticleSystemCurveMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemCurveMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemCurveMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemCustomData enum · 100%
[x] <Type> ParticleSystemCustomData
ParticleSystemCustomData[] array · 90%
[ ] <Type> ParticleSystemCustomData[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemCustomData Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemCustomData)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemCustomDataMode enum · 100%
[x] <Type> ParticleSystemCustomDataMode
ParticleSystemCustomDataMode[] array · 90%
[ ] <Type> ParticleSystemCustomDataMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemCustomDataMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemCustomDataMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemEmitterVelocityMode enum · 100%
[x] <Type> ParticleSystemEmitterVelocityMode
ParticleSystemEmitterVelocityMode[] array · 90%
[ ] <Type> ParticleSystemEmitterVelocityMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemEmitterVelocityMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemEmitterVelocityMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(49.33%) ParticleSystemForceField class
[x] <Type> ParticleSystemForceField
[ ] <Constructor> Void .ctor()
[ ] <Property> UnityEngine.ParticleSystemForceFieldShape shape
[ ] <Property> Single startRange
[ ] <Property> Single endRange
[ ] <Property> Single length
[ ] <Property> Single gravityFocus
[ ] <Property> UnityEngine.Vector2 rotationRandomness
[ ] <Property> Boolean multiplyDragByParticleSize
[ ] <Property> Boolean multiplyDragByParticleVelocity
[ ] <Property> UnityEngine.Texture3D vectorField
[ ] <Property> MinMaxCurve directionX
[ ] <Property> MinMaxCurve directionY
[ ] <Property> MinMaxCurve directionZ
[ ] <Property> MinMaxCurve gravity
[ ] <Property> MinMaxCurve rotationSpeed
[ ] <Property> MinMaxCurve rotationAttraction
[ ] <Property> MinMaxCurve drag
[ ] <Property> MinMaxCurve vectorFieldSpeed
[ ] <Property> MinMaxCurve vectorFieldAttraction
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method><Static> UnityEngine.ParticleSystemForceField[] FindAll()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ParticleSystemForceField[] array · 90%
[ ] <Type> ParticleSystemForceField[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemForceField Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemForceField)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemGameObjectFilter enum · 100%
[x] <Type> ParticleSystemGameObjectFilter
ParticleSystemGameObjectFilter[] array · 90%
[ ] <Type> ParticleSystemGameObjectFilter[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemGameObjectFilter Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemGameObjectFilter)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemGradientMode enum · 100%
[x] <Type> ParticleSystemGradientMode
ParticleSystemGradientMode[] array · 90%
[ ] <Type> ParticleSystemGradientMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemGradientMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemGradientMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemGravitySource enum · 100%
[x] <Type> ParticleSystemGravitySource
ParticleSystemGravitySource[] array · 90%
[ ] <Type> ParticleSystemGravitySource[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemGravitySource Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemGravitySource)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemInheritVelocityMode enum · 100%
[x] <Type> ParticleSystemInheritVelocityMode
ParticleSystemInheritVelocityMode[] array · 90%
[ ] <Type> ParticleSystemInheritVelocityMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemInheritVelocityMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemInheritVelocityMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemMeshDistribution enum · 100%
[x] <Type> ParticleSystemMeshDistribution
ParticleSystemMeshDistribution[] array · 90%
[ ] <Type> ParticleSystemMeshDistribution[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemMeshDistribution Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemMeshDistribution)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemMeshShapeType enum · 100%
[x] <Type> ParticleSystemMeshShapeType
ParticleSystemMeshShapeType[] array · 90%
[ ] <Type> ParticleSystemMeshShapeType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemMeshShapeType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemMeshShapeType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemNoiseQuality enum · 100%
[x] <Type> ParticleSystemNoiseQuality
ParticleSystemNoiseQuality[] array · 90%
[ ] <Type> ParticleSystemNoiseQuality[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemNoiseQuality Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemNoiseQuality)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemOverlapAction enum · 100%
[x] <Type> ParticleSystemOverlapAction
ParticleSystemOverlapAction[] array · 90%
[ ] <Type> ParticleSystemOverlapAction[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemOverlapAction Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemOverlapAction)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(76.06%) ParticleSystemRenderer class
[x] <Type> ParticleSystemRenderer
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.ParticleSystemRenderSpace alignment
[x] <Property> UnityEngine.ParticleSystemRenderMode renderMode
[x] <Property> UnityEngine.ParticleSystemMeshDistribution meshDistribution
[x] <Property> UnityEngine.ParticleSystemSortMode sortMode
[x] <Property> Single lengthScale
[x] <Property> Single velocityScale
[x] <Property> Single cameraVelocityScale
[x] <Property> Single normalDirection
[x] <Property> Single shadowBias
[x] <Property> Single sortingFudge
[x] <Property> Single minParticleSize
[x] <Property> Single maxParticleSize
[x] <Property> UnityEngine.Vector3 pivot
[x] <Property> UnityEngine.Vector3 flip
[x] <Property> UnityEngine.SpriteMaskInteraction maskInteraction
[x] <Property> UnityEngine.Material trailMaterial
[x] <Property> Boolean enableGPUInstancing
[x] <Property> Boolean allowRoll
[x] <Property> Boolean freeformStretching
[x] <Property> Boolean rotateWithStretchDirection
[x] <Property> UnityEngine.Mesh mesh
[x] <Property> Int32 meshCount
[x] <Property> Int32 activeVertexStreamsCount
[ ] <Property> Int32 activeTrailVertexStreamsCount
[ ] <Property> Boolean supportsMeshInstancing
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.Bounds localBounds
[x] <Property> Boolean enabled
[x] <Property> Boolean isVisible
[x] <Property> UnityEngine.Rendering.ShadowCastingMode shadowCastingMode
[x] <Property> Boolean receiveShadows
[x] <Property> Boolean forceRenderingOff
[x] <Property> Boolean staticShadowCaster
[x] <Property> UnityEngine.MotionVectorGenerationMode motionVectorGenerationMode
[x] <Property> UnityEngine.Rendering.LightProbeUsage lightProbeUsage
[x] <Property> UnityEngine.Rendering.ReflectionProbeUsage reflectionProbeUsage
[x] <Property> UInt32 renderingLayerMask
[x] <Property> Int32 rendererPriority
[ ] <Property> UnityEngine.Experimental.Rendering.RayTracingMode rayTracingMode
[x] <Property> System.String sortingLayerName
[x] <Property> Int32 sortingLayerID
[x] <Property> Int32 sortingOrder
[x] <Property> Boolean allowOcclusionWhenDynamic
[x] <Property> Boolean isPartOfStaticBatch
[x] <Property> UnityEngine.Matrix4x4 worldToLocalMatrix
[x] <Property> UnityEngine.Matrix4x4 localToWorldMatrix
[x] <Property> UnityEngine.GameObject lightProbeProxyVolumeOverride
[x] <Property> UnityEngine.Transform probeAnchor
[x] <Property> Int32 lightmapIndex
[x] <Property> Int32 realtimeLightmapIndex
[x] <Property> UnityEngine.Vector4 lightmapScaleOffset
[x] <Property> UnityEngine.Vector4 realtimeLightmapScaleOffset
[x] <Property> UnityEngine.Material[] materials
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material sharedMaterial
[x] <Property> UnityEngine.Material[] sharedMaterials
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Int32 GetMeshes(UnityEngine.Mesh[])
[x] <Method> Void SetMeshes(UnityEngine.Mesh[], Int32)
[x] <Method> Void SetMeshes(UnityEngine.Mesh[])
[x] <Method> Int32 GetMeshWeightings(Single[])
[x] <Method> Void SetMeshWeightings(Single[], Int32)
[x] <Method> Void SetMeshWeightings(Single[])
[ ] <Method> Void BakeMesh(UnityEngine.Mesh, UnityEngine.ParticleSystemBakeMeshOptions)
[ ] <Method> Void BakeMesh(UnityEngine.Mesh, UnityEngine.Camera, UnityEngine.ParticleSystemBakeMeshOptions)
[ ] <Method> Void BakeTrailsMesh(UnityEngine.Mesh, UnityEngine.ParticleSystemBakeMeshOptions)
[ ] <Method> Void BakeTrailsMesh(UnityEngine.Mesh, UnityEngine.Camera, UnityEngine.ParticleSystemBakeMeshOptions)
[ ] <Method> Int32 BakeTexture(UnityEngine.Texture2D ByRef, UnityEngine.ParticleSystemBakeTextureOptions)
[ ] <Method> Int32 BakeTexture(UnityEngine.Texture2D ByRef, UnityEngine.Camera, UnityEngine.ParticleSystemBakeTextureOptions)
[ ] <Method> Int32 BakeTexture(UnityEngine.Texture2D ByRef, UnityEngine.Texture2D ByRef, UnityEngine.ParticleSystemBakeTextureOptions)
[ ] <Method> Int32 BakeTexture(UnityEngine.Texture2D ByRef, UnityEngine.Texture2D ByRef, UnityEngine.Camera, UnityEngine.ParticleSystemBakeTextureOptions)
[ ] <Method> Int32 BakeTrailsTexture(UnityEngine.Texture2D ByRef, UnityEngine.Texture2D ByRef, UnityEngine.ParticleSystemBakeTextureOptions)
[ ] <Method> Int32 BakeTrailsTexture(UnityEngine.Texture2D ByRef, UnityEngine.Texture2D ByRef, UnityEngine.Camera, UnityEngine.ParticleSystemBakeTextureOptions)
[x] <Method> Void SetActiveVertexStreams(System.Collections.Generic.List`1[UnityEngine.ParticleSystemVertexStream])
[x] <Method> Void GetActiveVertexStreams(System.Collections.Generic.List`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Void SetActiveTrailVertexStreams(System.Collections.Generic.List`1[UnityEngine.ParticleSystemVertexStream])
[ ] <Method> Void GetActiveTrailVertexStreams(System.Collections.Generic.List`1[UnityEngine.ParticleSystemVertexStream])
[x] <Method> Void ResetBounds()
[x] <Method> Void ResetLocalBounds()
[x] <Method> Boolean HasPropertyBlock()
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ParticleSystemRenderer[] array · 100%
[x] <Type> ParticleSystemRenderer[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.ParticleSystemRenderer Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.ParticleSystemRenderer)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemRenderMode enum · 100%
[x] <Type> ParticleSystemRenderMode
ParticleSystemRenderMode[] array · 90%
[ ] <Type> ParticleSystemRenderMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemRenderMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemRenderMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemRenderSpace enum · 100%
[x] <Type> ParticleSystemRenderSpace
ParticleSystemRenderSpace[] array · 90%
[ ] <Type> ParticleSystemRenderSpace[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemRenderSpace Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemRenderSpace)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemRingBufferMode enum · 100%
[x] <Type> ParticleSystemRingBufferMode
ParticleSystemRingBufferMode[] array · 90%
[ ] <Type> ParticleSystemRingBufferMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemRingBufferMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemRingBufferMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemScalingMode enum · 100%
[x] <Type> ParticleSystemScalingMode
ParticleSystemScalingMode[] array · 90%
[ ] <Type> ParticleSystemScalingMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemScalingMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemScalingMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemShapeMultiModeValue enum · 100%
[x] <Type> ParticleSystemShapeMultiModeValue
ParticleSystemShapeMultiModeValue[] array · 90%
[ ] <Type> ParticleSystemShapeMultiModeValue[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemShapeMultiModeValue Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemShapeMultiModeValue)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemShapeTextureChannel enum · 100%
[x] <Type> ParticleSystemShapeTextureChannel
ParticleSystemShapeTextureChannel[] array · 90%
[ ] <Type> ParticleSystemShapeTextureChannel[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemShapeTextureChannel Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemShapeTextureChannel)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemShapeType enum · 100%
[x] <Type> ParticleSystemShapeType
ParticleSystemShapeType[] array · 90%
[ ] <Type> ParticleSystemShapeType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemShapeType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemShapeType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemSimulationSpace enum · 100%
[x] <Type> ParticleSystemSimulationSpace
ParticleSystemSimulationSpace[] array · 90%
[ ] <Type> ParticleSystemSimulationSpace[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemSimulationSpace Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemSimulationSpace)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemSortMode enum · 100%
[x] <Type> ParticleSystemSortMode
ParticleSystemSortMode[] array · 90%
[ ] <Type> ParticleSystemSortMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemSortMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemSortMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemStopAction enum · 100%
[x] <Type> ParticleSystemStopAction
ParticleSystemStopAction[] array · 90%
[ ] <Type> ParticleSystemStopAction[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemStopAction Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemStopAction)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemStopBehavior enum · 100%
[x] <Type> ParticleSystemStopBehavior
ParticleSystemStopBehavior[] array · 90%
[ ] <Type> ParticleSystemStopBehavior[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemStopBehavior Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemStopBehavior)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemSubEmitterProperties enum · 100%
[x] <Type> ParticleSystemSubEmitterProperties
ParticleSystemSubEmitterProperties[] array · 90%
[ ] <Type> ParticleSystemSubEmitterProperties[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemSubEmitterProperties Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemSubEmitterProperties)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemSubEmitterType enum · 100%
[x] <Type> ParticleSystemSubEmitterType
ParticleSystemSubEmitterType[] array · 90%
[ ] <Type> ParticleSystemSubEmitterType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemSubEmitterType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemSubEmitterType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemTrailMode enum · 100%
[x] <Type> ParticleSystemTrailMode
ParticleSystemTrailMode[] array · 90%
[ ] <Type> ParticleSystemTrailMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemTrailMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemTrailMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ParticleSystemTrailTextureMode enum · 100%
[x] <Type> ParticleSystemTrailTextureMode
ParticleSystemTrailTextureMode[] array · 90%
[ ] <Type> ParticleSystemTrailTextureMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ParticleSystemTrailTextureMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ParticleSystemTrailTextureMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PhysicMaterial class · 80%
[x] <Type> PhysicMaterial
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(System.String)
[x] <Property> Single bounciness
[x] <Property> Single dynamicFriction
[x] <Property> Single staticFriction
[x] <Property> UnityEngine.PhysicMaterialCombine frictionCombine
[x] <Property> UnityEngine.PhysicMaterialCombine bounceCombine
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
PhysicMaterial[] array · 100%
[x] <Type> PhysicMaterial[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.PhysicMaterial Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.PhysicMaterial)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PhysicMaterialCombine enum · 100%
[x] <Type> PhysicMaterialCombine
PhysicMaterialCombine[] array · 90%
[ ] <Type> PhysicMaterialCombine[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.PhysicMaterialCombine Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.PhysicMaterialCombine)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(89.08%) Physics class
[x] <Type> Physics
[ ] <Constructor> Void .ctor()
[x] <Field><Static> System.Int32 IgnoreRaycastLayer
[x] <Field><Static> System.Int32 DefaultRaycastLayers
[x] <Field><Static> System.Int32 AllLayers
[x] <Property><Static> UnityEngine.Vector3 gravity
[ ] <Property><Static> Single defaultContactOffset
[ ] <Property><Static> Single sleepThreshold
[ ] <Property><Static> Boolean queriesHitTriggers
[ ] <Property><Static> Boolean queriesHitBackfaces
[x] <Property><Static> Single bounceThreshold
[ ] <Property><Static> Single defaultMaxDepenetrationVelocity
[ ] <Property><Static> Int32 defaultSolverIterations
[ ] <Property><Static> Int32 defaultSolverVelocityIterations
[ ] <Property><Static> UnityEngine.SimulationMode simulationMode
[x] <Property><Static> Single defaultMaxAngularSpeed
[ ] <Property><Static> Boolean improvedPatchFriction
[ ] <Property><Static> Boolean invokeCollisionCallbacks
[x] <Property><Static> UnityEngine.PhysicsScene defaultPhysicsScene
[ ] <Property><Static> Boolean autoSyncTransforms
[ ] <Property><Static> Boolean reuseCollisionCallbacks
[ ] <Property><Static> Single interCollisionDistance
[ ] <Property><Static> Single interCollisionStiffness
[ ] <Property><Static> Boolean interCollisionSettingsToggle
[ ] <Property><Static> UnityEngine.Vector3 clothGravity
[x] <Method><Static> Void IgnoreCollision(UnityEngine.Collider, UnityEngine.Collider, Boolean)
[x] <Method><Static> Void IgnoreCollision(UnityEngine.Collider, UnityEngine.Collider)
[ ] <Method><Static> Void IgnoreLayerCollision(Int32, Int32, Boolean)
[ ] <Method><Static> Void IgnoreLayerCollision(Int32, Int32)
[x] <Method><Static> Boolean GetIgnoreLayerCollision(Int32, Int32)
[x] <Method><Static> Boolean GetIgnoreCollision(UnityEngine.Collider, UnityEngine.Collider)
[x] <Method><Static> Boolean Raycast(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean Raycast(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32)
[x] <Method><Static> Boolean Raycast(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[x] <Method><Static> Boolean Raycast(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> Boolean Raycast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean Raycast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32)
[x] <Method><Static> Boolean Raycast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single)
[x] <Method><Static> Boolean Raycast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef)
[x] <Method><Static> Boolean Raycast(UnityEngine.Ray, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean Raycast(UnityEngine.Ray, Single, Int32)
[x] <Method><Static> Boolean Raycast(UnityEngine.Ray, Single)
[x] <Method><Static> Boolean Raycast(UnityEngine.Ray)
[x] <Method><Static> Boolean Raycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean Raycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single, Int32)
[x] <Method><Static> Boolean Raycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
[x] <Method><Static> Boolean Raycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef)
[x] <Method><Static> Boolean Linecast(UnityEngine.Vector3, UnityEngine.Vector3, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean Linecast(UnityEngine.Vector3, UnityEngine.Vector3, Int32)
[x] <Method><Static> Boolean Linecast(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> Boolean Linecast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean Linecast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Int32)
[x] <Method><Static> Boolean Linecast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef)
[x] <Method><Static> Boolean CapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean CapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, Single, Int32)
[x] <Method><Static> Boolean CapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, Single)
[x] <Method><Static> Boolean CapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3)
[x] <Method><Static> Boolean CapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean CapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32)
[x] <Method><Static> Boolean CapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single)
[x] <Method><Static> Boolean CapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef)
[x] <Method><Static> Boolean SphereCast(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean SphereCast(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32)
[x] <Method><Static> Boolean SphereCast(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single)
[x] <Method><Static> Boolean SphereCast(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef)
[x] <Method><Static> Boolean SphereCast(UnityEngine.Ray, Single, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean SphereCast(UnityEngine.Ray, Single, Single, Int32)
[x] <Method><Static> Boolean SphereCast(UnityEngine.Ray, Single, Single)
[x] <Method><Static> Boolean SphereCast(UnityEngine.Ray, Single)
[x] <Method><Static> Boolean SphereCast(UnityEngine.Ray, Single, UnityEngine.RaycastHit ByRef, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean SphereCast(UnityEngine.Ray, Single, UnityEngine.RaycastHit ByRef, Single, Int32)
[x] <Method><Static> Boolean SphereCast(UnityEngine.Ray, Single, UnityEngine.RaycastHit ByRef, Single)
[x] <Method><Static> Boolean SphereCast(UnityEngine.Ray, Single, UnityEngine.RaycastHit ByRef)
[x] <Method><Static> Boolean BoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean BoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single, Int32)
[x] <Method><Static> Boolean BoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
[x] <Method><Static> Boolean BoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method><Static> Boolean BoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> Boolean BoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, UnityEngine.Quaternion, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean BoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, UnityEngine.Quaternion, Single, Int32)
[x] <Method><Static> Boolean BoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, UnityEngine.Quaternion, Single)
[x] <Method><Static> Boolean BoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, UnityEngine.Quaternion)
[x] <Method><Static> Boolean BoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef)
[x] <Method><Static> UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[x] <Method><Static> UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Ray, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Ray, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Ray, Single)
[x] <Method><Static> UnityEngine.RaycastHit[] RaycastAll(UnityEngine.Ray)
[x] <Method><Static> Int32 RaycastNonAlloc(UnityEngine.Ray, UnityEngine.RaycastHit[], Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Int32 RaycastNonAlloc(UnityEngine.Ray, UnityEngine.RaycastHit[], Single, Int32)
[x] <Method><Static> Int32 RaycastNonAlloc(UnityEngine.Ray, UnityEngine.RaycastHit[], Single)
[x] <Method><Static> Int32 RaycastNonAlloc(UnityEngine.Ray, UnityEngine.RaycastHit[])
[x] <Method><Static> Int32 RaycastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Int32 RaycastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32)
[x] <Method><Static> Int32 RaycastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single)
[x] <Method><Static> Int32 RaycastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[])
[x] <Method><Static> UnityEngine.RaycastHit[] CapsuleCastAll(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> UnityEngine.RaycastHit[] CapsuleCastAll(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit[] CapsuleCastAll(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, Single)
[x] <Method><Static> UnityEngine.RaycastHit[] CapsuleCastAll(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Vector3, Single, UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Vector3, Single, UnityEngine.Vector3, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Vector3, Single, UnityEngine.Vector3, Single)
[x] <Method><Static> UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Vector3, Single, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Ray, Single, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Ray, Single, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Ray, Single, Single)
[x] <Method><Static> UnityEngine.RaycastHit[] SphereCastAll(UnityEngine.Ray, Single)
[x] <Method><Static> UnityEngine.Collider[] OverlapCapsule(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> UnityEngine.Collider[] OverlapCapsule(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32)
[x] <Method><Static> UnityEngine.Collider[] OverlapCapsule(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[x] <Method><Static> UnityEngine.Collider[] OverlapSphere(UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> UnityEngine.Collider[] OverlapSphere(UnityEngine.Vector3, Single, Int32)
[x] <Method><Static> UnityEngine.Collider[] OverlapSphere(UnityEngine.Vector3, Single)
[x] <Method><Static> Void Simulate(Single)
[x] <Method><Static> Void SyncTransforms()
[x] <Method><Static> Boolean ComputePenetration(UnityEngine.Collider, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Collider, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Vector3 ByRef, Single ByRef)
[x] <Method><Static> UnityEngine.Vector3 ClosestPoint(UnityEngine.Vector3, UnityEngine.Collider, UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method><Static> Int32 OverlapSphereNonAlloc(UnityEngine.Vector3, Single, UnityEngine.Collider[], Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Int32 OverlapSphereNonAlloc(UnityEngine.Vector3, Single, UnityEngine.Collider[], Int32)
[x] <Method><Static> Int32 OverlapSphereNonAlloc(UnityEngine.Vector3, Single, UnityEngine.Collider[])
[x] <Method><Static> Boolean CheckSphere(UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean CheckSphere(UnityEngine.Vector3, Single, Int32)
[x] <Method><Static> Boolean CheckSphere(UnityEngine.Vector3, Single)
[x] <Method><Static> Int32 CapsuleCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Int32 CapsuleCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32)
[x] <Method><Static> Int32 CapsuleCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single)
[x] <Method><Static> Int32 CapsuleCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[])
[x] <Method><Static> Int32 SphereCastNonAlloc(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Int32 SphereCastNonAlloc(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32)
[x] <Method><Static> Int32 SphereCastNonAlloc(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single)
[x] <Method><Static> Int32 SphereCastNonAlloc(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[])
[x] <Method><Static> Int32 SphereCastNonAlloc(UnityEngine.Ray, Single, UnityEngine.RaycastHit[], Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Int32 SphereCastNonAlloc(UnityEngine.Ray, Single, UnityEngine.RaycastHit[], Single, Int32)
[x] <Method><Static> Int32 SphereCastNonAlloc(UnityEngine.Ray, Single, UnityEngine.RaycastHit[], Single)
[x] <Method><Static> Int32 SphereCastNonAlloc(UnityEngine.Ray, Single, UnityEngine.RaycastHit[])
[x] <Method><Static> Boolean CheckCapsule(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean CheckCapsule(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32)
[x] <Method><Static> Boolean CheckCapsule(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[x] <Method><Static> Boolean CheckBox(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Boolean CheckBox(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Int32)
[x] <Method><Static> Boolean CheckBox(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method><Static> Boolean CheckBox(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Collider[] OverlapBox(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> UnityEngine.Collider[] OverlapBox(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Int32)
[x] <Method><Static> UnityEngine.Collider[] OverlapBox(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method><Static> UnityEngine.Collider[] OverlapBox(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> Int32 OverlapBoxNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Collider[], UnityEngine.Quaternion, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Int32 OverlapBoxNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Collider[], UnityEngine.Quaternion, Int32)
[x] <Method><Static> Int32 OverlapBoxNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Collider[], UnityEngine.Quaternion)
[x] <Method><Static> Int32 OverlapBoxNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Collider[])
[x] <Method><Static> Int32 BoxCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], UnityEngine.Quaternion, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Int32 BoxCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], UnityEngine.Quaternion)
[x] <Method><Static> Int32 BoxCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], UnityEngine.Quaternion, Single)
[x] <Method><Static> Int32 BoxCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], UnityEngine.Quaternion, Single, Int32)
[x] <Method><Static> Int32 BoxCastNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[])
[x] <Method><Static> UnityEngine.RaycastHit[] BoxCastAll(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> UnityEngine.RaycastHit[] BoxCastAll(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit[] BoxCastAll(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion, Single)
[x] <Method><Static> UnityEngine.RaycastHit[] BoxCastAll(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method><Static> UnityEngine.RaycastHit[] BoxCastAll(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> Int32 OverlapCapsuleNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Collider[], Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method><Static> Int32 OverlapCapsuleNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Collider[], Int32)
[x] <Method><Static> Int32 OverlapCapsuleNonAlloc(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Collider[])
[x] <Method><Static> Void RebuildBroadphaseRegions(UnityEngine.Bounds, Int32)
[x] <Method><Static> Void BakeMesh(Int32, Boolean, UnityEngine.MeshColliderCookingOptions)
[x] <Method><Static> Void BakeMesh(Int32, Boolean)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Physics[] array · 90%
[ ] <Type> Physics[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Physics Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Physics)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(96.6%) Physics2D class
[x] <Type> Physics2D
[ ] <Constructor> Void .ctor()
[x] <Field><Static> System.Int32 IgnoreRaycastLayer
[x] <Field><Static> System.Int32 DefaultRaycastLayers
[x] <Field><Static> System.Int32 AllLayers
[x] <Field><Static> System.Int32 MaxPolygonShapeVertices
[x] <Property><Static> UnityEngine.PhysicsScene2D defaultPhysicsScene
[x] <Property><Static> Int32 velocityIterations
[x] <Property><Static> Int32 positionIterations
[x] <Property><Static> UnityEngine.Vector2 gravity
[ ] <Property><Static> Boolean queriesHitTriggers
[x] <Property><Static> Boolean queriesStartInColliders
[x] <Property><Static> Boolean callbacksOnDisable
[x] <Property><Static> Boolean reuseCollisionCallbacks
[ ] <Property><Static> Boolean autoSyncTransforms
[ ] <Property><Static> UnityEngine.SimulationMode2D simulationMode
[ ] <Property><Static> UnityEngine.PhysicsJobOptions2D jobOptions
[x] <Property><Static> Single velocityThreshold
[x] <Property><Static> Single maxLinearCorrection
[x] <Property><Static> Single maxAngularCorrection
[x] <Property><Static> Single maxTranslationSpeed
[x] <Property><Static> Single maxRotationSpeed
[ ] <Property><Static> Single defaultContactOffset
[x] <Property><Static> Single baumgarteScale
[x] <Property><Static> Single baumgarteTOIScale
[x] <Property><Static> Single timeToSleep
[x] <Property><Static> Single linearSleepTolerance
[x] <Property><Static> Single angularSleepTolerance
[x] <Method><Static> Boolean Simulate(Single)
[x] <Method><Static> Void SyncTransforms()
[x] <Method><Static> Void IgnoreCollision(UnityEngine.Collider2D, UnityEngine.Collider2D)
[x] <Method><Static> Void IgnoreCollision(UnityEngine.Collider2D, UnityEngine.Collider2D, Boolean)
[x] <Method><Static> Boolean GetIgnoreCollision(UnityEngine.Collider2D, UnityEngine.Collider2D)
[ ] <Method><Static> Void IgnoreLayerCollision(Int32, Int32)
[ ] <Method><Static> Void IgnoreLayerCollision(Int32, Int32, Boolean)
[x] <Method><Static> Boolean GetIgnoreLayerCollision(Int32, Int32)
[x] <Method><Static> Void SetLayerCollisionMask(Int32, Int32)
[x] <Method><Static> Int32 GetLayerCollisionMask(Int32)
[x] <Method><Static> Boolean IsTouching(UnityEngine.Collider2D, UnityEngine.Collider2D)
[x] <Method><Static> Boolean IsTouching(UnityEngine.Collider2D, UnityEngine.Collider2D, UnityEngine.ContactFilter2D)
[x] <Method><Static> Boolean IsTouching(UnityEngine.Collider2D, UnityEngine.ContactFilter2D)
[x] <Method><Static> Boolean IsTouchingLayers(UnityEngine.Collider2D)
[x] <Method><Static> Boolean IsTouchingLayers(UnityEngine.Collider2D, Int32)
[x] <Method><Static> UnityEngine.ColliderDistance2D Distance(UnityEngine.Collider2D, UnityEngine.Collider2D)
[x] <Method><Static> UnityEngine.Vector2 ClosestPoint(UnityEngine.Vector2, UnityEngine.Collider2D)
[x] <Method><Static> UnityEngine.Vector2 ClosestPoint(UnityEngine.Vector2, UnityEngine.Rigidbody2D)
[x] <Method><Static> UnityEngine.RaycastHit2D Linecast(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.RaycastHit2D Linecast(UnityEngine.Vector2, UnityEngine.Vector2, Int32)
[x] <Method><Static> UnityEngine.RaycastHit2D Linecast(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D Linecast(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single, Single)
[x] <Method><Static> Int32 Linecast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method><Static> Int32 Linecast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D])
[x] <Method><Static> UnityEngine.RaycastHit2D[] LinecastAll(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.RaycastHit2D[] LinecastAll(UnityEngine.Vector2, UnityEngine.Vector2, Int32)
[x] <Method><Static> UnityEngine.RaycastHit2D[] LinecastAll(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D[] LinecastAll(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single, Single)
[x] <Method><Static> Int32 LinecastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method><Static> Int32 LinecastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Int32)
[x] <Method><Static> Int32 LinecastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Int32, Single)
[x] <Method><Static> Int32 LinecastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Int32, Single, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D Raycast(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.RaycastHit2D Raycast(UnityEngine.Vector2, UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D Raycast(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit2D Raycast(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D Raycast(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32, Single, Single)
[x] <Method><Static> Int32 Raycast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method><Static> Int32 Raycast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method><Static> Int32 Raycast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single)
[x] <Method><Static> Int32 RaycastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method><Static> Int32 RaycastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method><Static> Int32 RaycastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32)
[x] <Method><Static> Int32 RaycastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single)
[x] <Method><Static> Int32 RaycastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D[] RaycastAll(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.RaycastHit2D[] RaycastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D[] RaycastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit2D[] RaycastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D[] RaycastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32, Single, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D CircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.RaycastHit2D CircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D CircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit2D CircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D CircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single, Single)
[x] <Method><Static> Int32 CircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method><Static> Int32 CircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method><Static> Int32 CircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single)
[x] <Method><Static> UnityEngine.RaycastHit2D[] CircleCastAll(UnityEngine.Vector2, Single, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.RaycastHit2D[] CircleCastAll(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D[] CircleCastAll(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit2D[] CircleCastAll(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D[] CircleCastAll(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single, Single)
[x] <Method><Static> Int32 CircleCastNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method><Static> Int32 CircleCastNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method><Static> Int32 CircleCastNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32)
[x] <Method><Static> Int32 CircleCastNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single)
[x] <Method><Static> Int32 CircleCastNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D BoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.RaycastHit2D BoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D BoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit2D BoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D BoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single, Single)
[x] <Method><Static> Int32 BoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method><Static> Int32 BoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method><Static> Int32 BoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single)
[x] <Method><Static> UnityEngine.RaycastHit2D[] BoxCastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.RaycastHit2D[] BoxCastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D[] BoxCastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit2D[] BoxCastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D[] BoxCastAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32, Single, Single)
[x] <Method><Static> Int32 BoxCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method><Static> Int32 BoxCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method><Static> Int32 BoxCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32)
[x] <Method><Static> Int32 BoxCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single)
[x] <Method><Static> Int32 BoxCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D CapsuleCast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.RaycastHit2D CapsuleCast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D CapsuleCast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit2D CapsuleCast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, Single, Int32, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D CapsuleCast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, Single, Int32, Single, Single)
[x] <Method><Static> Int32 CapsuleCast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method><Static> Int32 CapsuleCast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method><Static> Int32 CapsuleCast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single)
[x] <Method><Static> UnityEngine.RaycastHit2D[] CapsuleCastAll(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.RaycastHit2D[] CapsuleCastAll(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D[] CapsuleCastAll(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit2D[] CapsuleCastAll(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, Single, Int32, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D[] CapsuleCastAll(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, Single, Int32, Single, Single)
[x] <Method><Static> Int32 CapsuleCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method><Static> Int32 CapsuleCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method><Static> Int32 CapsuleCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32)
[x] <Method><Static> Int32 CapsuleCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single)
[x] <Method><Static> Int32 CapsuleCastNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D GetRayIntersection(UnityEngine.Ray)
[x] <Method><Static> UnityEngine.RaycastHit2D GetRayIntersection(UnityEngine.Ray, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D GetRayIntersection(UnityEngine.Ray, Single, Int32)
[x] <Method><Static> UnityEngine.RaycastHit2D[] GetRayIntersectionAll(UnityEngine.Ray)
[x] <Method><Static> UnityEngine.RaycastHit2D[] GetRayIntersectionAll(UnityEngine.Ray, Single)
[x] <Method><Static> UnityEngine.RaycastHit2D[] GetRayIntersectionAll(UnityEngine.Ray, Single, Int32)
[x] <Method><Static> Int32 GetRayIntersectionNonAlloc(UnityEngine.Ray, UnityEngine.RaycastHit2D[])
[x] <Method><Static> Int32 GetRayIntersectionNonAlloc(UnityEngine.Ray, UnityEngine.RaycastHit2D[], Single)
[x] <Method><Static> Int32 GetRayIntersectionNonAlloc(UnityEngine.Ray, UnityEngine.RaycastHit2D[], Single, Int32)
[x] <Method><Static> UnityEngine.Collider2D OverlapPoint(UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Collider2D OverlapPoint(UnityEngine.Vector2, Int32)
[x] <Method><Static> UnityEngine.Collider2D OverlapPoint(UnityEngine.Vector2, Int32, Single)
[x] <Method><Static> UnityEngine.Collider2D OverlapPoint(UnityEngine.Vector2, Int32, Single, Single)
[x] <Method><Static> Int32 OverlapPoint(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 OverlapPoint(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method><Static> UnityEngine.Collider2D[] OverlapPointAll(UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapPointAll(UnityEngine.Vector2, Int32)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapPointAll(UnityEngine.Vector2, Int32, Single)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapPointAll(UnityEngine.Vector2, Int32, Single, Single)
[x] <Method><Static> Int32 OverlapPointNonAlloc(UnityEngine.Vector2, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 OverlapPointNonAlloc(UnityEngine.Vector2, UnityEngine.Collider2D[], Int32)
[x] <Method><Static> Int32 OverlapPointNonAlloc(UnityEngine.Vector2, UnityEngine.Collider2D[], Int32, Single)
[x] <Method><Static> Int32 OverlapPointNonAlloc(UnityEngine.Vector2, UnityEngine.Collider2D[], Int32, Single, Single)
[x] <Method><Static> UnityEngine.Collider2D OverlapCircle(UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.Collider2D OverlapCircle(UnityEngine.Vector2, Single, Int32)
[x] <Method><Static> UnityEngine.Collider2D OverlapCircle(UnityEngine.Vector2, Single, Int32, Single)
[x] <Method><Static> UnityEngine.Collider2D OverlapCircle(UnityEngine.Vector2, Single, Int32, Single, Single)
[x] <Method><Static> Int32 OverlapCircle(UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 OverlapCircle(UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method><Static> UnityEngine.Collider2D[] OverlapCircleAll(UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapCircleAll(UnityEngine.Vector2, Single, Int32)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapCircleAll(UnityEngine.Vector2, Single, Int32, Single)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapCircleAll(UnityEngine.Vector2, Single, Int32, Single, Single)
[x] <Method><Static> Int32 OverlapCircleNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 OverlapCircleNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Collider2D[], Int32)
[x] <Method><Static> Int32 OverlapCircleNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Collider2D[], Int32, Single)
[x] <Method><Static> Int32 OverlapCircleNonAlloc(UnityEngine.Vector2, Single, UnityEngine.Collider2D[], Int32, Single, Single)
[x] <Method><Static> UnityEngine.Collider2D OverlapBox(UnityEngine.Vector2, UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.Collider2D OverlapBox(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32)
[x] <Method><Static> UnityEngine.Collider2D OverlapBox(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32, Single)
[x] <Method><Static> UnityEngine.Collider2D OverlapBox(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32, Single, Single)
[x] <Method><Static> Int32 OverlapBox(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 OverlapBox(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method><Static> UnityEngine.Collider2D[] OverlapBoxAll(UnityEngine.Vector2, UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapBoxAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapBoxAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32, Single)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapBoxAll(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32, Single, Single)
[x] <Method><Static> Int32 OverlapBoxNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 OverlapBoxNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Collider2D[], Int32)
[x] <Method><Static> Int32 OverlapBoxNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Collider2D[], Int32, Single)
[x] <Method><Static> Int32 OverlapBoxNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Collider2D[], Int32, Single, Single)
[x] <Method><Static> UnityEngine.Collider2D OverlapArea(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Collider2D OverlapArea(UnityEngine.Vector2, UnityEngine.Vector2, Int32)
[x] <Method><Static> UnityEngine.Collider2D OverlapArea(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single)
[x] <Method><Static> UnityEngine.Collider2D OverlapArea(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single, Single)
[x] <Method><Static> Int32 OverlapArea(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 OverlapArea(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method><Static> UnityEngine.Collider2D[] OverlapAreaAll(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapAreaAll(UnityEngine.Vector2, UnityEngine.Vector2, Int32)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapAreaAll(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapAreaAll(UnityEngine.Vector2, UnityEngine.Vector2, Int32, Single, Single)
[x] <Method><Static> Int32 OverlapAreaNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 OverlapAreaNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Collider2D[], Int32)
[x] <Method><Static> Int32 OverlapAreaNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Collider2D[], Int32, Single)
[x] <Method><Static> Int32 OverlapAreaNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Collider2D[], Int32, Single, Single)
[x] <Method><Static> UnityEngine.Collider2D OverlapCapsule(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single)
[x] <Method><Static> UnityEngine.Collider2D OverlapCapsule(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, Int32)
[x] <Method><Static> UnityEngine.Collider2D OverlapCapsule(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, Int32, Single)
[x] <Method><Static> UnityEngine.Collider2D OverlapCapsule(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, Int32, Single, Single)
[x] <Method><Static> Int32 OverlapCapsule(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 OverlapCapsule(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method><Static> UnityEngine.Collider2D[] OverlapCapsuleAll(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapCapsuleAll(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, Int32)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapCapsuleAll(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, Int32, Single)
[x] <Method><Static> UnityEngine.Collider2D[] OverlapCapsuleAll(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, Int32, Single, Single)
[x] <Method><Static> Int32 OverlapCapsuleNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 OverlapCapsuleNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Collider2D[], Int32)
[x] <Method><Static> Int32 OverlapCapsuleNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Collider2D[], Int32, Single)
[x] <Method><Static> Int32 OverlapCapsuleNonAlloc(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Collider2D[], Int32, Single, Single)
[x] <Method><Static> Int32 OverlapCollider(UnityEngine.Collider2D, UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 OverlapCollider(UnityEngine.Collider2D, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Collider2D, UnityEngine.Collider2D, UnityEngine.ContactFilter2D, UnityEngine.ContactPoint2D[])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Collider2D, UnityEngine.ContactPoint2D[])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Collider2D, UnityEngine.ContactFilter2D, UnityEngine.ContactPoint2D[])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Collider2D, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Collider2D, UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Rigidbody2D, UnityEngine.ContactPoint2D[])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Rigidbody2D, UnityEngine.ContactFilter2D, UnityEngine.ContactPoint2D[])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Rigidbody2D, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Rigidbody2D, UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Collider2D, UnityEngine.Collider2D, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Collider2D, System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Collider2D, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Collider2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Collider2D, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Rigidbody2D, System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Rigidbody2D, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Rigidbody2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method><Static> Int32 GetContacts(UnityEngine.Rigidbody2D, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Physics2D[] array · 90%
[ ] <Type> Physics2D[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Physics2D Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Physics2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PhysicsMaterial2D class · 75%
[x] <Type> PhysicsMaterial2D
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(System.String)
[x] <Property> Single bounciness
[x] <Property> Single friction
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
PhysicsMaterial2D[] array · 100%
[x] <Type> PhysicsMaterial2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.PhysicsMaterial2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.PhysicsMaterial2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PhysicsScene struct · 100%
[x] <Type> PhysicsScene
[x] <Method> System.String ToString()
[x] <Method><Static> Boolean op_Equality(UnityEngine.PhysicsScene, UnityEngine.PhysicsScene)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.PhysicsScene, UnityEngine.PhysicsScene)
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.PhysicsScene)
[x] <Method> Boolean IsValid()
[x] <Method> Boolean IsEmpty()
[x] <Method> Void Simulate(Single)
[x] <Method> Void InterpolateBodies()
[x] <Method> Void ResetInterpolationPoses()
[x] <Method> Boolean Raycast(UnityEngine.Vector3, UnityEngine.Vector3, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method> Boolean Raycast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method> Int32 Raycast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method> Boolean CapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method> Int32 CapsuleCast(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method> Int32 OverlapCapsule(UnityEngine.Vector3, UnityEngine.Vector3, Single, UnityEngine.Collider[], Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method> Boolean SphereCast(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method> Int32 SphereCast(UnityEngine.Vector3, Single, UnityEngine.Vector3, UnityEngine.RaycastHit[], Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method> Int32 OverlapSphere(UnityEngine.Vector3, Single, UnityEngine.Collider[], Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method> Boolean BoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, UnityEngine.Quaternion, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method> Boolean BoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit ByRef)
[x] <Method> Int32 OverlapBox(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Collider[], UnityEngine.Quaternion, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method> Int32 OverlapBox(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Collider[])
[x] <Method> Int32 BoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[], UnityEngine.Quaternion, Single, Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method> Int32 BoxCast(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.RaycastHit[])
[x] <Method> System.Type GetType()
PhysicsScene[] array · 100%
[x] <Type> PhysicsScene[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.PhysicsScene Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.PhysicsScene)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PhysicsScene2D struct · 100%
[x] <Type> PhysicsScene2D
[x] <Method> System.String ToString()
[x] <Method><Static> Boolean op_Equality(UnityEngine.PhysicsScene2D, UnityEngine.PhysicsScene2D)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.PhysicsScene2D, UnityEngine.PhysicsScene2D)
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.PhysicsScene2D)
[x] <Method> Boolean IsValid()
[x] <Method> Boolean IsEmpty()
[x] <Method> Boolean Simulate(Single)
[x] <Method> UnityEngine.RaycastHit2D Linecast(UnityEngine.Vector2, UnityEngine.Vector2, Int32)
[x] <Method> UnityEngine.RaycastHit2D Linecast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ContactFilter2D)
[x] <Method> Int32 Linecast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Int32)
[x] <Method> Int32 Linecast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Linecast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D])
[x] <Method> UnityEngine.RaycastHit2D Raycast(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32)
[x] <Method> UnityEngine.RaycastHit2D Raycast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.RaycastHit2D[], Int32)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D])
[x] <Method> UnityEngine.RaycastHit2D CircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32)
[x] <Method> UnityEngine.RaycastHit2D CircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D)
[x] <Method> Int32 CircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, UnityEngine.RaycastHit2D[], Int32)
[x] <Method> Int32 CircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 CircleCast(UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D])
[x] <Method> UnityEngine.RaycastHit2D BoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, Int32)
[x] <Method> UnityEngine.RaycastHit2D BoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D)
[x] <Method> Int32 BoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, UnityEngine.RaycastHit2D[], Int32)
[x] <Method> Int32 BoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 BoxCast(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D])
[x] <Method> UnityEngine.RaycastHit2D CapsuleCast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, Single, Int32)
[x] <Method> UnityEngine.RaycastHit2D CapsuleCast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D)
[x] <Method> Int32 CapsuleCast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, Single, UnityEngine.RaycastHit2D[], Int32)
[x] <Method> Int32 CapsuleCast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 CapsuleCast(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D])
[x] <Method> UnityEngine.RaycastHit2D GetRayIntersection(UnityEngine.Ray, Single, Int32)
[x] <Method> Int32 GetRayIntersection(UnityEngine.Ray, Single, UnityEngine.RaycastHit2D[], Int32)
[x] <Method> UnityEngine.Collider2D OverlapPoint(UnityEngine.Vector2, Int32)
[x] <Method> UnityEngine.Collider2D OverlapPoint(UnityEngine.Vector2, UnityEngine.ContactFilter2D)
[x] <Method> Int32 OverlapPoint(UnityEngine.Vector2, UnityEngine.Collider2D[], Int32)
[x] <Method> Int32 OverlapPoint(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 OverlapPoint(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> UnityEngine.Collider2D OverlapCircle(UnityEngine.Vector2, Single, Int32)
[x] <Method> UnityEngine.Collider2D OverlapCircle(UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D)
[x] <Method> Int32 OverlapCircle(UnityEngine.Vector2, Single, UnityEngine.Collider2D[], Int32)
[x] <Method> Int32 OverlapCircle(UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 OverlapCircle(UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> UnityEngine.Collider2D OverlapBox(UnityEngine.Vector2, UnityEngine.Vector2, Single, Int32)
[x] <Method> UnityEngine.Collider2D OverlapBox(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D)
[x] <Method> Int32 OverlapBox(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.Collider2D[], Int32)
[x] <Method> Int32 OverlapBox(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 OverlapBox(UnityEngine.Vector2, UnityEngine.Vector2, Single, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> UnityEngine.Collider2D OverlapArea(UnityEngine.Vector2, UnityEngine.Vector2, Int32)
[x] <Method> UnityEngine.Collider2D OverlapArea(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ContactFilter2D)
[x] <Method> Int32 OverlapArea(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Collider2D[], Int32)
[x] <Method> Int32 OverlapArea(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 OverlapArea(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> UnityEngine.Collider2D OverlapCapsule(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, Int32)
[x] <Method> UnityEngine.Collider2D OverlapCapsule(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.ContactFilter2D)
[x] <Method> Int32 OverlapCapsule(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.Collider2D[], Int32)
[x] <Method> Int32 OverlapCapsule(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 OverlapCapsule(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.CapsuleDirection2D, Single, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method><Static> Int32 OverlapCollider(UnityEngine.Collider2D, UnityEngine.Collider2D[], Int32)
[x] <Method><Static> Int32 OverlapCollider(UnityEngine.Collider2D, UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method><Static> Int32 OverlapCollider(UnityEngine.Collider2D, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> System.Type GetType()
PhysicsScene2D[] array · 100%
[x] <Type> PhysicsScene2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.PhysicsScene2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.PhysicsScene2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(19.23%) PhysicsShapeGroup2D class
[x] <Type> PhysicsShapeGroup2D
[ ] <Constructor> Void .ctor(Int32, Int32)
[ ] <Property> Int32 shapeCount
[ ] <Property> Int32 vertexCount
[ ] <Property> UnityEngine.Matrix4x4 localToWorldMatrix
[ ] <Method> Void Clear()
[ ] <Method> Void Add(UnityEngine.PhysicsShapeGroup2D)
[ ] <Method> Void GetShapeData(System.Collections.Generic.List`1[UnityEngine.PhysicsShape2D], System.Collections.Generic.List`1[UnityEngine.Vector2])
[ ] <Method> Void GetShapeData(Unity.Collections.NativeArray`1[UnityEngine.PhysicsShape2D], Unity.Collections.NativeArray`1[UnityEngine.Vector2])
[ ] <Method> Void GetShapeVertices(Int32, System.Collections.Generic.List`1[UnityEngine.Vector2])
[ ] <Method> UnityEngine.Vector2 GetShapeVertex(Int32, Int32)
[ ] <Method> Void SetShapeVertex(Int32, Int32, UnityEngine.Vector2)
[ ] <Method> Void SetShapeRadius(Int32, Single)
[ ] <Method> Void SetShapeAdjacentVertices(Int32, Boolean, Boolean, UnityEngine.Vector2, UnityEngine.Vector2)
[ ] <Method> Void DeleteShape(Int32)
[ ] <Method> UnityEngine.PhysicsShape2D GetShape(Int32)
[ ] <Method> Int32 AddCircle(UnityEngine.Vector2, Single)
[ ] <Method> Int32 AddCapsule(UnityEngine.Vector2, UnityEngine.Vector2, Single)
[ ] <Method> Int32 AddBox(UnityEngine.Vector2, UnityEngine.Vector2, Single, Single)
[ ] <Method> Int32 AddPolygon(System.Collections.Generic.List`1[UnityEngine.Vector2])
[ ] <Method> Int32 AddEdges(System.Collections.Generic.List`1[UnityEngine.Vector2], Single)
[ ] <Method> Int32 AddEdges(System.Collections.Generic.List`1[UnityEngine.Vector2], Boolean, Boolean, UnityEngine.Vector2, UnityEngine.Vector2, Single)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PhysicsShapeGroup2D[] array · 90%
[ ] <Type> PhysicsShapeGroup2D[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.PhysicsShapeGroup2D Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.PhysicsShapeGroup2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Plane struct · 100%
[x] <Type> Plane
[x] <Constructor> Void .ctor(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Constructor> Void .ctor(UnityEngine.Vector3, Single)
[x] <Constructor> Void .ctor(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Property> UnityEngine.Vector3 normal
[x] <Property> Single distance
[x] <Property> UnityEngine.Plane flipped
[x] <Method> Void SetNormalAndPosition(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method> Void Set3Points(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method> Void Flip()
[x] <Method> Void Translate(UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Plane Translate(UnityEngine.Plane, UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 ClosestPointOnPlane(UnityEngine.Vector3)
[x] <Method> Single GetDistanceToPoint(UnityEngine.Vector3)
[x] <Method> Boolean GetSide(UnityEngine.Vector3)
[x] <Method> Boolean SameSide(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method> Boolean Raycast(UnityEngine.Ray, Single ByRef)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
Plane[] array · 100%
[x] <Type> Plane[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Plane Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Plane)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(70.77%) PlatformEffector2D class
[x] <Type> PlatformEffector2D
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean useOneWay
[x] <Property> Boolean useOneWayGrouping
[x] <Property> Boolean useSideFriction
[x] <Property> Boolean useSideBounce
[x] <Property> Single surfaceArc
[x] <Property> Single sideArc
[x] <Property> Single rotationalOffset
[x] <Property> Boolean useColliderMask
[x] <Property> Int32 colliderMask
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
PlatformEffector2D[] array · 100%
[x] <Type> PlatformEffector2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.PlatformEffector2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.PlatformEffector2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PlaybackState struct · 40%
[x] <Type> PlaybackState
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> System.String ToString()
[x] <Method> System.Type GetType()
PlaybackState[] array · 90%
[ ] <Type> PlaybackState[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> PlaybackState Get(Int32)
[ ] <Method> Void Set(Int32, PlaybackState)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(71.21%) PointEffector2D class
[x] <Type> PointEffector2D
[ ] <Constructor> Void .ctor()
[x] <Property> Single forceMagnitude
[x] <Property> Single forceVariation
[x] <Property> Single distanceScale
[x] <Property> Single drag
[x] <Property> Single angularDrag
[x] <Property> UnityEngine.EffectorSelection2D forceSource
[x] <Property> UnityEngine.EffectorSelection2D forceTarget
[x] <Property> UnityEngine.EffectorForceMode2D forceMode
[x] <Property> Boolean useColliderMask
[x] <Property> Int32 colliderMask
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
PointEffector2D[] array · 100%
[x] <Type> PointEffector2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.PointEffector2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.PointEffector2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(82.4%) PolygonCollider2D class
[x] <Type> PolygonCollider2D
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean useDelaunayMesh
[x] <Property> Boolean autoTiling
[x] <Property> UnityEngine.Vector2[] points
[x] <Property> Int32 pathCount
[x] <Property> Single density
[x] <Property> Boolean isTrigger
[x] <Property> Boolean usedByEffector
[x] <Property> Boolean usedByComposite
[x] <Property> UnityEngine.CompositeCollider2D composite
[x] <Property> UnityEngine.Vector2 offset
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> Int32 shapeCount
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.ColliderErrorState2D errorState
[x] <Property> UnityEngine.PhysicsMaterial2D sharedMaterial
[x] <Property> Int32 layerOverridePriority
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.LayerMask forceSendLayers
[x] <Property> UnityEngine.LayerMask forceReceiveLayers
[x] <Property> UnityEngine.LayerMask contactCaptureLayers
[x] <Property> UnityEngine.LayerMask callbackLayers
[x] <Property> Single friction
[x] <Property> Single bounciness
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Int32 GetTotalPointCount()
[x] <Method> UnityEngine.Vector2[] GetPath(Int32)
[x] <Method> Void SetPath(Int32, UnityEngine.Vector2[])
[x] <Method> Int32 GetPath(Int32, System.Collections.Generic.List`1[UnityEngine.Vector2])
[x] <Method> Void SetPath(Int32, System.Collections.Generic.List`1[UnityEngine.Vector2])
[ ] <Method> Void CreatePrimitive(Int32)
[ ] <Method> Void CreatePrimitive(Int32, UnityEngine.Vector2)
[ ] <Method> Void CreatePrimitive(Int32, UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method> UnityEngine.Mesh CreateMesh(Boolean, Boolean)
[x] <Method> UInt32 GetShapeHash()
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D)
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D, Int32, Int32)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D, UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouching(UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouchingLayers()
[x] <Method> Boolean IsTouchingLayers(Int32)
[x] <Method> Boolean OverlapPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.ColliderDistance2D Distance(UnityEngine.Collider2D)
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Boolean)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single, Boolean)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single, Boolean)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single, Int32, Single, Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Raycast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single)
[x] <Method> UnityEngine.Vector2 ClosestPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
PolygonCollider2D[] array · 100%
[x] <Type> PolygonCollider2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.PolygonCollider2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.PolygonCollider2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Quaternion struct · 100%
[x] <Type> Quaternion
[x] <Constructor> Void .ctor(Single, Single, Single, Single)
