hilll.dev

Recent Writing

  • when to buy insurance - this is financial advice

    Jul 30, 2026

    • economics
  • Pascal my friend

    Jun 02, 2026

    • philosophy

See 10 more

Recent Notes

  • guess we doing

    Aug 24, 2026

    • guess_we_doing
  • donations

    Aug 19, 2026

    • donations
    • effective-altruism

See 19 more

Home

❯

tools

❯

glsl2hlsl

glsl2hlsl

created Dec 12, 2024updated May 05, 202628 versions1 min read

  • shaders
  • wasm
  • tools
  • graphics
  • unity
  • programming
  • rust

made with rust compiled to wasm

written by pema99 https://github.com/pema99/glsl2hlsl/
merged changes by Kit https://github.com/cutesthypnotist/glsl2hlsl/
and by antiero https://github.com/antiero/glsl2hlsl/
and my own improvements
glsl2hlsl is MIT Licensed

Shadertoy code:

Shaderlab (Unity) code:

Experimental Features, might break:

Extract properties Raymarched









Comments0

Nothing here yet. Select any part of the page to quote it, or just start writing.

Add a comment

Comments are files in the repository. Writing one here opens a pull request against float3/float3.github.io, and it appears on the page once that is merged

Editing
Replying to
Quoting
the issue this will open

Fork it first. Automatically forking the Repo on edit does not currently work (known issue according to support) and produces 'unknown error'.

  1. Fork float3/float3.github.io, in another tab.
  2. Come back here and press the button below.
  3. On GitHub's editor, commit the file and open the pull request.
post using github issues

Graph View