[x] <Field> System.Single x
[x] <Field> System.Single y
[x] <Field> System.Single z
[x] <Field> System.Single w
[x] <Field><Static> System.Single kEpsilon
[x] <Property> Single Item [Int32]
[x] <Property><Static> UnityEngine.Quaternion identity
[x] <Property> UnityEngine.Vector3 eulerAngles
[x] <Property> UnityEngine.Quaternion normalized
[x] <Method><Static> UnityEngine.Quaternion FromToRotation(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Quaternion Inverse(UnityEngine.Quaternion)
[x] <Method><Static> UnityEngine.Quaternion Slerp(UnityEngine.Quaternion, UnityEngine.Quaternion, Single)
[x] <Method><Static> UnityEngine.Quaternion SlerpUnclamped(UnityEngine.Quaternion, UnityEngine.Quaternion, Single)
[x] <Method><Static> UnityEngine.Quaternion Lerp(UnityEngine.Quaternion, UnityEngine.Quaternion, Single)
[x] <Method><Static> UnityEngine.Quaternion LerpUnclamped(UnityEngine.Quaternion, UnityEngine.Quaternion, Single)
[x] <Method><Static> UnityEngine.Quaternion AngleAxis(Single, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Quaternion LookRotation(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Quaternion LookRotation(UnityEngine.Vector3)
[x] <Method> Void Set(Single, Single, Single, Single)
[x] <Method><Static> UnityEngine.Quaternion op_Multiply(UnityEngine.Quaternion, UnityEngine.Quaternion)
[x] <Method><Static> UnityEngine.Vector3 op_Multiply(UnityEngine.Quaternion, UnityEngine.Vector3)
[x] <Method><Static> Boolean op_Equality(UnityEngine.Quaternion, UnityEngine.Quaternion)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.Quaternion, UnityEngine.Quaternion)
[x] <Method><Static> Single Dot(UnityEngine.Quaternion, UnityEngine.Quaternion)
[x] <Method> Void SetLookRotation(UnityEngine.Vector3)
[x] <Method> Void SetLookRotation(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> Single Angle(UnityEngine.Quaternion, UnityEngine.Quaternion)
[x] <Method><Static> UnityEngine.Quaternion Euler(Single, Single, Single)
[x] <Method><Static> UnityEngine.Quaternion Euler(UnityEngine.Vector3)
[x] <Method> Void ToAngleAxis(Single ByRef, UnityEngine.Vector3 ByRef)
[x] <Method> Void SetFromToRotation(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Quaternion RotateTowards(UnityEngine.Quaternion, UnityEngine.Quaternion, Single)
[x] <Method><Static> UnityEngine.Quaternion Normalize(UnityEngine.Quaternion)
[x] <Method> Void Normalize()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.Quaternion)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[x] <Method> System.Type GetType()
Quaternion[] array · 100%
[x] <Type> Quaternion[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Quaternion Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Quaternion)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
QueryTriggerInteraction enum · 100%
[x] <Type> QueryTriggerInteraction
QueryTriggerInteraction[] array · 90%
[ ] <Type> QueryTriggerInteraction[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.QueryTriggerInteraction Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.QueryTriggerInteraction)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Random class · 95%
[x] <Type> Random
[ ] <Property><Static> State state
[x] <Property><Static> Single value
[x] <Property><Static> UnityEngine.Vector3 insideUnitSphere
[x] <Property><Static> UnityEngine.Vector2 insideUnitCircle
[x] <Property><Static> UnityEngine.Vector3 onUnitSphere
[x] <Property><Static> UnityEngine.Quaternion rotation
[x] <Property><Static> UnityEngine.Quaternion rotationUniform
[x] <Method><Static> Void InitState(Int32)
[x] <Method><Static> Single Range(Single, Single)
[x] <Method><Static> Int32 Range(Int32, Int32)
[x] <Method><Static> UnityEngine.Color ColorHSV()
[x] <Method><Static> UnityEngine.Color ColorHSV(Single, Single)
[x] <Method><Static> UnityEngine.Color ColorHSV(Single, Single, Single, Single)
[x] <Method><Static> UnityEngine.Color ColorHSV(Single, Single, Single, Single, Single, Single)
[x] <Method><Static> UnityEngine.Color ColorHSV(Single, Single, Single, Single, Single, Single, Single, Single)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Random[] array · 90%
[ ] <Type> Random[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Random Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Random)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Ray struct · 100%
[x] <Type> Ray
[x] <Constructor> Void .ctor(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Property> UnityEngine.Vector3 origin
[x] <Property> UnityEngine.Vector3 direction
[x] <Method> UnityEngine.Vector3 GetPoint(Single)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
Ray[] array · 100%
[x] <Type> Ray[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Ray Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Ray)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RaycastHit struct · 100%
[x] <Type> RaycastHit
[x] <Property> UnityEngine.Collider collider
[x] <Property> Int32 colliderInstanceID
[x] <Property> UnityEngine.Vector3 point
[x] <Property> UnityEngine.Vector3 normal
[x] <Property> UnityEngine.Vector3 barycentricCoordinate
[x] <Property> Single distance
[x] <Property> Int32 triangleIndex
[x] <Property> UnityEngine.Vector2 textureCoord
[x] <Property> UnityEngine.Vector2 textureCoord2
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.Rigidbody rigidbody
[x] <Property> UnityEngine.ArticulationBody articulationBody
[x] <Property> UnityEngine.Vector2 lightmapCoord
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
RaycastHit[] array · 100%
[x] <Type> RaycastHit[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.RaycastHit Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.RaycastHit)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RaycastHit2D struct · 100%
[x] <Type> RaycastHit2D
[x] <Property> UnityEngine.Vector2 centroid
[x] <Property> UnityEngine.Vector2 point
[x] <Property> UnityEngine.Vector2 normal
[x] <Property> Single distance
[x] <Property> Single fraction
[x] <Property> UnityEngine.Collider2D collider
[x] <Property> UnityEngine.Rigidbody2D rigidbody
[x] <Property> UnityEngine.Transform transform
[x] <Method><Static> Boolean op_Implicit(UnityEngine.RaycastHit2D)
[x] <Method> Int32 CompareTo(UnityEngine.RaycastHit2D)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
RaycastHit2D[] array · 100%
[x] <Type> RaycastHit2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.RaycastHit2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.RaycastHit2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Rect struct · 100%
[x] <Type> Rect
[x] <Constructor> Void .ctor(Single, Single, Single, Single)
[x] <Constructor> Void .ctor(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Constructor> Void .ctor(UnityEngine.Rect)
[x] <Property><Static> UnityEngine.Rect zero
[x] <Property> Single x
[x] <Property> Single y
[x] <Property> UnityEngine.Vector2 position
[x] <Property> UnityEngine.Vector2 center
[x] <Property> UnityEngine.Vector2 min
[x] <Property> UnityEngine.Vector2 max
[x] <Property> Single width
[x] <Property> Single height
[x] <Property> UnityEngine.Vector2 size
[x] <Property> Single xMin
[x] <Property> Single yMin
[x] <Property> Single xMax
[x] <Property> Single yMax
[x] <Method><Static> UnityEngine.Rect MinMaxRect(Single, Single, Single, Single)
[x] <Method> Void Set(Single, Single, Single, Single)
[x] <Method> Boolean Contains(UnityEngine.Vector2)
[x] <Method> Boolean Contains(UnityEngine.Vector3)
[x] <Method> Boolean Contains(UnityEngine.Vector3, Boolean)
[x] <Method> Boolean Overlaps(UnityEngine.Rect)
[x] <Method> Boolean Overlaps(UnityEngine.Rect, Boolean)
[x] <Method><Static> UnityEngine.Vector2 NormalizedToPoint(UnityEngine.Rect, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 PointToNormalized(UnityEngine.Rect, UnityEngine.Vector2)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.Rect, UnityEngine.Rect)
[x] <Method><Static> Boolean op_Equality(UnityEngine.Rect, UnityEngine.Rect)
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.Rect)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[x] <Method> System.Type GetType()
Rect[] array · 100%
[x] <Type> Rect[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Rect Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Rect)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(23.53%) RectOffset class
[x] <Type> RectOffset
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, Int32)
[ ] <Property> Int32 left
[ ] <Property> Int32 right
[ ] <Property> Int32 top
[ ] <Property> Int32 bottom
[ ] <Property> Int32 horizontal
[ ] <Property> Int32 vertical
[ ] <Method> System.String ToString()
[ ] <Method> System.String ToString(System.String)
[ ] <Method> System.String ToString(System.String, System.IFormatProvider)
[ ] <Method> UnityEngine.Rect Add(UnityEngine.Rect)
[ ] <Method> UnityEngine.Rect Remove(UnityEngine.Rect)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
RectOffset[] array · 90%
[ ] <Type> RectOffset[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RectOffset Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RectOffset)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(78.47%) RectTransform class
[x] <Type> RectTransform
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Rect rect
[x] <Property> UnityEngine.Vector2 anchorMin
[x] <Property> UnityEngine.Vector2 anchorMax
[x] <Property> UnityEngine.Vector2 anchoredPosition
[x] <Property> UnityEngine.Vector2 sizeDelta
[x] <Property> UnityEngine.Vector2 pivot
[x] <Property> UnityEngine.Vector3 anchoredPosition3D
[x] <Property> UnityEngine.Vector2 offsetMin
[x] <Property> UnityEngine.Vector2 offsetMax
[x] <Property> UnityEngine.Object drivenByObject
[x] <Property> UnityEngine.Vector3 position
[x] <Property> UnityEngine.Vector3 localPosition
[x] <Property> UnityEngine.Vector3 eulerAngles
[x] <Property> UnityEngine.Vector3 localEulerAngles
[x] <Property> UnityEngine.Vector3 right
[x] <Property> UnityEngine.Vector3 up
[x] <Property> UnityEngine.Vector3 forward
[x] <Property> UnityEngine.Quaternion rotation
[x] <Property> UnityEngine.Quaternion localRotation
[x] <Property> UnityEngine.Vector3 localScale
[x] <Property> UnityEngine.Transform parent
[x] <Property> UnityEngine.Matrix4x4 worldToLocalMatrix
[x] <Property> UnityEngine.Matrix4x4 localToWorldMatrix
[x] <Property> UnityEngine.Transform root
[x] <Property> Int32 childCount
[x] <Property> UnityEngine.Vector3 lossyScale
[x] <Property> Boolean hasChanged
[x] <Property> Int32 hierarchyCapacity
[x] <Property> Int32 hierarchyCount
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void ForceUpdateRectTransforms()
[x] <Method> Void GetLocalCorners(UnityEngine.Vector3[])
[x] <Method> Void GetWorldCorners(UnityEngine.Vector3[])
[x] <Method> Void SetInsetAndSizeFromParentEdge(Edge, Single, Single)
[x] <Method> Void SetSizeWithCurrentAnchors(Axis, Single)
[x] <Method> Void SetParent(UnityEngine.Transform)
[x] <Method> Void SetParent(UnityEngine.Transform, Boolean)
[x] <Method> Void SetPositionAndRotation(UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method> Void SetLocalPositionAndRotation(UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method> Void GetPositionAndRotation(UnityEngine.Vector3 ByRef, UnityEngine.Quaternion ByRef)
[x] <Method> Void GetLocalPositionAndRotation(UnityEngine.Vector3 ByRef, UnityEngine.Quaternion ByRef)
[x] <Method> Void Translate(UnityEngine.Vector3, UnityEngine.Space)
[x] <Method> Void Translate(UnityEngine.Vector3)
[x] <Method> Void Translate(Single, Single, Single, UnityEngine.Space)
[x] <Method> Void Translate(Single, Single, Single)
[x] <Method> Void Translate(UnityEngine.Vector3, UnityEngine.Transform)
[x] <Method> Void Translate(Single, Single, Single, UnityEngine.Transform)
[x] <Method> Void Rotate(UnityEngine.Vector3, UnityEngine.Space)
[x] <Method> Void Rotate(UnityEngine.Vector3)
[x] <Method> Void Rotate(Single, Single, Single, UnityEngine.Space)
[x] <Method> Void Rotate(Single, Single, Single)
[x] <Method> Void Rotate(UnityEngine.Vector3, Single, UnityEngine.Space)
[x] <Method> Void Rotate(UnityEngine.Vector3, Single)
[x] <Method> Void RotateAround(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[x] <Method> Void LookAt(UnityEngine.Transform, UnityEngine.Vector3)
[x] <Method> Void LookAt(UnityEngine.Transform)
[x] <Method> Void LookAt(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method> Void LookAt(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 TransformDirection(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 TransformDirection(Single, Single, Single)
[ ] <Method> Void TransformDirections(System.ReadOnlySpan`1[UnityEngine.Vector3], System.Span`1[UnityEngine.Vector3])
[ ] <Method> Void TransformDirections(System.Span`1[UnityEngine.Vector3])
[x] <Method> UnityEngine.Vector3 InverseTransformDirection(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 InverseTransformDirection(Single, Single, Single)
[ ] <Method> Void InverseTransformDirections(System.ReadOnlySpan`1[UnityEngine.Vector3], System.Span`1[UnityEngine.Vector3])
[ ] <Method> Void InverseTransformDirections(System.Span`1[UnityEngine.Vector3])
[x] <Method> UnityEngine.Vector3 TransformVector(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 TransformVector(Single, Single, Single)
[ ] <Method> Void TransformVectors(System.ReadOnlySpan`1[UnityEngine.Vector3], System.Span`1[UnityEngine.Vector3])
[ ] <Method> Void TransformVectors(System.Span`1[UnityEngine.Vector3])
[x] <Method> UnityEngine.Vector3 InverseTransformVector(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 InverseTransformVector(Single, Single, Single)
[ ] <Method> Void InverseTransformVectors(System.ReadOnlySpan`1[UnityEngine.Vector3], System.Span`1[UnityEngine.Vector3])
[ ] <Method> Void InverseTransformVectors(System.Span`1[UnityEngine.Vector3])
[x] <Method> UnityEngine.Vector3 TransformPoint(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 TransformPoint(Single, Single, Single)
[ ] <Method> Void TransformPoints(System.ReadOnlySpan`1[UnityEngine.Vector3], System.Span`1[UnityEngine.Vector3])
[ ] <Method> Void TransformPoints(System.Span`1[UnityEngine.Vector3])
[x] <Method> UnityEngine.Vector3 InverseTransformPoint(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 InverseTransformPoint(Single, Single, Single)
[ ] <Method> Void InverseTransformPoints(System.ReadOnlySpan`1[UnityEngine.Vector3], System.Span`1[UnityEngine.Vector3])
[ ] <Method> Void InverseTransformPoints(System.Span`1[UnityEngine.Vector3])
[x] <Method> Void DetachChildren()
[x] <Method> Void SetAsFirstSibling()
[x] <Method> Void SetAsLastSibling()
[x] <Method> Void SetSiblingIndex(Int32)
[x] <Method> Int32 GetSiblingIndex()
[x] <Method> UnityEngine.Transform Find(System.String)
[x] <Method> Boolean IsChildOf(UnityEngine.Transform)
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> UnityEngine.Transform GetChild(Int32)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
RectTransform[] array · 100%
[x] <Type> RectTransform[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.RectTransform Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.RectTransform)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(76.67%) ReflectionProbe class
[x] <Type> ReflectionProbe
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector3 size
[x] <Property> UnityEngine.Vector3 center
[x] <Property> Single nearClipPlane
[x] <Property> Single farClipPlane
[x] <Property> Single intensity
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> Boolean hdr
[x] <Property> Boolean renderDynamicObjects
[x] <Property> Single shadowDistance
[x] <Property> Int32 resolution
[x] <Property> Int32 cullingMask
[x] <Property> UnityEngine.Rendering.ReflectionProbeClearFlags clearFlags
[x] <Property> UnityEngine.Color backgroundColor
[x] <Property> Single blendDistance
[x] <Property> Boolean boxProjection
[x] <Property> UnityEngine.Rendering.ReflectionProbeMode mode
[x] <Property> Int32 importance
[x] <Property> UnityEngine.Rendering.ReflectionProbeRefreshMode refreshMode
[x] <Property> UnityEngine.Rendering.ReflectionProbeTimeSlicingMode timeSlicingMode
[x] <Property> UnityEngine.Texture bakedTexture
[x] <Property> UnityEngine.Texture customBakedTexture
[x] <Property> UnityEngine.RenderTexture realtimeTexture
[x] <Property> UnityEngine.Texture texture
[x] <Property> UnityEngine.Vector4 textureHDRDecodeValues
[x] <Property><Static> Int32 minBakedCubemapResolution
[x] <Property><Static> Int32 maxBakedCubemapResolution
[ ] <Property><Static> UnityEngine.Vector4 defaultTextureHDRDecodeValues
[ ] <Property><Static> UnityEngine.Texture defaultTexture
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void Reset()
[x] <Method> Int32 RenderProbe()
[x] <Method> Int32 RenderProbe(UnityEngine.RenderTexture)
[x] <Method> Boolean IsFinishedRendering(Int32)
[x] <Method><Static> Boolean BlendCubemap(UnityEngine.Texture, UnityEngine.Texture, Single, UnityEngine.RenderTexture)
[x] <Method><Static> Void UpdateCachedState()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ReflectionProbe[] array · 100%
[x] <Type> ReflectionProbe[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.ReflectionProbe Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.ReflectionProbe)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(73.97%) RelativeJoint2D class
[x] <Type> RelativeJoint2D
[ ] <Constructor> Void .ctor()
[x] <Property> Single maxForce
[x] <Property> Single maxTorque
[x] <Property> Single correctionScale
[x] <Property> Boolean autoConfigureOffset
[x] <Property> UnityEngine.Vector2 linearOffset
[x] <Property> Single angularOffset
[x] <Property> UnityEngine.Vector2 target
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> UnityEngine.Rigidbody2D connectedBody
[x] <Property> Boolean enableCollision
[x] <Property> Single breakForce
[x] <Property> Single breakTorque
[x] <Property> UnityEngine.JointBreakAction2D breakAction
[x] <Property> UnityEngine.Vector2 reactionForce
[x] <Property> Single reactionTorque
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Vector2 GetReactionForce(Single)
[x] <Method> Single GetReactionTorque(Single)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
RelativeJoint2D[] array · 100%
[x] <Type> RelativeJoint2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.RelativeJoint2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.RelativeJoint2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(83.33%) RenderBuffer struct
[x] <Type> RenderBuffer
[ ] <Method> IntPtr GetNativeRenderBufferPtr()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
RenderBuffer[] array · 100%
[x] <Type> RenderBuffer[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.RenderBuffer Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.RenderBuffer)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.38%) Renderer class
[x] <Type> Renderer
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.Bounds localBounds
[x] <Property> Boolean enabled
[x] <Property> Boolean isVisible
[x] <Property> UnityEngine.Rendering.ShadowCastingMode shadowCastingMode
[x] <Property> Boolean receiveShadows
[x] <Property> Boolean forceRenderingOff
[x] <Property> Boolean staticShadowCaster
[x] <Property> UnityEngine.MotionVectorGenerationMode motionVectorGenerationMode
[x] <Property> UnityEngine.Rendering.LightProbeUsage lightProbeUsage
[x] <Property> UnityEngine.Rendering.ReflectionProbeUsage reflectionProbeUsage
[x] <Property> UInt32 renderingLayerMask
[x] <Property> Int32 rendererPriority
[ ] <Property> UnityEngine.Experimental.Rendering.RayTracingMode rayTracingMode
[x] <Property> System.String sortingLayerName
[x] <Property> Int32 sortingLayerID
[x] <Property> Int32 sortingOrder
[x] <Property> Boolean allowOcclusionWhenDynamic
[x] <Property> Boolean isPartOfStaticBatch
[x] <Property> UnityEngine.Matrix4x4 worldToLocalMatrix
[x] <Property> UnityEngine.Matrix4x4 localToWorldMatrix
[x] <Property> UnityEngine.GameObject lightProbeProxyVolumeOverride
[x] <Property> UnityEngine.Transform probeAnchor
[x] <Property> Int32 lightmapIndex
[x] <Property> Int32 realtimeLightmapIndex
[x] <Property> UnityEngine.Vector4 lightmapScaleOffset
[x] <Property> UnityEngine.Vector4 realtimeLightmapScaleOffset
[x] <Property> UnityEngine.Material[] materials
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material sharedMaterial
[x] <Property> UnityEngine.Material[] sharedMaterials
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void ResetBounds()
[x] <Method> Void ResetLocalBounds()
[x] <Method> Boolean HasPropertyBlock()
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Renderer[] array · 100%
[x] <Type> Renderer[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Renderer Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Renderer)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RendererExtensions class · 100%
[x] <Type> RendererExtensions
[x] <Method><Static> Void UpdateGIMaterials(UnityEngine.Renderer)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RendererExtensions[] array · 90%
[ ] <Type> RendererExtensions[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RendererExtensions Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RendererExtensions)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RenderingPath enum · 100%
[x] <Type> RenderingPath
RenderingPath[] array · 90%
[ ] <Type> RenderingPath[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RenderingPath Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RenderingPath)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(96.88%) RenderSettings class
[x] <Type> RenderSettings
[x] <Property><Static> Boolean fog
[x] <Property><Static> Single fogStartDistance
[x] <Property><Static> Single fogEndDistance
[x] <Property><Static> UnityEngine.FogMode fogMode
[x] <Property><Static> UnityEngine.Color fogColor
[x] <Property><Static> Single fogDensity
[x] <Property><Static> UnityEngine.Rendering.AmbientMode ambientMode
[x] <Property><Static> UnityEngine.Color ambientSkyColor
[x] <Property><Static> UnityEngine.Color ambientEquatorColor
[x] <Property><Static> UnityEngine.Color ambientGroundColor
[x] <Property><Static> Single ambientIntensity
[x] <Property><Static> UnityEngine.Color ambientLight
[x] <Property><Static> UnityEngine.Color subtractiveShadowColor
[x] <Property><Static> UnityEngine.Material skybox
[x] <Property><Static> UnityEngine.Light sun
[x] <Property><Static> UnityEngine.Rendering.SphericalHarmonicsL2 ambientProbe
[x] <Property><Static> UnityEngine.Texture customReflectionTexture
[x] <Property><Static> Single reflectionIntensity
[x] <Property><Static> Int32 reflectionBounces
[x] <Property><Static> UnityEngine.Rendering.DefaultReflectionMode defaultReflectionMode
[x] <Property><Static> Int32 defaultReflectionResolution
[x] <Property><Static> Single haloStrength
[x] <Property><Static> Single flareStrength
[x] <Property><Static> Single flareFadeSpeed
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
RenderSettings[] array · 90%
[ ] <Type> RenderSettings[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RenderSettings Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RenderSettings)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(64.29%) RenderTexture class
[x] <Type> RenderTexture
[x] <Constructor> Void .ctor(UnityEngine.RenderTextureDescriptor)
[x] <Constructor> Void .ctor(UnityEngine.RenderTexture)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.DefaultFormat)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, Int32)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.GraphicsFormat, Int32)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.GraphicsFormat)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.RenderTextureFormat)
[x] <Constructor> Void .ctor(Int32, Int32, Int32)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.RenderTextureFormat, Int32)
[x] <Property> Int32 width
[x] <Property> Int32 height
[x] <Property> UnityEngine.Rendering.TextureDimension dimension
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat graphicsFormat
[x] <Property> Boolean useMipMap
[x] <Property> Boolean sRGB
[x] <Property> UnityEngine.VRTextureUsage vrUsage
[ ] <Property> UnityEngine.RenderTextureMemoryless memorylessMode
[x] <Property> UnityEngine.RenderTextureFormat format
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat stencilFormat
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat depthStencilFormat
[x] <Property> Boolean autoGenerateMips
[x] <Property> Int32 volumeDepth
[x] <Property> Int32 antiAliasing
[x] <Property> Boolean bindTextureMS
[x] <Property> Boolean enableRandomWrite
[x] <Property> Boolean useDynamicScale
[x] <Property> Boolean isPowerOfTwo
[ ] <Property><Static> UnityEngine.RenderTexture active
[x] <Property> UnityEngine.RenderBuffer colorBuffer
[x] <Property> UnityEngine.RenderBuffer depthBuffer
[x] <Property> Int32 depth
[x] <Property> UnityEngine.RenderTextureDescriptor descriptor
[x] <Property> Int32 mipmapCount
[x] <Property> Boolean isReadable
[x] <Property> UnityEngine.TextureWrapMode wrapMode
[x] <Property> UnityEngine.TextureWrapMode wrapModeU
[x] <Property> UnityEngine.TextureWrapMode wrapModeV
[x] <Property> UnityEngine.TextureWrapMode wrapModeW
[x] <Property> UnityEngine.FilterMode filterMode
[x] <Property> Int32 anisoLevel
[x] <Property> Single mipMapBias
[x] <Property> UnityEngine.Vector2 texelSize
[x] <Property> UInt32 updateCount
[x] <Property> Boolean isDataSRGB
[ ] <Property> UnityEngine.Hash128 imageContentsHash
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> IntPtr GetNativeDepthBufferPtr()
[x] <Method> Void DiscardContents(Boolean, Boolean)
[x] <Method> Void DiscardContents()
[x] <Method> Void ResolveAntiAliasedSurface()
[x] <Method> Void ResolveAntiAliasedSurface(UnityEngine.RenderTexture)
[ ] <Method> Void SetGlobalShaderProperty(System.String)
[x] <Method> Boolean Create()
[x] <Method> Void Release()
[x] <Method> Boolean IsCreated()
[x] <Method> Void GenerateMips()
[x] <Method> Void ConvertToEquirect(UnityEngine.RenderTexture, MonoOrStereoscopicEye)
[x] <Method><Static> Boolean SupportsStencil(UnityEngine.RenderTexture)
[ ] <Method><Static> Void ReleaseTemporary(UnityEngine.RenderTexture)
[ ] <Method><Static> UnityEngine.RenderTexture GetTemporary(UnityEngine.RenderTextureDescriptor)
[ ] <Method><Static> UnityEngine.RenderTexture GetTemporary(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, Int32, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage, Boolean)
[ ] <Method><Static> UnityEngine.RenderTexture GetTemporary(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, Int32, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage)
[ ] <Method><Static> UnityEngine.RenderTexture GetTemporary(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, Int32, UnityEngine.RenderTextureMemoryless)
[ ] <Method><Static> UnityEngine.RenderTexture GetTemporary(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, Int32)
[ ] <Method><Static> UnityEngine.RenderTexture GetTemporary(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat)
[ ] <Method><Static> UnityEngine.RenderTexture GetTemporary(Int32, Int32, Int32, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, Int32, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage, Boolean)
[ ] <Method><Static> UnityEngine.RenderTexture GetTemporary(Int32, Int32, Int32, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, Int32, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage)
[ ] <Method><Static> UnityEngine.RenderTexture GetTemporary(Int32, Int32, Int32, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, Int32, UnityEngine.RenderTextureMemoryless)
[ ] <Method><Static> UnityEngine.RenderTexture GetTemporary(Int32, Int32, Int32, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, Int32)
[ ] <Method><Static> UnityEngine.RenderTexture GetTemporary(Int32, Int32, Int32, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite)
[ ] <Method><Static> UnityEngine.RenderTexture GetTemporary(Int32, Int32, Int32, UnityEngine.RenderTextureFormat)
[ ] <Method><Static> UnityEngine.RenderTexture GetTemporary(Int32, Int32, Int32)
[ ] <Method><Static> UnityEngine.RenderTexture GetTemporary(Int32, Int32)
[ ] <Method> IntPtr GetNativeTexturePtr()
[x] <Method> Void IncrementUpdateCount()
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
RenderTexture[] array · 100%
[x] <Type> RenderTexture[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.RenderTexture Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.RenderTexture)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RenderTextureCreationFlags enum · 100%
[x] <Type> RenderTextureCreationFlags
RenderTextureCreationFlags[] array · 90%
[ ] <Type> RenderTextureCreationFlags[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RenderTextureCreationFlags Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RenderTextureCreationFlags)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RenderTextureDescriptor struct · 80%
[x] <Type> RenderTextureDescriptor
[x] <Constructor> Void .ctor(Int32, Int32)
[x] <Constructor> Void .ctor(Int32, Int32, UnityEngine.RenderTextureFormat)
[x] <Constructor> Void .ctor(Int32, Int32, UnityEngine.RenderTextureFormat, Int32)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, Int32)
[x] <Constructor> Void .ctor(Int32, Int32, UnityEngine.RenderTextureFormat, Int32, Int32)
[x] <Constructor> Void .ctor(Int32, Int32, UnityEngine.RenderTextureFormat, Int32, Int32, UnityEngine.RenderTextureReadWrite)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, Int32, Int32)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.GraphicsFormat)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.GraphicsFormat, Int32)
[x] <Property> Int32 width
[x] <Property> Int32 height
[x] <Property> Int32 msaaSamples
[x] <Property> Int32 volumeDepth
[x] <Property> Int32 mipCount
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat graphicsFormat
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat stencilFormat
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat depthStencilFormat
[x] <Property> UnityEngine.RenderTextureFormat colorFormat
[x] <Property> Boolean sRGB
[x] <Property> Int32 depthBufferBits
[x] <Property> UnityEngine.Rendering.TextureDimension dimension
[x] <Property> UnityEngine.Rendering.ShadowSamplingMode shadowSamplingMode
[x] <Property> UnityEngine.VRTextureUsage vrUsage
[x] <Property> UnityEngine.RenderTextureCreationFlags flags
[x] <Property> UnityEngine.RenderTextureMemoryless memoryless
[x] <Property> Boolean useMipMap
[x] <Property> Boolean autoGenerateMips
[x] <Property> Boolean enableRandomWrite
[x] <Property> Boolean bindMS
[x] <Property> Boolean useDynamicScale
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
RenderTextureDescriptor[] array · 100%
[x] <Type> RenderTextureDescriptor[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.RenderTextureDescriptor Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.RenderTextureDescriptor)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RenderTextureFormat enum · 100%
[x] <Type> RenderTextureFormat
RenderTextureFormat[] array · 90%
[ ] <Type> RenderTextureFormat[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RenderTextureFormat Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RenderTextureFormat)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RenderTextureMemoryless enum · 100%
[x] <Type> RenderTextureMemoryless
RenderTextureMemoryless[] array · 90%
[ ] <Type> RenderTextureMemoryless[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RenderTextureMemoryless Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RenderTextureMemoryless)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RenderTextureReadWrite enum · 100%
[x] <Type> RenderTextureReadWrite
RenderTextureReadWrite[] array · 90%
[ ] <Type> RenderTextureReadWrite[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RenderTextureReadWrite Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RenderTextureReadWrite)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Rigidbody class · 84%
[x] <Type> Rigidbody
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector3 velocity
[x] <Property> UnityEngine.Vector3 angularVelocity
[x] <Property> Single drag
[x] <Property> Single angularDrag
[x] <Property> Single mass
[x] <Property> Boolean useGravity
[x] <Property> Single maxDepenetrationVelocity
[x] <Property> Boolean isKinematic
[x] <Property> Boolean freezeRotation
[x] <Property> UnityEngine.RigidbodyConstraints constraints
[x] <Property> UnityEngine.CollisionDetectionMode collisionDetectionMode
[x] <Property> Boolean automaticCenterOfMass
[x] <Property> UnityEngine.Vector3 centerOfMass
[x] <Property> UnityEngine.Vector3 worldCenterOfMass
[x] <Property> Boolean automaticInertiaTensor
[x] <Property> UnityEngine.Quaternion inertiaTensorRotation
[x] <Property> UnityEngine.Vector3 inertiaTensor
[x] <Property> Boolean detectCollisions
[x] <Property> UnityEngine.Vector3 position
[x] <Property> UnityEngine.Quaternion rotation
[x] <Property> UnityEngine.RigidbodyInterpolation interpolation
[x] <Property> Int32 solverIterations
[ ] <Property> Single sleepThreshold
[x] <Property> Single maxAngularVelocity
[x] <Property> Single maxLinearVelocity
[x] <Property> Int32 solverVelocityIterations
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetDensity(Single)
[x] <Method> Void MovePosition(UnityEngine.Vector3)
[x] <Method> Void MoveRotation(UnityEngine.Quaternion)
[x] <Method> Void Move(UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method> Void Sleep()
[x] <Method> Boolean IsSleeping()
[x] <Method> Void WakeUp()
[x] <Method> Void ResetCenterOfMass()
[x] <Method> Void ResetInertiaTensor()
[x] <Method> UnityEngine.Vector3 GetRelativePointVelocity(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 GetPointVelocity(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 GetAccumulatedForce(Single)
[x] <Method> UnityEngine.Vector3 GetAccumulatedForce()
[x] <Method> UnityEngine.Vector3 GetAccumulatedTorque(Single)
[x] <Method> UnityEngine.Vector3 GetAccumulatedTorque()
[x] <Method> Void AddForce(UnityEngine.Vector3, UnityEngine.ForceMode)
[x] <Method> Void AddForce(UnityEngine.Vector3)
[x] <Method> Void AddForce(Single, Single, Single, UnityEngine.ForceMode)
[x] <Method> Void AddForce(Single, Single, Single)
[x] <Method> Void AddRelativeForce(UnityEngine.Vector3, UnityEngine.ForceMode)
[x] <Method> Void AddRelativeForce(UnityEngine.Vector3)
[x] <Method> Void AddRelativeForce(Single, Single, Single, UnityEngine.ForceMode)
[x] <Method> Void AddRelativeForce(Single, Single, Single)
[x] <Method> Void AddTorque(UnityEngine.Vector3, UnityEngine.ForceMode)
[x] <Method> Void AddTorque(UnityEngine.Vector3)
[x] <Method> Void AddTorque(Single, Single, Single, UnityEngine.ForceMode)
[x] <Method> Void AddTorque(Single, Single, Single)
[x] <Method> Void AddRelativeTorque(UnityEngine.Vector3, UnityEngine.ForceMode)
[x] <Method> Void AddRelativeTorque(UnityEngine.Vector3)
[x] <Method> Void AddRelativeTorque(Single, Single, Single, UnityEngine.ForceMode)
[x] <Method> Void AddRelativeTorque(Single, Single, Single)
[x] <Method> Void AddForceAtPosition(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.ForceMode)
[x] <Method> Void AddForceAtPosition(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method> Void AddExplosionForce(Single, UnityEngine.Vector3, Single, Single, UnityEngine.ForceMode)
[x] <Method> Void AddExplosionForce(Single, UnityEngine.Vector3, Single, Single)
[x] <Method> Void AddExplosionForce(Single, UnityEngine.Vector3, Single)
[x] <Method> UnityEngine.Vector3 ClosestPointOnBounds(UnityEngine.Vector3)
[x] <Method> Boolean SweepTest(UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single, UnityEngine.QueryTriggerInteraction)
[x] <Method> Boolean SweepTest(UnityEngine.Vector3, UnityEngine.RaycastHit ByRef, Single)
[x] <Method> Boolean SweepTest(UnityEngine.Vector3, UnityEngine.RaycastHit ByRef)
[x] <Method> UnityEngine.RaycastHit[] SweepTestAll(UnityEngine.Vector3, Single, UnityEngine.QueryTriggerInteraction)
[x] <Method> UnityEngine.RaycastHit[] SweepTestAll(UnityEngine.Vector3, Single)
[x] <Method> UnityEngine.RaycastHit[] SweepTestAll(UnityEngine.Vector3)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Rigidbody[] array · 100%
[x] <Type> Rigidbody[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Rigidbody Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Rigidbody)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(85.5%) Rigidbody2D class
[x] <Type> Rigidbody2D
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector2 position
[x] <Property> Single rotation
[x] <Property> UnityEngine.Vector2 velocity
[x] <Property> Single angularVelocity
[x] <Property> Boolean useAutoMass
[x] <Property> Single mass
[x] <Property> UnityEngine.PhysicsMaterial2D sharedMaterial
[x] <Property> UnityEngine.Vector2 centerOfMass
[x] <Property> UnityEngine.Vector2 worldCenterOfMass
[x] <Property> Single inertia
[x] <Property> Single drag
[x] <Property> Single angularDrag
[x] <Property> Single gravityScale
[x] <Property> UnityEngine.RigidbodyType2D bodyType
[x] <Property> Boolean useFullKinematicContacts
[x] <Property> Boolean isKinematic
[x] <Property> Boolean freezeRotation
[x] <Property> UnityEngine.RigidbodyConstraints2D constraints
[x] <Property> Boolean simulated
[x] <Property> UnityEngine.RigidbodyInterpolation2D interpolation
[x] <Property> UnityEngine.RigidbodySleepMode2D sleepMode
[x] <Property> UnityEngine.CollisionDetectionMode2D collisionDetectionMode
[x] <Property> Int32 attachedColliderCount
[x] <Property> UnityEngine.Vector2 totalForce
[x] <Property> Single totalTorque
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetRotation(Single)
[x] <Method> Void SetRotation(UnityEngine.Quaternion)
[x] <Method> Void MovePosition(UnityEngine.Vector2)
[x] <Method> Void MoveRotation(Single)
[x] <Method> Void MoveRotation(UnityEngine.Quaternion)
[x] <Method> Boolean IsSleeping()
[x] <Method> Boolean IsAwake()
[x] <Method> Void Sleep()
[x] <Method> Void WakeUp()
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D)
[x] <Method> Boolean IsTouching(UnityEngine.Collider2D, UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouching(UnityEngine.ContactFilter2D)
[x] <Method> Boolean IsTouchingLayers()
[x] <Method> Boolean IsTouchingLayers(Int32)
[x] <Method> Boolean OverlapPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.ColliderDistance2D Distance(UnityEngine.Collider2D)
[x] <Method> UnityEngine.Vector2 ClosestPoint(UnityEngine.Vector2)
[x] <Method> Void AddForce(UnityEngine.Vector2)
[x] <Method> Void AddForce(UnityEngine.Vector2, UnityEngine.ForceMode2D)
[x] <Method> Void AddRelativeForce(UnityEngine.Vector2)
[x] <Method> Void AddRelativeForce(UnityEngine.Vector2, UnityEngine.ForceMode2D)
[x] <Method> Void AddForceAtPosition(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method> Void AddForceAtPosition(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.ForceMode2D)
[x] <Method> Void AddTorque(Single)
[x] <Method> Void AddTorque(Single, UnityEngine.ForceMode2D)
[x] <Method> UnityEngine.Vector2 GetPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Vector2 GetRelativePoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Vector2 GetVector(UnityEngine.Vector2)
[x] <Method> UnityEngine.Vector2 GetRelativeVector(UnityEngine.Vector2)
[x] <Method> UnityEngine.Vector2 GetPointVelocity(UnityEngine.Vector2)
[x] <Method> UnityEngine.Vector2 GetRelativePointVelocity(UnityEngine.Vector2)
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 OverlapCollider(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.ContactPoint2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.ContactPoint2D])
[x] <Method> Int32 GetContacts(UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, UnityEngine.Collider2D[])
[x] <Method> Int32 GetContacts(UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 GetAttachedColliders(UnityEngine.Collider2D[])
[x] <Method> Int32 GetAttachedColliders(System.Collections.Generic.List`1[UnityEngine.Collider2D])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[])
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], Single)
[x] <Method> Int32 Cast(UnityEngine.Vector2, UnityEngine.ContactFilter2D, System.Collections.Generic.List`1[UnityEngine.RaycastHit2D], Single)
[x] <Method> Int32 GetShapes(UnityEngine.PhysicsShapeGroup2D)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Rigidbody2D[] array · 100%
[x] <Type> Rigidbody2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Rigidbody2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Rigidbody2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RigidbodyConstraints enum · 100%
[x] <Type> RigidbodyConstraints
RigidbodyConstraints[] array · 90%
[ ] <Type> RigidbodyConstraints[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RigidbodyConstraints Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RigidbodyConstraints)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RigidbodyConstraints2D enum · 100%
[x] <Type> RigidbodyConstraints2D
RigidbodyConstraints2D[] array · 90%
[ ] <Type> RigidbodyConstraints2D[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RigidbodyConstraints2D Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RigidbodyConstraints2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RigidbodyInterpolation enum · 100%
[x] <Type> RigidbodyInterpolation
RigidbodyInterpolation[] array · 90%
[ ] <Type> RigidbodyInterpolation[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RigidbodyInterpolation Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RigidbodyInterpolation)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RigidbodyInterpolation2D enum · 100%
[x] <Type> RigidbodyInterpolation2D
RigidbodyInterpolation2D[] array · 90%
[ ] <Type> RigidbodyInterpolation2D[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RigidbodyInterpolation2D Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RigidbodyInterpolation2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RigidbodySleepMode2D enum · 100%
[x] <Type> RigidbodySleepMode2D
RigidbodySleepMode2D[] array · 90%
[ ] <Type> RigidbodySleepMode2D[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RigidbodySleepMode2D Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RigidbodySleepMode2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RigidbodyType2D enum · 100%
[x] <Type> RigidbodyType2D
RigidbodyType2D[] array · 90%
[ ] <Type> RigidbodyType2D[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RigidbodyType2D Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RigidbodyType2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RotationBySpeedModule struct · 100%
[x] <Type> RotationBySpeedModule
[x] <Property> Boolean enabled
[x] <Property> MinMaxCurve x
[x] <Property> Single xMultiplier
[x] <Property> MinMaxCurve y
[x] <Property> Single yMultiplier
[x] <Property> MinMaxCurve z
[x] <Property> Single zMultiplier
[x] <Property> Boolean separateAxes
[x] <Property> UnityEngine.Vector2 range
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
RotationBySpeedModule[] array · 100%
[x] <Type> RotationBySpeedModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> RotationBySpeedModule Get(Int32)
[x] <Method> Void Set(Int32, RotationBySpeedModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RotationDriveMode enum · 100%
[x] <Type> RotationDriveMode
RotationDriveMode[] array · 90%
[ ] <Type> RotationDriveMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.RotationDriveMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.RotationDriveMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
RotationOverLifetimeModule struct · 100%
[x] <Type> RotationOverLifetimeModule
[x] <Property> Boolean enabled
[x] <Property> MinMaxCurve x
[x] <Property> Single xMultiplier
[x] <Property> MinMaxCurve y
[x] <Property> Single yMultiplier
[x] <Property> MinMaxCurve z
[x] <Property> Single zMultiplier
[x] <Property> Boolean separateAxes
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
RotationOverLifetimeModule[] array · 100%
[x] <Type> RotationOverLifetimeModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> RotationOverLifetimeModule Get(Int32)
[x] <Method> Void Set(Int32, RotationOverLifetimeModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(88.89%) RuntimeAnimatorController class
[x] <Type> RuntimeAnimatorController
[x] <Property> UnityEngine.AnimationClip[] animationClips
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
RuntimeAnimatorController[] array · 100%
[x] <Type> RuntimeAnimatorController[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.RuntimeAnimatorController Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.RuntimeAnimatorController)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.5%) SecondarySpriteTexture[] array
[x] <Type> SecondarySpriteTexture[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.SecondarySpriteTexture Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.SecondarySpriteTexture)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(6.31%) Shader class
[x] <Type> Shader
[ ] <Property><Static> Int32 maximumChunksOverride
[ ] <Property> Int32 maximumLOD
[ ] <Property><Static> Int32 globalMaximumLOD
[ ] <Property> Boolean isSupported
[ ] <Property><Static> System.String globalRenderPipeline
[ ] <Property><Static> UnityEngine.Rendering.GlobalKeyword[] enabledGlobalKeywords
[ ] <Property><Static> UnityEngine.Rendering.GlobalKeyword[] globalKeywords
[ ] <Property> UnityEngine.Rendering.LocalKeywordSpace keywordSpace
[ ] <Property> Int32 renderQueue
[ ] <Property> Int32 passCount
[ ] <Property> Int32 subshaderCount
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method><Static> UnityEngine.Shader Find(System.String)
[ ] <Method><Static> Void EnableKeyword(System.String)
[ ] <Method><Static> Void DisableKeyword(System.String)
[ ] <Method><Static> Boolean IsKeywordEnabled(System.String)
[ ] <Method><Static> Void EnableKeyword(UnityEngine.Rendering.GlobalKeyword ByRef)
[ ] <Method><Static> Void DisableKeyword(UnityEngine.Rendering.GlobalKeyword ByRef)
[ ] <Method><Static> Void SetKeyword(UnityEngine.Rendering.GlobalKeyword ByRef, Boolean)
[ ] <Method><Static> Boolean IsKeywordEnabled(UnityEngine.Rendering.GlobalKeyword ByRef)
[ ] <Method><Static> Void WarmupAllShaders()
[ ] <Method><Static> Int32 PropertyToID(System.String)
[ ] <Method> UnityEngine.Shader GetDependency(System.String)
[ ] <Method> Int32 GetPassCountInSubshader(Int32)
[ ] <Method> UnityEngine.Rendering.ShaderTagId FindPassTagValue(Int32, UnityEngine.Rendering.ShaderTagId)
[ ] <Method> UnityEngine.Rendering.ShaderTagId FindPassTagValue(Int32, Int32, UnityEngine.Rendering.ShaderTagId)
[ ] <Method> UnityEngine.Rendering.ShaderTagId FindSubshaderTagValue(Int32, UnityEngine.Rendering.ShaderTagId)
[ ] <Method><Static> Void SetGlobalInt(System.String, Int32)
[ ] <Method><Static> Void SetGlobalInt(Int32, Int32)
[ ] <Method><Static> Void SetGlobalFloat(System.String, Single)
[ ] <Method><Static> Void SetGlobalFloat(Int32, Single)
[ ] <Method><Static> Void SetGlobalInteger(System.String, Int32)
[ ] <Method><Static> Void SetGlobalInteger(Int32, Int32)
[ ] <Method><Static> Void SetGlobalVector(System.String, UnityEngine.Vector4)
[ ] <Method><Static> Void SetGlobalVector(Int32, UnityEngine.Vector4)
[ ] <Method><Static> Void SetGlobalColor(System.String, UnityEngine.Color)
[ ] <Method><Static> Void SetGlobalColor(Int32, UnityEngine.Color)
[ ] <Method><Static> Void SetGlobalMatrix(System.String, UnityEngine.Matrix4x4)
[ ] <Method><Static> Void SetGlobalMatrix(Int32, UnityEngine.Matrix4x4)
[ ] <Method><Static> Void SetGlobalTexture(System.String, UnityEngine.Texture)
[ ] <Method><Static> Void SetGlobalTexture(Int32, UnityEngine.Texture)
[ ] <Method><Static> Void SetGlobalTexture(System.String, UnityEngine.RenderTexture, UnityEngine.Rendering.RenderTextureSubElement)
[ ] <Method><Static> Void SetGlobalTexture(Int32, UnityEngine.RenderTexture, UnityEngine.Rendering.RenderTextureSubElement)
[ ] <Method><Static> Void SetGlobalBuffer(System.String, UnityEngine.ComputeBuffer)
[ ] <Method><Static> Void SetGlobalBuffer(Int32, UnityEngine.ComputeBuffer)
[ ] <Method><Static> Void SetGlobalBuffer(System.String, UnityEngine.GraphicsBuffer)
[ ] <Method><Static> Void SetGlobalBuffer(Int32, UnityEngine.GraphicsBuffer)
[ ] <Method><Static> Void SetGlobalConstantBuffer(System.String, UnityEngine.ComputeBuffer, Int32, Int32)
[ ] <Method><Static> Void SetGlobalConstantBuffer(Int32, UnityEngine.ComputeBuffer, Int32, Int32)
[ ] <Method><Static> Void SetGlobalConstantBuffer(System.String, UnityEngine.GraphicsBuffer, Int32, Int32)
[ ] <Method><Static> Void SetGlobalConstantBuffer(Int32, UnityEngine.GraphicsBuffer, Int32, Int32)
[ ] <Method><Static> Void SetGlobalFloatArray(System.String, System.Collections.Generic.List`1[System.Single])
[ ] <Method><Static> Void SetGlobalFloatArray(Int32, System.Collections.Generic.List`1[System.Single])
[ ] <Method><Static> Void SetGlobalFloatArray(System.String, Single[])
[ ] <Method><Static> Void SetGlobalFloatArray(Int32, Single[])
[ ] <Method><Static> Void SetGlobalVectorArray(System.String, System.Collections.Generic.List`1[UnityEngine.Vector4])
[ ] <Method><Static> Void SetGlobalVectorArray(Int32, System.Collections.Generic.List`1[UnityEngine.Vector4])
[ ] <Method><Static> Void SetGlobalVectorArray(System.String, UnityEngine.Vector4[])
[ ] <Method><Static> Void SetGlobalVectorArray(Int32, UnityEngine.Vector4[])
[ ] <Method><Static> Void SetGlobalMatrixArray(System.String, System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
[ ] <Method><Static> Void SetGlobalMatrixArray(Int32, System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
[ ] <Method><Static> Void SetGlobalMatrixArray(System.String, UnityEngine.Matrix4x4[])
[ ] <Method><Static> Void SetGlobalMatrixArray(Int32, UnityEngine.Matrix4x4[])
[ ] <Method><Static> Int32 GetGlobalInt(System.String)
[ ] <Method><Static> Int32 GetGlobalInt(Int32)
[ ] <Method><Static> Single GetGlobalFloat(System.String)
[ ] <Method><Static> Single GetGlobalFloat(Int32)
[ ] <Method><Static> Int32 GetGlobalInteger(System.String)
[ ] <Method><Static> Int32 GetGlobalInteger(Int32)
[ ] <Method><Static> UnityEngine.Vector4 GetGlobalVector(System.String)
[ ] <Method><Static> UnityEngine.Vector4 GetGlobalVector(Int32)
[ ] <Method><Static> UnityEngine.Color GetGlobalColor(System.String)
[ ] <Method><Static> UnityEngine.Color GetGlobalColor(Int32)
[ ] <Method><Static> UnityEngine.Matrix4x4 GetGlobalMatrix(System.String)
[ ] <Method><Static> UnityEngine.Matrix4x4 GetGlobalMatrix(Int32)
[ ] <Method><Static> UnityEngine.Texture GetGlobalTexture(System.String)
[ ] <Method><Static> UnityEngine.Texture GetGlobalTexture(Int32)
[ ] <Method><Static> Single[] GetGlobalFloatArray(System.String)
[ ] <Method><Static> Single[] GetGlobalFloatArray(Int32)
[ ] <Method><Static> UnityEngine.Vector4[] GetGlobalVectorArray(System.String)
[ ] <Method><Static> UnityEngine.Vector4[] GetGlobalVectorArray(Int32)
[ ] <Method><Static> UnityEngine.Matrix4x4[] GetGlobalMatrixArray(System.String)
[ ] <Method><Static> UnityEngine.Matrix4x4[] GetGlobalMatrixArray(Int32)
[ ] <Method><Static> Void GetGlobalFloatArray(System.String, System.Collections.Generic.List`1[System.Single])
[ ] <Method><Static> Void GetGlobalFloatArray(Int32, System.Collections.Generic.List`1[System.Single])
[ ] <Method><Static> Void GetGlobalVectorArray(System.String, System.Collections.Generic.List`1[UnityEngine.Vector4])
[ ] <Method><Static> Void GetGlobalVectorArray(Int32, System.Collections.Generic.List`1[UnityEngine.Vector4])
[ ] <Method><Static> Void GetGlobalMatrixArray(System.String, System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
[ ] <Method><Static> Void GetGlobalMatrixArray(Int32, System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
[ ] <Method> Int32 GetPropertyCount()
[ ] <Method> Int32 FindPropertyIndex(System.String)
[ ] <Method> System.String GetPropertyName(Int32)
[ ] <Method> Int32 GetPropertyNameId(Int32)
[ ] <Method> UnityEngine.Rendering.ShaderPropertyType GetPropertyType(Int32)
[ ] <Method> System.String GetPropertyDescription(Int32)
[ ] <Method> UnityEngine.Rendering.ShaderPropertyFlags GetPropertyFlags(Int32)
[ ] <Method> System.String[] GetPropertyAttributes(Int32)
[ ] <Method> Single GetPropertyDefaultFloatValue(Int32)
[ ] <Method> UnityEngine.Vector4 GetPropertyDefaultVectorValue(Int32)
[ ] <Method> UnityEngine.Vector2 GetPropertyRangeLimits(Int32)
[ ] <Method> Int32 GetPropertyDefaultIntValue(Int32)
[ ] <Method> UnityEngine.Rendering.TextureDimension GetPropertyTextureDimension(Int32)
[ ] <Method> System.String GetPropertyTextureDefaultName(Int32)
[ ] <Method> Boolean FindTextureStack(Int32, System.String ByRef, Int32 ByRef)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Shader[] array · 90%
[ ] <Type> Shader[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Shader Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Shader)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ShadowResolution enum · 100%
[x] <Type> ShadowResolution
ShadowResolution[] array · 90%
[ ] <Type> ShadowResolution[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.ShadowResolution Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.ShadowResolution)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ShapeModule struct · 100%
[x] <Type> ShapeModule
[x] <Property> Boolean enabled
[x] <Property> UnityEngine.ParticleSystemShapeType shapeType
[x] <Property> Single randomDirectionAmount
[x] <Property> Single sphericalDirectionAmount
[x] <Property> Single randomPositionAmount
[x] <Property> Boolean alignToDirection
[x] <Property> Single radius
[x] <Property> UnityEngine.ParticleSystemShapeMultiModeValue radiusMode
[x] <Property> Single radiusSpread
[x] <Property> MinMaxCurve radiusSpeed
[x] <Property> Single radiusSpeedMultiplier
[x] <Property> Single radiusThickness
[x] <Property> Single angle
[x] <Property> Single length
[x] <Property> UnityEngine.Vector3 boxThickness
[x] <Property> UnityEngine.ParticleSystemMeshShapeType meshShapeType
[x] <Property> UnityEngine.Mesh mesh
[x] <Property> UnityEngine.MeshRenderer meshRenderer
[x] <Property> UnityEngine.SkinnedMeshRenderer skinnedMeshRenderer
[x] <Property> UnityEngine.Sprite sprite
[x] <Property> UnityEngine.SpriteRenderer spriteRenderer
[x] <Property> Boolean useMeshMaterialIndex
[x] <Property> Int32 meshMaterialIndex
[x] <Property> Boolean useMeshColors
[x] <Property> Single normalOffset
[x] <Property> UnityEngine.ParticleSystemShapeMultiModeValue meshSpawnMode
[x] <Property> Single meshSpawnSpread
[x] <Property> MinMaxCurve meshSpawnSpeed
[x] <Property> Single meshSpawnSpeedMultiplier
[x] <Property> Single arc
[x] <Property> UnityEngine.ParticleSystemShapeMultiModeValue arcMode
[x] <Property> Single arcSpread
[x] <Property> MinMaxCurve arcSpeed
[x] <Property> Single arcSpeedMultiplier
[x] <Property> Single donutRadius
[x] <Property> UnityEngine.Vector3 position
[x] <Property> UnityEngine.Vector3 rotation
[x] <Property> UnityEngine.Vector3 scale
[x] <Property> UnityEngine.Texture2D texture
[x] <Property> UnityEngine.ParticleSystemShapeTextureChannel textureClipChannel
[x] <Property> Single textureClipThreshold
[x] <Property> Boolean textureColorAffectsParticles
[x] <Property> Boolean textureAlphaAffectsParticles
[x] <Property> Boolean textureBilinearFiltering
[x] <Property> Int32 textureUVChannel
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ShapeModule[] array · 100%
[x] <Type> ShapeModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> ShapeModule Get(Int32)
[x] <Method> Void Set(Int32, ShapeModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SizeBySpeedModule struct · 100%
[x] <Type> SizeBySpeedModule
[x] <Property> Boolean enabled
[x] <Property> MinMaxCurve size
[x] <Property> Single sizeMultiplier
[x] <Property> MinMaxCurve x
[x] <Property> Single xMultiplier
[x] <Property> MinMaxCurve y
[x] <Property> Single yMultiplier
[x] <Property> MinMaxCurve z
[x] <Property> Single zMultiplier
[x] <Property> Boolean separateAxes
[x] <Property> UnityEngine.Vector2 range
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SizeBySpeedModule[] array · 100%
[x] <Type> SizeBySpeedModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> SizeBySpeedModule Get(Int32)
[x] <Method> Void Set(Int32, SizeBySpeedModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SizeOverLifetimeModule struct · 100%
[x] <Type> SizeOverLifetimeModule
[x] <Property> Boolean enabled
[x] <Property> MinMaxCurve size
[x] <Property> Single sizeMultiplier
[x] <Property> MinMaxCurve x
[x] <Property> Single xMultiplier
[x] <Property> MinMaxCurve y
[x] <Property> Single yMultiplier
[x] <Property> MinMaxCurve z
[x] <Property> Single zMultiplier
[x] <Property> Boolean separateAxes
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SizeOverLifetimeModule[] array · 100%
[x] <Type> SizeOverLifetimeModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> SizeOverLifetimeModule Get(Int32)
[x] <Method> Void Set(Int32, SizeOverLifetimeModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SkeletonBone struct · 100%
[x] <Type> SkeletonBone
[x] <Field> System.String name
[x] <Field> UnityEngine.Vector3 position
[x] <Field> UnityEngine.Quaternion rotation
[x] <Field> UnityEngine.Vector3 scale
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SkeletonBone[] array · 100%
[x] <Type> SkeletonBone[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.SkeletonBone Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.SkeletonBone)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.28%) SkinnedMeshRenderer class
[x] <Type> SkinnedMeshRenderer
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.SkinQuality quality
[x] <Property> Boolean updateWhenOffscreen
[x] <Property> Boolean forceMatrixRecalculationPerRender
[x] <Property> UnityEngine.Transform rootBone
[x] <Property> UnityEngine.Transform[] bones
[x] <Property> UnityEngine.Mesh sharedMesh
[x] <Property> Boolean skinnedMotionVectors
[ ] <Property> Target vertexBufferTarget
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.Bounds localBounds
[x] <Property> Boolean enabled
[x] <Property> Boolean isVisible
[x] <Property> UnityEngine.Rendering.ShadowCastingMode shadowCastingMode
[x] <Property> Boolean receiveShadows
[x] <Property> Boolean forceRenderingOff
[x] <Property> Boolean staticShadowCaster
[x] <Property> UnityEngine.MotionVectorGenerationMode motionVectorGenerationMode
[x] <Property> UnityEngine.Rendering.LightProbeUsage lightProbeUsage
[x] <Property> UnityEngine.Rendering.ReflectionProbeUsage reflectionProbeUsage
[x] <Property> UInt32 renderingLayerMask
[x] <Property> Int32 rendererPriority
[ ] <Property> UnityEngine.Experimental.Rendering.RayTracingMode rayTracingMode
[x] <Property> System.String sortingLayerName
[x] <Property> Int32 sortingLayerID
[x] <Property> Int32 sortingOrder
[x] <Property> Boolean allowOcclusionWhenDynamic
[x] <Property> Boolean isPartOfStaticBatch
[x] <Property> UnityEngine.Matrix4x4 worldToLocalMatrix
[x] <Property> UnityEngine.Matrix4x4 localToWorldMatrix
[x] <Property> UnityEngine.GameObject lightProbeProxyVolumeOverride
[x] <Property> UnityEngine.Transform probeAnchor
[x] <Property> Int32 lightmapIndex
[x] <Property> Int32 realtimeLightmapIndex
[x] <Property> UnityEngine.Vector4 lightmapScaleOffset
[x] <Property> UnityEngine.Vector4 realtimeLightmapScaleOffset
[x] <Property> UnityEngine.Material[] materials
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material sharedMaterial
[x] <Property> UnityEngine.Material[] sharedMaterials
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Single GetBlendShapeWeight(Int32)
[x] <Method> Void SetBlendShapeWeight(Int32, Single)
[x] <Method> Void BakeMesh(UnityEngine.Mesh)
[x] <Method> Void BakeMesh(UnityEngine.Mesh, Boolean)
[ ] <Method> UnityEngine.GraphicsBuffer GetVertexBuffer()
[ ] <Method> UnityEngine.GraphicsBuffer GetPreviousVertexBuffer()
[x] <Method> Void ResetBounds()
[x] <Method> Void ResetLocalBounds()
[x] <Method> Boolean HasPropertyBlock()
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SkinnedMeshRenderer[] array · 100%
[x] <Type> SkinnedMeshRenderer[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.SkinnedMeshRenderer Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.SkinnedMeshRenderer)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SkinQuality enum · 100%
[x] <Type> SkinQuality
SkinQuality[] array · 90%
[ ] <Type> SkinQuality[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.SkinQuality Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.SkinQuality)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SkinWeights enum · 100%
[x] <Type> SkinWeights
SkinWeights[] array · 90%
[ ] <Type> SkinWeights[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.SkinWeights Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.SkinWeights)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(76.25%) SliderJoint2D class
[x] <Type> SliderJoint2D
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean autoConfigureAngle
[x] <Property> Single angle
[x] <Property> Boolean useMotor
[x] <Property> Boolean useLimits
[x] <Property> UnityEngine.JointMotor2D motor
[x] <Property> UnityEngine.JointTranslationLimits2D limits
[x] <Property> UnityEngine.JointLimitState2D limitState
[x] <Property> Single referenceAngle
[x] <Property> Single jointTranslation
[x] <Property> Single jointSpeed
[x] <Property> UnityEngine.Vector2 anchor
[x] <Property> UnityEngine.Vector2 connectedAnchor
[x] <Property> Boolean autoConfigureConnectedAnchor
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> UnityEngine.Rigidbody2D connectedBody
[x] <Property> Boolean enableCollision
[x] <Property> Single breakForce
[x] <Property> Single breakTorque
[x] <Property> UnityEngine.JointBreakAction2D breakAction
[x] <Property> UnityEngine.Vector2 reactionForce
[x] <Property> Single reactionTorque
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Single GetMotorForce(Single)
[x] <Method> UnityEngine.Vector2 GetReactionForce(Single)
[x] <Method> Single GetReactionTorque(Single)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SliderJoint2D[] array · 100%
[x] <Type> SliderJoint2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.SliderJoint2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.SliderJoint2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SoftJointLimit struct · 100%
[x] <Type> SoftJointLimit
[x] <Property> Single limit
[x] <Property> Single bounciness
[x] <Property> Single contactDistance
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SoftJointLimit[] array · 100%
[x] <Type> SoftJointLimit[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.SoftJointLimit Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.SoftJointLimit)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SoftJointLimitSpring struct · 100%
[x] <Type> SoftJointLimitSpring
[x] <Property> Single spring
[x] <Property> Single damper
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SoftJointLimitSpring[] array · 100%
[x] <Type> SoftJointLimitSpring[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.SoftJointLimitSpring Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.SoftJointLimitSpring)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Space enum · 100%
[x] <Type> Space
Space[] array · 90%
[ ] <Type> Space[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Space Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Space)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(73.61%) SphereCollider class
[x] <Type> SphereCollider
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector3 center
[x] <Property> Single radius
[x] <Property> Boolean enabled
[x] <Property> UnityEngine.Rigidbody attachedRigidbody
[x] <Property> UnityEngine.ArticulationBody attachedArticulationBody
[x] <Property> Boolean isTrigger
[x] <Property> Single contactOffset
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> Boolean hasModifiableContacts
[x] <Property> Boolean providesContacts
[x] <Property> Int32 layerOverridePriority
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.PhysicMaterial sharedMaterial
[x] <Property> UnityEngine.PhysicMaterial material
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Vector3 ClosestPoint(UnityEngine.Vector3)
[x] <Method> Boolean Raycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
[x] <Method> UnityEngine.Vector3 ClosestPointOnBounds(UnityEngine.Vector3)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SphereCollider[] array · 100%
[x] <Type> SphereCollider[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.SphereCollider Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.SphereCollider)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(73.97%) SpringJoint class
[x] <Type> SpringJoint
[ ] <Constructor> Void .ctor()
[x] <Property> Single spring
[x] <Property> Single damper
[x] <Property> Single minDistance
[x] <Property> Single maxDistance
[x] <Property> Single tolerance
[x] <Property> UnityEngine.Rigidbody connectedBody
[x] <Property> UnityEngine.ArticulationBody connectedArticulationBody
[x] <Property> UnityEngine.Vector3 axis
[x] <Property> UnityEngine.Vector3 anchor
[x] <Property> UnityEngine.Vector3 connectedAnchor
[x] <Property> Boolean autoConfigureConnectedAnchor
[x] <Property> Single breakForce
[x] <Property> Single breakTorque
[x] <Property> Boolean enableCollision
[x] <Property> Boolean enablePreprocessing
[x] <Property> Single massScale
[x] <Property> Single connectedMassScale
[x] <Property> UnityEngine.Vector3 currentForce
[x] <Property> UnityEngine.Vector3 currentTorque
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SpringJoint[] array · 100%
[x] <Type> SpringJoint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.SpringJoint Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.SpringJoint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(97.37%) Sprite class
[x] <Type> Sprite
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.Rect rect
[x] <Property> UnityEngine.Vector4 border
[x] <Property> UnityEngine.Texture2D texture
[x] <Property> Single pixelsPerUnit
[x] <Property> Single spriteAtlasTextureScale
[x] <Property> UnityEngine.Texture2D associatedAlphaSplitTexture
[x] <Property> UnityEngine.Vector2 pivot
[x] <Property> Boolean packed
[x] <Property> UnityEngine.SpritePackingMode packingMode
[x] <Property> UnityEngine.SpritePackingRotation packingRotation
[x] <Property> UnityEngine.Rect textureRect
[x] <Property> UnityEngine.Vector2 textureRectOffset
[x] <Property> UnityEngine.Vector2[] vertices
[x] <Property> UInt16[] triangles
[x] <Property> UnityEngine.Vector2[] uv
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Int32 GetSecondaryTextureCount()
[x] <Method> Int32 GetSecondaryTextures(UnityEngine.SecondarySpriteTexture[])
[x] <Method> Int32 GetPhysicsShapeCount()
[x] <Method> Int32 GetPhysicsShapePointCount(Int32)
[x] <Method> Int32 GetPhysicsShape(Int32, System.Collections.Generic.List`1[UnityEngine.Vector2])
[x] <Method> Void OverridePhysicsShape(System.Collections.Generic.IList`1[UnityEngine.Vector2[]])
[x] <Method> Void OverrideGeometry(UnityEngine.Vector2[], UInt16[])
[x] <Method><Static> UnityEngine.Sprite Create(UnityEngine.Texture2D, UnityEngine.Rect, UnityEngine.Vector2, Single, UInt32, UnityEngine.SpriteMeshType, UnityEngine.Vector4, Boolean)
[x] <Method><Static> UnityEngine.Sprite Create(UnityEngine.Texture2D, UnityEngine.Rect, UnityEngine.Vector2, Single, UInt32, UnityEngine.SpriteMeshType, UnityEngine.Vector4, Boolean, UnityEngine.SecondarySpriteTexture[])
[x] <Method><Static> UnityEngine.Sprite Create(UnityEngine.Texture2D, UnityEngine.Rect, UnityEngine.Vector2, Single, UInt32, UnityEngine.SpriteMeshType, UnityEngine.Vector4)
[x] <Method><Static> UnityEngine.Sprite Create(UnityEngine.Texture2D, UnityEngine.Rect, UnityEngine.Vector2, Single, UInt32, UnityEngine.SpriteMeshType)
[x] <Method><Static> UnityEngine.Sprite Create(UnityEngine.Texture2D, UnityEngine.Rect, UnityEngine.Vector2, Single, UInt32)
[x] <Method><Static> UnityEngine.Sprite Create(UnityEngine.Texture2D, UnityEngine.Rect, UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.Sprite Create(UnityEngine.Texture2D, UnityEngine.Rect, UnityEngine.Vector2)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Sprite[] array · 100%
[x] <Type> Sprite[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Sprite Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Sprite)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SpriteDrawMode enum · 100%
[x] <Type> SpriteDrawMode
SpriteDrawMode[] array · 90%
[ ] <Type> SpriteDrawMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.SpriteDrawMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.SpriteDrawMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SpriteMaskInteraction enum · 100%
[x] <Type> SpriteMaskInteraction
SpriteMaskInteraction[] array · 90%
[ ] <Type> SpriteMaskInteraction[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.SpriteMaskInteraction Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.SpriteMaskInteraction)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SpriteMeshType enum · 100%
[x] <Type> SpriteMeshType
SpriteMeshType[] array · 90%
[ ] <Type> SpriteMeshType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.SpriteMeshType Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.SpriteMeshType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SpritePackingMode enum · 100%
[x] <Type> SpritePackingMode
SpritePackingMode[] array · 100%
[x] <Type> SpritePackingMode[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.SpritePackingMode Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.SpritePackingMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SpritePackingRotation enum · 100%
[x] <Type> SpritePackingRotation
SpritePackingRotation[] array · 100%
[x] <Type> SpritePackingRotation[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.SpritePackingRotation Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.SpritePackingRotation)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.82%) SpriteRenderer class
[x] <Type> SpriteRenderer
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Sprite sprite
[x] <Property> UnityEngine.SpriteDrawMode drawMode
[x] <Property> UnityEngine.Vector2 size
[x] <Property> Single adaptiveModeThreshold
[x] <Property> UnityEngine.SpriteTileMode tileMode
[x] <Property> UnityEngine.Color color
[x] <Property> UnityEngine.SpriteMaskInteraction maskInteraction
[x] <Property> Boolean flipX
[x] <Property> Boolean flipY
[x] <Property> UnityEngine.SpriteSortPoint spriteSortPoint
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.Bounds localBounds
[x] <Property> Boolean enabled
[x] <Property> Boolean isVisible
[x] <Property> UnityEngine.Rendering.ShadowCastingMode shadowCastingMode
[x] <Property> Boolean receiveShadows
[x] <Property> Boolean forceRenderingOff
[x] <Property> Boolean staticShadowCaster
[x] <Property> UnityEngine.MotionVectorGenerationMode motionVectorGenerationMode
[x] <Property> UnityEngine.Rendering.LightProbeUsage lightProbeUsage
[x] <Property> UnityEngine.Rendering.ReflectionProbeUsage reflectionProbeUsage
[x] <Property> UInt32 renderingLayerMask
[x] <Property> Int32 rendererPriority
[ ] <Property> UnityEngine.Experimental.Rendering.RayTracingMode rayTracingMode
[x] <Property> System.String sortingLayerName
[x] <Property> Int32 sortingLayerID
[x] <Property> Int32 sortingOrder
[x] <Property> Boolean allowOcclusionWhenDynamic
[x] <Property> Boolean isPartOfStaticBatch
[x] <Property> UnityEngine.Matrix4x4 worldToLocalMatrix
[x] <Property> UnityEngine.Matrix4x4 localToWorldMatrix
[x] <Property> UnityEngine.GameObject lightProbeProxyVolumeOverride
[x] <Property> UnityEngine.Transform probeAnchor
[x] <Property> Int32 lightmapIndex
[x] <Property> Int32 realtimeLightmapIndex
[x] <Property> UnityEngine.Vector4 lightmapScaleOffset
[x] <Property> UnityEngine.Vector4 realtimeLightmapScaleOffset
[x] <Property> UnityEngine.Material[] materials
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material sharedMaterial
[x] <Property> UnityEngine.Material[] sharedMaterials
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void RegisterSpriteChangeCallback(UnityEngine.Events.UnityAction`1[UnityEngine.SpriteRenderer])
[ ] <Method> Void UnregisterSpriteChangeCallback(UnityEngine.Events.UnityAction`1[UnityEngine.SpriteRenderer])
[x] <Method> Void ResetBounds()
[x] <Method> Void ResetLocalBounds()
[x] <Method> Boolean HasPropertyBlock()
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SpriteRenderer[] array · 100%
[x] <Type> SpriteRenderer[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.SpriteRenderer Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.SpriteRenderer)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SpriteSortPoint enum · 100%
[x] <Type> SpriteSortPoint
SpriteSortPoint[] array · 90%
[ ] <Type> SpriteSortPoint[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.SpriteSortPoint Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.SpriteSortPoint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SpriteTileMode enum · 100%
[x] <Type> SpriteTileMode
SpriteTileMode[] array · 90%
[ ] <Type> SpriteTileMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.SpriteTileMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.SpriteTileMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
StandaloneRenderResize enum · 100%
[x] <Type> StandaloneRenderResize
StandaloneRenderResize[] array · 90%
[ ] <Type> StandaloneRenderResize[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.StandaloneRenderResize Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.StandaloneRenderResize)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
StereoscopicEye enum · 100%
[x] <Type> StereoscopicEye
StereoscopicEye[] array · 90%
[ ] <Type> StereoscopicEye[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> StereoscopicEye Get(Int32)
[ ] <Method> Void Set(Int32, StereoscopicEye)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
StereoTargetEyeMask enum · 100%
[x] <Type> StereoTargetEyeMask
StereoTargetEyeMask[] array · 90%
[ ] <Type> StereoTargetEyeMask[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.StereoTargetEyeMask Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.StereoTargetEyeMask)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SubEmittersModule struct · 100%
[x] <Type> SubEmittersModule
[x] <Property> Boolean enabled
[x] <Property> Int32 subEmittersCount
[x] <Method> Void AddSubEmitter(UnityEngine.ParticleSystem, UnityEngine.ParticleSystemSubEmitterType, UnityEngine.ParticleSystemSubEmitterProperties, Single)
[x] <Method> Void AddSubEmitter(UnityEngine.ParticleSystem, UnityEngine.ParticleSystemSubEmitterType, UnityEngine.ParticleSystemSubEmitterProperties)
[x] <Method> Void RemoveSubEmitter(Int32)
[x] <Method> Void RemoveSubEmitter(UnityEngine.ParticleSystem)
[x] <Method> Void SetSubEmitterSystem(Int32, UnityEngine.ParticleSystem)
[x] <Method> Void SetSubEmitterType(Int32, UnityEngine.ParticleSystemSubEmitterType)
[x] <Method> Void SetSubEmitterProperties(Int32, UnityEngine.ParticleSystemSubEmitterProperties)
[x] <Method> Void SetSubEmitterEmitProbability(Int32, Single)
[x] <Method> UnityEngine.ParticleSystem GetSubEmitterSystem(Int32)
[x] <Method> UnityEngine.ParticleSystemSubEmitterType GetSubEmitterType(Int32)
[x] <Method> UnityEngine.ParticleSystemSubEmitterProperties GetSubEmitterProperties(Int32)
[x] <Method> Single GetSubEmitterEmitProbability(Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SubEmittersModule[] array · 100%
[x] <Type> SubEmittersModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> SubEmittersModule Get(Int32)
[x] <Method> Void Set(Int32, SubEmittersModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(70.31%) SurfaceEffector2D class
[x] <Type> SurfaceEffector2D
[ ] <Constructor> Void .ctor()
[x] <Property> Single speed
[x] <Property> Single speedVariation
[x] <Property> Single forceScale
[x] <Property> Boolean useContactForce
[x] <Property> Boolean useFriction
[x] <Property> Boolean useBounce
[x] <Property> Boolean useColliderMask
[x] <Property> Int32 colliderMask
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SurfaceEffector2D[] array · 100%
[x] <Type> SurfaceEffector2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.SurfaceEffector2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.SurfaceEffector2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(73.61%) TargetJoint2D class
[x] <Type> TargetJoint2D
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector2 anchor
[x] <Property> UnityEngine.Vector2 target
[x] <Property> Boolean autoConfigureTarget
[x] <Property> Single maxForce
[x] <Property> Single dampingRatio
[x] <Property> Single frequency
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> UnityEngine.Rigidbody2D connectedBody
[x] <Property> Boolean enableCollision
[x] <Property> Single breakForce
[x] <Property> Single breakTorque
[x] <Property> UnityEngine.JointBreakAction2D breakAction
[x] <Property> UnityEngine.Vector2 reactionForce
[x] <Property> Single reactionTorque
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> UnityEngine.Vector2 GetReactionForce(Single)
[x] <Method> Single GetReactionTorque(Single)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
TargetJoint2D[] array · 100%
[x] <Type> TargetJoint2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.TargetJoint2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.TargetJoint2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TextAnchor enum · 100%
[x] <Type> TextAnchor
TextAnchor[] array · 90%
[ ] <Type> TextAnchor[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.TextAnchor Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.TextAnchor)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(71.43%) TextAsset class
[x] <Type> TextAsset
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(System.String)
[x] <Property> Byte[] bytes
[x] <Property> System.String text
[x] <Property> Int64 dataSize
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> System.String ToString()
[ ] <Method> Unity.Collections.NativeArray`1[T] GetData[T]()
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.Type GetType()
TextAsset[] array · 100%
[x] <Type> TextAsset[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.TextAsset Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.TextAsset)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TextGenerationSettings struct · 100%
[x] <Type> TextGenerationSettings
[x] <Field> UnityEngine.Font font
[x] <Field> UnityEngine.Color color
[x] <Field> System.Int32 fontSize
[x] <Field> System.Single lineSpacing
[x] <Field> System.Boolean richText
[x] <Field> System.Single scaleFactor
[x] <Field> UnityEngine.FontStyle fontStyle
[x] <Field> UnityEngine.TextAnchor textAnchor
[x] <Field> System.Boolean alignByGeometry
[x] <Field> System.Boolean resizeTextForBestFit
[x] <Field> System.Int32 resizeTextMinSize
[x] <Field> System.Int32 resizeTextMaxSize
[x] <Field> System.Boolean updateBounds
[x] <Field> UnityEngine.VerticalWrapMode verticalOverflow
[x] <Field> UnityEngine.HorizontalWrapMode horizontalOverflow
[x] <Field> UnityEngine.Vector2 generationExtents
[x] <Field> UnityEngine.Vector2 pivot
[x] <Field> System.Boolean generateOutOfBounds
[x] <Method> Boolean Equals(UnityEngine.TextGenerationSettings)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
TextGenerationSettings[] array · 100%
[x] <Type> TextGenerationSettings[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.TextGenerationSettings Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.TextGenerationSettings)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(18.52%) TextGenerator class
[x] <Type> TextGenerator
[ ] <Constructor> Void .ctor()
[ ] <Constructor> Void .ctor(Int32)
[ ] <Property> Int32 characterCountVisible
[ ] <Property> System.Collections.Generic.IList`1[UnityEngine.UIVertex] verts
[ ] <Property> System.Collections.Generic.IList`1[UnityEngine.UICharInfo] characters
[ ] <Property> System.Collections.Generic.IList`1[UnityEngine.UILineInfo] lines
[ ] <Property> UnityEngine.Rect rectExtents
[ ] <Property> Int32 vertexCount
[ ] <Property> Int32 characterCount
[ ] <Property> Int32 lineCount
[ ] <Property> Int32 fontSizeUsedForBestFit
[ ] <Method> Void Invalidate()
[ ] <Method> Void GetCharacters(System.Collections.Generic.List`1[UnityEngine.UICharInfo])
[ ] <Method> Void GetLines(System.Collections.Generic.List`1[UnityEngine.UILineInfo])
[ ] <Method> Void GetVertices(System.Collections.Generic.List`1[UnityEngine.UIVertex])
[ ] <Method> Single GetPreferredWidth(System.String, UnityEngine.TextGenerationSettings)
[ ] <Method> Single GetPreferredHeight(System.String, UnityEngine.TextGenerationSettings)
[ ] <Method> Boolean PopulateWithErrors(System.String, UnityEngine.TextGenerationSettings, UnityEngine.GameObject)
[ ] <Method> Boolean Populate(System.String, UnityEngine.TextGenerationSettings)
[ ] <Method> UnityEngine.UIVertex[] GetVerticesArray()
[ ] <Method> UnityEngine.UICharInfo[] GetCharactersArray()
[ ] <Method> UnityEngine.UILineInfo[] GetLinesArray()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TextGenerator[] array · 90%
[ ] <Type> TextGenerator[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.TextGenerator Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.TextGenerator)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(53.33%) Texture class
[x] <Type> Texture
[x] <Field><Static> System.Int32 GenerateAllMips
[x] <Property> Int32 mipmapCount
[ ] <Property><Static> UnityEngine.AnisotropicFiltering anisotropicFiltering
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat graphicsFormat
[x] <Property> Int32 width
[x] <Property> Int32 height
[x] <Property> UnityEngine.Rendering.TextureDimension dimension
[x] <Property> Boolean isReadable
[x] <Property> UnityEngine.TextureWrapMode wrapMode
[x] <Property> UnityEngine.TextureWrapMode wrapModeU
[x] <Property> UnityEngine.TextureWrapMode wrapModeV
[x] <Property> UnityEngine.TextureWrapMode wrapModeW
[x] <Property> UnityEngine.FilterMode filterMode
[x] <Property> Int32 anisoLevel
[x] <Property> Single mipMapBias
[x] <Property> UnityEngine.Vector2 texelSize
[x] <Property> UInt32 updateCount
[x] <Property> Boolean isDataSRGB
[ ] <Property> UnityEngine.Hash128 imageContentsHash
[ ] <Property><Static> UInt64 totalTextureMemory
[ ] <Property><Static> UInt64 desiredTextureMemory
[ ] <Property><Static> UInt64 targetTextureMemory
[ ] <Property><Static> UInt64 currentTextureMemory
[ ] <Property><Static> UInt64 nonStreamingTextureMemory
[ ] <Property><Static> UInt64 streamingMipmapUploadCount
[ ] <Property><Static> UInt64 streamingRendererCount
[ ] <Property><Static> UInt64 streamingTextureCount
[ ] <Property><Static> UInt64 nonStreamingTextureCount
[ ] <Property><Static> UInt64 streamingTexturePendingLoadCount
[ ] <Property><Static> UInt64 streamingTextureLoadingCount
[ ] <Property><Static> Boolean streamingTextureForceLoadAll
[ ] <Property><Static> Boolean streamingTextureDiscardUnusedMips
[ ] <Property><Static> Boolean allowThreadedTextureCreation
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method><Static> Void SetGlobalAnisotropicFilteringLimits(Int32, Int32)
[ ] <Method> IntPtr GetNativeTexturePtr()
[x] <Method> Void IncrementUpdateCount()
[ ] <Method><Static> Void SetStreamingTextureMaterialDebugProperties()
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Texture[] array · 100%
[x] <Type> Texture[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Texture Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Texture)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(76.42%) Texture2D class
[x] <Type> Texture2D
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.DefaultFormat, Int32, UnityEngine.Experimental.Rendering.TextureCreationFlags)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.DefaultFormat, Int32, System.String, UnityEngine.Experimental.Rendering.TextureCreationFlags)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, Int32, UnityEngine.Experimental.Rendering.TextureCreationFlags)
[ ] <Constructor> Void .ctor(Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, Int32, System.String, UnityEngine.Experimental.Rendering.TextureCreationFlags)
[x] <Constructor> Void .ctor(Int32, Int32, UnityEngine.TextureFormat, Int32, Boolean)
[x] <Constructor> Void .ctor(Int32, Int32, UnityEngine.TextureFormat, Int32, Boolean, Boolean)
[x] <Constructor> Void .ctor(Int32, Int32, UnityEngine.TextureFormat, Int32, Boolean, Boolean, Boolean, System.String)
[x] <Constructor> Void .ctor(Int32, Int32, UnityEngine.TextureFormat, Boolean, Boolean)
[x] <Constructor> Void .ctor(Int32, Int32, UnityEngine.TextureFormat, Boolean, Boolean, Boolean)
[x] <Constructor> Void .ctor(Int32, Int32, UnityEngine.TextureFormat, Boolean)
[x] <Constructor> Void .ctor(Int32, Int32)
[x] <Property> UnityEngine.TextureFormat format
[x] <Property> Boolean ignoreMipmapLimit
[x] <Property> System.String mipmapLimitGroup
[x] <Property> Int32 activeMipmapLimit
[x] <Property><Static> UnityEngine.Texture2D whiteTexture
[x] <Property><Static> UnityEngine.Texture2D blackTexture
[x] <Property><Static> UnityEngine.Texture2D redTexture
[x] <Property><Static> UnityEngine.Texture2D grayTexture
[x] <Property><Static> UnityEngine.Texture2D linearGrayTexture
[x] <Property><Static> UnityEngine.Texture2D normalTexture
[x] <Property> Boolean isReadable
[x] <Property> Boolean vtOnly
[x] <Property> Boolean streamingMipmaps
[x] <Property> Int32 streamingMipmapsPriority
[x] <Property> Int32 requestedMipmapLevel
[x] <Property> Int32 minimumMipmapLevel
[x] <Property> Int32 calculatedMipmapLevel
[x] <Property> Int32 desiredMipmapLevel
[x] <Property> Int32 loadingMipmapLevel
[x] <Property> Int32 loadedMipmapLevel
[ ] <Property> Boolean alphaIsTransparency
[x] <Property> Int32 mipmapCount
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat graphicsFormat
[x] <Property> Int32 width
[x] <Property> Int32 height
[x] <Property> UnityEngine.Rendering.TextureDimension dimension
[x] <Property> UnityEngine.TextureWrapMode wrapMode
[x] <Property> UnityEngine.TextureWrapMode wrapModeU
[x] <Property> UnityEngine.TextureWrapMode wrapModeV
[x] <Property> UnityEngine.TextureWrapMode wrapModeW
[x] <Property> UnityEngine.FilterMode filterMode
[x] <Property> Int32 anisoLevel
[x] <Property> Single mipMapBias
[x] <Property> UnityEngine.Vector2 texelSize
[x] <Property> UInt32 updateCount
[x] <Property> Boolean isDataSRGB
[ ] <Property> UnityEngine.Hash128 imageContentsHash
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void Compress(Boolean)
[x] <Method> Void ClearRequestedMipmapLevel()
[ ] <Method> Boolean IsRequestedMipmapLevelLoaded()
[x] <Method> Void ClearMinimumMipmapLevel()
[ ] <Method> Void UpdateExternalTexture(IntPtr)
[ ] <Method> Byte[] GetRawTextureData()
[x] <Method> UnityEngine.Color[] GetPixels(Int32, Int32, Int32, Int32, Int32)
[x] <Method> UnityEngine.Color[] GetPixels(Int32, Int32, Int32, Int32)
[x] <Method> UnityEngine.Color32[] GetPixels32(Int32)
[x] <Method> UnityEngine.Color32[] GetPixels32()
[ ] <Method> UnityEngine.Rect[] PackTextures(UnityEngine.Texture2D[], Int32, Int32, Boolean)
[ ] <Method> UnityEngine.Rect[] PackTextures(UnityEngine.Texture2D[], Int32, Int32)
[ ] <Method> UnityEngine.Rect[] PackTextures(UnityEngine.Texture2D[], Int32)
[ ] <Method><Static> UnityEngine.Texture2D CreateExternalTexture(Int32, Int32, UnityEngine.TextureFormat, Boolean, Boolean, IntPtr)
[x] <Method> Void SetPixel(Int32, Int32, UnityEngine.Color)
[x] <Method> Void SetPixel(Int32, Int32, UnityEngine.Color, Int32)
[x] <Method> Void SetPixels(Int32, Int32, Int32, Int32, UnityEngine.Color[], Int32)
[x] <Method> Void SetPixels(Int32, Int32, Int32, Int32, UnityEngine.Color[])
[x] <Method> Void SetPixels(UnityEngine.Color[], Int32)
[x] <Method> Void SetPixels(UnityEngine.Color[])
[x] <Method> UnityEngine.Color GetPixel(Int32, Int32)
[x] <Method> UnityEngine.Color GetPixel(Int32, Int32, Int32)
[x] <Method> UnityEngine.Color GetPixelBilinear(Single, Single)
[x] <Method> UnityEngine.Color GetPixelBilinear(Single, Single, Int32)
[ ] <Method> Void LoadRawTextureData(IntPtr, Int32)
[x] <Method> Void LoadRawTextureData(Byte[])
[ ] <Method> Void LoadRawTextureData[T](Unity.Collections.NativeArray`1[T])
[x] <Method> Void SetPixelData[T](T[], Int32, Int32)
[ ] <Method> Void SetPixelData[T](Unity.Collections.NativeArray`1[T], Int32, Int32)
[ ] <Method> Unity.Collections.NativeArray`1[T] GetPixelData[T](Int32)
[ ] <Method> Unity.Collections.NativeArray`1[T] GetRawTextureData[T]()
[x] <Method> Void Apply(Boolean, Boolean)
[x] <Method> Void Apply(Boolean)
[x] <Method> Void Apply()
[x] <Method> Boolean Reinitialize(Int32, Int32)
[x] <Method> Boolean Reinitialize(Int32, Int32, UnityEngine.TextureFormat, Boolean)
[ ] <Method> Boolean Reinitialize(Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, Boolean)
[x] <Method> Void ReadPixels(UnityEngine.Rect, Int32, Int32, Boolean)
[x] <Method> Void ReadPixels(UnityEngine.Rect, Int32, Int32)
[ ] <Method><Static> Boolean GenerateAtlas(UnityEngine.Vector2[], Int32, Int32, System.Collections.Generic.List`1[UnityEngine.Rect])
[x] <Method> Void SetPixels32(UnityEngine.Color32[], Int32)
[x] <Method> Void SetPixels32(UnityEngine.Color32[])
[x] <Method> Void SetPixels32(Int32, Int32, Int32, Int32, UnityEngine.Color32[], Int32)
[x] <Method> Void SetPixels32(Int32, Int32, Int32, Int32, UnityEngine.Color32[])
[x] <Method> UnityEngine.Color[] GetPixels(Int32)
[x] <Method> UnityEngine.Color[] GetPixels()
[ ] <Method> IntPtr GetNativeTexturePtr()
[x] <Method> Void IncrementUpdateCount()
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Texture2D[] array · 100%
[x] <Type> Texture2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Texture2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Texture2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(41.51%) Texture2DArray class
[x] <Type> Texture2DArray
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags, Int32)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags, Int32)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.TextureFormat, Int32, Boolean, Boolean)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.TextureFormat, Int32, Boolean)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.TextureFormat, Boolean, Boolean, Boolean)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.TextureFormat, Boolean, Boolean)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.TextureFormat, Boolean)
[ ] <Property><Static> Int32 allSlices
[ ] <Property> Int32 depth
[ ] <Property> UnityEngine.TextureFormat format
[ ] <Property> Boolean isReadable
[x] <Property> Int32 mipmapCount
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat graphicsFormat
[x] <Property> Int32 width
[x] <Property> Int32 height
[x] <Property> UnityEngine.Rendering.TextureDimension dimension
[x] <Property> UnityEngine.TextureWrapMode wrapMode
[x] <Property> UnityEngine.TextureWrapMode wrapModeU
[x] <Property> UnityEngine.TextureWrapMode wrapModeV
[x] <Property> UnityEngine.TextureWrapMode wrapModeW
[x] <Property> UnityEngine.FilterMode filterMode
[x] <Property> Int32 anisoLevel
[x] <Property> Single mipMapBias
[x] <Property> UnityEngine.Vector2 texelSize
[x] <Property> UInt32 updateCount
[x] <Property> Boolean isDataSRGB
[ ] <Property> UnityEngine.Hash128 imageContentsHash
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> UnityEngine.Color[] GetPixels(Int32, Int32)
[ ] <Method> UnityEngine.Color[] GetPixels(Int32)
[ ] <Method> UnityEngine.Color32[] GetPixels32(Int32, Int32)
[ ] <Method> UnityEngine.Color32[] GetPixels32(Int32)
[ ] <Method> Void SetPixels(UnityEngine.Color[], Int32, Int32)
[ ] <Method> Void SetPixels(UnityEngine.Color[], Int32)
[ ] <Method> Void SetPixels32(UnityEngine.Color32[], Int32, Int32)
[ ] <Method> Void SetPixels32(UnityEngine.Color32[], Int32)
[ ] <Method> Void Apply(Boolean, Boolean)
[ ] <Method> Void Apply(Boolean)
[ ] <Method> Void Apply()
[ ] <Method> Void SetPixelData[T](T[], Int32, Int32, Int32)
[ ] <Method> Void SetPixelData[T](Unity.Collections.NativeArray`1[T], Int32, Int32, Int32)
[ ] <Method> Unity.Collections.NativeArray`1[T] GetPixelData[T](Int32, Int32)
[ ] <Method> IntPtr GetNativeTexturePtr()
[x] <Method> Void IncrementUpdateCount()
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Texture2DArray[] array · 90%
[ ] <Type> Texture2DArray[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Texture2DArray Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Texture2DArray)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(75.41%) Texture3D class
[x] <Type> Texture3D
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.DefaultFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags, Int32)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.Experimental.Rendering.GraphicsFormat, UnityEngine.Experimental.Rendering.TextureCreationFlags, Int32)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.TextureFormat, Int32)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.TextureFormat, Int32, IntPtr)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.TextureFormat, Int32, IntPtr, Boolean)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.TextureFormat, Boolean)
[x] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.TextureFormat, Boolean, Boolean)
[ ] <Constructor> Void .ctor(Int32, Int32, Int32, UnityEngine.TextureFormat, Boolean, IntPtr)
[x] <Property> Int32 depth
[x] <Property> UnityEngine.TextureFormat format
[x] <Property> Boolean isReadable
[x] <Property> Int32 mipmapCount
[ ] <Property> UnityEngine.Experimental.Rendering.GraphicsFormat graphicsFormat
[x] <Property> Int32 width
[x] <Property> Int32 height
[x] <Property> UnityEngine.Rendering.TextureDimension dimension
[x] <Property> UnityEngine.TextureWrapMode wrapMode
[x] <Property> UnityEngine.TextureWrapMode wrapModeU
[x] <Property> UnityEngine.TextureWrapMode wrapModeV
[x] <Property> UnityEngine.TextureWrapMode wrapModeW
[x] <Property> UnityEngine.FilterMode filterMode
[x] <Property> Int32 anisoLevel
[x] <Property> Single mipMapBias
[x] <Property> UnityEngine.Vector2 texelSize
[x] <Property> UInt32 updateCount
[x] <Property> Boolean isDataSRGB
[ ] <Property> UnityEngine.Hash128 imageContentsHash
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void UpdateExternalTexture(IntPtr)
[x] <Method> UnityEngine.Color[] GetPixels(Int32)
[x] <Method> UnityEngine.Color[] GetPixels()
[x] <Method> UnityEngine.Color32[] GetPixels32(Int32)
[x] <Method> UnityEngine.Color32[] GetPixels32()
[x] <Method> Void SetPixels(UnityEngine.Color[], Int32)
[x] <Method> Void SetPixels(UnityEngine.Color[])
[x] <Method> Void SetPixels32(UnityEngine.Color32[], Int32)
[x] <Method> Void SetPixels32(UnityEngine.Color32[])
[ ] <Method><Static> UnityEngine.Texture3D CreateExternalTexture(Int32, Int32, Int32, UnityEngine.TextureFormat, Boolean, IntPtr)
[x] <Method> Void Apply(Boolean, Boolean)
[x] <Method> Void Apply(Boolean)
[x] <Method> Void Apply()
[x] <Method> Void SetPixel(Int32, Int32, Int32, UnityEngine.Color)
[x] <Method> Void SetPixel(Int32, Int32, Int32, UnityEngine.Color, Int32)
[x] <Method> UnityEngine.Color GetPixel(Int32, Int32, Int32)
[x] <Method> UnityEngine.Color GetPixel(Int32, Int32, Int32, Int32)
[x] <Method> UnityEngine.Color GetPixelBilinear(Single, Single, Single)
[x] <Method> UnityEngine.Color GetPixelBilinear(Single, Single, Single, Int32)
[x] <Method> Void SetPixelData[T](T[], Int32, Int32)
[ ] <Method> Void SetPixelData[T](Unity.Collections.NativeArray`1[T], Int32, Int32)
[ ] <Method> Unity.Collections.NativeArray`1[T] GetPixelData[T](Int32)
[ ] <Method> IntPtr GetNativeTexturePtr()
[x] <Method> Void IncrementUpdateCount()
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Texture3D[] array · 100%
[x] <Type> Texture3D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Texture3D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Texture3D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TextureFormat enum · 100%
[x] <Type> TextureFormat
TextureFormat[] array · 90%
[ ] <Type> TextureFormat[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.TextureFormat Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.TextureFormat)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TextureSheetAnimationModule struct · 100%
[x] <Type> TextureSheetAnimationModule
[x] <Property> Boolean enabled
[x] <Property> UnityEngine.ParticleSystemAnimationMode mode
[x] <Property> UnityEngine.ParticleSystemAnimationTimeMode timeMode
[x] <Property> Single fps
[x] <Property> Int32 numTilesX
[x] <Property> Int32 numTilesY
[x] <Property> UnityEngine.ParticleSystemAnimationType animation
[x] <Property> UnityEngine.ParticleSystemAnimationRowMode rowMode
[x] <Property> MinMaxCurve frameOverTime
[x] <Property> Single frameOverTimeMultiplier
[x] <Property> MinMaxCurve startFrame
[x] <Property> Single startFrameMultiplier
[x] <Property> Int32 cycleCount
[x] <Property> Int32 rowIndex
[x] <Property> UnityEngine.Rendering.UVChannelFlags uvChannelMask
[x] <Property> Int32 spriteCount
[x] <Property> UnityEngine.Vector2 speedRange
[x] <Method> Void AddSprite(UnityEngine.Sprite)
[x] <Method> Void RemoveSprite(Int32)
[x] <Method> Void SetSprite(Int32, UnityEngine.Sprite)
[x] <Method> UnityEngine.Sprite GetSprite(Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
TextureSheetAnimationModule[] array · 100%
[x] <Type> TextureSheetAnimationModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TextureSheetAnimationModule Get(Int32)
[x] <Method> Void Set(Int32, TextureSheetAnimationModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TextureWrapMode enum · 100%
[x] <Type> TextureWrapMode
TextureWrapMode[] array · 90%
[ ] <Type> TextureWrapMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.TextureWrapMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.TextureWrapMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(80.65%) Time class
[x] <Type> Time
[ ] <Constructor> Void .ctor()
[x] <Property><Static> Single time
[x] <Property><Static> Double timeAsDouble
[x] <Property><Static> Single timeSinceLevelLoad
[x] <Property><Static> Double timeSinceLevelLoadAsDouble
[x] <Property><Static> Single deltaTime
[x] <Property><Static> Single fixedTime
[x] <Property><Static> Double fixedTimeAsDouble
[x] <Property><Static> Single unscaledTime
[x] <Property><Static> Double unscaledTimeAsDouble
[x] <Property><Static> Single fixedUnscaledTime
[x] <Property><Static> Double fixedUnscaledTimeAsDouble
[x] <Property><Static> Single unscaledDeltaTime
[x] <Property><Static> Single fixedUnscaledDeltaTime
[x] <Property><Static> Single fixedDeltaTime
[ ] <Property><Static> Single maximumDeltaTime
[x] <Property><Static> Single smoothDeltaTime
[ ] <Property><Static> Single maximumParticleDeltaTime
[ ] <Property><Static> Single timeScale
[x] <Property><Static> Int32 frameCount
[x] <Property><Static> Int32 renderedFrameCount
[x] <Property><Static> Single realtimeSinceStartup
[x] <Property><Static> Double realtimeSinceStartupAsDouble
[ ] <Property><Static> Single captureDeltaTime
[ ] <Property><Static> Int32 captureFramerate
[x] <Property><Static> Boolean inFixedTimeStep
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Time[] array · 90%
[ ] <Type> Time[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.Time Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.Time)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TrailModule struct · 100%
[x] <Type> TrailModule
[x] <Property> Boolean enabled
[x] <Property> UnityEngine.ParticleSystemTrailMode mode
[x] <Property> Single ratio
[x] <Property> MinMaxCurve lifetime
[x] <Property> Single lifetimeMultiplier
[x] <Property> Single minVertexDistance
[x] <Property> UnityEngine.ParticleSystemTrailTextureMode textureMode
[x] <Property> UnityEngine.Vector2 textureScale
[x] <Property> Boolean worldSpace
[x] <Property> Boolean dieWithParticles
[x] <Property> Boolean sizeAffectsWidth
[x] <Property> Boolean sizeAffectsLifetime
[x] <Property> Boolean inheritParticleColor
[x] <Property> MinMaxGradient colorOverLifetime
[x] <Property> MinMaxCurve widthOverTrail
[x] <Property> Single widthOverTrailMultiplier
[x] <Property> MinMaxGradient colorOverTrail
[x] <Property> Boolean generateLightingData
[x] <Property> Int32 ribbonCount
[x] <Property> Single shadowBias
[x] <Property> Boolean splitSubEmitterRibbons
[x] <Property> Boolean attachRibbonsToTransform
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
TrailModule[] array · 100%
[x] <Type> TrailModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TrailModule Get(Int32)
[x] <Method> Void Set(Int32, TrailModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.26%) TrailRenderer class
[x] <Type> TrailRenderer
[ ] <Constructor> Void .ctor()
[x] <Property> Single time
[x] <Property> Single startWidth
[x] <Property> Single endWidth
[x] <Property> Single widthMultiplier
[x] <Property> Boolean autodestruct
[x] <Property> Boolean emitting
[x] <Property> Int32 numCornerVertices
[x] <Property> Int32 numCapVertices
[x] <Property> Single minVertexDistance
[x] <Property> UnityEngine.Color startColor
[x] <Property> UnityEngine.Color endColor
[x] <Property> Int32 positionCount
[x] <Property> UnityEngine.Vector2 textureScale
[x] <Property> Single shadowBias
[x] <Property> Boolean generateLightingData
[x] <Property> UnityEngine.LineTextureMode textureMode
[x] <Property> UnityEngine.LineAlignment alignment
[x] <Property> UnityEngine.SpriteMaskInteraction maskInteraction
[x] <Property> UnityEngine.AnimationCurve widthCurve
[x] <Property> UnityEngine.Gradient colorGradient
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> UnityEngine.Bounds localBounds
[x] <Property> Boolean enabled
[x] <Property> Boolean isVisible
[x] <Property> UnityEngine.Rendering.ShadowCastingMode shadowCastingMode
[x] <Property> Boolean receiveShadows
[x] <Property> Boolean forceRenderingOff
[x] <Property> Boolean staticShadowCaster
[x] <Property> UnityEngine.MotionVectorGenerationMode motionVectorGenerationMode
[x] <Property> UnityEngine.Rendering.LightProbeUsage lightProbeUsage
[x] <Property> UnityEngine.Rendering.ReflectionProbeUsage reflectionProbeUsage
[x] <Property> UInt32 renderingLayerMask
[x] <Property> Int32 rendererPriority
[ ] <Property> UnityEngine.Experimental.Rendering.RayTracingMode rayTracingMode
[x] <Property> System.String sortingLayerName
[x] <Property> Int32 sortingLayerID
[x] <Property> Int32 sortingOrder
[x] <Property> Boolean allowOcclusionWhenDynamic
[x] <Property> Boolean isPartOfStaticBatch
[x] <Property> UnityEngine.Matrix4x4 worldToLocalMatrix
[x] <Property> UnityEngine.Matrix4x4 localToWorldMatrix
[x] <Property> UnityEngine.GameObject lightProbeProxyVolumeOverride
[x] <Property> UnityEngine.Transform probeAnchor
[x] <Property> Int32 lightmapIndex
[x] <Property> Int32 realtimeLightmapIndex
[x] <Property> UnityEngine.Vector4 lightmapScaleOffset
[x] <Property> UnityEngine.Vector4 realtimeLightmapScaleOffset
[x] <Property> UnityEngine.Material[] materials
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material sharedMaterial
[x] <Property> UnityEngine.Material[] sharedMaterials
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetPosition(Int32, UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 GetPosition(Int32)
[x] <Method> Void Clear()
[x] <Method> Void BakeMesh(UnityEngine.Mesh, Boolean)
[x] <Method> Void BakeMesh(UnityEngine.Mesh, UnityEngine.Camera, Boolean)
[x] <Method> Int32 GetPositions(UnityEngine.Vector3[])
[x] <Method> Int32 GetVisiblePositions(UnityEngine.Vector3[])
[x] <Method> Void SetPositions(UnityEngine.Vector3[])
[x] <Method> Void AddPosition(UnityEngine.Vector3)
[x] <Method> Void AddPositions(UnityEngine.Vector3[])
[ ] <Method> Void SetPositions(Unity.Collections.NativeArray`1[UnityEngine.Vector3])
[ ] <Method> Void SetPositions(Unity.Collections.NativeSlice`1[UnityEngine.Vector3])
[ ] <Method> Int32 GetPositions(Unity.Collections.NativeArray`1[UnityEngine.Vector3])
[ ] <Method> Int32 GetPositions(Unity.Collections.NativeSlice`1[UnityEngine.Vector3])
[ ] <Method> Int32 GetVisiblePositions(Unity.Collections.NativeArray`1[UnityEngine.Vector3])
[ ] <Method> Int32 GetVisiblePositions(Unity.Collections.NativeSlice`1[UnityEngine.Vector3])
[ ] <Method> Void AddPositions(Unity.Collections.NativeArray`1[UnityEngine.Vector3])
[ ] <Method> Void AddPositions(Unity.Collections.NativeSlice`1[UnityEngine.Vector3])
[x] <Method> Void ResetBounds()
[x] <Method> Void ResetLocalBounds()
[x] <Method> Boolean HasPropertyBlock()
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void SetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock)
[x] <Method> Void GetPropertyBlock(UnityEngine.MaterialPropertyBlock, Int32)
[x] <Method> Void GetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void SetMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetSharedMaterials(System.Collections.Generic.List`1[UnityEngine.Material])
[x] <Method> Void GetClosestReflectionProbes(System.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo])
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
TrailRenderer[] array · 100%
[x] <Type> TrailRenderer[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.TrailRenderer Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.TrailRenderer)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(33.33%) Trails struct
[x] <Type> Trails
[ ] <Property> Int32 capacity
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Trails[] array · 90%
[ ] <Type> Trails[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Trails Get(Int32)
[ ] <Method> Void Set(Int32, Trails)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(76.56%) Transform class
[x] <Type> Transform
[x] <Property> UnityEngine.Vector3 position
[x] <Property> UnityEngine.Vector3 localPosition
[x] <Property> UnityEngine.Vector3 eulerAngles
[x] <Property> UnityEngine.Vector3 localEulerAngles
[x] <Property> UnityEngine.Vector3 right
[x] <Property> UnityEngine.Vector3 up
[x] <Property> UnityEngine.Vector3 forward
[x] <Property> UnityEngine.Quaternion rotation
[x] <Property> UnityEngine.Quaternion localRotation
[x] <Property> UnityEngine.Vector3 localScale
[x] <Property> UnityEngine.Transform parent
[x] <Property> UnityEngine.Matrix4x4 worldToLocalMatrix
[x] <Property> UnityEngine.Matrix4x4 localToWorldMatrix
[x] <Property> UnityEngine.Transform root
[x] <Property> Int32 childCount
[x] <Property> UnityEngine.Vector3 lossyScale
[x] <Property> Boolean hasChanged
[x] <Property> Int32 hierarchyCapacity
[x] <Property> Int32 hierarchyCount
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetParent(UnityEngine.Transform)
[x] <Method> Void SetParent(UnityEngine.Transform, Boolean)
[x] <Method> Void SetPositionAndRotation(UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method> Void SetLocalPositionAndRotation(UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method> Void GetPositionAndRotation(UnityEngine.Vector3 ByRef, UnityEngine.Quaternion ByRef)
[x] <Method> Void GetLocalPositionAndRotation(UnityEngine.Vector3 ByRef, UnityEngine.Quaternion ByRef)
[x] <Method> Void Translate(UnityEngine.Vector3, UnityEngine.Space)
[x] <Method> Void Translate(UnityEngine.Vector3)
[x] <Method> Void Translate(Single, Single, Single, UnityEngine.Space)
[x] <Method> Void Translate(Single, Single, Single)
[x] <Method> Void Translate(UnityEngine.Vector3, UnityEngine.Transform)
[x] <Method> Void Translate(Single, Single, Single, UnityEngine.Transform)
[x] <Method> Void Rotate(UnityEngine.Vector3, UnityEngine.Space)
[x] <Method> Void Rotate(UnityEngine.Vector3)
[x] <Method> Void Rotate(Single, Single, Single, UnityEngine.Space)
[x] <Method> Void Rotate(Single, Single, Single)
[x] <Method> Void Rotate(UnityEngine.Vector3, Single, UnityEngine.Space)
[x] <Method> Void Rotate(UnityEngine.Vector3, Single)
[x] <Method> Void RotateAround(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[x] <Method> Void LookAt(UnityEngine.Transform, UnityEngine.Vector3)
[x] <Method> Void LookAt(UnityEngine.Transform)
[x] <Method> Void LookAt(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method> Void LookAt(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 TransformDirection(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 TransformDirection(Single, Single, Single)
[ ] <Method> Void TransformDirections(System.ReadOnlySpan`1[UnityEngine.Vector3], System.Span`1[UnityEngine.Vector3])
[ ] <Method> Void TransformDirections(System.Span`1[UnityEngine.Vector3])
[x] <Method> UnityEngine.Vector3 InverseTransformDirection(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 InverseTransformDirection(Single, Single, Single)
[ ] <Method> Void InverseTransformDirections(System.ReadOnlySpan`1[UnityEngine.Vector3], System.Span`1[UnityEngine.Vector3])
[ ] <Method> Void InverseTransformDirections(System.Span`1[UnityEngine.Vector3])
[x] <Method> UnityEngine.Vector3 TransformVector(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 TransformVector(Single, Single, Single)
[ ] <Method> Void TransformVectors(System.ReadOnlySpan`1[UnityEngine.Vector3], System.Span`1[UnityEngine.Vector3])
[ ] <Method> Void TransformVectors(System.Span`1[UnityEngine.Vector3])
[x] <Method> UnityEngine.Vector3 InverseTransformVector(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 InverseTransformVector(Single, Single, Single)
[ ] <Method> Void InverseTransformVectors(System.ReadOnlySpan`1[UnityEngine.Vector3], System.Span`1[UnityEngine.Vector3])
[ ] <Method> Void InverseTransformVectors(System.Span`1[UnityEngine.Vector3])
[x] <Method> UnityEngine.Vector3 TransformPoint(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 TransformPoint(Single, Single, Single)
[ ] <Method> Void TransformPoints(System.ReadOnlySpan`1[UnityEngine.Vector3], System.Span`1[UnityEngine.Vector3])
[ ] <Method> Void TransformPoints(System.Span`1[UnityEngine.Vector3])
[x] <Method> UnityEngine.Vector3 InverseTransformPoint(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 InverseTransformPoint(Single, Single, Single)
[ ] <Method> Void InverseTransformPoints(System.ReadOnlySpan`1[UnityEngine.Vector3], System.Span`1[UnityEngine.Vector3])
[ ] <Method> Void InverseTransformPoints(System.Span`1[UnityEngine.Vector3])
[x] <Method> Void DetachChildren()
[x] <Method> Void SetAsFirstSibling()
[x] <Method> Void SetAsLastSibling()
[x] <Method> Void SetSiblingIndex(Int32)
[x] <Method> Int32 GetSiblingIndex()
[x] <Method> UnityEngine.Transform Find(System.String)
[x] <Method> Boolean IsChildOf(UnityEngine.Transform)
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> UnityEngine.Transform GetChild(Int32)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Transform[] array · 100%
[x] <Type> Transform[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Transform Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Transform)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TransparencySortMode enum · 100%
[x] <Type> TransparencySortMode
TransparencySortMode[] array · 90%
[ ] <Type> TransparencySortMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.TransparencySortMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.TransparencySortMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TriggerModule struct · 100%
[x] <Type> TriggerModule
[x] <Property> Boolean enabled
[x] <Property> UnityEngine.ParticleSystemOverlapAction inside
[x] <Property> UnityEngine.ParticleSystemOverlapAction outside
[x] <Property> UnityEngine.ParticleSystemOverlapAction enter
[x] <Property> UnityEngine.ParticleSystemOverlapAction exit
[x] <Property> UnityEngine.ParticleSystemColliderQueryMode colliderQueryMode
[x] <Property> Single radiusScale
[x] <Property> Int32 colliderCount
[x] <Method> Void AddCollider(UnityEngine.Component)
[x] <Method> Void RemoveCollider(Int32)
[x] <Method> Void RemoveCollider(UnityEngine.Component)
[x] <Method> Void SetCollider(Int32, UnityEngine.Component)
[x] <Method> UnityEngine.Component GetCollider(Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
TriggerModule[] array · 100%
[x] <Type> TriggerModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TriggerModule Get(Int32)
[x] <Method> Void Set(Int32, TriggerModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(14.29%) UIVertex struct
[x] <Type> UIVertex
[ ] <Field> UnityEngine.Vector3 position
[ ] <Field> UnityEngine.Vector3 normal
[ ] <Field> UnityEngine.Vector4 tangent
[ ] <Field> UnityEngine.Color32 color
[ ] <Field> UnityEngine.Vector4 uv0
[ ] <Field> UnityEngine.Vector4 uv1
[ ] <Field> UnityEngine.Vector4 uv2
[ ] <Field> UnityEngine.Vector4 uv3
[ ] <Field><Static> UnityEngine.UIVertex simpleVert
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> System.String ToString()
[x] <Method> System.Type GetType()
(92.5%) UIVertex[] array
[x] <Type> UIVertex[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.UIVertex Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.UIVertex)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Vector2 struct · 100%
[x] <Type> Vector2
[x] <Constructor> Void .ctor(Single, Single)
[x] <Field> System.Single x
[x] <Field> System.Single y
[x] <Field><Static> System.Single kEpsilon
[x] <Field><Static> System.Single kEpsilonNormalSqrt
[x] <Property> Single Item [Int32]
[x] <Property> UnityEngine.Vector2 normalized
[x] <Property> Single magnitude
[x] <Property> Single sqrMagnitude
[x] <Property><Static> UnityEngine.Vector2 zero
[x] <Property><Static> UnityEngine.Vector2 one
[x] <Property><Static> UnityEngine.Vector2 up
[x] <Property><Static> UnityEngine.Vector2 down
[x] <Property><Static> UnityEngine.Vector2 left
[x] <Property><Static> UnityEngine.Vector2 right
[x] <Property><Static> UnityEngine.Vector2 positiveInfinity
[x] <Property><Static> UnityEngine.Vector2 negativeInfinity
[x] <Method> Void Set(Single, Single)
[x] <Method><Static> UnityEngine.Vector2 Lerp(UnityEngine.Vector2, UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.Vector2 LerpUnclamped(UnityEngine.Vector2, UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.Vector2 MoveTowards(UnityEngine.Vector2, UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.Vector2 Scale(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method> Void Scale(UnityEngine.Vector2)
[x] <Method> Void Normalize()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 Reflect(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 Perpendicular(UnityEngine.Vector2)
[x] <Method><Static> Single Dot(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> Single Angle(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> Single SignedAngle(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> Single Distance(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 ClampMagnitude(UnityEngine.Vector2, Single)
[x] <Method><Static> Single SqrMagnitude(UnityEngine.Vector2)
[x] <Method> Single SqrMagnitude()
[x] <Method><Static> UnityEngine.Vector2 Min(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 Max(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 SmoothDamp(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2 ByRef, Single, Single)
[x] <Method><Static> UnityEngine.Vector2 SmoothDamp(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2 ByRef, Single)
[x] <Method><Static> UnityEngine.Vector2 SmoothDamp(UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2 ByRef, Single, Single, Single)
[x] <Method><Static> UnityEngine.Vector2 op_Addition(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 op_Subtraction(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 op_Multiply(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 op_Division(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 op_UnaryNegation(UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 op_Multiply(UnityEngine.Vector2, Single)
[x] <Method><Static> UnityEngine.Vector2 op_Multiply(Single, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 op_Division(UnityEngine.Vector2, Single)
[x] <Method><Static> Boolean op_Equality(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 op_Implicit(UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 op_Implicit(UnityEngine.Vector2)
[x] <Method> System.Type GetType()
Vector2[] array · 100%
[x] <Type> Vector2[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Vector2 Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Vector2)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Vector2Int struct · 100%
[x] <Type> Vector2Int
[x] <Constructor> Void .ctor(Int32, Int32)
[x] <Property> Int32 x
[x] <Property> Int32 y
[x] <Property> Int32 Item [Int32]
[x] <Property> Single magnitude
[x] <Property> Int32 sqrMagnitude
[x] <Property><Static> UnityEngine.Vector2Int zero
[x] <Property><Static> UnityEngine.Vector2Int one
[x] <Property><Static> UnityEngine.Vector2Int up
[x] <Property><Static> UnityEngine.Vector2Int down
[x] <Property><Static> UnityEngine.Vector2Int left
[x] <Property><Static> UnityEngine.Vector2Int right
[x] <Method> Void Set(Int32, Int32)
[x] <Method><Static> Single Distance(UnityEngine.Vector2Int, UnityEngine.Vector2Int)
[x] <Method><Static> UnityEngine.Vector2Int Min(UnityEngine.Vector2Int, UnityEngine.Vector2Int)
[x] <Method><Static> UnityEngine.Vector2Int Max(UnityEngine.Vector2Int, UnityEngine.Vector2Int)
[x] <Method><Static> UnityEngine.Vector2Int Scale(UnityEngine.Vector2Int, UnityEngine.Vector2Int)
[x] <Method> Void Scale(UnityEngine.Vector2Int)
[x] <Method> Void Clamp(UnityEngine.Vector2Int, UnityEngine.Vector2Int)
[x] <Method><Static> UnityEngine.Vector2 op_Implicit(UnityEngine.Vector2Int)
[x] <Method><Static> UnityEngine.Vector3Int op_Explicit(UnityEngine.Vector2Int)
[x] <Method><Static> UnityEngine.Vector2Int FloorToInt(UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2Int CeilToInt(UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2Int RoundToInt(UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2Int op_UnaryNegation(UnityEngine.Vector2Int)
[x] <Method><Static> UnityEngine.Vector2Int op_Addition(UnityEngine.Vector2Int, UnityEngine.Vector2Int)
[x] <Method><Static> UnityEngine.Vector2Int op_Subtraction(UnityEngine.Vector2Int, UnityEngine.Vector2Int)
[x] <Method><Static> UnityEngine.Vector2Int op_Multiply(UnityEngine.Vector2Int, UnityEngine.Vector2Int)
[x] <Method><Static> UnityEngine.Vector2Int op_Multiply(Int32, UnityEngine.Vector2Int)
[x] <Method><Static> UnityEngine.Vector2Int op_Multiply(UnityEngine.Vector2Int, Int32)
[x] <Method><Static> UnityEngine.Vector2Int op_Division(UnityEngine.Vector2Int, Int32)
[x] <Method><Static> Boolean op_Equality(UnityEngine.Vector2Int, UnityEngine.Vector2Int)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.Vector2Int, UnityEngine.Vector2Int)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.Vector2Int)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[x] <Method> System.Type GetType()
Vector2Int[] array · 100%
[x] <Type> Vector2Int[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Vector2Int Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Vector2Int)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Vector3 struct · 100%
[x] <Type> Vector3
[x] <Constructor> Void .ctor(Single, Single, Single)
[x] <Constructor> Void .ctor(Single, Single)
[x] <Field><Static> System.Single kEpsilon
[x] <Field><Static> System.Single kEpsilonNormalSqrt
[x] <Field> System.Single x
[x] <Field> System.Single y
[x] <Field> System.Single z
[x] <Property> Single Item [Int32]
[x] <Property> UnityEngine.Vector3 normalized
[x] <Property> Single magnitude
[x] <Property> Single sqrMagnitude
[x] <Property><Static> UnityEngine.Vector3 zero
[x] <Property><Static> UnityEngine.Vector3 one
[x] <Property><Static> UnityEngine.Vector3 forward
[x] <Property><Static> UnityEngine.Vector3 back
[x] <Property><Static> UnityEngine.Vector3 up
[x] <Property><Static> UnityEngine.Vector3 down
[x] <Property><Static> UnityEngine.Vector3 left
[x] <Property><Static> UnityEngine.Vector3 right
[x] <Property><Static> UnityEngine.Vector3 positiveInfinity
[x] <Property><Static> UnityEngine.Vector3 negativeInfinity
[x] <Method><Static> UnityEngine.Vector3 Slerp(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[x] <Method><Static> UnityEngine.Vector3 SlerpUnclamped(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[x] <Method><Static> Void OrthoNormalize(UnityEngine.Vector3 ByRef, UnityEngine.Vector3 ByRef)
[x] <Method><Static> Void OrthoNormalize(UnityEngine.Vector3 ByRef, UnityEngine.Vector3 ByRef, UnityEngine.Vector3 ByRef)
[x] <Method><Static> UnityEngine.Vector3 RotateTowards(UnityEngine.Vector3, UnityEngine.Vector3, Single, Single)
[x] <Method><Static> UnityEngine.Vector3 Lerp(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[x] <Method><Static> UnityEngine.Vector3 LerpUnclamped(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[x] <Method><Static> UnityEngine.Vector3 MoveTowards(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[x] <Method><Static> UnityEngine.Vector3 SmoothDamp(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3 ByRef, Single, Single)
[x] <Method><Static> UnityEngine.Vector3 SmoothDamp(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3 ByRef, Single)
[x] <Method><Static> UnityEngine.Vector3 SmoothDamp(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3 ByRef, Single, Single, Single)
[x] <Method> Void Set(Single, Single, Single)
[x] <Method><Static> UnityEngine.Vector3 Scale(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method> Void Scale(UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 Cross(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 Reflect(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 Normalize(UnityEngine.Vector3)
[x] <Method> Void Normalize()
[x] <Method><Static> Single Dot(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 Project(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 ProjectOnPlane(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> Single Angle(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> Single SignedAngle(UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> Single Distance(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 ClampMagnitude(UnityEngine.Vector3, Single)
[x] <Method><Static> Single Magnitude(UnityEngine.Vector3)
[x] <Method><Static> Single SqrMagnitude(UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 Min(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 Max(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 op_Addition(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 op_Subtraction(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 op_UnaryNegation(UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 op_Multiply(UnityEngine.Vector3, Single)
[x] <Method><Static> UnityEngine.Vector3 op_Multiply(Single, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 op_Division(UnityEngine.Vector3, Single)
[x] <Method><Static> Boolean op_Equality(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[x] <Method> System.Type GetType()
Vector3[] array · 100%
[x] <Type> Vector3[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Vector3 Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Vector3)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Vector3Int struct · 100%
[x] <Type> Vector3Int
[x] <Constructor> Void .ctor(Int32, Int32)
[x] <Constructor> Void .ctor(Int32, Int32, Int32)
[x] <Property> Int32 x
[x] <Property> Int32 y
[x] <Property> Int32 z
[x] <Property> Int32 Item [Int32]
[x] <Property> Single magnitude
[x] <Property> Int32 sqrMagnitude
[x] <Property><Static> UnityEngine.Vector3Int zero
[x] <Property><Static> UnityEngine.Vector3Int one
[x] <Property><Static> UnityEngine.Vector3Int up
[x] <Property><Static> UnityEngine.Vector3Int down
[x] <Property><Static> UnityEngine.Vector3Int left
[x] <Property><Static> UnityEngine.Vector3Int right
[x] <Property><Static> UnityEngine.Vector3Int forward
[x] <Property><Static> UnityEngine.Vector3Int back
[x] <Method> Void Set(Int32, Int32, Int32)
[x] <Method><Static> Single Distance(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
[x] <Method><Static> UnityEngine.Vector3Int Min(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
[x] <Method><Static> UnityEngine.Vector3Int Max(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
[x] <Method><Static> UnityEngine.Vector3Int Scale(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
[x] <Method> Void Scale(UnityEngine.Vector3Int)
[x] <Method> Void Clamp(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
[x] <Method><Static> UnityEngine.Vector3 op_Implicit(UnityEngine.Vector3Int)
[x] <Method><Static> UnityEngine.Vector2Int op_Explicit(UnityEngine.Vector3Int)
[x] <Method><Static> UnityEngine.Vector3Int FloorToInt(UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3Int CeilToInt(UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3Int RoundToInt(UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3Int op_Addition(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
[x] <Method><Static> UnityEngine.Vector3Int op_Subtraction(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
[x] <Method><Static> UnityEngine.Vector3Int op_Multiply(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
[x] <Method><Static> UnityEngine.Vector3Int op_UnaryNegation(UnityEngine.Vector3Int)
[x] <Method><Static> UnityEngine.Vector3Int op_Multiply(UnityEngine.Vector3Int, Int32)
[x] <Method><Static> UnityEngine.Vector3Int op_Multiply(Int32, UnityEngine.Vector3Int)
[x] <Method><Static> UnityEngine.Vector3Int op_Division(UnityEngine.Vector3Int, Int32)
[x] <Method><Static> Boolean op_Equality(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.Vector3Int, UnityEngine.Vector3Int)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.Vector3Int)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[x] <Method> System.Type GetType()
Vector3Int[] array · 100%
[x] <Type> Vector3Int[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Vector3Int Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Vector3Int)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Vector4 struct · 100%
[x] <Type> Vector4
[x] <Constructor> Void .ctor(Single, Single, Single, Single)
[x] <Constructor> Void .ctor(Single, Single, Single)
[x] <Constructor> Void .ctor(Single, Single)
[x] <Field><Static> System.Single kEpsilon
[x] <Field> System.Single x
[x] <Field> System.Single y
[x] <Field> System.Single z
[x] <Field> System.Single w
[x] <Property> Single Item [Int32]
[x] <Property> UnityEngine.Vector4 normalized
[x] <Property> Single magnitude
[x] <Property> Single sqrMagnitude
[x] <Property><Static> UnityEngine.Vector4 zero
[x] <Property><Static> UnityEngine.Vector4 one
[x] <Property><Static> UnityEngine.Vector4 positiveInfinity
[x] <Property><Static> UnityEngine.Vector4 negativeInfinity
[x] <Method> Void Set(Single, Single, Single, Single)
[x] <Method><Static> UnityEngine.Vector4 Lerp(UnityEngine.Vector4, UnityEngine.Vector4, Single)
[x] <Method><Static> UnityEngine.Vector4 LerpUnclamped(UnityEngine.Vector4, UnityEngine.Vector4, Single)
[x] <Method><Static> UnityEngine.Vector4 MoveTowards(UnityEngine.Vector4, UnityEngine.Vector4, Single)
[x] <Method><Static> UnityEngine.Vector4 Scale(UnityEngine.Vector4, UnityEngine.Vector4)
[x] <Method> Void Scale(UnityEngine.Vector4)
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(UnityEngine.Vector4)
[x] <Method><Static> UnityEngine.Vector4 Normalize(UnityEngine.Vector4)
[x] <Method> Void Normalize()
[x] <Method><Static> Single Dot(UnityEngine.Vector4, UnityEngine.Vector4)
[x] <Method><Static> UnityEngine.Vector4 Project(UnityEngine.Vector4, UnityEngine.Vector4)
[x] <Method><Static> Single Distance(UnityEngine.Vector4, UnityEngine.Vector4)
[x] <Method><Static> Single Magnitude(UnityEngine.Vector4)
[x] <Method><Static> UnityEngine.Vector4 Min(UnityEngine.Vector4, UnityEngine.Vector4)
[x] <Method><Static> UnityEngine.Vector4 Max(UnityEngine.Vector4, UnityEngine.Vector4)
[x] <Method><Static> UnityEngine.Vector4 op_Addition(UnityEngine.Vector4, UnityEngine.Vector4)
[x] <Method><Static> UnityEngine.Vector4 op_Subtraction(UnityEngine.Vector4, UnityEngine.Vector4)
[x] <Method><Static> UnityEngine.Vector4 op_UnaryNegation(UnityEngine.Vector4)
[x] <Method><Static> UnityEngine.Vector4 op_Multiply(UnityEngine.Vector4, Single)
[x] <Method><Static> UnityEngine.Vector4 op_Multiply(Single, UnityEngine.Vector4)
[x] <Method><Static> UnityEngine.Vector4 op_Division(UnityEngine.Vector4, Single)
[x] <Method><Static> Boolean op_Equality(UnityEngine.Vector4, UnityEngine.Vector4)
[x] <Method><Static> Boolean op_Inequality(UnityEngine.Vector4, UnityEngine.Vector4)
[x] <Method><Static> UnityEngine.Vector4 op_Implicit(UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 op_Implicit(UnityEngine.Vector4)
[x] <Method><Static> UnityEngine.Vector4 op_Implicit(UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 op_Implicit(UnityEngine.Vector4)
[x] <Method> System.String ToString()
[x] <Method> System.String ToString(System.String)
[x] <Method> System.String ToString(System.String, System.IFormatProvider)
[x] <Method><Static> Single SqrMagnitude(UnityEngine.Vector4)
[x] <Method> Single SqrMagnitude()
[x] <Method> System.Type GetType()
Vector4[] array · 100%
[x] <Type> Vector4[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.Vector4 Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.Vector4)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VelocityOverLifetimeModule struct · 100%
[x] <Type> VelocityOverLifetimeModule
[x] <Property> Boolean enabled
[x] <Property> MinMaxCurve x
[x] <Property> MinMaxCurve y
[x] <Property> MinMaxCurve z
[x] <Property> Single xMultiplier
[x] <Property> Single yMultiplier
[x] <Property> Single zMultiplier
[x] <Property> MinMaxCurve orbitalX
[x] <Property> MinMaxCurve orbitalY
[x] <Property> MinMaxCurve orbitalZ
[x] <Property> Single orbitalXMultiplier
[x] <Property> Single orbitalYMultiplier
[x] <Property> Single orbitalZMultiplier
[x] <Property> MinMaxCurve orbitalOffsetX
[x] <Property> MinMaxCurve orbitalOffsetY
[x] <Property> MinMaxCurve orbitalOffsetZ
[x] <Property> Single orbitalOffsetXMultiplier
[x] <Property> Single orbitalOffsetYMultiplier
[x] <Property> Single orbitalOffsetZMultiplier
[x] <Property> MinMaxCurve radial
[x] <Property> Single radialMultiplier
[x] <Property> MinMaxCurve speedModifier
[x] <Property> Single speedModifierMultiplier
[x] <Property> UnityEngine.ParticleSystemSimulationSpace space
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VelocityOverLifetimeModule[] array · 100%
[x] <Type> VelocityOverLifetimeModule[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VelocityOverLifetimeModule Get(Int32)
[x] <Method> Void Set(Int32, VelocityOverLifetimeModule)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VerticalWrapMode enum · 100%
[x] <Type> VerticalWrapMode
VerticalWrapMode[] array · 90%
[ ] <Type> VerticalWrapMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.VerticalWrapMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.VerticalWrapMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRTextureUsage enum · 100%
[x] <Type> VRTextureUsage
VRTextureUsage[] array · 90%
[ ] <Type> VRTextureUsage[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.VRTextureUsage Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.VRTextureUsage)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(79.12%) WheelCollider class
[x] <Type> WheelCollider
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector3 center
[x] <Property> Single radius
[x] <Property> Single suspensionDistance
[x] <Property> UnityEngine.JointSpring suspensionSpring
[x] <Property> Boolean suspensionExpansionLimited
[x] <Property> Single forceAppPointDistance
[x] <Property> Single mass
[x] <Property> Single wheelDampingRate
[x] <Property> UnityEngine.WheelFrictionCurve forwardFriction
[x] <Property> UnityEngine.WheelFrictionCurve sidewaysFriction
[x] <Property> Single motorTorque
[x] <Property> Single brakeTorque
[x] <Property> Single steerAngle
[x] <Property> Boolean isGrounded
[x] <Property> Single rpm
[x] <Property> Single sprungMass
[x] <Property> Single rotationSpeed
[x] <Property> Boolean enabled
[x] <Property> UnityEngine.Rigidbody attachedRigidbody
[x] <Property> UnityEngine.ArticulationBody attachedArticulationBody
[x] <Property> Boolean isTrigger
[x] <Property> Single contactOffset
[x] <Property> UnityEngine.Bounds bounds
[x] <Property> Boolean hasModifiableContacts
[x] <Property> Boolean providesContacts
[x] <Property> Int32 layerOverridePriority
[x] <Property> UnityEngine.LayerMask excludeLayers
[x] <Property> UnityEngine.LayerMask includeLayers
[x] <Property> UnityEngine.PhysicMaterial sharedMaterial
[x] <Property> UnityEngine.PhysicMaterial material
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void ResetSprungMasses()
[x] <Method> Void ConfigureVehicleSubsteps(Single, Int32, Int32)
[x] <Method> Void GetWorldPose(UnityEngine.Vector3 ByRef, UnityEngine.Quaternion ByRef)
[x] <Method> Boolean GetGroundHit(UnityEngine.WheelHit ByRef)
[x] <Method> UnityEngine.Vector3 ClosestPoint(UnityEngine.Vector3)
[x] <Method> Boolean Raycast(UnityEngine.Ray, UnityEngine.RaycastHit ByRef, Single)
[x] <Method> UnityEngine.Vector3 ClosestPointOnBounds(UnityEngine.Vector3)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
WheelCollider[] array · 100%
[x] <Type> WheelCollider[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.WheelCollider Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.WheelCollider)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
WheelFrictionCurve struct · 100%
[x] <Type> WheelFrictionCurve
[x] <Property> Single extremumSlip
[x] <Property> Single extremumValue
[x] <Property> Single asymptoteSlip
[x] <Property> Single asymptoteValue
[x] <Property> Single stiffness
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
WheelFrictionCurve[] array · 100%
[x] <Type> WheelFrictionCurve[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.WheelFrictionCurve Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.WheelFrictionCurve)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
WheelHit struct · 100%
[x] <Type> WheelHit
[x] <Property> UnityEngine.Collider collider
[x] <Property> UnityEngine.Vector3 point
[x] <Property> UnityEngine.Vector3 normal
[x] <Property> UnityEngine.Vector3 forwardDir
[x] <Property> UnityEngine.Vector3 sidewaysDir
[x] <Property> Single force
[x] <Property> Single forwardSlip
[x] <Property> Single sidewaysSlip
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
WheelHit[] array · 100%
[x] <Type> WheelHit[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.WheelHit Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.WheelHit)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(75.32%) WheelJoint2D class
[x] <Type> WheelJoint2D
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.JointSuspension2D suspension
[x] <Property> Boolean useMotor
[x] <Property> UnityEngine.JointMotor2D motor
[x] <Property> Single jointTranslation
[x] <Property> Single jointLinearSpeed
[x] <Property> Single jointSpeed
[x] <Property> Single jointAngle
[x] <Property> UnityEngine.Vector2 anchor
[x] <Property> UnityEngine.Vector2 connectedAnchor
[x] <Property> Boolean autoConfigureConnectedAnchor
[x] <Property> UnityEngine.Rigidbody2D attachedRigidbody
[x] <Property> UnityEngine.Rigidbody2D connectedBody
[x] <Property> Boolean enableCollision
[x] <Property> Single breakForce
[x] <Property> Single breakTorque
[x] <Property> UnityEngine.JointBreakAction2D breakAction
[x] <Property> UnityEngine.Vector2 reactionForce
[x] <Property> Single reactionTorque
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Single GetMotorTorque(Single)
[x] <Method> UnityEngine.Vector2 GetReactionForce(Single)
[x] <Method> Single GetReactionTorque(Single)
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
WheelJoint2D[] array · 100%
[x] <Type> WheelJoint2D[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> UnityEngine.WheelJoint2D Get(Int32)
[x] <Method> Void Set(Int32, UnityEngine.WheelJoint2D)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
WrapMode enum · 100%
[x] <Type> WrapMode
WrapMode[] array · 90%
[ ] <Type> WrapMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> UnityEngine.WrapMode Get(Int32)
[ ] <Method> Void Set(Int32, UnityEngine.WrapMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

Unity

10 types

Unity.AI.Navigation

10 types
CollectObjects enum · 100%
[x] <Type> CollectObjects
CollectObjects[] array · 90%
[ ] <Type> CollectObjects[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Unity.AI.Navigation.CollectObjects Get(Int32)
[ ] <Method> Void Set(Int32, Unity.AI.Navigation.CollectObjects)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(56.79%) NavMeshLink class
[x] <Type> NavMeshLink
[ ] <Constructor> Void .ctor()
[x] <Property> Int32 agentTypeID
[x] <Property> UnityEngine.Vector3 startPoint
[x] <Property> UnityEngine.Vector3 endPoint
[x] <Property> Single width
[x] <Property> Int32 costModifier
[x] <Property> Boolean bidirectional
[x] <Property> Boolean autoUpdate
[x] <Property> Int32 area
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void UpdateLink()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshLink[] array · 100%
[x] <Type> NavMeshLink[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Unity.AI.Navigation.NavMeshLink Get(Int32)
[x] <Method> Void Set(Int32, Unity.AI.Navigation.NavMeshLink)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(53.75%) NavMeshModifier class
[x] <Type> NavMeshModifier
[ ] <Constructor> Void .ctor()
[x] <Property> Boolean overrideArea
[x] <Property> Int32 area
[x] <Property> Boolean overrideGenerateLinks
[x] <Property> Boolean generateLinks
[x] <Property> Boolean ignoreFromBuild
[x] <Property> Boolean applyToChildren
[ ] <Property><Static> System.Collections.Generic.List`1[Unity.AI.Navigation.NavMeshModifier] activeModifiers
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean AffectsAgentType(Int32)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshModifier[] array · 100%
[x] <Type> NavMeshModifier[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Unity.AI.Navigation.NavMeshModifier Get(Int32)
[x] <Method> Void Set(Int32, Unity.AI.Navigation.NavMeshModifier)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(51.95%) NavMeshModifierVolume class
[x] <Type> NavMeshModifierVolume
[ ] <Constructor> Void .ctor()
[x] <Property> UnityEngine.Vector3 size
[x] <Property> UnityEngine.Vector3 center
[x] <Property> Int32 area
[ ] <Property><Static> System.Collections.Generic.List`1[Unity.AI.Navigation.NavMeshModifierVolume] activeModifiers
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean AffectsAgentType(Int32)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshModifierVolume[] array · 100%
[x] <Type> NavMeshModifierVolume[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Unity.AI.Navigation.NavMeshModifierVolume Get(Int32)
[x] <Method> Void Set(Int32, Unity.AI.Navigation.NavMeshModifierVolume)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(62.77%) NavMeshSurface class
[x] <Type> NavMeshSurface
[ ] <Constructor> Void .ctor()
[x] <Property> Int32 agentTypeID
[x] <Property> Unity.AI.Navigation.CollectObjects collectObjects
[x] <Property> UnityEngine.Vector3 size
[x] <Property> UnityEngine.Vector3 center
[x] <Property> UnityEngine.LayerMask layerMask
[x] <Property> UnityEngine.AI.NavMeshCollectGeometry useGeometry
[x] <Property> Int32 defaultArea
[x] <Property> Boolean ignoreNavMeshAgent
[x] <Property> Boolean ignoreNavMeshObstacle
[x] <Property> Boolean overrideTileSize
[x] <Property> Int32 tileSize
[x] <Property> Boolean overrideVoxelSize
[x] <Property> Single voxelSize
[x] <Property> Single minRegionArea
[x] <Property> Boolean buildHeightMesh
[x] <Property> UnityEngine.AI.NavMeshData navMeshData
[x] <Property><Static> System.Collections.Generic.List`1[Unity.AI.Navigation.NavMeshSurface] activeSurfaces
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void AddData()
[x] <Method> Void RemoveData()
[x] <Method> UnityEngine.AI.NavMeshBuildSettings GetBuildSettings()
[x] <Method> Void BuildNavMesh()
[x] <Method> UnityEngine.AsyncOperation UpdateNavMesh(UnityEngine.AI.NavMeshData)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
NavMeshSurface[] array · 100%
[x] <Type> NavMeshSurface[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Unity.AI.Navigation.NavMeshSurface Get(Int32)
[x] <Method> Void Set(Int32, Unity.AI.Navigation.NavMeshSurface)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC

258 types

VRC.Udon.Common.Interfaces

4 types
IUdonEventReceiver class · 68%
[x] <Type> IUdonEventReceiver
[x] <Property> Boolean enabled
[x] <Property> Boolean DisableInteractive
[ ] <Property> Boolean DisableEventProcessing
[x] <Property> System.String InteractionText
[x] <Method> Void SendCustomEvent(System.String)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object, System.Object)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object)
[x] <Method> Void RequestSerialization()
[x] <Method> Void SendCustomEventDelayedSeconds(System.String, Single, VRC.Udon.Common.Enums.EventTiming)
[x] <Method> Void SendCustomEventDelayedFrames(System.String, Int32, VRC.Udon.Common.Enums.EventTiming)
[ ] <Method> Void RunProgram(System.String)
[ ] <Method> Boolean RunEvent(System.String)
[ ] <Method> Boolean RunEvent[T0](System.String, System.ValueTuple`2[System.String,T0])
[ ] <Method> Boolean RunEvent[T0,T1](System.String, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1])
[ ] <Method> Boolean RunEvent[T0,T1,T2](System.String, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1], System.ValueTuple`2[System.String,T2])
[ ] <Method> Boolean RunEvent(System.String, System.ValueTuple`2[System.String,System.Object][])
[ ] <Method> Void RunInputEvent(System.String, VRC.Udon.Common.UdonInputEventArgs)
IUdonEventReceiver[] array · 100%
[x] <Type> IUdonEventReceiver[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.Udon.Common.Interfaces.IUdonEventReceiver Get(Int32)
[x] <Method> Void Set(Int32, VRC.Udon.Common.Interfaces.IUdonEventReceiver)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NetworkEventTarget enum · 100%
[x] <Type> NetworkEventTarget
NetworkEventTarget[] array · 90%
[ ] <Type> NetworkEventTarget[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.Udon.Common.Interfaces.NetworkEventTarget Get(Int32)
[ ] <Method> Void Set(Int32, VRC.Udon.Common.Interfaces.NetworkEventTarget)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.Udon.Common.Enums

14 types
EventTiming enum · 100%
[x] <Type> EventTiming
EventTiming[] array · 90%
[ ] <Type> EventTiming[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.Udon.Common.Enums.EventTiming Get(Int32)
[ ] <Method> Void Set(Int32, VRC.Udon.Common.Enums.EventTiming)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(88.89%) DeserializationResult struct
[x] <Type> DeserializationResult
[ ] <Constructor> Void .ctor(Single, Single, Boolean)
[x] <Field> System.Single sendTime
[x] <Field> System.Single receiveTime
[x] <Field> System.Boolean isFromStorage
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
DeserializationResult[] array · 90%
[ ] <Type> DeserializationResult[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.Udon.Common.DeserializationResult Get(Int32)
[ ] <Method> Void Set(Int32, VRC.Udon.Common.DeserializationResult)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
HandType enum · 100%
[x] <Type> HandType
HandType[] array · 90%
[ ] <Type> HandType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.Udon.Common.HandType Get(Int32)
[ ] <Method> Void Set(Int32, VRC.Udon.Common.HandType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(87.5%) SerializationResult struct
[x] <Type> SerializationResult
[ ] <Constructor> Void .ctor(Boolean, Int32)
[x] <Field> System.Boolean success
[x] <Field> System.Int32 byteCount
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
SerializationResult[] array · 100%
[x] <Type> SerializationResult[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.Udon.Common.SerializationResult Get(Int32)
[x] <Method> Void Set(Int32, VRC.Udon.Common.SerializationResult)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(81.82%) UdonInputEventArgs struct
[x] <Type> UdonInputEventArgs
[ ] <Constructor> Void .ctor(Boolean, VRC.Udon.Common.HandType)
[ ] <Constructor> Void .ctor(Single, VRC.Udon.Common.HandType)
[x] <Field> VRC.Udon.Common.UdonInputEventType eventType
[x] <Field> System.Boolean boolValue
[x] <Field> System.Single floatValue
[x] <Field> VRC.Udon.Common.HandType handType
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
UdonInputEventArgs[] array · 90%
[ ] <Type> UdonInputEventArgs[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.Udon.Common.UdonInputEventArgs Get(Int32)
[ ] <Method> Void Set(Int32, VRC.Udon.Common.UdonInputEventArgs)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
UdonInputEventType enum · 100%
[x] <Type> UdonInputEventType
UdonInputEventType[] array · 90%
[ ] <Type> UdonInputEventType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.Udon.Common.UdonInputEventType Get(Int32)
[ ] <Method> Void Set(Int32, VRC.Udon.Common.UdonInputEventType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(27.64%) UdonBehaviour class
[x] <Type> UdonBehaviour
[ ] <Constructor> Void .ctor()
[ ] <Field> VRC.Udon.Common.Interfaces.IUdonVariableTable publicVariables
[ ] <Field> System.Boolean SynchronizeAnimation
[ ] <Field> VRC.Udon.AbstractUdonProgramSource programSource
[ ] <Field><Static> System.String ReturnVariableName
[ ] <Field> UnityEngine.Transform interactTextPlacement
[ ] <Field> System.String interactText
[ ] <Field> UnityEngine.GameObject interactTextGO
[ ] <Field> System.Single proximity
[ ] <Property> SyncType SyncMethod
[ ] <Property> Boolean HasDoneStart
[ ] <Property> Boolean HasError
[ ] <Property> Boolean SyncIsContinuous
[ ] <Property> Boolean SyncIsManual
[ ] <Property><Static> System.Action`2[VRC.Udon.UdonBehaviour,VRC.Udon.Common.Interfaces.IUdonProgram] OnInit
[ ] <Property><Static> System.Action`1[VRC.Udon.UdonBehaviour] RequestSerializationHook
[x] <Property> Boolean DisableInteractive
[ ] <Property> Boolean IsNetworkingSupported
[ ] <Property> Boolean IsInteractive
[ ] <Property> Boolean DisableEventProcessing
[ ] <Property> Int32 ProgramId
[ ] <Property> UInt64 ProgramSize
[ ] <Property> Boolean IsInitialized
[x] <Property> System.String InteractionText
[ ] <Property> VRC.Udon.Common.Interfaces.IUdonSyncMetadataTable SyncMetadataTable
[ ] <Property> Single Proximity
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> VRC.SDK3.UdonNetworkCalling.NetworkCallingEntrypointMetadata[] GetNetworkCallingMetadata()
[ ] <Method> VRC.SDK3.UdonNetworkCalling.NetworkCallingEntrypointMetadata GetNetworkCallingMetadata(System.String)
[ ] <Method> Boolean TryGetEntrypointNameFromHash(UInt32, System.String ByRef)
[ ] <Method> Boolean TryGetEntrypointHashFromName(System.String, UInt32 ByRef)
[ ] <Method> Int32 GetComponentIndexFixed()
[ ] <Method> Void RunEditorUpdate(Boolean ByRef)
[ ] <Method> Void OnAnimatorIK(Int32)
[ ] <Method> Void OnBecameInvisible()
[ ] <Method> Void OnBecameVisible()
[ ] <Method> Void OnCollisionEnter(UnityEngine.Collision)
[ ] <Method> Void OnCollisionEnter2D(UnityEngine.Collision2D)
[ ] <Method> Void OnCollisionExit(UnityEngine.Collision)
[ ] <Method> Void OnCollisionExit2D(UnityEngine.Collision2D)
[ ] <Method> Void OnCollisionStay2D(UnityEngine.Collision2D)
[ ] <Method> Void OnDestroy()
[ ] <Method> Void OnDisable()
[ ] <Method> Void OnDrawGizmos()
[ ] <Method> Void OnDrawGizmosSelected()
[ ] <Method> Void OnEnable()
[ ] <Method> Void OnJointBreak(Single)
[ ] <Method> Void OnJointBreak2D(UnityEngine.Joint2D)
[ ] <Method> Void OnMouseDown()
[ ] <Method> Void OnMouseDrag()
[ ] <Method> Void OnMouseEnter()
[ ] <Method> Void OnMouseExit()
[ ] <Method> Void OnMouseOver()
[ ] <Method> Void OnMouseUp()
[ ] <Method> Void OnMouseUpAsButton()
[ ] <Method> Void OnParticleCollision(UnityEngine.GameObject)
[ ] <Method> Void OnParticleTrigger()
[ ] <Method> Void OnPostRender()
[ ] <Method> Void OnPreCull()
[ ] <Method> Void OnPreRender()
[ ] <Method> Void OnRenderImage(UnityEngine.RenderTexture, UnityEngine.RenderTexture)
[ ] <Method> Void OnTransformChildrenChanged()
[ ] <Method> Void OnTransformParentChanged()
[ ] <Method> Void OnTriggerEnter(UnityEngine.Collider)
[ ] <Method> Void OnTriggerEnter2D(UnityEngine.Collider2D)
[ ] <Method> Void OnTriggerExit(UnityEngine.Collider)
[ ] <Method> Void OnTriggerExit2D(UnityEngine.Collider2D)
[ ] <Method> Void OnTriggerStay2D(UnityEngine.Collider2D)
[ ] <Method> Void OnControllerColliderHit(UnityEngine.ControllerColliderHit)
[ ] <Method> Void OnValidate()
[ ] <Method> Void Interact()
[ ] <Method> Void OnDrop()
[ ] <Method> Void OnPickup()
[ ] <Method> Void OnPickupUseDown()
[ ] <Method> Void OnPickupUseUp()
[ ] <Method> Void OnPreSerialization()
[ ] <Method> Void OnPostSerialization(VRC.Udon.Common.SerializationResult)
[ ] <Method> Void OnDeserialization(VRC.Udon.Common.DeserializationResult)
[ ] <Method> Void RunProgram(System.String)
[ ] <Method> System.Collections.Immutable.ImmutableArray`1[System.String] GetPrograms()
[ ] <Method> Boolean TryToInterrogateUdon[T0,T1](System.String, System.Object ByRef, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1])
[ ] <Method> Boolean RunEvent(System.String)
[ ] <Method> Boolean RunEventAdvanced(System.String, Boolean)
[ ] <Method> Boolean RunEvent[T0](System.String, System.ValueTuple`2[System.String,T0])
[ ] <Method> Boolean RunEventAdvanced[T0](System.String, Boolean, Boolean, System.ValueTuple`2[System.String,T0])
[ ] <Method> Boolean RunEvent[T0,T1](System.String, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1])
[ ] <Method> Boolean RunEventAdvanced[T0,T1](System.String, Boolean, Boolean, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1])
[ ] <Method> Boolean RunEvent[T0,T1,T2](System.String, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1], System.ValueTuple`2[System.String,T2])
[ ] <Method> Boolean RunEventAdvanced[T0,T1,T2](System.String, Boolean, Boolean, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1], System.ValueTuple`2[System.String,T2])
[ ] <Method> Boolean RunEvent[T0,T1,T2,T3](System.String, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1], System.ValueTuple`2[System.String,T2], System.ValueTuple`2[System.String,T3])
[ ] <Method> Boolean RunEventAdvanced[T0,T1,T2,T3](System.String, Boolean, Boolean, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1], System.ValueTuple`2[System.String,T2], System.ValueTuple`2[System.String,T3])
[ ] <Method> Boolean RunEvent[T0,T1,T2,T3,T4](System.String, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1], System.ValueTuple`2[System.String,T2], System.ValueTuple`2[System.String,T3], System.ValueTuple`2[System.String,T4])
[ ] <Method> Boolean RunEventAdvanced[T0,T1,T2,T3,T4](System.String, Boolean, Boolean, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1], System.ValueTuple`2[System.String,T2], System.ValueTuple`2[System.String,T3], System.ValueTuple`2[System.String,T4])
[ ] <Method> Boolean RunEvent[T0,T1,T2,T3,T4,T5](System.String, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1], System.ValueTuple`2[System.String,T2], System.ValueTuple`2[System.String,T3], System.ValueTuple`2[System.String,T4], System.ValueTuple`2[System.String,T5])
[ ] <Method> Boolean RunEventAdvanced[T0,T1,T2,T3,T4,T5](System.String, Boolean, Boolean, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1], System.ValueTuple`2[System.String,T2], System.ValueTuple`2[System.String,T3], System.ValueTuple`2[System.String,T4], System.ValueTuple`2[System.String,T5])
[ ] <Method> Boolean RunEvent[T0,T1,T2,T3,T4,T5,T6](System.String, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1], System.ValueTuple`2[System.String,T2], System.ValueTuple`2[System.String,T3], System.ValueTuple`2[System.String,T4], System.ValueTuple`2[System.String,T5], System.ValueTuple`2[System.String,T6])
[ ] <Method> Boolean RunEventAdvanced[T0,T1,T2,T3,T4,T5,T6](System.String, Boolean, Boolean, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1], System.ValueTuple`2[System.String,T2], System.ValueTuple`2[System.String,T3], System.ValueTuple`2[System.String,T4], System.ValueTuple`2[System.String,T5], System.ValueTuple`2[System.String,T6])
[ ] <Method> Boolean RunEvent[T0,T1,T2,T3,T4,T5,T6,T7](System.String, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1], System.ValueTuple`2[System.String,T2], System.ValueTuple`2[System.String,T3], System.ValueTuple`2[System.String,T4], System.ValueTuple`2[System.String,T5], System.ValueTuple`2[System.String,T6], System.ValueTuple`2[System.String,T7])
[ ] <Method> Boolean RunEventAdvanced[T0,T1,T2,T3,T4,T5,T6,T7](System.String, Boolean, Boolean, System.ValueTuple`2[System.String,T0], System.ValueTuple`2[System.String,T1], System.ValueTuple`2[System.String,T2], System.ValueTuple`2[System.String,T3], System.ValueTuple`2[System.String,T4], System.ValueTuple`2[System.String,T5], System.ValueTuple`2[System.String,T6], System.ValueTuple`2[System.String,T7])
[ ] <Method> Boolean RunEvent(System.String, System.ValueTuple`2[System.String,System.Object][])
[ ] <Method> Boolean RunEventAdvanced(System.String, Boolean, Boolean, System.ValueTuple`2[System.String,System.Object][])
[ ] <Method> Void RunInputEvent(System.String, VRC.Udon.Common.UdonInputEventArgs)
[ ] <Method> Void PreloadUdonProgram(VRC.Udon.Security.IUdonSignatureVerifier)
[ ] <Method> Void InitializeUdonContent()
[ ] <Method> Void RunOnInit()
[x] <Method> Void SendCustomEvent(System.String)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object, System.Object)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object)
[x] <Method> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object)
[x] <Method> Void RequestSerialization()
[x] <Method> Void SendCustomEventDelayedSeconds(System.String, Single, VRC.Udon.Common.Enums.EventTiming)
[x] <Method> Void SendCustomEventDelayedFrames(System.String, Int32, VRC.Udon.Common.Enums.EventTiming)
[x] <Method> System.Type GetProgramVariableType(System.String)
[ ] <Method> Void SetProgramVariable[T](System.String, T)
[x] <Method> Void SetProgramVariable(System.String, System.Object)
[ ] <Method> T GetProgramVariable[T](System.String)
[x] <Method> System.Object GetProgramVariable(System.String)
[ ] <Method> Boolean TryGetProgramVariable[T](System.String, T ByRef)
[ ] <Method> Boolean TryGetProgramVariable(System.String, System.Object ByRef)
[ ] <Method> Void AssignProgramAndVariables(VRC.Udon.AbstractSerializedUdonProgramAsset, VRC.Udon.Common.Interfaces.IUdonVariableTable)
[ ] <Method> Void Start()
[ ] <Method> Void Awake()
[ ] <Method> Boolean IsInteractiveForPlayer(VRC.SDKBase.VRCPlayerApi)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
UdonBehaviour[] array · 90%
[ ] <Type> UdonBehaviour[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.Udon.UdonBehaviour Get(Int32)
[ ] <Method> Void Set(Int32, VRC.Udon.UdonBehaviour)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDK3.UdonNetworkCalling

2 types
NetworkCalling class · 100%
[x] <Type> NetworkCalling
[x] <Property><Static> Boolean InNetworkCall
[x] <Property><Static> VRC.SDKBase.VRCPlayerApi CallingPlayer
[x] <Method><Static> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.IUdonEventReceiver, VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String)
[x] <Method><Static> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.IUdonEventReceiver, VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object)
[x] <Method><Static> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.IUdonEventReceiver, VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object)
[x] <Method><Static> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.IUdonEventReceiver, VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object)
[x] <Method><Static> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.IUdonEventReceiver, VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object)
[x] <Method><Static> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.IUdonEventReceiver, VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object, System.Object)
[x] <Method><Static> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.IUdonEventReceiver, VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object)
[x] <Method><Static> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.IUdonEventReceiver, VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object)
[x] <Method><Static> Void SendCustomNetworkEvent(VRC.Udon.Common.Interfaces.IUdonEventReceiver, VRC.Udon.Common.Interfaces.NetworkEventTarget, System.String, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object, System.Object)
[x] <Method><Static> Int32 GetQueuedEvents(VRC.Udon.Common.Interfaces.IUdonEventReceiver, System.String)
[x] <Method><Static> Int32 GetAllQueuedEvents()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
NetworkCalling[] array · 90%
[ ] <Type> NetworkCalling[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.UdonNetworkCalling.NetworkCalling Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.UdonNetworkCalling.NetworkCalling)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDK3.Video.Components.Base

2 types
(54.74%) BaseVRCVideoPlayer class
[x] <Type> BaseVRCVideoPlayer
[x] <Field> System.Boolean EnableAutomaticResync
[ ] <Property><Static> System.Action`1[VRC.SDK3.Video.Components.Base.BaseVRCVideoPlayer] InitializeBase
[ ] <Property> Single SyncIndexTimeSet
[ ] <Property> Single SyncIndexPosition
[x] <Property> Boolean Loop
[x] <Property> Boolean IsPlaying
[x] <Property> Boolean IsReady
[x] <Property> Int32 VideoWidth
[x] <Property> Int32 VideoHeight
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void SetIndexMarker(Single)
[ ] <Method> Void SetIndexMarker()
[x] <Method> Void PlayURL(VRC.SDKBase.VRCUrl)
[x] <Method> Void Play()
[x] <Method> Void SetTime(Single)
[x] <Method> Void LoadURL(VRC.SDKBase.VRCUrl)
[x] <Method> Void Pause()
[x] <Method> Void Stop()
[x] <Method> Single GetTime()
[x] <Method> Single GetDuration()
[ ] <Method> Void OnVideoReady()
[ ] <Method> Void OnVideoError(VRC.SDK3.Components.Video.VideoError)
[ ] <Method> Void OnVideoStart()
[ ] <Method> Void OnVideoLoop()
[ ] <Method> Void OnVideoEnd()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
BaseVRCVideoPlayer[] array · 100%
[x] <Type> BaseVRCVideoPlayer[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Video.Components.Base.BaseVRCVideoPlayer Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Video.Components.Base.BaseVRCVideoPlayer)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDK3.Video.Components.AVPro

2 types
(50.5%) VRCAVProVideoPlayer class
[ ] <Type> VRCAVProVideoPlayer
[ ] <Constructor> Void .ctor()
[x] <Field> System.Boolean EnableAutomaticResync
[ ] <Property><Static> System.Func`2[VRC.SDK3.Video.Components.AVPro.VRCAVProVideoPlayer,VRC.SDK3.Video.Interfaces.AVPro.IAVProVideoPlayerInternal] Initialize
[ ] <Property> VRC.SDKBase.VRCUrl VideoURL
[ ] <Property> Boolean AutoPlay
[ ] <Property> Int32 MaximumResolution
[ ] <Property> Boolean Initialized
[ ] <Property> Boolean UseLowLatency
[x] <Property> Boolean Loop
[x] <Property> Boolean IsPlaying
[x] <Property> Boolean IsReady
[x] <Property> Int32 VideoWidth
[x] <Property> Int32 VideoHeight
[ ] <Property> Single SyncIndexTimeSet
[ ] <Property> Single SyncIndexPosition
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void LoadURL(VRC.SDKBase.VRCUrl)
[x] <Method> Void PlayURL(VRC.SDKBase.VRCUrl)
[x] <Method> Void Play()
[x] <Method> Void Pause()
[x] <Method> Void Stop()
[x] <Method> Single GetDuration()
[x] <Method> Single GetTime()
[x] <Method> Void SetTime(Single)
[ ] <Method> Void SetIndexMarker(Single)
[ ] <Method> Void SetIndexMarker()
[ ] <Method> Void OnVideoReady()
[ ] <Method> Void OnVideoError(VRC.SDK3.Components.Video.VideoError)
[ ] <Method> Void OnVideoStart()
[ ] <Method> Void OnVideoLoop()
[ ] <Method> Void OnVideoEnd()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
(52.58%) VRCUnityVideoPlayer class
[ ] <Type> VRCUnityVideoPlayer
[ ] <Constructor> Void .ctor()
[x] <Field> System.Boolean EnableAutomaticResync
[ ] <Property><Static> System.Action`5[VRC.SDKBase.VRCUrl,System.Int32,UnityEngine.Object,System.Action`1[System.String],System.Action`1[VRC.SDK3.Components.Video.VideoError]] StartResolveURLCoroutine
[ ] <Property> UnityEngine.Video.VideoPlayer UnityPlayer
[x] <Property> Boolean IsPlaying
[x] <Property> Boolean IsReady
[x] <Property> Boolean Loop
[x] <Property> Int32 VideoWidth
[x] <Property> Int32 VideoHeight
[ ] <Property> Single SyncIndexTimeSet
[ ] <Property> Single SyncIndexPosition
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void LoadURL(VRC.SDKBase.VRCUrl)
[x] <Method> Void PlayURL(VRC.SDKBase.VRCUrl)
[x] <Method> Void Pause()
[x] <Method> Void Play()
[x] <Method> Single GetDuration()
[x] <Method> Single GetTime()
[x] <Method> Void SetTime(Single)
[x] <Method> Void Stop()
[ ] <Method> Void SetIndexMarker(Single)
[ ] <Method> Void SetIndexMarker()
[ ] <Method> Void OnVideoReady()
[ ] <Method> Void OnVideoError(VRC.SDK3.Components.Video.VideoError)
[ ] <Method> Void OnVideoStart()
[ ] <Method> Void OnVideoLoop()
[ ] <Method> Void OnVideoEnd()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()

VRC.SDK3.Midi

8 types
MidiBlock class · 100%
[x] <Type> MidiBlock
[x] <Constructor> Void .ctor()
[x] <Field> System.Single startTimeMs
[x] <Field> System.Single endTimeMs
[x] <Field> System.Byte note
[x] <Field> System.Byte velocity
[x] <Field> System.Int32 channel
[x] <Property> Single startTimeSec
[x] <Property> Single endTimeSec
[x] <Property> Single lengthSec
[x] <Method> System.String ToString()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
MidiBlock[] array · 100%
[x] <Type> MidiBlock[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> MidiBlock Get(Int32)
[x] <Method> Void Set(Int32, MidiBlock)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MidiData class · 100%
[x] <Type> MidiData
[x] <Constructor> Void .ctor()
[x] <Field> VRC.SDK3.Midi.MidiData+MidiTrack[] tracks
[x] <Field> System.Byte bpm
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MidiData[] array · 90%
[ ] <Type> MidiData[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Midi.MidiData Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Midi.MidiData)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MidiTrack class · 100%
[x] <Type> MidiTrack
[x] <Constructor> Void .ctor()
[x] <Field> VRC.SDK3.Midi.MidiData+MidiBlock[] blocks
[x] <Field> System.Byte minNote
[x] <Field> System.Byte maxNote
[x] <Field> System.Byte minVelocity
[x] <Field> System.Byte maxVelocity
[x] <Method> Void SetBlocks(System.Collections.Generic.List`1[VRC.SDK3.Midi.MidiData+MidiBlock])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MidiTrack[] array · 100%
[x] <Type> MidiTrack[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> MidiTrack Get(Int32)
[x] <Method> Void Set(Int32, MidiTrack)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(48.24%) VRCMidiPlayer class
[x] <Type> VRCMidiPlayer
[ ] <Constructor> Void .ctor()
[ ] <Field> VRC.SDK3.Midi.MidiFile midiFile
[ ] <Field> UnityEngine.AudioSource audioSource
[ ] <Field> VRC.SDK3.Components.AbstractUdonBehaviour[] targetBehaviours
[ ] <Field> System.Collections.Generic.List`1[VRC.SDK3.Midi.VRCMidiPlayer+TrackProgress] activeTracks
[x] <Property> VRC.SDK3.Midi.MidiData MidiData
[x] <Property> Single Time
[ ] <Property> UnityEngine.Coroutine Coroutine
[ ] <Property> System.Action`1[VRC.SDK3.Midi.MidiData+MidiBlock] OnBlockStarted
[ ] <Property> System.Action`1[VRC.SDK3.Midi.MidiData+MidiBlock] OnBlockCompleted
[ ] <Property> System.Action OnPlayingStarted
[ ] <Property> System.Action`1[System.Boolean] OnPlayingStopped
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void Play()
[x] <Method> Void Stop()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCMidiPlayer[] array · 100%
[x] <Type> VRCMidiPlayer[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Midi.VRCMidiPlayer Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Midi.VRCMidiPlayer)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDK3.StringLoading

4 types
(77.78%) IVRCStringDownload class
[x] <Type> IVRCStringDownload
[x] <Property> System.String Result
[x] <Property> Byte[] ResultBytes
[x] <Property> System.String Error
[x] <Property> Int32 ErrorCode
[x] <Property> VRC.SDKBase.VRCUrl Url
[x] <Property> VRC.Udon.Common.Interfaces.IUdonEventReceiver UdonBehaviour
[ ] <Method> Void StartDownload()
[ ] <Method> Void CancelDownload()
IVRCStringDownload[] array · 90%
[ ] <Type> IVRCStringDownload[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.StringLoading.IVRCStringDownload Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.StringLoading.IVRCStringDownload)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCStringDownloader class · 60%
[x] <Type> VRCStringDownloader
[ ] <Property><Static> System.Action`2[VRC.SDKBase.VRCUrl,VRC.Udon.Common.Interfaces.IUdonEventReceiver] StartDownload
[x] <Method><Static> Void LoadUrl(VRC.SDKBase.VRCUrl, VRC.Udon.Common.Interfaces.IUdonEventReceiver)
[ ] <Method><Static> Boolean AddToManager(VRC.SDK3.StringLoading.IVRCStringDownload)
[ ] <Method><Static> Void RemoveFromManager(VRC.SDK3.StringLoading.IVRCStringDownload)
[ ] <Method><Static> Void ClearQueue()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCStringDownloader[] array · 90%
[ ] <Type> VRCStringDownloader[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.StringLoading.VRCStringDownloader Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.StringLoading.VRCStringDownloader)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDK3.Image

10 types
(84.62%) IVRCImageDownload class
[x] <Type> IVRCImageDownload
[x] <Property> VRC.SDK3.Image.VRCImageDownloadState State
[x] <Property> VRC.SDK3.Image.VRCImageDownloadError Error
[x] <Property> System.String ErrorMessage
[x] <Property> UnityEngine.Texture2D Result
[x] <Property> Int32 SizeInMemoryBytes
[x] <Property> Single Progress
[x] <Property> VRC.SDKBase.VRCUrl Url
[x] <Property> UnityEngine.Material Material
[x] <Property> VRC.Udon.Common.Interfaces.IUdonEventReceiver UdonBehaviour
[x] <Property> VRC.SDK3.Image.TextureInfo TextureInfo
[ ] <Method> Void StartDownload()
[ ] <Method> Void CancelDownload()
IVRCImageDownload[] array · 100%
[x] <Type> IVRCImageDownload[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Image.IVRCImageDownload Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Image.IVRCImageDownload)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TextureInfo class · 100%
[x] <Type> TextureInfo
[x] <Constructor> Void .ctor()
[x] <Field> UnityEngine.TextureWrapMode WrapModeU
[x] <Field> UnityEngine.TextureWrapMode WrapModeV
[x] <Field> UnityEngine.TextureWrapMode WrapModeW
[x] <Field> UnityEngine.FilterMode FilterMode
[x] <Field> System.Int32 AnisoLevel
[x] <Field> System.String MaterialProperty
[x] <Field> System.Boolean GenerateMipMaps
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TextureInfo[] array · 100%
[x] <Type> TextureInfo[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Image.TextureInfo Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Image.TextureInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(61.54%) VRCImageDownloader class
[x] <Type> VRCImageDownloader
[x] <Constructor> Void .ctor()
[ ] <Property><Static> System.Func`5[VRC.SDKBase.VRCUrl,UnityEngine.Material,VRC.Udon.Common.Interfaces.IUdonEventReceiver,VRC.SDK3.Image.TextureInfo,VRC.SDK3.Image.IVRCImageDownload] StartDownload
[ ] <Property><Static> Boolean HasAnyQueuedDownloads
[x] <Method> VRC.SDK3.Image.IVRCImageDownload DownloadImage(VRC.SDKBase.VRCUrl, UnityEngine.Material, VRC.Udon.Common.Interfaces.IUdonEventReceiver, VRC.SDK3.Image.TextureInfo)
[x] <Method> Void Dispose()
[ ] <Method><Static> Boolean AddImageDownloadToQueue(VRC.SDK3.Image.IVRCImageDownload)
[ ] <Method><Static> Void RemoveImageDownloadFromQueue(VRC.SDK3.Image.IVRCImageDownload)
[ ] <Method><Static> Void ClearQueue()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCImageDownloader[] array · 100%
[x] <Type> VRCImageDownloader[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Image.VRCImageDownloader Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Image.VRCImageDownloader)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCImageDownloadError enum · 100%
[x] <Type> VRCImageDownloadError
VRCImageDownloadError[] array · 90%
[ ] <Type> VRCImageDownloadError[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Image.VRCImageDownloadError Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Image.VRCImageDownloadError)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCImageDownloadState enum · 100%
[x] <Type> VRCImageDownloadState
VRCImageDownloadState[] array · 100%
[x] <Type> VRCImageDownloadState[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Image.VRCImageDownloadState Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Image.VRCImageDownloadState)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDK3.Rendering

10 types
VRCAsyncGPUReadback class · 100%
[x] <Type> VRCAsyncGPUReadback
[x] <Method><Static> VRC.SDK3.Rendering.VRCAsyncGPUReadbackRequest Request(UnityEngine.Texture, Int32, VRC.Udon.Common.Interfaces.IUdonEventReceiver)
[x] <Method><Static> VRC.SDK3.Rendering.VRCAsyncGPUReadbackRequest Request(UnityEngine.Texture, Int32, UnityEngine.TextureFormat, VRC.Udon.Common.Interfaces.IUdonEventReceiver)
[x] <Method><Static> VRC.SDK3.Rendering.VRCAsyncGPUReadbackRequest Request(UnityEngine.Texture, Int32, Int32, Int32, Int32, Int32, Int32, Int32, VRC.Udon.Common.Interfaces.IUdonEventReceiver)
[x] <Method><Static> VRC.SDK3.Rendering.VRCAsyncGPUReadbackRequest Request(UnityEngine.Texture, Int32, Int32, Int32, Int32, Int32, Int32, Int32, UnityEngine.TextureFormat, VRC.Udon.Common.Interfaces.IUdonEventReceiver)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCAsyncGPUReadback[] array · 90%
[ ] <Type> VRCAsyncGPUReadback[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Rendering.VRCAsyncGPUReadback Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Rendering.VRCAsyncGPUReadback)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCAsyncGPUReadbackRequest class · 100%
[x] <Type> VRCAsyncGPUReadbackRequest
[x] <Property> Boolean done
[x] <Property> Boolean hasError
[x] <Property> Int32 width
[x] <Property> Int32 height
[x] <Property> Int32 depth
[x] <Property> Int32 layerCount
[x] <Property> Int32 layerDataSize
[x] <Method> Boolean TryGetData(Byte[], Int32)
[x] <Method> Boolean TryGetData(Single[], Int32)
[x] <Method> Boolean TryGetData(UnityEngine.Color32[], Int32)
[x] <Method> Boolean TryGetData(UnityEngine.Color[], Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCAsyncGPUReadbackRequest[] array · 100%
[x] <Type> VRCAsyncGPUReadbackRequest[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Rendering.VRCAsyncGPUReadbackRequest Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Rendering.VRCAsyncGPUReadbackRequest)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCCameraMode enum · 100%
[x] <Type> VRCCameraMode
VRCCameraMode[] array · 90%
[ ] <Type> VRCCameraMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Rendering.VRCCameraMode Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Rendering.VRCCameraMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCCameraSettings class · 100%
[x] <Type> VRCCameraSettings
[x] <Property><Static> VRC.SDK3.Rendering.VRCCameraSettings ScreenCamera
[x] <Property><Static> VRC.SDK3.Rendering.VRCCameraSettings PhotoCamera
[x] <Property> VRC.SDK3.Rendering.VRCCameraMode CameraMode
[x] <Property> UnityEngine.Vector3 Position
[x] <Property> UnityEngine.Quaternion Rotation
[x] <Property> UnityEngine.Vector3 Forward
[x] <Property> UnityEngine.Vector3 Up
[x] <Property> UnityEngine.Vector3 Right
[x] <Property> Int32 PixelWidth
[x] <Property> Int32 PixelHeight
[x] <Property> Single FieldOfView
[x] <Property> Single Aspect
[x] <Property> Boolean Active
[x] <Property> Boolean StereoEnabled
[x] <Property> Single NearClipPlane
[x] <Property> Single FarClipPlane
[x] <Property> UnityEngine.CameraClearFlags ClearFlags
[x] <Property> UnityEngine.Color BackgroundColor
[x] <Property> Boolean AllowHDR
[x] <Property> UnityEngine.DepthTextureMode DepthTextureMode
[x] <Property> Boolean UseOcclusionCulling
[x] <Property> Boolean AllowMSAA
[x] <Property> UnityEngine.LayerMask CullingMask
[x] <Property> Single[] LayerCullDistances
[x] <Property> Boolean LayerCullSpherical
[x] <Method><Static> UnityEngine.Vector3 GetEyePosition(StereoscopicEye)
[x] <Method><Static> UnityEngine.Quaternion GetEyeRotation(StereoscopicEye)
[x] <Method><Static> Void GetCurrentCamera(VRC.SDK3.Rendering.VRCCameraSettings ByRef, UnityEngine.Camera ByRef)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCCameraSettings[] array · 100%
[x] <Type> VRCCameraSettings[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Rendering.VRCCameraSettings Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Rendering.VRCCameraSettings)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCQualitySettings class · 100%
[x] <Type> VRCQualitySettings
[x] <Property><Static> Int32 AntiAliasing
[x] <Property><Static> Int32 PixelLightCount
[x] <Property><Static> Single LODBias
[x] <Property><Static> Int32 MaximumLODLevel
[x] <Property><Static> UnityEngine.ShadowResolution ShadowResolution
[x] <Property><Static> Int32 ShadowCascades
[x] <Property><Static> Int32 VSyncCount
[x] <Property><Static> Single ShadowDistance
[x] <Property><Static> Single ShadowCascade2Split
[x] <Property><Static> UnityEngine.Vector3 ShadowCascade4Split
[x] <Method><Static> Void ResetShadowDistance()
[x] <Method><Static> Void SetShadowDistance(Single)
[x] <Method><Static> Void SetShadowDistance(Single, Single, Single, Single)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCQualitySettings[] array · 90%
[ ] <Type> VRCQualitySettings[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Rendering.VRCQualitySettings Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Rendering.VRCQualitySettings)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDK3.Platform

4 types
(62.5%) ScreenUpdateData struct
[x] <Type> ScreenUpdateData
[x] <Field> VRC.SDK3.Platform.ScreenUpdateType type
[x] <Field> VRC.SDKBase.Platform.VRCOrientation orientation
[x] <Field> UnityEngine.Vector2 resolution
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ScreenUpdateData[] array · 90%
[ ] <Type> ScreenUpdateData[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Platform.ScreenUpdateData Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Platform.ScreenUpdateData)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ScreenUpdateType enum · 100%
[x] <Type> ScreenUpdateType
ScreenUpdateType[] array · 90%
[ ] <Type> ScreenUpdateType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Platform.ScreenUpdateType Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Platform.ScreenUpdateType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDK3.Network

2 types
(53.42%) Stats class
[x] <Type> Stats
[ ] <Field><Static> System.Func`1[System.Single] _ThroughputPercentage
[ ] <Field><Static> System.Func`1[System.Single] _RoundTripVariance
[ ] <Field><Static> System.Func`1[System.Int32] _RoundTripTime
[ ] <Field><Static> System.Func`1[System.Int32] _BytesInMax
[ ] <Field><Static> System.Func`1[System.Single] _BytesInAverage
[ ] <Field><Static> System.Func`1[System.Int32] _BytesOutMax
[ ] <Field><Static> System.Func`1[System.Single] _BytesOutAverage
[ ] <Field><Static> System.Func`1[System.Single] _HitchesPerNetworkTick
[ ] <Field><Static> System.Func`1[System.Single] _Suffering
[ ] <Field><Static> System.Func`1[System.Single] _TimeInRoom
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.Int32] _Group
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.Single] _ReceiveInterval
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.Single] _GroupDelay
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.Single] _FinalDelay
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.Boolean] _Sleeping
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.Int32] _Size
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.Single] _BytesPerSecondAverage
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.Int32] _TotalBytes
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.Single] _UpdateInterval
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.Int32] _ReliableEventsInOutboundQueue
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.Single] _LastSendTime
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.Single] _LastReceiveTime
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Int32] _PlayerGroup
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _PlayerReceiveInterval
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _PlayerGroupDelay
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _PlayerFinalDelay
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _PlayerSleeping
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Int32] _PlayerSize
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _PlayerBytesPerSecondAverage
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Int32] _PlayerTotalBytes
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _PlayerUpdateInterval
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Int32] _PlayerReliableEventsInOutboundQueue
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _PlayerLastSendTime
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _PlayerLastReceiveTime
[x] <Property><Static> Single ThroughputPercentage
[x] <Property><Static> Single RoundTripVariance
[x] <Property><Static> Int32 RoundTripTime
[x] <Property><Static> Int32 BytesInMax
[x] <Property><Static> Single BytesInAverage
[x] <Property><Static> Int32 BytesOutMax
[x] <Property><Static> Single BytesOutAverage
[x] <Property><Static> Single HitchesPerNetworkTick
[x] <Property><Static> Single Suffering
[x] <Property><Static> Single TimeInRoom
[x] <Method><Static> Int32 Group(UnityEngine.GameObject)
[x] <Method><Static> Single ReceiveInterval(UnityEngine.GameObject)
[x] <Method><Static> Single GroupDelay(UnityEngine.GameObject)
[x] <Method><Static> Single FinalDelay(UnityEngine.GameObject)
[x] <Method><Static> Boolean Sleeping(UnityEngine.GameObject)
[x] <Method><Static> Int32 Size(UnityEngine.GameObject)
[x] <Method><Static> Single BytesPerSecondAverage(UnityEngine.GameObject)
[x] <Method><Static> Int32 TotalBytes(UnityEngine.GameObject)
[x] <Method><Static> Single UpdateInterval(UnityEngine.GameObject)
[x] <Method><Static> Int32 ReliableEventsInOutboundQueue(UnityEngine.GameObject)
[x] <Method><Static> Single LastSendTime(UnityEngine.GameObject)
[x] <Method><Static> Single LastReceiveTime(UnityEngine.GameObject)
[x] <Method><Static> Int32 Group(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Single ReceiveInterval(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Single GroupDelay(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Single FinalDelay(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Boolean Sleeping(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Int32 Size(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Single BytesPerSecondAverage(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Int32 TotalBytes(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Single UpdateInterval(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Int32 ReliableEventsInOutboundQueue(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Single LastSendTime(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Single LastReceiveTime(VRC.SDKBase.VRCPlayerApi)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Stats[] array · 90%
[ ] <Type> Stats[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Network.Stats Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Network.Stats)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDK3.Persistence

6 types
Info struct · 100%
[x] <Type> Info
[x] <Constructor> Void .ctor(System.String, State)
[x] <Field> VRC.SDK3.Persistence.PlayerData+State State
[x] <Field> System.String Key
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
Info[] array · 100%
[x] <Type> Info[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Info Get(Int32)
[x] <Method> Void Set(Int32, Info)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PlayerData class · 100%
[x] <Type> PlayerData
[x] <Method><Static> Boolean HasKey(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> System.Type GetType(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetType(VRC.SDKBase.VRCPlayerApi, System.String, System.Type ByRef)
[x] <Method><Static> Boolean IsType(VRC.SDKBase.VRCPlayerApi, System.String, System.Type)
[x] <Method><Static> Void SetString(System.String, System.String)
[x] <Method><Static> System.String GetString(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetString(VRC.SDKBase.VRCPlayerApi, System.String, System.String ByRef)
[x] <Method><Static> Void SetBool(System.String, Boolean)
[x] <Method><Static> Boolean GetBool(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetBool(VRC.SDKBase.VRCPlayerApi, System.String, Boolean ByRef)
[x] <Method><Static> Void SetSByte(System.String, SByte)
[x] <Method><Static> SByte GetSByte(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetSByte(VRC.SDKBase.VRCPlayerApi, System.String, SByte ByRef)
[x] <Method><Static> Void SetByte(System.String, Byte)
[x] <Method><Static> Byte GetByte(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetByte(VRC.SDKBase.VRCPlayerApi, System.String, Byte ByRef)
[x] <Method><Static> Void SetBytes(System.String, Byte[])
[x] <Method><Static> Byte[] GetBytes(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetBytes(VRC.SDKBase.VRCPlayerApi, System.String, Byte[] ByRef)
[x] <Method><Static> Void SetShort(System.String, Int16)
[x] <Method><Static> Int16 GetShort(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetShort(VRC.SDKBase.VRCPlayerApi, System.String, Int16 ByRef)
[x] <Method><Static> Void SetUShort(System.String, UInt16)
[x] <Method><Static> UInt16 GetUShort(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetUShort(VRC.SDKBase.VRCPlayerApi, System.String, UInt16 ByRef)
[x] <Method><Static> Void SetInt(System.String, Int32)
[x] <Method><Static> Int32 GetInt(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetInt(VRC.SDKBase.VRCPlayerApi, System.String, Int32 ByRef)
[x] <Method><Static> Void SetUInt(System.String, UInt32)
[x] <Method><Static> UInt32 GetUInt(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetUInt(VRC.SDKBase.VRCPlayerApi, System.String, UInt32 ByRef)
[x] <Method><Static> Void SetLong(System.String, Int64)
[x] <Method><Static> Int64 GetLong(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetLong(VRC.SDKBase.VRCPlayerApi, System.String, Int64 ByRef)
[x] <Method><Static> Void SetULong(System.String, UInt64)
[x] <Method><Static> UInt64 GetULong(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetULong(VRC.SDKBase.VRCPlayerApi, System.String, UInt64 ByRef)
[x] <Method><Static> Void SetFloat(System.String, Single)
[x] <Method><Static> Single GetFloat(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Void SetDouble(System.String, Double)
[x] <Method><Static> Double GetDouble(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetDouble(VRC.SDKBase.VRCPlayerApi, System.String, Double ByRef)
[x] <Method><Static> Boolean TryGetFloat(VRC.SDKBase.VRCPlayerApi, System.String, Single ByRef)
[x] <Method><Static> Void SetQuaternion(System.String, UnityEngine.Quaternion)
[x] <Method><Static> UnityEngine.Quaternion GetQuaternion(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetQuaternion(VRC.SDKBase.VRCPlayerApi, System.String, UnityEngine.Quaternion ByRef)
[x] <Method><Static> Void SetVector4(System.String, UnityEngine.Vector4)
[x] <Method><Static> UnityEngine.Vector4 GetVector4(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetVector4(VRC.SDKBase.VRCPlayerApi, System.String, UnityEngine.Vector4 ByRef)
[x] <Method><Static> Void SetVector3(System.String, UnityEngine.Vector3)
[x] <Method><Static> UnityEngine.Vector3 GetVector3(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetVector3(VRC.SDKBase.VRCPlayerApi, System.String, UnityEngine.Vector3 ByRef)
[x] <Method><Static> Void SetVector2(System.String, UnityEngine.Vector2)
[x] <Method><Static> UnityEngine.Vector2 GetVector2(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetVector2(VRC.SDKBase.VRCPlayerApi, System.String, UnityEngine.Vector2 ByRef)
[x] <Method><Static> Void SetColor(System.String, UnityEngine.Color)
[x] <Method><Static> UnityEngine.Color GetColor(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetColor(VRC.SDKBase.VRCPlayerApi, System.String, UnityEngine.Color ByRef)
[x] <Method><Static> Void SetColor32(System.String, UnityEngine.Color32)
[x] <Method><Static> UnityEngine.Color32 GetColor32(VRC.SDKBase.VRCPlayerApi, System.String)
[x] <Method><Static> Boolean TryGetColor32(VRC.SDKBase.VRCPlayerApi, System.String, UnityEngine.Color32 ByRef)
[x] <Method><Static> System.Collections.Generic.IEnumerable`1[System.String] GetKeys(VRC.SDKBase.VRCPlayerApi)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PlayerData[] array · 90%
[ ] <Type> PlayerData[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Persistence.PlayerData Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Persistence.PlayerData)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
State enum · 100%
[x] <Type> State
State[] array · 90%
[ ] <Type> State[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> State Get(Int32)
[ ] <Method> Void Set(Int32, State)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDK3.Data

14 types
DataDictionary class · 80%
[x] <Type> DataDictionary
[x] <Constructor> Void .ctor()
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int32 Count
[ ] <Property> Boolean IsReadOnly
[x] <Property> VRC.SDK3.Data.DataToken Item [VRC.SDK3.Data.DataToken]
[x] <Method> Void SetValue(VRC.SDK3.Data.DataToken, VRC.SDK3.Data.DataToken)
[x] <Method> Boolean TryGetValue(VRC.SDK3.Data.DataToken, VRC.SDK3.Data.TokenType, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean TryGetValue(VRC.SDK3.Data.DataToken, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> VRC.SDK3.Data.DataDictionary ShallowClone()
[x] <Method> VRC.SDK3.Data.DataDictionary DeepClone()
[x] <Method> Void Clear()
[x] <Method> Boolean Remove(VRC.SDK3.Data.DataToken)
[x] <Method> Boolean Remove(VRC.SDK3.Data.DataToken, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean ContainsKey(VRC.SDK3.Data.DataToken)
[x] <Method> Boolean ContainsValue(VRC.SDK3.Data.DataToken)
[x] <Method> Void EnsureCapacity(Int32)
[x] <Method> VRC.SDK3.Data.DataList GetKeys()
[x] <Method> VRC.SDK3.Data.DataList GetValues()
[ ] <Method> System.Collections.Generic.IEnumerator`1[System.Collections.Generic.KeyValuePair`2[VRC.SDK3.Data.DataToken,VRC.SDK3.Data.DataToken]] GetEnumerator()
[ ] <Method> Void Add(System.Collections.Generic.KeyValuePair`2[VRC.SDK3.Data.DataToken,VRC.SDK3.Data.DataToken])
[x] <Method> Void Add(VRC.SDK3.Data.DataToken, VRC.SDK3.Data.DataToken)
[ ] <Method> Boolean Contains(System.Collections.Generic.KeyValuePair`2[VRC.SDK3.Data.DataToken,VRC.SDK3.Data.DataToken])
[ ] <Method> Void CopyTo(System.Collections.Generic.KeyValuePair`2[VRC.SDK3.Data.DataToken,VRC.SDK3.Data.DataToken][], Int32)
[ ] <Method> Boolean Remove(System.Collections.Generic.KeyValuePair`2[VRC.SDK3.Data.DataToken,VRC.SDK3.Data.DataToken])
[x] <Method> Boolean Equals(VRC.SDK3.Data.DataDictionary)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
DataDictionary[] array · 100%
[x] <Type> DataDictionary[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Data.DataDictionary Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Data.DataDictionary)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
DataError enum · 100%
[x] <Type> DataError
DataError[] array · 100%
[x] <Type> DataError[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Data.DataError Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Data.DataError)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(93.33%) DataList class
[x] <Type> DataList
[x] <Constructor> Void .ctor()
[x] <Constructor> Void .ctor(Int32)
[x] <Constructor> Void .ctor(VRC.SDK3.Data.DataToken[])
[x] <Property> Int32 Count
[x] <Property> Int32 Capacity
[ ] <Property> Boolean IsReadOnly
[x] <Property> VRC.SDK3.Data.DataToken Item [Int32]
[x] <Method> Void TrimExcess()
[x] <Method> Boolean SetValue(Int32, VRC.SDK3.Data.DataToken)
[x] <Method> Boolean TryGetValue(Int32, VRC.SDK3.Data.TokenType, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean TryGetValue(Int32, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Void Insert(Int32, VRC.SDK3.Data.DataToken)
[x] <Method> Void InsertRange(Int32, VRC.SDK3.Data.DataList)
[x] <Method> VRC.SDK3.Data.DataList GetRange(Int32, Int32)
[x] <Method> VRC.SDK3.Data.DataList ShallowClone()
[x] <Method> VRC.SDK3.Data.DataList DeepClone()
[x] <Method> VRC.SDK3.Data.DataToken[] ToArray()
[x] <Method> Void Add(VRC.SDK3.Data.DataToken)
[x] <Method> Void AddRange(VRC.SDK3.Data.DataList)
[x] <Method> Boolean Contains(VRC.SDK3.Data.DataToken)
[x] <Method> Int32 IndexOf(VRC.SDK3.Data.DataToken)
[x] <Method> Int32 IndexOf(VRC.SDK3.Data.DataToken, Int32)
[x] <Method> Int32 IndexOf(VRC.SDK3.Data.DataToken, Int32, Int32)
[x] <Method> Int32 LastIndexOf(VRC.SDK3.Data.DataToken)
[x] <Method> Int32 LastIndexOf(VRC.SDK3.Data.DataToken, Int32)
[x] <Method> Int32 LastIndexOf(VRC.SDK3.Data.DataToken, Int32, Int32)
[x] <Method> Boolean Remove(VRC.SDK3.Data.DataToken)
[x] <Method> Boolean RemoveAll(VRC.SDK3.Data.DataToken)
[x] <Method> Void Clear()
[x] <Method> Void RemoveAt(Int32)
[x] <Method> Void RemoveRange(Int32, Int32)
[x] <Method> Void Reverse()
[x] <Method> Void Reverse(Int32, Int32)
[x] <Method> Void Sort()
[x] <Method> Void Sort(Int32, Int32)
[x] <Method> Int32 BinarySearch(VRC.SDK3.Data.DataToken)
[x] <Method> Int32 BinarySearch(Int32, Int32, VRC.SDK3.Data.DataToken)
[ ] <Method> Void CopyTo(VRC.SDK3.Data.DataToken[], Int32)
[ ] <Method> System.Collections.Generic.IEnumerator`1[VRC.SDK3.Data.DataToken] GetEnumerator()
[x] <Method> Boolean Equals(VRC.SDK3.Data.DataList)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
DataList[] array · 100%
[x] <Type> DataList[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Data.DataList Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Data.DataList)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(99.37%) DataToken struct
[x] <Type> DataToken
[x] <Constructor> Void .ctor(Boolean)
[x] <Constructor> Void .ctor(SByte)
[x] <Constructor> Void .ctor(Byte)
[x] <Constructor> Void .ctor(Int16)
[x] <Constructor> Void .ctor(UInt16)
[x] <Constructor> Void .ctor(Int32)
[x] <Constructor> Void .ctor(UInt32)
[x] <Constructor> Void .ctor(Int64)
[x] <Constructor> Void .ctor(UInt64)
[x] <Constructor> Void .ctor(Single)
[x] <Constructor> Void .ctor(Double)
[x] <Constructor> Void .ctor(System.String)
[x] <Constructor> Void .ctor(VRC.SDK3.Data.DataList)
[x] <Constructor> Void .ctor(VRC.SDK3.Data.DataDictionary)
[x] <Constructor> Void .ctor(System.Object)
[x] <Constructor> Void .ctor(UnityEngine.Object)
[x] <Constructor> Void .ctor(VRC.SDK3.Data.DataError)
[x] <Constructor> Void .ctor(VRC.SDK3.Data.DataError, System.String)
[x] <Constructor> Void .ctor(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
[x] <Property> VRC.SDK3.Data.TokenType TokenType
[x] <Property> Boolean IsEmpty
[x] <Property> Boolean Boolean
[x] <Property> SByte SByte
[x] <Property> Byte Byte
[x] <Property> Int16 Short
[x] <Property> UInt16 UShort
[x] <Property> Int32 Int
[x] <Property> UInt32 UInt
[x] <Property> Int64 Long
[x] <Property> UInt64 ULong
[x] <Property> Single Float
[x] <Property> Double Double
[x] <Property> Double Number
[x] <Property> System.String String
[x] <Property> VRC.SDK3.Data.DataList DataList
[x] <Property> VRC.SDK3.Data.DataDictionary DataDictionary
[x] <Property> System.Object Reference
[x] <Property> VRC.SDK3.Data.DataError Error
[x] <Property> Boolean IsNumber
[x] <Property> Boolean IsNull
[x] <Method><Static> Boolean op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> SByte op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> Byte op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> Int16 op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> UInt16 op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> Int32 op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> UInt32 op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> Int64 op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> UInt64 op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> Single op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> Double op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> System.String op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> VRC.SDK3.Data.DataDictionary op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> VRC.SDK3.Data.DataList op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> VRC.SDK3.Data.DataError op_Explicit(VRC.SDK3.Data.DataToken)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(UnityEngine.Object)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(Boolean)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(SByte)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(Byte)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(Int16)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(UInt16)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(Int32)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(UInt32)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(Int64)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(UInt64)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(Single)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(Double)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(System.String)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(VRC.SDK3.Data.DataDictionary)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(VRC.SDK3.Data.DataList)
[x] <Method><Static> VRC.SDK3.Data.DataToken op_Implicit(VRC.SDK3.Data.DataError)
[x] <Method> System.String ToString()
[x] <Method> Int32 GetHashCode()
[x] <Method> Int32 CompareTo(System.Object)
[x] <Method> Int32 CompareTo(VRC.SDK3.Data.DataToken)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(VRC.SDK3.Data.DataToken)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, System.Object ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, System.Object ByRef)
[x] <Method><Static> Boolean op_Equality(System.Object ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(System.Object ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(System.Object)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, VRC.SDK3.Data.DataList ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, VRC.SDK3.Data.DataList ByRef)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataList ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataList ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(VRC.SDK3.Data.DataList)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, VRC.SDK3.Data.DataDictionary ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, VRC.SDK3.Data.DataDictionary ByRef)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataDictionary ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataDictionary ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(VRC.SDK3.Data.DataDictionary)
[x] <Method> Boolean Equals(Boolean)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, System.String ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, System.String ByRef)
[x] <Method><Static> Boolean op_Equality(System.String ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(System.String ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(System.String)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, SByte ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, SByte ByRef)
[x] <Method><Static> Boolean op_Equality(SByte ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(SByte ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(SByte)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, Byte ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, Byte ByRef)
[x] <Method><Static> Boolean op_Equality(Byte ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(Byte ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(Byte)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, Int16 ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, Int16 ByRef)
[x] <Method><Static> Boolean op_Equality(Int16 ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(Int16 ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(Int16)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, UInt16 ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, UInt16 ByRef)
[x] <Method><Static> Boolean op_Equality(UInt16 ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(UInt16 ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(UInt16)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, Int32 ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, Int32 ByRef)
[x] <Method><Static> Boolean op_Equality(Int32 ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(Int32 ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(Int32)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, UInt32 ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, UInt32 ByRef)
[x] <Method><Static> Boolean op_Equality(UInt32 ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(UInt32 ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(UInt32)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, UInt64 ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, UInt64 ByRef)
[x] <Method><Static> Boolean op_Equality(UInt64 ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(UInt64 ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(UInt64)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, Int64 ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, Int64 ByRef)
[x] <Method><Static> Boolean op_Equality(Int64 ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(Int64 ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(Int64)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, Single ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, Single ByRef)
[x] <Method><Static> Boolean op_Equality(Single ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(Single ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(Single)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, Double ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, Double ByRef)
[x] <Method><Static> Boolean op_Equality(Double ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(Double ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(Double)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataToken ByRef, VRC.SDK3.Data.DataError ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataToken ByRef, VRC.SDK3.Data.DataError ByRef)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Data.DataError ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Data.DataError ByRef, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(VRC.SDK3.Data.DataError)
[x] <Method> VRC.SDK3.Data.DataToken Bitcast(VRC.SDK3.Data.TokenType)
[ ] <Method> Void GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
[x] <Method> System.Type GetType()
DataToken[] array · 100%
[x] <Type> DataToken[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Data.DataToken Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Data.DataToken)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
JsonExportType enum · 100%
[x] <Type> JsonExportType
JsonExportType[] array · 100%
[x] <Type> JsonExportType[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Data.JsonExportType Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Data.JsonExportType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TokenType enum · 100%
[x] <Type> TokenType
TokenType[] array · 100%
[x] <Type> TokenType[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Data.TokenType Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Data.TokenType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCJson class · 100%
[x] <Type> VRCJson
[x] <Method><Static> Boolean TryDeserializeFromJson(System.String, VRC.SDK3.Data.DataToken ByRef)
[x] <Method><Static> Boolean TrySerializeToJson(VRC.SDK3.Data.DataToken, VRC.SDK3.Data.JsonExportType, VRC.SDK3.Data.DataToken ByRef)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCJson[] array · 90%
[ ] <Type> VRCJson[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Data.VRCJson Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Data.VRCJson)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDK3.Components.Video

60 types
VideoError enum · 100%
[x] <Type> VideoError
VideoError[] array · 100%
[x] <Type> VideoError[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Components.Video.VideoError Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Components.Video.VideoError)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
CharacterValidation enum · 100%
[x] <Type> CharacterValidation
CharacterValidation[] array · 90%
[ ] <Type> CharacterValidation[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> CharacterValidation Get(Int32)
[ ] <Method> Void Set(Int32, CharacterValidation)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ContentType enum · 100%
[x] <Type> ContentType
ContentType[] array · 90%
[ ] <Type> ContentType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> ContentType Get(Int32)
[ ] <Method> Void Set(Int32, ContentType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
InputType enum · 100%
[x] <Type> InputType
InputType[] array · 90%
[ ] <Type> InputType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> InputType Get(Int32)
[ ] <Method> Void Set(Int32, InputType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LineType enum · 100%
[x] <Type> LineType
LineType[] array · 90%
[ ] <Type> LineType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> LineType Get(Int32)
[ ] <Method> Void Set(Int32, LineType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
MirrorClearFlags enum · 100%
[x] <Type> MirrorClearFlags
MirrorClearFlags[] array · 100%
[x] <Type> MirrorClearFlags[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Components.MirrorClearFlags Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Components.MirrorClearFlags)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(53.66%) VRCAvatarPedestal class
[x] <Type> VRCAvatarPedestal
[ ] <Constructor> Void .ctor()
[x] <Field> System.String blueprintId
[ ] <Field> System.Boolean grantBlueprintAccess
[x] <Field> UnityEngine.Transform Placement
[x] <Field> System.Boolean ChangeAvatarsOnUse
[x] <Field> System.Single scale
[ ] <Field> System.Action OnReceiveAvatarImage
[ ] <Field> UnityEngine.Texture2D avatarImage
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void SwitchAvatar(System.String, VRC.SDKBase.VRCPlayerApi)
[x] <Method> Void SwitchAvatar(System.String)
[x] <Method> Void SetAvatarUse(VRC.SDKBase.VRCPlayerApi)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCAvatarPedestal[] array · 100%
[x] <Type> VRCAvatarPedestal[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Components.VRCAvatarPedestal Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Components.VRCAvatarPedestal)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCCameraAnchorMode enum · 100%
[x] <Type> VRCCameraAnchorMode
VRCCameraAnchorMode[] array · 90%
[ ] <Type> VRCCameraAnchorMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRCCameraAnchorMode Get(Int32)
[ ] <Method> Void Set(Int32, VRCCameraAnchorMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(59.3%) VRCCameraDollyAnimation class
[x] <Type> VRCCameraDollyAnimation
[ ] <Constructor> Void .ctor()
[x] <Field><Static> System.Int32 RESOLUTION
[ ] <Field><Static> System.Action`1[VRC.SDK3.Components.VRCCameraDollyAnimation] ImportCameraDollyAnimation
[x] <Field> System.Boolean IsRelativeToPlayer
[x] <Field> System.Boolean IsSpeedBased
[x] <Field> System.Boolean IsUsingLookAtMe
[x] <Field> System.Boolean IsUsingGreenscreen
[x] <Field> System.Boolean IsUsingMultiStream
[x] <Field> VRC.SDK3.Components.VRCCameraDollyAnimation+VRCCameraDollyPathType PathType
[x] <Field> VRC.SDK3.Components.VRCCameraDollyAnimation+VRCCameraDollyLoopType LoopType
[x] <Field> VRC.SDK3.Components.VRCCameraDollyAnimation+VRCCameraDollyCaptureType CaptureType
[x] <Field> VRC.SDK3.Components.VRCCameraDollyAnimation+VRCCameraFocusMode FocusMode
[x] <Field> VRC.SDK3.Components.VRCCameraDollyAnimation+VRCCameraAnchorMode AnchorMode
[x] <Field> VRC.SDK3.Components.VRCCameraDollyPath[] Paths
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void Import()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCCameraDollyAnimation[] array · 100%
[x] <Type> VRCCameraDollyAnimation[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Components.VRCCameraDollyAnimation Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Components.VRCCameraDollyAnimation)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCCameraDollyCaptureType enum · 100%
[x] <Type> VRCCameraDollyCaptureType
VRCCameraDollyCaptureType[] array · 90%
[ ] <Type> VRCCameraDollyCaptureType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRCCameraDollyCaptureType Get(Int32)
[ ] <Method> Void Set(Int32, VRCCameraDollyCaptureType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCCameraDollyLoopType enum · 100%
[x] <Type> VRCCameraDollyLoopType
VRCCameraDollyLoopType[] array · 90%
[ ] <Type> VRCCameraDollyLoopType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRCCameraDollyLoopType Get(Int32)
[ ] <Method> Void Set(Int32, VRCCameraDollyLoopType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(53.42%) VRCCameraDollyPath class
[x] <Type> VRCCameraDollyPath
[ ] <Constructor> Void .ctor()
[x] <Field> VRC.SDK3.Components.VRCCameraDollyPathPoint[] Points
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCCameraDollyPath[] array · 100%
[x] <Type> VRCCameraDollyPath[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Components.VRCCameraDollyPath Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Components.VRCCameraDollyPath)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(59.04%) VRCCameraDollyPathPoint class
[x] <Type> VRCCameraDollyPathPoint
[ ] <Constructor> Void .ctor()
[x] <Field> System.Single Zoom
[x] <Field> System.Single Exposure
[x] <Field> System.Single Duration
[x] <Field> System.Single Speed
[x] <Field> System.Single FocalDistance
[x] <Field> System.Single Aperture
[x] <Field> System.Single Hue
[x] <Field> System.Single Saturation
[x] <Field> System.Single Lightness
[x] <Field> System.Single LookAtMeXOffset
[x] <Field> System.Single LookAtMeYOffset
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCCameraDollyPathPoint[] array · 100%
[x] <Type> VRCCameraDollyPathPoint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Components.VRCCameraDollyPathPoint Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Components.VRCCameraDollyPathPoint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCCameraDollyPathType enum · 100%
[x] <Type> VRCCameraDollyPathType
VRCCameraDollyPathType[] array · 90%
[ ] <Type> VRCCameraDollyPathType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRCCameraDollyPathType Get(Int32)
[ ] <Method> Void Set(Int32, VRCCameraDollyPathType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCCameraFocusMode enum · 100%
[x] <Type> VRCCameraFocusMode
VRCCameraFocusMode[] array · 90%
[ ] <Type> VRCCameraFocusMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRCCameraFocusMode Get(Int32)
[ ] <Method> Void Set(Int32, VRCCameraFocusMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(56.41%) VRCMirrorReflection class
[x] <Type> VRCMirrorReflection
[ ] <Constructor> Void .ctor()
[x] <Field> VRC.SDK3.Components.MirrorClearFlags cameraClearFlags
[x] <Field> UnityEngine.Material customSkybox
[x] <Field> UnityEngine.Color customClearColor
[x] <Field> System.Boolean m_DisablePixelLights
[x] <Field> System.Boolean TurnOffMirrorOcclusion
[x] <Field> UnityEngine.LayerMask m_ReflectLayers
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCMirrorReflection[] array · 100%
[x] <Type> VRCMirrorReflection[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Components.VRCMirrorReflection Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Components.VRCMirrorReflection)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(50.6%) VRCObjectPool class
[x] <Type> VRCObjectPool
[ ] <Constructor> Void .ctor()
[x] <Field> UnityEngine.GameObject[] Pool
[ ] <Field><Static> System.Action`1[VRC.SDK3.Components.VRCObjectPool] OnInit
[ ] <Field><Static> System.Action`2[VRC.SDK3.Components.VRCObjectPool,System.Int32] OnSpawn
[ ] <Field><Static> System.Action`2[VRC.SDK3.Components.VRCObjectPool,System.Int32] OnReturn
[ ] <Field> UnityEngine.Vector3[] StartPositions
[ ] <Field> UnityEngine.Quaternion[] StartRotations
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void NetworkConfigure()
[x] <Method> Void Shuffle()
[x] <Method> UnityEngine.GameObject TryToSpawn()
[x] <Method> Void Return(UnityEngine.GameObject)
[ ] <Method> Void Awake()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCObjectPool[] array · 100%
[x] <Type> VRCObjectPool[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Components.VRCObjectPool Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Components.VRCObjectPool)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(51.72%) VRCObjectSync class
[x] <Type> VRCObjectSync
[ ] <Constructor> Void .ctor()
[x] <Field> System.Boolean AllowCollisionOwnershipTransfer
[x] <Field> System.Boolean ForceKinematicOnRemote
[ ] <Field><Static> System.Action`3[VRC.SDK3.Components.VRCObjectSync,UnityEngine.Vector3,UnityEngine.Quaternion] TeleportHandler
[ ] <Field><Static> System.Action`1[VRC.SDK3.Components.VRCObjectSync] RespawnHandler
[ ] <Field><Static> VRC.SDK3.Components.VRCObjectSync+AwakeDelegate OnAwake
[ ] <Property><Static> System.Action`2[VRC.SDK3.Components.VRCObjectSync,System.Boolean] SetKinematicHook
[ ] <Property><Static> System.Action`2[VRC.SDK3.Components.VRCObjectSync,System.Boolean] SetGravityHook
[ ] <Property><Static> System.Action`1[VRC.SDK3.Components.VRCObjectSync] FlagDiscontinuityHook
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetKinematic(Boolean)
[x] <Method> Void SetGravity(Boolean)
[x] <Method> Void FlagDiscontinuity()
[x] <Method> Void TeleportTo(UnityEngine.Transform)
[x] <Method> Void Respawn()
[ ] <Method> Void NetworkConfigure()
[ ] <Method> Void Awake()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCObjectSync[] array · 100%
[x] <Type> VRCObjectSync[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Components.VRCObjectSync Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Components.VRCObjectSync)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(85.71%) VRCOpenMenu class
[x] <Type> VRCOpenMenu
[ ] <Field><Static> System.Action`1[System.String] _OpenAvatarListingDelegate
[x] <Method><Static> Void OpenAvatarListing(System.String)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCOpenMenu[] array · 90%
[ ] <Type> VRCOpenMenu[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Components.VRCOpenMenu Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Components.VRCOpenMenu)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(60.2%) VRCPickup class
[x] <Type> VRCPickup
[ ] <Constructor> Void .ctor()
[ ] <Field> VRC.SDK3.Components.VRCPickup+Version version
[x] <Field> UnityEngine.ForceMode MomentumTransferMethod
[x] <Field> System.Boolean DisallowTheft
[x] <Field> UnityEngine.Transform ExactGun
[x] <Field> UnityEngine.Transform ExactGrip
[x] <Field> System.Boolean allowManipulationWhenEquipped
[x] <Field> VRC.SDKBase.VRC_Pickup+PickupOrientation orientation
[x] <Field> VRC.SDKBase.VRC_Pickup+AutoHoldMode AutoHold
[x] <Field> System.String InteractionText
[x] <Field> System.String UseText
[x] <Field> System.Single ThrowVelocityBoostMinSpeed
[x] <Field> System.Single ThrowVelocityBoostScale
[ ] <Field> UnityEngine.Component currentlyHeldBy
[ ] <Field> VRC.SDKBase.VRCPlayerApi currentLocalPlayer
[x] <Field> System.Boolean pickupable
[x] <Field> System.Single proximity
[x] <Property> VRC.SDKBase.VRCPlayerApi currentPlayer
[x] <Property> Boolean IsHeld
[x] <Property> PickupHand currentHand
[x] <Property> Single Proximity
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean IsGlobalAutoHoldPickup()
[x] <Method> Void Drop()
[x] <Method> Void Drop(VRC.SDKBase.VRCPlayerApi)
[x] <Method> Void GenerateHapticEvent(Single, Single, Single)
[x] <Method> Void PlayHaptics()
[ ] <Method> System.Collections.Generic.IEnumerable`1[VRC.SDKBase.VRC_EventHandler+VrcEvent] ProvideEvents()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCPickup[] array · 100%
[x] <Type> VRCPickup[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Components.VRCPickup Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Components.VRCPickup)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(47.06%) VRCPortalMarker class
[x] <Type> VRCPortalMarker
[ ] <Constructor> Void .ctor()
[ ] <Field> VRC.SDKBase.VRC_PortalMarker+VRChatWorld world
[x] <Field> System.String roomId
[ ] <Field> System.String customPortalName
[ ] <Field> VRC.SDKBase.VRC_PortalMarker+SortHeading sortHeading
[ ] <Field> VRC.SDKBase.VRC_PortalMarker+SortOrder sortOrder
[ ] <Field> System.Int32 offset
[ ] <Field> System.String searchTerm
[ ] <Field> System.String tag
[ ] <Field> System.Boolean useDefaultPresentation
[ ] <Field> System.String effectPrefabName
[ ] <Field> System.String roomName
[ ] <Field> System.Boolean updateFlag
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void RefreshPortal()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCPortalMarker[] array · 100%
[x] <Type> VRCPortalMarker[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Components.VRCPortalMarker Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Components.VRCPortalMarker)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(54.65%) VRCStation class
[x] <Type> VRCStation
[ ] <Constructor> Void .ctor()
[ ] <Field> System.String OnRemotePlayerEnterStation
[ ] <Field> System.String OnLocalPlayerEnterStation
[ ] <Field> System.String OnRemotePlayerExitStation
[ ] <Field> System.String OnLocalPlayerExitStation
[x] <Field> VRC.SDKBase.VRCStation+Mobility PlayerMobility
[x] <Field> System.Boolean canUseStationFromStation
[x] <Field> UnityEngine.RuntimeAnimatorController animatorController
[x] <Field> System.Boolean disableStationExit
[x] <Field> System.Boolean seated
[x] <Field> UnityEngine.Transform stationEnterPlayerLocation
[x] <Field> UnityEngine.Transform stationExitPlayerLocation
[ ] <Field> VRC.SDKBase.VRC_ObjectApi controlsObject
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void UseStation(VRC.SDKBase.VRCPlayerApi)
[x] <Method> Void ExitStation(VRC.SDKBase.VRCPlayerApi)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCStation[] array · 100%
[x] <Type> VRCStation[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Components.VRCStation Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Components.VRCStation)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCTMPDropdownExtension class · 100%
[x] <Type> VRCTMPDropdownExtension
[x] <Method><Static> Void AddOptions(TMPro.TMP_Dropdown, System.String[])
[x] <Method><Static> Void AddOptions(TMPro.TMP_Dropdown, OptionData[])
[x] <Method><Static> Void AddOptions(TMPro.TMP_Dropdown, UnityEngine.Sprite[])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCTMPDropdownExtension[] array · 90%
[ ] <Type> VRCTMPDropdownExtension[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Components.VRCTMPDropdownExtension Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Components.VRCTMPDropdownExtension)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCTween class · 100%
[x] <Type> VRCTween
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenPosition(UnityEngine.GameObject, UnityEngine.Vector3, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenLocalPosition(UnityEngine.GameObject, UnityEngine.Vector3, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenPath(UnityEngine.GameObject, UnityEngine.Vector3[], Single, VRC.SDK3.Components.VRCTweenPathType, Boolean, Int32, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenLocalPath(UnityEngine.GameObject, UnityEngine.Vector3[], Single, VRC.SDK3.Components.VRCTweenPathType, Boolean, Int32, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenRotation(UnityEngine.GameObject, UnityEngine.Vector3, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenLocalRotation(UnityEngine.GameObject, UnityEngine.Vector3, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenScale(UnityEngine.GameObject, UnityEngine.Vector3, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenPosition(UnityEngine.Transform, UnityEngine.Vector3, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenLocalPosition(UnityEngine.Transform, UnityEngine.Vector3, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenRotation(UnityEngine.Transform, UnityEngine.Vector3, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenLocalRotation(UnityEngine.Transform, UnityEngine.Vector3, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenScale(UnityEngine.Transform, UnityEngine.Vector3, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenPath(UnityEngine.Transform, UnityEngine.Vector3[], Single, VRC.SDK3.Components.VRCTweenPathType, Boolean, Int32, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenLocalPath(UnityEngine.Transform, UnityEngine.Vector3[], Single, VRC.SDK3.Components.VRCTweenPathType, Boolean, Int32, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> Void KillAllTweens(UnityEngine.Transform)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle DelayedCall(VRC.Udon.Common.Interfaces.IUdonEventReceiver, System.String, Single)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle DelayedSetActive(UnityEngine.GameObject, Boolean, Single)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenFloat(Single, Single, Single, VRC.Udon.Common.Interfaces.IUdonEventReceiver, System.String, System.String, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenColor(UnityEngine.Color, UnityEngine.Color, Single, VRC.Udon.Common.Interfaces.IUdonEventReceiver, System.String, System.String, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenInt(Int32, Int32, Single, VRC.Udon.Common.Interfaces.IUdonEventReceiver, System.String, System.String, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenVector3(UnityEngine.Vector3, UnityEngine.Vector3, Single, VRC.Udon.Common.Interfaces.IUdonEventReceiver, System.String, System.String, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenVolume(UnityEngine.AudioSource, Single, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenPitch(UnityEngine.AudioSource, Single, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenFade(UnityEngine.CanvasGroup, Single, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenColor(UnityEngine.UI.Graphic, UnityEngine.Color, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenFade(UnityEngine.UI.Graphic, Single, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenValue(UnityEngine.UI.Slider, Single, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenAnchorPos(UnityEngine.RectTransform, UnityEngine.Vector2, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenSizeDelta(UnityEngine.RectTransform, UnityEngine.Vector2, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenColor(UnityEngine.SpriteRenderer, UnityEngine.Color, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenFade(UnityEngine.SpriteRenderer, Single, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenColor(UnityEngine.Renderer, UnityEngine.Color, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenColor(UnityEngine.Renderer, System.String, UnityEngine.Color, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenFloat(UnityEngine.Renderer, System.String, Single, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenIntensity(UnityEngine.Light, Single, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> VRC.SDK3.Components.VRCTweenHandle TweenColor(UnityEngine.Light, UnityEngine.Color, Single, VRC.SDK3.Components.VRCTweenEase)
[x] <Method><Static> Void KillAll()
[x] <Method><Static> Void KillAllTweens(UnityEngine.GameObject)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCTween[] array · 90%
[ ] <Type> VRCTween[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Components.VRCTween Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Components.VRCTween)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCTweenEase enum · 100%
[x] <Type> VRCTweenEase
VRCTweenEase[] array · 90%
[ ] <Type> VRCTweenEase[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Components.VRCTweenEase Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Components.VRCTweenEase)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCTweenHandle struct · 100%
[x] <Type> VRCTweenHandle
[x] <Property> Boolean IsValid
[x] <Property> Boolean IsPlaying
[x] <Property> Boolean IsActive
[x] <Property> Single Elapsed
[x] <Property> Single Duration
[x] <Property> Boolean IsBackwards
[x] <Method> Boolean Equals(VRC.SDK3.Components.VRCTweenHandle)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Components.VRCTweenHandle, VRC.SDK3.Components.VRCTweenHandle)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Components.VRCTweenHandle, VRC.SDK3.Components.VRCTweenHandle)
[x] <Method> Void Play()
[x] <Method> VRC.SDK3.Components.VRCTweenHandle Pause()
[x] <Method> Void Kill()
[x] <Method> Void Complete()
[x] <Method> Void Restart()
[x] <Method> Void Flip()
[x] <Method> Void PlayBackwards()
[x] <Method> Void PlayForwards()
[x] <Method> Void Goto(Single, Boolean)
[x] <Method> VRC.SDK3.Components.VRCTweenHandle OnComplete(VRC.Udon.Common.Interfaces.IUdonEventReceiver, System.String)
[x] <Method> VRC.SDK3.Components.VRCTweenHandle OnRewind(VRC.Udon.Common.Interfaces.IUdonEventReceiver, System.String)
[x] <Method> VRC.SDK3.Components.VRCTweenHandle SetLoops(Int32, VRC.SDK3.Components.VRCTweenLoopType)
[x] <Method> VRC.SDK3.Components.VRCTweenHandle SetDelay(Single)
[x] <Method> VRC.SDK3.Components.VRCTweenHandle SetUpdate(VRC.SDK3.Components.VRCTweenUpdateType)
[x] <Method> VRC.SDK3.Components.VRCTweenHandle From()
[x] <Method> VRC.SDK3.Components.VRCTweenHandle SetSpeedBased()
[x] <Method> VRC.SDK3.Components.VRCTweenHandle SetEase(UnityEngine.AnimationCurve)
[x] <Method> VRC.SDK3.Components.VRCTweenHandle SetEase(VRC.SDK3.Components.VRCTweenEase)
[x] <Method> VRC.SDK3.Components.VRCTweenHandle SetDuration(Single)
[x] <Method> VRC.SDK3.Components.VRCTweenHandle ChangeEndValue(UnityEngine.Vector3, Boolean)
[x] <Method> VRC.SDK3.Components.VRCTweenHandle ChangeEndValue(Single, Boolean)
[x] <Method> VRC.SDK3.Components.VRCTweenHandle ChangeEndValue(UnityEngine.Color, Boolean)
[x] <Method> VRC.SDK3.Components.VRCTweenHandle ChangeEndValue(UnityEngine.Vector2, Boolean)
[x] <Method> System.Type GetType()
VRCTweenHandle[] array · 100%
[x] <Type> VRCTweenHandle[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Components.VRCTweenHandle Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Components.VRCTweenHandle)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCTweenLoopType enum · 100%
[x] <Type> VRCTweenLoopType
VRCTweenLoopType[] array · 90%
[ ] <Type> VRCTweenLoopType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Components.VRCTweenLoopType Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Components.VRCTweenLoopType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCTweenPathType enum · 100%
[x] <Type> VRCTweenPathType
VRCTweenPathType[] array · 90%
[ ] <Type> VRCTweenPathType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Components.VRCTweenPathType Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Components.VRCTweenPathType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCTweenUpdateType enum · 100%
[x] <Type> VRCTweenUpdateType
VRCTweenUpdateType[] array · 90%
[ ] <Type> VRCTweenUpdateType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.Components.VRCTweenUpdateType Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.Components.VRCTweenUpdateType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(69.33%) VRCUrlInputField class
[x] <Type> VRCUrlInputField
[ ] <Field> System.Boolean AllowSendingOnEndEdit
[x] <Property> Boolean shouldHideMobileInput
[ ] <Property> System.String text
[x] <Property> Boolean isFocused
[x] <Property> Single caretBlinkRate
[x] <Property> Int32 caretWidth
[x] <Property> UnityEngine.UI.Text textComponent
[x] <Property> UnityEngine.UI.Graphic placeholder
[x] <Property> UnityEngine.Color caretColor
[x] <Property> Boolean customCaretColor
[x] <Property> UnityEngine.Color selectionColor
[ ] <Property> SubmitEvent onEndEdit
[ ] <Property> OnChangeEvent onValueChanged
[ ] <Property> OnValidateInput onValidateInput
[x] <Property> Int32 characterLimit
[x] <Property> ContentType contentType
[x] <Property> LineType lineType
[x] <Property> InputType inputType
[ ] <Property> UnityEngine.TouchScreenKeyboard touchScreenKeyboard
[ ] <Property> UnityEngine.TouchScreenKeyboardType keyboardType
[x] <Property> CharacterValidation characterValidation
[x] <Property> Boolean readOnly
[x] <Property> Boolean multiLine
[x] <Property> Char asteriskChar
[x] <Property> Boolean wasCanceled
[ ] <Property> Int32 caretPosition
[ ] <Property> Int32 selectionAnchorPosition
[ ] <Property> Int32 selectionFocusPosition
[x] <Property> Single minWidth
[x] <Property> Single preferredWidth
[x] <Property> Single flexibleWidth
[x] <Property> Single minHeight
[x] <Property> Single preferredHeight
[x] <Property> Single flexibleHeight
[x] <Property> Int32 layoutPriority
[x] <Property> UnityEngine.UI.Navigation navigation
[x] <Property> Transition transition
[x] <Property> UnityEngine.UI.ColorBlock colors
[x] <Property> UnityEngine.UI.SpriteState spriteState
[x] <Property> UnityEngine.UI.AnimationTriggers animationTriggers
[x] <Property> UnityEngine.UI.Graphic targetGraphic
[x] <Property> Boolean interactable
[x] <Property> UnityEngine.UI.Image image
[x] <Property> UnityEngine.Animator animator
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> VRC.SDKBase.VRCUrl GetUrl()
[x] <Method> Void SetUrl(VRC.SDKBase.VRCUrl)
[ ] <Method> Void MoveTextEnd(Boolean)
[ ] <Method> Void MoveTextStart(Boolean)
[x] <Method> Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnEndDrag(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerDown(UnityEngine.EventSystems.PointerEventData)
[ ] <Method> Void ProcessEvent(UnityEngine.Event)
[x] <Method> Void OnUpdateSelected(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void ForceLabelUpdate()
[x] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[x] <Method> Void ActivateInputField()
[x] <Method> Void OnSelect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void OnPointerClick(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void DeactivateInputField()
[x] <Method> Void OnDeselect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void OnSubmit(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void CalculateLayoutInputHorizontal()
[x] <Method> Void CalculateLayoutInputVertical()
[x] <Method> Boolean IsInteractable()
[x] <Method> UnityEngine.UI.Selectable FindSelectable(UnityEngine.Vector3)
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnLeft()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnRight()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnUp()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnDown()
[x] <Method> Void OnMove(UnityEngine.EventSystems.AxisEventData)
[x] <Method> Void OnPointerUp(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerExit(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void Select()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCUrlInputField[] array · 100%
[x] <Type> VRCUrlInputField[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Components.VRCUrlInputField Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Components.VRCUrlInputField)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDK3.Dynamics.Constraint.Components

12 types
(55.56%) VRCAimConstraint class
[x] <Type> VRCAimConstraint
[ ] <Constructor> Void .ctor()
[ ] <Field> System.Boolean AffectsRotationX
[ ] <Field> System.Boolean AffectsRotationY
[ ] <Field> System.Boolean AffectsRotationZ
[x] <Field> UnityEngine.Vector3 AimAxis
[x] <Field> UnityEngine.Vector3 UpAxis
[x] <Field> VRC.Dynamics.VRCConstraintBase+WorldUpType WorldUp
[x] <Field> UnityEngine.Vector3 WorldUpVector
[x] <Field> UnityEngine.Vector3 RotationAtRest
[x] <Field> UnityEngine.Vector3 RotationOffset
[x] <Field> UnityEngine.Transform WorldUpTransform
[x] <Field> System.Boolean IsActive
[x] <Field> System.Single GlobalWeight
[x] <Field> UnityEngine.Transform TargetTransform
[x] <Field> System.Boolean SolveInLocalSpace
[x] <Field> System.Boolean FreezeToWorld
[x] <Field> System.Boolean RebakeOffsetsWhenUnfrozen
[x] <Field> System.Boolean Locked
[x] <Field> VRC.Dynamics.VRCConstraintSourceKeyableList Sources
[ ] <Property> Int32 LatestValidExecutionGroupIndex
[ ] <Property> VRC.Dynamics.DynamicsUsage Usage
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean AffectsAnyAxis()
[x] <Method> Void ActivateConstraint()
[x] <Method> Void ZeroConstraint()
[ ] <Method> Void TryBakeCurrentOffsets(BakeOptions)
[ ] <Method> UnityEngine.Transform GetEffectiveTargetTransform()
[ ] <Method> Void Dispose()
[x] <Method> Void ApplyConfigurationChanges()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCAimConstraint[] array · 100%
[x] <Type> VRCAimConstraint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Dynamics.Constraint.Components.VRCAimConstraint Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Dynamics.Constraint.Components.VRCAimConstraint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(56.38%) VRCLookAtConstraint class
[x] <Type> VRCLookAtConstraint
[ ] <Constructor> Void .ctor()
[x] <Field> System.Single Roll
[x] <Field> System.Boolean UseUpTransform
[x] <Field> UnityEngine.Vector3 RotationAtRest
[x] <Field> UnityEngine.Vector3 RotationOffset
[x] <Field> UnityEngine.Transform WorldUpTransform
[x] <Field> System.Boolean IsActive
[x] <Field> System.Single GlobalWeight
[x] <Field> UnityEngine.Transform TargetTransform
[x] <Field> System.Boolean SolveInLocalSpace
[x] <Field> System.Boolean FreezeToWorld
[x] <Field> System.Boolean RebakeOffsetsWhenUnfrozen
[x] <Field> System.Boolean Locked
[x] <Field> VRC.Dynamics.VRCConstraintSourceKeyableList Sources
[ ] <Property> Int32 LatestValidExecutionGroupIndex
[ ] <Property> VRC.Dynamics.DynamicsUsage Usage
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean AffectsAnyAxis()
[x] <Method> Void ActivateConstraint()
[x] <Method> Void ZeroConstraint()
[ ] <Method> Void TryBakeCurrentOffsets(BakeOptions)
[ ] <Method> UnityEngine.Transform GetEffectiveTargetTransform()
[ ] <Method> Void Dispose()
[x] <Method> Void ApplyConfigurationChanges()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCLookAtConstraint[] array · 100%
[x] <Type> VRCLookAtConstraint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Dynamics.Constraint.Components.VRCLookAtConstraint Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Dynamics.Constraint.Components.VRCLookAtConstraint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(51.55%) VRCParentConstraint class
[x] <Type> VRCParentConstraint
[ ] <Constructor> Void .ctor()
[x] <Field> UnityEngine.Vector3 PositionAtRest
[ ] <Field> System.Boolean AffectsPositionX
[ ] <Field> System.Boolean AffectsPositionY
[ ] <Field> System.Boolean AffectsPositionZ
[x] <Field> UnityEngine.Vector3 RotationAtRest
[ ] <Field> System.Boolean AffectsRotationX
[ ] <Field> System.Boolean AffectsRotationY
[ ] <Field> System.Boolean AffectsRotationZ
[x] <Field> System.Boolean IsActive
[x] <Field> System.Single GlobalWeight
[x] <Field> UnityEngine.Transform TargetTransform
[x] <Field> System.Boolean SolveInLocalSpace
[x] <Field> System.Boolean FreezeToWorld
[x] <Field> System.Boolean RebakeOffsetsWhenUnfrozen
[x] <Field> System.Boolean Locked
[x] <Field> VRC.Dynamics.VRCConstraintSourceKeyableList Sources
[ ] <Property> Int32 LatestValidExecutionGroupIndex
[ ] <Property> VRC.Dynamics.DynamicsUsage Usage
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean AffectsAnyAxis()
[x] <Method> Void ActivateConstraint()
[x] <Method> Void ZeroConstraint()
[ ] <Method> Void TryBakeCurrentOffsets(BakeOptions)
[ ] <Method> UnityEngine.Transform GetEffectiveTargetTransform()
[ ] <Method> Void Dispose()
[x] <Method> Void ApplyConfigurationChanges()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCParentConstraint[] array · 100%
[x] <Type> VRCParentConstraint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Dynamics.Constraint.Components.VRCParentConstraint Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Dynamics.Constraint.Components.VRCParentConstraint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(53.19%) VRCPositionConstraint class
[x] <Type> VRCPositionConstraint
[ ] <Constructor> Void .ctor()
[x] <Field> UnityEngine.Vector3 PositionAtRest
[x] <Field> UnityEngine.Vector3 PositionOffset
[ ] <Field> System.Boolean AffectsPositionX
[ ] <Field> System.Boolean AffectsPositionY
[ ] <Field> System.Boolean AffectsPositionZ
[x] <Field> System.Boolean IsActive
[x] <Field> System.Single GlobalWeight
[x] <Field> UnityEngine.Transform TargetTransform
[x] <Field> System.Boolean SolveInLocalSpace
[x] <Field> System.Boolean FreezeToWorld
[x] <Field> System.Boolean RebakeOffsetsWhenUnfrozen
[x] <Field> System.Boolean Locked
[x] <Field> VRC.Dynamics.VRCConstraintSourceKeyableList Sources
[ ] <Property> Int32 LatestValidExecutionGroupIndex
[ ] <Property> VRC.Dynamics.DynamicsUsage Usage
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean AffectsAnyAxis()
[x] <Method> Void ActivateConstraint()
[x] <Method> Void ZeroConstraint()
[ ] <Method> Void TryBakeCurrentOffsets(BakeOptions)
[ ] <Method> UnityEngine.Transform GetEffectiveTargetTransform()
[ ] <Method> Void Dispose()
[x] <Method> Void ApplyConfigurationChanges()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCPositionConstraint[] array · 100%
[x] <Type> VRCPositionConstraint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Dynamics.Constraint.Components.VRCPositionConstraint Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Dynamics.Constraint.Components.VRCPositionConstraint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(53.19%) VRCRotationConstraint class
[x] <Type> VRCRotationConstraint
[ ] <Constructor> Void .ctor()
[x] <Field> UnityEngine.Vector3 RotationAtRest
[x] <Field> UnityEngine.Vector3 RotationOffset
[ ] <Field> System.Boolean AffectsRotationX
[ ] <Field> System.Boolean AffectsRotationY
[ ] <Field> System.Boolean AffectsRotationZ
[x] <Field> System.Boolean IsActive
[x] <Field> System.Single GlobalWeight
[x] <Field> UnityEngine.Transform TargetTransform
[x] <Field> System.Boolean SolveInLocalSpace
[x] <Field> System.Boolean FreezeToWorld
[x] <Field> System.Boolean RebakeOffsetsWhenUnfrozen
[x] <Field> System.Boolean Locked
[x] <Field> VRC.Dynamics.VRCConstraintSourceKeyableList Sources
[ ] <Property> Int32 LatestValidExecutionGroupIndex
[ ] <Property> VRC.Dynamics.DynamicsUsage Usage
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean AffectsAnyAxis()
[x] <Method> Void ActivateConstraint()
[x] <Method> Void ZeroConstraint()
[ ] <Method> Void TryBakeCurrentOffsets(BakeOptions)
[ ] <Method> UnityEngine.Transform GetEffectiveTargetTransform()
[ ] <Method> Void Dispose()
[x] <Method> Void ApplyConfigurationChanges()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCRotationConstraint[] array · 100%
[x] <Type> VRCRotationConstraint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Dynamics.Constraint.Components.VRCRotationConstraint Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Dynamics.Constraint.Components.VRCRotationConstraint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(53.19%) VRCScaleConstraint class
[x] <Type> VRCScaleConstraint
[ ] <Constructor> Void .ctor()
[x] <Field> UnityEngine.Vector3 ScaleAtRest
[x] <Field> UnityEngine.Vector3 ScaleOffset
[ ] <Field> System.Boolean AffectsScaleX
[ ] <Field> System.Boolean AffectsScaleY
[ ] <Field> System.Boolean AffectsScaleZ
[x] <Field> System.Boolean IsActive
[x] <Field> System.Single GlobalWeight
[x] <Field> UnityEngine.Transform TargetTransform
[x] <Field> System.Boolean SolveInLocalSpace
[x] <Field> System.Boolean FreezeToWorld
[x] <Field> System.Boolean RebakeOffsetsWhenUnfrozen
[x] <Field> System.Boolean Locked
[x] <Field> VRC.Dynamics.VRCConstraintSourceKeyableList Sources
[ ] <Property> Int32 LatestValidExecutionGroupIndex
[ ] <Property> VRC.Dynamics.DynamicsUsage Usage
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean AffectsAnyAxis()
[x] <Method> Void ActivateConstraint()
[x] <Method> Void ZeroConstraint()
[ ] <Method> Void TryBakeCurrentOffsets(BakeOptions)
[ ] <Method> UnityEngine.Transform GetEffectiveTargetTransform()
[ ] <Method> Void Dispose()
[x] <Method> Void ApplyConfigurationChanges()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCScaleConstraint[] array · 100%
[x] <Type> VRCScaleConstraint[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Dynamics.Constraint.Components.VRCScaleConstraint Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Dynamics.Constraint.Components.VRCScaleConstraint)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDK3.Dynamics.PhysBone.Components

4 types
(39.8%) VRCPhysBone class
[x] <Type> VRCPhysBone
[ ] <Constructor> Void .ctor()
[ ] <Field> System.Boolean foldout_transforms
[ ] <Field> System.Boolean foldout_forces
[ ] <Field> System.Boolean foldout_collision
[ ] <Field> System.Boolean foldout_stretchsquish
[ ] <Field> System.Boolean foldout_limits
[ ] <Field> System.Boolean foldout_grabpose
[ ] <Field> System.Boolean foldout_options
[ ] <Field> System.Boolean foldout_gizmos
[ ] <Field> VRC.Dynamics.VRCPhysBoneBase+Version version
[ ] <Field> VRC.Dynamics.VRCPhysBoneBase+IntegrationType integrationType
[ ] <Field> UnityEngine.Transform rootTransform
[ ] <Field> System.Collections.Generic.List`1[UnityEngine.Transform] ignoreTransforms
[ ] <Field> System.Boolean ignoreOtherPhysBones
[ ] <Field> UnityEngine.Vector3 endpointPosition
[ ] <Field> VRC.Dynamics.VRCPhysBoneBase+MultiChildType multiChildType
[x] <Field> System.Single pull
[x] <Field> UnityEngine.AnimationCurve pullCurve
[x] <Field> System.Single spring
[x] <Field> UnityEngine.AnimationCurve springCurve
[x] <Field> System.Single stiffness
[x] <Field> UnityEngine.AnimationCurve stiffnessCurve
[x] <Field> System.Single gravity
[x] <Field> UnityEngine.AnimationCurve gravityCurve
[x] <Field> System.Single gravityFalloff
[x] <Field> UnityEngine.AnimationCurve gravityFalloffCurve
[x] <Field> VRC.Dynamics.VRCPhysBoneBase+ImmobileType immobileType
[x] <Field> System.Single immobile
[x] <Field> UnityEngine.AnimationCurve immobileCurve
[x] <Field> VRC.Dynamics.VRCPhysBoneBase+AdvancedBool allowCollision
[ ] <Field> VRC.Dynamics.VRCPhysBoneBase+PermissionFilter collisionFilter
[x] <Field> System.Single radius
[x] <Field> UnityEngine.AnimationCurve radiusCurve
[ ] <Field> System.Collections.Generic.List`1[VRC.Dynamics.VRCPhysBoneColliderBase] colliders
[x] <Field> VRC.Dynamics.VRCPhysBoneBase+LimitType limitType
[x] <Field> System.Single maxAngleX
[x] <Field> UnityEngine.AnimationCurve maxAngleXCurve
[x] <Field> System.Single maxAngleZ
[x] <Field> UnityEngine.AnimationCurve maxAngleZCurve
[x] <Field> UnityEngine.Vector3 limitRotation
[x] <Field> UnityEngine.AnimationCurve limitRotationXCurve
[x] <Field> UnityEngine.AnimationCurve limitRotationYCurve
[x] <Field> UnityEngine.AnimationCurve limitRotationZCurve
[ ] <Field> UnityEngine.Vector3 staticFreezeAxis
[x] <Field> VRC.Dynamics.VRCPhysBoneBase+AdvancedBool allowGrabbing
[ ] <Field> VRC.Dynamics.VRCPhysBoneBase+PermissionFilter grabFilter
[x] <Field> VRC.Dynamics.VRCPhysBoneBase+AdvancedBool allowPosing
[ ] <Field> VRC.Dynamics.VRCPhysBoneBase+PermissionFilter poseFilter
[x] <Field> System.Boolean snapToHand
[x] <Field> System.Single grabMovement
[x] <Field> System.Single maxStretch
[x] <Field> UnityEngine.AnimationCurve maxStretchCurve
[x] <Field> System.Single maxSquish
[x] <Field> UnityEngine.AnimationCurve maxSquishCurve
[x] <Field> System.Single stretchMotion
[x] <Field> UnityEngine.AnimationCurve stretchMotionCurve
[ ] <Field> System.Boolean isAnimated
[ ] <Field> System.Boolean resetWhenDisabled
[ ] <Field> System.String parameter
[ ] <Field> System.Boolean showGizmos
[ ] <Field> System.Single boneOpacity
[ ] <Field> System.Single limitOpacity
[ ] <Field> System.Boolean configHasUpdated
[ ] <Field> System.Collections.Generic.List`1[VRC.Dynamics.VRCPhysBoneBase+Bone] bones
[ ] <Field> System.Int32 maxBoneChainIndex
[ ] <Field> VRC.Dynamics.ChainId chainId
[ ] <Field> System.Action OnNeedsNetworkSync
[ ] <Field> System.Func`2[UnityEngine.Component,System.Int32] getPlayerIdCallback
[ ] <Field> System.Int32 playerId
[ ] <Field> System.Int32 netId
[ ] <Field> System.Int32 netSubId
[ ] <Field> System.Boolean collidersHaveUpdated
[ ] <Field> UnityEngine.Transform worldImmobileTransform
[ ] <Field> VRC.Dynamics.PhysBoneManager+Grab grab
[ ] <Field> VRC.Dynamics.CollisionScene+Shape shape
[ ] <Field> System.Collections.Generic.List`1[VRC.Dynamics.VRCPhysBoneBase+CollisionRecord] collisionRecords
[ ] <Field> System.Boolean param_IsGrabbedValue
[ ] <Field> System.Boolean param_IsPosedValue
[ ] <Field> System.Single param_AngleValue
[ ] <Field> System.Single param_StretchValue
[ ] <Field> System.Single param_SquishValue
[ ] <Field> VRC.SDKBase.IAnimParameterAccess param_IsGrabbed
[ ] <Field> VRC.SDKBase.IAnimParameterAccess param_IsPosed
[ ] <Field> VRC.SDKBase.IAnimParameterAccess param_Angle
[ ] <Field> VRC.SDKBase.IAnimParameterAccess param_Stretch
[ ] <Field> VRC.SDKBase.IAnimParameterAccess param_Squish
[ ] <Property> UnityEngine.Transform SortingBaseTransform
[ ] <Property> Int32 MaximumExecutionGroups
[ ] <Property> Int32 ExecutionGroup
[x] <Property> Boolean IsGrabbed
[x] <Property> Boolean IsPosed
[x] <Property> Single Angle
[x] <Property> Single Stretch
[x] <Property> Single Squish
[ ] <Property> VRC.Dynamics.DynamicsUsage Usage
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> UnityEngine.Transform GetRootTransform()
[ ] <Method> Boolean IsCollisionAllowed(Int32, VRC.Dynamics.DynamicsUsageFlags, VRC.Dynamics.DynamicsUsage)
[ ] <Method> Boolean IsGrabAllowed(Int32)
[ ] <Method> Boolean IsPoseAllowed(Int32)
[ ] <Method> Int32 GetPlayerId()
[ ] <Method> Void GetKnownDependencies(System.Collections.Generic.List`1[VRC.Dynamics.PhysBoneManager+IJobSortable])
[ ] <Method> Void InitParameters()
[ ] <Method> Void InitTransforms(Boolean)
[ ] <Method> Void ResetTransformsToRestPosition()
[ ] <Method> Single CalcBoneRatio(Int32)
[ ] <Method> Single CalcTransformRatio(Int32)
[ ] <Method> Single CalcRadius(Single)
[ ] <Method> Single CalcPull(Single)
[ ] <Method> Single CalcSpring(Single)
[ ] <Method> Single CalcStiffness(Single)
[ ] <Method> Single CalcImmobile(Single)
[ ] <Method> UnityEngine.Vector2 CalcMaxAngle(Single)
[ ] <Method> UnityEngine.Vector3 CalcLimitRotation(Single)
[ ] <Method> Single CalcMaxStretch(Single)
[ ] <Method> Single CalcStretchMotion(Single)
[ ] <Method> Single CalcMaxSquish(Single)
[ ] <Method> Single CalcGravity(Single)
[ ] <Method> Single CalcGravityFalloff(Single)
[ ] <Method> Void OnShapeEnter(Shape)
[ ] <Method> Void OnShapeExit(Shape)
[ ] <Method> Void OnCollidersUpdated()
[ ] <Method> Void SetGrab(Grab, Int32)
[ ] <Method> Void SetIsPosed(Boolean, Int32)
[ ] <Method> Void SetAngle(Single)
[ ] <Method> Void SetStretch(Single)
[ ] <Method> Void SetSquish(Single)
[x] <Method> Void ApplyConfigurationChanges()
[x] <Method> Void ReleaseGrabs()
[x] <Method> Void ReleasePoses()
[ ] <Method> Void AssignUdonEmitter(VRC.Dynamics.IPhysBoneUdonEmitter)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCPhysBone[] array · 100%
[x] <Type> VRCPhysBone[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Dynamics.PhysBone.Components.VRCPhysBone Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Dynamics.PhysBone.Components.VRCPhysBone)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(44.79%) VRCPhysBoneCollider class
[x] <Type> VRCPhysBoneCollider
[ ] <Constructor> Void .ctor()
[ ] <Field> UnityEngine.Transform rootTransform
[x] <Field> VRC.Dynamics.VRCPhysBoneColliderBase+ShapeType shapeType
[ ] <Field> System.Boolean insideBounds
[x] <Field> System.Single radius
[x] <Field> System.Single height
[x] <Field> UnityEngine.Vector3 position
[x] <Field> UnityEngine.Quaternion rotation
[ ] <Field> System.Boolean bonesAsSpheres
[ ] <Field> VRC.Dynamics.DynamicsUsageFlags globalCollisionFlags
[ ] <Field> System.Func`2[UnityEngine.Component,System.Int32] getPlayerIdCallback
[ ] <Field> System.Int32 playerId
[ ] <Field> VRC.Dynamics.CollisionScene+Shape shape
[ ] <Property> UnityEngine.Vector3 axis
[ ] <Property> Int32 MaximumExecutionGroups
[ ] <Property> Int32 ExecutionGroup
[ ] <Property> UnityEngine.Transform SortingBaseTransform
[ ] <Property> VRC.Dynamics.DynamicsUsage Usage
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> UnityEngine.Transform GetRootTransform()
[ ] <Method> Int32 GetPlayerId()
[ ] <Method> Void GetKnownDependencies(System.Collections.Generic.List`1[VRC.Dynamics.PhysBoneManager+IJobSortable])
[ ] <Method> Void InitShape()
[ ] <Method> Void UpdateShape()
[ ] <Method> UnityEngine.Bounds GetBounds()
[x] <Method> Void ApplyConfigurationChanges()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCPhysBoneCollider[] array · 100%
[x] <Type> VRCPhysBoneCollider[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Dynamics.PhysBone.Components.VRCPhysBoneCollider Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Dynamics.PhysBone.Components.VRCPhysBoneCollider)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDK3.Dynamics.Contact.Components

6 types
(41.09%) VRCContactReceiver class
[x] <Type> VRCContactReceiver
[ ] <Constructor> Void .ctor()
[ ] <Field> System.Boolean allowSelf
[ ] <Field> System.Boolean allowOthers
[ ] <Field> System.Boolean useFaceProximity
[ ] <Field> VRC.Dynamics.ContactReceiver+ReceiverType receiverType
[ ] <Field> System.String parameter
[ ] <Field> System.Single minVelocity
[ ] <Field> System.Int32 receiverId
[ ] <Field> System.Single collisionValue
[ ] <Field> System.Single paramValue
[ ] <Field> System.Single restoreParamValue
[ ] <Field> VRC.SDKBase.IAnimParameterAccess paramAccess
[ ] <Field> UnityEngine.Transform rootTransform
[x] <Field> VRC.Dynamics.ContactBase+ShapeType shapeType
[x] <Field> System.Single radius
[x] <Field> System.Single height
[x] <Field> UnityEngine.Vector3 size
[x] <Field> UnityEngine.Vector3 position
[x] <Field> UnityEngine.Quaternion rotation
[ ] <Field> System.Boolean localOnly
[ ] <Field> VRC.Dynamics.DynamicsUsageFlags contentTypes
[ ] <Field> System.Collections.Generic.List`1[System.String] collisionTags
[ ] <Field> VRC.Dynamics.ContactManager manager
[ ] <Field> System.Boolean allowInit
[ ] <Field> VRC.Dynamics.CollisionScene+Shape shape
[ ] <Field> System.Func`2[UnityEngine.Component,System.Int32] getPlayerIdCallback
[ ] <Field> System.Int32 playerId
[ ] <Property> Boolean IsLocalOnly
[x] <Property> VRC.Dynamics.DynamicsUsage Usage
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Boolean Equals(VRC.Dynamics.ContactReceiverProxy)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Dynamics.Contact.Components.VRCContactReceiver, VRC.Dynamics.ContactReceiverProxy)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Dynamics.Contact.Components.VRCContactReceiver, VRC.Dynamics.ContactReceiverProxy)
[x] <Method><Static> Boolean op_Equality(VRC.Dynamics.ContactReceiverProxy, VRC.SDK3.Dynamics.Contact.Components.VRCContactReceiver)
[x] <Method><Static> Boolean op_Inequality(VRC.Dynamics.ContactReceiverProxy, VRC.SDK3.Dynamics.Contact.Components.VRCContactReceiver)
[x] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[x] <Method> Single CalculateProximity(VRC.SDK3.Dynamics.Contact.Components.VRCContactSender)
[ ] <Method> Boolean IsReceiver()
[ ] <Method> Void Start()
[ ] <Method> Void OnDisable()
[ ] <Method> Void OnDisableInCollisionScene()
[ ] <Method> Void OnReenableInCollisionScene()
[ ] <Method> Boolean IsColliding()
[ ] <Method> Boolean RequiresUpdate()
[ ] <Method> Void UpdateContact()
[ ] <Method> Void RefreshValidatedCollisions()
[ ] <Method> Void UpdateParameter()
[ ] <Method> Void SetParameter(Single)
[ ] <Method> Void AssignUdonEmitter(VRC.Dynamics.IContactReceiverUdonEmitter)
[x] <Method> Single CalculateProximity(VRC.Dynamics.ContactSenderProxy)
[x] <Method> Void UpdateCollisionTags(System.String[])
[ ] <Method> Boolean CheckForMask(System.Collections.Generic.IEnumerable`1[System.Int32])
[ ] <Method> UnityEngine.Transform GetRootTransform()
[ ] <Method> Void OnEnable()
[ ] <Method> Void InitParameters()
[ ] <Method> Int32 GetPlayerId()
[ ] <Method> Void InitShape(Boolean)
[ ] <Method> Void UpdateShape(Boolean)
[x] <Method> Void ApplyConfigurationChanges()
[x] <Method> Void UpdateContentTypes(VRC.Dynamics.DynamicsUsageFlags)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCContactReceiver[] array · 100%
[x] <Type> VRCContactReceiver[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Dynamics.Contact.Components.VRCContactReceiver Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Dynamics.Contact.Components.VRCContactReceiver)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(47.22%) VRCContactSender class
[x] <Type> VRCContactSender
[ ] <Constructor> Void .ctor()
[ ] <Field> UnityEngine.Transform rootTransform
[x] <Field> VRC.Dynamics.ContactBase+ShapeType shapeType
[x] <Field> System.Single radius
[x] <Field> System.Single height
[x] <Field> UnityEngine.Vector3 size
[x] <Field> UnityEngine.Vector3 position
[x] <Field> UnityEngine.Quaternion rotation
[ ] <Field> System.Boolean localOnly
[ ] <Field> VRC.Dynamics.DynamicsUsageFlags contentTypes
[ ] <Field> System.Collections.Generic.List`1[System.String] collisionTags
[ ] <Field> VRC.Dynamics.ContactManager manager
[ ] <Field> System.Boolean allowInit
[ ] <Field> VRC.Dynamics.CollisionScene+Shape shape
[ ] <Field> System.Func`2[UnityEngine.Component,System.Int32] getPlayerIdCallback
[ ] <Field> System.Int32 playerId
[ ] <Property> Boolean IsLocalOnly
[x] <Property> VRC.Dynamics.DynamicsUsage Usage
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Boolean Equals(VRC.Dynamics.ContactSenderProxy)
[x] <Method><Static> Boolean op_Equality(VRC.SDK3.Dynamics.Contact.Components.VRCContactSender, VRC.Dynamics.ContactSenderProxy)
[x] <Method><Static> Boolean op_Inequality(VRC.SDK3.Dynamics.Contact.Components.VRCContactSender, VRC.Dynamics.ContactSenderProxy)
[x] <Method><Static> Boolean op_Equality(VRC.Dynamics.ContactSenderProxy, VRC.SDK3.Dynamics.Contact.Components.VRCContactSender)
[x] <Method><Static> Boolean op_Inequality(VRC.Dynamics.ContactSenderProxy, VRC.SDK3.Dynamics.Contact.Components.VRCContactSender)
[x] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> Boolean IsReceiver()
[ ] <Method> UnityEngine.Transform GetRootTransform()
[ ] <Method> Void Start()
[ ] <Method> Void OnEnable()
[ ] <Method> Void OnDisable()
[ ] <Method> Void InitParameters()
[ ] <Method> Int32 GetPlayerId()
[ ] <Method> Boolean RequiresUpdate()
[ ] <Method> Void UpdateContact()
[ ] <Method> Void InitShape(Boolean)
[ ] <Method> Void UpdateShape(Boolean)
[x] <Method> Void ApplyConfigurationChanges()
[x] <Method> Void UpdateContentTypes(VRC.Dynamics.DynamicsUsageFlags)
[x] <Method> Void UpdateCollisionTags(System.String[])
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCContactSender[] array · 100%
[x] <Type> VRCContactSender[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDK3.Dynamics.Contact.Components.VRCContactSender Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDK3.Dynamics.Contact.Components.VRCContactSender)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(90.91%) ControllerColliderPlayerHit class
[x] <Type> ControllerColliderPlayerHit
[ ] <Constructor> Void .ctor()
[x] <Field> VRC.SDKBase.VRCPlayerApi player
[x] <Field> UnityEngine.Vector3 moveDirection
[x] <Field> System.Single moveLength
[x] <Field> UnityEngine.Vector3 normal
[x] <Field> UnityEngine.Vector3 point
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ControllerColliderPlayerHit[] array · 90%
[ ] <Type> ControllerColliderPlayerHit[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDK3.ControllerColliderPlayerHit Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDK3.ControllerColliderPlayerHit)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.SDKBase.Platform

52 types
VRCOrientation enum · 100%
[x] <Type> VRCOrientation
VRCOrientation[] array · 90%
[ ] <Type> VRCOrientation[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDKBase.Platform.VRCOrientation Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDKBase.Platform.VRCOrientation)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
AutoHoldMode enum · 100%
[x] <Type> AutoHoldMode
AutoHoldMode[] array · 90%
[ ] <Type> AutoHoldMode[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> AutoHoldMode Get(Int32)
[ ] <Method> Void Set(Int32, AutoHoldMode)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(56.25%) InputManager class
[x] <Type> InputManager
[ ] <Field><Static> System.Func`1[System.Boolean] _IsUsingHandController
[ ] <Field><Static> System.Func`1[VRC.SDKBase.VRCInputMethod] _GetLastUsedInputMethod
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCInputSetting,System.Boolean] _GetInputSetting
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCInputSetting,System.Boolean] _SetInputSetting
[ ] <Field><Static> System.Action`2[UnityEngine.Renderer,System.Boolean] _EnableObjectHighlight
[x] <Method><Static> Boolean IsUsingHandController()
[x] <Method><Static> VRC.SDKBase.VRCInputMethod GetLastUsedInputMethod()
[ ] <Method><Static> Boolean GetBoolInputSetting(VRC.SDKBase.VRCInputSetting)
[ ] <Method><Static> Void SetBoolInputSetting(VRC.SDKBase.VRCInputSetting, Boolean)
[x] <Method><Static> Void EnableObjectHighlight(UnityEngine.GameObject, Boolean)
[x] <Method><Static> Void EnableObjectHighlight(UnityEngine.Renderer, Boolean)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
InputManager[] array · 90%
[ ] <Type> InputManager[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDKBase.InputManager Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDKBase.InputManager)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(14.29%) IVRC_Destructible class
[x] <Type> IVRC_Destructible
[ ] <Method> System.Object[] GetState()
[ ] <Method> Void SetState(System.Object[])
[ ] <Method> Single GetMaxHealth()
[ ] <Method> Single GetCurrentHealth()
[ ] <Method> Void ApplyDamage(Single)
[ ] <Method> Void ApplyHealing(Single)
IVRC_Destructible[] array · 90%
[ ] <Type> IVRC_Destructible[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDKBase.IVRC_Destructible Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDKBase.IVRC_Destructible)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Mobility enum · 100%
[x] <Type> Mobility
Mobility[] array · 90%
[ ] <Type> Mobility[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Mobility Get(Int32)
[ ] <Method> Void Set(Int32, Mobility)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(45.33%) Networking class
[x] <Type> Networking
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.Single] _GetSimulationTime
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.String] _GetUniqueName
[ ] <Field><Static> System.Action`4[VRC.SDKBase.RPC+Destination,UnityEngine.GameObject,System.String,System.Object[]] _RPC
[ ] <Field><Static> System.Action`4[VRC.SDKBase.VRCPlayerApi,UnityEngine.GameObject,System.String,System.Object[]] _RPCtoPlayer
[ ] <Field><Static> System.Func`1[System.Boolean] _IsNetworkSettled
[ ] <Field><Static> System.Func`1[System.Boolean] _IsMaster
[ ] <Field><Static> System.Func`1[System.Boolean] _IsSuffering
[ ] <Field><Static> System.Func`1[System.Boolean] _IsInstanceOwner
[ ] <Field><Static> System.Func`1[VRC.SDKBase.VRCPlayerApi] _LocalPlayer
[ ] <Field><Static> System.Func`1[VRC.SDKBase.VRCPlayerApi] _GetMaster
[ ] <Field><Static> System.Func`1[VRC.SDKBase.VRCPlayerApi] _GetInstanceOwner
[ ] <Field><Static> System.Func`3[VRC.SDKBase.VRCPlayerApi,UnityEngine.GameObject,System.Boolean] _IsOwner
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,UnityEngine.GameObject] _SetOwner
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,System.Boolean] _IsObjectReady
[ ] <Field><Static> System.Func`5[VRC.SDKBase.VRC_EventHandler+VrcBroadcastType,System.String,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.GameObject] _Instantiate
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,VRC.SDKBase.VRCPlayerApi] _GetOwner
[ ] <Field><Static> System.Func`2[System.Object[],System.Byte[]] _ParameterEncoder
[ ] <Field><Static> System.Func`2[System.Byte[],System.Object[]] _ParameterDecoder
[ ] <Field><Static> System.Action`1[UnityEngine.GameObject] _Destroy
[ ] <Field><Static> System.Func`1[VRC.SDKBase.VRC_EventHandler] _SceneEventHandler
[ ] <Field><Static> System.Func`2[System.String,System.Boolean] _GoToRoom
[ ] <Field><Static> System.Func`1[System.DateTime] _GetNetworkDateTime
[ ] <Field><Static> System.Func`1[System.Double] _GetServerTimeInSeconds
[ ] <Field><Static> System.Func`1[System.Int32] _GetServerTimeInMilliseconds
[ ] <Field><Static> System.Func`3[System.Double,System.Double,System.Double] _CalculateServerDeltaTime
[ ] <Field><Static> System.Func`2[System.Collections.IEnumerator,UnityEngine.Coroutine] _SafeStartCoroutine
[ ] <Field><Static> System.Func`1[VRC.SDKBase.VRC_EventDispatcher] _GetEventDispatcher
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,UnityEngine.GameObject[]] _GetPlayerPersistence
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Int32] _GetPlayerDataStorageUsage
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Int32] _GetPlayerObjectStorageUsage
[ ] <Field><Static> System.Func`1[System.Int32] _GetPlayerDataStorageLimit
[ ] <Field><Static> System.Func`1[System.Int32] _GetPlayerObjectStorageLimit
[ ] <Field><Static> System.Func`3[VRC.SDKBase.VRCPlayerApi,UnityEngine.Component,UnityEngine.Component] _FindComponentInPlayerObjects
[ ] <Field><Static> System.Action _RequestStorageUsageUpdate
[x] <Property><Static> VRC.SDKBase.VRC_EventHandler SceneEventHandler
[x] <Property><Static> Boolean IsNetworkSettled
[x] <Property><Static> Boolean IsMaster
[x] <Property><Static> Boolean IsClogged
[x] <Property><Static> Boolean IsInstanceOwner
[x] <Property><Static> VRC.SDKBase.VRCPlayerApi LocalPlayer
[x] <Property><Static> VRC.SDKBase.VRCPlayerApi Master
[x] <Property><Static> VRC.SDKBase.VRCPlayerApi InstanceOwner
[x] <Method><Static> Boolean IsOwner(VRC.SDKBase.VRCPlayerApi, UnityEngine.GameObject)
[x] <Method><Static> Boolean IsOwner(UnityEngine.GameObject)
[x] <Method><Static> VRC.SDKBase.VRCPlayerApi GetOwner(UnityEngine.GameObject)
[x] <Method><Static> Void SetOwner(VRC.SDKBase.VRCPlayerApi, UnityEngine.GameObject)
[x] <Method><Static> Boolean IsObjectReady(UnityEngine.GameObject)
[ ] <Method><Static> UnityEngine.GameObject Instantiate(VrcBroadcastType, System.String, UnityEngine.Vector3, UnityEngine.Quaternion)
[ ] <Method><Static> Void RPC(Destination, UnityEngine.GameObject, System.String, System.Object[])
[ ] <Method><Static> Void RPC(VRC.SDKBase.VRCPlayerApi, UnityEngine.GameObject, System.String, System.Object[])
[ ] <Method><Static> Byte[] EncodeParameters(System.Object[])
[ ] <Method><Static> System.Object[] DecodeParameters(Byte[])
[x] <Method><Static> Void Destroy(UnityEngine.GameObject)
[x] <Method><Static> System.String GetUniqueName(UnityEngine.GameObject)
[ ] <Method><Static> Boolean GoToRoom(System.String)
[x] <Method><Static> System.DateTime GetNetworkDateTime()
[x] <Method><Static> Double GetServerTimeInSeconds()
[x] <Method><Static> Int32 GetServerTimeInMilliseconds()
[x] <Method><Static> Double CalculateServerDeltaTime(Double, Double)
[ ] <Method><Static> UnityEngine.Coroutine SafeStartCoroutine(System.Collections.IEnumerator)
[x] <Method><Static> VRC.SDKBase.VRC_EventDispatcher GetEventDispatcher()
[x] <Method><Static> Single SimulationTime(UnityEngine.GameObject)
[x] <Method><Static> Single SimulationTime(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Void RequestStorageUsageUpdate()
[x] <Method><Static> UnityEngine.GameObject[] GetPlayerObjects(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Int32 GetPlayerDataStorageLimit()
[x] <Method><Static> Int32 GetPlayerObjectStorageLimit()
[x] <Method><Static> Int32 GetPlayerDataStorageUsage(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Int32 GetPlayerObjectStorageUsage(VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> UnityEngine.Component FindComponentInPlayerObjects(VRC.SDKBase.VRCPlayerApi, UnityEngine.Component)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Networking[] array · 90%
[ ] <Type> Networking[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDKBase.Networking Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDKBase.Networking)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PickupHand enum · 100%
[x] <Type> PickupHand
PickupHand[] array · 90%
[ ] <Type> PickupHand[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> PickupHand Get(Int32)
[ ] <Method> Void Set(Int32, PickupHand)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PickupOrientation enum · 100%
[x] <Type> PickupOrientation
PickupOrientation[] array · 90%
[ ] <Type> PickupOrientation[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> PickupOrientation Get(Int32)
[ ] <Method> Void Set(Int32, PickupOrientation)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
SpawnOrientation enum · 100%
[x] <Type> SpawnOrientation
SpawnOrientation[] array · 90%
[ ] <Type> SpawnOrientation[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> SpawnOrientation Get(Int32)
[ ] <Method> Void Set(Int32, SpawnOrientation)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(87.5%) TrackingData struct
[x] <Type> TrackingData
[ ] <Constructor> Void .ctor(UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Field> UnityEngine.Vector3 position
[x] <Field> UnityEngine.Quaternion rotation
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
TrackingData[] array · 100%
[x] <Type> TrackingData[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TrackingData Get(Int32)
[x] <Method> Void Set(Int32, TrackingData)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TrackingDataType enum · 100%
[x] <Type> TrackingDataType
TrackingDataType[] array · 90%
[ ] <Type> TrackingDataType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> TrackingDataType Get(Int32)
[ ] <Method> Void Set(Int32, TrackingDataType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(72.73%) Utilities class
[x] <Type> Utilities
[x] <Method><Static> Boolean IsValid(System.Object)
[x] <Method><Static> Void ShuffleArray[T](T[])
[x] <Method><Static> Void ShuffleArray(Int32[])
[ ] <Method><Static> Boolean IsClient()
[ ] <Method><Static> Void SetIsClient()
[ ] <Method><Static> UInt32 Fletcher32Fast(System.String, System.ReadOnlySpan`1[System.Byte])
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Utilities[] array · 90%
[ ] <Type> Utilities[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDKBase.Utilities Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDKBase.Utilities)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(52.44%) VRC_AvatarPedestal class
[ ] <Type> VRC_AvatarPedestal
[x] <Field> System.String blueprintId
[ ] <Field> System.Boolean grantBlueprintAccess
[x] <Field> UnityEngine.Transform Placement
[x] <Field> System.Boolean ChangeAvatarsOnUse
[x] <Field> System.Single scale
[ ] <Field> System.Action OnReceiveAvatarImage
[ ] <Field> UnityEngine.Texture2D avatarImage
[ ] <Field><Static> VRC.SDKBase.VRC_AvatarPedestal+InstantiationDelegate Instantiate
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void SwitchAvatar(System.String, VRC.SDKBase.VRCPlayerApi)
[x] <Method> Void SwitchAvatar(System.String)
[x] <Method> Void SetAvatarUse(VRC.SDKBase.VRCPlayerApi)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
(48.05%) VRC_EventDispatcher class
[x] <Type> VRC_EventDispatcher
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void TriggerEvent(VRC.SDKBase.VRC_EventHandler, VrcEvent, VrcBroadcastType, Int32, Single)
[ ] <Method> Void RegisterEventHandler(VRC.SDKBase.VRC_EventHandler)
[ ] <Method> Void UnregisterEventHandler(VRC.SDKBase.VRC_EventHandler)
[ ] <Method> UnityEngine.GameObject FindGameObject(System.String)
[ ] <Method> UnityEngine.GameObject FindGameObject(System.String, Boolean)
[ ] <Method> System.String GetGameObjectPath(UnityEngine.GameObject)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRC_EventDispatcher[] array · 90%
[ ] <Type> VRC_EventDispatcher[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDKBase.VRC_EventDispatcher Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDKBase.VRC_EventDispatcher)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(44.58%) VRC_EventHandler class
[x] <Type> VRC_EventHandler
[ ] <Constructor> Void .ctor()
[ ] <Field> System.Collections.Generic.List`1[VRC.SDKBase.VRC_EventHandler+VrcEvent] Events
[ ] <Field><Static> VRC.SDKBase.VRC_EventHandler+GetNetworkIdDelegate GetInstigatorId
[ ] <Field><Static> VRC.SDKBase.VRC_EventHandler+LogEventDelegate LogEvent
[ ] <Field> System.Collections.Generic.List`1[VRC.SDKBase.VRC_EventHandler+EventInfo] deferredEvents
[ ] <Property><Static> GetNetworkIdDelegate GetInsitgatorId
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method><Static> Boolean BooleanOp(VrcBooleanOp, Boolean)
[ ] <Method> Void VrcAnimationEvent(UnityEngine.AnimationEvent)
[ ] <Method><Static> Boolean IsReceiverRequiredForEventType(VrcEventType)
[ ] <Method> Void TriggerEvent(VrcEvent, VrcBroadcastType, UnityEngine.GameObject, Single)
[ ] <Method><Static> Boolean HasEventTrigger(UnityEngine.GameObject)
[ ] <Method> Void DeferEvent(VrcEvent, VrcBroadcastType, UnityEngine.GameObject, Single)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRC_EventHandler[] array · 90%
[ ] <Type> VRC_EventHandler[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDKBase.VRC_EventHandler Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDKBase.VRC_EventHandler)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(51.28%) VRC_MirrorReflection class
[ ] <Type> VRC_MirrorReflection
[x] <Field> System.Boolean m_DisablePixelLights
[x] <Field> System.Boolean TurnOffMirrorOcclusion
[x] <Field> UnityEngine.LayerMask m_ReflectLayers
[ ] <Field><Static> VRC.SDKBase.VRC_MirrorReflection+MirrorQualitySetting MirrorQualityOverride
[ ] <Field><Static> System.Boolean allowCustomMirrorShaders
[ ] <Property><Static> VRC.SDKBase.VRC_MirrorReflection CurrentlyRenderingMirror
[ ] <Property><Static> UnityEngine.Vector3 CurrentMirrorCenterEyePos
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
(57.28%) VRC_Pickup class
[x] <Type> VRC_Pickup
[x] <Field> UnityEngine.ForceMode MomentumTransferMethod
[x] <Field> System.Boolean DisallowTheft
[x] <Field> UnityEngine.Transform ExactGun
[x] <Field> UnityEngine.Transform ExactGrip
[x] <Field> System.Boolean allowManipulationWhenEquipped
[x] <Field> VRC.SDKBase.VRC_Pickup+PickupOrientation orientation
[x] <Field> VRC.SDKBase.VRC_Pickup+AutoHoldMode AutoHold
[x] <Field> System.String InteractionText
[x] <Field> System.String UseText
[x] <Field> System.Single ThrowVelocityBoostMinSpeed
[x] <Field> System.Single ThrowVelocityBoostScale
[ ] <Field> UnityEngine.Component currentlyHeldBy
[ ] <Field> VRC.SDKBase.VRCPlayerApi currentLocalPlayer
[x] <Field> System.Boolean pickupable
[x] <Field> System.Single proximity
[ ] <Field><Static> VRC.SDKBase.VRC_Pickup+AwakeDelegate OnAwake
[ ] <Field><Static> VRC.SDKBase.VRC_Pickup+ForceDropDelegate ForceDrop
[ ] <Field><Static> VRC.SDKBase.VRC_Pickup+OnDestroyedDelegate OnDestroyed
[ ] <Field><Static> VRC.SDKBase.VRC_Pickup+HapticEventDelegate HapticEvent
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRC_Pickup,VRC.SDKBase.VRC_Pickup+PickupHand] _GetPickupHand
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRC_Pickup,VRC.SDKBase.VRCPlayerApi] _GetCurrentPlayer
[x] <Property> VRC.SDKBase.VRCPlayerApi currentPlayer
[x] <Property> Boolean IsHeld
[x] <Property> PickupHand currentHand
[x] <Property> Single Proximity
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method><Static> Boolean IsGlobalAutoHoldPickup(AutoHoldMode, PickupOrientation)
[ ] <Method> Boolean IsGlobalAutoHoldPickup()
[x] <Method> Void Drop()
[x] <Method> Void Drop(VRC.SDKBase.VRCPlayerApi)
[x] <Method> Void GenerateHapticEvent(Single, Single, Single)
[x] <Method> Void PlayHaptics()
[ ] <Method> System.Collections.Generic.IEnumerable`1[VRC.SDKBase.VRC_EventHandler+VrcEvent] ProvideEvents()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
(92.5%) VRC_Pickup[] array
[ ] <Type> VRC_Pickup[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDKBase.VRC_Pickup Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDKBase.VRC_Pickup)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(45.88%) VRC_PortalMarker class
[ ] <Type> VRC_PortalMarker
[ ] <Field> VRC.SDKBase.VRC_PortalMarker+VRChatWorld world
[x] <Field> System.String roomId
[ ] <Field> System.String customPortalName
[ ] <Field> VRC.SDKBase.VRC_PortalMarker+SortHeading sortHeading
[ ] <Field> VRC.SDKBase.VRC_PortalMarker+SortOrder sortOrder
[ ] <Field> System.Int32 offset
[ ] <Field> System.String searchTerm
[ ] <Field> System.String tag
[ ] <Field> System.Boolean useDefaultPresentation
[ ] <Field> System.String effectPrefabName
[ ] <Field><Static> VRC.SDKBase.VRC_PortalMarker+InitializationDelegate Initialize
[ ] <Field> System.String roomName
[ ] <Field> System.Boolean updateFlag
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void RefreshPortal()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VrcBroadcastType enum · 100%
[x] <Type> VrcBroadcastType
VrcBroadcastType[] array · 90%
[ ] <Type> VrcBroadcastType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VrcBroadcastType Get(Int32)
[ ] <Method> Void Set(Int32, VrcBroadcastType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(54.67%) VRCCustomAction class
[x] <Type> VRCCustomAction
[ ] <Constructor> Void .ctor()
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void Execute(System.String)
[x] <Method> Void Execute(Int32)
[x] <Method> Void Execute(VRC.SDKBase.VRCUrl)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCCustomAction[] array · 100%
[x] <Type> VRCCustomAction[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDKBase.VRCCustomAction Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDKBase.VRCCustomAction)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCDroneApi class · 100%
[x] <Type> VRCDroneApi
[x] <Method> VRC.SDKBase.VRCPlayerApi GetPlayer()
[x] <Method> Boolean IsDeployed()
[x] <Method> Boolean TryGetPosition(UnityEngine.Vector3 ByRef)
[x] <Method> UnityEngine.Vector3 GetPosition()
[x] <Method> Boolean TryGetRotation(UnityEngine.Quaternion ByRef)
[x] <Method> UnityEngine.Quaternion GetRotation()
[x] <Method> Boolean TryGetVelocity(UnityEngine.Vector3 ByRef)
[x] <Method> UnityEngine.Vector3 GetVelocity()
[x] <Method> Void TeleportTo(UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method> Void TeleportTo(UnityEngine.Vector3, UnityEngine.Quaternion, Boolean)
[x] <Method> Void SetVelocity(UnityEngine.Vector3)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCDroneApi[] array · 100%
[x] <Type> VRCDroneApi[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDKBase.VRCDroneApi Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDKBase.VRCDroneApi)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCGraphics class · 100%
[x] <Type> VRCGraphics
[x] <Method><Static> Void Blit(UnityEngine.Texture, UnityEngine.RenderTexture)
[x] <Method><Static> Void Blit(UnityEngine.Texture, UnityEngine.RenderTexture, UnityEngine.Material, Int32)
[x] <Method><Static> Void Blit(UnityEngine.Texture, UnityEngine.RenderTexture, UnityEngine.Material)
[x] <Method><Static> Void Blit(UnityEngine.Texture, UnityEngine.RenderTexture, UnityEngine.Vector2, UnityEngine.Vector2)
[x] <Method><Static> Void Blit(UnityEngine.Texture, UnityEngine.RenderTexture, Int32, Int32)
[x] <Method><Static> Void Blit(UnityEngine.Texture, UnityEngine.RenderTexture, UnityEngine.Vector2, UnityEngine.Vector2, Int32, Int32)
[x] <Method><Static> Void Blit(UnityEngine.Texture, UnityEngine.Material, Int32, Int32)
[x] <Method><Static> Void DrawMeshInstanced(UnityEngine.Mesh, Int32, UnityEngine.Material, UnityEngine.Matrix4x4[])
[x] <Method><Static> Void DrawMeshInstanced(UnityEngine.Mesh, Int32, UnityEngine.Material, UnityEngine.Matrix4x4[], Int32)
[x] <Method><Static> Void DrawMeshInstanced(UnityEngine.Mesh, Int32, UnityEngine.Material, UnityEngine.Matrix4x4[], Int32, UnityEngine.MaterialPropertyBlock)
[x] <Method><Static> Void DrawMeshInstanced(UnityEngine.Mesh, Int32, UnityEngine.Material, UnityEngine.Matrix4x4[], Int32, UnityEngine.MaterialPropertyBlock, UnityEngine.Rendering.ShadowCastingMode)
[x] <Method><Static> Void DrawMeshInstanced(UnityEngine.Mesh, Int32, UnityEngine.Material, UnityEngine.Matrix4x4[], Int32, UnityEngine.MaterialPropertyBlock, UnityEngine.Rendering.ShadowCastingMode, Boolean)
[x] <Method><Static> Void DrawMeshInstanced(UnityEngine.Mesh, Int32, UnityEngine.Material, UnityEngine.Matrix4x4[], Int32, UnityEngine.MaterialPropertyBlock, UnityEngine.Rendering.ShadowCastingMode, Boolean, Int32)
[x] <Method><Static> Void DrawMeshInstanced(UnityEngine.Mesh, Int32, UnityEngine.Material, UnityEngine.Matrix4x4[], Int32, UnityEngine.MaterialPropertyBlock, UnityEngine.Rendering.ShadowCastingMode, Boolean, Int32, UnityEngine.Camera)
[x] <Method><Static> Void DrawMeshInstanced(UnityEngine.Mesh, Int32, UnityEngine.Material, UnityEngine.Matrix4x4[], Int32, UnityEngine.MaterialPropertyBlock, UnityEngine.Rendering.ShadowCastingMode, Boolean, Int32, UnityEngine.Camera, UnityEngine.Rendering.LightProbeUsage)
[x] <Method><Static> Void DrawMeshInstanced(UnityEngine.Mesh, Int32, UnityEngine.Material, UnityEngine.Matrix4x4[], Int32, UnityEngine.MaterialPropertyBlock, UnityEngine.Rendering.ShadowCastingMode, Boolean, Int32, UnityEngine.Camera, UnityEngine.Rendering.LightProbeUsage, UnityEngine.LightProbeProxyVolume)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCGraphics[] array · 90%
[ ] <Type> VRCGraphics[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDKBase.VRCGraphics Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDKBase.VRCGraphics)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCInputMethod enum · 100%
[x] <Type> VRCInputMethod
VRCInputMethod[] array · 90%
[ ] <Type> VRCInputMethod[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDKBase.VRCInputMethod Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDKBase.VRCInputMethod)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(44.29%) VRCPlayerApi class
[x] <Type> VRCPlayerApi
[ ] <Constructor> Void .ctor()
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _isMasterDelegate
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _isInstanceOwnerDelegate
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _isModeratorDelegate
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _isSuperDelegate
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _isSuspendedDelegate
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _isVRCPlusDelegate
[x] <Field> System.Boolean isLocal
[x] <Field> System.String displayName
[ ] <Field><Static> VRC.SDKBase.VRCPlayerApi+SetAnimatorBoolDelegate SetAnimatorBool
[ ] <Field><Static> VRC.SDKBase.VRCPlayerApi+ClaimNetworkControlDelegate ClaimNetworkControl
[ ] <Field><Static> VRC.SDKBase.VRCPlayerApi+GetLookRayDelegate GetLookRay
[ ] <Field><Static> VRC.SDKBase.VRCPlayerApi+BoolDelegate IsGrounded
[ ] <Field><Static> VRC.SDKBase.VRCPlayerApi+GetDroneDelegate _GetDroneApi
[ ] <Field><Static> System.Collections.Generic.List`1[VRC.SDKBase.VRCPlayerApi] sPlayers
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Int32] _GetPlayerId
[ ] <Field><Static> System.Func`2[UnityEngine.GameObject,VRC.SDKBase.VRCPlayerApi] _GetPlayerByGameObject
[ ] <Field><Static> System.Func`2[System.Int32,VRC.SDKBase.VRCPlayerApi] _GetPlayerById
[ ] <Field><Static> System.Func`3[VRC.SDKBase.VRCPlayerApi,UnityEngine.GameObject,System.Boolean] _IsOwner
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,UnityEngine.GameObject] _TakeOwnership
[ ] <Field><Static> System.Func`3[VRC.SDKBase.VRCPlayerApi,VRC.SDKBase.VRCPlayerApi+TrackingDataType,VRC.SDKBase.VRCPlayerApi+TrackingData] _GetTrackingData
[ ] <Field><Static> System.Func`3[VRC.SDKBase.VRCPlayerApi,UnityEngine.HumanBodyBones,UnityEngine.Transform] _GetBoneTransform
[ ] <Field><Static> System.Func`3[VRC.SDKBase.VRCPlayerApi,UnityEngine.HumanBodyBones,UnityEngine.Vector3] _GetBonePosition
[ ] <Field><Static> System.Func`3[VRC.SDKBase.VRCPlayerApi,UnityEngine.HumanBodyBones,UnityEngine.Quaternion] _GetBoneRotation
[ ] <Field><Static> System.Func`3[VRC.SDKBase.VRCPlayerApi,VRC.SDKBase.VRC_Pickup+PickupHand,VRC.SDKBase.VRC_Pickup] _GetPickupInHand
[ ] <Field><Static> VRC.SDKBase.VRCPlayerApi+Action`5[VRC.SDKBase.VRCPlayerApi,VRC.SDKBase.VRC_Pickup+PickupHand,System.Single,System.Single,System.Single] _PlayHapticEventInHand
[ ] <Field><Static> System.Action`3[VRC.SDKBase.VRCPlayerApi,UnityEngine.Vector3,UnityEngine.Quaternion] _TeleportTo
[ ] <Field><Static> System.Action`4[VRC.SDKBase.VRCPlayerApi,UnityEngine.Vector3,UnityEngine.Quaternion,VRC.SDKBase.VRC_SceneDescriptor+SpawnOrientation] _TeleportToOrientation
[ ] <Field><Static> VRC.SDKBase.VRCPlayerApi+Action`5[VRC.SDKBase.VRCPlayerApi,UnityEngine.Vector3,UnityEngine.Quaternion,VRC.SDKBase.VRC_SceneDescriptor+SpawnOrientation,System.Boolean] _TeleportToOrientationLerp
[ ] <Field><Static> System.Action`1[VRC.SDKBase.VRCPlayerApi] _Respawn
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Int32] _RespawnWithIndex
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _EnablePickups
[ ] <Field><Static> System.Func`1[System.String[]] _GetAvailableLanguages
[ ] <Field><Static> System.Func`1[System.String] _GetCurrentLanguage
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,UnityEngine.Color] _SetNamePlateColor
[ ] <Field><Static> System.Action`1[VRC.SDKBase.VRCPlayerApi] _RestoreNamePlateColor
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _SetNamePlateVisibility
[ ] <Field><Static> System.Action`1[VRC.SDKBase.VRCPlayerApi] _RestoreNamePlateVisibility
[ ] <Field><Static> System.Action`3[VRC.SDKBase.VRCPlayerApi,System.String,System.String] _SetPlayerTag
[ ] <Field><Static> System.Func`3[VRC.SDKBase.VRCPlayerApi,System.String,System.String] _GetPlayerTag
[ ] <Field><Static> System.Func`3[System.String,System.String,System.Collections.Generic.List`1[System.Int32]] _GetPlayersWithTag
[ ] <Field><Static> System.Action`1[VRC.SDKBase.VRCPlayerApi] _ClearPlayerTags
[ ] <Field><Static> System.Action`4[VRC.SDKBase.VRCPlayerApi,System.Boolean,System.String,System.String] _SetInvisibleToTagged
[ ] <Field><Static> System.Action`4[VRC.SDKBase.VRCPlayerApi,System.Boolean,System.String,System.String] _SetInvisibleToUntagged
[ ] <Field><Static> System.Action`4[VRC.SDKBase.VRCPlayerApi,System.Int32,System.String,System.String] _SetSilencedToTagged
[ ] <Field><Static> System.Action`4[VRC.SDKBase.VRCPlayerApi,System.Int32,System.String,System.String] _SetSilencedToUntagged
[ ] <Field><Static> System.Action`1[VRC.SDKBase.VRCPlayerApi] _ClearInvisible
[ ] <Field><Static> System.Action`1[VRC.SDKBase.VRCPlayerApi] _ClearSilence
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetRunSpeed
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetWalkSpeed
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetStrafeSpeed
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetJumpImpulse
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetGravityStrength
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _GetRunSpeed
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _GetWalkSpeed
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _GetStrafeSpeed
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _GetJumpImpulse
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _GetGravityStrength
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetVoiceGain
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetVoiceDistanceNear
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetVoiceDistanceFar
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetVoiceVolumetricRadius
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _SetVoiceLowpass
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _GetVoiceGain
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _GetVoiceDistanceNear
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _GetVoiceDistanceFar
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _GetVoiceVolumetricRadius
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _GetVoiceLowpass
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetAvatarAudioGain
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetAvatarAudioFarRadius
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetAvatarAudioNearRadius
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetAvatarAudioVolumetricRadius
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _SetAvatarAudioForceSpatial
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _SetAvatarAudioCustomCurve
[ ] <Field><Static> System.Action`1[VRC.SDKBase.VRCPlayerApi] _CombatSetup
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _CombatSetMaxHitpoints
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _CombatSetCurrentHitpoints
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _CombatGetCurrentHitpoints
[ ] <Field><Static> System.Action`4[VRC.SDKBase.VRCPlayerApi,System.Boolean,System.Single,UnityEngine.Transform] _CombatSetRespawn
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,UnityEngine.GameObject] _CombatSetDamageGraphic
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,VRC.SDKBase.IVRC_Destructible] _CombatGetDestructible
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _IsUserInVR
[ ] <Field><Static> System.Action`1[VRC.SDKBase.VRCPlayerApi] _UseLegacyLocomotion
[ ] <Field><Static> System.Action`1[VRC.SDKBase.VRCPlayerApi] _UseAttachedStation
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,UnityEngine.RuntimeAnimatorController] _PushAnimations
[ ] <Field><Static> System.Action`1[VRC.SDKBase.VRCPlayerApi] _PopAnimations
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _Immobilize
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,UnityEngine.Vector3] _SetVelocity
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,UnityEngine.Vector3] _GetVelocity
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,UnityEngine.Vector3] _GetPosition
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,UnityEngine.Quaternion] _GetRotation
[ ] <Field> UnityEngine.GameObject gameObject
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _GetAvatarEyeHeightAsMeters
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _GetAvatarEyeHeightMaximumAsMeters
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Single] _GetAvatarEyeHeightMinimumAsMeters
[ ] <Field><Static> System.Func`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _GetManualAvatarScalingAllowed
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetAvatarEyeHeightByMeters
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetAvatarEyeHeightByMultiplier
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetAvatarEyeHeightMaximumByMeters
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Single] _SetAvatarEyeHeightMinimumByMeters
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCPlayerApi,System.Boolean] _SetManualAvatarScalingAllowed
[x] <Property> Boolean isMaster
[x] <Property> Boolean isInstanceOwner
[ ] <Property> Boolean isModerator
[ ] <Property> Boolean isSuper
[x] <Property> Boolean isSuspended
[x] <Property> Boolean isVRCPlus
[ ] <Property><Static> System.Collections.Generic.List`1[VRC.SDKBase.VRCPlayerApi] AllPlayers
[x] <Property> Int32 playerId
[x] <Method> Boolean IsPlayerGrounded()
[x] <Method> VRC.SDKBase.VRCDroneApi GetDrone()
[x] <Method><Static> VRC.SDKBase.VRCPlayerApi[] GetPlayers()
[x] <Method><Static> VRC.SDKBase.VRCPlayerApi[] GetPlayers(VRC.SDKBase.VRCPlayerApi[])
[x] <Method><Static> Int32 GetPlayerCount()
[x] <Method><Static> Int32 GetPlayerId(VRC.SDKBase.VRCPlayerApi)
[ ] <Method><Static> VRC.SDKBase.VRCPlayerApi GetPlayerByGameObject(UnityEngine.GameObject)
[x] <Method><Static> VRC.SDKBase.VRCPlayerApi GetPlayerById(Int32)
[x] <Method> Boolean IsValid()
[x] <Method> Boolean IsOwner(UnityEngine.GameObject)
[ ] <Method> Void TakeOwnership(UnityEngine.GameObject)
[x] <Method> TrackingData GetTrackingData(TrackingDataType)
[ ] <Method> UnityEngine.Transform GetBoneTransform(UnityEngine.HumanBodyBones)
[x] <Method> UnityEngine.Vector3 GetBonePosition(UnityEngine.HumanBodyBones)
[x] <Method> UnityEngine.Quaternion GetBoneRotation(UnityEngine.HumanBodyBones)
[x] <Method> VRC.SDKBase.VRC_Pickup GetPickupInHand(PickupHand)
[ ] <Method> Void SetPickupInHand(VRC.SDKBase.VRC_Pickup, PickupHand)
[x] <Method> Void PlayHapticEventInHand(PickupHand, Single, Single, Single)
[x] <Method> Void TeleportTo(UnityEngine.Vector3, UnityEngine.Quaternion)
[x] <Method> Void TeleportTo(UnityEngine.Vector3, UnityEngine.Quaternion, SpawnOrientation)
[x] <Method> Void TeleportTo(UnityEngine.Vector3, UnityEngine.Quaternion, SpawnOrientation, Boolean)
[x] <Method> Void Respawn()
[x] <Method> Void Respawn(Int32)
[x] <Method> Void EnablePickups(Boolean)
[ ] <Method> Void SetNamePlateColor(UnityEngine.Color)
[ ] <Method> Void RestoreNamePlateColor()
[ ] <Method> Void SetNamePlateVisibility(Boolean)
[ ] <Method> Void RestoreNamePlateVisibility()
[x] <Method> Void SetPlayerTag(System.String, System.String)
[x] <Method> System.String GetPlayerTag(System.String)
[x] <Method> System.Collections.Generic.List`1[System.Int32] GetPlayersWithTag(System.String, System.String)
[x] <Method> Void ClearPlayerTags()
[ ] <Method> Void SetInvisibleToTagged(Boolean, System.String, System.String)
[ ] <Method> Void SetInvisibleToUntagged(Boolean, System.String, System.String)
[x] <Method> Void SetSilencedToTagged(Int32, System.String, System.String)
[x] <Method> Void SetSilencedToUntagged(Int32, System.String, System.String)
[x] <Method> Void SetRunSpeed(Single)
[x] <Method> Void SetWalkSpeed(Single)
[x] <Method> Void SetStrafeSpeed(Single)
[x] <Method> Void SetJumpImpulse(Single)
[x] <Method> Single GetGravityStrength()
[x] <Method> Single GetRunSpeed()
[x] <Method> Single GetWalkSpeed()
[x] <Method> Single GetStrafeSpeed()
[x] <Method> Single GetJumpImpulse()
[x] <Method> Boolean IsUserInVR()
[x] <Method> Void SetGravityStrength(Single)
[x] <Method> Void UseLegacyLocomotion()
[x] <Method> Void UseAttachedStation()
[ ] <Method> Void ClearInvisible()
[x] <Method> Void ClearSilence()
[ ] <Method> Void AddToList()
[ ] <Method> Void RemoveFromList()
[x] <Method> Void CombatSetup()
[x] <Method> Void CombatSetMaxHitpoints(Single)
[x] <Method> Void CombatSetCurrentHitpoints(Single)
[x] <Method> Single CombatGetCurrentHitpoints()
[x] <Method> Void CombatSetRespawn(Boolean, Single, UnityEngine.Transform)
[x] <Method> Void CombatSetDamageGraphic(UnityEngine.GameObject)
[x] <Method> VRC.SDKBase.IVRC_Destructible CombatGetDestructible()
[x] <Method> Void SetVoiceGain(Single)
[x] <Method> Single GetVoiceGain()
[x] <Method> Void SetVoiceDistanceNear(Single)
[x] <Method> Single GetVoiceDistanceNear()
[x] <Method> Void SetVoiceDistanceFar(Single)
[x] <Method> Single GetVoiceDistanceFar()
[x] <Method> Void SetVoiceVolumetricRadius(Single)
[x] <Method> Single GetVoiceVolumetricRadius()
[x] <Method> Void SetVoiceLowpass(Boolean)
[x] <Method> Boolean GetVoiceLowpass()
[x] <Method> Void SetAvatarAudioGain(Single)
[x] <Method> Void SetAvatarAudioFarRadius(Single)
[x] <Method> Void SetAvatarAudioNearRadius(Single)
[x] <Method> Void SetAvatarAudioVolumetricRadius(Single)
[x] <Method> Void SetAvatarAudioForceSpatial(Boolean)
[x] <Method> Void SetAvatarAudioCustomCurve(Boolean)
[x] <Method><Static> System.String[] GetAvailableLanguages()
[x] <Method><Static> System.String GetCurrentLanguage()
[x] <Method> UnityEngine.GameObject[] GetPlayerObjects()
[x] <Method> UnityEngine.Component FindComponentInPlayerObjects(UnityEngine.Component)
[ ] <Method> Void PushAnimations(UnityEngine.RuntimeAnimatorController)
[ ] <Method> Void PopAnimations()
[x] <Method> Void Immobilize(Boolean)
[x] <Method> Void SetVelocity(UnityEngine.Vector3)
[x] <Method> UnityEngine.Vector3 GetVelocity()
[x] <Method> UnityEngine.Vector3 GetPosition()
[x] <Method> UnityEngine.Quaternion GetRotation()
[x] <Method> Single GetAvatarEyeHeightAsMeters()
[x] <Method> Single GetAvatarEyeHeightMaximumAsMeters()
[x] <Method> Single GetAvatarEyeHeightMinimumAsMeters()
[x] <Method> Boolean GetManualAvatarScalingAllowed()
[x] <Method> Void SetAvatarEyeHeightByMeters(Single)
[x] <Method> Void SetAvatarEyeHeightByMultiplier(Single)
[x] <Method> Void SetAvatarEyeHeightMaximumByMeters(Single)
[x] <Method> Void SetAvatarEyeHeightMinimumByMeters(Single)
[x] <Method> Void SetManualAvatarScalingAllowed(Boolean)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCPlayerApi[] array · 100%
[x] <Type> VRCPlayerApi[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDKBase.VRCPlayerApi Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDKBase.VRCPlayerApi)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCRenderTexture class · 100%
[x] <Type> VRCRenderTexture
[x] <Method><Static> UnityEngine.RenderTexture GetTemporary(Int32, Int32, Int32, UnityEngine.RenderTextureFormat, UnityEngine.RenderTextureReadWrite, Int32, UnityEngine.RenderTextureMemoryless, UnityEngine.VRTextureUsage, Boolean)
[x] <Method><Static> UnityEngine.RenderTexture GetTemporary(UnityEngine.RenderTextureDescriptor)
[x] <Method><Static> Void ReleaseTemporary(UnityEngine.RenderTexture)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCRenderTexture[] array · 90%
[ ] <Type> VRCRenderTexture[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDKBase.VRCRenderTexture Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDKBase.VRCRenderTexture)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(93.75%) VRCShader class
[x] <Type> VRCShader
[x] <Method><Static> Int32 PropertyToID(System.String)
[x] <Method><Static> Void SetGlobalInteger(Int32, Int32)
[x] <Method><Static> Void SetGlobalFloat(Int32, Single)
[x] <Method><Static> Void SetGlobalTexture(Int32, UnityEngine.Texture)
[x] <Method><Static> Void SetGlobalColor(Int32, UnityEngine.Color)
[x] <Method><Static> Void SetGlobalVector(Int32, UnityEngine.Vector4)
[x] <Method><Static> Void SetGlobalMatrix(Int32, UnityEngine.Matrix4x4)
[x] <Method><Static> Void SetGlobalFloatArray(Int32, Single[])
[x] <Method><Static> Void SetGlobalVectorArray(Int32, UnityEngine.Vector4[])
[x] <Method><Static> Void SetGlobalMatrixArray(Int32, UnityEngine.Matrix4x4[])
[ ] <Method><Static> Void ClearGlobalVariableWhitelist()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCShader[] array · 90%
[ ] <Type> VRCShader[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.SDKBase.VRCShader Get(Int32)
[ ] <Method> Void Set(Int32, VRC.SDKBase.VRCShader)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(54.76%) VRCStation class
[ ] <Type> VRCStation
[x] <Field> VRC.SDKBase.VRCStation+Mobility PlayerMobility
[x] <Field> System.Boolean canUseStationFromStation
[x] <Field> UnityEngine.RuntimeAnimatorController animatorController
[x] <Field> System.Boolean disableStationExit
[x] <Field> System.Boolean seated
[x] <Field> UnityEngine.Transform stationEnterPlayerLocation
[x] <Field> UnityEngine.Transform stationExitPlayerLocation
[ ] <Field> VRC.SDKBase.VRC_ObjectApi controlsObject
[ ] <Field><Static> VRC.SDKBase.VRCStation+InitializationDelegate Initialize
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCStation,VRC.SDKBase.VRCPlayerApi] useStationDelegate
[ ] <Field><Static> System.Action`2[VRC.SDKBase.VRCStation,VRC.SDKBase.VRCPlayerApi] exitStationDelegate
[x] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void UseStation(VRC.SDKBase.VRCPlayerApi)
[x] <Method> Void ExitStation(VRC.SDKBase.VRCPlayerApi)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
(64.29%) VRCUrl class
[x] <Type> VRCUrl
[ ] <Constructor> Void .ctor(System.String)
[x] <Property><Static> VRC.SDKBase.VRCUrl Empty
[ ] <Property><Static> System.Func`1[System.Collections.Generic.IEnumerable`1[System.String]] DomainExplicitAllowlistDelegate
[ ] <Property><Static> System.Func`1[System.Collections.Generic.IEnumerable`1[System.String]] DomainWildcardAllowlistDelegate
[ ] <Method><Static> Boolean TryCreateAllowlistedVRCUrl(System.String, VRC.SDKBase.VRCUrl ByRef)
[x] <Method><Static> Boolean IsNullOrEmpty(VRC.SDKBase.VRCUrl)
[ ] <Method><Static> Boolean IsAllowlistedUri(System.Uri)
[x] <Method> System.String Get()
[x] <Method> System.String ToString()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Boolean Equals(VRC.SDKBase.VRCUrl)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
VRCUrl[] array · 100%
[x] <Type> VRCUrl[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.SDKBase.VRCUrl Get(Int32)
[x] <Method> Void Set(Int32, VRC.SDKBase.VRCUrl)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.Dynamics

36 types
AdvancedBool enum · 100%
[x] <Type> AdvancedBool
AdvancedBool[] array · 90%
[ ] <Type> AdvancedBool[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> AdvancedBool Get(Int32)
[ ] <Method> Void Set(Int32, AdvancedBool)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ContactEnterInfo struct · 70%
[x] <Type> ContactEnterInfo
[x] <Property> VRC.Dynamics.ContactSenderProxy contactSender
[x] <Property> VRC.Dynamics.ContactReceiverProxy contactReceiver
[x] <Property> UnityEngine.Vector3 enterVelocity
[x] <Property> UnityEngine.Vector3 contactPoint
[x] <Property> System.String[] matchingTags
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ContactEnterInfo[] array · 100%
[x] <Type> ContactEnterInfo[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.Dynamics.ContactEnterInfo Get(Int32)
[x] <Method> Void Set(Int32, VRC.Dynamics.ContactEnterInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(62.5%) ContactExitInfo struct
[x] <Type> ContactExitInfo
[x] <Property> VRC.Dynamics.ContactSenderProxy contactSender
[x] <Property> VRC.Dynamics.ContactReceiverProxy contactReceiver
[x] <Property> System.String[] matchingTags
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> System.String ToString()
[x] <Method> System.Type GetType()
ContactExitInfo[] array · 100%
[x] <Type> ContactExitInfo[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.Dynamics.ContactExitInfo Get(Int32)
[x] <Method> Void Set(Int32, VRC.Dynamics.ContactExitInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(93.33%) ContactReceiverProxy class
[x] <Type> ContactReceiverProxy
[x] <Property> Boolean isValid
[x] <Property> VRC.SDKBase.VRCPlayerApi player
[x] <Property> VRC.Dynamics.DynamicsUsage usage
[x] <Property> UnityEngine.Vector3 position
[x] <Property> UnityEngine.Quaternion rotation
[x] <Property> UnityEngine.Vector3 scale
[x] <Method> Boolean Equals(System.Object)
[x] <Method><Static> Boolean op_Equality(VRC.Dynamics.ContactReceiverProxy, VRC.Dynamics.ContactReceiverProxy)
[x] <Method><Static> Boolean op_Inequality(VRC.Dynamics.ContactReceiverProxy, VRC.Dynamics.ContactReceiverProxy)
[x] <Method> Int32 GetHashCode()
[ ] <Method> Boolean IsValid()
[x] <Method> Boolean Equals(VRC.Dynamics.ContactReceiverProxy)
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ContactReceiverProxy[] array · 100%
[x] <Type> ContactReceiverProxy[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.Dynamics.ContactReceiverProxy Get(Int32)
[x] <Method> Void Set(Int32, VRC.Dynamics.ContactReceiverProxy)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(93.33%) ContactSenderProxy class
[x] <Type> ContactSenderProxy
[x] <Property> Boolean isValid
[x] <Property> VRC.SDKBase.VRCPlayerApi player
[x] <Property> VRC.Dynamics.DynamicsUsage usage
[x] <Property> UnityEngine.Vector3 position
[x] <Property> UnityEngine.Quaternion rotation
[x] <Property> UnityEngine.Vector3 scale
[x] <Method> Boolean Equals(System.Object)
[x] <Method><Static> Boolean op_Equality(VRC.Dynamics.ContactSenderProxy, VRC.Dynamics.ContactSenderProxy)
[x] <Method><Static> Boolean op_Inequality(VRC.Dynamics.ContactSenderProxy, VRC.Dynamics.ContactSenderProxy)
[x] <Method> Int32 GetHashCode()
[ ] <Method> Boolean IsValid()
[x] <Method> Boolean Equals(VRC.Dynamics.ContactSenderProxy)
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ContactSenderProxy[] array · 100%
[x] <Type> ContactSenderProxy[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.Dynamics.ContactSenderProxy Get(Int32)
[x] <Method> Void Set(Int32, VRC.Dynamics.ContactSenderProxy)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
DynamicsUsage enum · 100%
[x] <Type> DynamicsUsage
DynamicsUsage[] array · 90%
[ ] <Type> DynamicsUsage[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.Dynamics.DynamicsUsage Get(Int32)
[ ] <Method> Void Set(Int32, VRC.Dynamics.DynamicsUsage)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
DynamicsUsageFlags enum · 100%
[x] <Type> DynamicsUsageFlags
DynamicsUsageFlags[] array · 90%
[ ] <Type> DynamicsUsageFlags[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.Dynamics.DynamicsUsageFlags Get(Int32)
[ ] <Method> Void Set(Int32, VRC.Dynamics.DynamicsUsageFlags)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ImmobileType enum · 100%
[x] <Type> ImmobileType
ImmobileType[] array · 90%
[ ] <Type> ImmobileType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> ImmobileType Get(Int32)
[ ] <Method> Void Set(Int32, ImmobileType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LimitType enum · 100%
[x] <Type> LimitType
LimitType[] array · 90%
[ ] <Type> LimitType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> LimitType Get(Int32)
[ ] <Method> Void Set(Int32, LimitType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PhysBoneGrabbedInfo struct · 100%
[x] <Type> PhysBoneGrabbedInfo
[x] <Constructor> Void .ctor(VRC.SDKBase.VRCPlayerApi)
[x] <Field> VRC.SDKBase.VRCPlayerApi player
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
PhysBoneGrabbedInfo[] array · 100%
[x] <Type> PhysBoneGrabbedInfo[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.Dynamics.PhysBoneGrabbedInfo Get(Int32)
[x] <Method> Void Set(Int32, VRC.Dynamics.PhysBoneGrabbedInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PhysBonePosedInfo struct · 100%
[x] <Type> PhysBonePosedInfo
[x] <Constructor> Void .ctor(VRC.SDKBase.VRCPlayerApi)
[x] <Field> VRC.SDKBase.VRCPlayerApi player
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
PhysBonePosedInfo[] array · 100%
[x] <Type> PhysBonePosedInfo[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.Dynamics.PhysBonePosedInfo Get(Int32)
[x] <Method> Void Set(Int32, VRC.Dynamics.PhysBonePosedInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PhysBoneReleasedInfo struct · 100%
[x] <Type> PhysBoneReleasedInfo
[x] <Constructor> Void .ctor(VRC.SDKBase.VRCPlayerApi)
[x] <Field> VRC.SDKBase.VRCPlayerApi player
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
PhysBoneReleasedInfo[] array · 100%
[x] <Type> PhysBoneReleasedInfo[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.Dynamics.PhysBoneReleasedInfo Get(Int32)
[x] <Method> Void Set(Int32, VRC.Dynamics.PhysBoneReleasedInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PhysBoneUnPosedInfo struct · 100%
[x] <Type> PhysBoneUnPosedInfo
[x] <Constructor> Void .ctor(VRC.SDKBase.VRCPlayerApi)
[x] <Field> VRC.SDKBase.VRCPlayerApi player
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
PhysBoneUnPosedInfo[] array · 100%
[x] <Type> PhysBoneUnPosedInfo[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.Dynamics.PhysBoneUnPosedInfo Get(Int32)
[x] <Method> Void Set(Int32, VRC.Dynamics.PhysBoneUnPosedInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ShapeType enum · 100%
[x] <Type> ShapeType
ShapeType enum · 100%
[x] <Type> ShapeType
ShapeType[] array · 90%
[ ] <Type> ShapeType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> ShapeType Get(Int32)
[ ] <Method> Void Set(Int32, ShapeType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
ShapeType[] array · 90%
[ ] <Type> ShapeType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> ShapeType Get(Int32)
[ ] <Method> Void Set(Int32, ShapeType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(66.67%) VRCConstraintSource struct
[x] <Type> VRCConstraintSource
[x] <Constructor> Void .ctor(UnityEngine.Transform, Single)
[x] <Constructor> Void .ctor(UnityEngine.Transform, Single, UnityEngine.Vector3, UnityEngine.Vector3)
[x] <Field> UnityEngine.Transform SourceTransform
[x] <Field> System.Single Weight
[x] <Field> UnityEngine.Vector3 ParentPositionOffset
[x] <Field> UnityEngine.Vector3 ParentRotationOffset
[ ] <Method><Static> VRC.Dynamics.VRCConstraintSource CreateDefault()
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCConstraintSource[] array · 100%
[x] <Type> VRCConstraintSource[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.Dynamics.VRCConstraintSource Get(Int32)
[x] <Method> Void Set(Int32, VRC.Dynamics.VRCConstraintSource)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VRCConstraintSourceKeyableList struct · 100%
[x] <Type> VRCConstraintSourceKeyableList
[x] <Constructor> Void .ctor(Int32)
[x] <Constructor> Void .ctor(System.Collections.Generic.IList`1[VRC.Dynamics.VRCConstraintSource])
[x] <Field><Static> System.Int32 MaxFlatLength
[x] <Property> Int32 Count
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsFixedSize
[x] <Property> VRC.Dynamics.VRCConstraintSource Item [Int32]
[x] <Method> System.Collections.Generic.IEnumerator`1[VRC.Dynamics.VRCConstraintSource] GetEnumerator()
[x] <Method> Void Add(VRC.Dynamics.VRCConstraintSource)
[x] <Method> Void Clear()
[x] <Method> Int32 IndexOf(VRC.Dynamics.VRCConstraintSource)
[x] <Method> Boolean Contains(VRC.Dynamics.VRCConstraintSource)
[x] <Method> Void CopyTo(VRC.Dynamics.VRCConstraintSource[], Int32)
[x] <Method> Boolean Remove(VRC.Dynamics.VRCConstraintSource)
[x] <Method> Void RemoveAt(Int32)
[x] <Method> Void Insert(Int32, VRC.Dynamics.VRCConstraintSource)
[x] <Method> Void SetLength(Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
VRCConstraintSourceKeyableList[] array · 100%
[x] <Type> VRCConstraintSourceKeyableList[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.Dynamics.VRCConstraintSourceKeyableList Get(Int32)
[x] <Method> Void Set(Int32, VRC.Dynamics.VRCConstraintSourceKeyableList)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
WorldUpType enum · 100%
[x] <Type> WorldUpType
WorldUpType[] array · 90%
[ ] <Type> WorldUpType[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> WorldUpType Get(Int32)
[ ] <Method> Void Set(Int32, WorldUpType)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

VRC.Economy

6 types
(83.33%) IProduct class
[x] <Type> IProduct
[x] <Property> System.String ID
[x] <Property> System.String Name
[x] <Property> System.String Description
[x] <Property> VRC.SDKBase.VRCPlayerApi Buyer
[ ] <Method> System.Threading.Tasks.Task`1[VRC.Economy.IProduct[]] Purchase(System.String, Int32, Int32, System.Action, System.Action`1[System.String], System.String, System.String, System.String, System.String, System.String, System.String, System.String)
IProduct[] array · 100%
[x] <Type> IProduct[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.Economy.IProduct Get(Int32)
[x] <Method> Void Set(Int32, VRC.Economy.IProduct)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(32.73%) Store class
[x] <Type> Store
[ ] <Field><Static> System.Action`1[System.String] _setStoreName
[ ] <Field><Static> System.Action _clearStore
[ ] <Field><Static> System.Action`2[VRC.Economy.IProduct[],System.String] _addStoreProducts
[ ] <Field><Static> System.Action`1[VRC.Economy.IProduct[]] _removeStoreProductsByProducts
[ ] <Field><Static> System.Action`1[System.String] _removeStoreProductsByCategory
[ ] <Field><Static> System.Action`2[VRC.Economy.IProduct,System.String] _addStoreSingleProduct
[ ] <Field><Static> System.Action`1[VRC.Economy.IProduct] _removeStoreSingleProduct
[ ] <Field><Static> System.Action`1[VRC.Economy.UdonProductsCategory] _addStoreCategory
[ ] <Field><Static> System.Action`1[VRC.Economy.UdonProductsCategory] _removeStoreCategoryByCategory
[ ] <Field><Static> System.Action`1[System.String] _removeStoreCategoryByName
[ ] <Field><Static> System.Action`1[VRC.Economy.IProduct] _openProduct
[ ] <Field><Static> System.Action _openStore
[ ] <Field><Static> System.Action`1[System.String] _openGroupPage
[ ] <Field><Static> System.Action`1[System.String] _openGroupStorePage
[ ] <Field><Static> System.Action _openWorldStorePage
[ ] <Field><Static> System.Action`1[System.String] _openGroupListing
[ ] <Field><Static> System.Action`3[System.String,System.String,System.String] _openMarketplaceStore
[ ] <Field><Static> System.Action`1[System.String] _openListing
[ ] <Field><Static> System.Action`2[VRC.Udon.Common.Interfaces.IUdonEventReceiver,VRC.Economy.IProduct] _sendProductEvent
[ ] <Field><Static> System.Action`2[VRC.Udon.Common.Interfaces.IUdonEventReceiver,VRC.SDKBase.VRCPlayerApi] _listPurchases
[ ] <Field><Static> System.Action`1[VRC.Udon.Common.Interfaces.IUdonEventReceiver] _listAvailableProducts
[ ] <Field><Static> System.Func`3[VRC.SDKBase.VRCPlayerApi,VRC.Economy.IProduct,System.Boolean] _doesPlayerOwnProduct
[ ] <Field><Static> System.Func`2[VRC.Economy.IProduct,System.Boolean] _doesAnyPlayerOwnProduct
[ ] <Field><Static> System.Func`2[VRC.Economy.IProduct,VRC.SDKBase.VRCPlayerApi[]] _getPlayersWhoOwnProduct
[ ] <Field><Static> System.Action`2[VRC.Udon.Common.Interfaces.IUdonEventReceiver,VRC.Economy.IProduct] _listProductOwners
[ ] <Method><Static> Void SetStoreName(System.String)
[ ] <Method><Static> Void ClearStore()
[ ] <Method><Static> Void AddStoreProducts(VRC.Economy.IProduct[], System.String)
[ ] <Method><Static> Void RemoveStoreProducts(VRC.Economy.IProduct[])
[ ] <Method><Static> Void RemoveStoreProducts(System.String)
[ ] <Method><Static> Void AddStoreProducts(VRC.Economy.IProduct, System.String)
[ ] <Method><Static> Void RemoveStoreProducts(VRC.Economy.IProduct)
[ ] <Method><Static> Void AddStoreCategory(VRC.Economy.UdonProductsCategory)
[ ] <Method><Static> Void RemoveStoreCategory(VRC.Economy.UdonProductsCategory)
[ ] <Method><Static> Void RemoveStoreCategory(System.String)
[ ] <Method><Static> Void OpenProduct(VRC.Economy.IProduct)
[ ] <Method><Static> Void OpenStore()
[x] <Method><Static> Void OpenGroupPage(System.String)
[x] <Method><Static> Void OpenGroupStorePage(System.String)
[x] <Method><Static> Void OpenWorldStorePage()
[x] <Method><Static> Void OpenGroupListing(System.String)
[x] <Method><Static> Void OpenMarketplaceStore(System.String, System.String, System.String)
[x] <Method><Static> Void OpenListing(System.String)
[x] <Method><Static> Void SendProductEvent(VRC.Udon.Common.Interfaces.IUdonEventReceiver, VRC.Economy.IProduct)
[x] <Method><Static> Void ListPurchases(VRC.Udon.Common.Interfaces.IUdonEventReceiver, VRC.SDKBase.VRCPlayerApi)
[x] <Method><Static> Void ListAvailableProducts(VRC.Udon.Common.Interfaces.IUdonEventReceiver)
[x] <Method><Static> Boolean DoesPlayerOwnProduct(VRC.SDKBase.VRCPlayerApi, VRC.Economy.IProduct)
[x] <Method><Static> Boolean DoesAnyPlayerOwnProduct(VRC.Economy.IProduct)
[x] <Method><Static> VRC.SDKBase.VRCPlayerApi[] GetPlayersWhoOwnProduct(VRC.Economy.IProduct)
[x] <Method><Static> Void ListProductOwners(VRC.Udon.Common.Interfaces.IUdonEventReceiver, VRC.Economy.IProduct)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Store[] array · 90%
[ ] <Type> Store[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> VRC.Economy.Store Get(Int32)
[ ] <Method> Void Set(Int32, VRC.Economy.Store)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(63.16%) UdonProduct class
[x] <Type> UdonProduct
[ ] <Constructor> Void .ctor()
[x] <Property> System.String ID
[x] <Property> System.String Name
[x] <Property> System.String Description
[x] <Property> UnityEngine.Texture2D Image
[ ] <Property> Boolean Purchased
[ ] <Property> VRC.SDKBase.VRCPlayerApi Buyer
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> System.Threading.Tasks.Task`1[System.Boolean] Create()
[ ] <Method> System.Threading.Tasks.Task`1[System.Boolean] Delete()
[ ] <Method> System.Threading.Tasks.Task`1[VRC.Economy.IProduct[]] Purchase(System.String, Int32, Int32, System.Action, System.Action`1[System.String], System.String, System.String, System.String, System.String, System.String, System.String, System.String)
[x] <Method> Boolean Equals(VRC.Economy.IProduct)
[x] <Method> System.String ToString()
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.Type GetType()
UdonProduct[] array · 100%
[x] <Type> UdonProduct[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> VRC.Economy.UdonProduct Get(Int32)
[x] <Method> Void Set(Int32, VRC.Economy.UdonProduct)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

TMPro

34 types
HorizontalAlignmentOptions enum · 100%
[x] <Type> HorizontalAlignmentOptions
HorizontalAlignmentOptions[] array · 100%
[x] <Type> HorizontalAlignmentOptions[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TMPro.HorizontalAlignmentOptions Get(Int32)
[x] <Method> Void Set(Int32, TMPro.HorizontalAlignmentOptions)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.5%) MaterialReference[] array
[x] <Type> MaterialReference[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> TMPro.MaterialReference Get(Int32)
[ ] <Method> Void Set(Int32, TMPro.MaterialReference)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
OptionData class · 100%
[x] <Type> OptionData
[x] <Constructor> Void .ctor()
[x] <Constructor> Void .ctor(System.String)
[x] <Constructor> Void .ctor(UnityEngine.Sprite)
[x] <Constructor> Void .ctor(System.String, UnityEngine.Sprite)
[x] <Property> System.String text
[x] <Property> UnityEngine.Sprite image
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
OptionData[] array · 100%
[x] <Type> OptionData[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> OptionData Get(Int32)
[x] <Method> Void Set(Int32, OptionData)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TextAlignmentOptions enum · 100%
[x] <Type> TextAlignmentOptions
TextAlignmentOptions[] array · 100%
[x] <Type> TextAlignmentOptions[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TMPro.TextAlignmentOptions Get(Int32)
[x] <Method> Void Set(Int32, TMPro.TextAlignmentOptions)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(39.09%) TextMeshPro class
[x] <Type> TextMeshPro
[ ] <Constructor> Void .ctor()
[ ] <Property> Int32 sortingLayerID
[ ] <Property> Int32 sortingOrder
[ ] <Property> Boolean autoSizeTextContainer
[ ] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.Renderer renderer
[ ] <Property> UnityEngine.Mesh mesh
[ ] <Property> UnityEngine.MeshFilter meshFilter
[ ] <Property> TMPro.MaskingTypes maskType
[x] <Property> System.String text
[ ] <Property> TMPro.ITextPreprocessor textPreprocessor
[x] <Property> Boolean isRightToLeftText
[ ] <Property> TMPro.TMP_FontAsset font
[x] <Property> UnityEngine.Material fontSharedMaterial
[ ] <Property> UnityEngine.Material[] fontSharedMaterials
[x] <Property> UnityEngine.Material fontMaterial
[ ] <Property> UnityEngine.Material[] fontMaterials
[x] <Property> UnityEngine.Color color
[x] <Property> Single alpha
[ ] <Property> Boolean enableVertexGradient
[ ] <Property> TMPro.VertexGradient colorGradient
[ ] <Property> TMPro.TMP_ColorGradient colorGradientPreset
[ ] <Property> TMPro.TMP_SpriteAsset spriteAsset
[ ] <Property> Boolean tintAllSprites
[ ] <Property> TMPro.TMP_StyleSheet styleSheet
[ ] <Property> TMPro.TMP_Style textStyle
[ ] <Property> Boolean overrideColorTags
[x] <Property> UnityEngine.Color32 faceColor
[x] <Property> UnityEngine.Color32 outlineColor
[x] <Property> Single outlineWidth
[x] <Property> Single fontSize
[ ] <Property> TMPro.FontWeight fontWeight
[ ] <Property> Single pixelsPerUnit
[x] <Property> Boolean enableAutoSizing
[x] <Property> Single fontSizeMin
[x] <Property> Single fontSizeMax
[ ] <Property> TMPro.FontStyles fontStyle
[ ] <Property> Boolean isUsingBold
[x] <Property> TMPro.HorizontalAlignmentOptions horizontalAlignment
[x] <Property> TMPro.VerticalAlignmentOptions verticalAlignment
[x] <Property> TMPro.TextAlignmentOptions alignment
[x] <Property> Single characterSpacing
[x] <Property> Single wordSpacing
[x] <Property> Single lineSpacing
[ ] <Property> Single lineSpacingAdjustment
[x] <Property> Single paragraphSpacing
[x] <Property> Single characterWidthAdjustment
[x] <Property> Boolean enableWordWrapping
[ ] <Property> Single wordWrappingRatios
[x] <Property> TMPro.TextOverflowModes overflowMode
[ ] <Property> Boolean isTextOverflowing
[ ] <Property> Int32 firstOverflowCharacterIndex
[ ] <Property> TMPro.TMP_Text linkedTextComponent
[ ] <Property> Boolean isTextTruncated
[ ] <Property> Boolean enableKerning
[ ] <Property> Boolean extraPadding
[x] <Property> Boolean richText
[x] <Property> Boolean parseCtrlCharacters
[ ] <Property> Boolean isOverlay
[ ] <Property> Boolean isOrthographic
[ ] <Property> Boolean enableCulling
[ ] <Property> Boolean ignoreVisibility
[ ] <Property> TMPro.TextureMappingOptions horizontalMapping
[ ] <Property> TMPro.TextureMappingOptions verticalMapping
[ ] <Property> Single mappingUvLineOffset
[ ] <Property> TMPro.TextRenderFlags renderMode
[ ] <Property> TMPro.VertexSortingOrder geometrySortingOrder
[x] <Property> Boolean isTextObjectScaleStatic
[ ] <Property> Boolean vertexBufferAutoSizeReduction
[x] <Property> Int32 firstVisibleCharacter
[x] <Property> Int32 maxVisibleCharacters
[x] <Property> Int32 maxVisibleWords
[x] <Property> Int32 maxVisibleLines
[ ] <Property> Boolean useMaxVisibleDescender
[ ] <Property> Int32 pageToDisplay
[ ] <Property> UnityEngine.Vector4 margin
[x] <Property> TMPro.TMP_TextInfo textInfo
[ ] <Property> Boolean havePropertiesChanged
[ ] <Property> Boolean isUsingLegacyAnimationComponent
[ ] <Property> UnityEngine.RectTransform rectTransform
[ ] <Property> Boolean isVolumetricText
[ ] <Property> UnityEngine.Bounds bounds
[ ] <Property> UnityEngine.Bounds textBounds
[ ] <Property> Single flexibleHeight
[ ] <Property> Single flexibleWidth
[ ] <Property> Single minWidth
[ ] <Property> Single minHeight
[ ] <Property> Single maxWidth
[ ] <Property> Single maxHeight
[ ] <Property> Single preferredWidth
[ ] <Property> Single preferredHeight
[ ] <Property> Single renderedWidth
[ ] <Property> Single renderedHeight
[ ] <Property> Int32 layoutPriority
[ ] <Property> CullStateChangedEvent onCullStateChanged
[x] <Property> Boolean maskable
[x] <Property> Boolean isMaskingGraphic
[x] <Property> Boolean raycastTarget
[x] <Property> UnityEngine.Vector4 raycastPadding
[x] <Property> Int32 depth
[x] <Property> UnityEngine.Canvas canvas
[x] <Property> UnityEngine.CanvasRenderer canvasRenderer
[ ] <Property> UnityEngine.Material defaultMaterial
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material materialForRendering
[x] <Property> UnityEngine.Texture mainTexture
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void SetMask(TMPro.MaskingTypes, UnityEngine.Vector4)
[ ] <Method> Void SetMask(TMPro.MaskingTypes, UnityEngine.Vector4, Single, Single)
[ ] <Method> Void SetVerticesDirty()
[ ] <Method> Void SetLayoutDirty()
[ ] <Method> Void SetMaterialDirty()
[ ] <Method> Void SetAllDirty()
[ ] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[ ] <Method> Void UpdateMeshPadding()
[ ] <Method> Void ForceMeshUpdate(Boolean, Boolean)
[ ] <Method> TMPro.TMP_TextInfo GetTextInfo(System.String)
[ ] <Method> Void ClearMesh(Boolean)
[ ] <Method> Void UpdateGeometry(UnityEngine.Mesh, Int32)
[ ] <Method> Void UpdateVertexData(TMPro.TMP_VertexDataUpdateFlags)
[ ] <Method> Void UpdateVertexData()
[ ] <Method> Void UpdateFontAsset()
[ ] <Method> Void CalculateLayoutInputHorizontal()
[ ] <Method> Void CalculateLayoutInputVertical()
[ ] <Method> Void ComputeMarginSize()
[ ] <Method> Void SetVertices(UnityEngine.Vector3[])
[ ] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean)
[ ] <Method> Void CrossFadeAlpha(Single, Single, Boolean)
[ ] <Method> Void SetText(System.String, Boolean)
[ ] <Method> Void SetText(System.String, Single)
[ ] <Method> Void SetText(System.String, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.Text.StringBuilder)
[ ] <Method> Void SetText(Char[])
[ ] <Method> Void SetText(Char[], Int32, Int32)
[ ] <Method> Void SetCharArray(Char[])
[ ] <Method> Void SetCharArray(Char[], Int32, Int32)
[ ] <Method> UnityEngine.Vector2 GetPreferredValues()
[ ] <Method> UnityEngine.Vector2 GetPreferredValues(Single, Single)
[ ] <Method> UnityEngine.Vector2 GetPreferredValues(System.String)
[ ] <Method> UnityEngine.Vector2 GetPreferredValues(System.String, Single, Single)
[ ] <Method> UnityEngine.Vector2 GetRenderedValues()
[ ] <Method> UnityEngine.Vector2 GetRenderedValues(Boolean)
[ ] <Method> Void ClearMesh()
[ ] <Method> System.String GetParsedText()
[x] <Method> UnityEngine.Material GetModifiedMaterial(UnityEngine.Material)
[x] <Method> Void Cull(UnityEngine.Rect, Boolean)
[x] <Method> Void SetClipRect(UnityEngine.Rect, Boolean)
[x] <Method> Void SetClipSoftness(UnityEngine.Vector2)
[x] <Method> Void RecalculateClipping()
[x] <Method> Void RecalculateMasking()
[x] <Method> Void SetRaycastDirty()
[x] <Method> Void OnCullingChanged()
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[ ] <Method> Void OnRebuildRequested()
[x] <Method> Void SetNativeSize()
[x] <Method> Boolean Raycast(UnityEngine.Vector2, UnityEngine.Camera)
[x] <Method> UnityEngine.Vector2 PixelAdjustPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Rect GetPixelAdjustedRect()
[x] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean, Boolean)
[ ] <Method> Void RegisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
TextMeshPro[] array · 100%
[x] <Type> TextMeshPro[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TMPro.TextMeshPro Get(Int32)
[x] <Method> Void Set(Int32, TMPro.TextMeshPro)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(38.82%) TextMeshProUGUI class
[x] <Type> TextMeshProUGUI
[ ] <Constructor> Void .ctor()
[ ] <Property> UnityEngine.Material materialForRendering
[ ] <Property> Boolean autoSizeTextContainer
[ ] <Property> UnityEngine.Mesh mesh
[ ] <Property> UnityEngine.CanvasRenderer canvasRenderer
[ ] <Property> UnityEngine.Vector4 maskOffset
[x] <Property> System.String text
[ ] <Property> TMPro.ITextPreprocessor textPreprocessor
[x] <Property> Boolean isRightToLeftText
[ ] <Property> TMPro.TMP_FontAsset font
[x] <Property> UnityEngine.Material fontSharedMaterial
[ ] <Property> UnityEngine.Material[] fontSharedMaterials
[x] <Property> UnityEngine.Material fontMaterial
[ ] <Property> UnityEngine.Material[] fontMaterials
[x] <Property> UnityEngine.Color color
[x] <Property> Single alpha
[ ] <Property> Boolean enableVertexGradient
[ ] <Property> TMPro.VertexGradient colorGradient
[ ] <Property> TMPro.TMP_ColorGradient colorGradientPreset
[ ] <Property> TMPro.TMP_SpriteAsset spriteAsset
[ ] <Property> Boolean tintAllSprites
[ ] <Property> TMPro.TMP_StyleSheet styleSheet
[ ] <Property> TMPro.TMP_Style textStyle
[ ] <Property> Boolean overrideColorTags
[x] <Property> UnityEngine.Color32 faceColor
[x] <Property> UnityEngine.Color32 outlineColor
[x] <Property> Single outlineWidth
[x] <Property> Single fontSize
[ ] <Property> TMPro.FontWeight fontWeight
[ ] <Property> Single pixelsPerUnit
[x] <Property> Boolean enableAutoSizing
[x] <Property> Single fontSizeMin
[x] <Property> Single fontSizeMax
[ ] <Property> TMPro.FontStyles fontStyle
[ ] <Property> Boolean isUsingBold
[x] <Property> TMPro.HorizontalAlignmentOptions horizontalAlignment
[x] <Property> TMPro.VerticalAlignmentOptions verticalAlignment
[x] <Property> TMPro.TextAlignmentOptions alignment
[x] <Property> Single characterSpacing
[x] <Property> Single wordSpacing
[x] <Property> Single lineSpacing
[ ] <Property> Single lineSpacingAdjustment
[x] <Property> Single paragraphSpacing
[x] <Property> Single characterWidthAdjustment
[x] <Property> Boolean enableWordWrapping
[ ] <Property> Single wordWrappingRatios
[x] <Property> TMPro.TextOverflowModes overflowMode
[ ] <Property> Boolean isTextOverflowing
[ ] <Property> Int32 firstOverflowCharacterIndex
[ ] <Property> TMPro.TMP_Text linkedTextComponent
[ ] <Property> Boolean isTextTruncated
[ ] <Property> Boolean enableKerning
[ ] <Property> Boolean extraPadding
[x] <Property> Boolean richText
[x] <Property> Boolean parseCtrlCharacters
[ ] <Property> Boolean isOverlay
[ ] <Property> Boolean isOrthographic
[ ] <Property> Boolean enableCulling
[ ] <Property> Boolean ignoreVisibility
[ ] <Property> TMPro.TextureMappingOptions horizontalMapping
[ ] <Property> TMPro.TextureMappingOptions verticalMapping
[ ] <Property> Single mappingUvLineOffset
[ ] <Property> TMPro.TextRenderFlags renderMode
[ ] <Property> TMPro.VertexSortingOrder geometrySortingOrder
[x] <Property> Boolean isTextObjectScaleStatic
[ ] <Property> Boolean vertexBufferAutoSizeReduction
[x] <Property> Int32 firstVisibleCharacter
[x] <Property> Int32 maxVisibleCharacters
[x] <Property> Int32 maxVisibleWords
[x] <Property> Int32 maxVisibleLines
[ ] <Property> Boolean useMaxVisibleDescender
[ ] <Property> Int32 pageToDisplay
[ ] <Property> UnityEngine.Vector4 margin
[x] <Property> TMPro.TMP_TextInfo textInfo
[ ] <Property> Boolean havePropertiesChanged
[ ] <Property> Boolean isUsingLegacyAnimationComponent
[x] <Property> UnityEngine.Transform transform
[ ] <Property> UnityEngine.RectTransform rectTransform
[ ] <Property> Boolean isVolumetricText
[ ] <Property> UnityEngine.Bounds bounds
[ ] <Property> UnityEngine.Bounds textBounds
[ ] <Property> Single flexibleHeight
[ ] <Property> Single flexibleWidth
[ ] <Property> Single minWidth
[ ] <Property> Single minHeight
[ ] <Property> Single maxWidth
[ ] <Property> Single maxHeight
[ ] <Property> Single preferredWidth
[ ] <Property> Single preferredHeight
[ ] <Property> Single renderedWidth
[ ] <Property> Single renderedHeight
[ ] <Property> Int32 layoutPriority
[ ] <Property> CullStateChangedEvent onCullStateChanged
[x] <Property> Boolean maskable
[x] <Property> Boolean isMaskingGraphic
[x] <Property> Boolean raycastTarget
[x] <Property> UnityEngine.Vector4 raycastPadding
[x] <Property> Int32 depth
[x] <Property> UnityEngine.Canvas canvas
[ ] <Property> UnityEngine.Material defaultMaterial
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Texture mainTexture
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void CalculateLayoutInputHorizontal()
[ ] <Method> Void CalculateLayoutInputVertical()
[ ] <Method> Void SetVerticesDirty()
[ ] <Method> Void SetLayoutDirty()
[ ] <Method> Void SetMaterialDirty()
[ ] <Method> Void SetAllDirty()
[ ] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[ ] <Method> UnityEngine.Material GetModifiedMaterial(UnityEngine.Material)
[ ] <Method> Void RecalculateClipping()
[ ] <Method> Void Cull(UnityEngine.Rect, Boolean)
[ ] <Method> Void UpdateMeshPadding()
[x] <Method> Void ForceMeshUpdate(Boolean, Boolean)
[ ] <Method> TMPro.TMP_TextInfo GetTextInfo(System.String)
[ ] <Method> Void ClearMesh()
[x] <Method> Void UpdateGeometry(UnityEngine.Mesh, Int32)
[ ] <Method> Void UpdateVertexData(TMPro.TMP_VertexDataUpdateFlags)
[ ] <Method> Void UpdateVertexData()
[ ] <Method> Void UpdateFontAsset()
[ ] <Method> Void ComputeMarginSize()
[ ] <Method> Void SetVertices(UnityEngine.Vector3[])
[ ] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean)
[ ] <Method> Void CrossFadeAlpha(Single, Single, Boolean)
[ ] <Method> Void SetText(System.String, Boolean)
[ ] <Method> Void SetText(System.String, Single)
[ ] <Method> Void SetText(System.String, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.Text.StringBuilder)
[ ] <Method> Void SetText(Char[])
[ ] <Method> Void SetText(Char[], Int32, Int32)
[ ] <Method> Void SetCharArray(Char[])
[ ] <Method> Void SetCharArray(Char[], Int32, Int32)
[ ] <Method> UnityEngine.Vector2 GetPreferredValues()
[ ] <Method> UnityEngine.Vector2 GetPreferredValues(Single, Single)
[ ] <Method> UnityEngine.Vector2 GetPreferredValues(System.String)
[ ] <Method> UnityEngine.Vector2 GetPreferredValues(System.String, Single, Single)
[ ] <Method> UnityEngine.Vector2 GetRenderedValues()
[ ] <Method> UnityEngine.Vector2 GetRenderedValues(Boolean)
[ ] <Method> Void ClearMesh(Boolean)
[ ] <Method> System.String GetParsedText()
[x] <Method> Void SetClipRect(UnityEngine.Rect, Boolean)
[x] <Method> Void SetClipSoftness(UnityEngine.Vector2)
[x] <Method> Void RecalculateMasking()
[x] <Method> Void SetRaycastDirty()
[x] <Method> Void OnCullingChanged()
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[ ] <Method> Void OnRebuildRequested()
[x] <Method> Void SetNativeSize()
[x] <Method> Boolean Raycast(UnityEngine.Vector2, UnityEngine.Camera)
[x] <Method> UnityEngine.Vector2 PixelAdjustPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Rect GetPixelAdjustedRect()
[x] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean, Boolean)
[ ] <Method> Void RegisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
TextMeshProUGUI[] array · 100%
[x] <Type> TextMeshProUGUI[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TMPro.TextMeshProUGUI Get(Int32)
[x] <Method> Void Set(Int32, TMPro.TextMeshProUGUI)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TextOverflowModes enum · 100%
[x] <Type> TextOverflowModes
TextOverflowModes[] array · 100%
[x] <Type> TextOverflowModes[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TMPro.TextOverflowModes Get(Int32)
[x] <Method> Void Set(Int32, TMPro.TextOverflowModes)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TextRenderFlags enum · 100%
[x] <Type> TextRenderFlags
TextRenderFlags[] array · 100%
[x] <Type> TextRenderFlags[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TMPro.TextRenderFlags Get(Int32)
[x] <Method> Void Set(Int32, TMPro.TextRenderFlags)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.5%) TMP_CharacterInfo[] array
[x] <Type> TMP_CharacterInfo[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> TMPro.TMP_CharacterInfo Get(Int32)
[ ] <Method> Void Set(Int32, TMPro.TMP_CharacterInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(58.47%) TMP_Dropdown class
[x] <Type> TMP_Dropdown
[ ] <Property> UnityEngine.RectTransform template
[ ] <Property> TMPro.TMP_Text captionText
[ ] <Property> UnityEngine.UI.Image captionImage
[ ] <Property> UnityEngine.UI.Graphic placeholder
[ ] <Property> TMPro.TMP_Text itemText
[ ] <Property> UnityEngine.UI.Image itemImage
[ ] <Property> System.Collections.Generic.List`1[TMPro.TMP_Dropdown+OptionData] options
[ ] <Property> DropdownEvent onValueChanged
[ ] <Property> Single alphaFadeSpeed
[x] <Property> Int32 value
[x] <Property> Boolean IsExpanded
[x] <Property> UnityEngine.UI.Navigation navigation
[x] <Property> Transition transition
[x] <Property> UnityEngine.UI.ColorBlock colors
[x] <Property> UnityEngine.UI.SpriteState spriteState
[x] <Property> UnityEngine.UI.AnimationTriggers animationTriggers
[x] <Property> UnityEngine.UI.Graphic targetGraphic
[x] <Property> Boolean interactable
[x] <Property> UnityEngine.UI.Image image
[x] <Property> UnityEngine.Animator animator
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetValueWithoutNotify(Int32)
[x] <Method> Void RefreshShownValue()
[ ] <Method> Void AddOptions(System.Collections.Generic.List`1[TMPro.TMP_Dropdown+OptionData])
[ ] <Method> Void AddOptions(System.Collections.Generic.List`1[System.String])
[ ] <Method> Void AddOptions(System.Collections.Generic.List`1[UnityEngine.Sprite])
[x] <Method> Void ClearOptions()
[ ] <Method> Void OnPointerClick(UnityEngine.EventSystems.PointerEventData)
[ ] <Method> Void OnSubmit(UnityEngine.EventSystems.BaseEventData)
[ ] <Method> Void OnCancel(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void Show()
[x] <Method> Void Hide()
[x] <Method> Boolean IsInteractable()
[x] <Method> UnityEngine.UI.Selectable FindSelectable(UnityEngine.Vector3)
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnLeft()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnRight()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnUp()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnDown()
[x] <Method> Void OnMove(UnityEngine.EventSystems.AxisEventData)
[x] <Method> Void OnPointerDown(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerUp(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerExit(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnSelect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void OnDeselect(UnityEngine.EventSystems.BaseEventData)
[x] <Method> Void Select()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
TMP_Dropdown[] array · 100%
[x] <Type> TMP_Dropdown[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TMPro.TMP_Dropdown Get(Int32)
[x] <Method> Void Set(Int32, TMPro.TMP_Dropdown)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(36.36%) TMP_InputField class
[x] <Type> TMP_InputField
[ ] <Property> Boolean shouldHideMobileInput
[ ] <Property> Boolean shouldHideSoftKeyboard
[x] <Property> System.String text
[x] <Property> Boolean isFocused
[ ] <Property> Single caretBlinkRate
[ ] <Property> Int32 caretWidth
[ ] <Property> UnityEngine.RectTransform textViewport
[ ] <Property> TMPro.TMP_Text textComponent
[ ] <Property> UnityEngine.UI.Graphic placeholder
[ ] <Property> UnityEngine.UI.Scrollbar verticalScrollbar
[ ] <Property> Single scrollSensitivity
[ ] <Property> UnityEngine.Color caretColor
[ ] <Property> Boolean customCaretColor
[ ] <Property> UnityEngine.Color selectionColor
[ ] <Property> SubmitEvent onEndEdit
[ ] <Property> SubmitEvent onSubmit
[ ] <Property> SelectionEvent onSelect
[ ] <Property> SelectionEvent onDeselect
[ ] <Property> TextSelectionEvent onTextSelection
[ ] <Property> TextSelectionEvent onEndTextSelection
[ ] <Property> OnChangeEvent onValueChanged
[ ] <Property> TouchScreenKeyboardEvent onTouchScreenKeyboardStatusChanged
[ ] <Property> OnValidateInput onValidateInput
[ ] <Property> Int32 characterLimit
[ ] <Property> Single pointSize
[ ] <Property> TMPro.TMP_FontAsset fontAsset
[ ] <Property> Boolean onFocusSelectAll
[ ] <Property> Boolean resetOnDeActivation
[ ] <Property> Boolean restoreOriginalTextOnEscape
[ ] <Property> Boolean isRichTextEditingAllowed
[ ] <Property> ContentType contentType
[ ] <Property> LineType lineType
[ ] <Property> Int32 lineLimit
[ ] <Property> InputType inputType
[ ] <Property> UnityEngine.TouchScreenKeyboardType keyboardType
[ ] <Property> CharacterValidation characterValidation
[ ] <Property> TMPro.TMP_InputValidator inputValidator
[x] <Property> Boolean readOnly
[x] <Property> Boolean richText
[ ] <Property> Boolean multiLine
[ ] <Property> Char asteriskChar
[ ] <Property> Boolean wasCanceled
[ ] <Property> Int32 caretPosition
[ ] <Property> Int32 selectionAnchorPosition
[ ] <Property> Int32 selectionFocusPosition
[ ] <Property> Int32 stringPosition
[ ] <Property> Int32 selectionStringAnchorPosition
[ ] <Property> Int32 selectionStringFocusPosition
[ ] <Property> Single minWidth
[ ] <Property> Single preferredWidth
[ ] <Property> Single flexibleWidth
[ ] <Property> Single minHeight
[ ] <Property> Single preferredHeight
[ ] <Property> Single flexibleHeight
[ ] <Property> Int32 layoutPriority
[x] <Property> UnityEngine.UI.Navigation navigation
[x] <Property> Transition transition
[x] <Property> UnityEngine.UI.ColorBlock colors
[x] <Property> UnityEngine.UI.SpriteState spriteState
[x] <Property> UnityEngine.UI.AnimationTriggers animationTriggers
[x] <Property> UnityEngine.UI.Graphic targetGraphic
[x] <Property> Boolean interactable
[x] <Property> UnityEngine.UI.Image image
[x] <Property> UnityEngine.Animator animator
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Void SetTextWithoutNotify(System.String)
[ ] <Method> Void MoveTextEnd(Boolean)
[ ] <Method> Void MoveTextStart(Boolean)
[ ] <Method> Void MoveToEndOfLine(Boolean, Boolean)
[ ] <Method> Void MoveToStartOfLine(Boolean, Boolean)
[ ] <Method> Void OnBeginDrag(UnityEngine.EventSystems.PointerEventData)
[ ] <Method> Void OnDrag(UnityEngine.EventSystems.PointerEventData)
[ ] <Method> Void OnEndDrag(UnityEngine.EventSystems.PointerEventData)
[ ] <Method> Void OnPointerDown(UnityEngine.EventSystems.PointerEventData)
[ ] <Method> Void ProcessEvent(UnityEngine.Event)
[ ] <Method> Void OnUpdateSelected(UnityEngine.EventSystems.BaseEventData)
[ ] <Method> Void OnScroll(UnityEngine.EventSystems.PointerEventData)
[ ] <Method> Void ForceLabelUpdate()
[ ] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[ ] <Method> Void LayoutComplete()
[ ] <Method> Void GraphicUpdateComplete()
[ ] <Method> Void ActivateInputField()
[ ] <Method> Void OnSelect(UnityEngine.EventSystems.BaseEventData)
[ ] <Method> Void OnPointerClick(UnityEngine.EventSystems.PointerEventData)
[ ] <Method> Void OnControlClick()
[ ] <Method> Void ReleaseSelection()
[ ] <Method> Void DeactivateInputField(Boolean)
[ ] <Method> Void OnDeselect(UnityEngine.EventSystems.BaseEventData)
[ ] <Method> Void OnSubmit(UnityEngine.EventSystems.BaseEventData)
[ ] <Method> Void CalculateLayoutInputHorizontal()
[ ] <Method> Void CalculateLayoutInputVertical()
[ ] <Method> Void SetGlobalPointSize(Single)
[ ] <Method> Void SetGlobalFontAsset(TMPro.TMP_FontAsset)
[x] <Method> Boolean IsInteractable()
[x] <Method> UnityEngine.UI.Selectable FindSelectable(UnityEngine.Vector3)
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnLeft()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnRight()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnUp()
[x] <Method> UnityEngine.UI.Selectable FindSelectableOnDown()
[x] <Method> Void OnMove(UnityEngine.EventSystems.AxisEventData)
[x] <Method> Void OnPointerUp(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerEnter(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void OnPointerExit(UnityEngine.EventSystems.PointerEventData)
[x] <Method> Void Select()
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
TMP_InputField[] array · 100%
[x] <Type> TMP_InputField[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TMPro.TMP_InputField Get(Int32)
[x] <Method> Void Set(Int32, TMPro.TMP_InputField)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.5%) TMP_LineInfo[] array
[x] <Type> TMP_LineInfo[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> TMPro.TMP_LineInfo Get(Int32)
[ ] <Method> Void Set(Int32, TMPro.TMP_LineInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.5%) TMP_LinkInfo[] array
[x] <Type> TMP_LinkInfo[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> TMPro.TMP_LinkInfo Get(Int32)
[ ] <Method> Void Set(Int32, TMPro.TMP_LinkInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TMP_MeshInfo struct · 100%
[x] <Type> TMP_MeshInfo
[x] <Constructor> Void .ctor(UnityEngine.Mesh, Int32)
[x] <Constructor> Void .ctor(UnityEngine.Mesh, Int32, Boolean)
[x] <Field> UnityEngine.Mesh mesh
[x] <Field> System.Int32 vertexCount
[x] <Field> UnityEngine.Vector3[] vertices
[x] <Field> UnityEngine.Vector3[] normals
[x] <Field> UnityEngine.Vector4[] tangents
[x] <Field> UnityEngine.Vector2[] uvs0
[x] <Field> UnityEngine.Vector2[] uvs2
[x] <Field> UnityEngine.Color32[] colors32
[x] <Field> System.Int32[] triangles
[x] <Field> UnityEngine.Material material
[x] <Method> Void ResizeMeshInfo(Int32)
[x] <Method> Void ResizeMeshInfo(Int32, Boolean)
[x] <Method> Void Clear()
[x] <Method> Void Clear(Boolean)
[x] <Method> Void ClearUnusedVertices()
[x] <Method> Void ClearUnusedVertices(Int32)
[x] <Method> Void ClearUnusedVertices(Int32, Boolean)
[x] <Method> Void SortGeometry(TMPro.VertexSortingOrder)
[x] <Method> Void SortGeometry(System.Collections.Generic.IList`1[System.Int32])
[x] <Method> Void SwapVertexData(Int32, Int32)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
TMP_MeshInfo[] array · 100%
[x] <Type> TMP_MeshInfo[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TMPro.TMP_MeshInfo Get(Int32)
[x] <Method> Void Set(Int32, TMPro.TMP_MeshInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.5%) TMP_PageInfo[] array
[x] <Type> TMP_PageInfo[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> TMPro.TMP_PageInfo Get(Int32)
[ ] <Method> Void Set(Int32, TMPro.TMP_PageInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(40.52%) TMP_Text class
[x] <Type> TMP_Text
[x] <Property> System.String text
[ ] <Property> TMPro.ITextPreprocessor textPreprocessor
[x] <Property> Boolean isRightToLeftText
[ ] <Property> TMPro.TMP_FontAsset font
[x] <Property> UnityEngine.Material fontSharedMaterial
[ ] <Property> UnityEngine.Material[] fontSharedMaterials
[x] <Property> UnityEngine.Material fontMaterial
[ ] <Property> UnityEngine.Material[] fontMaterials
[x] <Property> UnityEngine.Color color
[x] <Property> Single alpha
[ ] <Property> Boolean enableVertexGradient
[ ] <Property> TMPro.VertexGradient colorGradient
[ ] <Property> TMPro.TMP_ColorGradient colorGradientPreset
[ ] <Property> TMPro.TMP_SpriteAsset spriteAsset
[ ] <Property> Boolean tintAllSprites
[ ] <Property> TMPro.TMP_StyleSheet styleSheet
[ ] <Property> TMPro.TMP_Style textStyle
[ ] <Property> Boolean overrideColorTags
[ ] <Property> UnityEngine.Color32 faceColor
[ ] <Property> UnityEngine.Color32 outlineColor
[ ] <Property> Single outlineWidth
[x] <Property> Single fontSize
[ ] <Property> TMPro.FontWeight fontWeight
[ ] <Property> Single pixelsPerUnit
[x] <Property> Boolean enableAutoSizing
[x] <Property> Single fontSizeMin
[x] <Property> Single fontSizeMax
[ ] <Property> TMPro.FontStyles fontStyle
[ ] <Property> Boolean isUsingBold
[x] <Property> TMPro.HorizontalAlignmentOptions horizontalAlignment
[x] <Property> TMPro.VerticalAlignmentOptions verticalAlignment
[x] <Property> TMPro.TextAlignmentOptions alignment
[x] <Property> Single characterSpacing
[x] <Property> Single wordSpacing
[x] <Property> Single lineSpacing
[ ] <Property> Single lineSpacingAdjustment
[x] <Property> Single paragraphSpacing
[x] <Property> Single characterWidthAdjustment
[x] <Property> Boolean enableWordWrapping
[ ] <Property> Single wordWrappingRatios
[x] <Property> TMPro.TextOverflowModes overflowMode
[ ] <Property> Boolean isTextOverflowing
[ ] <Property> Int32 firstOverflowCharacterIndex
[ ] <Property> TMPro.TMP_Text linkedTextComponent
[ ] <Property> Boolean isTextTruncated
[ ] <Property> Boolean enableKerning
[ ] <Property> Boolean extraPadding
[x] <Property> Boolean richText
[x] <Property> Boolean parseCtrlCharacters
[ ] <Property> Boolean isOverlay
[ ] <Property> Boolean isOrthographic
[ ] <Property> Boolean enableCulling
[ ] <Property> Boolean ignoreVisibility
[ ] <Property> TMPro.TextureMappingOptions horizontalMapping
[ ] <Property> TMPro.TextureMappingOptions verticalMapping
[ ] <Property> Single mappingUvLineOffset
[ ] <Property> TMPro.TextRenderFlags renderMode
[ ] <Property> TMPro.VertexSortingOrder geometrySortingOrder
[ ] <Property> Boolean isTextObjectScaleStatic
[ ] <Property> Boolean vertexBufferAutoSizeReduction
[x] <Property> Int32 firstVisibleCharacter
[x] <Property> Int32 maxVisibleCharacters
[x] <Property> Int32 maxVisibleWords
[x] <Property> Int32 maxVisibleLines
[ ] <Property> Boolean useMaxVisibleDescender
[ ] <Property> Int32 pageToDisplay
[ ] <Property> UnityEngine.Vector4 margin
[ ] <Property> TMPro.TMP_TextInfo textInfo
[ ] <Property> Boolean havePropertiesChanged
[ ] <Property> Boolean isUsingLegacyAnimationComponent
[ ] <Property> UnityEngine.Transform transform
[ ] <Property> UnityEngine.RectTransform rectTransform
[ ] <Property> Boolean autoSizeTextContainer
[ ] <Property> UnityEngine.Mesh mesh
[ ] <Property> Boolean isVolumetricText
[ ] <Property> UnityEngine.Bounds bounds
[ ] <Property> UnityEngine.Bounds textBounds
[ ] <Property> Single flexibleHeight
[ ] <Property> Single flexibleWidth
[ ] <Property> Single minWidth
[ ] <Property> Single minHeight
[ ] <Property> Single maxWidth
[ ] <Property> Single maxHeight
[ ] <Property> Single preferredWidth
[ ] <Property> Single preferredHeight
[ ] <Property> Single renderedWidth
[ ] <Property> Single renderedHeight
[ ] <Property> Int32 layoutPriority
[ ] <Property> CullStateChangedEvent onCullStateChanged
[x] <Property> Boolean maskable
[x] <Property> Boolean isMaskingGraphic
[x] <Property> Boolean raycastTarget
[x] <Property> UnityEngine.Vector4 raycastPadding
[x] <Property> Int32 depth
[x] <Property> UnityEngine.Canvas canvas
[x] <Property> UnityEngine.CanvasRenderer canvasRenderer
[ ] <Property> UnityEngine.Material defaultMaterial
[x] <Property> UnityEngine.Material material
[x] <Property> UnityEngine.Material materialForRendering
[x] <Property> UnityEngine.Texture mainTexture
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Void ForceMeshUpdate(Boolean, Boolean)
[ ] <Method> Void UpdateGeometry(UnityEngine.Mesh, Int32)
[ ] <Method> Void UpdateVertexData(TMPro.TMP_VertexDataUpdateFlags)
[ ] <Method> Void UpdateVertexData()
[ ] <Method> Void SetVertices(UnityEngine.Vector3[])
[ ] <Method> Void UpdateMeshPadding()
[ ] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean)
[ ] <Method> Void CrossFadeAlpha(Single, Single, Boolean)
[ ] <Method> Void SetText(System.String, Boolean)
[ ] <Method> Void SetText(System.String, Single)
[ ] <Method> Void SetText(System.String, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.String, Single, Single, Single, Single, Single, Single, Single, Single)
[ ] <Method> Void SetText(System.Text.StringBuilder)
[ ] <Method> Void SetText(Char[])
[ ] <Method> Void SetText(Char[], Int32, Int32)
[ ] <Method> Void SetCharArray(Char[])
[ ] <Method> Void SetCharArray(Char[], Int32, Int32)
[ ] <Method> UnityEngine.Vector2 GetPreferredValues()
[ ] <Method> UnityEngine.Vector2 GetPreferredValues(Single, Single)
[ ] <Method> UnityEngine.Vector2 GetPreferredValues(System.String)
[ ] <Method> UnityEngine.Vector2 GetPreferredValues(System.String, Single, Single)
[ ] <Method> UnityEngine.Vector2 GetRenderedValues()
[ ] <Method> UnityEngine.Vector2 GetRenderedValues(Boolean)
[ ] <Method> TMPro.TMP_TextInfo GetTextInfo(System.String)
[ ] <Method> Void ComputeMarginSize()
[ ] <Method> Void ClearMesh()
[ ] <Method> Void ClearMesh(Boolean)
[ ] <Method> System.String GetParsedText()
[x] <Method> UnityEngine.Material GetModifiedMaterial(UnityEngine.Material)
[x] <Method> Void Cull(UnityEngine.Rect, Boolean)
[x] <Method> Void SetClipRect(UnityEngine.Rect, Boolean)
[x] <Method> Void SetClipSoftness(UnityEngine.Vector2)
[x] <Method> Void RecalculateClipping()
[x] <Method> Void RecalculateMasking()
[x] <Method> Void SetAllDirty()
[x] <Method> Void SetLayoutDirty()
[x] <Method> Void SetVerticesDirty()
[x] <Method> Void SetMaterialDirty()
[x] <Method> Void SetRaycastDirty()
[x] <Method> Void OnCullingChanged()
[x] <Method> Void Rebuild(UnityEngine.UI.CanvasUpdate)
[x] <Method> Void LayoutComplete()
[x] <Method> Void GraphicUpdateComplete()
[ ] <Method> Void OnRebuildRequested()
[x] <Method> Void SetNativeSize()
[x] <Method> Boolean Raycast(UnityEngine.Vector2, UnityEngine.Camera)
[x] <Method> UnityEngine.Vector2 PixelAdjustPoint(UnityEngine.Vector2)
[x] <Method> UnityEngine.Rect GetPixelAdjustedRect()
[x] <Method> Void CrossFadeColor(UnityEngine.Color, Single, Boolean, Boolean, Boolean)
[ ] <Method> Void RegisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyLayoutCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyVerticesCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void RegisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[ ] <Method> Void UnregisterDirtyMaterialCallback(UnityEngine.Events.UnityAction)
[x] <Method> Boolean IsActive()
[x] <Method> Boolean IsDestroyed()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
TMP_Text[] array · 100%
[x] <Type> TMP_Text[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TMPro.TMP_Text Get(Int32)
[x] <Method> Void Set(Int32, TMPro.TMP_Text)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(93.55%) TMP_TextInfo class
[x] <Type> TMP_TextInfo
[x] <Constructor> Void .ctor()
[x] <Constructor> Void .ctor(TMPro.TMP_Text)
[x] <Field> TMPro.TMP_Text textComponent
[x] <Field> System.Int32 characterCount
[x] <Field> System.Int32 spriteCount
[x] <Field> System.Int32 spaceCount
[x] <Field> System.Int32 wordCount
[x] <Field> System.Int32 linkCount
[x] <Field> System.Int32 lineCount
[x] <Field> System.Int32 pageCount
[x] <Field> System.Int32 materialCount
[x] <Field> TMPro.TMP_CharacterInfo[] characterInfo
[x] <Field> TMPro.TMP_WordInfo[] wordInfo
[x] <Field> TMPro.TMP_LinkInfo[] linkInfo
[x] <Field> TMPro.TMP_LineInfo[] lineInfo
[x] <Field> TMPro.TMP_PageInfo[] pageInfo
[x] <Field> TMPro.TMP_MeshInfo[] meshInfo
[x] <Method> Void Clear()
[x] <Method> Void ClearMeshInfo(Boolean)
[x] <Method> Void ClearAllMeshInfo()
[x] <Method> Void ResetVertexLayout(Boolean)
[x] <Method> Void ClearUnusedVertices(TMPro.MaterialReference[])
[x] <Method> Void ClearLineInfo()
[x] <Method> TMPro.TMP_MeshInfo[] CopyMeshInfoVertexData()
[ ] <Method><Static> Void Resize[T](T[] ByRef, Int32)
[ ] <Method><Static> Void Resize[T](T[] ByRef, Int32, Boolean)
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
TMP_TextInfo[] array · 100%
[x] <Type> TMP_TextInfo[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TMPro.TMP_TextInfo Get(Int32)
[x] <Method> Void Set(Int32, TMPro.TMP_TextInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.5%) TMP_WordInfo[] array
[x] <Type> TMP_WordInfo[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> TMPro.TMP_WordInfo Get(Int32)
[ ] <Method> Void Set(Int32, TMPro.TMP_WordInfo)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VertexSortingOrder enum · 100%
[x] <Type> VertexSortingOrder
VertexSortingOrder[] array · 100%
[x] <Type> VertexSortingOrder[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TMPro.VertexSortingOrder Get(Int32)
[x] <Method> Void Set(Int32, TMPro.VertexSortingOrder)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
VerticalAlignmentOptions enum · 100%
[x] <Type> VerticalAlignmentOptions
VerticalAlignmentOptions[] array · 100%
[x] <Type> VerticalAlignmentOptions[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> TMPro.VerticalAlignmentOptions Get(Int32)
[x] <Method> Void Set(Int32, TMPro.VerticalAlignmentOptions)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()

Cinemachine

17 types
(55.56%) Appearance class
[x] <Type> Appearance
[ ] <Constructor> Void .ctor()
[ ] <Field> UnityEngine.Color pathColor
[ ] <Field> UnityEngine.Color inactivePathColor
[ ] <Field> System.Single width
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
Appearance[] array · 90%
[ ] <Type> Appearance[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Appearance Get(Int32)
[ ] <Method> Void Set(Int32, Appearance)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(92.5%) CinemachineComponentBase[] array
[x] <Type> CinemachineComponentBase[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Cinemachine.CinemachineComponentBase Get(Int32)
[ ] <Method> Void Set(Int32, Cinemachine.CinemachineComponentBase)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(51.95%) CinemachineDollyCart class
[x] <Type> CinemachineDollyCart
[ ] <Constructor> Void .ctor()
[x] <Field> Cinemachine.CinemachinePathBase m_Path
[ ] <Field> Cinemachine.CinemachineDollyCart+UpdateMethod m_UpdateMethod
[ ] <Field> Cinemachine.CinemachinePathBase+PositionUnits m_PositionUnits
[x] <Field> System.Single m_Speed
[x] <Field> System.Single m_Position
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CinemachineDollyCart[] array · 100%
[x] <Type> CinemachineDollyCart[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Cinemachine.CinemachineDollyCart Get(Int32)
[x] <Method> Void Set(Int32, Cinemachine.CinemachineDollyCart)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(63.92%) CinemachinePathBase class
[x] <Type> CinemachinePathBase
[ ] <Field> System.Int32 m_Resolution
[x] <Field> Cinemachine.CinemachinePathBase+Appearance m_Appearance
[x] <Property> Single MinPos
[x] <Property> Single MaxPos
[x] <Property> Boolean Looped
[x] <Property> Int32 DistanceCacheSampleStepsPerSegment
[x] <Property> Single PathLength
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[x] <Method> Single StandardizePos(Single)
[x] <Method> UnityEngine.Vector3 EvaluatePosition(Single)
[x] <Method> UnityEngine.Vector3 EvaluateTangent(Single)
[x] <Method> UnityEngine.Quaternion EvaluateOrientation(Single)
[x] <Method> UnityEngine.Vector3 EvaluateLocalPosition(Single)
[x] <Method> UnityEngine.Vector3 EvaluateLocalTangent(Single)
[x] <Method> UnityEngine.Quaternion EvaluateLocalOrientation(Single)
[x] <Method> Single FindClosestPoint(UnityEngine.Vector3, Int32, Int32, Int32)
[x] <Method> Single MinUnit(PositionUnits)
[x] <Method> Single MaxUnit(PositionUnits)
[x] <Method> Single StandardizeUnit(Single, PositionUnits)
[x] <Method> UnityEngine.Vector3 EvaluatePositionAtUnit(Single, PositionUnits)
[x] <Method> UnityEngine.Vector3 EvaluateTangentAtUnit(Single, PositionUnits)
[x] <Method> UnityEngine.Quaternion EvaluateOrientationAtUnit(Single, PositionUnits)
[x] <Method> Void InvalidateDistanceCache()
[x] <Method> Boolean DistanceCacheIsValid()
[x] <Method> Single StandardizePathDistance(Single)
[x] <Method> Single ToNativePathUnits(Single, PositionUnits)
[x] <Method> Single FromPathNativeUnits(Single, PositionUnits)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CinemachinePathBase[] array · 100%
[x] <Type> CinemachinePathBase[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Cinemachine.CinemachinePathBase Get(Int32)
[x] <Method> Void Set(Int32, Cinemachine.CinemachinePathBase)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(49.22%) CinemachineVirtualCamera class
[x] <Type> CinemachineVirtualCamera
[ ] <Constructor> Void .ctor()
[ ] <Field> UnityEngine.Transform m_LookAt
[ ] <Field> UnityEngine.Transform m_Follow
[x] <Field> Cinemachine.LensSettings m_Lens
[ ] <Field> Cinemachine.CinemachineVirtualCameraBase+TransitionParams m_Transitions
[ ] <Field><Static> System.String PipelineName
[ ] <Field><Static> Cinemachine.CinemachineVirtualCamera+CreatePipelineDelegate CreatePipelineOverride
[ ] <Field><Static> Cinemachine.CinemachineVirtualCamera+DestroyPipelineDelegate DestroyPipelineOverride
[ ] <Field> System.String[] m_ExcludedPropertiesInInspector
[ ] <Field> Cinemachine.CinemachineCore+Stage[] m_LockStageInInspector
[ ] <Field> System.Int32 m_Priority
[x] <Field> System.Single FollowTargetAttachment
[x] <Field> System.Single LookAtTargetAttachment
[ ] <Field> Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode m_StandbyUpdate
[ ] <Property> Cinemachine.CameraState State
[x] <Property> UnityEngine.Transform LookAt
[x] <Property> UnityEngine.Transform Follow
[ ] <Property> Int32 ValidatingStreamVersion
[ ] <Property> System.String Name
[x] <Property> System.String Description
[x] <Property> Int32 Priority
[ ] <Property> UnityEngine.GameObject VirtualCameraGameObject
[x] <Property> Boolean IsValid
[ ] <Property> Cinemachine.ICinemachineCamera ParentCamera
[ ] <Property> Boolean PreviousStateIsValid
[x] <Property> Boolean FollowTargetChanged
[x] <Property> Boolean LookAtTargetChanged
[x] <Property> Cinemachine.ICinemachineTargetGroup AbstractFollowTargetGroup
[x] <Property> Cinemachine.CinemachineVirtualCameraBase FollowTargetAsVcam
[x] <Property> Cinemachine.ICinemachineTargetGroup AbstractLookAtTargetGroup
[x] <Property> Cinemachine.CinemachineVirtualCameraBase LookAtTargetAsVcam
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Single GetMaxDampTime()
[ ] <Method> Void InternalUpdateCameraState(UnityEngine.Vector3, Single)
[ ] <Method> Void InvalidateComponentPipeline()
[x] <Method> UnityEngine.Transform GetComponentOwner()
[x] <Method> Cinemachine.CinemachineComponentBase[] GetComponentPipeline()
[ ] <Method> Cinemachine.CinemachineComponentBase GetCinemachineComponent(Stage)
[ ] <Method> T GetCinemachineComponent[T]()
[ ] <Method> T AddCinemachineComponent[T]()
[ ] <Method> Void DestroyCinemachineComponent[T]()
[ ] <Method> Void OnTargetObjectWarped(UnityEngine.Transform, UnityEngine.Vector3)
[x] <Method> Void ForceCameraPosition(UnityEngine.Vector3, UnityEngine.Quaternion)
[ ] <Method> Void OnTransitionFromCamera(Cinemachine.ICinemachineCamera, UnityEngine.Vector3, Single)
[x] <Method> Single DetachedFollowTargetDamp(Single, Single, Single)
[x] <Method> UnityEngine.Vector3 DetachedFollowTargetDamp(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[x] <Method> UnityEngine.Vector3 DetachedFollowTargetDamp(UnityEngine.Vector3, Single, Single)
[x] <Method> Single DetachedLookAtTargetDamp(Single, Single, Single)
[x] <Method> UnityEngine.Vector3 DetachedLookAtTargetDamp(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[x] <Method> UnityEngine.Vector3 DetachedLookAtTargetDamp(UnityEngine.Vector3, Single, Single)
[ ] <Method> Void AddExtension(Cinemachine.CinemachineExtension)
[ ] <Method> Void RemoveExtension(Cinemachine.CinemachineExtension)
[ ] <Method> Boolean IsLiveChild(Cinemachine.ICinemachineCamera, Boolean)
[ ] <Method> Void UpdateCameraState(UnityEngine.Vector3, Single)
[ ] <Method> IInputAxisProvider GetInputAxisProvider()
[x] <Method> UnityEngine.Transform ResolveLookAt(UnityEngine.Transform)
[x] <Method> UnityEngine.Transform ResolveFollow(UnityEngine.Transform)
[x] <Method> Void MoveToTopOfPrioritySubqueue()
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CinemachineVirtualCamera[] array · 100%
[x] <Type> CinemachineVirtualCamera[]
[x] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[x] <Method> Cinemachine.CinemachineVirtualCamera Get(Int32)
[x] <Method> Void Set(Int32, Cinemachine.CinemachineVirtualCamera)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(32.74%) CinemachineVirtualCameraBase class
[x] <Type> CinemachineVirtualCameraBase
[ ] <Field> System.String[] m_ExcludedPropertiesInInspector
[ ] <Field> Cinemachine.CinemachineCore+Stage[] m_LockStageInInspector
[ ] <Field> System.Int32 m_Priority
[ ] <Field> System.Single FollowTargetAttachment
[ ] <Field> System.Single LookAtTargetAttachment
[ ] <Field> Cinemachine.CinemachineVirtualCameraBase+StandbyUpdateMode m_StandbyUpdate
[ ] <Property> Int32 ValidatingStreamVersion
[ ] <Property> System.String Name
[ ] <Property> System.String Description
[ ] <Property> Int32 Priority
[ ] <Property> UnityEngine.GameObject VirtualCameraGameObject
[ ] <Property> Boolean IsValid
[ ] <Property> Cinemachine.CameraState State
[ ] <Property> Cinemachine.ICinemachineCamera ParentCamera
[ ] <Property> UnityEngine.Transform LookAt
[ ] <Property> UnityEngine.Transform Follow
[ ] <Property> Boolean PreviousStateIsValid
[ ] <Property> Boolean FollowTargetChanged
[ ] <Property> Boolean LookAtTargetChanged
[ ] <Property> Cinemachine.ICinemachineTargetGroup AbstractFollowTargetGroup
[ ] <Property> Cinemachine.CinemachineVirtualCameraBase FollowTargetAsVcam
[ ] <Property> Cinemachine.ICinemachineTargetGroup AbstractLookAtTargetGroup
[ ] <Property> Cinemachine.CinemachineVirtualCameraBase LookAtTargetAsVcam
[ ] <Property> System.Threading.CancellationToken destroyCancellationToken
[ ] <Property> Boolean useGUILayout
[ ] <Property> Boolean runInEditMode
[x] <Property> Boolean enabled
[x] <Property> Boolean isActiveAndEnabled
[x] <Property> UnityEngine.Transform transform
[x] <Property> UnityEngine.GameObject gameObject
[ ] <Property> System.String tag
[x] <Property> System.String name
[ ] <Property> UnityEngine.HideFlags hideFlags
[ ] <Method> Single GetMaxDampTime()
[ ] <Method> Single DetachedFollowTargetDamp(Single, Single, Single)
[ ] <Method> UnityEngine.Vector3 DetachedFollowTargetDamp(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[ ] <Method> UnityEngine.Vector3 DetachedFollowTargetDamp(UnityEngine.Vector3, Single, Single)
[ ] <Method> Single DetachedLookAtTargetDamp(Single, Single, Single)
[ ] <Method> UnityEngine.Vector3 DetachedLookAtTargetDamp(UnityEngine.Vector3, UnityEngine.Vector3, Single)
[ ] <Method> UnityEngine.Vector3 DetachedLookAtTargetDamp(UnityEngine.Vector3, Single, Single)
[ ] <Method> Void AddExtension(Cinemachine.CinemachineExtension)
[ ] <Method> Void RemoveExtension(Cinemachine.CinemachineExtension)
[ ] <Method> Boolean IsLiveChild(Cinemachine.ICinemachineCamera, Boolean)
[ ] <Method> Void UpdateCameraState(UnityEngine.Vector3, Single)
[ ] <Method> Void InternalUpdateCameraState(UnityEngine.Vector3, Single)
[ ] <Method> Void OnTransitionFromCamera(Cinemachine.ICinemachineCamera, UnityEngine.Vector3, Single)
[ ] <Method> IInputAxisProvider GetInputAxisProvider()
[ ] <Method> UnityEngine.Transform ResolveLookAt(UnityEngine.Transform)
[ ] <Method> UnityEngine.Transform ResolveFollow(UnityEngine.Transform)
[ ] <Method> Void MoveToTopOfPrioritySubqueue()
[ ] <Method> Void OnTargetObjectWarped(UnityEngine.Transform, UnityEngine.Vector3)
[ ] <Method> Void ForceCameraPosition(UnityEngine.Vector3, UnityEngine.Quaternion)
[ ] <Method> Boolean IsInvoking()
[ ] <Method> Void CancelInvoke()
[ ] <Method> Void Invoke(System.String, Single)
[ ] <Method> Void InvokeRepeating(System.String, Single, Single)
[ ] <Method> Void CancelInvoke(System.String)
[ ] <Method> Boolean IsInvoking(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.String, System.Object)
[ ] <Method> UnityEngine.Coroutine StartCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(System.Collections.IEnumerator)
[ ] <Method> Void StopCoroutine(UnityEngine.Coroutine)
[ ] <Method> Void StopCoroutine(System.String)
[ ] <Method> Void StopAllCoroutines()
[x] <Method> UnityEngine.Component GetComponent(System.Type)
[x] <Method> T GetComponent[T]()
[ ] <Method> Boolean TryGetComponent(System.Type, UnityEngine.Component ByRef)
[ ] <Method> Boolean TryGetComponent[T](T ByRef)
[x] <Method> UnityEngine.Component GetComponent(System.String)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInChildren(System.Type)
[x] <Method> T GetComponentInChildren[T](Boolean)
[x] <Method> T GetComponentInChildren[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInChildren(System.Type)
[x] <Method> T[] GetComponentsInChildren[T](Boolean)
[x] <Method> Void GetComponentsInChildren[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInChildren[T]()
[x] <Method> Void GetComponentsInChildren[T](System.Collections.Generic.List`1[T])
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component GetComponentInParent(System.Type)
[x] <Method> T GetComponentInParent[T](Boolean)
[x] <Method> T GetComponentInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type, Boolean)
[x] <Method> UnityEngine.Component[] GetComponentsInParent(System.Type)
[x] <Method> T[] GetComponentsInParent[T](Boolean)
[x] <Method> Void GetComponentsInParent[T](Boolean, System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponentsInParent[T]()
[x] <Method> UnityEngine.Component[] GetComponents(System.Type)
[x] <Method> Void GetComponents(System.Type, System.Collections.Generic.List`1[UnityEngine.Component])
[x] <Method> Void GetComponents[T](System.Collections.Generic.List`1[T])
[x] <Method> T[] GetComponents[T]()
[ ] <Method> Int32 GetComponentIndex()
[ ] <Method> Boolean CompareTag(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessageUpwards(System.String, System.Object)
[ ] <Method> Void SendMessageUpwards(System.String)
[ ] <Method> Void SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, System.Object)
[ ] <Method> Void SendMessage(System.String)
[ ] <Method> Void SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void SendMessage(System.String, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
[ ] <Method> Void BroadcastMessage(System.String, System.Object)
[ ] <Method> Void BroadcastMessage(System.String)
[ ] <Method> Void BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
[x] <Method> Int32 GetInstanceID()
[x] <Method> Int32 GetHashCode()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> System.String ToString()
[x] <Method> System.Type GetType()
CinemachineVirtualCameraBase[] array · 90%
[ ] <Type> CinemachineVirtualCameraBase[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Cinemachine.CinemachineVirtualCameraBase Get(Int32)
[ ] <Method> Void Set(Int32, Cinemachine.CinemachineVirtualCameraBase)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
(14.29%) ICinemachineTargetGroup class
[x] <Type> ICinemachineTargetGroup
[ ] <Property> UnityEngine.Transform Transform
[ ] <Property> UnityEngine.Bounds BoundingBox
[ ] <Property> UnityEngine.BoundingSphere Sphere
[ ] <Property> Boolean IsEmpty
[ ] <Method> UnityEngine.Bounds GetViewSpaceBoundingBox(UnityEngine.Matrix4x4)
[ ] <Method> Void GetViewSpaceAngularBounds(UnityEngine.Matrix4x4, UnityEngine.Vector2 ByRef, UnityEngine.Vector2 ByRef, UnityEngine.Vector2 ByRef)
ICinemachineTargetGroup[] array · 90%
[ ] <Type> ICinemachineTargetGroup[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Cinemachine.ICinemachineTargetGroup Get(Int32)
[ ] <Method> Void Set(Int32, Cinemachine.ICinemachineTargetGroup)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
LensSettings struct · 8%
[x] <Type> LensSettings
[ ] <Constructor> Void .ctor(Single, Single, Single, Single, Single)
[ ] <Field><Static> Cinemachine.LensSettings Default
[ ] <Field> System.Single FieldOfView
[ ] <Field> System.Single OrthographicSize
[ ] <Field> System.Single NearClipPlane
[ ] <Field> System.Single FarClipPlane
[ ] <Field> System.Single Dutch
[ ] <Field> Cinemachine.LensSettings+OverrideModes ModeOverride
[ ] <Field> UnityEngine.Vector2 LensShift
[ ] <Field> UnityEngine.Camera+GateFitMode GateFit
[ ] <Field> System.Single FocusDistance
[ ] <Property> Boolean Orthographic
[ ] <Property> UnityEngine.Vector2 SensorSize
[ ] <Property> Single Aspect
[ ] <Property> Boolean IsPhysicalCamera
[ ] <Method><Static> Cinemachine.LensSettings FromCamera(UnityEngine.Camera)
[ ] <Method> Void SnapshotCameraReadOnlyProperties(UnityEngine.Camera)
[ ] <Method> Void SnapshotCameraReadOnlyProperties(Cinemachine.LensSettings ByRef)
[ ] <Method><Static> Cinemachine.LensSettings Lerp(Cinemachine.LensSettings, Cinemachine.LensSettings, Single)
[ ] <Method> Void Validate()
[ ] <Method> Boolean Equals(System.Object)
[ ] <Method> Int32 GetHashCode()
[ ] <Method> System.String ToString()
[x] <Method> System.Type GetType()
LensSettings[] array · 90%
[ ] <Type> LensSettings[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> Cinemachine.LensSettings Get(Int32)
[ ] <Method> Void Set(Int32, Cinemachine.LensSettings)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()
PositionUnits enum · 100%
[x] <Type> PositionUnits
PositionUnits[] array · 90%
[ ] <Type> PositionUnits[]
[ ] <Constructor> Void .ctor(Int32)
[x] <Property> Int64 LongLength
[x] <Property> Boolean IsFixedSize
[x] <Property> Boolean IsReadOnly
[x] <Property> Boolean IsSynchronized
[x] <Property> System.Object SyncRoot
[x] <Property> Int32 Length
[x] <Property> Int32 Rank
[ ] <Method> PositionUnits Get(Int32)
[ ] <Method> Void Set(Int32, PositionUnits)
[x] <Method> Void CopyTo(System.Array, Int32)
[x] <Method> System.Object Clone()
[x] <Method> Void CopyTo(System.Array, Int64)
[x] <Method> Int64 GetLongLength(Int32)
[x] <Method> System.Object GetValue(Int64)
[x] <Method> System.Object GetValue(Int64, Int64)
[x] <Method> System.Object GetValue(Int64, Int64, Int64)
[x] <Method> System.Object GetValue(Int64[])
[x] <Method> Void SetValue(System.Object, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64, Int64, Int64)
[x] <Method> Void SetValue(System.Object, Int64[])
[x] <Method> System.Collections.IEnumerator GetEnumerator()
[x] <Method> Int32 GetLength(Int32)
[x] <Method> Int32 GetLowerBound(Int32)
[x] <Method> System.Object GetValue(Int32[])
[x] <Method> Void SetValue(System.Object, Int32[])
[x] <Method> Int32 GetUpperBound(Int32)
[x] <Method> System.Object GetValue(Int32)
[x] <Method> System.Object GetValue(Int32, Int32)
[x] <Method> System.Object GetValue(Int32, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32)
[x] <Method> Void SetValue(System.Object, Int32, Int32, Int32)
[x] <Method> Void Initialize()
[x] <Method> Boolean Equals(System.Object)
[x] <Method> Int32 GetHashCode()
[x] <Method> System.Type GetType()
[x] <Method> System.String ToString()